Bro this ending made me think. Mojang should really readd the farlands to the game. But as a biome for mad explorers. And now there are no excuses for "it to be weird on a flat terrain". It can simply be a new cheesy mountain type. New mountains are even higher! I just think that instead of generating in 12 million blocks; it could be around 29. To be closer to the world border but also not completely replacing it. Kinda like a "wall" protecting the far away terrain. And this isn't really all that impossible. Until 1.17.20 in Bedrock. They existed pretty much complete along with the ghost lands, corner Far Lands, stripe lands, corner stripe lands lands, and etc. All of them were pretty buggy. But existed. This would put more incentivation on exploration. Minecraft is all about exploring and finding new stuff; yet everything can be found around 10 kilometers from you (10k blocks); so why not something that is placed thousands of kilometers away?
I really love how the Farlands and superflat world show off how the game processes the biome blending. Seeing it pushed to it's limits, and the really cool terrain possibilities within these fringe scenarios is something I never would have thought of without a video like this.
Oh boy load a bedrock edition flat world do enough to give yourself some stuff load a standard bedrock edition world delete and paste in the infinite file reload the flat world and now you have flat world surrounded by “this crap”
Glad to see that it doesn't try to blend old chunks. Of course, in classic AntVenom style, ya try to break it. This "break" is honestly one of the coolest things I've seen with Minecraft generation, it's honestly cool enough for me to say that I hope Mojang doesn't fix it.
@@someonerandom704 I recently developed a blending system that tries to connect two different noise generation styles. It's fairly easy to pull off as all you need are the two biome generation styles and linear interpolation to smooth out the differences inbetween. I think their technique increases the width of the blending if it's too steep which is an amazing invention and still isn't too hard to pull off either.
@@tomsterbg8130 I'm fairly sure it tries to discern a heightmap from existing terrain because the game for the last 10 years hasn't had any world generation code from Alpha, and it handled an Alpha world's terrain perfectly
This new bleending mechanic has open so many doors. You can literally make a custom map with biomes where you want them to be by cherry-pick seed with biomes at specific location or how that biome look like and force it with a different seed and repeat. The possibility are endless.
Yooo imagine like single biome worlds which you generate in rough circles so as you go out the biome changes! Sort of like what there planning with hytale
I did this with my creative world Using chunker and some very rudimentary level.dat manipulation I Wiped out my end dimension entirely Override the world seed to one I had selected so the end world look the right way Forced infinite terrain on a flat world wiping the flat world tag in the process giving me 1.18 in flat world chunks It no has terrain from like 3 different worlds
I'm going to update my 1.13 world to 1.18 and use mca selector to delete all the unexplored chunks to regen them as 1.18 chunks so people can have fresh chunks to find. I saw this kind of massive world changing update coming years ago so I set my world border to 5000 so that it could be expanded for this very type of update. of course, when the plugins all get UPDATED that is... see you in 6 months time when 1.19 is already announced
That ice spikes floating island blending is one of the coolest things I've seen from Minecraft. The blending is just astonishing at how seamless it is.
Ah- nice to see you can technically make custom scenarios when porting a 1.17 world into 1.18 Want only 1 island amongst an endless see? Or maybe set your 1.17 base in a 1.18 location and see how the world treats it? This is super cool!
I can't wait to see how this eventually impacts my hardcore world. upgrading through all the old versions since Beta 1.9 Prerelease 2. currently nearing the end of the 1.2 snapshots. I'm sure I'll get to 1.7 soon enough and then after that, it'll be gradual upgrades. but it'll certainly be interesting to see what 1.18 does with that world.
To me it looks like linear interpolation with added width depending onthe height difference. Sounds fancy, but I made linear interpolation biome blending myself and it's as easy as getting both biomes generation style and slowly shifting from the first to the second. Still loving how they pulled it off.
@@bobuccman1424 that's why i said "set up as many as you can". Like which setups produce the wildest blends? Could even make a playlists of shorts and then have like the top ten all together
I used MCA to prune chunks that had less than one minute of load time from my server, which resulted in some isolated 'patches' around areas of interest found while exploring. One of them was a woodland mansion, with a render distance's radius around it. In 1.18 the dark forest became a deep ocean and I ended up with an incredible mansion island. One of a kind!
