Install Visual Studio Community, install Cmake. Then inside Cmake find the directory and setup a build path. Then setup MayaDevkit path there. After generate visual studio files and compile the plugin
Hello, this seems very cool and would love to try it out, but unfortunately since I am not familiarized with scripting/coding, how do you compile for a specific version? Thank you very much.
Yes. I meant gpu. Sorry about the typo. I actually made something very similiar but I couldn't makebit gpu compatible. But Maya 2023 is supposed to allow you to have a mesh run on the gpu even if the resulting mesh is used by other nodes.
That was fun.
very useful ! thanks
Awesome tool! Have you considered using the Control tag node and the proximity wrap on a geo as an alternative?
Unfortunately those things don't work as I expected.
The installation guide could use some work, it just says to compile the plugin using Visual Studio but doesn't explain how to do so
Install Visual Studio Community, install Cmake. Then inside Cmake find the directory and setup a build path. Then setup MayaDevkit path there. After generate visual studio files and compile the plugin
Hello, this seems very cool and would love to try it out, but unfortunately since I am not familiarized with scripting/coding, how do you compile for a specific version? Thank you very much.
What Maya version you want I compile for?
I've uploaded the plugin for Maya 2020/2023. github.com/azagoruyko/controlShape
Do these mesh controls interfere with goi acceleration?
goi? It doesn't support gpu override if you ask about this. If you have an idea how to do it , you're welcome.
Yes. I meant gpu. Sorry about the typo. I actually made something very similiar but I couldn't makebit gpu compatible. But Maya 2023 is supposed to allow you to have a mesh run on the gpu even if the resulting mesh is used by other nodes.