The value your sponsors are getting is ridiculous. I usually scrub passed the ad portion of a video (sry other dndtubers), but I've sat through and enjoyed all of yours. Thanks for making even the ads entertaining!
0:15 Factions - what do they want? Be specific. 1:56 Secrets and Incongruency 5:02 Time. Use a d4 to countdown the time until SOMETHING HAPPENS 6:54 Reaction Tables
I am a simple man. I see a new Deficient Master video, I watch it. I step away, I ponder. I watch it again, I take notes. I look for tools and resources mentioned in the video. I watch it again. Seriously, though. Each video has tips for improvement and *examples* we can work from. Well done!
NOICE. D4 timer is very simple way to track in-world changes. I am also partial to the Mausritter system where each faction has goals that need a certain number of progress checks. After each session, the DM rolls a d6. 4 and up means they advance toward their goal. factions can beat each other up while your players aren't evening looking. That's a more granular way of keeping the world alive and moving. The D4 seems better for more big picture/key location tracking.
Instead of using live dies I use pie charts from blades in the dark. You make a circle, and cut it up in however many turns you want, and that can mean from the amount of alcohol in a bottle to the time left until the guards break the door down
Also a big fan of BitD's clocks but I actually think that using a die is better because it's easier to go both ways (If a clock maybe needs to be unticked). Maybe make an indexcard, write down what it means and place a die on it?
FYI clocks are from Apocalypse World, everyone just latched onto BitD's. There are also strings, basically a row of check boxes, that feel better for tasks but are essentially horizontal clocks.
wow this is amazing advice! ive been running a sandbox campaign for my little sisters as a practice for future games and felt like it was missing some roleplay. i implemented the reaction table for my monsters tonight and it literally made encounters 1000% more interesting instantly thanks so much
Almost spit my tea; when you were talking about using a d4 as a timer to count rounds, I was just thinking about the timer from XCOM 2, not suspecting you would directly reference it. Bravo!
Reaction table and double take on it is a god damn gem for a sandbox games and oneshots. Sometimes there's even no need to prep anything to the next session, because current drifted away so far because of several interactions with NPCs, that it become plot material and campaign twist on its own right.
It's important to emphasize that nothing in your world moves unless it's observed by the players. The players need to know things are happening and consciously decide not to do anything about it. The only exception is when the NPCs don't even know about it.
I agree, i do that in the way of the NPCs talking about that in the background or even a direct aproach of a NPC bringing the party atention to this particular event
1000% I think this is why people think sandboxes are "Hard" to prep. you only need to prep things AS they relate to the party.... the world only matters to them and only comes alive wherever they are. there's old Billy Connolly joke "The Queen must think the world smells of paint, because ten feet in front of her there's a guy going [mimes frantic painting]."
I like to do faction turns between every couple sessions where I update the state of the game world whether the characters are aware of it or not. It gives me adventure ideas and plot twists. Having a NPC questgiver wait in stasis until the players decide to get around to him is a big no no in my book.
Hard disagree. My players don't need to know anything specific for things to happen. They just needed to be given the option to go that direction. Like, let's say they're deciding wether to go to A or B city along their route. They picked A, they have no information on either city, but now stuff can happen in B city that they can't do anything about. It's called consequences. If I give players a specific "Will you do anything about it?" decision every time, the world will feel artificial. Like a video game where you can accomplish EVERYTHING in a single playthrough. That's not how tabletop rpgs should be played. The world moves without the players. I always emphasize that for my players as it gives them a reason not to waste time because their characters know that wasting away time will give any potential villain time to act unhindered or something like that. It gives realism and a sense that time is precious. And also, many many things can happen that you don't even give your players a chance to stop. It can be good for plot. Like, one of the children of one of my players got kidnapped before. They got him back safely in the end but the point is, the party wasn't there, she hadn't seen her children in years, there would be NO POINT in giving them the agency to stop the kidnapping. If I did that I would tell my players that their choices don't matter much and that I will always give them the possibility to bail out of any route they chose themselves. This makes a fame boring as there are essentially no consequences or stakes if they are given the chance to try and choose an outcome for everything. So, the world should move, even if your players had no chance to involve themselves. That doesn't mean you should have anything important to the players plot happen without allowing them any chances to stop it. Like in my previous example, kidnapping the kid was fine. But killing him without the players having time to save him? That would've been bullshit. Imagine tests in school only happen when you decide to take them. You'd get that feeling of main character syndrome and zero responsibility. Your game will die. The world needs to ALWAYS keep moving. This is why I track the amount of days that have passed in a campaign. So that I can think about if anything major happened at that time in any place the players visit so I can present the changes/events/consequences. Even just something like a festival going on in a city right now because it's the time of year for that festival now. It makes a world feel much more realistic.