Man this is so cool. You can generate a normal world in 1.17, fly around a bit, then convert it into a single biome ocean and load it in 1.18 and have a world that only has a single island. Could even remove chunks to give the island the shape you want.
chunk blending is really impressive from a technical perspective. I would say I know a decent bit about the technicals of world generation but I got no clue how any of the blending works besides taking in the shape of the old terrain
The chunk blending feature has been an amazing. I have used a combination of world edit, a program similar to Amulet, all to combine a ton of old survival worlds, then leverage chunk blending to combine them into one gigantic survival world. I have been playing this particular world for awhile, so adding these new worlds has been a lot of fun. I have been connecting all these worlds through a nether highway. I actually play on my old worlds now with this ability. This video makes me wanna mess around more with chunk blending
Thanks for covering this. This feature seems to be Black magic almost from what you show. I started playing in 1.2.5 and just getting a world through the 1.7 AND 1.8 barriers was rough. Not as old as your world in your example but old enough it faced numerous hurdles. The first caused harsh borders from the terrain and biome changes in 1.7. Preventing snow atop mountains that didn't have it before required Biome Painter so I changed extreme hills to plains. I avoided the borders by using MLG, Minecraft Land Generator, which basically runs a server, opens it, generates terrain, and closes it, all normal Minecraft server stuff, but then it moves spawn between restarts in order to accomplish generating terrain up to the amount you specify. I did this to generate a 20,000 x 20,000 block square around original spawn, and used a Nether highway to get to 1.7+ terrain in that world while bypassing the borders. Worked well, but took a few nights to generate (would have taken one but sometimes it just... bugged and failed to restart the process) and bloated my world size from ~1 GB at the time to 10 GB or more. The next update of 1.8 had less terrain issues outright, but somehow had worse issues for me. Most seemed to stem from the new water temples, which were dropping themselves wherever deep ocean would be... which was an issue since a mere two versions prior, in 1.6, there was no deep ocean. And, even though my terrain was "generated" due to the above process, if you weren't in it for something like a few minutes (which almost none of it would have been loaded that long), Minecraft considered it not important and went ahead and generated said temple. End result was water temples dropping themselves in forests, deserts, extreme hills, you get the idea. So I'd have to go into MCEdit, delete the temple, drop my backed up regions in, and hoped it wouldn't re-generate. To make it worse, even if a water temple didn't generate, very rarely in terrain I didn't have loaded over that few minute mark, the chunks would just be replaced with new 1.7+ types, causing the borders I wanted to avoid. I've said countless times how much of a performance and technical nightmare 1.7 and 1.8 were for me and thus they are among my least liked versions, but I understand I had somewhat of a low use case scenario. Still, I'm so glad Mojang put the effort in to ease the issues in using "old" worlds into 1.18 like this. Sorry this comment is long but if it took that long to explain, imagine the hours of work I put into my world to deal with those two version changes alone. Anyway, that's why I was so interested in this feature. And from what your video shows, it makes me wish this existed back then! Said world is in 1.10 right now and will never go beyond 1.12 at the newest for other reasons. I started a new world in 1.16 which is much smaller in terrain explored and yes I plan to take it to 1.18 with no "work-arounds" as this feature seems to largely "just work" based on your video. Thanks for covering it as I was waiting on feedback to help make up my mind on it, and thank you Mojang for doing it!
1:28 ....dude. that nostalgia. there was another video that opened just like that on this channel a couple years ago. same forward effect, same music. brought tears to my eyes. thank you.
Honestly, I really like some of the jank in the terrain generation. I think chunk blending does help things feel a lot more cohesive, so that's really nice. The Ice Spikes islands is a great showcase of this. It's both jank as heck, and cool as heck.
For some reason this makes me feel a lot of joy. Seriously, we've been waiting for this amazing new generation system for so long. And I'm not talking about just the one year it was being developed in.
i just took my old seed and made a new world with it, so far it's really good, i spawned in a hilled meadow near some horses that seems to have at least 2 of every animal in it. sadly the village i spawned near in the past is gone, but i'm confident that i wont have to go too far to find it in 1.18
Great video as always😀. You can really see they put the time into the chunk loading and blending process to make this .18 transition as smooth as possible!
Makes me happy you still make videos, your the first minecraft youtuber I started watching in 2011 your elemental creepers mod. Thanks for the fantastic childhood and into my college ish years.❤
I've already recently updated my 1.16 map where I had started building on a mushroom island. Did reset everything except the mushroom island itself + the spawn island nearby with the MCA selector and got an okay change. But I'm considering making a second try before I start playing on that map again. The downside of 1.18 is that mushroom islands now appear to be located too far away from other kinds of landmasses, where you before could get them to be closer. In 1.16, my mushroom island was surrounded by a lot of land nearby, so perhaps if I keep a small part of those areas, maybe the blending will create new landmasses instead of the giant ocean I have there now.
I absolutely love your videos. Every single one of them hooks me from the first second and pulls me in like a fish. It's like a rollercoaster ride from the screen of your laptop. Thank you, Ant Venom, for inspiring me.
