Learn more about surfacing with my beginner surfacing playlist ➞ bit.ly/surface-playlist _ *TIMESTAMPS* 0:00 - Surface modeling foundations in Fusion 360 0:56 - Discussing the sketch geometry 2:30 - Switching to the surface tools 4:26 - Using the surface loft command 5:21 - Changing the visibility settings 6:27 - Creating sketch geometry for handle 8:34 - Extruding the handle surface 9:17 - Trimming the handle surface 9:41 - Lofting the hole to finish the handle 12:13 - Sketching the back geometry 12:34 - Extruding the back geometry 13:00 - Trimming the back surfaces 14:30 - Creating the bottom surface 15:23 - Using the boundary fill command 16:37 - Adding fillets and next steps 17:40 - Summary of surface modeling techniques
Love this Kevin! I'm an automotive industrial designer. Me and my girlfriend sit together on our systems, learn Fusion from your videos, initially started from Skillshare. Please do more tutorials on surface modeling. Thanks alot for all your efforts. HUGE HELP!!
I have almost no experience in the sculpt/form tab. I didn't even know where to begin. This tutorial is the clearest and most concise demonstration of working in the sculpt environment I have seen. I have bookmarked this in my history so I can refer back to it.
Yes, like this type of delivery, but when an earlier beginner, the step by step was quite helpful. Now that I understand the basics, prefer this method.
Hi, yes. This is much better. I have had difficulties with some of your videos because although they cover great topics and are full of really good information, getting that information takes so long when every little detail is described. I have found them a little bit frustrating. I also find describing the steps in detail before doing them is also a bit of a problem as it doesn't mean much to me before I see the results. However, you clearly have a great deal of knowledge to share and a fantastic delivery style so this new approach makes you much more accessible for me. Thanks for the great work.
Hi, Scoopy Doopy. This is great - thanks for all the feedback! I'm always searching for new ways to improve the tutorials, including types. Some like the step-by-step approach (and complain if I don't say every step) whereas others like these high-level concept tutorials. It sounds like a great mix of both will be useful for all. Cheers, Kevin :)
Great Fusion 360 surface modeling techniques tutorial! This is the best Surface Modeling with Fusion 360 techniques tutorial hands down! The Product Design Online Fusion 360 videos are the best tutorials on the Internet and have the highest quality audio with easy to follow and clear instructions! I am of course subscribed with notifications enabled and thumbs up!
Thanks, Ernest! As always, I really appreciate your continued support. I'm glad to hear you found the surfacing techniques in this tutorial to be helpful. Cheers, Kevin :)
Thank You So Much for your wonderful videos, Kevin! YES to more step-by-step surface modeling and other higher-level concept tutorials and good practices from you! Thank You Again.
Great high level video. I like that because I was able to learn few new tools and how to use them in around 20 minutes. And I think you touched all the necessary steps.
Hi, jelacio. Thanks for your feedback. Could you elaborate on how you think my explanations are better? (I'd love to hear more so I can continue to improve). I'll definitely be doing more designs, including more complicated objects, in the future tutorials. Cheers, Kevin :)
I wish you could explain the beginning part that you don't show. The rest of the video is simple, but I can't for the life of me get the surface loft to work with the geometry I sketched. I have no I idea what I'm doing wrong. Do you have a video explaining how you did the first steps?
Kevin - Your tutorials are some of the best available. I would love to know how to loft from a scanned image to a geometric shape. (ie.. scan of human face to loft to a breathing apparatus)
@Kevin. Initially it is a scanned mesh. Hi converted it to a BRep file. Tried various options such as tracing the outline with the PIPE spline and that created a nice contour, but then could not loft to the pipe. Another option was to offset a plane, extrude a circle or square to encapsulate the mesh, then use COMBINE / CUT to create a parting line as a new body and delete one of the bodies I do not need that extend beyond the scanned BREP body. The task is very tedious and wondering if there is a more simplified workflow. I’ll be glad to arrange a GOTO meeting with you offline to further discuss the scope if you like. (Mbrown@alliance-PCB.com)
@@michaelbrown-qe8cr One option would be to use the "Project to Surface" command or "Project" command to take the pipe geometry and turn it into a 2D sketch that could be used with your Loft feature. Scanned files are tricky in Fusion 360 because they always mesh files. Converted files often have a high number of triangular mesh data which makes it hard to reference without simply recreating the shape/mimicking it.