These videos just keep getting better and better! I'm glad you survived your falling damage roll as well. I really like the story hook you have there. I now need to know how the poor kid turns out, and how his conflicted life of having to choose between his Guard Captain dad and Queen of Thieves mother turns out. A flash mob musical explaining the resolution will break out in d4 turns... Anyway, growing up with BECMI and 2E, I do like the idea of reaction tables, but occasionally they can generate odd results. Sure, people are odd, so anything can happen. I don't think I'd ever thought to modify the tables themselves to push the results either positively or negatively. Modifiers, sure, but not tables leaning one way or the other. Awesome idea!
You are legitimately the best DnD content creator on the platform. Every video has answers to the most important questions I have or didn’t even know I had!
I just spit my coffee out laughing at the dragon going into Brandonsford cut. You’re a genius, man. Hands down the best D&D tuber here (and that’s saying something because there be great ones).
I came up with a nice way of using time to make the players more urgently aware of the world around them. I started running a monster hunting style game at the local game store. The players get to choose one of five 'one shot' (it's never a one shot) jobs to take on with the knowledge that ignoring some jobs will result in their situations getting worse (or maybe better) as time goes on. Each time a job is taken, the other jobs increase in a stage of urgency while they're out doing that job. I only have three stages per job though, as I only want them to feel compelled to do three jobs as mandatory to rise in guild rank with a 'boss mission' to cap it off as a test to get another level out of it. The other two jobs are bonuses if they want to do them. So far it's been a hit, but we've already established that it's meant to be a drop-in, drop-out kind of game based around combating monsters so that anyone can join or leave based on who shows up. Not everyone's thing, there's very little story involved in it, but I can easily see the template working with other scenarios.
Love your content! Didn't even skipped the ad portion because it was so entertaining. Great tips and solid advice, 10/10. As a video suggestion for the future: I'm curious on your video-creation process, how you learned to edit and all those behind-the-scenes stuff from your videos. As someone who want to start a ttrpg channel/content production, this would be very interesting to study! =)
Man I actually love your insight to being a dm. I've never been so motivated to run my games and have thecfeeling like I can do it better than I ever have. Much much love from australia
1. I love how this simplifies Dungeon World's "Fronts" system, which is amazing but can still feel overwhelming sometimes. It's got the simplicity of something more like Mausritter, and I love that. 2. I think the real secret sauce to be squeezed out of incongruity is something you do here without spending lots of time on it, I just think it deserves to be a bigger deal: the *best* incongruities *involve an outside relationship*. It would be one thing if Pendora's value of Order didn't quite jive with the stereotype of a Thieves' Guild. That's already an interesting incongruity. But by making her *biggest values* cross faction borders, now you've got a really interesting and emotionally weighty conflict. I'd encourage anyone and everyone thinking about Incongruity to also think of it as a red string that takes the character outside of themselves.
"She's pregnant...wITH THE CAPTAIN OF THE GUARDS CHI-" I do the same thing when "discovering" twists and secrets during prep, connecting things holistically and getting excited to see the players piece it together My players are currently unaware the handmaiden in their company is actually the rightful monarch of the nation their in and watching them slowly assembling the clues in their head makes me so happy
To anyone watching this: he’s right on all counts. I played 3.5/Pathfinder 1e (then 5e) for a decade before reading AD&D 1e for the first time and learning about the mechanics Mr. Master describes. I ended up preferring AD&D to all the others, but those mechanics made the other sandboxes WAY easier and WAY more fun.
I want to say thank you very much for some solid sources for these methods. I've been using similar things for a long time but those are usually from having seen other DM's or players that I've helped encouraged DM that picked things up from other places on their own. Reaction tables are something I wish had stayed around as I've always found them more useful than the persuasion/diplomacy rules in 3.x/PF. As a small add on, I'd highly suggest for other DM's that you might also auto advance time tables during down times but limit the severity of the issues and treat countries as their own factions if you're playing on a large scale. One of the best adventures my players ever enjoyed was bartering trade contracts along the swordcoast due to lumber shortages thanks to orc raiding parties. They got to earn gold, prestige and enjoy taking on various ogroid encampment all at the price of a single downtime world progression.