The exact video I’ve been dying to see, so glad you made it! I’m thinking of doing the seed editing you talked about in a previous video. So if i don’t like the default world gen around my 1.17 world I can edit the seed and see a different world gen around my 1.17 worlld. The possibilities are endless!
Thanks for sharing this!!! I've started using the blending of 1.18 to create worlds where there are biome "rings". I'll enter the world selecting the world as a single biome. Then I exit, change the biome, come back in, and fly around in a circle around the previous biome. Then, I repeat the process over and over again, creating this epic world of biome rings! It's so cool!!!
10:07 I've tried that before with Minecraft pocket edition. I think it was 0.12.1. i basically made a flat world, quit the world and changed it to infinite and i got similar results. What a weird experience
the chunk blending is really so insane!In this video,Antvenom has created so many wonders of the Minecraft terrain generation.Think of what we can do now.with all this new stuff
Honestly you're the Vsauce of the Minecraft community. I've been playing for 10 years and I still learn so much from your vids! The technical aspect of Minecraft is one of my favorite things about the game, so I'm glad to see someone explaining - and breaking - the internal works.
This blending stuff is amazing, but I wish they put some setting for it. I copy my current bases chunks into a new seed with amazing bay cliff. My base just touch every cliff of the bay, perfect location, but blending is a bit 'too smooth' so the amazing cliffs are lost. Still an awesome background...
I love how antvenom puts the black bars on the top and bottom of his videos. It allows me to go full screen on my phone without cutting part of the video off.
The first thing I did when blending came out was blend a 1.8.9 farlands map and it surprised me how it worked so well especially when the up coming fixes to blending were coming out.
People will be able to create some unique builds with this method of world generation. Really looking forward to more of your videos. Watching you always makes me want to hop on and get back to playing minecraft.
Hello @AntVenom. I play Minecraft Bedrock. The chunkblending worked perfectly! I’ve only had 2 problems, outside of around 10 chunks outside of my mega base it all was mostly savanna biomes mixed with mega taiga biomes. And some of the old small mountains have blocks missing but other than that the world is just how I expected it to be working fine
That "hidden valley" vit between the ice spikes looked spectacular! Despite the Crimson Forest not working, the atmosphere looked awesome! But oh boy, blending the Farlands made me speechless!
Farlands should be a world border type option, besides the standard wall. _without needing a mod_ 10:48 These massive plateaued mountains they formed into would be even better though.
I updated a recent 1.17 map, a large island that was explored but never used for anything but testing chunk blending. Upon updating to 1.18, my island was littered by massive mountains. Lesson be learned, backup your saves :)
@@rohankishibe6433 It was completely explored. When I spawned in, I was in a literal pit surrounded by chunks of mountain. It was pretty insane, but I only used the map to test chunk blending.
NGL, that modded farlands would make an AWESOME server map, especially if you made the inner area a little larger, then just deleted the inner area so that smoothing happened inside the "farlands donut" as well.
There were so many times my worlds got destroyed by modpack changes, version updates, version downgrades, accidents and glitches, there were so many times I rebuilt each one of my builds... Bring it on, buddy.
Ok, you ABSOLUTELY need to do a tutorial on the farlands one because that is SO cool! I really want to make one of my own, and I'm sure many others do, too! :D
a really cool artifact occurs if you create a floating island world in 1.17 then select recreate world then you get what looks like amplified floating islands, even though that world type doesn't exist in either version!
This is probably my favorite update since 1.8. There's just so much new stuff to mess with that I thought we would never get. The new height limits specifically.
Hi, so I decided to do what you did and blended a part of my world to different world types. What I found out is that when I did a badlands cave generation blended with my world it appeared to actually work as a biome, and it generated very cool. When I tried to blend single biome nether wastes and warped forest, it appeared to just not work at all and just generate just grass even though the biome said it was what i set it. So what I'm saying is cave blending generation MIGHT work but I haven't gone through it thoroughly yet. All I can say is that when I blended my world with a badlands caves generation, it was especially cool underwater.
The thumbnail gives me cubeworld vibes. Man I miss that games glory days. After watching the whole video, a lot of the chunk blending reminds me of world rendering for cube world
The superflat to the normal 1.18 generation looks like a very old minecraft mobile bug. In 2015, Minecraft was still trying to work with either old world generation which was only 15 by 15 chunks, and then converting it to new, infinite blocks. This however could randomly apply to superflat worlds and create massive walls around any unloaded chunks. Messed up a lot of my worlds but was still interesting
your blending of the Far Lands gave me an idea - imagine a new boss you'd have to fight - perhaps the lost adventurer who came before you, now mad from insanity, you are not tasked with ending his misery - he claimed he found the far lands, but everyone thought he was crazy, he found them but when you get there, you couldnt believe they were real, the center point of your far lands world would be where his base is, full of traps - random thought off the top of my head lol
Great video as always Ant, I would like to see what effects, if any this has in the nether/end? I'm not very familiar with the past updates changes to generation of the dimensions so that could make for an interesting and tangently related video
Will it bl-
Will it break, that is the question
To break or not to break, that is the question.
who knows..??
