Learn more about surfacing with my beginner surfacing playlist ➞ bit.ly/surface-playlist _ *TIMESTAMPS* 0:00 - Surface modeling foundations in Fusion 360 0:56 - Discussing the sketch geometry 2:30 - Switching to the surface tools 4:26 - Using the surface loft command 5:21 - Changing the visibility settings 6:27 - Creating sketch geometry for handle 8:34 - Extruding the handle surface 9:17 - Trimming the handle surface 9:41 - Lofting the hole to finish the handle 12:13 - Sketching the back geometry 12:34 - Extruding the back geometry 13:00 - Trimming the back surfaces 14:30 - Creating the bottom surface 15:23 - Using the boundary fill command 16:37 - Adding fillets and next steps 17:40 - Summary of surface modeling techniques
Love this Kevin! I'm an automotive industrial designer. Me and my girlfriend sit together on our systems, learn Fusion from your videos, initially started from Skillshare. Please do more tutorials on surface modeling. Thanks alot for all your efforts. HUGE HELP!!
I have almost no experience in the sculpt/form tab. I didn't even know where to begin. This tutorial is the clearest and most concise demonstration of working in the sculpt environment I have seen. I have bookmarked this in my history so I can refer back to it.
Thank You So Much for your wonderful videos, Kevin! YES to more step-by-step surface modeling and other higher-level concept tutorials and good practices from you! Thank You Again.
Great Fusion 360 surface modeling techniques tutorial! This is the best Surface Modeling with Fusion 360 techniques tutorial hands down! The Product Design Online Fusion 360 videos are the best tutorials on the Internet and have the highest quality audio with easy to follow and clear instructions! I am of course subscribed with notifications enabled and thumbs up!
Thanks, Ernest! As always, I really appreciate your continued support. I'm glad to hear you found the surfacing techniques in this tutorial to be helpful. Cheers, Kevin :)
Hi, yes. This is much better. I have had difficulties with some of your videos because although they cover great topics and are full of really good information, getting that information takes so long when every little detail is described. I have found them a little bit frustrating. I also find describing the steps in detail before doing them is also a bit of a problem as it doesn't mean much to me before I see the results. However, you clearly have a great deal of knowledge to share and a fantastic delivery style so this new approach makes you much more accessible for me. Thanks for the great work.
Hi, Scoopy Doopy. This is great - thanks for all the feedback! I'm always searching for new ways to improve the tutorials, including types. Some like the step-by-step approach (and complain if I don't say every step) whereas others like these high-level concept tutorials. It sounds like a great mix of both will be useful for all. Cheers, Kevin :)
Great high level video. I like that because I was able to learn few new tools and how to use them in around 20 minutes. And I think you touched all the necessary steps.
Yes, like this type of delivery, but when an earlier beginner, the step by step was quite helpful. Now that I understand the basics, prefer this method.
Yes, yes, yes!! Your approach of teaching the workflow with such a complex software is excellent. Thank you for sharing your expertise in such an enlightening way! I just subscribed your channel😉
Hi, jelacio. Thanks for your feedback. Could you elaborate on how you think my explanations are better? (I'd love to hear more so I can continue to improve). I'll definitely be doing more designs, including more complicated objects, in the future tutorials. Cheers, Kevin :)
Had to jump forwards to see about this surface modelling which is where I aim to be one day. Wow it looks great can also see how grasping the beginning fundamentals really helps. As a befinner I like the slow pointing everything out step by step, and as I get to this stage I wonder if my thoughts might have changed. Kevin my hat off to you. Awesome tutorials. Love every minute of them. Wheres the patreon page?
