Particle Object Fill | Maya And Arnold Renderer | Tutorial

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  • Опубліковано 27 сер 2024
  • Today we are going to create a particle filled object In Maya And Arnold Renderer.
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КОМЕНТАРІ • 17

  • @ejkim8482
    @ejkim8482 2 роки тому +2

    Thank you. It helped me a lot. I got help from the subtitles because of the ringing microphone sound, but it was good to be able to adjust the properties a lot.

  • @zoevonrunkel6215
    @zoevonrunkel6215 Рік тому

    great tutorial thanks!

  • @tarunsharma7228
    @tarunsharma7228 3 роки тому

    Thanks a lot sir for helping us understand nparticles through these awesome videos. Can you make a video on how to make clouds with nparticles 🙏

  • @anmcopico4228
    @anmcopico4228 3 роки тому

    Nice one dude.

  • @sirichandanakraleti8240
    @sirichandanakraleti8240 3 роки тому

    your tutorials help me a lot. Thank you . Can u make some tutorials on fluids also? please

  • @aliiraq9655
    @aliiraq9655 3 роки тому

    Awesome .. thank you ..

  • @namecannotbeblank3070
    @namecannotbeblank3070 3 роки тому +1

    Very informative tutorial boss. I had a question though. I wanted to make a simulation in which particles follow the walk cycle of a human. So i animated the walk cycle, filled it with particles, enabled self collide, set the particle shape as sphere and adjusted the size, set the mesh as a collision layer and then hid the mesh. When I pressed play, the particles went berserk and broke the collision layer and just flew away outside the mesh... What am I doing wrong??

  • @luisalcala8805
    @luisalcala8805 3 роки тому +1

    Another good one. Will the particles stay inside the object if there's animation on the character model?

    • @reimaginefx
      @reimaginefx  3 роки тому

      yes it will

    • @namecannotbeblank3070
      @namecannotbeblank3070 3 роки тому

      @Luis Alcala nah didn't work for me.
      I wanted to make a simulation in which particles follow the walk cycle of a human. So i animated the walk cycle, filled it with particles, enabled self collide, set the particle shape as sphere and adjusted the size, set the mesh as a collision layer and then hid the mesh. When I pressed play, the particles went berserk and broke the collision layer and just flew away outside the mesh.

  • @weslley3dezao
    @weslley3dezao 2 роки тому

    Muito bom, parabéns. Como eu faria para adicionar outra forma dentro da modelo que não as esferas? Obrigado pelo vídeo, estou aprendendo muito com você.

  • @juancarlosgzrz
    @juancarlosgzrz 2 роки тому

    How can I animate from lets say, outside frame to come in camera and then morph into the container?

  • @Goku-bq2xu
    @Goku-bq2xu 3 роки тому

    Can use this method to add air bubbles to my bifrost honey simulation? How do I make the particles to flow and interact with the mesh ? Pls I need ur help

  • @lastmomentplayer3420
    @lastmomentplayer3420 3 роки тому

    Sir how to make character t-shirt cloth in Maya please help 🥺 sir