Is Minecraft Chunk Blending Safe?

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 1,1 тис.

  • @dasreddmaestro8287
    @dasreddmaestro8287 3 роки тому +3342

    Will it bl-
    Will it break, that is the question

  • @natodepotato5245
    @natodepotato5245 3 роки тому +2208

    It's great to see that the chunk blending works so well, even with the farlands.

    • @swift3520
      @swift3520 3 роки тому +52

      even creates nice little ACTUAL minecraft waterfalls as an added bonus

    • @The_Copper_Element_Itself
      @The_Copper_Element_Itself 3 роки тому +37

      Bro this ending made me think. Mojang should really readd the farlands to the game. But as a biome for mad explorers. And now there are no excuses for "it to be weird on a flat terrain". It can simply be a new cheesy mountain type. New mountains are even higher! I just think that instead of generating in 12 million blocks; it could be around 29. To be closer to the world border but also not completely replacing it. Kinda like a "wall" protecting the far away terrain. And this isn't really all that impossible. Until 1.17.20 in Bedrock. They existed pretty much complete along with the ghost lands, corner Far Lands, stripe lands, corner stripe lands lands, and etc. All of them were pretty buggy. But existed. This would put more incentivation on exploration. Minecraft is all about exploring and finding new stuff; yet everything can be found around 10 kilometers from you (10k blocks); so why not something that is placed thousands of kilometers away?

    • @rubrown1397
      @rubrown1397 3 роки тому +3

      No it doesnt

    • @rubrown1397
      @rubrown1397 3 роки тому +11

      @@The_Copper_Element_Itself well yeah the sides of the far lands look like mountains already

    • @alespic
      @alespic 3 роки тому +7

      Mojang really outdid themselves this time.
      Props to them!

  • @Pikaahhh
    @Pikaahhh 3 роки тому +2316

    An ice spikes biome around old chunks would be sick, I wouldn’t even be disappointed if it looked like that

    • @elokin300
      @elokin300 3 роки тому +91

      Right? It looks like something out of a fantasy universe which would fit Minecraft’s theme

    • @khairinazrin
      @khairinazrin 3 роки тому +50

      @@elokin300 The Floating Vilage too

    • @gabrielfantin2397
      @gabrielfantin2397 3 роки тому +12

      THIS IS GOOD NEWS FOR MY 2019 WORLD

    • @darrentucker4579
      @darrentucker4579 3 роки тому +8

      I have that on my smp and it’s amazing

    • @Xnoob545
      @Xnoob545 3 роки тому

      ic spik

  • @JohnScottMatheny
    @JohnScottMatheny 3 роки тому +668

    I love that in the first minute of the video, he is already asking "Are there limits, and how can I break them"

    • @Herib104
      @Herib104 3 роки тому +16

      He's just programmed to break minecraft

    • @go_rogue_og
      @go_rogue_og 3 роки тому +1

      i agree

    • @nd_4726
      @nd_4726 3 роки тому +6

      technically second, it happens at around 1:15

    • @muro_does_not_care
      @muro_does_not_care 9 місяців тому

      let's game it out and antvenom would be best pals

  • @Krauser8882
    @Krauser8882 3 роки тому +967

    I really love how the Farlands and superflat world show off how the game processes the biome blending. Seeing it pushed to it's limits, and the really cool terrain possibilities within these fringe scenarios is something I never would have thought of without a video like this.

    • @chrisdawson1776
      @chrisdawson1776 3 роки тому +3

      Any askers?

    • @kar4962
      @kar4962 3 роки тому +9

      @@chrisdawson1776 Yes, I asked

    • @randomlightstand
      @randomlightstand 3 роки тому +8

      @@chrisdawson1776 Yes, we asked

    • @miufke_
      @miufke_ 3 роки тому

      Me searching for who asked like

    • @a_random_mint
      @a_random_mint 2 роки тому

      @@miufke_ you found him, he's right here

  • @ScenicFlyer4
    @ScenicFlyer4 3 роки тому +531

    I love how the farlands look blended as well as the superflat to normal. Imagine having oceans that deep in vanilla. That would be awesome.

    • @Titanic-wo6bq
      @Titanic-wo6bq 3 роки тому +29

      Subnautica vibes right there.

    • @autumnfire1490
      @autumnfire1490 3 роки тому +45

      @@Titanic-wo6bq warning. You’re approaching ecological dead zone are you sure what you’re doing is worth it?

