It Takes Two is one of the best games I've ever played simply because me and my brother beat the game on a single console, on one screen, while chilling in the same room. It's difficult to find more games that we can play together locally. We need separate consoles if we want to play co-op games.
One of the worst additions to gaming was taking away couch co op. I do love online so i can play with friends who moved away but it sucks to not have a pal over and play left 4 dead 2 style split screen anymore!
My wife and I loved it takes two. The only games I play are couch coop with my wife. I'm 37 and my most played game for 2 years in a row is PvZ battle for neighborville.
@@gameranxTV We are under attack by Evil corrupt rich individuals They want us to be weak and corrupt like them so they can control us, dont fall for their tricks
i agree but they knew that kind of stuff and monetized it every company does this now its sad its like they dont want people to experience genuine social interactions, and it would be to much of a con for them to ever really bring this back, same thing with skill based matchmaking
Good on you for providing all of those Xbox for your family to play together tho. I mean they aren’t PS5s, but buying multiple PS5s is also an entirely different story. Lol
This is kinda coming back in games where New Game + doesnt just make all enemies damage sponges. The God of War reboots and Ghost of Tshushima have great unlockables which you can only get in NG+. Its similar to unlockables in older games just more streamlined because its now part of the regular gameplay loop. Ghost of Tsushima is my favourite version of this. NG+ feels much more sandboxy.
This. Playing MK1 and actually needing to unlock Havik was a great feeling, even if I knew he was already there. MK introduced the concept of "secret fights" with their older titles before they began copying franchises like Soul Calibur with the Guest Fighter gimmick. Hell, many fan favorite fighters are fan favorites because of their debut as hidden fighters (Reptile, Khameleon, Smoke, Noob Saibot, Jade, Ermac, Rain, Blaze, Mokap, Meat)
My biggest thing about game prices is why am I paying the same amount for a disc as I am for the digital version? The digital version should be cheaper because there's no disc production.
@@j.a.weishaupt1748 true. It's understandable that store fronts will charge the company for listing fees and such , but the cost is negligible compared to disc production.
@@j.a.weishaupt1748 If you think that maintaining a server that are already being used for a lot of other things has the same costs as manufacturing a physical disc and the logistiscs around it, you're crazy.
about the spliscreen couch co-op thing.. given that most of us have giant 50" - 60" TVs at home nowadays..now is the best time to bring that back. back to stay.
Literally this lol... back when I was a kid in the late 90ies and early 2000s we did co-op on such small TVs compared to nowadays and it still rocked and is still the thing I miss most.
It’s a joke but you ain’t wrong. The industry has gotten in their heads that women in video games cannot look attractive. Can’t have defined butts or chests, also give them very masculine jawlines with weirdly shaped heads. Just look at MJ in Spider-Man 2 vs 1, Aloy in HZ Dawn vs Forbidden West, Kay Vest in SW Outlaws, even how they changed Tomb Raider over the years. Then when games like Stellar Blade comes around the gaming “journalists” freak out
I agree with MOST of these points. There's a lot of nuance to consider with number 1. Friction can be fun only if it's done well and makes sense. Most of them weren't. What I'm trying to say is... "ALL WE HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ!!!!!"
Its been far too long since I've been able to play a game on day 1, that I now no longer look forward to it. Every time a big game is coming out my first thought is always "oh, another game that won't work for 30 days.. so anyways"
@@dearthditch I totally agree with you. It blows me away that so many people still blindly purchase games day 1 (or worse, pre-order). With all the shitty practices that game companies utilize nowadays, it shocks me that people continue to reward them on launch day. For fucks' sake, read some reviews or wait a few days/weeks for the requisite patches to come out before you buy a game. And even more importantly, be willing to NOT purchase a game if you disagree with the company's current practices or are fed up with substandard releases like I am. Companies will continue to act in these shitty ways if people continue to reward them financially. At the end of the day, we've gotta take a little bit of responsibility if we want the industry to change.
That’s the thing…. Why pay £70-£80 for a game on day 1 when you can wait a few weeks & buy it second half for half the price and have a lot of the patches already released.
It’s double edged for me. I totally get what you’re saying, but when I wait to play a new game it’s usually completely spoiled for me. Y the t8me I get to itI love being able to discover the game for myself. Downside is that, more and more, games often aren’t completely finished on launch. Double edged sword for sure.
@adamcroft80 Because some people have digital only systems. When I was on Xbox I had digital only. Buddy of mine and my sister have the digital-only PS5, and PCs haven't had disk drives in a long ass time. I'm on Switch now, so I can understand what you're saying, but there are gamers that don't have that option these days.
What killed that is that games are multiplatform. Its basically developers have to make 2 to 3 games at the same time so they have to cut out as many features as possible. If it was more exclusive games like back in the ps2 days we would get more split screen games. You can also blame Xbox for that also they paid tons of money to developers to make multiplatform games so they got paid to make a worse game.
That was part of the skill ceiling for games like goldeneye, you had to watch your corner enough to navigate and fight while also keeping an eye on up to 3 others to predict possible ambushes and plan for some of your own.
I think the lack of Friction issue is because of two reasons: 1) Older OG gamers have real lives now and don't want to spend their precious gaming time being frustrated by a single puzzle or boss, and 2) the younger generation of gamers is seen as a very "immediate gratification" group that Game studios worry about losing if things aren't laid out for them (souls like being an exception)
I think a big problem with number 9 is that nobody has the same time to play games as we used to, life’s getting harder and needs aren’t getting met. So getting slammed with too many games wouldn’t satisfy anything but being able to play a really good select few games is almost better
I disagree with that a bit. I'm middle aged and I'm the chef and owner of a restaurant. I work 7AM to 11PM Tuesday through Saturday with only Sunday off and Monday I have a three hour round trip to get supplies because we're too far out from any major food companies delivery that has the good I want. To say I don't have a ton of time for gaming is an understatement, but I'm pretty sure I don't need 15+ years between Elder Scrolls games to finish them. At least one every 3 or 4 years would be nice. That and I'm getting older and I want to play more of these before I die. I could see an argument for taking away content that's purely filler, but I have no problem with long games coming out frequently.
I have way more time than I did a kid, mostly cause I was actually outside as a kid lol But as devils advocate, games are more targeted to the high school audience now
I hate that the font has become so small that it’s hurting to read even on my 55 inch screen, sitting 2 meters away… Make it scaleable. Its also a thing of accessibility, so that everyone can enjoy this art.
I remember when it wasn’t required to have a publisher account to play the game. You know to play a game published by EA, you are required to have a EA Play account. Or to play something like Helldivers 2, the required PS account along with the Steam account. Used to never be a requirement….good times.
For how many times Sony has been hacked in the past, there's no way in hell I'm connecting my psn account to my steam account lol... Fuck that... I also find it stupid how they're trying to make that a requirement for single player games too... Piracy is popular for a reason...
Oh and not every game NEEDS to look hyperrealistic! Sometimes that alone inflates their budget and price. Where's the creativity and originality with art aesthetics? This is what makes indies superior.
Devs need to stop wasting time adding rt into games for consoles that barely run them. It's basically a mode so you can see what graphics will look like next generation. Then switch back to performance mode for an actually playable experience
I’ll go even further and say that we need to stop wasting time worrying about 4K. It looks nice and all but much like with RayTracing, it’s an absolute resource hog and not worth halving your framerate. I’ll take 1080p/144hz over 4K/30hz any day
The internet has definitely ruined the ‘Day-1 Experience.’ Companies now ship unfinished products because they know they can fix them post-launch. Unlike back then, you either made a great game, or your reputation went downhill forever. *Disgusting*
The game developers don't take into account the cost of internet access, either. High speed internet access can be expensive. The thing that is ruining games for me? It's a game. I shouldn't need to work ninety hours to afford a game. If I do need to work ninety hours to play video games? Guess what? I don't have the time to play video games. I need to sleep. So, I'll just stop purchasing games. There's no reason to purchase something that I can't use. Sanity needs to come back to the gaming industry.
Everybody in town had an actual contribution to make instead of todays NPC's where 90's of them are repeating faces going through the motions. And games are so big you kind of have to use quest markers.