Going for the vintage jokes, we love to see it
maybe
Cool is it 😀
It's great to see that the chunk blending works so well, even with the farlands.
even creates nice little ACTUAL minecraft waterfalls as an added bonus
Bro this ending made me think. Mojang should really readd the farlands to the game. But as a biome for mad explorers. And now there are no excuses for "it to be weird on a flat terrain". It can simply be a new cheesy mountain type. New mountains are even higher! I just think that instead of generating in 12 million blocks; it could be around 29. To be closer to the world border but also not completely replacing it. Kinda like a "wall" protecting the far away terrain. And this isn't really all that impossible. Until 1.17.20 in Bedrock. They existed pretty much complete along with the ghost lands, corner Far Lands, stripe lands, corner stripe lands lands, and etc. All of them were pretty buggy. But existed. This would put more incentivation on exploration. Minecraft is all about exploring and finding new stuff; yet everything can be found around 10 kilometers from you (10k blocks); so why not something that is placed thousands of kilometers away?
No it doesnt
@@The_Copper_Element_Itself well yeah the sides of the far lands look like mountains already
Mojang really outdid themselves this time.
Props to them!
An ice spikes biome around old chunks would be sick, I wouldn’t even be disappointed if it looked like that
Right? It looks like something out of a fantasy universe which would fit Minecraft’s theme
@@elokin300 The Floating Vilage too
THIS IS GOOD NEWS FOR MY 2019 WORLD
I have that on my smp and it’s amazing
ic spik
I really love how the Farlands and superflat world show off how the game processes the biome blending. Seeing it pushed to it's limits, and the really cool terrain possibilities within these fringe scenarios is something I never would have thought of without a video like this.
Any askers?
@@chrisdawson1776 Yes, I asked
@@chrisdawson1776 Yes, we asked
Me searching for who asked like
@@miufke_ you found him, he's right here
I love how the farlands look blended as well as the superflat to normal. Imagine having oceans that deep in vanilla. That would be awesome.
Subnautica vibes right there.
@@Titanic-wo6bq warning. You’re approaching ecological dead zone are you sure what you’re doing is worth it?
@@autumnfire1490 lol
@@autumnfire1490 Pants get warm. Nope im out.
@@autumnfire1490 yes
I love that in the first minute of the video, he is already asking "Are there limits, and how can I break them"
He's just programmed to break minecraft
i agree
technically second, it happens at around 1:15
let's game it out and antvenom would be best pals
The peaceful map version you showed at 9:14 that's completely surrounded by ocean looks really neat. It's like you're on your own personal island.
Like in legacy edition :)
@@araynick8577 oh gosh I miss the old console world generation… I would love to have a limited world setting
@@valleyforgeproductionsSame, I loved the compact worlds of Legacy Console.
I want “this crap” to be a setting because it’s fun to look at no blending
Patch notes:
Added “this crap” setting
That cat in your pfp looks just like my cat
Oh boy load a bedrock edition flat world do enough to give yourself some stuff load a standard bedrock edition world delete and paste in the infinite file reload the flat world and now you have flat world surrounded by “this crap”
Load a 1.7 world in 1.6 and here you go. "this crap" (not tested but should work)
@@Vorticy135 who put your cat on google search results
Glad to see that it doesn't try to blend old chunks. Of course, in classic AntVenom style, ya try to break it. This "break" is honestly one of the coolest things I've seen with Minecraft generation, it's honestly cool enough for me to say that I hope Mojang doesn't fix it.
They cant fix whats working as intended
@@toafloast1883 Yep. AntVenom is putting it to the limit and it's staying afloat. As a programmer myself, I find this really damn impressive.
@@someonerandom704 I recently developed a blending system that tries to connect two different noise generation styles. It's fairly easy to pull off as all you need are the two biome generation styles and linear interpolation to smooth out the differences inbetween. I think their technique increases the width of the blending if it's too steep which is an amazing invention and still isn't too hard to pull off either.
@@tomsterbg8130 I'm fairly sure it tries to discern a heightmap from existing terrain because the game for the last 10 years hasn't had any world generation code from Alpha, and it handled an Alpha world's terrain perfectly
400th like
This new bleending mechanic has open so many doors. You can literally make a custom map with biomes where you want them to be by cherry-pick seed with biomes at specific location or how that biome look like and force it with a different seed and repeat.
