Transporting Heavy Iron to Test the New Physics in Railroads Online!
Вставка
- Опубліковано 21 січ 2022
- Hey everyone and welcome back to more Railroads Online! Today we are testing the new physics update with a load of heavy iron from the smelter! According to the new physics update we should be able to run this load with a theoretical tolerance so today @DapperEcho and I are going to try and see if the math works out!
-------------------------------------------------------------------------------------------------------------
About Railroads Online!
store.steampowered.com/app/16...
-------------------------------------------------------------------------------------------------------------
Discord: discordapp.com/invite/sCvA5SV
Merch: teespring.com/en-GB/stores/ka...
-------------------------------------------------------------------------------------------------------------
#railroadsonline #kangaming - Ігри
Glad to see you made good use of the spreadsheet :) additionally, in talks with Keume, we have been considering adding a readout to the UI of how many pounds (or kg, toggleable as a menu setting) of train the locomotive can pull on it's current gradient with the totally attached weight behind, so without the spreadsheet you can know if things will work. Curious what folks think :) cheers, Hyce/Mark
A little bit unrelated but honestly I loved the 'name' on the tender in the last video haha.
@@malik740 That's my railroad :) the good ol' ES&D. LOL!
It's very nice to see a developer interacting with players, it's something you rarely see!
@@andrewcoleman9882 a shame really
sounds like a good qol feature.
maybe a more in depths version could be in a 'book' in some structure somewhere for the more enthusiastic players.
open the book, select your train like a chapter select, then enter the weight to only pass a page or 2 and see the rough limit.
I watched Dappers earlier this morning and I've been thinking. Next test is to double up engines and Start making large deliveries. Honestly you should make some shunt lines for your industries and use you Porter's to shunt cars into the industries.
YES!!! I would love to see this!
oh man, double header Heisler trains would be a sight to behold.
I agree. I'm currently in the process of doing this with the few industries I've hit so far. I'm going to make a direct run from the logging camp to the sawmill (currently I have some funky loop from depot to logging to sawmill, then back to depot without switching) and that direct branch will hit a small interchange at sawmill with a loading track, a passing siding, and a few stub end sidings to store loaded cars or empties ahead of time. Same with logging camp, going to have a couple of 8 car sidings for the steak cars, a passing siding, and maybe link the two loading tracks back up to a stub end lead. Figuring once the logs are unloaded, I'll bring them back, load them back up, and stash them in the sidings until they're needed again. Sawmill will have loads staged directly for bringing down to the smelter for storage before heading up to the Iron mine. I'll bring cordwood down to the smelter with the other loaded cars just to maximize the downhill trip in what will probably be a 15 car consist. Dedicated storage for empty cordwood cars to be hauled back up.
He needs to open it up to the discord or something. Get more people doing stuff.
Dapper rolling the Heisler was hilarious. He just had it running downhill with no brake at all!
I always thought their calculations for how much tonnage we can haul were way off until I realized how light these cars are compared to today's 286,000lbs cars. Very nice to see updates like this. I hope this game lasts a long time.
Yup, ancient wood freight cars with iron hardware certainly make things nice and light :)
This is also 3ft rail.. I believe currently we use is 4 ft 8in and each rail is welded together. Definitely a big difference in weight capacity
Actually, according to google, the average freight car is 30 tons, or ~66,000 lbs, when empty! :)
@@Juke-Fox right, but fully loaded most modern railcars on American railroads have a max weight of 286k lbs
Not even 2minutes in after learning they exist and you're already math-nerding it with the spreadsheets.
Kan is literally the definition of "Tell me you are an engineering nerd without telling me you are an engineering nerd"
Yes let's get the class 70 ! Been looking forward to that one from ya for a little, also now with loads being effected by cornering and friction might be time for some maintenance on the iron line heading up for those shape turns.
Or at least doing something about The Gutless Drop...
Well done guys. I like the fact that one should/could plan the trips now. And now the caboose makes more sense, because if I understood Hyce correctly in the last vid, one should care about breaking the train downhills. This also adds to the multiplayer experience. One is the conveyor of the engine and another is the breaking guy at the back. And both have to work together.
If they make the loading/unloading a little smoother and add a prairie map you could go crazy with the train lengths
All the other industries he hasn't connected to yet are all 0% grade to get to
Hearing the engine bog for the moment the slack left the line is the kind of details that make this such an experience.
Well, Kan, one thought about the 9k lb excess being enough is: only the cars on the curves themselves would be affected by the curves' friction. If the entire train was on a curve 9k might not have been enough. Just a random thought.
