Victoria 3: Sphere of Influence - The LCS Method of Power Bloc Management by An Economist Plays

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  • Опубліковано 30 вер 2024
  • Yay! We have power blocs! The question is, how do we grow them? I suggest the LCS Method, as explained in this video. It definitely works, although you may need to toss in an obligation from time to time. If you're going head-to-head with the Big Kids in building your power bloc, you'll need all the help you can get in making it happen - so learn the LCS method here and start YOUR power bloc TODAY! :-)
    My mod list is in my Discord server on the #victoria3 channel. If it was easier to do a Steam collection, I would have done one. :-)

КОМЕНТАРІ • 20

  • @genew3452
    @genew3452 3 місяці тому +14

    Just discovered your channel and love your content. Historian by training here (MA Ohio State 1996, worked on PhD for several years before leaving academia) and love your approach to the game. Also been fan of Victoria since Victoria 1 back in the early 2Ks (my Paradox nickname is OHGamer). I am also one of the developers of the Anno 1836 map rework mod and hope to be able to adapt it to 1.7.

    • @An_Economist_Plays
      @An_Economist_Plays  3 місяці тому +2

      Hello there! My hope is for the official map to settle down so that map reworks may be applied in peace.

  • @tinodubois3502
    @tinodubois3502 2 місяці тому +1

    Great info. I am your Argentinian version. Smalll tip: switch your title. "Victoria 3: Sphere of Influence - The LCS Method of Power Bloc Management by An Economist Plays ". two reasons: 1. people read just a few words, therefore all your videos look alike. 2nd reason some cell phones cut the titel and they will bypass yoruvideos because thy do not know what are they talking about.

  • @dmitrygavr6876
    @dmitrygavr6876 2 місяці тому +1

    Great overview! And a facsinating channel at that.
    An interesting situation you have noticed at 14:51: meat becoming more expensive on the Brazilian market as a predicted effect of exporting said meat to them. You were surprised, but isn't that a situation sometimes described in real economics? If so, could you please explain what would one call it and how it may be theorized? Also it is interesting if the game has the capacity to actually simulate some other outlier situations like that one. Thank you!

    • @An_Economist_Plays
      @An_Economist_Plays  2 місяці тому

      That would be induced demand, where demand goes up because a good is more readily available than before. It could be because their standard of living increased and that triggered a demand for more meat. Not sure which is at play in the game, but one could easily be going hand-in-hand with the other.

    • @GeFlixes
      @GeFlixes 2 місяці тому +1

      The game uses the sell orders in a market instead of the market price of a good to determine consumer demand (especially for calculating substitution goods). That's just so that it doesn't need to iterate multible times per tick over the market price / buy order relationship. What can easily happen: You export meat to another market. That increases the sell orders in that market, making the good more sought after as a substitution good (for example Meat VS Fish). That tips the balance of how much buy orders are generated in that calculation stronger in the meat direction than how many more new units of meat are available. The balance buy vs sell is more in direction of buy orders than before, pulling prices up.
      This, just like there's no actual physical flow of goods which means that effects you see in logistics, like the bullwhip effect (price and amount changes increase with longer supply chains), missing stockpiling/stocks supply occilations because of price changes, response delays etc - and most importantly, unless you are +75% or higher, no effect of supply shortages on production itself (do you ever wonder where the additional wood comes from that gets turned into furniture and ships, if the market supply is at -1000 wood per week of too few units getting produced?) - those effects are not modeled.
      In terms of economical modelling, Viccy 3 is the antithesis to for example Factorio or Captain Of Industry, which are all logistical effects and do not model markets.

  • @americananalyst6723
    @americananalyst6723 3 місяці тому +3

    Like comment subscribe😂 algorithm strategy🎉

  • @valleyplays
    @valleyplays 2 місяці тому +1

    I like your “like, comment and subscribe” technique ;) 🤣🤣 i feel better after my daily dose of Economist Plays! Thanks for the video, Dean!

  • @yusufideli
    @yusufideli 3 місяці тому +2

    Hey man, thanks a lot for all the useful information. I've got a question, are you planning to do a detailed tutorial for Vic3, covering how to industrialise, increase GDP, build up the industry without bankrupting the country and such?
    Since the game has changed a lot..
    I like the way you explain things plainly and give examples, that's also how I teach.. it'd be nice to see you making a good in depth beginner friendly tutorial for the new patch :)

    • @An_Economist_Plays
      @An_Economist_Plays  3 місяці тому

      It does look like 1.7 makes so many changes, *I* would benefit from doing a tutorial!

    • @yusufideli
      @yusufideli 3 місяці тому +2

      @@An_Economist_Plays To be fair I'd love to see a tutorial from you. In depth going over important things in the game, steps of industrialization, what to build first trade and such.
      I think you're a great man and must have been a great teacher !!
      I've seen some tutorials on UA-cam but watching the short stuff from your old tutorial series ( I found it today ) clarified a few things for me. So, if you do one, that'd be great ! :)

    • @An_Economist_Plays
      @An_Economist_Plays  3 місяці тому +1

      I will get started on it later today. :-)

    • @yusufideli
      @yusufideli 3 місяці тому +2

      @@An_Economist_Plays you're a star! Great news for all of us !

  • @cantalope6980
    @cantalope6980 3 місяці тому +2

    great vid! not related but i love the pics used for the thumbnails, what do you look up to find that style of what you look for?

    • @An_Economist_Plays
      @An_Economist_Plays  3 місяці тому +3

      Art History is my friend! I've got quite a bit of familiarity with 19th century and early 20th century art. The ones for this and the previous video were Gibson Girls, very popular in late 19th-century USA.

  • @jacobschmidt8441
    @jacobschmidt8441 3 місяці тому +2

    Bring in the Philippines

  • @aaronhpa
    @aaronhpa 3 місяці тому +1

    You should had sided with perubolivia

    • @An_Economist_Plays
      @An_Economist_Plays  3 місяці тому

      Well, it was just a test. No war between the two on my next run-through.