Raylib Game Devlog

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 13

  • @xraidev
    @xraidev 4 роки тому +7

    Nice job man, a lot of great mechanics already

    • @qazpalm9130
      @qazpalm9130  4 роки тому

      Thankyou wasn't sure at first if this was enough so that's good to hear

  • @tbxmb
    @tbxmb 4 роки тому +4

    Nice, Im also making a game using the Raylib library.
    P.s. Try OBS Studio for recording.

    • @qazpalm9130
      @qazpalm9130  4 роки тому +2

      I do have OBS the problem is my laptop is by not very powerful, my next video I might try using OBS but for resolution and frame rate game recorder seems to do the best. I have being going through OBS settings and trying to make it record well though.
      Anyway how's your Raylib game going?

    • @tbxmb
      @tbxmb 4 роки тому +1

      @@qazpalm9130 ah yes obs on laptops! i got it working on mine by setting the recording quality to almost max which will give you huge files but also usable fps.
      My game is making good progress on i`m currently implementing Collision Resolving.

    • @erikpro0073
      @erikpro0073 4 роки тому

      @@qazpalm9130 If you work on a Windows 10 Operating System, you could use Windows 10 own video Recorder by pressing "Windows key" + "G".

  • @qazpalm9130
    @qazpalm9130  4 роки тому

    Github: github.com/bcrooks4/raylib-game

  • @Ultimate_Cubchoo
    @Ultimate_Cubchoo 3 роки тому

    This is neato mosquito

  • @uliseslopez7248
    @uliseslopez7248 4 роки тому +2

    forgive my ignorance, how to configure clion to work with raylib?

    • @qazpalm9130
      @qazpalm9130  4 роки тому +1

      All good, it's not ignorance, clion is just very annoying to set up. If you watch game from scratches video I think it's called C++ easy mode he goes through setting up a package manager for msvc. You have to also go to settings and in cmake options add the line: -DCMAKE_TOOLCHAIN_FILE=/scripts/buildsystems/vcpkg.cmake

  • @hitoshilxrd4518
    @hitoshilxrd4518 4 роки тому +3

    finally game not made in unity