The possibility are endless.
Yooo imagine like single biome worlds which you generate in rough circles so as you go out the biome changes! Sort of like what there planning with hytale
This game possibility is endless at the first place when it being a sandbox java game haha
im trying this right now and it doesnt seem to work with different seeds. if anyone has an idea how to get this to work, id appreciate it :D
I did this with my creative world
Using chunker and some very rudimentary level.dat manipulation I
Wiped out my end dimension entirely
Override the world seed to one I had selected so the end world look the right way
Forced infinite terrain on a flat world wiping the flat world tag in the process giving me 1.18 in flat world chunks
It no has terrain from like 3 different worlds
I'm going to update my 1.13 world to 1.18 and use mca selector to delete all the unexplored chunks to regen them as 1.18 chunks so people can have fresh chunks to find. I saw this kind of massive world changing update coming years ago so I set my world border to 5000 so that it could be expanded for this very type of update.
of course, when the plugins all get UPDATED that is... see you in 6 months time when 1.19 is already announced
I would love to get rlcraft with the 1.18 update. But I think it'll probably be in 1.12 forever.
hi desinc
Any update?
How'd it go? 👀
Oh I didnt even think about the repercussions of this, cant wait to see what happens
That ice spikes floating island blending is one of the coolest things I've seen from Minecraft. The blending is just astonishing at how seamless it is.
Wish they kept them we need a mod to restore them.
I don’t know, guess we’ll have to find out by watching the video
He makes a valid point
Yes we will.
@@DNDpaintmichigan yeah he does
yup
Take my like you vagabond
sure hope nothing breaks in minecraft this time.
luckily antvenom only makes things work in minecraft, if he broke stuff that would be bad
My old world is
Ah- nice to see you can technically make custom scenarios when porting a 1.17 world into 1.18
Want only 1 island amongst an endless see? Or maybe set your 1.17 base in a 1.18 location and see how the world treats it?
This is super cool!
I like your name and pfp :D
When it's almost antvenom-proof, the devs really went above and beyond to make sure it works well for everyone.
Antvenom-proof is going in my vocabulary.
Antvenom-proof:
ant-venom-proof
Immune to being broken, even with the craziest of circumstances.
Antvenom proof sounds like an idiom that needs to be added to the dictionary.
I can't wait to see how this eventually impacts my hardcore world. upgrading through all the old versions since Beta 1.9 Prerelease 2. currently nearing the end of the 1.2 snapshots. I'm sure I'll get to 1.7 soon enough and then after that, it'll be gradual upgrades. but it'll certainly be interesting to see what 1.18 does with that world.
what the hell are you doing, reliving the releases?
oh hey whitebear
@@jzero90921 I sure am.
@@AONK hey! I'm everywhere as you would expect.
Your pfp gives me nostalgia
Waking up to this update made me so happy 😁
There should be a farlands preset for world generation
We gotta get Minecraft devs to know we want this somehow, it would be so SICK to have something like that
We need to pray to papa Henrik for more world types. I still think about customised from time to time.
It’s such an intelligent tech that they’ve implemented, thank you for showcasing it in this detail
To me it looks like linear interpolation with added width depending onthe height difference. Sounds fancy, but I made linear interpolation biome blending myself and it's as easy as getting both biomes generation style and slowly shifting from the first to the second. Still loving how they pulled it off.
@@tomsterbg8130 Yes. The algorithm they use for height blending could do with a bit more randomness though, to make it more natural.
Using the example of farlands blending that you used, then changing the build limit, somebody could make a really cool castle on a mountain build.
but have you thought of forcing every single biome in a small area in a chessboard shape
Oh that would be fun. Set up as many different variations as you can.
@@Kafj302 assuming how many biomes there are, there are quite some
way past the 128bit integer limit
basically number of biomes factorial
@@bobuccman1424 that's why i said "set up as many as you can".
Like which setups produce the wildest blends? Could even make a playlists of shorts and then have like the top ten all together
Maybe Antvenom will make another video to mess with such ideas? Hopefully. Look, Anty, we love you showing off cool stuff! PLEEEEEEEEEAAAASE???????
conveniently there's a built-in checkerboard biome provider that can be enabled in world's .dat or using custom worlds
I used MCA to prune chunks that had less than one minute of load time from my server, which resulted in some isolated 'patches' around areas of interest found while exploring.
One of them was a woodland mansion, with a render distance's radius around it. In 1.18 the dark forest became a deep ocean and I ended up with an incredible mansion island. One of a kind!
This is really damn cool they’ve really done such a good job with this game over time
Man this is so cool. You can generate a normal world in 1.17, fly around a bit, then convert it into a single biome ocean and load it in 1.18 and have a world that only has a single island. Could even remove chunks to give the island the shape you want.