Notes Ask what your factions want, don’t want, what’s keeping them from their want, and what secrets and incongruencies they have Use timers Ex. roll a d4 in front of your players. Something will happen when it ticks down to 0. Use reaction tables to prevent from falling into habits
I like crisis timers of varying severity depending on the party's level, sometimes the crisis is a border town under threat of some monster or group, sometimes it's a dragon of some age asserting it's territory, sometimes it's a peasant revolution. And those crises tick down in a similar manner as in this video but when the timer reaches 0 I decide what an unopposed victory looks like and make it more dramatic and impactful on the world around it. I like to give my organic 'villains' winner's disease where they'll keep escalating until some faction, group or individual is motivated to slap them down. Maybe the party weren't motivated to go to the border and just help out, but they might be motivated if the king is mustering an army and hiring mercenaries to act as scouts and monster hunters in the vanguard on the way to dealing with the new goblin king who just razed a town to the ground. I find drama most effective for encouraging player involvement, although I might have to try incorporating the chance for a situation resolving itself.
I have been introduced to Clocks via Blades in the Dark and they are simply an amazing tool, and infinitely annoying if done wrongly. Similar for factions and faction turns that I have been introduced to in Dungeon World. Thanks for your content, I always like to see creative ways to bring such concepts to other systems.
All of this was really helpful! I loved the tips for well.. everything. The factions, the timer! I specially have a use for that in my current game. Loved this! Super good
Just came across your channel and I'm blown away by the production quality. Even stuff like rotoscoping your hands over the table, I can't even imagine the editing side of your videos haha. VERY cool 😄
Great video! Love the shoutout to ole Hank/Runehammer. ICRPG principles like the timer are the foundation for almost every game I run, regardless of the system!
this is great advice. factions are great for emergent stories, time tracking adds some necessary tension to exploration and reaction tables can help keep the game moving.
Everytime i watch his video i'm more like " shit why i'm so bad at create a good World, or a good session" Then i remember why i watch this, because i want to be better Thanks Deficient master
Rather than phrasing it as what a faction wants or doesn't want, I find it helpful to phrase it as, "What is this faction currently plotting to do?" and likewise, "What plots by other factions is this faction currently trying to stop?" Focus on actions that are being taken right now by each faction.
Okay, so I need to sit down with my current campaign and start figuring out what's happening in other places... and ways to share this with my players. Definitely need to get the timers happening!
A quick way to get a lot better at campaign or dungeon creation is considering how different places creatures or dungeon rooms are linked with each other. A friend of mine asked me to help her make a dungeon and oftentimes we would look at rooms that are next to rooms that we already created and I would ask her how would these two rooms compliment each other. Typically what I mean is if there's a large room in an underground forest dungeon where you see plant creatures eating corpses, maybe the room directly behind it with only one entrance would be the nest or hive, and this room just before it is more or less their pantry. Same thing with campaigns, if you have a war going on between two powerful factions, how would a nearby town on the outskirts of this war act if you have random player characters coming up to their gate?
Hope to see a video about how you make your NPC in more details ! Loved your way of doing exploration, I'm intrigued on how you make the most out of non-combat encounters.
Another banger when I was deficient on the deficient master. I would really like to see a video on your dnd or rpg book recommendations or favourites. You seem to know so many and would love to know
1. Yeah my Campaign is 1e Lankhmar, City of Thieves ... it has MANY Factions, Different bangs of thugs, Good and Bad Guards, Smugglers, etc ... 2. I dislike TIMERS, but I do keep Basic Time in my Campaign, But I don't just give them a countdown till something happens, They bust a door down, Roll chance for Wandering monster to have heard, as well as any in the room they are entering ... 3. Reaction Tables ... Well, if you have FACTIONS as 1, means you know if they are Agro (Will attack), Passive (Will let them pass or they leave), and Friendly since party has assisted them before ? Also in 1e you can use Alignment to figure what many would do, Lawful wouldn't attack a now aggressive party generally, a Neutral would move along or chat with party if they like, a Evil would generally try to get the upper hand to attack them... So this may help someone, but it is not very valuable to me.
I’m planning on the start of all Hallows Eve, running a Yakuza-like adventure, an entire short (like 8-10 game campaign) exploring every but of the crown city, with about 4-6 BBEGs simultaneously, with them being. I was thinking that when they do one task, the others enemies are closer to their goals. They COULD fight the king trying to summon a greed devil, or the Theives guild being ran by the Mind Flayer in disguise.
Yea this is just quality. Good stuff, I learn something every time. The reaction rolls for major events like the dragon attack reminds me a lot of fronts from Dungeon World. This thought process felt a little less daunting to me though. Thanks friend. :)
The timer reminds me of how older editions encouraged you to roll a d6 every two exploration turns. Roll a 1? Make something happen that the party has to deal with (usually, monsters!).