    • @txe1nd
      @txe1nd 3 роки тому +1

      @@autumnfire1490 lol

    • @mbos14
      @mbos14 3 роки тому +2

      @@autumnfire1490 Pants get warm. Nope im out.

    • @GetHypedandShocked
      @GetHypedandShocked 3 роки тому +1

      @@autumnfire1490 yes

  • @breadisyummy_
    @breadisyummy_ 3 роки тому +836

    I want “this crap” to be a setting because it’s fun to look at no blending

    • @hexagonalchaos
      @hexagonalchaos 3 роки тому +203

      Patch notes:
      Added “this crap” setting

    • @Vorticy135
      @Vorticy135 3 роки тому +27

      That cat in your pfp looks just like my cat

    • @superNova5837
      @superNova5837 3 роки тому +33

      Oh boy load a bedrock edition flat world do enough to give yourself some stuff load a standard bedrock edition world delete and paste in the infinite file reload the flat world and now you have flat world surrounded by “this crap”

    • @justmeyeah-ce7wr
      @justmeyeah-ce7wr 3 роки тому +3

      Load a 1.7 world in 1.6 and here you go. "this crap" (not tested but should work)

    • @breadisyummy_
      @breadisyummy_ 3 роки тому

      @@Vorticy135 who put your cat on google search results

  • @webster1211
    @webster1211 3 роки тому +197

    The peaceful map version you showed at 9:14 that's completely surrounded by ocean looks really neat. It's like you're on your own personal island.

    • @araynick8577
      @araynick8577 3 роки тому +19

      Like in legacy edition :)

    • @valleyforgeproductions
      @valleyforgeproductions 3 роки тому +16

      @@araynick8577 oh gosh I miss the old console world generation… I would love to have a limited world setting

    • @JavaCake
      @JavaCake 11 місяців тому

      @@valleyforgeproductionsSame, I loved the compact worlds of Legacy Console.

    • @EthanTheGamer77
      @EthanTheGamer77 15 днів тому

      ​@@valleyforgeproductionsI'm pretty sure there is a setting for that.
      There are 3 options
      Normal
      Old
      And flat.
      Normal is a traditional world and Flat is a superflat obviously. And Old is like a 1024 block wide world with invisible barriers, akin to legacy console edition.

  • @TwinShards
    @TwinShards 3 роки тому +173

    This new bleending mechanic has open so many doors. You can literally make a custom map with biomes where you want them to be by cherry-pick seed with biomes at specific location or how that biome look like and force it with a different seed and repeat.
    The possibility are endless.

    • @durjam3734
      @durjam3734 3 роки тому +14

      Yooo imagine like single biome worlds which you generate in rough circles so as you go out the biome changes! Sort of like what there planning with hytale

    • @phuc6763
      @phuc6763 3 роки тому +1

      This game possibility is endless at the first place when it being a sandbox java game haha

    • @skudop
      @skudop 2 роки тому

      im trying this right now and it doesnt seem to work with different seeds. if anyone has an idea how to get this to work, id appreciate it :D

    • @superNova5837
      @superNova5837 9 місяців тому

      I did this with my creative world
      Using chunker and some very rudimentary level.dat manipulation I
      Wiped out my end dimension entirely
      Override the world seed to one I had selected so the end world look the right way
      Forced infinite terrain on a flat world wiping the flat world tag in the process giving me 1.18 in flat world chunks
      It no has terrain from like 3 different worlds

  • @vanderan
    @vanderan 3 роки тому +417

    Glad to see that it doesn't try to blend old chunks. Of course, in classic AntVenom style, ya try to break it. This "break" is honestly one of the coolest things I've seen with Minecraft generation, it's honestly cool enough for me to say that I hope Mojang doesn't fix it.

    • @toafloast1883
      @toafloast1883 3 роки тому +41

      They cant fix whats working as intended

    • @someonerandom704
      @someonerandom704 3 роки тому +31

      @@toafloast1883 Yep. AntVenom is putting it to the limit and it's staying afloat. As a programmer myself, I find this really damn impressive.

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому +19

      @@someonerandom704 I recently developed a blending system that tries to connect two different noise generation styles. It's fairly easy to pull off as all you need are the two biome generation styles and linear interpolation to smooth out the differences inbetween. I think their technique increases the width of the blending if it's too steep which is an amazing invention and still isn't too hard to pull off either.