Yes, yes, yes!! Your approach of teaching the workflow with such a complex software is excellent. Thank you for sharing your expertise in such an enlightening way! I just subscribed your channel😉
Had to jump forwards to see about this surface modelling which is where I aim to be one day. Wow it looks great can also see how grasping the beginning fundamentals really helps. As a befinner I like the slow pointing everything out step by step, and as I get to this stage I wonder if my thoughts might have changed. Kevin my hat off to you. Awesome tutorials. Love every minute of them. Wheres the patreon page?
Hi, James. I'm glad you got a glimpse of how this could be applied to your welding helmet. I'll definitely continue with step-by-step tutorials. I think a great mix of both will be helpful. My Patreon page can be found here - www.patreon.com/productdesignonline Cheers, Kevin :)
Thanks for video, my problem I always have is when you want to edit the original sketches to create the surfaces. Do a video of editing the sketches because every time I try it the projected geometry never stays constrained. Would love to have seen you add the extra planes at the end you mentioned to refine the shape.
Thanks, Rich. Glad you enjoyed this one. I will definitely do some A to Z tutorials at some point (featuring larger projects/products). Cheers, Kevin :)
Love this Video. I have noticed that in boundary fill I can't be able to select 'select cells' option. When i clicked that body disappears. Also model doesn't turn green. Is there any solution for this?
Your tutorials are always full of useful information and I really enjoy them. I'd just like to see more "mainstream" examples. Cars, airplanes, engines, and the ever popular shoe tutorial.
4:10, kinda crazy there are two commands with the same name, only differentiated with an icon color. Should be an option to include the type of command, e..g. Loft (Suface) Loft (Solid) When pulling up commands.
Yes less in depth. Sure cover the concepts in longer thorough videos but general "hey look at what you can do with the fundamentals you habe learned" type videos are great to highlight what else we can do and didn't know we could.
How do you bring up the Spline command by drawing on the canvas with the mouse? I thought it was just the old UI, but you're doing it here in the new UI.
Hi, Bobos Curse. I'm using the "Marking Menu". If you right-click with your mouse you can take a look at all of the actions. However, the intent of the marking menu is that you drag the mouse as you right-click, to quickly activate the desired command (you have to remember location of things). In this case, I was dragging my mouse cursor (while right-clicking) straight down to activate the sketch commands and then straight to the right to activate the Fit Point Spline. In a lot of my beginner tutorials I reference the options in the "right-click menu". In these overview or more intermediate/advacned tutorials I'm starting to show how efficient it can be. Cheers, Kevin :)
Could you actually surface model arround a assembly of mechanical components ? Meaning a simple valve wich is connected to a flow sensor and wrap a model arround those components like you did on the raspberry case ?
Hi, Bouman Service & Engineering. Great question. You definitely can. I would suggest starting your surface model in a separate component. Cheers, Kevin :)
Hi, Sun Peter. Thanks for the feedback. The concepts were geared more towards "intermediate" level users. I would suggest checking out my beginner surfacing playlist if you're looking to learn more - bit.ly/surface-playlist
What if I wanted my logo to be 3d modeled in front and flat or 2D at the back? (i.e Head of a decapitated Bear) I only have 1 image to trace, meaning if I wanted to sculp it from the side, I don't have any guides.. Any help?
might be a stupide question but do I need the bought version to use surface modelling tools ? I only have the student version I don`t really spot the settings
Surfaces have two different colored faces to help indicate the orientation of the surface normal. A lot of times it won't matter. This differentiation can be important because some operations, like Boolean operations, may behave differently depending on which side of the surface you're interacting with. You can use 'Reverse Normal' tool (in the surfaces tab) to flip them.
love you videos! I am having an issue with "boundary fill" - the bodies will not turn green if i select all 5.. am i missing something? but if i circle the whole object it turns green but has 8 Tools and 5 cells, but if i also click on XY plane (have 6 tools , and the middle cell aswell as 1 more on the bottom line-which you added for extrusion)..could help me out here? thank you in advance.