@@gameranxTV number 2 is good cause I hate looking around for hrs just to find were the mission is and friction I agree to an extent if your going to put a time limit then yes tell me were it is cause I have wanted to smash something a few times
These videos make me feel really nostalgic. When I was a kid, there was a show called X Play on G4. This reminds me of that, except Gameranx lists are more thought out, and Falcon is way cooler than Adam Sessler.
There is nothing that gets on my nerves in single player games more than when the character goes "hmm I need to do this/go here" every 15 seconds. I thought I was just going crazy, I'm glad someone else noticed it lol
Sometimes I like it, but not always. I think if the character is programmed to give those verbal hints, it should be optional, or scalable. When it happens all the time, it’s annoying.
I don't mind it most of the time but I do get annoyed by it if it's happening often while I'm doing the thing it's hinting at. I shouldn't have a character telling me they need a boost up to a window three times while I push the box to do that across a large room
(12:00) If devs brought back functional menus, they would have more money. The curser style menus (as demonstrated in number 7) add extra wear and tear on the joycons and make stick drift happen much sooner. The less that players need to use the joycons, the longer that their controllers last. The longer their controllers last, the more money they gave to spend on DLC, merch like T-Shirts with the game on them, loot boxes, in-game purchases, etc.
Customizable experience in games. Not just difficulty but time limit mods, rogue style gameplay, enemy modifications like every enemy having an instant devil trigger, Combat speed. Thing is if developers took the time to add different modifiers and collect the data, see what works and what doesn't they'd have a good idea of what players might want in another installment. It's like every gamer is a potential tester for experiments.
Can we please bring back kind girlfriends for protagonists? I’m tired of the bitter girlfriend, the divorce idea(really overused), or the whole break up(then getting back together) nonsense. That was the only thing I despised in Spiderman PS4. The break up stuff with MJ is so exhausting.
@@JohnMarston-lo5qk First of all, I’m not a kid. I was born in 93 man. Second, well I was lumping in movies/TV shows as well. Like for example Amber from Invincible. Plus the whole girlfriend or divorced drama is getting old. They pulled that nonsense in Uncharted 3. Oook so all of that build up for Nate & Elena’s relationship in the second game has drama again for Uncharted 3. So original 🙄. Or Dead Space 3 with the love triangle. Ellie is a cool character but that drama didn’t add anything. That’s my point.
@@Steel-101break-ups/divorces have always been a vehicle for driving a story forward… look at Ross from friends and Ted from HIMYM… Come to think of it, I don’t think I can tell you one example of a good relationship in a tv show/game? Monica/Chandler perhaps? But even then, Chandlers ex is a recurring character in the series…
I gotta say, I liked how long number 10 was. I think Gameranx should make video essays about certain topics in longer form. It’s funny because 10 is about taking risks, and making a video essay about topics in gaming would be a risk from gameranx formula. Both Falcon and Jake Baldino have a lot of valuable things to say. Better to stop focussing on Top 10s, a trend from 2016, and start innovating towards video essays. For the massive audience that exists to hear your opinions specifically. That is, if you guys have ideas for video essays.
I gotta strongly disagree with #1. I don’t want my games to be like real life lol. I want cheats, I want unpatched exploits, I want to be a god-like, overpowered badass and clap everything in my path.😂
#1 was about having friction in games and not being so pandering.... Nowhere did he say anything about being realistic Infact falcon specifically says he wants that unpolished edge, did you even watch the video or are you just listening to the title of the points and making shit up?
I feel you on this. If I can choose my difficulty level, I'll go easy almost all the time. Medium sometimes. I'm here to have a good time, not repeat the same fight over and over again. I don't have time for that!
@@notrelatedtobacon1282 No, I think you missed the point being made. Real life is full of friction, so a lot of us don't want anything like that in our games. Being pandered to is a big part of the fun of games because most of us don't ever get pandered to in real life. That's the escapism.
Also, do more lists like this. I'm loving these deep dives that are not just lists of games to play over and over again. Your Bethesda one was spot on. Seriously. Thank you for the video. You are saying a lot of things I've been saying about the industry.
The problem is we constantly say we want smaller, more innovative games, more often. But every time that happens not enough people buy the games. Games get criticism for not being long enough, or not having top end graphics. It's why AA games have almost died out. We have AAA or Indie and virtually everything in the middle has died off.
@@stuartmorley6894 I think part of this is a matter of setting expectations and pricing. Like if you bring out a AA game as a basically unknown studio at the same price as a AAA game, people are going to have AAA production quality expectations. Also I think for AA this market will increasingly be served by countries where game development is growing into a more stable and robust sector, like Australia, S. Korea, Russia, etc. that can get the resources to more often output games at production quality beyond the indie level than they had in the past
Don't buy the "cost of making games" bulls*(t. Game profits have FAR outpaced the cost of making games. Compare what each GTA cost to make with how much money they made. It's insane. This whole hat in hand nonsense companies are trying to pull is just flat out lying.
@@Jeremy-k9t you know good and well that GTA is an exception. Besides...that's even more reason not to take risks when you have a money printer and that money is on the line.
The ability to rent a game for a weekend would be fantastic. Nothing will ever replace the trips to the video store to see what’s new every weekend, sadly.
As a blooming game designer, I know for a fact. The Publishers are mostly the problem when it comes to "over innovating" and that yes you touched on the fact that they don't all need to be 100$ games is exactly because of the fact the publishers want to keep adding cash grab parts into projects but also the fact they want to prolong the life of the game with those portions. It's wild. Nintendo was a very good example of the companies that try not to do that as much too. Great video! Love the content as always!
Ah the silence thing. What a great point. It's one of the things I loved about Elden Ring. ... The lack of banter made me feel like I was in a world wandering by myself which, I was. In some ways it could have used slightly more talking when it came to figuring out where the hell to go but I get that's part of the aesthetic of Fromsoftware games. Still, I feel like game devs think more talking means more immersion, when in fact it's quite the opposite a lot of times.
The only thing that make the launch state of game tolerable is that there is always tons of other things to jump to. I bought Cyberpunk at launch on PS4 to play on PS5. I started it and didn't have issues really, but didn't want to encounter the things I heard about so I put it down and went back 6 months later and had a good experience.
I like how these companies say live service is the future but yet they're so blinded by their own greed to where they don't notice live services are failing left and right.🤯 SHOCKER🤯
I think it's because they see it from a board room and not from the ground level. On average Live Sevice games are massively successful. Overwhelmingly successful. Basically making all the money ever, as all corporations desire too. Unfortunately for them, reality is like the joke about how on average everyone eats 10 spiders in their sleep, but Johnny 'Eats 10,000 spiders' was clearly an outlier who should not have been counted.
The live service argument is getting old and it's really dumb. First off, most video games are not rousing successes. Have you been on steam? Do you see the library of games just over the last 3 years? Have you been through Nintendo's catalog over the last 5 years? I guarantee you you haven't played half of those games. Yet the gaming market is raking in billions per year And continues to do so and while there may be a bunch of duds, we all love The shining awesome games that come out. Just look at 2023 and the arguments over which game should be game of the Year, so many people were ticked off because we had so many great choices and they barely scratched the surface of the games that came out. Number two, stop claiming that live service games have been failures for all time. I'm going to drop a megaton bomb on you right now, massive multiplayer online games are live service games, they were the original live service games.... Here's another mega bomb... World of Warcraft, that game that reached heights of Fame and money that every other game has been chasing for a generation now (A human generation, not a console generation gamers) It's still going and still making money. Somehow they just launched a very successful expansion pack.... I am almost 40 years old and I've been playing Warcraft since Warcraft 1 and I still can't believe WoW is going😮 Don't sit there and tell me that games as a service are not a thing and haven't been. And before you comment " But MMOs aren't live service" That is exactly what they are as you are paying and there is supposed to be no end and only one part of the business model is slightly different in that they like to release expansions that you're purchasing instead of little in-game crap (And yes I'm aware many have done this too but I'm talking about the big guys). Overwatch, Warframe, Counter-Strike,Apex legends, FORTNITE, are all examples of live service games that are super successful And rake in millions of players. Final fantasy XIV Is a live service game, it came out in 2010, tell me why it is winning awards in the 2020s? League of Legends is a live service game and they continue, somehow after all this time, to still pull massive amounts of people in. Get off the live service hate train every time a live service game doesn't meet your criteria🤦🏾♀️
I miss the old days, games were different, they had styles that made them distinct from others, or they knew how to mix things up. I always prioritized the story and gameplay. Graphics were a second. Music was its own thing and it was important. Yet games these days slack or over do it, usually with the graphics, cause I never saw the point in being able to see a character's skin to such a degree. I always feel like they can only make games take decades (10 or more years) to make as an excuse is when I can plug myself into the game and play it as though it were real life. I just believe it shouldn't take so long, its painful to wait so long you could forget it entirely or even die before its out. I agree with all of the points stated in the video.