    • @TorutheRedFox
      @TorutheRedFox 2 роки тому +4

      @@tomsterbg8130 I'm fairly sure it tries to discern a heightmap from existing terrain because the game for the last 10 years hasn't had any world generation code from Alpha, and it handled an Alpha world's terrain perfectly

    • @AntiGamerPlayzz
      @AntiGamerPlayzz Рік тому

      400th like

  • @DeSinc
    @DeSinc 3 роки тому +129

    I'm going to update my 1.13 world to 1.18 and use mca selector to delete all the unexplored chunks to regen them as 1.18 chunks so people can have fresh chunks to find. I saw this kind of massive world changing update coming years ago so I set my world border to 5000 so that it could be expanded for this very type of update.
    of course, when the plugins all get UPDATED that is... see you in 6 months time when 1.19 is already announced

  • @kollinvanpatten4232
    @kollinvanpatten4232 3 роки тому +165

    Oh I didnt even think about the repercussions of this, cant wait to see what happens

  • @yeetyeet3279
    @yeetyeet3279 3 роки тому +301

    I don’t know, guess we’ll have to find out by watching the video

  • @Dannyxv8
    @Dannyxv8 3 роки тому +117

    That ice spikes floating island blending is one of the coolest things I've seen from Minecraft. The blending is just astonishing at how seamless it is.

    • @_Tzer
      @_Tzer 3 роки тому +2

      Wish they kept them we need a mod to restore them.

  • @mcnoobz
    @mcnoobz 3 роки тому +196

    sure hope nothing breaks in minecraft this time.
    luckily antvenom only makes things work in minecraft, if he broke stuff that would be bad

  • @littlegoat713
    @littlegoat713 3 роки тому +76

    Ah- nice to see you can technically make custom scenarios when porting a 1.17 world into 1.18
    Want only 1 island amongst an endless see? Or maybe set your 1.17 base in a 1.18 location and see how the world treats it?
    This is super cool!

    • @spacey_432
      @spacey_432 3 роки тому +4

      I like your name and pfp :D

  • @deldarel
    @deldarel 3 роки тому +94

    When it's almost antvenom-proof, the devs really went above and beyond to make sure it works well for everyone.

    • @ARandomSpace
      @ARandomSpace 2 роки тому +7

      Antvenom-proof is going in my vocabulary.
      Antvenom-proof:
      ant-venom-proof
      Immune to being broken, even with the craziest of circumstances.

    • @TheLivingCatastrophe
      @TheLivingCatastrophe 7 місяців тому +1

      Antvenom proof sounds like an idiom that needs to be added to the dictionary.

  • @whitebeartigtig
    @whitebeartigtig 3 роки тому +73

    I can't wait to see how this eventually impacts my hardcore world. upgrading through all the old versions since Beta 1.9 Prerelease 2. currently nearing the end of the 1.2 snapshots. I'm sure I'll get to 1.7 soon enough and then after that, it'll be gradual upgrades. but it'll certainly be interesting to see what 1.18 does with that world.

    • @jzero90921
      @jzero90921 3 роки тому +1

      what the hell are you doing, reliving the releases?

    • @AONK
      @AONK 3 роки тому +1

      oh hey whitebear

    • @whitebeartigtig
      @whitebeartigtig 3 роки тому +7

      @@jzero90921 I sure am.

    • @whitebeartigtig
      @whitebeartigtig 3 роки тому +4

      @@AONK hey! I'm everywhere as you would expect.

    • @ahmed4363
      @ahmed4363 2 роки тому

      Your pfp gives me nostalgia

  • @Acid_Ash
    @Acid_Ash 3 роки тому +65

    Waking up to this update made me so happy 😁
    There should be a farlands preset for world generation

    • @AlyssaCPA
      @AlyssaCPA 3 роки тому +4

      We gotta get Minecraft devs to know we want this somehow, it would be so SICK to have something like that

    • @zarrg5611
      @zarrg5611 3 роки тому +3

      We need to pray to papa Henrik for more world types. I still think about customised from time to time.

  • @bobuccman1424
    @bobuccman1424 3 роки тому +210

    but have you thought of forcing every single biome in a small area in a chessboard shape

    • @Kafj302
      @Kafj302 3 роки тому +21

      Oh that would be fun. Set up as many different variations as you can.

    • @bobuccman1424
      @bobuccman1424 3 роки тому +20

      @@Kafj302 assuming how many biomes there are, there are quite some
      way past the 128bit integer limit
      basically number of biomes factorial

    • @Kafj302
      @Kafj302 3 роки тому +13

      @@bobuccman1424 that's why i said "set up as many as you can".
      Like which setups produce the wildest blends? Could even make a playlists of shorts and then have like the top ten all together

    • @SephirothRyu
      @SephirothRyu 3 роки тому +4

      Maybe Antvenom will make another video to mess with such ideas? Hopefully. Look, Anty, we love you showing off cool stuff! PLEEEEEEEEEAAAASE???????