Who or with what software are you doing your screen capture. I have to do a presentation for my Ham Radio club and I have not found a satisfactory solution in my brief search.
@@ProductDesignOnline Thanks for the reply and the great work. Building symmetry lines and Mirroring like in your sketch worked much better, 'Coincident' Constraint was almost impossible, I don't know why.
Im trying to do this and im getting the following errors. The operation failed. Try adjusting the values or changing the input geometry. Error: Cannot create tool body for loft. Im new. Any help?
Hi Garrett. That Loft error is a bit tricky to troubleshoot as it could be a number of things. Could you upload the Fusion 360 file into my community space? community.productdesignonline.com/
Hey, awesome videos! have you seen the 3d printable rc planes that 3dlabs make and some other guys make? i was wondering if you could make a tutorial teaching how to do the internal structure those designs have. thank you so much!
Hi, Santiago. I have not seen those rc planes but I will definitely take a look. If you could provide a direct link to some of the images/planes you're referring to that would be appreciated! Cheers, Kevin :)
Absolutely! Here is a video ua-cam.com/video/tvs3yvEcARA/v-deo.html And here a model on thingiverse made in a similar fashion www.thingiverse.com/thing:3040294 Thank you!
Hi, Darren. Please check the video description. That is where I place links to all of the resources (which are on a specific page on my website). This tutorial's resource page ➞ ProductDesignOnline.com/21 Cheers, Kevin :)
I hope someone can help. I'm doing this as a test, and am struggling getting sketch lines to actually meet... I have years of experience in Illustrator, which would be a VERY simple process, but in Fusion I cant seem to do even the simplest CAD tasks.
This is just the beginning, modeling with those techniques but then I guess you need to split the body to create the different parts of the product and continue the corresponding development depending on the material and manufacturing process
Learn more about surfacing with my beginner surfacing playlist ➞ bit.ly/surface-playlist
_
*TIMESTAMPS*
0:00 - Surface modeling foundations in Fusion 360
0:56 - Discussing the sketch geometry
2:30 - Switching to the surface tools
4:26 - Using the surface loft command
5:21 - Changing the visibility settings
6:27 - Creating sketch geometry for handle
8:34 - Extruding the handle surface
9:17 - Trimming the handle surface
9:41 - Lofting the hole to finish the handle
12:13 - Sketching the back geometry
12:34 - Extruding the back geometry
13:00 - Trimming the back surfaces
14:30 - Creating the bottom surface
15:23 - Using the boundary fill command
16:37 - Adding fillets and next steps
17:40 - Summary of surface modeling techniques
How to set canvas perfectly?
can you provide the whole process?
Love this Kevin! I'm an automotive industrial designer. Me and my girlfriend sit together on our systems, learn Fusion from your videos, initially started from Skillshare. Please do more tutorials on surface modeling. Thanks alot for all your efforts. HUGE HELP!!
Thanks, puneet singh! Glad to hear the two of you are enjoying them. I'll definitely be doing more surfacing tutorials. Stay tuned! Cheers, Kevin :)
One of my most trusted Fusion 360 teachers. Thanks for a great tutorial.
I like how you teach. It is most helpful when tutorials go beyond just how to use a tool, but to the why you would use 1 work flow vs another.
Thanks, Daniel! Glad you're enjoying them 🙂
I have almost no experience in the sculpt/form tab. I didn't even know where to begin. This tutorial is the clearest and most concise demonstration of working in the sculpt environment I have seen. I have bookmarked this in my history so I can refer back to it.
YES, more like this please. I rewatched this one several times to pick up more points and that has allowed me to get started in surface modeling.
Yes. First time exploring surface modeling. So great to have high-level.
Hi, Joe. Thanks for your feedback. I'm glad to hear the high-level concepts are beneficial. I'll definitely be doing more. Cheers, Kevin :)
Absolutely yes for the high-level tutorials! This was a fantastic video with clear explanations.
Yes, like this type of delivery, but when an earlier beginner, the step by step was quite helpful. Now that I understand the basics, prefer this method.