In regards to number 8, No Man's Sky did this and really played with us on the "finished" look. However, if more developers would also be like Hello Games, and admit their mistakes. Give us free downloads of DLCs and frequently updated the game with new mechanics. It would put new trust in the company and bring in more people to buy their games.
I don’t think there’s anything wrong with map markers, GPS, and quest logs themselves, but I agree with some of the commentary about games being designed in such a way that they’re expecting players to need them. The player should have the option to turn all that off if they want and not be hopelessly lost in an unintuitive game.
As a small startup gaming studio, I'm happy to contribute to gaming through AA, compare to AAA due to the independent developers and publishers having their shit together. Currently finishing up on my company's first gaming bible before crowdfunding next year which I should be done with the second gaming bible.
Saved yet another video of yours to my crafts list, for things to consider while developing future games I co-create. Keep up the good work bud, I enjoy your videos!
One thing that I really loved about legend of Zelda breath of the wild and tears of the kingdom is they just drop you in the world and you have to figure it out. That’s the charm of the game. It’s finding out new ways to complete objectives.
Most of the problems in this list tie back to a single function: Internet enabled consoles. Take the console offline and suddenly devs would have no choice but to make the game right the first time, microtransactions are gone, couch co-op becomes the only co-op... I'm convinced the s***y state of gaming can be traced back to bringing gaming online.
People act like we don't get character creator games. Cyberpunk 2077, Baldur's Gate 3, Starfield, Dragon's Dogma 2, Hogwarts Legacy, Street Fighter 6, Monster Hunter franchise, Animal Crossing franchise, most Fromsoft games, most Team Ninja games, most sports games, and practically every MMO.
That last bit about friction UUUGGGHHH on target my guy! In a word, I believe that's the issue keeping Visions of Mana from crossing over from average/good to exceptional. Just make the game a wee bit more challenging and remove the "GO HERE NEXT" on screen cursor that has no option to remove from the menu I migjt add. Ugh. Still love that game, but Trials has my heart ❤
@@bronzin1445actually not, although he's playing it up for laughs, it is reality today. Justin Trudeau is funding SBI, so as to push liberal ideology in games. And Blackrock is funding them too so we end up with games tryna make the most money they can. It is very relevant to the discussion at hand
The cost of games are so high especially after games like GTA V, Witcher 3, RDR2 that now it hurting the industry itself. Not every studio want to put that much money on mocap, and audiences counts even the polygon of a tin can now that it is very difficult for a studio to convince investors into a new creative thing which will cost loads. So we get safe style same copy paste similar looking AAA games so that investors agree to put their money. So as an audience I think we should stop with our graphical nitpick and rather focus on gameplay mechanics. So, cool if you make a good graphics game but it will sell even if you don't focus so much on it.
@@bronzin1445 but that's the thing. If they don't people will burn them. Can you really think people will accept if the next Spiderman Or God of War be a downgrade from the current one. Let's be real here. Like look at Starfield. It was a meh game sure but the earliest critique wasn't about gameplay. It was about that it looked bad so it's a trash game. Then there is whole lot of comparison videos with RDR2 and Cyberpunk. Now those two looked good but to expect every game to look that good while neglecting what Bethesda studios offers isn't a right thing. Count the inflation and then see the prices of the game. How can someone profit from a $70 at full price which won't be for very long and plan to cover 200 million dollars. I think as consumers we have become very whiny. Appreciating a good looking game should definitely be done but making it a norm and a standard for every AAA game will hurt us gamers in the long run, cuz these creative studios, they don't have that kind of money. And those investors, they only care about their excel sheets and profit margins. So we will keep getting copy paste Ubisoft like games unless we stop our graphical obsession.
@@swapnilgopalka I’m not so sure about that honestly. AA is literally thriving because they’re often 1/10th the size and budget of AAA. Hell, just look at Kingdom Come: Deliverance. That game was made on a budget of $36M and graphically, it’s blows most games today out of the water.
The fact that games have become more like business projects is sad. This is why indie games are so loved. The developers can do whatever they want, and put in the passion to make it fun.
I’m not being mean but, they always were business projects. Businesses are essentially obliged to make profit over anything else. Hence it being a business. I don’t like this and it’s fucked games up, but that’s the nature of the market.
I'm confused as to where you came up with the idea that have not always been business projects. And yeah you have a gem of an indie game every now and then but they are not competing with those business projects that come out every year. There's not one indie game last year that you could say held a candle to the game of the year nominees and most of the gaming community was ticked off that their game wasn't represented... We had so many stellar ones that came out
Side note, those indie projects nine times out of ten are trying to become those big business projects and you notice the most successful ones do just that and follow after them when they become successful. So again I'm confused why you think these people are not in it to be successful and make money and put out more of their ideas and projects which is a business project 🤦🏾♀️
Baldur's Gate 3 was kind of a bad example when talking about games not being released unfinished. BG 3 was pretty broken at launch. Especially Act 3. It was also unfinished where they had to add missing dialogue a couple months later. They did fix it a little faster than others, but they most definitely did not release a finished and unbroken game.
I remember Army of Two was something a buddy and I played over the course of an entire weekend on split-screen and it was honestly one of the most fun weekends I think I’ve ever had. We didn’t do a lot, but we got to experience something together while still having the physical connectedness enough to give each other a high five after each mission. It was a blast, and local split-screen should absolutely come back.
The problem for number 5 is really the gamers. You bring up the yakuza games but look at spiderman 2. People complaining and complaining that its the same map but a little bigger. Okay i know the game should have been longer and have more end game content. But gamers and people in general are just being hatefull about everything nowadays
Funfact; if the original Resident Evil 4 was made with the safety mindset that AAA studios currently tricked themselves into, it wouldn't have been one of the greatest games of all time, it would basically be Code Veronica and DMC wouldn't exist. AAA needs that risk, but they don't have the cushion of AA anymore.
I have a love/hate relationship with RE4. It’s one of the greatest games ever made and I replay it on a regular basis but at the same time…as a Resident Evil purist, I somewhat resent it in the sense that it took the series into a more action, almost Micheal bay-esque direction.
You're right, they have even more of a cushion than AA now that they have grown to massive titans of industry. They should be taking even more risk, but unfortunately their goals no longer align with that of gamers. They don't want to make fun games that will make them some money, they want to make games that make them the most money possible
I don't think there's any trust between consumers and the gaming industry (both developers and publishers). The situation is that there's a group of video games consumers who don't care about any of this, they don't think twice about this whole thing. And there's another group of video games consumers that do care, and gets upset after they pay for a product that launches in a state that is a total disgrace. Either you care (to some degree) or you don't (again, to some degree). Thank you for using the term "consumers" and not "gamers". We pay like consumers, but being treated (and played) like gamers.
Playing thru the Witcher 3 right now finished the story doing the expansion packs I'm not really into games of this genre but BOY OH BOY I am freaking hooked man the story the character the fucking setting is just perfect and then I played starfield.....
I got ya. (Not in Order) 1. Taking risks 2. Being edgy 3. Strong male leads 4. Attractive female characters 5. Fun gameplay rather than interactive movies. 6. Making games for people that play games 7. Having people that PLAY games MAKE games. 8. Stop working with consultants 9. Stop chasing the live service dragon. 10. Stop making gajillion-dollar investments in games and just make affordable games. Bonus: Actually finish the game before launch and stop charging extra for what should be part of the game already.