    • @mantevian
      @mantevian 3 роки тому +5

      conveniently there's a built-in checkerboard biome provider that can be enabled in world's .dat or using custom worlds

  • @Periwinkleaccount
    @Periwinkleaccount 3 роки тому +22

    Using the example of farlands blending that you used, then changing the build limit, somebody could make a really cool castle on a mountain build.

  • @sourceeee
    @sourceeee 3 роки тому +59

    It’s such an intelligent tech that they’ve implemented, thank you for showcasing it in this detail

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому +2

      To me it looks like linear interpolation with added width depending onthe height difference. Sounds fancy, but I made linear interpolation biome blending myself and it's as easy as getting both biomes generation style and slowly shifting from the first to the second. Still loving how they pulled it off.

    • @JoBot__
      @JoBot__ 3 роки тому +2

      @@tomsterbg8130 Yes. The algorithm they use for height blending could do with a bit more randomness though, to make it more natural.

  • @MQZON
    @MQZON 3 роки тому +9

    I used MCA to prune chunks that had less than one minute of load time from my server, which resulted in some isolated 'patches' around areas of interest found while exploring.
    One of them was a woodland mansion, with a render distance's radius around it. In 1.18 the dark forest became a deep ocean and I ended up with an incredible mansion island. One of a kind!

  • @braxtyn3328
    @braxtyn3328 3 роки тому +28

    This is really damn cool they’ve really done such a good job with this game over time

  • @bowiemtl
    @bowiemtl 3 роки тому +5

    chunk blending is really impressive from a technical perspective. I would say I know a decent bit about the technicals of world generation but I got no clue how any of the blending works besides taking in the shape of the old terrain

  • @mariocraft95
    @mariocraft95 6 місяців тому +1

    The chunk blending feature has been an amazing.
    I have used a combination of world edit, a program similar to Amulet, all to combine a ton of old survival worlds, then leverage chunk blending to combine them into one gigantic survival world.
    I have been playing this particular world for awhile, so adding these new worlds has been a lot of fun. I have been connecting all these worlds through a nether highway. I actually play on my old worlds now with this ability.
    This video makes me wanna mess around more with chunk blending

  • @ynntari2775
    @ynntari2775 3 роки тому +3

    7:12 - dude, the transitions in this channel are flawless!

  • @gamer_x403
    @gamer_x403 3 роки тому +9

    Man this is so cool. You can generate a normal world in 1.17, fly around a bit, then convert it into a single biome ocean and load it in 1.18 and have a world that only has a single island. Could even remove chunks to give the island the shape you want.

  • @enchanted_games
    @enchanted_games 3 роки тому +27

    Yes if it has a datapack with custom world generation. At least the ones I tried got corrupted

    • @Austeja608
      @Austeja608 3 роки тому +1

      For some reason biome blending breaks if you use official caves and cliffs preview datapack

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому

      no need to use crap like datapacks, 1.18 is out and that's what you test

    • @russianyoutube
      @russianyoutube 3 роки тому +1

      @@tomsterbg8130 test fabric 1.18 (and wait another year for stable forge 1.18)

  • @thatrandomimperial3357
    @thatrandomimperial3357 3 роки тому +8

    That farlands looks awesome, imagine actually playing a world in that and turning that mountain into some sort of super fortress

  • @user-qy3bk1uy2l
    @user-qy3bk1uy2l 3 роки тому +1

    1:28 ....dude. that nostalgia. there was another video that opened just like that on this channel a couple years ago. same forward effect, same music. brought tears to my eyes. thank you.

  • @tomsterbg8130
    @tomsterbg8130 3 роки тому +4

    For some reason this makes me feel a lot of joy. Seriously, we've been waiting for this amazing new generation system for so long. And I'm not talking about just the one year it was being developed in.

  • @tidmouthmilk12
    @tidmouthmilk12 3 роки тому +6

    The Peaceful Map with the Mega Taiga forest actually looks really nice! Kinda suits the old school aesthetic whilst still being relatively new

  • @EvroCraft
    @EvroCraft 3 роки тому +13

    Loving the more frequent uploads!