Hi, yes. This is much better. I have had difficulties with some of your videos because although they cover great topics and are full of really good information, getting that information takes so long when every little detail is described. I have found them a little bit frustrating. I also find describing the steps in detail before doing them is also a bit of a problem as it doesn't mean much to me before I see the results. However, you clearly have a great deal of knowledge to share and a fantastic delivery style so this new approach makes you much more accessible for me. Thanks for the great work.
Hi, Scoopy Doopy. This is great - thanks for all the feedback! I'm always searching for new ways to improve the tutorials, including types. Some like the step-by-step approach (and complain if I don't say every step) whereas others like these high-level concept tutorials. It sounds like a great mix of both will be useful for all. Cheers, Kevin :)
Great Fusion 360 surface modeling techniques tutorial! This is the best Surface Modeling with Fusion 360 techniques tutorial hands down! The Product Design Online Fusion 360 videos are the best tutorials on the Internet and have the highest quality audio with easy to follow and clear instructions! I am of course subscribed with notifications enabled and thumbs up!
Thanks, Ernest! As always, I really appreciate your continued support. I'm glad to hear you found the surfacing techniques in this tutorial to be helpful. Cheers, Kevin :)
This is soooo helpful. All your tutorials are so simple. I learnt how to use fusion just by watching your vids. Thank you!
Glad to hear that, No Name. What types of projects do you work on?? Cheers, Kevin :)
@@ProductDesignOnline Just random stuff. Just got started. I wanna design the next iPhone. Maybe a foldable iPhone.
@@NoName-vl5gr Make sure it doesn't end up like the Samsung phone :)
Another great surface tutorial. Please keep making the intermediate tutorials as its the only way to learn new tools.
Super helpful. Thank you. I loved seeing the handle workflow and the steps involved in creating the handle geometry.
Thank You So Much for your wonderful videos, Kevin! YES to more step-by-step surface modeling and other higher-level concept tutorials and good practices from you! Thank You Again.
Thanks, SHAHUL MARICAR! Glad to hear you enjoyed this style. I'll definitely be doing more like this. Stay tuned. Cheers, Kevin :)
Great high level video. I like that because I was able to learn few new tools and how to use them in around 20 minutes. And I think you touched all the necessary steps.
Thanks for the feedback, Amit. I'm glad to hear that! I will definitely do some more high-level videos. Cheers, Kevin :)
Yes! More examples exhibiting different uses of the workflow. Thank Kevin!
excellent thats what I need, I also notice that your explanations are much better I hope that you continue this lesson with more challenge designs 😉👍
Hi, jelacio. Thanks for your feedback. Could you elaborate on how you think my explanations are better? (I'd love to hear more so I can continue to improve). I'll definitely be doing more designs, including more complicated objects, in the future tutorials. Cheers, Kevin :)
Please make more of these, your tutorials are great!! I'm almost done witht the Learn F360 in 30 days, and I want to go heavy on surfaces. Thanks!
I wish you could explain the beginning part that you don't show. The rest of the video is simple, but I can't for the life of me get the surface loft to work with the geometry I sketched. I have no I idea what I'm doing wrong. Do you have a video explaining how you did the first steps?
This is so incredibly good for learning. You have a gift. All my thumbs up.
Kevin - Your tutorials are some of the best available.
I would love to know how to loft from a scanned image to a geometric shape. (ie.. scan of human face to loft to a breathing apparatus)
Hi, Michael. Is the scan a mesh file?
@Kevin.
Initially it is a scanned mesh. Hi converted it to a BRep file. Tried various options such as tracing the outline with the PIPE spline and that created a nice contour, but then could not loft to the pipe. Another option was to offset a plane, extrude a circle or square to encapsulate the mesh, then use COMBINE / CUT to create a parting line as a new body and delete one of the bodies I do not need that extend beyond the scanned BREP body. The task is very tedious and wondering if there is a more simplified workflow. I’ll be glad to arrange a GOTO meeting with you offline to further discuss the scope if you like. (Mbrown@alliance-PCB.com)
@@michaelbrown-qe8cr One option would be to use the "Project to Surface" command or "Project" command to take the pipe geometry and turn it into a 2D sketch that could be used with your Loft feature.
Scanned files are tricky in Fusion 360 because they always mesh files. Converted files often have a high number of triangular mesh data which makes it hard to reference without simply recreating the shape/mimicking it.
