Godot 4: 3D scene in 2D environment from the scratch (SubViewport tutorial)

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  • Опубліковано 3 чер 2024
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    ⓵ Part 1 of this tutorial: • Godot 4: 3D scene in 2...
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    Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. It turned out that the previous part was not entirely ideal because I explained the individual parts of the solution using the finished code of our game, which utilizes our own structure of classes and functions. This time, I am returning to this topic for the last time and will create the puzzle from scratch, as an entirely new project in Godot 4. Let's get started.

КОМЕНТАРІ • 9

  • @FencerDevLog
    @FencerDevLog  Місяць тому

    Thank you for watching. 😎 Help support this channel:
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  • @jeffertef
    @jeffertef Місяць тому

    Thank you very much for explaining this kind of puzzle mechanics, there are not many resources available for creating adventure games.
    Congratulations on your game, I am looking forward to playing it.

    • @FencerDevLog
      @FencerDevLog  Місяць тому +1

      Thank you! I really enjoyed making this video, and it certainly won't be the last in this category.

  • @psychobarge5279
    @psychobarge5279 Місяць тому

    Thank you for this. for whatever reason (me being dumb probably :D), the subviewport mechanic never clicked in my head until this video !

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      You are welcome. SubViewport is a powerful feature of the Godot Engine. I hope to use it at other parts of the game as well. 😎

  • @owonobrandon8747
    @owonobrandon8747 24 дні тому

    nice!

  • @RTXSanctus
    @RTXSanctus Місяць тому

    Fencer i wanted to request you something rather unusual and its on how to make a armor mechanic like on the popular game world of tanks, that reflects the bullets if the armor is higher than the penetration of the enemy vehicle or sort of is it possible in godot? and if it is possible can we spawn diferent effects on hit ?

    • @FencerDevLog
      @FencerDevLog  Місяць тому

      Godot is a general purpose engine, so everything is possible to do there. I'm not sure how it works in World of Tanks, but deflecting a shot should be possible either through a physical model or a simple calculation of the normal vector at the point of impact. However, this is a somewhat complex issue that would require a separate project.