Hi, James. I'm glad you got a glimpse of how this could be applied to your welding helmet. I'll definitely continue with step-by-step tutorials. I think a great mix of both will be helpful. My Patreon page can be found here - www.patreon.com/productdesignonline Cheers, Kevin :)
Kevin - Your tutorials are some of the best available. I would love to know how to loft from a scanned image to a geometric shape. (ie.. scan of human face to loft to a breathing apparatus)
@Kevin. Initially it is a scanned mesh. Hi converted it to a BRep file. Tried various options such as tracing the outline with the PIPE spline and that created a nice contour, but then could not loft to the pipe. Another option was to offset a plane, extrude a circle or square to encapsulate the mesh, then use COMBINE / CUT to create a parting line as a new body and delete one of the bodies I do not need that extend beyond the scanned BREP body. The task is very tedious and wondering if there is a more simplified workflow. I’ll be glad to arrange a GOTO meeting with you offline to further discuss the scope if you like. (Mbrown@alliance-PCB.com)
@@michaelbrown-qe8cr One option would be to use the "Project to Surface" command or "Project" command to take the pipe geometry and turn it into a 2D sketch that could be used with your Loft feature. Scanned files are tricky in Fusion 360 because they always mesh files. Converted files often have a high number of triangular mesh data which makes it hard to reference without simply recreating the shape/mimicking it.
Yes less in depth. Sure cover the concepts in longer thorough videos but general "hey look at what you can do with the fundamentals you habe learned" type videos are great to highlight what else we can do and didn't know we could.
I wish you could explain the beginning part that you don't show. The rest of the video is simple, but I can't for the life of me get the surface loft to work with the geometry I sketched. I have no I idea what I'm doing wrong. Do you have a video explaining how you did the first steps?
Thanks, Rich. Glad you enjoyed this one. I will definitely do some A to Z tutorials at some point (featuring larger projects/products). Cheers, Kevin :)
Thanks for video, my problem I always have is when you want to edit the original sketches to create the surfaces. Do a video of editing the sketches because every time I try it the projected geometry never stays constrained. Would love to have seen you add the extra planes at the end you mentioned to refine the shape.
Hi, Sun Peter. Thanks for the feedback. The concepts were geared more towards "intermediate" level users. I would suggest checking out my beginner surfacing playlist if you're looking to learn more - bit.ly/surface-playlist
Your tutorials are always full of useful information and I really enjoy them. I'd just like to see more "mainstream" examples. Cars, airplanes, engines, and the ever popular shoe tutorial.
Love this Video. I have noticed that in boundary fill I can't be able to select 'select cells' option. When i clicked that body disappears. Also model doesn't turn green. Is there any solution for this?
Hey, awesome videos! have you seen the 3d printable rc planes that 3dlabs make and some other guys make? i was wondering if you could make a tutorial teaching how to do the internal structure those designs have. thank you so much!
Hi, Santiago. I have not seen those rc planes but I will definitely take a look. If you could provide a direct link to some of the images/planes you're referring to that would be appreciated! Cheers, Kevin :)
Absolutely! Here is a video ua-cam.com/video/tvs3yvEcARA/v-deo.html And here a model on thingiverse made in a similar fashion www.thingiverse.com/thing:3040294 Thank you!
How do you bring up the Spline command by drawing on the canvas with the mouse? I thought it was just the old UI, but you're doing it here in the new UI.
Hi, Bobos Curse. I'm using the "Marking Menu". If you right-click with your mouse you can take a look at all of the actions. However, the intent of the marking menu is that you drag the mouse as you right-click, to quickly activate the desired command (you have to remember location of things). In this case, I was dragging my mouse cursor (while right-clicking) straight down to activate the sketch commands and then straight to the right to activate the Fit Point Spline. In a lot of my beginner tutorials I reference the options in the "right-click menu". In these overview or more intermediate/advacned tutorials I'm starting to show how efficient it can be. Cheers, Kevin :)
great video, like always. Thanks have a question, instead of making it a solid body can you make it on sheet metal and flat pattern each part? i hope you can because that will be awesome.