Yes, yes, yes!! Your approach of teaching the workflow with such a complex software is excellent. Thank you for sharing your expertise in such an enlightening way! I just subscribed your channel😉
Your videos and tips that you provide are the real gems!! thank you so much, Kevin.
Very good video. Thanks for sharing the techniques.
Thanks, PC Sim! Glad to hear you enjoyed this one. I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Yes. A comment on why surface vs solid would be useful.
Veramente interessante, grazie per il Tuo modo di esporre gli argomenti. Continua così.
Grazie mille!
Love it! More please. Haven’t used boundary fill before. Really nice.
Thanks, gordon6029! I will definitely be doing more of these high-level tutorials. Cheers, Kevin :)
Had to jump forwards to see about this surface modelling which is where I aim to be one day. Wow it looks great can also see how grasping the beginning fundamentals really helps. As a befinner I like the slow pointing everything out step by step, and as I get to this stage I wonder if my thoughts might have changed.
Kevin my hat off to you. Awesome tutorials. Love every minute of them. Wheres the patreon page?
Hi, James. I'm glad you got a glimpse of how this could be applied to your welding helmet. I'll definitely continue with step-by-step tutorials. I think a great mix of both will be helpful.
My Patreon page can be found here - www.patreon.com/productdesignonline
Cheers, Kevin :)
Your videos are amazing!
Thank you, you are a true teacher.
Love it! Thanks for all you teach Kev👍🏼
Nice vid and more surface modeling tutorials for sure!
Thanks, _C_Y_ Ko! Glad to hear you enjoyed this one. I will definitely be doing more surfacing tutorials. Stay tuned! Cheers, Kevin :)
Yes. This tutorial was excellent.
Thanks, Tony! I appreciate your feedback. Cheers, Kevin :)
Love your videos mate, precise and clear enough!!!
Yes, I love it, and it will be nice if you make form tutorials.
Thanks for watching, Hussain Gaddal! Cheers, Kevin :)
Thanks for video, my problem I always have is when you want to edit the original sketches to create the surfaces. Do a video of editing the sketches because every time I try it the projected geometry never stays constrained. Would love to have seen you add the extra planes at the end you mentioned to refine the shape.
Yes, absolutely cool stuff. Congratulations. Please keep up with advanced surface modeling.
yes This was good once again. It would be nice to see YOUR final product.
Thanks, Rich. Glad you enjoyed this one. I will definitely do some A to Z tutorials at some point (featuring larger projects/products). Cheers, Kevin :)
Love this Video. I have noticed that in boundary fill I can't be able to select 'select cells' option. When i clicked that body disappears. Also model doesn't turn green. Is there any solution for this?
I wish I could watch your videos 24 hours a day.
I hope you get some sleep at some point! ;)
In all seriousness, I appreciate your support by watching and commenting, Shane. Cheers, Kevin :)
Nice tutorial. I would like to see tutorials on how to make gun parts like pistol grip with beautiful curvature on it as well.
Really nice video. Boundary fill could be very useful.
Glad you enjoyed this one, Dustin. I'll have to do a video solely on the Boundary fill command at some point - it's super useful! Cheers, Kevin :)
Thank you for your time it helps me❤
Yes, it's easy to follow like it is.
Yes, pelase do more and more. Thanks
YES. Could you also discuss how to work with CAM for CNC machining?
Thanks, Poderis. Yep, I do plan to start doing CAM videos soon :)
@@ProductDesignOnline Can't wait! Your content is amazing btw.
@@poderis1088 Thanks! I appreciate you watching :)
Yes. Great tutorial
Yes it was reaallyyy useful. Thank you!
Over my head like a trapeze act! Back to the beginner stuff but interesting to see what I might do with a bit (or a lot) more training!
Keep at it, Louie! I have no doubt you'll get there :)
Your tutorials are always full of useful information and I really enjoy them. I'd just like to see more "mainstream" examples. Cars, airplanes, engines, and the ever popular shoe tutorial.
Thanks, nickelfloor. I appreciate the video suggestions. I've added these to my list of potential video topics. Cheers, Kevin :)
4:10, kinda crazy there are two commands with the same name, only differentiated with an icon color. Should be an option to include the type of command, e..g.