  • @Drademdar
    @Drademdar 3 роки тому +4

    I've already recently updated my 1.16 map where I had started building on a mushroom island. Did reset everything except the mushroom island itself + the spawn island nearby with the MCA selector and got an okay change. But I'm considering making a second try before I start playing on that map again.
    The downside of 1.18 is that mushroom islands now appear to be located too far away from other kinds of landmasses, where you before could get them to be closer. In 1.16, my mushroom island was surrounded by a lot of land nearby, so perhaps if I keep a small part of those areas, maybe the blending will create new landmasses instead of the giant ocean I have there now.

  • @miimiiandco
    @miimiiandco 2 роки тому +3

    Honestly, I really like some of the jank in the terrain generation. I think chunk blending does help things feel a lot more cohesive, so that's really nice. The Ice Spikes islands is a great showcase of this. It's both jank as heck, and cool as heck.

  • @UltimateGamerCC
    @UltimateGamerCC 3 роки тому +6

    i just took my old seed and made a new world with it, so far it's really good, i spawned in a hilled meadow near some horses that seems to have at least 2 of every animal in it. sadly the village i spawned near in the past is gone, but i'm confident that i wont have to go too far to find it in 1.18

  • @Princess_Garnet
    @Princess_Garnet 3 роки тому +4

    Thanks for covering this. This feature seems to be Black magic almost from what you show.
    I started playing in 1.2.5 and just getting a world through the 1.7 AND 1.8 barriers was rough. Not as old as your world in your example but old enough it faced numerous hurdles.
    The first caused harsh borders from the terrain and biome changes in 1.7. Preventing snow atop mountains that didn't have it before required Biome Painter so I changed extreme hills to plains. I avoided the borders by using MLG, Minecraft Land Generator, which basically runs a server, opens it, generates terrain, and closes it, all normal Minecraft server stuff, but then it moves spawn between restarts in order to accomplish generating terrain up to the amount you specify. I did this to generate a 20,000 x 20,000 block square around original spawn, and used a Nether highway to get to 1.7+ terrain in that world while bypassing the borders. Worked well, but took a few nights to generate (would have taken one but sometimes it just... bugged and failed to restart the process) and bloated my world size from ~1 GB at the time to 10 GB or more.
    The next update of 1.8 had less terrain issues outright, but somehow had worse issues for me. Most seemed to stem from the new water temples, which were dropping themselves wherever deep ocean would be... which was an issue since a mere two versions prior, in 1.6, there was no deep ocean. And, even though my terrain was "generated" due to the above process, if you weren't in it for something like a few minutes (which almost none of it would have been loaded that long), Minecraft considered it not important and went ahead and generated said temple. End result was water temples dropping themselves in forests, deserts, extreme hills, you get the idea. So I'd have to go into MCEdit, delete the temple, drop my backed up regions in, and hoped it wouldn't re-generate.
    To make it worse, even if a water temple didn't generate, very rarely in terrain I didn't have loaded over that few minute mark, the chunks would just be replaced with new 1.7+ types, causing the borders I wanted to avoid.
    I've said countless times how much of a performance and technical nightmare 1.7 and 1.8 were for me and thus they are among my least liked versions, but I understand I had somewhat of a low use case scenario. Still, I'm so glad Mojang put the effort in to ease the issues in using "old" worlds into 1.18 like this.
    Sorry this comment is long but if it took that long to explain, imagine the hours of work I put into my world to deal with those two version changes alone.
    Anyway, that's why I was so interested in this feature. And from what your video shows, it makes me wish this existed back then! Said world is in 1.10 right now and will never go beyond 1.12 at the newest for other reasons. I started a new world in 1.16 which is much smaller in terrain explored and yes I plan to take it to 1.18 with no "work-arounds" as this feature seems to largely "just work" based on your video. Thanks for covering it as I was waiting on feedback to help make up my mind on it, and thank you Mojang for doing it!

  • @Paul_Crosbie
    @Paul_Crosbie 3 роки тому +1

    Great video as always😀. You can really see they put the time into the chunk loading and blending process to make this .18 transition as smooth as possible!

  • @RealSirMikay
    @RealSirMikay Рік тому +3

    The more I watch your videos, the clearer it becomes to see that Minecraft really isn't infinite after all.

  • @paul1s1
    @paul1s1 3 роки тому

    Popped up on my recommended after not seeing one of your videos for years. Glad you’re still around bro

  • @NickolaConagher
    @NickolaConagher 3 роки тому +9

    You truly just bring out the amazing parts of this game. Thank you for all the great videos.