How did we get so complacent and keep letting devs release broken garbage? When did they start releasing unfinished games, and when will we put our collective foot down and say enough is enough? Boycott unfinished games. Otherwise, the gaming industry will collapse, and nothing that comes out will be good, fun, or enjoyable. I'm so sick of it. Do better, devs/publishers/etc
11:53 It's songs like this that originally got me into Cyberpunk, I bought it when it released on ps4 pro, it was pretty bad lol... I have it on steam now and still haven't fully gotten into it.. (I did just get the dlc though so I am gonna get back into it lol...)
If you want "the friction experience" in a game, play any sim racing game on a wheel and pedals. It's the most rewarding feeling when you finally get it right. One thing gameranx never does, is talk about sim racing. Yes it's niche genre but they cover so many other niche genre's. Hey Falcon, get yourself a sim racing rig and start including sim racing in gameranx videos.
Unpopular take: _It's our fault why publishers don't attempt more risks_ Here's some recent titles no one bought: Evotinction (a pretty good MGS-like and published by Sony!) Prince of Persia: Lost Crown Reynatis (a DMC-like aRPG) Wild Hearts (a MHW clone published by EA of all people!) and countless others... At best most games can only reach modest success: Armored Core 6, Stellar Blade, GhostRunner2, etc.
@@Boss_Fight_Index_muki in wild hearts case, it had (or still have) massive stuttering issues on all platforms that could be the reason why it sold so poorly
@@Boss_Fight_Index_muki i really thought it had massive issues on the series S tho i believed 😖 but it was almost 2 years ago where i watched the DF videos on it so i cant remember everything so you might be right 👍
I cant believe the asteroid shooting in Dead Space is so hatted only because people did not realize they could shoot both canons on the weapon with both trigger buttons.😒
That and the Water Temple. The key is in a room you have to backtrack to, now that you have all the longshot. Thats on the player not the devs. Bad game design is trying to figure out a mult-room puzzle while random battles start every 5 steps. Neither of these are bad game design.
State of game upon release is an issue now because developers know that they can easily update/fix their games since most people have online accessibility. Back then during PS1 era, they have to ensure games released are in the most complete and best state, since there’s no way to update/fix their game and the only way is probably to recall the CDs, which will be a major setback financially.
Exactly during ps1, ps2 era we buy a game play it and majority of the time it works perfectly. We let it go during ps3 era but ps4 era it started to show now with the ps5 they don’t care release it anyway.
Recently i played RDR2 again since launch and i hated the way Rockstar did cheats for that game. Basically saving is disabled once you activate any cheat and get sent back to a point before you activated the cheat. Unless you do glitches you can use those cheats at all, they’re pretty much useless. But games like Resident Evil or TLOU 2-1 i like how they do it, you have to do one playthrough. At the end depending on how many collectables, trophies or mercenaries mode you get points you can spend on cheats, unlimited Ammo guns or cosmetics for a second playthrough.
Gameranx knew what they were doing with the thumbnail :P
Pretty cringe.
They even liked you're comment, they definitely knew lol 😂
@@Mrchair905 why?
her ass was one of the only great things about that game
We are under attack by Evil corrupt rich individuals
They want us to be weak and corrupt like them so they can control us, dont fall for their tricks
It Takes Two is one of the best games I've ever played simply because me and my brother beat the game on a single console, on one screen, while chilling in the same room. It's difficult to find more games that we can play together locally. We need separate consoles if we want to play co-op games.
One of the worst additions to gaming was taking away couch co op.
I do love online so i can play with friends who moved away but it sucks to not have a pal over and play left 4 dead 2 style split screen anymore!
Lego games
My wife and I loved it takes two. The only games I play are couch coop with my wife. I'm 37 and my most played game for 2 years in a row is PvZ battle for neighborville.
If you are into arpgs Outward is another game you can play like that, and there's gonna be a second one coming out sometime soon...
Releasing in a good playable state would be nice for 70€
👆
@@gameranxTV We are under attack by Evil corrupt rich individuals
They want us to be weak and corrupt like them so they can control us, dont fall for their tricks
Agree
Even some games cost 99 Bucks for a deluxe or ultimate package
For a broken mess
We are under attack by Evil rich individuals
They want us to be weak and corrupt so they can control us, dont fall for their tricks
@@gameranxTV lets hope saudi arabia buys all gaming companies and save gaming from corrupt people just like what they did with spider man 2
🇸🇦 💪
Definitely need split screen games back. I shouldn't need four xboxs in my house for us to play games with my kids
i agree but they knew that kind of stuff and monetized it every company does this now its sad its like they dont want people to experience genuine social interactions, and it would be to much of a con for them to ever really bring this back, same thing with skill based matchmaking
Good on you for providing all of those Xbox for your family to play together tho.
I mean they aren’t PS5s, but buying multiple PS5s is also an entirely different story. Lol
@@lordaizen8004 bro said they were broke without saying it
True
1k is a lot for normal people. 4 ps5s would run you about that much, never mind the games.@@seraphhim-n3p
Bring back full day 1 games, hidden characters u get by battle conditions/unlock requirements & cheat codes for fun
This is kinda coming back in games where New Game + doesnt just make all enemies damage sponges. The God of War reboots and Ghost of Tshushima have great unlockables which you can only get in NG+. Its similar to unlockables in older games just more streamlined because its now part of the regular gameplay loop. Ghost of Tsushima is my favourite version of this. NG+ feels much more sandboxy.
I agree. After we beat the game, let us get a gun or guns with unlimited bullets.
@@rossmcdonagh1554 that's dope and thanks for the game suggestions, I'm buying a PS5 Friday and need to figure out first games to get
This. Playing MK1 and actually needing to unlock Havik was a great feeling, even if I knew he was already there.
MK introduced the concept of "secret fights" with their older titles before they began copying franchises like Soul Calibur with the Guest Fighter gimmick. Hell, many fan favorite fighters are fan favorites because of their debut as hidden fighters (Reptile, Khameleon, Smoke, Noob Saibot, Jade, Ermac, Rain, Blaze, Mokap, Meat)
Hellyeah. Day 1 full game with unlockable contents on disc! Season pass/Character DLC really turned me off from supporting fighting games since.
My biggest thing about game prices is why am I paying the same amount for a disc as I am for the digital version? The digital version should be cheaper because there's no disc production.
Yes and no. There’s no disc production, but having the game available for purchase and download online costs money too.
@@j.a.weishaupt1748 true. It's understandable that store fronts will charge the company for listing fees and such , but the cost is negligible compared to disc production.
@@j.a.weishaupt1748I would say they should be like $5 to $10 less for digital however I don’t see that happening anytime soon unfortunately.
@@j.a.weishaupt1748 If you think that maintaining a server that are already being used for a lot of other things has the same costs as manufacturing a physical disc and the logistiscs around it, you're crazy.
Especially now that they acknowledge that we don't own the game either way. I'm not paying $60 to basically rent something
The thumbnail is correct. Games need to bring back that cake in their character designs
They're gonna change it
And the booba
fr that’s the only reason i played Gotham Knights. It’s also the reason I skipped Suicide Squad cuz Harley got nerfed😭😂
That spine game tho
Not allowed. Ugly feminists won't allow it.
about the spliscreen couch co-op thing.. given that most of us have giant 50" - 60" TVs at home nowadays..now is the best time to bring that back. back to stay.
Literally this lol... back when I was a kid in the late 90ies and early 2000s we did co-op on such small TVs compared to nowadays and it still rocked and is still the thing I miss most.
We need bigger butts in our faces!
Hurry it up game devs!
It’s a joke but you ain’t wrong. The industry has gotten in their heads that women in video games cannot look attractive. Can’t have defined butts or chests, also give them very masculine jawlines with weirdly shaped heads. Just look at MJ in Spider-Man 2 vs 1, Aloy in HZ Dawn vs Forbidden West, Kay Vest in SW Outlaws, even how they changed Tomb Raider over the years.
Then when games like Stellar Blade comes around the gaming “journalists” freak out
Yes. As a fellow man of culture, More big butts would be lovely
@@Lawrence_Talbotpreach to the choir brutha someone tell me why all the female characters look like men / trans in games these days lmao ugh
@@Lawrence_Talbot but it’s okay for male protagonists to be unattractive to women?