Loft (Suface)
Loft (Solid)
When pulling up commands.
I agree. Relying on color is not ideal for accessibility among other things.
Yes less in depth. Sure cover the concepts in longer thorough videos but general "hey look at what you can do with the fundamentals you habe learned" type videos are great to highlight what else we can do and didn't know we could.
Thanks for your feedback, Gary! This is very helpful. I'm definitely going to be doing more of these high-level tutorials. Cheers, Kevin :)
Can you tell how will we add switches and other necessary details to the body?
How do you bring up the Spline command by drawing on the canvas with the mouse? I thought it was just the old UI, but you're doing it here in the new UI.
Hi, Bobos Curse. I'm using the "Marking Menu". If you right-click with your mouse you can take a look at all of the actions. However, the intent of the marking menu is that you drag the mouse as you right-click, to quickly activate the desired command (you have to remember location of things). In this case, I was dragging my mouse cursor (while right-clicking) straight down to activate the sketch commands and then straight to the right to activate the Fit Point Spline.
In a lot of my beginner tutorials I reference the options in the "right-click menu". In these overview or more intermediate/advacned tutorials I'm starting to show how efficient it can be. Cheers, Kevin :)
Great videos, thank you
Very nice tutorial as always.
how do you get the different sketches coincident please its very finicky
How did you do the back sketch?
can you add the picture used for creating iron
At the end when completing the boundary fill command i select all the surfaces but it doesnt go green and there is no select cells option?
definitely yes!!
Could you actually surface model arround a assembly of mechanical components ? Meaning a simple valve wich is connected to a flow sensor and wrap a model arround those components like you did on the raspberry case ?
Hi, Bouman Service & Engineering. Great question. You definitely can. I would suggest starting your surface model in a separate component. Cheers, Kevin :)
Great production! ...again
Thanks, Scott! Glad to hear you enjoyed this one. I appreciate you watching and commenting. Cheers, Kevin :)
Very clearly explained. Thank you.
This 5 years old and the Boundry fill doesn't work now the way you show it?
It is a greate training. Just the thing I am looking for.
Thanks, Enrique!
yes, more please
yes, I like it. Easy to follow
Thanks, Paul! Glad to hear you liked this one. I appreciate you taking the time to watch and comment. Cheers, Kevin :)
which one is better mesh or surface? reall confused...help
A few step-by-step easy models will help solidify the understandings of the surface concepts and tips!
Good tutorial
Thanks for watching, Santiago! Cheers, Kevin :)
great info !
Very nice indeed! I can follow the first 60%, but I'm a bit lost in the last part, as I'm not totally familiar with the Surface environment.
Hi, Sun Peter. Thanks for the feedback. The concepts were geared more towards "intermediate" level users. I would suggest checking out my beginner surfacing playlist if you're looking to learn more - bit.ly/surface-playlist
yes, I like your techniques. thanks for sharing.
What if I wanted my logo to be 3d modeled in front and flat or 2D at the back? (i.e Head of a decapitated Bear) I only have 1 image to trace, meaning if I wanted to sculp it from the side, I don't have any guides.. Any help?
You can use the new "Emboss" tool to easily do that. Check out my maze puzzle box tutorial where I demo how to use the emboss tool :)
might be a stupide question but do I need the bought version to use surface modelling tools ? I only have the student version I don`t really spot the settings
Nope! All surface tools are available in all licenses :)
High klass work ! Useful and interesting lesson... Thanks !..
Thanks, sergey bob! I appreciate your support. Cheers, Kevin :)
Yes, very good tutorials.
Thanks for watching, Moreno! Cheers, Kevin :)
Great video. My colors are in reverse greenish is on the surface and grey is inside. I wonder why.
Surfaces have two different colored faces to help indicate the orientation of the surface normal. A lot of times it won't matter. This differentiation can be important because some operations, like Boolean operations, may behave differently depending on which side of the surface you're interacting with.
You can use 'Reverse Normal' tool (in the surfaces tab) to flip them.
@@ProductDesignOnline Great 👍🏻 Thanks for answering
great tutorial!