9k and a dream
Can't wait to see the coal line route in summer colors.
I actually kinda miss the snow... It was bootifool.... :)
It also got annoying after staring at it for an hour or so...
Next vid, do track stuff. Just, do track stuff. That's all you should do. Put the Y in on the saw mill, fix kinks, relay lines to improve your life big time
Anyone else love how the cook mogul in this version is stronger than the hisler in the old version
Well if you are just going off from his videos this might not be entirely true, the dev from the last episode said that train performance was tied to framerate, 60 beeing the default, but kAN was running the game at 100 fps.
@@DagoDuck ik but its 13 iron cars vs 4 iron and 9 plank cars
@@easternwoyer3876 If I remember correctly kAn said that wood somehow is heavier than iron? Or maybe it only goes for cornwood. (I don't really know the difference there)
Edit: Speaking about the iron they hauled in this episode. iirc it was 18.000 pounds for the raw iron, iron ore however was 40.000 per cart.
@@DagoDuck cord wood* basically fire wood. It's heavier most likely because its a larger load volumetricaly. Cord wood is stacked tight together with little airspace compared to beams. Same goes for iron ore vs raw iron.
@@Thoroughly_Wet yeah, I guess that would make sense.
kANs obsessive behavior trying to make the tracks as straight as possible is finally going to pay off with the physics. Everyone else will be spending hours trying to correct their tracks, meanwhile kAN was already doing it from the beginning. We all thought he was crazy, but really he was a genius and we didn't have the understanding to realize it.
Not me though.
Gotta say, I wasn't surprised that the math worked. What I found unbelievable was that there was no random mid-train derailment, nothing randomly came uncoupled, when you loaded the cars nothing randomly disappeared or dropped onto an unexpected car, and when you put 5 wood into the firebox all 5 actually went there.
I just think it’s so amazing that merely a few months ago, he was playing this game in its simplest form, but now we’re moving to realistic physics. It’s so awesome to watch his game grow and watch kAN adapt with these changes. Keep playing this game! I’m hoping they make new maps and mechanics, and I’ll be the first to see you do it!
I think Kan should do the Y near the sawmill before that episode where he will fix all the tracks.
Ha! We all know that episode will never come... Which is sad because I really wanted to see the better tracks being made ._.
Why is this so addicting! Loving the series
ikr
*Addictive
I think a great way to have a "load calculator" in game would be to have the menu for it look like a notepad where you can write down info at the top like train power and weights of stuff, and the calculations at the bottom where you select the loco and cars or max grade of the route
Haven’t watched the vid yet, but I know for a fact it’s a good one 🤘 Keep up with the fantastic work homie. Love these videos
i love that theses devs aren’t some depressed coders that never smile and always argue and get nothing done
Has ayone noticed that during the run to the depot, the water level was consistently increasing instead of dropping?
I was wondering if anyone else noticed that...
Yup :) the injector was filling the boiler the whole time. The UI readout does not include the tender's water level, you can only check that visually like the real thing. So, the boiler needed more water and there was water in the tender, so the water level increases in the boiler.
@@Hyce777 also kAN was on a hill with max regulator.
@@robertbalazslorincz8218 Water consumption and fire usage aren't really accurately modeled right now, nor is using the expansion of steam (running with the reverser rather than just the regulator) - so, that makes sense. That said, injectors are designed to be able to put more water in than the locomotive uses at a full go at it. Cheers :)
@@Hyce777 so is the injector operated by tapping off steam pressure directly? or is it tied into drive wheels? I've seen those ride-on locomotives and they don't make that clear
I tried out the physics update the other day. My engine if choice was the Mogul pulling 10 full hopper cars with Iron Ore, plus a caboose.
One of my bridges is on a 2 percent grade and I needed to get Betsy to push the Mogul the last little bit over the bridge. Empty the Mogul can handle it easily. And the stopping distance thankfully has been greatly increased.
You could be able to “fix“ the sound issue by running the game in borderlands window mode. That works for a lot of games, but since I don‘t have this game myself, I don‘t know if it applies to this one as well.
