► WTF Is... - Painkiller HD ? (Beta)
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- Опубліковано 10 лют 2025
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Totalbiscuit takes a look at the upcoming shooter Painkiller: Hell & Damnation, developed by Nordic Games, currently in Beta.
If you're considering getting the HD edition of the game, don't. A vast majority of the levels has been cut out for no apparent reason. The Black Edition of the original has 24 levels (5 chapters) plus 11 that are added through the Battle Out of Hell expansion pack for a grand total of 35 levels. This one has only 13 of those levels, 4 of which are taken from the Battle Out of Hell expansion and the rest of them are either unavailable or sold as separate DLC. Not to mention the enemy variety being reduced and music tracks being cut.
HD's not on steam apparently? Kinda weird.
yeha they milked everyone with dlc
we're not worthy!!!
hi there mr total biscuit! thanks for the video, we just laughed our arses off watching it, great commentary as usual!
regarding your question to the OST: we will partially use the old one and in certain maps we feature a German heavy metal band called "ojos rojos" (red eyes, we don't know where these might be coming from, seriously)...
you can play with or without vocals (options menu) of their tracks on specific maps, as you like.
more questions? shoot them our way!
I thought Overdose and the others were ok. The level designs weren't quite the best but overall I thought they were decent. I really liked this version, at least the lighting was nice but it is a testament to how well done the original PK engine was for it's time.
I found this game too short and it's a shame they just didn't redo the original levels since these were very similar anyway but fewer of them.
TB I'd just like to say I appreciate the moments you've been putting in to these WTFs to focus on the music.
have totalbiscuit and yahtzee ever talked to each other?
A friend of mine never wanted to try out the original Painkiller and the other games from the series, now, i'm sure he will definately try it out, the HD version is a good introduction to the game series indeed for those who haven't played the original, thank you TotalBiscuit for all the work you do for us, your subscribers, thanks to you, i've saved a bunch of money. Thank you very much for all your hard work sir, please keep it up!
TotalBiscuit: "Including stake launchers!"
Me: "Mmm.... steak launchers... yum..."
"It shoot shurikens and lightning. I wish I could make that up." Classic.
It's crazy how the HD remake of painkiller still looks like it plays way worse than the original.
The original doesn't even have dated graphics and is quite easy to jump into. Easier than original Doom or Quake. This just seemed like such an unnecessary failed attempt.
i really enjoy the way you bring us footage of games that have not came out yet or even started beta. pretty cool stuff :)
The color palette is a disgrace. The green "souls" look like they jumped out of an 1999 game a huge step back. The skeleton enemy is the worst skeleton model I have seen for a while....the original monsters look way more detailed.
This video just made my day. I used to play Painkiller non-stop in 2005 and I'm so glad that this looks and (apparently) plays this good.
Sir. TotaBiscuit, I just bought Painkiller collection, is any good? Thank you.
originally, we wanted to put a light green font on to a pink background with Rick Astley, Chuck Norris and the epic sax guy on it, then we went for the current design. sorry you don't like it, we might change it to our first approach on the release day of painkiller, though ;)
I couldn't get the "Painkiller" feeling until you've put the soundtrack/gun sounds on! Then I got chills everywhere, and it suddenly felt completely amazing and the game felt awesome. This is how sequels should be, thank you for covering this TB.
rest in peace man
Looks kinda like it'll do for Painkiller what Black Mesa did for Halflife. I thought it was just going to be a straight graphical port, but I suppose there's nothing wrong with making some changes, to make the experience fresh for those of us who have played the original to death.
Kudos to TB for recognizing the differences between the Painkiller and Serious Sam games and the Doom-like games.
This is not a threat, this is an incentive.
There's one for the box TB.
"A kickin' rad soundtrack!"
-Totalbiscuit
It is the standard weapon in the game. In the original Painkiller game, it was a melee/fireweapon. Nasty thing^^
man, the first Painkiller... it was such a happening in Poland, the game costed like 5 euro and it just blew my mind! Awesome oldschool stuff right there, hope they won't screw up the HD version!
Not sure what this has to do with Painkiller, a game that has quad-shotguns and guns that shoot shurikens and lightning.
Yeah I've been to the range plenty of times. First time I did it was when I was in Arizona for the MMO talk I did at that University back in 2006. Shooting is a great deal of fun.
He really really did not influence the way I talk and write though. Seriously, since I started watching WTF, the 'quality' of my english has improved quite significantly =)
Thank you for that Totalbiscuit
The oryginal + Battle out of hell was made by People Can Fly (Polish dev). Every other painkiller was made by other devs (overdose was made by czech if I remember well...). Now remake is made by yet another company?
the original has to be my favorite shooter of all time. i think it must be a combination of well designed weapons, awesome music, and turning into a bad ass demon. love it!
I was concerned when I first heard they were re-designing the levels, but I can see now I have nothing to worry about. This actually looks like a pretty good HD remake.
And just for information, Marcin Czartyński is the author of the original Painkiller soundtrack.
Painkiller had some of the most terrifying boss battles ever. Especially the first big guy. :x
Man, this looks FANTASTIC! I think it's right up there with the Serious Sam HD remake. Definitely going to have to check this out.