Yes, this is great. Very helpful. Thanks!
Great stuff. Thank you!
I miss your step by step tutorials
I'm still making them, although a bit behind. What type are your favorite?
love you videos! I am having an issue with "boundary fill" - the bodies will not turn green if i select all 5.. am i missing something? but if i circle the whole object it turns green but has 8 Tools and 5 cells, but if i also click on XY plane (have 6 tools , and the middle cell aswell as 1 more on the bottom line-which you added for extrusion)..could help me out here? thank you in advance.
Great tutorial! I would have loved to have seen how to edit the creases.
yes, more like this please!
Thanks for your feedback, Suedzville! I'll definitely be doing more. Cheers, Kevin :)
Who or with what software are you doing your screen capture. I have to do a presentation for my Ham Radio club and I have not found a satisfactory solution in my brief search.
Hi, William. I use Screenflow 8, which is only available for MacOS. The windows alternative would be Camtasia. Cheers, Kevin :)
awesome! take that Autodesk Fusion 360 official channel
Thanks for watching, Emik! Cheers, Kevin :)
Great work as usually, thanks a lot NO
Thanks for your feedback, IceCreams62! Cheers, Kevin :)
yes your doing a great job !
Thanks, pavalige! I appreciate your feedback. Cheers, Kevin :)
Very informative
Thanks, Stuart! Glad you enjoyed this one. Cheers, Kevin :)
Me gusto pero ¿por que no tiene habilitado los subtitulos?
I'm working through getting subtitles on all of my videos. In the meantime, you can use the Auto-English captions on UA-cam :)
how do I get back and bottom sketch lines to connect with each other? when I try to use the loft tool with the rail it turns yellow.
Hi, Izzat. You can try using the "Coincident" constraint to force them to stay snapped together.
@@ProductDesignOnline Thanks for the reply and the great work. Building symmetry lines and Mirroring like in your sketch worked much better, 'Coincident' Constraint was almost impossible, I don't know why.
yes, pls high level stuff :)
Im trying to do this and im getting the following errors.
The operation failed.
Try adjusting the values or changing the input geometry.
Error: Cannot create tool body for loft. Im new. Any help?
Hi Garrett. That Loft error is a bit tricky to troubleshoot as it could be a number of things. Could you upload the Fusion 360 file into my community space? community.productdesignonline.com/
excelent tutorial, very helpfull!
Thanks, Matth Jocker. Glad to hear you found this to be helpful. Cheers, Kevin :)
Hey, awesome videos! have you seen the 3d printable rc planes that 3dlabs make and some other guys make? i was wondering if you could make a tutorial teaching how to do the internal structure those designs have. thank you so much!
Hi, Santiago. I have not seen those rc planes but I will definitely take a look. If you could provide a direct link to some of the images/planes you're referring to that would be appreciated! Cheers, Kevin :)
Absolutely!
Here is a video
ua-cam.com/video/tvs3yvEcARA/v-deo.html
And here a model on thingiverse made in a similar fashion
www.thingiverse.com/thing:3040294
Thank you!
Hi there, I'm a noob when it comes to UA-cam tutorials... where can I find the top and side images of the iron?
Hi, Darren. Please check the video description. That is where I place links to all of the resources (which are on a specific page on my website). This tutorial's resource page ➞ ProductDesignOnline.com/21
Cheers, Kevin :)
Hi there, so I went to ProductDesignOnline.com/21but I still can't find the iron images. Pls help.. Thanks for the reply
can i get a demo file? because I want to know what happen from beginning to the end I am beginner but i want to master this program ASAP.
Hi Rathapol. Demo files for this video are only provided to my Patreon supporters. Otherwise, you can follow along and build the model as well :)
I hope someone can help. I'm doing this as a test, and am struggling getting sketch lines to actually meet... I have years of experience in Illustrator, which would be a VERY simple process, but in Fusion I cant seem to do even the simplest CAD tasks.
Can you post your file and/or screenshots in my community space? Join here: bit.ly/PDOcommunity
So the finished product is solid or not?
Yes… after using the boundary fill tool
This is just the beginning, modeling with those techniques but then I guess you need to split the body to create the different parts of the product and continue the corresponding development depending on the material and manufacturing process