Everyone else: _(Arguing over 2-8-0s & 4-6-2s & other ideal wheel arrangements)_
Me, rolling up in my 2-1-2: "Howdy fellas- aw shucks, jammed on the sleepers again..."
i can say that i bought the game but haven't played it but once, and i'm glad that i have waited to play it i've learned alot from dapper and kan and i plan on doing some pretty cool things mostly i'm going to try and keep most routes between 1-2% incline with a max of 3 and don't put 2 curves back to back try and keep the track as straight as possible unless needed to bend it a little
The thing is terrible track will stop trains, bit kANs perfectionism has payed off
I literally just finished watching dappers vid right as this came out
KAN, the locomotives that are all wheel drive like the Heisler? They are made for heavy loads up mountains, the Cass scenic railroad here in the states, all their locomotives are all wheel drive with drive shafts on the outside that has gears attached to the wheels including the tender, and those locomotives were originally built for logging in the mountains.
Really enjoyed watching the math work, these devs are really giving us a great game.
Me looking at math class; why can’t we just play games, they make things fun.
The math teacher; but this (dying of boredom) is fun
I’m pretty sure 75% of the reason kAN chose this set up to test things out is: he wanted to be able to yell “it’s over 9000” in a video unironically.
the math in the beginning is like calculating a game of pool, because if you do your math right on that you will win quite easily. my head hurts
you should expand the rails to the oil field and the iron works. It should take about 5 and a half hours to build.
That is awesome you used the spreadsheet and math and it worked perfectly.
R.I.P All the people that made a fleet of Betsy's before the update
kAN & Dapper: Can you swap tenders?
Game: Well yes but actually no
Call the Class 70 'The Executive' because when you start a company again and people start joining the server then the Class 70 can be the executive train or maybe just call that because it looks very grand and posh and it is far superior to other engines
I really want to see the class 70 in this game.
so Kan, please buy that one :D
But theirs no Canadian flag on the front just American
true, but still XD
Hey I watched this on dappers channel I've been waiting
I'm about to start out, so this makes me have to rethink my strategy since you only start with the porter.
i like to see kAN unleashing his newfound knowledge after hanging out with one of the devs
Gotta min-max your trains now lol, love it
Anybody else notice how Kans waterlevel was rising during his travels ???
Your right 🤔
One of my BIGGEST issues with this game is the distinct lack of smoke, where is the chuff chuff?! I get that not all steamers put out a bunch of smoke, but the smoke is still visible, not clear.
i can clearly see the smoke, i think its something with your screen. Water vapor is somewhat transparent, so of course you wont really see it that well if youre on a phone. But yeah, i agree, its a bit too much transparent, they should make it whiter
On wood burners it is invisible (if its burning correctly), coal and oil is another story.
ever since the physics update, ive been running more solo ops cuz it feels really good
When Kan saw a calculator for the first time, the hype was to the level of a child that saw a GameBoy for the first time
One thing that this update has made us all realize is that Gutless is not so gutless after all.
Time for my daily serotonin fix : D
Capt. Cooke is kinda very awesome now.
so if you buy more cars you can tie the 2 trains together in the front to double your car loads
I’m slowly starting to think RailRoads Online is just secretly developed by math teachers to get people liking maths:
- You have to calculate ratios with cars being able to load specific numbers of planks, beams ect.
- You have to calculate the weight of the trains
- You have to factor in the angles and curves of the track???
*Sounds an aweful lot like algebra to me…*
I thnik the Eurika would be cool loking with the boxcar (it remembers me of "the general" old movie)
loving this series! And it's great to see when everything goes according to plan, every now and then. ;)
You and moonbo make me feel pleased that I learned English
Kan: trains now can pull a certainty amount meaning we need to calculate
Me: train now even more brrrrr
With the new physics you may need banker engines if you want long trains.
Hey kan there is this game called derail valley that is similar to railroads online, and while it is very compatible, you can also play is with a regular pc. It would be great to see you play it.
When i saw thay u had uploaded a new railroads online vid, i got super excited just to relized that i had already watched dappers prespective :(
the new physics make everything stand on it's own regarding what they were originally designed to do IRL.
the Class 70 2-8-0 Consolidation was IRL the strongest early steam loco in use with 8 Driving wheels to grip the track.
not fast, but then it wasn't meant to fly down the rails like the 4-4-0. it was built to move heavy trains with a sure footed grip.
even with the math now accurately representing loads vs Grades. big trains are still fully doable by Doubleheading and combining the pulling power of two loco's into one train.
guess you'll be doing some track realignment to ease some of the tight spots and actively look for areas to reduce Grades which is precisely what the Real Railroad Co's did. the eternal search for the best route to pull the most per train = bigger profits!
Love your vids. But you need to blow you whistle more to let everyone know your coming, going, and you excitement.
Absolutely! I really miss that too.