7:12 - dude, the transitions in this channel are flawless!
chunk blending is really impressive from a technical perspective. I would say I know a decent bit about the technicals of world generation but I got no clue how any of the blending works besides taking in the shape of the old terrain
Loving the more frequent uploads!
Yes if it has a datapack with custom world generation. At least the ones I tried got corrupted
For some reason biome blending breaks if you use official caves and cliffs preview datapack
no need to use crap like datapacks, 1.18 is out and that's what you test
@@tomsterbg8130 test fabric 1.18 (and wait another year for stable forge 1.18)
The chunk blending feature has been an amazing.
I have used a combination of world edit, a program similar to Amulet, all to combine a ton of old survival worlds, then leverage chunk blending to combine them into one gigantic survival world.
I have been playing this particular world for awhile, so adding these new worlds has been a lot of fun. I have been connecting all these worlds through a nether highway. I actually play on my old worlds now with this ability.
This video makes me wanna mess around more with chunk blending
Thanks for covering this. This feature seems to be Black magic almost from what you show.
I started playing in 1.2.5 and just getting a world through the 1.7 AND 1.8 barriers was rough. Not as old as your world in your example but old enough it faced numerous hurdles.
The first caused harsh borders from the terrain and biome changes in 1.7. Preventing snow atop mountains that didn't have it before required Biome Painter so I changed extreme hills to plains. I avoided the borders by using MLG, Minecraft Land Generator, which basically runs a server, opens it, generates terrain, and closes it, all normal Minecraft server stuff, but then it moves spawn between restarts in order to accomplish generating terrain up to the amount you specify. I did this to generate a 20,000 x 20,000 block square around original spawn, and used a Nether highway to get to 1.7+ terrain in that world while bypassing the borders. Worked well, but took a few nights to generate (would have taken one but sometimes it just... bugged and failed to restart the process) and bloated my world size from ~1 GB at the time to 10 GB or more.
The next update of 1.8 had less terrain issues outright, but somehow had worse issues for me. Most seemed to stem from the new water temples, which were dropping themselves wherever deep ocean would be... which was an issue since a mere two versions prior, in 1.6, there was no deep ocean. And, even though my terrain was "generated" due to the above process, if you weren't in it for something like a few minutes (which almost none of it would have been loaded that long), Minecraft considered it not important and went ahead and generated said temple. End result was water temples dropping themselves in forests, deserts, extreme hills, you get the idea. So I'd have to go into MCEdit, delete the temple, drop my backed up regions in, and hoped it wouldn't re-generate.
To make it worse, even if a water temple didn't generate, very rarely in terrain I didn't have loaded over that few minute mark, the chunks would just be replaced with new 1.7+ types, causing the borders I wanted to avoid.
I've said countless times how much of a performance and technical nightmare 1.7 and 1.8 were for me and thus they are among my least liked versions, but I understand I had somewhat of a low use case scenario. Still, I'm so glad Mojang put the effort in to ease the issues in using "old" worlds into 1.18 like this.
Sorry this comment is long but if it took that long to explain, imagine the hours of work I put into my world to deal with those two version changes alone.
Anyway, that's why I was so interested in this feature. And from what your video shows, it makes me wish this existed back then! Said world is in 1.10 right now and will never go beyond 1.12 at the newest for other reasons. I started a new world in 1.16 which is much smaller in terrain explored and yes I plan to take it to 1.18 with no "work-arounds" as this feature seems to largely "just work" based on your video. Thanks for covering it as I was waiting on feedback to help make up my mind on it, and thank you Mojang for doing it!
1:28 ....dude. that nostalgia. there was another video that opened just like that on this channel a couple years ago. same forward effect, same music. brought tears to my eyes. thank you.
Honestly, I really like some of the jank in the terrain generation. I think chunk blending does help things feel a lot more cohesive, so that's really nice. The Ice Spikes islands is a great showcase of this. It's both jank as heck, and cool as heck.
For some reason this makes me feel a lot of joy. Seriously, we've been waiting for this amazing new generation system for so long. And I'm not talking about just the one year it was being developed in.
The Peaceful Map with the Mega Taiga forest actually looks really nice! Kinda suits the old school aesthetic whilst still being relatively new
i just took my old seed and made a new world with it, so far it's really good, i spawned in a hilled meadow near some horses that seems to have at least 2 of every animal in it. sadly the village i spawned near in the past is gone, but i'm confident that i wont have to go too far to find it in 1.18
Great video as always😀. You can really see they put the time into the chunk loading and blending process to make this .18 transition as smooth as possible!
You truly just bring out the amazing parts of this game. Thank you for all the great videos.