Just to clear things up: this game is produced/published by Nordic Games, but DEVELOPED by Farm 51, a polish developer. In case you don't know, the original Painkiller was also made by polish developer, People Can Fly.
TB talks about how guns "feel" not about gun realism. When you shoot something in a game it is usually satisfying to see that it made a difference so usually visual impact and visual recoil make huge difference. Gun realism would usually apply to a SIM or something.
Painkiller has always been my chill mode game. Put on some music, blast stuff to hell for a couple hours. I find it soothing. This version looks nice. I'll put this on my list.
Actually the "shoots shurikens and lightning" weapon Yahtzee was referring to was ALSO not the Painkiller. The painkiller is the weapon TB is referring to correctly, it was a rotating blade that could be shot towards the enemies. He possibly believes that the weapon got a revamp or something as this weapon also has a rotating blade and beam.
Sadly you would be wrong, in this iteration of Painkiller the first guns you get are the "Reaper's gun" and the classic shotgun /freezer.
Starting with the stakegun/grenade launcher would be fun but you have to find that along with the Painkiller (which I find a little odd, but the Painkiller in the right hands was a devastating non-scoped "sniping" weapon using the 3rd attack mode,with a guaranteed "insta-kill")
Painkiller Overdose was either the best or the second best in the series (after Painkiller Heaven got a Hitman)
As a guy who played incredibly silly amounts of doom, there is one thing I would like to point out. There were a few levels that locked you into an area until you killed everything, but it was fairly rare.
Painkiller and whatever else was similar to it was a different beast to be sure of though.
There are lots of places in the Doom series where you are locked in a room and need to clear it of enemies, also some levels on harder difficulties were fit to burst with baddies. Painkiller and Serious Sam introduced a sub genre on that idea.
Actually, when you factor in the early fanmade mods for Doom, and how they can sometimes be even more popular than the base game itself. It's likely that they are talking about some of the early slaughterhouse map packs for Doom made, like Hell Revealed, Kama Sutra or Scythe.
I would hope so. It would be nice for a new generation to be introduced to Painkiller like this.
Random but it was a surprise when I heard TotalBiscuit's voice, when I played Space Pirates And Zombies in the latest Humble Bundle.
His voice is too epic.
WOW! This looks extremely well executed even this early in development! You can tell that Nordic Games are fans of the original Painkiller. Everything looks just like I remember it but much more detailed and fleshed out. Also nice real time area lighting :) Its so great to see the good old shotgun is still working like it should haha. I love the massive recoil and that you can send guys flying with it. I will definitely be buying this! Go Nordic Games. Bring back the mindless fun!
There's actually more to this game than simply shooty-shooty bang-bang. The shooting is nice, but it's not the reason why Painkiller remains my top FPS game to this day. Here are some things:
- Amazing intricate level design. Most of the levels in the later game are very complex, with lots of hidden stuff and fun to explore.
- The atmosphere and ambient music are also quite spectacular. Search youtube for 'painkiller docks walkthrough - you'll see what I mean.
Damn you, 500 characters.
No, it is a series that he posts every once in a while. Really good games that didn't get the attention they deserve.
Watch the rest, the weapon he thought was the painkiller actually was not, the painkiller is shown in the video when he started the train level. ( He also corrected himself when he noticed it. )
22:05 this part had so much more influence on me liking the game compared to everything else in this video, shows how much the sound and music can do with a game.
These devs made Necrovision and were part of original team
That gave me tons of hope day 1
all other badassness is just the cherry on top
Beta is testing the game as it is. Not going into the files and changing it, making your own copy "unique".
"I'm sorry, we can't reproduce the bug you're describing."
"Oh, that's probably because I went into the files and changed some things."
Got a bunch of shots yesterday, got a little sicky as a result. I'm over it now though.
Aww man so much nostalgia...
I used to love this game back in the day
True enough about the retail Doom, but there were several single player mods that did in fact throw crazy amounts of monsters at you. I recall an aerna-style map that took about 45 minutes to complete just because of how many mobs you had to dispatch.
Great job so far! Can't wait for the finished product. Thanks to both you and TB!
" but any critisism i find is imideatly squashed when i remember that one of the guns shoots shurikens and lightning!" -Yahtzee
Actually he is right, It's can also mean that the descriptor belongs to the object or (for lack of a better word) "thing". And in this case the welcome belongs to the "thing" and it's should be used as such.
I was introduced to painkiller from redemption and instantly fell in love with the series
now im dreading why i didnt play this earlier.
YOU, YOU thats reading this comment, this is your fault for not telling me about this game!
It actually is.
The like/dislike function should be used to comment on the video's quality, not something as subjective as 'I'm easily motion sickened,' or 'it rained today so everything sucks.'
I can confirm that the music for the cemetary is the same as the original, but the music for the trainstation level is new.
"how many stakes can we fit in his gob..." possibly the greatest remark ever.
I really hope this does well and brings back Painkiller as a good series, Its a shame its not using the DLC maps, those were awesome, but I'm just happy to see an actual decent game coming.