  • @redstonepig0850
    @redstonepig0850 2 роки тому +1

    I absolutely love your videos. Every single one of them hooks me from the first second and pulls me in like a fish. It's like a rollercoaster ride from the screen of your laptop. Thank you, Ant Venom, for inspiring me.

  • @supercorn5607
    @supercorn5607 2 роки тому +6

    10:07 I've tried that before with Minecraft pocket edition. I think it was 0.12.1. i basically made a flat world, quit the world and changed it to infinite and i got similar results. What a weird experience

  • @ddsretro2697
    @ddsretro2697 3 роки тому +14

    I’d kinda like mojang to have an option to disable chunk blending so we can have some of those classic chunk borders

  • @ryninja5788
    @ryninja5788 3 роки тому +6

    I still wonder how well amplified worlds work with blending. Haven’t really seen anyone talk about it.

  • @iridiumnight3750
    @iridiumnight3750 3 роки тому

    I love how antvenom puts the black bars on the top and bottom of his videos. It allows me to go full screen on my phone without cutting part of the video off.

  • @bastian_5975
    @bastian_5975 3 роки тому +4

    Now what I'm really hoping for is some way to enable the farlands in 1.18, so that you could blend INTO the farlands instead of just out of them

  • @IkaraPopsicle
    @IkaraPopsicle 2 роки тому +1

    5:02 that "Again, *no*" happened right as the redstone lamp turns on LOL

  • @aadigaitonde
    @aadigaitonde 3 роки тому +3

    1:20 the beauty of mc world generations

  • @strawberry-mews
    @strawberry-mews 3 роки тому

    Makes me happy you still make videos, your the first minecraft youtuber I started watching in 2011 your elemental creepers mod. Thanks for the fantastic childhood and into my college ish years.❤

  • @iDeactivateMC
    @iDeactivateMC 3 роки тому +7

    My world is already destroyed because of creepers..

  • @th3vibechecker
    @th3vibechecker 3 роки тому +1

    For anyone wondering what the song in the background is, it’s called Soft Hearted by Anders Baldwin

  • @le9038
    @le9038 3 роки тому +7

    chunk blending: * exists*
    antvenom: can i break it?

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому

      every time, and it's always great when something's broken

  • @aidanchiu2195
    @aidanchiu2195 3 роки тому +1

    the chunk blending is really so insane!In this video,Antvenom has created so many wonders of the Minecraft terrain generation.Think of what we can do now.with all this new stuff

  • @booaks2980
    @booaks2980 3 роки тому +3

    I love the farland blending with 1.18, is like a giant wall telling you that you have reach the edge of the world.

  • @abj136
    @abj136 3 роки тому +2

    The exact video I’ve been dying to see, so glad you made it! I’m thinking of doing the seed editing you talked about in a previous video. So if i don’t like the default world gen around my 1.17 world I can edit the seed and see a different world gen around my 1.17 worlld. The possibilities are endless!

  • @Figonometry
    @Figonometry 3 роки тому +7

    1:45
    *cries in 90 minute backup times*

    • @Archrid
      @Archrid 3 роки тому +2

      Oh hey, it's Fi_go_no_mics from the antebellum video!

    • @sakuraprincessx
      @sakuraprincessx 3 роки тому +2

      Oh my god, it's Fig from the MysticalMidget stream!

  • @rainedrop14
    @rainedrop14 3 роки тому

    Bro the bits of montage of that base with the lighthouse......
    My god the nostalgia hit like a train 😢

  • @addymant
    @addymant 2 роки тому +3

    Just because someone super extra has a spare 131 GB doesn't mean everyone can afford the space, Taylor.

  • @ynntari2775
    @ynntari2775 3 роки тому +1

    You gave me a really good idea to create a world with a custom biome list with your [1.17 to 1.18 test] map

  • @Seb_Semos
    @Seb_Semos 3 роки тому +4

    This blending stuff is amazing, but I wish they put some setting for it. I copy my current bases chunks into a new seed with amazing bay cliff. My base just touch every cliff of the bay, perfect location, but blending is a bit 'too smooth' so the amazing cliffs are lost. Still an awesome background...

    • @abj136
      @abj136 3 роки тому +1

      The trick is to go back to 1.17 and extend your world a bit further, then instead of blending your cliff, something else will get the blend.

    • @Seb_Semos
      @Seb_Semos 3 роки тому

      ​@@abj136 The problem is the cliff is part of the 1.18 terrain ^^
      I just hope some tool like lca selector will have an option maybe?