@@blacksailsfan4life go back to nexusmods to complain and comment about every single nude mod lmao
I agree with MOST of these points. There's a lot of nuance to consider with number 1. Friction can be fun only if it's done well and makes sense. Most of them weren't. What I'm trying to say is...
"ALL WE HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ!!!!!"
Dump trucks? Agreed
I second this 😅
Dumps like a truck...Truck. Truck.
Fr dawg
Dump trucks and big bazoongas
If that's what u class as a dump truck, I'm concerned
Industry spends a lot of time talking amongst themselves instead of listening to the paying customer. That is the root cause of so many problems.
Its been far too long since I've been able to play a game on day 1, that I now no longer look forward to it. Every time a big game is coming out my first thought is always "oh, another game that won't work for 30 days.. so anyways"
Yep. I wait until I read online that it’s pretty good to go. At least 6 months. If it’s not fixed by then, they don’t deserve my money
@@dearthditch I totally agree with you. It blows me away that so many people still blindly purchase games day 1 (or worse, pre-order). With all the shitty practices that game companies utilize nowadays, it shocks me that people continue to reward them on launch day. For fucks' sake, read some reviews or wait a few days/weeks for the requisite patches to come out before you buy a game. And even more importantly, be willing to NOT purchase a game if you disagree with the company's current practices or are fed up with substandard releases like I am. Companies will continue to act in these shitty ways if people continue to reward them financially. At the end of the day, we've gotta take a little bit of responsibility if we want the industry to change.
That’s the thing…. Why pay £70-£80 for a game on day 1 when you can wait a few weeks & buy it second half for half the price and have a lot of the patches already released.
It’s double edged for me. I totally get what you’re saying, but when I wait to play a new game it’s usually completely spoiled for me. Y the t8me I get to itI love being able to discover the game for myself. Downside is that, more and more, games often aren’t completely finished on launch. Double edged sword for sure.
@adamcroft80
Because some people have digital only systems. When I was on Xbox I had digital only. Buddy of mine and my sister have the digital-only PS5, and PCs haven't had disk drives in a long ass time. I'm on Switch now, so I can understand what you're saying, but there are gamers that don't have that option these days.
Dude I miss Split screen two player games. My kid will never understand the fun of screaming at your sibling over screen peeping! xD
What killed that is that games are multiplatform. Its basically developers have to make 2 to 3 games at the same time so they have to cut out as many features as possible.
If it was more exclusive games like back in the ps2 days we would get more split screen games. You can also blame Xbox for that also they paid tons of money to developers to make multiplatform games so they got paid to make a worse game.
Screen peeping? Dude get the cardboard out :p
That was part of the skill ceiling for games like goldeneye, you had to watch your corner enough to navigate and fight while also keeping an eye on up to 3 others to predict possible ambushes and plan for some of your own.
Make Bottoms Great Again
I think the lack of Friction issue is because of two reasons: 1) Older OG gamers have real lives now and don't want to spend their precious gaming time being frustrated by a single puzzle or boss, and 2) the younger generation of gamers is seen as a very "immediate gratification" group that Game studios worry about losing if things aren't laid out for them (souls like being an exception)
I agree. AAA games need to bring back prominent rears.
🍑 Amen
Looks at Kat-B320 from Noble Team.
Bring back some A S S plz.
Love how almost every comments in this video actually agree with this.
@@strider029yup pretty sad ngl
Yes, I agree, the Batgirl model was done really well in Gotham Knights.
Only reason why I tried the game out lol
👍
Is that a good game or is it as bad as I've heard?
@@lololollololol629 it was alright. I wouldn't buy it at full price if. wait for a sale for 80% off or try it on Game Pass or PSN for free
@@lololollololol629 it's a decent game, it's not as good as the Batman Arkham games but it's not a terrible game.
I think a big problem with number 9 is that nobody has the same time to play games as we used to, life’s getting harder and needs aren’t getting met. So getting slammed with too many games wouldn’t satisfy anything but being able to play a really good select few games is almost better
I disagree with that a bit. I'm middle aged and I'm the chef and owner of a restaurant. I work 7AM to 11PM Tuesday through Saturday with only Sunday off and Monday I have a three hour round trip to get supplies because we're too far out from any major food companies delivery that has the good I want. To say I don't have a ton of time for gaming is an understatement, but I'm pretty sure I don't need 15+ years between Elder Scrolls games to finish them. At least one every 3 or 4 years would be nice. That and I'm getting older and I want to play more of these before I die. I could see an argument for taking away content that's purely filler, but I have no problem with long games coming out frequently.
Also that the time to make a game takes longer and expensive if you have amateur devs
That is not true do you remember wow in the 90s to 2000s people played that for hours even if they had work the next day.
If "really good" was the reality for the "select few games", then I would agree... but I disagree that it happens that way...
I have way more time than I did a kid, mostly cause I was actually outside as a kid lol
But as devils advocate, games are more targeted to the high school audience now
I hate that the font has become so small that it’s hurting to read even on my 55 inch screen, sitting 2 meters away…
Make it scaleable. Its also a thing of accessibility, so that everyone can enjoy this art.
YAAAAAAAAAAAAAAAAAAAAAAAAS. I had to buy a new TV just to play Cyberpunk.
This has been a huge issue for me. Idk why these companies think their customers have microscopic eyes.
I remember when it wasn’t required to have a publisher account to play the game. You know to play a game published by EA, you are required to have a EA Play account. Or to play something like Helldivers 2, the required PS account along with the Steam account. Used to never be a requirement….good times.
For how many times Sony has been hacked in the past, there's no way in hell I'm connecting my psn account to my steam account lol... Fuck that... I also find it stupid how they're trying to make that a requirement for single player games too... Piracy is popular for a reason...
I know, i bought the mass effect games for $30 and bam, E A account.. quickest refund.
Oh and not every game NEEDS to look hyperrealistic! Sometimes that alone inflates their budget and price. Where's the creativity and originality with art aesthetics? This is what makes indies superior.
Devs need to stop wasting time adding rt into games for consoles that barely run them. It's basically a mode so you can see what graphics will look like next generation. Then switch back to performance mode for an actually playable experience
I’ll go even further and say that we need to stop wasting time worrying about 4K. It looks nice and all but much like with RayTracing, it’s an absolute resource hog and not worth halving your framerate.
I’ll take 1080p/144hz over 4K/30hz any day
The internet has definitely ruined the ‘Day-1 Experience.’ Companies now ship unfinished products because they know they can fix them post-launch. Unlike back then, you either made a great game, or your reputation went downhill forever. *Disgusting*
The thumbnail is perfect
The game developers don't take into account the cost of internet access, either. High speed internet access can be expensive. The thing that is ruining games for me? It's a game. I shouldn't need to work ninety hours to afford a game. If I do need to work ninety hours to play video games? Guess what? I don't have the time to play video games. I need to sleep. So, I'll just stop purchasing games. There's no reason to purchase something that I can't use. Sanity needs to come back to the gaming industry.
got thumbnail-baited
I think one issue that requires providing clues is: so much of a modern game is facade so you don't know 'which doors are actually doors'.
Everybody in town had an actual contribution to make instead of todays NPC's where 90's of them are repeating faces going through the motions. And games are so big you kind of have to use quest markers.
Hi Falcon! It’s folks
🦅
@@gameranxTV number 2 is good cause I hate looking around for hrs just to find were the mission is and friction I agree to an extent if your going to put a time limit then yes tell me were it is cause I have wanted to smash something a few times
Gotta love him
That's an eagle @@gameranxTV
These videos make me feel really nostalgic. When I was a kid, there was a show called X Play on G4. This reminds me of that, except Gameranx lists are more thought out, and Falcon is way cooler than Adam Sessler.
Bring back G4!
Concord should have been an adventure game. When I saw the trailer I thought we were getting a Guardians of the Galaxy type heist game.
Yes!
That would have been awesome!
But they made it a live service game instead!😢
I miss game demos...
There is nothing that gets on my nerves in single player games more than when the character goes "hmm I need to do this/go here" every 15 seconds. I thought I was just going crazy, I'm glad someone else noticed it lol
Sometimes I like it, but not always. I think if the character is programmed to give those verbal hints, it should be optional, or scalable. When it happens all the time, it’s annoying.