Something I like to do too is have rival adventuring parties, so maybe if I dont really feel like burning down Brandonsford just yet so a rival party has fought back the dragon and this has severely damaged the party's street cred. I very much like the idea that my players arent the only movers and shakers in the world, and its always interesting when they clash
I’ve gotta start using the secrets and incongruence stuff for my factions. If nothing else, it’ll definitely help with writing characters for the factions.
I'm just waiting for the next video tagine being "YOUR HOME'S CONCRETE FOUNDATION SUCKS!" But yeah, that's some great stuff, I personally love a good reaction table, it's a shame those aren't displayed more.
Ah yes, timers on all my factions, that's what I'm forgetting. My party is currently terrified of the d6 i rolled for just the faction trying to wake a dragon, so I'll use this as their introduction to the system.
- Sits down in restaurant - Asks for “The House Special” - Waiter brings tray, removes the steaming hot lid and unveils new Deficient Master video - I dig in with great gusto, a tear rolling down my eye “Mmm, now this is some gourmet shit 🥲❤️ *Chef’s kiss*
Now that you’re into the whole faction thing you should read The segment in Nights Black Agents on Conspyramids. What is better than factions.. Factions which are related in alliance or conflict, that is usually a pretty interesting starting moment for my campaigns!
I like the d6 pool from Angry GM for time based events. The players watch as the world slowly gets more dangerous, and they can make good decisions in response. The d4 sounds great for silly combat events.
I once had a party thru some good role playing learned that the person who hired them is going to betray them the next time they meet after a heist. So the party dumbly decided to wait one month in game time to tell the guy they finished the mission and counter betray him. The party was dumbfounded when the bad guy knew what they where doing because they took to long to talk to him.
Soar with the Wandering Tavern! www.kickstarter.com/projects/homieandthedude/the-wandering-tavern?ref=65zgre
Those Zephyr bikes ain't easy to park...
Probably one of the coolest settings I have ever seen!
Bro cooked again gotta start calling him Sufficient Master
Not quite Proficient Master. But definitely Sufficient
@@MetaTomato half proficient
Bro cooked fr
i'm here 6 months later wondering why this guy doesn't have more subscribers
The value your sponsors are getting is ridiculous. I usually scrub passed the ad portion of a video (sry other dndtubers), but I've sat through and enjoyed all of yours. Thanks for making even the ads entertaining!
If this UA-cam thing flops I'm going into commercials.
I second this comment ^
I third this comment^
UA-cam premium.
I usually start beating my kids when i got ads, but with your ads i barely beat them anymore, we now go to the ER like twice a week now, tops.
I really love how DM just uses every chance he has to say "5e bad". Never change
If you wrote a soap opera, I'd watch it. I'm already invested in this Pendora episode. 😂
Deficient drops a video and I click on it. This is my life now. There is no playing the game. Just Deficient
So sorry to find out you're left handed, I hope you recover from this debilitating condition soon.
Appreciate your thoughts & prayers.
@@DeficientMaster we're all praying for your recovery...
I hear Ned Flanders has a support group meeting at his house.
Today I learned that being left-handed gets you a -2 on Reaction Rolls.
Never apologize for being sinister. One day our time will come
Reaction tables are one of the best things D&D Basic/BECMI has. Its my favorite edition for a reason.
It is incredible how you combine absolute Looney Tunes energy while also being one of the most informative and helpful dndtube channels around!
0:15 Factions - what do they want? Be specific.
1:56 Secrets and Incongruency
5:02 Time. Use a d4 to countdown the time until SOMETHING HAPPENS
6:54 Reaction Tables
I am a simple man.
I see a new Deficient Master video, I watch it.
I step away, I ponder.
I watch it again, I take notes.
I look for tools and resources mentioned in the video.
I watch it again.
Seriously, though. Each video has tips for improvement and *examples* we can work from. Well done!
What tools have you found and for what?
NOICE. D4 timer is very simple way to track in-world changes. I am also partial to the Mausritter system where each faction has goals that need a certain number of progress checks. After each session, the DM rolls a d6. 4 and up means they advance toward their goal. factions can beat each other up while your players aren't evening looking.
That's a more granular way of keeping the world alive and moving. The D4 seems better for more big picture/key location tracking.
Instead of using live dies I use pie charts from blades in the dark. You make a circle, and cut it up in however many turns you want, and that can mean from the amount of alcohol in a bottle to the time left until the guards break the door down
Also a big fan of BitD's clocks but I actually think that using a die is better because it's easier to go both ways (If a clock maybe needs to be unticked). Maybe make an indexcard, write down what it means and place a die on it?