Surfaces have two different colored faces to help indicate the orientation of the surface normal. A lot of times it won't matter. This differentiation can be important because some operations, like Boolean operations, may behave differently depending on which side of the surface you're interacting with. You can use 'Reverse Normal' tool (in the surfaces tab) to flip them.
Hey Kevin, amazing video! I have a question, I´m trying to model an electric keetle wth very organic shapes, would you recomend me doing it with surface modeling or sculpt modeling? Thanks for the tutorial again!
Could you actually surface model arround a assembly of mechanical components ? Meaning a simple valve wich is connected to a flow sensor and wrap a model arround those components like you did on the raspberry case ?
Hi, Bouman Service & Engineering. Great question. You definitely can. I would suggest starting your surface model in a separate component. Cheers, Kevin :)
4:10, kinda crazy there are two commands with the same name, only differentiated with an icon color. Should be an option to include the type of command, e..g. Loft (Suface) Loft (Solid) When pulling up commands.
Learn more about surfacing with my beginner surfacing playlist ➞ bit.ly/surface-playlist
_
*TIMESTAMPS*
0:00 - Surface modeling foundations in Fusion 360
0:56 - Discussing the sketch geometry
2:30 - Switching to the surface tools
4:26 - Using the surface loft command
5:21 - Changing the visibility settings
6:27 - Creating sketch geometry for handle
8:34 - Extruding the handle surface
9:17 - Trimming the handle surface
9:41 - Lofting the hole to finish the handle
12:13 - Sketching the back geometry
12:34 - Extruding the back geometry
13:00 - Trimming the back surfaces
14:30 - Creating the bottom surface
15:23 - Using the boundary fill command
16:37 - Adding fillets and next steps
17:40 - Summary of surface modeling techniques
How to set canvas perfectly?
can you provide the whole process?
Love this Kevin! I'm an automotive industrial designer. Me and my girlfriend sit together on our systems, learn Fusion from your videos, initially started from Skillshare. Please do more tutorials on surface modeling. Thanks alot for all your efforts. HUGE HELP!!
Thanks, puneet singh! Glad to hear the two of you are enjoying them. I'll definitely be doing more surfacing tutorials. Stay tuned! Cheers, Kevin :)
One of my most trusted Fusion 360 teachers. Thanks for a great tutorial.
I like how you teach. It is most helpful when tutorials go beyond just how to use a tool, but to the why you would use 1 work flow vs another.
Thanks, Daniel! Glad you're enjoying them 🙂
YES, more like this please. I rewatched this one several times to pick up more points and that has allowed me to get started in surface modeling.
I have almost no experience in the sculpt/form tab. I didn't even know where to begin. This tutorial is the clearest and most concise demonstration of working in the sculpt environment I have seen. I have bookmarked this in my history so I can refer back to it.
Absolutely yes for the high-level tutorials! This was a fantastic video with clear explanations.
Yes. First time exploring surface modeling. So great to have high-level.
Hi, Joe. Thanks for your feedback. I'm glad to hear the high-level concepts are beneficial. I'll definitely be doing more. Cheers, Kevin :)
Another great surface tutorial. Please keep making the intermediate tutorials as its the only way to learn new tools.
Thank You So Much for your wonderful videos, Kevin! YES to more step-by-step surface modeling and other higher-level concept tutorials and good practices from you! Thank You Again.
Thanks, SHAHUL MARICAR! Glad to hear you enjoyed this style. I'll definitely be doing more like this. Stay tuned. Cheers, Kevin :)
Great Fusion 360 surface modeling techniques tutorial! This is the best Surface Modeling with Fusion 360 techniques tutorial hands down! The Product Design Online Fusion 360 videos are the best tutorials on the Internet and have the highest quality audio with easy to follow and clear instructions! I am of course subscribed with notifications enabled and thumbs up!
Thanks, Ernest! As always, I really appreciate your continued support. I'm glad to hear you found the surfacing techniques in this tutorial to be helpful. Cheers, Kevin :)
Yes! More examples exhibiting different uses of the workflow. Thank Kevin!