I don't mind it most of the time but I do get annoyed by it if it's happening often while I'm doing the thing it's hinting at. I shouldn't have a character telling me they need a boost up to a window three times while I push the box to do that across a large room
for point number 3. In Canada a lot of N64 games at one point were just under $100 CAD when they were released.
Jake and Falcon on the same day 🎉
(12:00) If devs brought back functional menus, they would have more money. The curser style menus (as demonstrated in number 7) add extra wear and tear on the joycons and make stick drift happen much sooner.
The less that players need to use the joycons, the longer that their controllers last. The longer their controllers last, the more money they gave to spend on DLC, merch like T-Shirts with the game on them, loot boxes, in-game purchases, etc.
My biggest complaint is releasing games unfinished/bugged out, as well as lack of new ip’s
Customizable experience in games. Not just difficulty but time limit mods, rogue style gameplay, enemy modifications like every enemy having an instant devil trigger, Combat speed. Thing is if developers took the time to add different modifiers and collect the data, see what works and what doesn't they'd have a good idea of what players might want in another installment. It's like every gamer is a potential tester for experiments.
Can we please bring back kind girlfriends for protagonists? I’m tired of the bitter girlfriend, the divorce idea(really overused), or the whole break up(then getting back together) nonsense. That was the only thing I despised in Spiderman PS4. The break up stuff with MJ is so exhausting.
What if you just get a real girlfriend (or boyfriend)
which games have you been playing kid? when did bitter gfs and divorces become a staple in gaming...are you just another brainwashed sigma?
@@JohnMarston-lo5qk First of all, I’m not a kid. I was born in 93 man. Second, well I was lumping in movies/TV shows as well. Like for example Amber from Invincible. Plus the whole girlfriend or divorced drama is getting old. They pulled that nonsense in Uncharted 3. Oook so all of that build up for Nate & Elena’s relationship in the second game has drama again for Uncharted 3. So original 🙄. Or Dead Space 3 with the love triangle. Ellie is a cool character but that drama didn’t add anything. That’s my point.
But if they do that, then the girls wouldn't have an example of "badass women who live for themselves"
@@Steel-101break-ups/divorces have always been a vehicle for driving a story forward… look at Ross from friends and Ted from HIMYM…
Come to think of it, I don’t think I can tell you one example of a good relationship in a tv show/game?
Monica/Chandler perhaps? But even then, Chandlers ex is a recurring character in the series…
I gotta say, I liked how long number 10 was. I think Gameranx should make video essays about certain topics in longer form. It’s funny because 10 is about taking risks, and making a video essay about topics in gaming would be a risk from gameranx formula. Both Falcon and Jake Baldino have a lot of valuable things to say. Better to stop focussing on Top 10s, a trend from 2016, and start innovating towards video essays. For the massive audience that exists to hear your opinions specifically. That is, if you guys have ideas for video essays.
I gotta strongly disagree with #1. I don’t want my games to be like real life lol. I want cheats, I want unpatched exploits, I want to be a god-like, overpowered badass and clap everything in my path.😂
Well games are a medium to escape reality but damn I see alot of shit wanting to bring reality into my safe space 😂
@@amb1u5 for real!
#1 was about having friction in games and not being so pandering....
Nowhere did he say anything about being realistic
Infact falcon specifically says he wants that unpolished edge, did you even watch the video or are you just listening to the title of the points and making shit up?
I feel you on this. If I can choose my difficulty level, I'll go easy almost all the time. Medium sometimes. I'm here to have a good time, not repeat the same fight over and over again. I don't have time for that!
@@notrelatedtobacon1282 No, I think you missed the point being made. Real life is full of friction, so a lot of us don't want anything like that in our games. Being pandered to is a big part of the fun of games because most of us don't ever get pandered to in real life. That's the escapism.
Also, do more lists like this. I'm loving these deep dives that are not just lists of games to play over and over again. Your Bethesda one was spot on. Seriously. Thank you for the video. You are saying a lot of things I've been saying about the industry.
Its the cost, the cost of triple A goes directly against the idea of taking risks sadly this is the situation we are in...
The problem is we constantly say we want smaller, more innovative games, more often. But every time that happens not enough people buy the games. Games get criticism for not being long enough, or not having top end graphics. It's why AA games have almost died out. We have AAA or Indie and virtually everything in the middle has died off.
@@stuartmorley6894 I think part of this is a matter of setting expectations and pricing. Like if you bring out a AA game as a basically unknown studio at the same price as a AAA game, people are going to have AAA production quality expectations. Also I think for AA this market will increasingly be served by countries where game development is growing into a more stable and robust sector, like Australia, S. Korea, Russia, etc. that can get the resources to more often output games at production quality beyond the indie level than they had in the past
@@stuartmorley6894 exactly
Don't buy the "cost of making games" bulls*(t. Game profits have FAR outpaced the cost of making games. Compare what each GTA cost to make with how much money they made. It's insane. This whole hat in hand nonsense companies are trying to pull is just flat out lying.
@@Jeremy-k9t you know good and well that GTA is an exception. Besides...that's even more reason not to take risks when you have a money printer and that money is on the line.
Never thought gameranx needed such thumbnails..
Also it worked..
The ability to rent a game for a weekend would be fantastic. Nothing will ever replace the trips to the video store to see what’s new every weekend, sadly.
Thats basically what Gamepass is these days. You just dont need to leave the house. Gamepass is the new Blockbuster.
Or gamefly
As a blooming game designer, I know for a fact. The Publishers are mostly the problem when it comes to "over innovating" and that yes you touched on the fact that they don't all need to be 100$ games is exactly because of the fact the publishers want to keep adding cash grab parts into projects but also the fact they want to prolong the life of the game with those portions. It's wild. Nintendo was a very good example of the companies that try not to do that as much too. Great video! Love the content as always!
Ah the silence thing. What a great point. It's one of the things I loved about Elden Ring. ... The lack of banter made me feel like I was in a world wandering by myself which, I was. In some ways it could have used slightly more talking when it came to figuring out where the hell to go but I get that's part of the aesthetic of Fromsoftware games.
Still, I feel like game devs think more talking means more immersion, when in fact it's quite the opposite a lot of times.
Like in Bethesda games where the npcs and companions have around 10 lines of wandering dialogue and repeat them over and over and over and over.
@@Jeremy-k9t oh yeah, the worst
The only thing that make the launch state of game tolerable is that there is always tons of other things to jump to. I bought Cyberpunk at launch on PS4 to play on PS5. I started it and didn't have issues really, but didn't want to encounter the things I heard about so I put it down and went back 6 months later and had a good experience.
I like how these companies say live service is the future but yet they're so blinded by their own greed to where they don't notice live services are failing left and right.🤯 SHOCKER🤯
It’s funny because there’s only 3-4 live service games that are ACTUALLY successful…
I think it's because they see it from a board room and not from the ground level. On average Live Sevice games are massively successful. Overwhelmingly successful. Basically making all the money ever, as all corporations desire too.
Unfortunately for them, reality is like the joke about how on average everyone eats 10 spiders in their sleep, but Johnny 'Eats 10,000 spiders' was clearly an outlier who should not have been counted.
The live service argument is getting old and it's really dumb.
First off, most video games are not rousing successes. Have you been on steam? Do you see the library of games just over the last 3 years? Have you been through Nintendo's catalog over the last 5 years? I guarantee you you haven't played half of those games. Yet the gaming market is raking in billions per year And continues to do so and while there may be a bunch of duds, we all love The shining awesome games that come out. Just look at 2023 and the arguments over which game should be game of the Year, so many people were ticked off because we had so many great choices and they barely scratched the surface of the games that came out.
Number two, stop claiming that live service games have been failures for all time. I'm going to drop a megaton bomb on you right now, massive multiplayer online games are live service games, they were the original live service games.... Here's another mega bomb... World of Warcraft, that game that reached heights of Fame and money that every other game has been chasing for a generation now (A human generation, not a console generation gamers) It's still going and still making money. Somehow they just launched a very successful expansion pack.... I am almost 40 years old and I've been playing Warcraft since Warcraft 1 and I still can't believe WoW is going😮 Don't sit there and tell me that games as a service are not a thing and haven't been. And before you comment " But MMOs aren't live service" That is exactly what they are as you are paying and there is supposed to be no end and only one part of the business model is slightly different in that they like to release expansions that you're purchasing instead of little in-game crap (And yes I'm aware many have done this too but I'm talking about the big guys).