Or use a clock for overall progress and the use the timer die to see how long before you need to update the clock
FYI clocks are from Apocalypse World, everyone just latched onto BitD's. There are also strings, basically a row of check boxes, that feel better for tasks but are essentially horizontal clocks.
wow this is amazing advice!
ive been running a sandbox campaign for my little sisters as a practice for future games and felt like it was missing some roleplay.
i implemented the reaction table for my monsters tonight and it literally made encounters 1000% more interesting instantly
thanks so much
Deficient Master posts a video (my sleepy brain): Waik the fuck up samurai!
Almost spit my tea; when you were talking about using a d4 as a timer to count rounds, I was just thinking about the timer from XCOM 2, not suspecting you would directly reference it. Bravo!
Reaction table and double take on it is a god damn gem for a sandbox games and oneshots. Sometimes there's even no need to prep anything to the next session, because current drifted away so far because of several interactions with NPCs, that it become plot material and campaign twist on its own right.
The production level on these videos is insanely good. Thanks for another great upload!
Another amazing video. Loved your interview with dex save Dan too!. Spoilt for Def Master content this week! You are my hero.
Seconded.
Thirded. I’d like to see you do more interviews.
Fourthed. Deficient Master and Dex Save Dan are winning UA-cam right now.
"Your D&D Bakery Sucks" when?
I think there's at least one PC bakery that was successful, sorta. But we don't talk about those players anymore...
It's important to emphasize that nothing in your world moves unless it's observed by the players. The players need to know things are happening and consciously decide not to do anything about it. The only exception is when the NPCs don't even know about it.
I agree, i do that in the way of the NPCs talking about that in the background or even a direct aproach of a NPC bringing the party atention to this particular event
1000% I think this is why people think sandboxes are "Hard" to prep. you only need to prep things AS they relate to the party.... the world only matters to them and only comes alive wherever they are.
there's old Billy Connolly joke "The Queen must think the world smells of paint, because ten feet in front of her there's a guy going [mimes frantic painting]."
I like to do faction turns between every couple sessions where I update the state of the game world whether the characters are aware of it or not. It gives me adventure ideas and plot twists. Having a NPC questgiver wait in stasis until the players decide to get around to him is a big no no in my book.
he's not waiting, he doesn't exist until he shows up on the rumor table. then he starts ticking@@tuomasronnberg5244
Hard disagree.
My players don't need to know anything specific for things to happen.
They just needed to be given the option to go that direction.
Like, let's say they're deciding wether to go to A or B city along their route.
They picked A, they have no information on either city, but now stuff can happen in B city that they can't do anything about.
It's called consequences.
If I give players a specific "Will you do anything about it?" decision every time, the world will feel artificial. Like a video game where you can accomplish EVERYTHING in a single playthrough.
That's not how tabletop rpgs should be played.
The world moves without the players.
I always emphasize that for my players as it gives them a reason not to waste time because their characters know that wasting away time will give any potential villain time to act unhindered or something like that.
It gives realism and a sense that time is precious.
And also, many many things can happen that you don't even give your players a chance to stop. It can be good for plot.
Like, one of the children of one of my players got kidnapped before.
They got him back safely in the end but the point is, the party wasn't there, she hadn't seen her children in years, there would be NO POINT in giving them the agency to stop the kidnapping.
If I did that I would tell my players that their choices don't matter much and that I will always give them the possibility to bail out of any route they chose themselves.
This makes a fame boring as there are essentially no consequences or stakes if they are given the chance to try and choose an outcome for everything.
So, the world should move, even if your players had no chance to involve themselves.
That doesn't mean you should have anything important to the players plot happen without allowing them any chances to stop it.
Like in my previous example, kidnapping the kid was fine. But killing him without the players having time to save him? That would've been bullshit.
Imagine tests in school only happen when you decide to take them. You'd get that feeling of main character syndrome and zero responsibility. Your game will die.
The world needs to ALWAYS keep moving.
This is why I track the amount of days that have passed in a campaign. So that I can think about if anything major happened at that time in any place the players visit so I can present the changes/events/consequences.
Even just something like a festival going on in a city right now because it's the time of year for that festival now.
It makes a world feel much more realistic.
These videos just keep getting better and better! I'm glad you survived your falling damage roll as well. I really like the story hook you have there. I now need to know how the poor kid turns out, and how his conflicted life of having to choose between his Guard Captain dad and Queen of Thieves mother turns out. A flash mob musical explaining the resolution will break out in d4 turns... Anyway, growing up with BECMI and 2E, I do like the idea of reaction tables, but occasionally they can generate odd results. Sure, people are odd, so anything can happen. I don't think I'd ever thought to modify the tables themselves to push the results either positively or negatively. Modifiers, sure, but not tables leaning one way or the other. Awesome idea!
Just gotta say, I appreciate the little progress bar during the sponsor segment.