Super helpful. Thank you. I loved seeing the handle workflow and the steps involved in creating the handle geometry.
This is soooo helpful. All your tutorials are so simple. I learnt how to use fusion just by watching your vids. Thank you!
Glad to hear that, No Name. What types of projects do you work on?? Cheers, Kevin :)
@@ProductDesignOnline Just random stuff. Just got started. I wanna design the next iPhone. Maybe a foldable iPhone.
@@NoName-vl5gr Make sure it doesn't end up like the Samsung phone :)
Hi, yes. This is much better. I have had difficulties with some of your videos because although they cover great topics and are full of really good information, getting that information takes so long when every little detail is described. I have found them a little bit frustrating. I also find describing the steps in detail before doing them is also a bit of a problem as it doesn't mean much to me before I see the results. However, you clearly have a great deal of knowledge to share and a fantastic delivery style so this new approach makes you much more accessible for me. Thanks for the great work.
Hi, Scoopy Doopy. This is great - thanks for all the feedback! I'm always searching for new ways to improve the tutorials, including types. Some like the step-by-step approach (and complain if I don't say every step) whereas others like these high-level concept tutorials. It sounds like a great mix of both will be useful for all. Cheers, Kevin :)
Great high level video. I like that because I was able to learn few new tools and how to use them in around 20 minutes. And I think you touched all the necessary steps.
Thanks for the feedback, Amit. I'm glad to hear that! I will definitely do some more high-level videos. Cheers, Kevin :)
Yes, like this type of delivery, but when an earlier beginner, the step by step was quite helpful. Now that I understand the basics, prefer this method.
This is so incredibly good for learning. You have a gift. All my thumbs up.
Your videos and tips that you provide are the real gems!! thank you so much, Kevin.
Please make more of these, your tutorials are great!! I'm almost done witht the Learn F360 in 30 days, and I want to go heavy on surfaces. Thanks!
Yes, yes, yes!! Your approach of teaching the workflow with such a complex software is excellent. Thank you for sharing your expertise in such an enlightening way! I just subscribed your channel😉
excellent thats what I need, I also notice that your explanations are much better I hope that you continue this lesson with more challenge designs 😉👍
Hi, jelacio. Thanks for your feedback. Could you elaborate on how you think my explanations are better? (I'd love to hear more so I can continue to improve). I'll definitely be doing more designs, including more complicated objects, in the future tutorials. Cheers, Kevin :)
Very good video. Thanks for sharing the techniques.
Thanks, PC Sim! Glad to hear you enjoyed this one. I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Yes, absolutely cool stuff. Congratulations. Please keep up with advanced surface modeling.
Love it! More please. Haven’t used boundary fill before. Really nice.
Thanks, gordon6029! I will definitely be doing more of these high-level tutorials. Cheers, Kevin :)
Your videos are amazing!
Thank you, you are a true teacher.
Love your videos mate, precise and clear enough!!!
Nice vid and more surface modeling tutorials for sure!
Thanks, _C_Y_ Ko! Glad to hear you enjoyed this one. I will definitely be doing more surfacing tutorials. Stay tuned! Cheers, Kevin :)
Love it! Thanks for all you teach Kev👍🏼
Yes. A comment on why surface vs solid would be useful.
I wish I could watch your videos 24 hours a day.
I hope you get some sleep at some point! ;)
In all seriousness, I appreciate your support by watching and commenting, Shane. Cheers, Kevin :)
Yes. This tutorial was excellent.
Thanks, Tony! I appreciate your feedback. Cheers, Kevin :)
Had to jump forwards to see about this surface modelling which is where I aim to be one day. Wow it looks great can also see how grasping the beginning fundamentals really helps. As a befinner I like the slow pointing everything out step by step, and as I get to this stage I wonder if my thoughts might have changed.
Kevin my hat off to you. Awesome tutorials. Love every minute of them. Wheres the patreon page?