Makes me happy you still make videos, your the first minecraft youtuber I started watching in 2011 your elemental creepers mod. Thanks for the fantastic childhood and into my college ish years.❤
I've already recently updated my 1.16 map where I had started building on a mushroom island. Did reset everything except the mushroom island itself + the spawn island nearby with the MCA selector and got an okay change. But I'm considering making a second try before I start playing on that map again.
The downside of 1.18 is that mushroom islands now appear to be located too far away from other kinds of landmasses, where you before could get them to be closer. In 1.16, my mushroom island was surrounded by a lot of land nearby, so perhaps if I keep a small part of those areas, maybe the blending will create new landmasses instead of the giant ocean I have there now.
I absolutely love your videos. Every single one of them hooks me from the first second and pulls me in like a fish. It's like a rollercoaster ride from the screen of your laptop. Thank you, Ant Venom, for inspiring me.
That farlands looks awesome, imagine actually playing a world in that and turning that mountain into some sort of super fortress
Popped up on my recommended after not seeing one of your videos for years. Glad you’re still around bro
I’d kinda like mojang to have an option to disable chunk blending so we can have some of those classic chunk borders
The exact video I’ve been dying to see, so glad you made it! I’m thinking of doing the seed editing you talked about in a previous video. So if i don’t like the default world gen around my 1.17 world I can edit the seed and see a different world gen around my 1.17 worlld. The possibilities are endless!
The more I watch your videos, the clearer it becomes to see that Minecraft really isn't infinite after all.
Thanks for sharing this!!! I've started using the blending of 1.18 to create worlds where there are biome "rings". I'll enter the world selecting the world as a single biome. Then I exit, change the biome, come back in, and fly around in a circle around the previous biome. Then, I repeat the process over and over again, creating this epic world of biome rings! It's so cool!!!
10:07 I've tried that before with Minecraft pocket edition. I think it was 0.12.1. i basically made a flat world, quit the world and changed it to infinite and i got similar results. What a weird experience
I haven’t seen Antvenom’s Peaceful World in a long time. Interesting Video!
My world is already destroyed because of creepers..
Just tame a million cats
sounds like skill issue
1:20 the beauty of mc world generations
1:45
*cries in 90 minute backup times*
Oh hey, it's Fi_go_no_mics from the antebellum video!
Oh my god, it's Fig from the MysticalMidget stream!
For anyone wondering what the song in the background is, it’s called Soft Hearted by Anders Baldwin
Now what I'm really hoping for is some way to enable the farlands in 1.18, so that you could blend INTO the farlands instead of just out of them
the chunk blending is really so insane!In this video,Antvenom has created so many wonders of the Minecraft terrain generation.Think of what we can do now.with all this new stuff
Just because someone super extra has a spare 131 GB doesn't mean everyone can afford the space, Taylor.
Typical rich person mindset though
5:02 that "Again, *no*" happened right as the redstone lamp turns on LOL
chunk blending: * exists*
antvenom: can i break it?
every time, and it's always great when something's broken
That was cool! Hope you'll find more interesting/broken ways for the blending feature!
I still wonder how well amplified worlds work with blending. Haven’t really seen anyone talk about it.
You gave me a really good idea to create a world with a custom biome list with your [1.17 to 1.18 test] map
I love the farland blending with 1.18, is like a giant wall telling you that you have reach the edge of the world.
Honestly you're the Vsauce of the Minecraft community. I've been playing for 10 years and I still learn so much from your vids! The technical aspect of Minecraft is one of my favorite things about the game, so I'm glad to see someone explaining - and breaking - the internal works.
This blending stuff is amazing, but I wish they put some setting for it. I copy my current bases chunks into a new seed with amazing bay cliff. My base just touch every cliff of the bay, perfect location, but blending is a bit 'too smooth' so the amazing cliffs are lost. Still an awesome background...
The trick is to go back to 1.17 and extend your world a bit further, then instead of blending your cliff, something else will get the blend.
@@abj136 The problem is the cliff is part of the 1.18 terrain ^^
I just hope some tool like lca selector will have an option maybe?
I love how antvenom puts the black bars on the top and bottom of his videos. It allows me to go full screen on my phone without cutting part of the video off.
Soooo excited for 1.18 LETSSS GOOOO!!!🎉🎉👏
Bro the bits of montage of that base with the lighthouse......
My god the nostalgia hit like a train 😢
1:29 bad apple
lol, so what's music name?