The best TTRPG channel so far ever
I drop whatever I'm doing when a Deficient video drops
You are legitimately the best DnD content creator on the platform. Every video has answers to the most important questions I have or didn’t even know I had!
I just spit my coffee out laughing at the dragon going into Brandonsford cut.
You’re a genius, man. Hands down the best D&D tuber here (and that’s saying something because there be great ones).
Hey Deficient! Very much enjoyed your interview over at Dex Save Dan's! Have a nice one :)
By now the "YOU BLAY HOWBEBER YOU BWANT" is in almost every deficient video, and it still cracks me every damn time
I came up with a nice way of using time to make the players more urgently aware of the world around them.
I started running a monster hunting style game at the local game store. The players get to choose one of five 'one shot' (it's never a one shot) jobs to take on with the knowledge that ignoring some jobs will result in their situations getting worse (or maybe better) as time goes on. Each time a job is taken, the other jobs increase in a stage of urgency while they're out doing that job.
I only have three stages per job though, as I only want them to feel compelled to do three jobs as mandatory to rise in guild rank with a 'boss mission' to cap it off as a test to get another level out of it. The other two jobs are bonuses if they want to do them.
So far it's been a hit, but we've already established that it's meant to be a drop-in, drop-out kind of game based around combating monsters so that anyone can join or leave based on who shows up. Not everyone's thing, there's very little story involved in it, but I can easily see the template working with other scenarios.
The joy of a new Deficient Master upload is also the pain of waiting for the next one
See Deficient Master video, click on video, get educated. First time this early. So happy I found this channel!
Love your content! Didn't even skipped the ad portion because it was so entertaining. Great tips and solid advice, 10/10.
As a video suggestion for the future: I'm curious on your video-creation process, how you learned to edit and all those behind-the-scenes stuff from your videos. As someone who want to start a ttrpg channel/content production, this would be very interesting to study! =)
Thank you! Check out my AMA vid if you haven't already. I talk about my origin story there a bit.
The editing and drama in your videos are both really good.
Man I actually love your insight to being a dm. I've never been so motivated to run my games and have thecfeeling like I can do it better than I ever have.
Much much love from australia
The dragon with a gun killed me. 😂
Along with several townsfolk, apparently
This guy is the HowToBasic of TTRPG with actually useful information and advice.
1. I love how this simplifies Dungeon World's "Fronts" system, which is amazing but can still feel overwhelming sometimes. It's got the simplicity of something more like Mausritter, and I love that.
2. I think the real secret sauce to be squeezed out of incongruity is something you do here without spending lots of time on it, I just think it deserves to be a bigger deal: the *best* incongruities *involve an outside relationship*.
It would be one thing if Pendora's value of Order didn't quite jive with the stereotype of a Thieves' Guild. That's already an interesting incongruity. But by making her *biggest values* cross faction borders, now you've got a really interesting and emotionally weighty conflict.
I'd encourage anyone and everyone thinking about Incongruity to also think of it as a red string that takes the character outside of themselves.
Starting a new campaign this Sunday. This is gonna be useful, thanks!
"She's pregnant...wITH THE CAPTAIN OF THE GUARDS CHI-"
I do the same thing when "discovering" twists and secrets during prep, connecting things holistically and getting excited to see the players piece it together
My players are currently unaware the handmaiden in their company is actually the rightful monarch of the nation their in and watching them slowly assembling the clues in their head makes me so happy
To anyone watching this: he’s right on all counts. I played 3.5/Pathfinder 1e (then 5e) for a decade before reading AD&D 1e for the first time and learning about the mechanics Mr. Master describes. I ended up preferring AD&D to all the others, but those mechanics made the other sandboxes WAY easier and WAY more fun.
Legends and Lattes mentioned!
I want to say thank you very much for some solid sources for these methods. I've been using similar things for a long time but those are usually from having seen other DM's or players that I've helped encouraged DM that picked things up from other places on their own. Reaction tables are something I wish had stayed around as I've always found them more useful than the persuasion/diplomacy rules in 3.x/PF.
As a small add on, I'd highly suggest for other DM's that you might also auto advance time tables during down times but limit the severity of the issues and treat countries as their own factions if you're playing on a large scale. One of the best adventures my players ever enjoyed was bartering trade contracts along the swordcoast due to lumber shortages thanks to orc raiding parties. They got to earn gold, prestige and enjoy taking on various ogroid encampment all at the price of a single downtime world progression.
Deficient Master sandbox tools reinforce the tools I am currently using. Can't wait to see Deficient Master dungeon generation procedures ✨️
this guy's VFX are getting great!