Hi, James. I'm glad you got a glimpse of how this could be applied to your welding helmet. I'll definitely continue with step-by-step tutorials. I think a great mix of both will be helpful.
My Patreon page can be found here - www.patreon.com/productdesignonline
Cheers, Kevin :)
Kevin - Your tutorials are some of the best available.
I would love to know how to loft from a scanned image to a geometric shape. (ie.. scan of human face to loft to a breathing apparatus)
Hi, Michael. Is the scan a mesh file?
@Kevin.
Initially it is a scanned mesh. Hi converted it to a BRep file. Tried various options such as tracing the outline with the PIPE spline and that created a nice contour, but then could not loft to the pipe. Another option was to offset a plane, extrude a circle or square to encapsulate the mesh, then use COMBINE / CUT to create a parting line as a new body and delete one of the bodies I do not need that extend beyond the scanned BREP body. The task is very tedious and wondering if there is a more simplified workflow. I’ll be glad to arrange a GOTO meeting with you offline to further discuss the scope if you like. (Mbrown@alliance-PCB.com)
@@michaelbrown-qe8cr One option would be to use the "Project to Surface" command or "Project" command to take the pipe geometry and turn it into a 2D sketch that could be used with your Loft feature.
Scanned files are tricky in Fusion 360 because they always mesh files. Converted files often have a high number of triangular mesh data which makes it hard to reference without simply recreating the shape/mimicking it.
Yes, I love it, and it will be nice if you make form tutorials.
Thanks for watching, Hussain Gaddal! Cheers, Kevin :)
Yes less in depth. Sure cover the concepts in longer thorough videos but general "hey look at what you can do with the fundamentals you habe learned" type videos are great to highlight what else we can do and didn't know we could.
Thanks for your feedback, Gary! This is very helpful. I'm definitely going to be doing more of these high-level tutorials. Cheers, Kevin :)
I wish you could explain the beginning part that you don't show. The rest of the video is simple, but I can't for the life of me get the surface loft to work with the geometry I sketched. I have no I idea what I'm doing wrong. Do you have a video explaining how you did the first steps?
Very clearly explained. Thank you.
Yes it was reaallyyy useful. Thank you!
Veramente interessante, grazie per il Tuo modo di esporre gli argomenti. Continua così.
Grazie mille!
Thank you for your time it helps me❤
Yes. Great tutorial
Very nice tutorial as always.
yes This was good once again. It would be nice to see YOUR final product.
Thanks, Rich. Glad you enjoyed this one. I will definitely do some A to Z tutorials at some point (featuring larger projects/products). Cheers, Kevin :)
Great production! ...again
Thanks, Scott! Glad to hear you enjoyed this one. I appreciate you watching and commenting. Cheers, Kevin :)
Great videos, thank you
Great stuff. Thank you!
Yes, it's easy to follow like it is.
Really nice video. Boundary fill could be very useful.
Glad you enjoyed this one, Dustin. I'll have to do a video solely on the Boundary fill command at some point - it's super useful! Cheers, Kevin :)
yes, I like your techniques. thanks for sharing.
Nice tutorial. I would like to see tutorials on how to make gun parts like pistol grip with beautiful curvature on it as well.
great tutorial!
yes, I like it. Easy to follow
Thanks, Paul! Glad to hear you liked this one. I appreciate you taking the time to watch and comment. Cheers, Kevin :)
High klass work ! Useful and interesting lesson... Thanks !..
Thanks, sergey bob! I appreciate your support. Cheers, Kevin :)
Thanks for video, my problem I always have is when you want to edit the original sketches to create the surfaces. Do a video of editing the sketches because every time I try it the projected geometry never stays constrained. Would love to have seen you add the extra planes at the end you mentioned to refine the shape.
Yes, this is great. Very helpful. Thanks!
Over my head like a trapeze act! Back to the beginner stuff but interesting to see what I might do with a bit (or a lot) more training!