  • @greedthenyavaricious
    @greedthenyavaricious 2 роки тому

    Honestly you're the Vsauce of the Minecraft community. I've been playing for 10 years and I still learn so much from your vids! The technical aspect of Minecraft is one of my favorite things about the game, so I'm glad to see someone explaining - and breaking - the internal works.

  • @maxy7291
    @maxy7291 3 роки тому +3

    Soooo excited for 1.18 LETSSS GOOOO!!!🎉🎉👏

  • @Kirbylight2
    @Kirbylight2 3 роки тому +1

    I haven’t seen Antvenom’s Peaceful World in a long time. Interesting Video!

  • @zsaidmiranda4971
    @zsaidmiranda4971 3 роки тому +3

    1:29 bad apple

    • @a17waysJackinn
      @a17waysJackinn 3 роки тому

      lol, so what's music name?

    • @Tripp-y9b
      @Tripp-y9b 5 місяців тому

      ​@@a17waysJackinn falling for a square, i think

  • @chesapeakeeevee
    @chesapeakeeevee 3 роки тому

    Thanks for sharing this!!! I've started using the blending of 1.18 to create worlds where there are biome "rings". I'll enter the world selecting the world as a single biome. Then I exit, change the biome, come back in, and fly around in a circle around the previous biome. Then, I repeat the process over and over again, creating this epic world of biome rings! It's so cool!!!

  • @classicicemc2848
    @classicicemc2848 3 роки тому +6

    Even if it's only 11 minutes, it's interesting to click

    • @AntVenom
      @AntVenom  3 роки тому +5

      dude 3 years ago people complained about 11 minutes being too long 😂

    • @radonsider9692
      @radonsider9692 3 роки тому +3

      @@AntVenom now people want min 10 Min videos lol :)

  • @Cr4zyRuski
    @Cr4zyRuski 2 роки тому

    That "hidden valley" vit between the ice spikes looked spectacular! Despite the Crimson Forest not working, the atmosphere looked awesome! But oh boy, blending the Farlands made me speechless!

  • @seratope
    @seratope 2 роки тому +3

    could've just ended it by 0:02 and it would have been a good video

  • @mybodyisreggie2759
    @mybodyisreggie2759 3 роки тому +1

    Seeing the peaceful map again is like seeing an old friend after so many years

  • @Mm.Ant70
    @Mm.Ant70 3 роки тому +3

    *”Congrats to everyone who is early and who found this comment!"🏆*

  • @aryapatel1932
    @aryapatel1932 3 роки тому

    The thing with the woodland mansion actually happened to my cousins world, in bedrock edition. the village next to spawn was absolutely butchered, with sloppy houses, floating wood, and the nearby stronghold only had corridors that would drop down randomly, and the underwater entrances were drooping down

  • @KingJojoB
    @KingJojoB 3 роки тому +8

    Claim your “here within an hour” ticket here🔥

    • @tomsterbg8130
      @tomsterbg8130 3 роки тому

      no if it's 1 am for you when the video releases

  • @NateLeon
    @NateLeon 3 роки тому

    The first thing I did when blending came out was blend a 1.8.9 farlands map and it surprised me how it worked so well especially when the up coming fixes to blending were coming out.

  • @riktorheverez1068
    @riktorheverez1068 3 роки тому

    your blending of the Far Lands gave me an idea - imagine a new boss you'd have to fight - perhaps the lost adventurer who came before you, now mad from insanity, you are not tasked with ending his misery - he claimed he found the far lands, but everyone thought he was crazy, he found them but when you get there, you couldnt believe they were real, the center point of your far lands world would be where his base is, full of traps - random thought off the top of my head lol

  • @claxtoncurtis811
    @claxtoncurtis811 2 роки тому +1

    The farlands blend test seems like a cool concept for a survival farlands ecsape video

  • @CreatorProductionsOriginal
    @CreatorProductionsOriginal 3 роки тому +1

    6:00 thats seems so cool
    Seems like something map builders would use for their advantage

  • @clarethecat5199
    @clarethecat5199 3 роки тому

    Ok, you ABSOLUTELY need to do a tutorial on the farlands one because that is SO cool! I really want to make one of my own, and I'm sure many others do, too! :D

  • @eternallymicro6158
    @eternallymicro6158 Рік тому

    The thumbnail gives me cubeworld vibes. Man I miss that games glory days.
    After watching the whole video, a lot of the chunk blending reminds me of world rendering for cube world

  • @TheRoyboy106
    @TheRoyboy106 3 роки тому

    That was cool! Hope you'll find more interesting/broken ways for the blending feature!