Notes
Ask what your factions want, don’t want, what’s keeping them from their want, and what secrets and incongruencies they have
Use timers
Ex. roll a d4 in front of your players. Something will happen when it ticks down to 0.
Use reaction tables to prevent from falling into habits
I like crisis timers of varying severity depending on the party's level, sometimes the crisis is a border town under threat of some monster or group, sometimes it's a dragon of some age asserting it's territory, sometimes it's a peasant revolution.
And those crises tick down in a similar manner as in this video but when the timer reaches 0 I decide what an unopposed victory looks like and make it more dramatic and impactful on the world around it.
I like to give my organic 'villains' winner's disease where they'll keep escalating until some faction, group or individual is motivated to slap them down.
Maybe the party weren't motivated to go to the border and just help out, but they might be motivated if the king is mustering an army and hiring mercenaries to act as scouts and monster hunters in the vanguard on the way to dealing with the new goblin king who just razed a town to the ground.
I find drama most effective for encouraging player involvement, although I might have to try incorporating the chance for a situation resolving itself.
The only channel I have notifications turned ON
always blowing me away, bro. even your ads are off the charts.
Really great advice. And your presentation style is a LOT of fun. Keep it up!
I have been introduced to Clocks via Blades in the Dark and they are simply an amazing tool, and infinitely annoying if done wrongly. Similar for factions and faction turns that I have been introduced to in Dungeon World.
Thanks for your content, I always like to see creative ways to bring such concepts to other systems.
All of this was really helpful! I loved the tips for well.. everything. The factions, the timer! I specially have a use for that in my current game. Loved this! Super good
I used a timer during the last playtests at Who's yer con. I just counted down on my fingers when everyone seemed absolutely lost. WORKED SUPER WELL!
Lets GO! Another Deficient video. Been waiting for a new one. Thanks for another great video. Cheers!!!
Just came across your channel and I'm blown away by the production quality. Even stuff like rotoscoping your hands over the table, I can't even imagine the editing side of your videos haha. VERY cool 😄
Great video! Love the shoutout to ole Hank/Runehammer. ICRPG principles like the timer are the foundation for almost every game I run, regardless of the system!
this is great advice. factions are great for emergent stories, time tracking adds some necessary tension to exploration and reaction tables can help keep the game moving.
Love that these videos are sneaking common OSR advice and blogposts into the food of 5E players
They will eat the broccoli & they're gonna LIKE IT
@@DeficientMasterDeath to the perception check! All hail the glorious dungeon turn.
I've learned the same lesson from playing narrativist games, and that just goes to show that good advice is universal 🙂
I have gone back and forth over this with my friends. And then I checked it and yes... it is infact pronounced 'scenario". You're welcome.
From sitting around thinking how can i make my campaign, i started doing it with every video a bit. Cant wait for more
Everytime i watch his video i'm more like " shit why i'm so bad at create a good World, or a good session" Then i remember why i watch this, because i want to be better Thanks Deficient master
Rather than phrasing it as what a faction wants or doesn't want, I find it helpful to phrase it as, "What is this faction currently plotting to do?" and likewise, "What plots by other factions is this faction currently trying to stop?" Focus on actions that are being taken right now by each faction.
Okay, so I need to sit down with my current campaign and start figuring out what's happening in other places... and ways to share this with my players. Definitely need to get the timers happening!
Bro, I love your style and the advice is so good! Also, the dragon leaving town scene was perfect xD
Outstanding job, as always. Your content is pure gold. Keep this up, and one day people may even call you a "Proficient Master".
A quick way to get a lot better at campaign or dungeon creation is considering how different places creatures or dungeon rooms are linked with each other.
A friend of mine asked me to help her make a dungeon and oftentimes we would look at rooms that are next to rooms that we already created and I would ask her how would these two rooms compliment each other. Typically what I mean is if there's a large room in an underground forest dungeon where you see plant creatures eating corpses, maybe the room directly behind it with only one entrance would be the nest or hive, and this room just before it is more or less their pantry.
Same thing with campaigns, if you have a war going on between two powerful factions, how would a nearby town on the outskirts of this war act if you have random player characters coming up to their gate?
1:21 you did not just put Dishonired voice powers as a sound effect, youre such a man of culture
Wow. This is great content. I particularly love the reference to Gary and the original DMG! Earned yourself a new Subscriber! Thank you!!
You are going very far with your content, I love your videos, they are very refreshing, a subscriber from the city of Las Palmas, Gran Canaria
Hope to see a video about how you make your NPC in more details !
Loved your way of doing exploration, I'm intrigued on how you make the most out of non-combat encounters.