Didn't the dev say that the Heisler got a new whistle audio? I'd like to hear that next time you take the Heisler out on a run.
man your turns are all so sharp, i would really go around the map and change every turn to 10-15 degrees maximum just so it doesnt look like it can derail at any moment. these are not cars man, they are trains, they need 10 times more space to turn
there is a bug with the engine with the waterlevel, because at the start of the vid the train had like 2800 liters of water and ended the run with 4200 liters and you can also see the waterlevel rise. So it must be reversered from what it should be.
Hey kAN I think you and Dapper should do a video on a double header. A Eurkea and the Cooke on a train to the coal mine.
My whole life I've been wondering what maths good for when learning it at school... well seems like it was preparation to callculate loads in a train game lol
1:29 - 2:56 When KAN becomes a teacher
In this update it’s all about the MATH baby! Love the MATH! Alright baby! Let’s go get a spreadsheet, baby! Love the MATH! Let’s go MATH!
Other things that might eventually come into play with weight and tractive effort are the water and fuel level in the tender.
woo hoo, upload more often. Keep the same quality.
Just a preference thing, you can set the regulator to 100% and use the reverser to control your speed. IE: To get started Reg at 100 Reverser at 0 then move the reverser to 20 or 30. That's how I drive the UP Big Boy in Train Simulator. If you need to slow down or stop increasing speed, just set the reverser to neutral or 0 and apply brake as necessary
did you not watch kan's video with the dev and the dev said that the reverser is not currently modeled
@@bescotdude9121 I did not, appreciate getting me up to speed!
@@seansdriveway not a problem, you were just unaware of how the steam locomotives work in game in comparison to real life and that is cool that you have real world experience
12 cars of lumber on a 4% MIGHT be an issue.. for me at least with the Mogul
Did you know that the real life Eureka had a shed fire that made the roof collapse onto it? Just thought I'd share it with you
They should add tunnels that you use money or materials on to make 😉😉😉
The devs have said they can’t and won’t be adding tunnels unless they remake the entire map. The way the game engine handles maps means the terrain can’t be changed in-game.
I'd love some chapters in those videos!
Anyone else notice how the cookie was gaining water level the whole time
Vegeta: It's over 9000
Nice video by the way
btw just to let you know when you use the caboose its meant to be the first car behind the engine
I would love to see you try out MSFS 2020. I have close to 1000 hours in it and if you want i can run you thru how to fly
I watched dappers's vid before and now im watching your pov
Keep this content going, it’s amazing. Love it.
my friend doing math on the voice call: alexa what's 12 times 3
me: stupido
Every time Kan says Cordwood I hear it as Cornwood.
perhaps when you get a new eureka you could name it something like gutsy instead of gutless since it actually is decent now
Am I the only one a tidbit annoyed that they didn't once blow the Heislers new whistle? Otherwise great test!
why does the water level in kAN's train keep going up throughout the journey instead of going down ?
You should try to do a multi-train run with a ton of cars.
I recently got the game and I really want to have some good lines made up for my company. Sadly, I’ve only got Betsy, and I’m trying to make some starter money to get the “Gutless Loco.” How did you get your lines to be so good?
the entire video im like: hmm yes smart people talk im too dumb to understand
I hope at some point the devs add the Union Pacific big boy. That would be amazing.
Everything in this game is narrow gauge and the Big Boy is standard gauge. If they bring in standard gauge, then maybe but since this is associated with hills and mountains, standard gauge wouldn't work out. It wouldn't work realistically
Also, this is set decades before the Big Boy was built.
why did the train stop running whne it was still running ( couldnt help myself)
WOW really enjoyed this run thank you.
Well now you gotta buy the class 70, and also the math was amazing coz now the Eureka can pull what 60 cars? Its actually viable for logging runs coz thats all flat.
You should use the kaboos more.
Haven't been on this channel long, but I've yet to see him use one. With the new physics allowing for longer and heavier trains, it'd definitely help to have someone back there, keeping an eye on the train and applying brakes on the rail cars when needed. Past a certain point, it's a bit impractical for one person to manage.
Please get the class 70. I love that loco.
u shold make a video of the eureka working with the cooke and heisler
Can u put the spreadsheet in the video description?
Some would be too lazy to do/search it themself/themselves
Like you ;)
@@whatusernameis5295
I don’t have the game and its 2 am
@@Mimimo02 neither do I lol
Also it's 8 PM here and hopefully you have notifications off as you really should go to sleep lol
Edit: although if you have insomnia I can sympathize as I have it
save up on fuel and do the downhill empty run with only the upfront engine pulling everything
does 2x the same train double the pulling power? so 2x Cooke Mogul could pull 26 loaded cars at 3%?