Mesh shaped controls for Maya

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КОМЕНТАРІ • 12

  • @shanshui9754
    @shanshui9754 11 місяців тому

    That was fun.

  • @allenzhang3381
    @allenzhang3381 2 роки тому

    very useful ! thanks

  • @yuzenpro3263
    @yuzenpro3263 Рік тому

    Awesome tool! Have you considered using the Control tag node and the proximity wrap on a geo as an alternative?

    • @azagoruyko
      @azagoruyko  Рік тому +1

      Unfortunately those things don't work as I expected.

  • @Texlow
    @Texlow 5 місяців тому

    The installation guide could use some work, it just says to compile the plugin using Visual Studio but doesn't explain how to do so

    • @azagoruyko
      @azagoruyko  4 місяці тому

      Install Visual Studio Community, install Cmake. Then inside Cmake find the directory and setup a build path. Then setup MayaDevkit path there. After generate visual studio files and compile the plugin

  • @hapuente
    @hapuente 2 роки тому

    Hello, this seems very cool and would love to try it out, but unfortunately since I am not familiarized with scripting/coding, how do you compile for a specific version? Thank you very much.

    • @azagoruyko
      @azagoruyko  2 роки тому

      What Maya version you want I compile for?

    • @azagoruyko
      @azagoruyko  2 роки тому +2

      I've uploaded the plugin for Maya 2020/2023. github.com/azagoruyko/controlShape

  • @jreinhart3382
    @jreinhart3382 2 роки тому

    Do these mesh controls interfere with goi acceleration?

    • @azagoruyko
      @azagoruyko  2 роки тому

      goi? It doesn't support gpu override if you ask about this. If you have an idea how to do it , you're welcome.

    • @jreinhart3382
      @jreinhart3382 2 роки тому +1

      Yes. I meant gpu. Sorry about the typo. I actually made something very similiar but I couldn't makebit gpu compatible. But Maya 2023 is supposed to allow you to have a mesh run on the gpu even if the resulting mesh is used by other nodes.