Another banger when I was deficient on the deficient master. I would really like to see a video on your dnd or rpg book recommendations or favourites. You seem to know so many and would love to know
I love your editing and energy so much it scratches my ADHD brain just right
1. Yeah my Campaign is 1e Lankhmar, City of Thieves ... it has MANY Factions, Different bangs of thugs, Good and Bad Guards, Smugglers, etc ... 2. I dislike TIMERS, but I do keep Basic Time in my Campaign, But I don't just give them a countdown till something happens, They bust a door down, Roll chance for Wandering monster to have heard, as well as any in the room they are entering ... 3. Reaction Tables ... Well, if you have FACTIONS as 1, means you know if they are Agro (Will attack), Passive (Will let them pass or they leave), and Friendly since party has assisted them before ? Also in 1e you can use Alignment to figure what many would do, Lawful wouldn't attack a now aggressive party generally, a Neutral would move along or chat with party if they like, a Evil would generally try to get the upper hand to attack them... So this may help someone, but it is not very valuable to me.
This is an AWESOME video! I want more!!
I’m planning on the start of all Hallows Eve, running a Yakuza-like adventure, an entire short (like 8-10 game campaign) exploring every but of the crown city, with about 4-6 BBEGs simultaneously, with them being. I was thinking that when they do one task, the others enemies are closer to their goals. They COULD fight the king trying to summon a greed devil, or the Theives guild being ran by the Mind Flayer in disguise.
Yea this is just quality. Good stuff, I learn something every time. The reaction rolls for major events like the dragon attack reminds me a lot of fronts from Dungeon World. This thought process felt a little less daunting to me though. Thanks friend. :)
I’d already supported the tavern but now I want to support it again
Your videos are the best! I learn, I laugh, I look forward to the next one you release!
Hmmmm! That timer thing is pretty interesting! Love it!
The timer reminds me of how older editions encouraged you to roll a d6 every two exploration turns. Roll a 1? Make something happen that the party has to deal with (usually, monsters!).
i love your videos! you randomly came onto my youtube algorithm one day and I would miss you if you left it! keep it up!
Man
even during an add read, I voiced aloud, "Damn, I like this guy"
I naturally do a lot of this just because I've played too much blades in the dark really solid advice that can give your players the good kind of FOMO
I am now sure this dude doesn't miss. Ever.
"The only anime I can comfortable tell other people I watch"
I hear you DM, I hear you.
Tfw Def Master got his bankroll list on the wrong side:
The yellow clashed with the sticky notepad.
@@DeficientMasterOMG HE REPLIED (real)
Something I like to do too is have rival adventuring parties, so maybe if I dont really feel like burning down Brandonsford just yet so a rival party has fought back the dragon and this has severely damaged the party's street cred. I very much like the idea that my players arent the only movers and shakers in the world, and its always interesting when they clash
the ADHD flavored style belies the consistently useful and well thought out advice, love it
I’ve gotta start using the secrets and incongruence stuff for my factions. If nothing else, it’ll definitely help with writing characters for the factions.
I like these a lot! Going to integrate them into the introduction to OSR that I’m running for my group
Example at the end got me excited to prep again.
I'm just waiting for the next video tagine being "YOUR HOME'S CONCRETE FOUNDATION SUCKS!"
But yeah, that's some great stuff, I personally love a good reaction table, it's a shame those aren't displayed more.
Ah yes, timers on all my factions, that's what I'm forgetting. My party is currently terrified of the d6 i rolled for just the faction trying to wake a dragon, so I'll use this as their introduction to the system.
Every time I watch one of your videos I get campaign and storyline ideas, it’s like better DMing through osmosis
Can youtube pls stop telling me that everything I do sucks? I cant take it anymore T_T
- Sits down in restaurant
- Asks for “The House Special”
- Waiter brings tray, removes the steaming hot lid and unveils new Deficient Master video
- I dig in with great gusto, a tear rolling down my eye
“Mmm, now this is some gourmet shit 🥲❤️
*Chef’s kiss*
Now that you’re into the whole faction thing you should read The segment in Nights Black Agents on Conspyramids. What is better than factions.. Factions which are related in alliance or conflict, that is usually a pretty interesting starting moment for my campaigns!
I like the d6 pool from Angry GM for time based events. The players watch as the world slowly gets more dangerous, and they can make good decisions in response. The d4 sounds great for silly combat events.
I once had a party thru some good role playing learned that the person who hired them is going to betray them the next time they meet after a heist. So the party dumbly decided to wait one month in game time to tell the guy they finished the mission and counter betray him. The party was dumbfounded when the bad guy knew what they where doing because they took to long to talk to him.
I like when the dragon came into the town firing a handgun at everyone 😂😂😂 9:23