@@a17waysJackinn falling for a square, i think
6:00 thats seems so cool
Seems like something map builders would use for their advantage
Even if it's only 11 minutes, it's interesting to click
dude 3 years ago people complained about 11 minutes being too long 😂
@@AntVenom now people want min 10 Min videos lol :)
your videos are always interesting to watch, wish i could binge a whole ton of new ones but i literally watched almost all of them
*”Congrats to everyone who is early and who found this comment!"🏆*
Shush up
Heh
Shut up
The first thing I did when blending came out was blend a 1.8.9 farlands map and it surprised me how it worked so well especially when the up coming fixes to blending were coming out.
could've just ended it by 0:02 and it would have been a good video
I’m glad to see you still making great content after all this time :)
Claim your “here within an hour” ticket here🔥
no if it's 1 am for you when the video releases
People will be able to create some unique builds with this method of world generation. Really looking forward to more of your videos. Watching you always makes me want to hop on and get back to playing minecraft.
Hello @AntVenom. I play Minecraft Bedrock. The chunkblending worked perfectly! I’ve only had 2 problems, outside of around 10 chunks outside of my mega base it all was mostly savanna biomes mixed with mega taiga biomes. And some of the old small mountains have blocks missing but other than that the world is just how I expected it to be working fine
Such a great video! The chunk blending with the farlands really left me speechless
That "hidden valley" vit between the ice spikes looked spectacular! Despite the Crimson Forest not working, the atmosphere looked awesome! But oh boy, blending the Farlands made me speechless!
Farlands should be a world border type option, besides the standard wall. _without needing a mod_
10:48 These massive plateaued mountains they formed into would be even better though.
I updated a recent 1.17 map, a large island that was explored but never used for anything but testing chunk blending. Upon updating to 1.18, my island was littered by massive mountains. Lesson be learned, backup your saves :)
Did you explore the coast only? It may be that the interior of the island was unloaded and so it tried to blend inside.
@@rohankishibe6433 It was completely explored. When I spawned in, I was in a literal pit surrounded by chunks of mountain. It was pretty insane, but I only used the map to test chunk blending.
NGL, that modded farlands would make an AWESOME server map, especially if you made the inner area a little larger, then just deleted the inner area so that smoothing happened inside the "farlands donut" as well.
Okay, I thought blending won't be this great. wow. Thank you for this video.
The farlands blend test seems like a cool concept for a survival farlands ecsape video
There were so many times my worlds got destroyed by modpack changes, version updates, version downgrades, accidents and glitches, there were so many times I rebuilt each one of my builds... Bring it on, buddy.
Ok, you ABSOLUTELY need to do a tutorial on the farlands one because that is SO cool! I really want to make one of my own, and I'm sure many others do, too! :D
a really cool artifact occurs if you create a floating island world in 1.17 then select recreate world then you get what looks like amplified floating islands, even though that world type doesn't exist in either version!
Tbh the farlands x chunk blending landscape looks immense
You can make custom biome shapes now through switching between versions and level-data, and pruning chunks here and there :o
This is probably my favorite update since 1.8. There's just so much new stuff to mess with that I thought we would never get. The new height limits specifically.
That as well as new caves in existing chunks surely lag the hell out of my existing world lmao
Hi, so I decided to do what you did and blended a part of my world to different world types. What I found out is that when I did a badlands cave generation blended with my world it appeared to actually work as a biome, and it generated very cool. When I tried to blend single biome nether wastes and warped forest, it appeared to just not work at all and just generate just grass even though the biome said it was what i set it. So what I'm saying is cave blending generation MIGHT work but I haven't gone through it thoroughly yet. All I can say is that when I blended my world with a badlands caves generation, it was especially cool underwater.
The thumbnail gives me cubeworld vibes. Man I miss that games glory days.
After watching the whole video, a lot of the chunk blending reminds me of world rendering for cube world
I personally don't mind uneven chunks it looks cool and functions just finr
The superflat to the normal 1.18 generation looks like a very old minecraft mobile bug. In 2015, Minecraft was still trying to work with either old world generation which was only 15 by 15 chunks, and then converting it to new, infinite blocks. This however could randomly apply to superflat worlds and create massive walls around any unloaded chunks. Messed up a lot of my worlds but was still interesting
your blending of the Far Lands gave me an idea - imagine a new boss you'd have to fight - perhaps the lost adventurer who came before you, now mad from insanity, you are not tasked with ending his misery - he claimed he found the far lands, but everyone thought he was crazy, he found them but when you get there, you couldnt believe they were real, the center point of your far lands world would be where his base is, full of traps - random thought off the top of my head lol
Seeing the peaceful map again is like seeing an old friend after so many years
Great video as always Ant, I would like to see what effects, if any this has in the nether/end? I'm not very familiar with the past updates changes to generation of the dimensions so that could make for an interesting and tangently related video
that floating village looks so cool
if there was some more infrastructure like stairs and paths between different islands, it would be even cooler