Overwatch, Warframe, Counter-Strike,Apex legends, FORTNITE, are all examples of live service games that are super successful And rake in millions of players. Final fantasy XIV Is a live service game, it came out in 2010, tell me why it is winning awards in the 2020s? League of Legends is a live service game and they continue, somehow after all this time, to still pull massive amounts of people in. Get off the live service hate train every time a live service game doesn't meet your criteria🤦🏾♀️
@@Darthalas I mean like Concord & all the other LS flops & not the legends that are WoW,LoL, Rainbow six etc.
@@DarthalasWhich shitty live service do you work on?
I miss the old days, games were different, they had styles that made them distinct from others, or they knew how to mix things up.
I always prioritized the story and gameplay. Graphics were a second. Music was its own thing and it was important. Yet games these days slack or over do it, usually with the graphics, cause I never saw the point in being able to see a character's skin to such a degree.
I always feel like they can only make games take decades (10 or more years) to make as an excuse is when I can plug myself into the game and play it as though it were real life. I just believe it shouldn't take so long, its painful to wait so long you could forget it entirely or even die before its out.
I agree with all of the points stated in the video.
Quality over Quantity 😮
Preach brotha!!! 🙌🏿🙌🏿🙌🏿
Falcons like “we need 100 games from Sony every year” dude they can’t even make 5 good ones it’s SO hard to make games now compared to 30 years ago
Split Screen, I miss you 😢
Offline multiplayer
In regards to number 8, No Man's Sky did this and really played with us on the "finished" look. However, if more developers would also be like Hello Games, and admit their mistakes. Give us free downloads of DLCs and frequently updated the game with new mechanics. It would put new trust in the company and bring in more people to buy their games.
Far Cry 2 Fans can REJOICE! Because today is the day we were finally HEARD!
Far Cry 2 is best of the franchise
Getting wrecked by malaria is tight!
I feel like I’m the only that unironically thinks that Far Cry 3 was a downgrade; 1 step forward, 2 steps backwards
I've played most of the Far Cry games, and part 2 is without a doubt my favorite.
@@bronzin1445 3 was definitely a downgrade. But they figured out the formula with 4.
5 was the peak though
I don’t think there’s anything wrong with map markers, GPS, and quest logs themselves, but I agree with some of the commentary about games being designed in such a way that they’re expecting players to need them. The player should have the option to turn all that off if they want and not be hopelessly lost in an unintuitive game.
As someone who needs that stuff, I agree that having options is always a plus. Let people choose what works best for them.
As a small startup gaming studio, I'm happy to contribute to gaming through AA, compare to AAA due to the independent developers and publishers having their shit together. Currently finishing up on my company's first gaming bible before crowdfunding next year which I should be done with the second gaming bible.
Saved yet another video of yours to my crafts list, for things to consider while developing future games I co-create.
Keep up the good work bud, I enjoy your videos!
Make good game again✊
What him say☝️
I just voted to make games good again, from Portland oregon ❤️🤍💙
@@Jogoat-rh5ou yup we talking bout YOU sparkling mid. akira didnt die for that mid slop.
@@tybg- what?
@@Jogoat-rh5ou i didnt stutter .
love this video, thank you Gameranx for bringing alot of things that were quietly removed or excluded for a better wording from games now a day
One of the biggest reasons is because there's no originality anymore. Everything's been derivative since the 90's
One thing that I really loved about legend of Zelda breath of the wild and tears of the kingdom is they just drop you in the world and you have to figure it out. That’s the charm of the game. It’s finding out new ways to complete objectives.
I honestly miss looking at a game and thinking "wow that looks interesting to play" instead it's all just clones of other games in a beauty pageant
Most of the problems in this list tie back to a single function: Internet enabled consoles. Take the console offline and suddenly devs would have no choice but to make the game right the first time, microtransactions are gone, couch co-op becomes the only co-op... I'm convinced the s***y state of gaming can be traced back to bringing gaming online.
The shitty state of the world can be traced back to everything being online.
Character creator, no one complained back then about the main character; just let us create our own.
Like in AC Odyssey or Divinity Original Sin 1 I prefer just having a couple choices like male or female and move on without having to customize
Voice options too. The new saints row had so many issues, but not having the cockney accent or the ability to set the pitch really high...
Dragon’s Dogma 2 basically set a new standard in terms of character creators. Seriously, the creations people made in that game is actually insane
@@bronzin1445for both this game and the first one I had my (unfortunately now former) best friend stand by the TV so I could recreate him as my pawn.
People act like we don't get character creator games. Cyberpunk 2077, Baldur's Gate 3, Starfield, Dragon's Dogma 2, Hogwarts Legacy, Street Fighter 6, Monster Hunter franchise, Animal Crossing franchise, most Fromsoft games, most Team Ninja games, most sports games, and practically every MMO.
That last bit about friction UUUGGGHHH on target my guy! In a word, I believe that's the issue keeping Visions of Mana from crossing over from average/good to exceptional. Just make the game a wee bit more challenging and remove the "GO HERE NEXT" on screen cursor that has no option to remove from the menu I migjt add. Ugh. Still love that game, but Trials has my heart ❤
I blame Ubisoft for all of this
I dunno about that.
These things weren't problems before Obama took office. Coincidence?... 😂
@@TheJohhnyEyour comment is dumb and irrelevant.
@@bronzin1445actually not, although he's playing it up for laughs, it is reality today. Justin Trudeau is funding SBI, so as to push liberal ideology in games. And Blackrock is funding them too so we end up with games tryna make the most money they can.
It is very relevant to the discussion at hand
@@Coreisus and what the actual fack does THAT have to do with video games? It’s dumb and irrelevant. End of discussion
@@Coreisus lol no just stop
Hi Falcon! Thanks for giving me something to watch while im on my lunch break at work!
The cost of games are so high especially after games like GTA V, Witcher 3, RDR2 that now it hurting the industry itself.
Not every studio want to put that much money on mocap, and audiences counts even the polygon of a tin can now that it is very difficult for a studio to convince investors into a new creative thing which will cost loads. So we get safe style same copy paste similar looking AAA games so that investors agree to put their money.
So as an audience I think we should stop with our graphical nitpick and rather focus on gameplay mechanics. So, cool if you make a good graphics game but it will sell even if you don't focus so much on it.
!
Here’s the thing though. They don’t NEED to cost $200m+. Hell, even $100M is pushing it
@@bronzin1445 but that's the thing. If they don't people will burn them. Can you really think people will accept if the next Spiderman Or God of War be a downgrade from the current one. Let's be real here.
Like look at Starfield. It was a meh game sure but the earliest critique wasn't about gameplay. It was about that it looked bad so it's a trash game. Then there is whole lot of comparison videos with RDR2 and Cyberpunk.
Now those two looked good but to expect every game to look that good while neglecting what Bethesda studios offers isn't a right thing.
Count the inflation and then see the prices of the game. How can someone profit from a $70 at full price which won't be for very long and plan to cover 200 million dollars. I think as consumers we have become very whiny. Appreciating a good looking game should definitely be done but making it a norm and a standard for every AAA game will hurt us gamers in the long run, cuz these creative studios, they don't have that kind of money. And those investors, they only care about their excel sheets and profit margins. So we will keep getting copy paste Ubisoft like games unless we stop our graphical obsession.
@@swapnilgopalka I’m not so sure about that honestly. AA is literally thriving because they’re often 1/10th the size and budget of AAA.
Hell, just look at Kingdom Come: Deliverance. That game was made on a budget of $36M and graphically, it’s blows most games today out of the water.
Sleeping Dogs is a great example here.
It doesn't have 1/3 of the content or detail of GTA V or RDR2, but its still a fantastic game.
Great job editing the Ghostbuster's clip to line up perfectly while you’re speaking.
The fact that games have become more like business projects is sad. This is why indie games are so loved. The developers can do whatever they want, and put in the passion to make it fun.
I’m not being mean but, they always were business projects. Businesses are essentially obliged to make profit over anything else. Hence it being a business.