  • @lolbackwardslol
    @lolbackwardslol 2 роки тому +1

    the farlands became a monolith
    edit: the chunk blending turned a world that i had where i was at the farlands into a giant stretching mountan

  • @SephirothRyu
    @SephirothRyu 3 роки тому +1

    NGL, that modded farlands would make an AWESOME server map, especially if you made the inner area a little larger, then just deleted the inner area so that smoothing happened inside the "farlands donut" as well.

  • @zeekjones1
    @zeekjones1 3 роки тому +2

    Farlands should be a world border type option, besides the standard wall. _without needing a mod_
    10:48 These massive plateaued mountains they formed into would be even better though.

  • @arlen7726
    @arlen7726 3 роки тому +1

    That thing you did with assigning a single biome to a floating-islands preset makes me wonder what that looks like when you do it with a Swamp biome instead of Ice Spikes

  • @twig1459
    @twig1459 3 роки тому

    Such a great video! The chunk blending with the farlands really left me speechless

  • @alastor1419
    @alastor1419 Рік тому +1

    Tbh the farlands x chunk blending landscape looks immense

  • @PC-kj1rw
    @PC-kj1rw 3 роки тому

    I love how AntVenom gets one random thing and tries to break it. It entertains me.

  • @XGalaxyPlqyZ
    @XGalaxyPlqyZ 3 роки тому

    your videos are always interesting to watch, wish i could binge a whole ton of new ones but i literally watched almost all of them

  • @AttilaMatolcsy
    @AttilaMatolcsy 3 роки тому +1

    Okay, I thought blending won't be this great. wow. Thank you for this video.

  • @DereC519
    @DereC519 2 роки тому +2

    I personally don't mind uneven chunks it looks cool and functions just finr

  • @orrinpants
    @orrinpants 3 роки тому +9

    The farlands was exactly what I expected, a big ravine system in a huge mountain that goes down to the ground.

  • @JRexRegis
    @JRexRegis 3 роки тому

    _Damn_ that view of the forest with the amplified ice spikes rising beyond is cool as hell.

  • @PaddyKret
    @PaddyKret 3 роки тому +1

    I’m glad to see you still making great content after all this time :)

  • @Si-annMusic
    @Si-annMusic 3 роки тому

    a really cool artifact occurs if you create a floating island world in 1.17 then select recreate world then you get what looks like amplified floating islands, even though that world type doesn't exist in either version!

  • @Nick-s-f
    @Nick-s-f 3 роки тому +1

    I updated a recent 1.17 map, a large island that was explored but never used for anything but testing chunk blending. Upon updating to 1.18, my island was littered by massive mountains. Lesson be learned, backup your saves :)

    • @Smol_Schan
      @Smol_Schan 3 роки тому +1

      Did you explore the coast only? It may be that the interior of the island was unloaded and so it tried to blend inside.

    • @Nick-s-f
      @Nick-s-f 3 роки тому

      @@Smol_Schan It was completely explored. When I spawned in, I was in a literal pit surrounded by chunks of mountain. It was pretty insane, but I only used the map to test chunk blending.

  • @Drkzy
    @Drkzy 3 роки тому

    Hello @AntVenom. I play Minecraft Bedrock. The chunkblending worked perfectly! I’ve only had 2 problems, outside of around 10 chunks outside of my mega base it all was mostly savanna biomes mixed with mega taiga biomes. And some of the old small mountains have blocks missing but other than that the world is just how I expected it to be working fine

  • @Sparro-1
    @Sparro-1 3 роки тому +1

    The superflat to the normal 1.18 generation looks like a very old minecraft mobile bug. In 2015, Minecraft was still trying to work with either old world generation which was only 15 by 15 chunks, and then converting it to new, infinite blocks. This however could randomly apply to superflat worlds and create massive walls around any unloaded chunks. Messed up a lot of my worlds but was still interesting

  • @ynntari2775
    @ynntari2775 3 роки тому +1

    There were so many times my worlds got destroyed by modpack changes, version updates, version downgrades, accidents and glitches, there were so many times I rebuilt each one of my builds... Bring it on, buddy.

  • @Elevatorisbest
    @Elevatorisbest 3 роки тому +2

    That as well as new caves in existing chunks surely lag the hell out of my existing world lmao