"This is the gun that shoots shuriken and lightning" Kennen in Gun form
Hey, TB - I spoke to one of the members of the team who make this game, and apparently the weapon you refer to as the Painkiller is actually a different one. Painkiller is in the game, I think, but just not in this level. What you got there is a different, new weapon.
Painkiller was the first fps besides DooM that my sister enjoyed, we had tons of Fun playing this in LAN back in 2004/05
i love how tb doesnt give a damn about his ammo, he just uses the gun he wants XD
22:00
The battle music in Cemetary was the original as far as I could tell. But this is DEFINITELY a new song. And it's pretty kick ass.
SO much buy.
"Get great weapons, fight huge bosses, and do it with a metal track" - TB 2012.
There is no problem there, as far as I'm concerned. If you recall correctly, he's been doing that since the start of his channel.
I'd say this is what I want in a HD remake, basically the same game just a bit of tweaking to make it a better experience. Not to mention better graphics
Still missing TB..
My god this is honestly the most greatest thing I've seen this month. I'm torn if I'll get either this or dishonored next month.... Oh the decisions...
17:35 the saw still rotated a little bit after embedding itself. Minor details are so cool...
...please watch the whole video. What he has at the start is NOT the painkiller, it's a different weapon, the original painkiller is in the game and is shown towards the end of the video
the original melee weapon is in this version to, it is not replaced or anything (all original weapons are in this version to).
… I’m so happy.
I got Painkiller when I found it at the store, it just seemed like something to fool around with but after I started playing I instantly fell in love with it. I am going to buy this when it comes out. It’s bound to be a ton better than all the other dull FPS games out there.
when the original first came out, its was undeniably a great game, seeing a cool remake of it, which doesn't suck so much as the other ones, is cool too. and maybe he is forcing himself too, but I do agree with him saying ' this is great for younger people who missed the original.'
As i recall, music at the beginning of train station level is new one, so they definitively added some new music - good news everyone! :D
The point is that you can bunnyhop. By jumping all the time, you move faster. Very useful.
Look, all of you are criticizing TB and his mannerisms, but this is a work in progress. What you don't seem to remenber is that, at the end of the day, beta is beta and you just have to bear with it.
I enjoy TB's material, it's a great stable source of entertainment and sometimes food for thought. As for the problem - it's understandable, game commentators usually have go-to/catch/signature phrases(though they sometimes become parasite words) and expressions. The problem here lies in the overwhelming amount of content being made vs the limited amount of "signature" expressions used. Also, as many, he has a tendency to use decimate instead of oblitirate/annihilate/synonims. It's not fatal.^_^
I know what painkiller was but I never played it.
TB, you made me get Painkiller and for that you are now the crowned jewel of the human race.
If we meet aliens bring them painkiller and we will become their gods.
I love these kind of games, I even liked them when they were the old school versions and im 14, I hope more people my age buy this.
Close, but no cigar: the point he brings up at 5:20 - that the levels weren't too long - is one of the things he liked about the original.
This game looks very old school fps. almost brings a tear to my eye.
THE PAINKILLER WAS A SPINNING MURDEROUS BLENDER ON A STICK...
WHY IN THE WORLD WOULD YOU CHANGE SUCH PERFECTION?
"It has some pretty good music to start with, and that is always nice to see." TB is high
The average person hasn't shot a gun, but you can still tell if just a flash is coming out of the barrel or it's actually having kick back and weight.
Hmm TB I notice the front end of the Saw Blade gun has a vertical blade there. I assume it is for melee in future updates?
Damn, 2004. Can't believe its been that long, loved the original.
Yes, full LAN support for all playmodes.
Stakehead just wanted to give u a hug before dieing the power of friendlyness compeled him
I absolutelly love the art assets.
This is yet another game that really shows how much console have held PC back, even a small team can make such a nice looking game and AAA cross platform still looks like crap. Clean motion blur, good use of bloom, DoF. Nice texture detail. Things are very clear and easy to identify. There are no need for unnecessary and overused effects to cover up low poly models and crap texture. I'm impressed
Excited to try this one out. Thanks for the beta preview!
It's not being developed by Nordic Games, but by "The Farm 51" which made the Necrovision games and probably worked on the original Painkiller.
I'm so glad that this franchise is getting a second chance, same as with Serious Sam.
I havn't had a grin like this for years. just watching this game gave me such a good feeling. At this point I don't care if it's a full priced game. I'm getting it.
He was being completely, utterly obviously sarcastic.
The cool thing original painkiller did to counter piracy in its own country was that they simply cut the price based on comparing our GDP per capita. Not many people might know about it, for us it was a big deal.
When TB Laughs wholeheartedly while playing a game, you know its a good one. :D Love it!
I remember some of the bosses were absolutely fucking brutal. And we're not talking just difficulty here, just sheer scale and gruesomeness. Made me shit my pants on a regular basis when I was a kid.
Movies are fine because 20-30 FPS is where the human eye can be tricked enough to make movement look smooth, it becomes a different story when you're in control of the image being rendered, I can say from personal experience that there is even a big(see: huge) difference between 60 and 120 FPS (you don't have to see it too feel it, is the moral of the story)
You're absolutely right, I just said that he not always responds negatively.