I don’t like this and it’s fucked games up, but that’s the nature of the market.
I'm confused as to where you came up with the idea that have not always been business projects. And yeah you have a gem of an indie game every now and then but they are not competing with those business projects that come out every year. There's not one indie game last year that you could say held a candle to the game of the year nominees and most of the gaming community was ticked off that their game wasn't represented... We had so many stellar ones that came out
Side note, those indie projects nine times out of ten are trying to become those big business projects and you notice the most successful ones do just that and follow after them when they become successful. So again I'm confused why you think these people are not in it to be successful and make money and put out more of their ideas and projects which is a business project 🤦🏾♀️
3:28 Hmmm where have I heard this phrase from Falcon? Maybe on some documentary? It must have been an important one. Very even :). Love ya man/bird
Baldur's Gate 3 was kind of a bad example when talking about games not being released unfinished. BG 3 was pretty broken at launch. Especially Act 3. It was also unfinished where they had to add missing dialogue a couple months later. They did fix it a little faster than others, but they most definitely did not release a finished and unbroken game.
Couple patches made things worse lol.
I remember Army of Two was something a buddy and I played over the course of an entire weekend on split-screen and it was honestly one of the most fun weekends I think I’ve ever had. We didn’t do a lot, but we got to experience something together while still having the physical connectedness enough to give each other a high five after each mission. It was a blast, and local split-screen should absolutely come back.
Two videos in one day? Oh we’re being fed!
Hey falcon, this is folks. Nice video as usual!
Two videos in two hours?
Feeling generous 😅
The problem for number 5 is really the gamers. You bring up the yakuza games but look at spiderman 2. People complaining and complaining that its the same map but a little bigger. Okay i know the game should have been longer and have more end game content. But gamers and people in general are just being hatefull about everything nowadays
Funfact; if the original Resident Evil 4 was made with the safety mindset that AAA studios currently tricked themselves into, it wouldn't have been one of the greatest games of all time, it would basically be Code Veronica and DMC wouldn't exist.
AAA needs that risk, but they don't have the cushion of AA anymore.
I have a love/hate relationship with RE4. It’s one of the greatest games ever made and I replay it on a regular basis but at the same time…as a Resident Evil purist, I somewhat resent it in the sense that it took the series into a more action, almost Micheal bay-esque direction.
You're right, they have even more of a cushion than AA now that they have grown to massive titans of industry.
They should be taking even more risk, but unfortunately their goals no longer align with that of gamers. They don't want to make fun games that will make them some money, they want to make games that make them the most money possible
Before I even start watching. The number 1 thing to bring back is actually good writing
What they need to bring back first and foremost is focus on entertainment and completely ditch activism in all its forms.
I don't think there's any trust between consumers and the gaming industry (both developers and publishers). The situation is that there's a group of video games consumers who don't care about any of this, they don't think twice about this whole thing. And there's another group of video games consumers that do care, and gets upset after they pay for a product that launches in a state that is a total disgrace. Either you care (to some degree) or you don't (again, to some degree).
Thank you for using the term "consumers" and not "gamers". We pay like consumers, but being treated (and played) like gamers.
Playing thru the Witcher 3 right now finished the story doing the expansion packs I'm not really into games of this genre but BOY OH BOY I am freaking hooked man the story the character the fucking setting is just perfect and then I played starfield.....
I get it now. Snake Pliskin from Escape from New York and LA staring Kirt Russel makes sense now!
I got ya. (Not in Order)
1. Taking risks
2. Being edgy
3. Strong male leads
4. Attractive female characters
5. Fun gameplay rather than interactive movies.
6. Making games for people that play games
7. Having people that PLAY games MAKE games.
8. Stop working with consultants
9. Stop chasing the live service dragon.
10. Stop making gajillion-dollar investments in games and just make affordable games.
Bonus: Actually finish the game before launch and stop charging extra for what should be part of the game already.
I can guarantee that as long as I live, I will follow these points as a game developer.
so many L takes. and lol, male protagonists don’t need to be attractive? hypocr!te.
The most important part of every classic game.ive ever played was that I wanted to fick the pixels on screen
@18:05 the amount of disdain in your voice saying ITERATE 😂
How did we get so complacent and keep letting devs release broken garbage? When did they start releasing unfinished games, and when will we put our collective foot down and say enough is enough? Boycott unfinished games. Otherwise, the gaming industry will collapse, and nothing that comes out will be good, fun, or enjoyable. I'm so sick of it. Do better, devs/publishers/etc
11:53 It's songs like this that originally got me into Cyberpunk, I bought it when it released on ps4 pro, it was pretty bad lol... I have it on steam now and still haven't fully gotten into it.. (I did just get the dlc though so I am gonna get back into it lol...)
Make in game assets great again.
If you want "the friction experience" in a game, play any sim racing game on a wheel and pedals. It's the most rewarding feeling when you finally get it right. One thing gameranx never does, is talk about sim racing. Yes it's niche genre but they cover so many other niche genre's. Hey Falcon, get yourself a sim racing rig and start including sim racing in gameranx videos.
Unpopular take: _It's our fault why publishers don't attempt more risks_
Here's some recent titles no one bought:
Evotinction (a pretty good MGS-like and published by Sony!)
Prince of Persia: Lost Crown
Reynatis (a DMC-like aRPG)
Wild Hearts (a MHW clone published by EA of all people!)
and countless others...
At best most games can only reach modest success: Armored Core 6, Stellar Blade, GhostRunner2, etc.
On the flip side publishers need to have more realistic sale figures. Not every game needs call of duty sales
@@Jehuty256 Yeah, especially SquareEnix. Tho the best selling title in the vertical list (PoP:LC) only reached like 370k copies globally.
@@Boss_Fight_Index_muki in wild hearts case, it had (or still have) massive stuttering issues on all platforms that could be the reason why it sold so poorly
@@Aoyuki It ran pretty well on ps5 (prolly the same on xbox) but when DF tested it it ran poorly on PC at launch.
@@Boss_Fight_Index_muki i really thought it had massive issues on the series S tho i believed 😖 but it was almost 2 years ago where i watched the DF videos on it so i cant remember everything so you might be right 👍
I cant believe the asteroid shooting in Dead Space is so hatted only because people did not realize they could shoot both canons on the weapon with both trigger buttons.😒
That and the Water Temple. The key is in a room you have to backtrack to, now that you have all the longshot. Thats on the player not the devs.
Bad game design is trying to figure out a mult-room puzzle while random battles start every 5 steps. Neither of these are bad game design.
State of game upon release is an issue now because developers know that they can easily update/fix their games since most people have online accessibility.
Back then during PS1 era, they have to ensure games released are in the most complete and best state, since there’s no way to update/fix their game and the only way is probably to recall the CDs, which will be a major setback financially.
Exactly during ps1, ps2 era we buy a game play it and majority of the time it works perfectly. We let it go during ps3 era but ps4 era it started to show now with the ps5 they don’t care release it anyway.
Recently i played RDR2 again since launch and i hated the way Rockstar did cheats for that game. Basically saving is disabled once you activate any cheat and get sent back to a point before you activated the cheat. Unless you do glitches you can use those cheats at all, they’re pretty much useless.
But games like Resident Evil or TLOU 2-1 i like how they do it, you have to do one playthrough. At the end depending on how many collectables, trophies or mercenaries mode you get points you can spend on cheats, unlimited Ammo guns or cosmetics for a second playthrough.
You know what we need? A Clint Eastwood PS5 game.
Yeah. We can have him talking to an empty chair in front of a bunch of maniacs. Sounds great
Games as a service is strictly for Wall Street. Recurrent user spending makes them hard and willing to buy shares in the company
Judging from the thumbnail #1 will be jiggle physics😂
Well done, and well said, Falcon. If only this was more dev facing, but yes, these things need to be acknowledged and addressed.
The silence thing you mentioned, bring back silent protagonists.
Thats one good thing about the Bethesda games. Everybody shuts the eff up and you let that one Skyrim song play. You know the one.
@@johnserosanguineous1886 Yet they didn't learn with Fallout 4.
19:03 This is why I still own a Gamecube and an original Xbox, now I just need friends and I can have game nights lol