Keep at it, Louie! I have no doubt you'll get there :)
Yes, very good tutorials.
Thanks for watching, Moreno! Cheers, Kevin :)
YES. Could you also discuss how to work with CAM for CNC machining?
Thanks, Poderis. Yep, I do plan to start doing CAM videos soon :)
@@ProductDesignOnline Can't wait! Your content is amazing btw.
@@poderis1088 Thanks! I appreciate you watching :)
Yes, pelase do more and more. Thanks
great info !
definitely yes!!
yes, more like this please!
Thanks for your feedback, Suedzville! I'll definitely be doing more. Cheers, Kevin :)
Very nice indeed! I can follow the first 60%, but I'm a bit lost in the last part, as I'm not totally familiar with the Surface environment.
Hi, Sun Peter. Thanks for the feedback. The concepts were geared more towards "intermediate" level users. I would suggest checking out my beginner surfacing playlist if you're looking to learn more - bit.ly/surface-playlist
yes, more please
It is a greate training. Just the thing I am looking for.
Thanks, Enrique!
Great tutorial! I would have loved to have seen how to edit the creases.
Good tutorial
Thanks for watching, Santiago! Cheers, Kevin :)
Your tutorials are always full of useful information and I really enjoy them. I'd just like to see more "mainstream" examples. Cars, airplanes, engines, and the ever popular shoe tutorial.
Thanks, nickelfloor. I appreciate the video suggestions. I've added these to my list of potential video topics. Cheers, Kevin :)
yes, pls high level stuff :)
I miss your step by step tutorials
I'm still making them, although a bit behind. What type are your favorite?
yes your doing a great job !
Thanks, pavalige! I appreciate your feedback. Cheers, Kevin :)
Great work as usually, thanks a lot NO
Thanks for your feedback, IceCreams62! Cheers, Kevin :)
Love this Video. I have noticed that in boundary fill I can't be able to select 'select cells' option. When i clicked that body disappears. Also model doesn't turn green. Is there any solution for this?
excelent tutorial, very helpfull!
Thanks, Matth Jocker. Glad to hear you found this to be helpful. Cheers, Kevin :)
Very informative
Thanks, Stuart! Glad you enjoyed this one. Cheers, Kevin :)
Thanks a lot!
Thanks
A few step-by-step easy models will help solidify the understandings of the surface concepts and tips!
awesome! take that Autodesk Fusion 360 official channel
Thanks for watching, Emik! Cheers, Kevin :)
I need high level tutorials
Hey, awesome videos! have you seen the 3d printable rc planes that 3dlabs make and some other guys make? i was wondering if you could make a tutorial teaching how to do the internal structure those designs have. thank you so much!
Hi, Santiago. I have not seen those rc planes but I will definitely take a look. If you could provide a direct link to some of the images/planes you're referring to that would be appreciated! Cheers, Kevin :)
Absolutely!
Here is a video
ua-cam.com/video/tvs3yvEcARA/v-deo.html
And here a model on thingiverse made in a similar fashion
www.thingiverse.com/thing:3040294
Thank you!
How do you bring up the Spline command by drawing on the canvas with the mouse? I thought it was just the old UI, but you're doing it here in the new UI.
Hi, Bobos Curse. I'm using the "Marking Menu". If you right-click with your mouse you can take a look at all of the actions. However, the intent of the marking menu is that you drag the mouse as you right-click, to quickly activate the desired command (you have to remember location of things). In this case, I was dragging my mouse cursor (while right-clicking) straight down to activate the sketch commands and then straight to the right to activate the Fit Point Spline.
In a lot of my beginner tutorials I reference the options in the "right-click menu". In these overview or more intermediate/advacned tutorials I'm starting to show how efficient it can be. Cheers, Kevin :)
great video, like always. Thanks
have a question, instead of making it a solid body can you make it on sheet metal and flat pattern each part? i hope you can because that will be awesome.
Yes i love it
defiantly YES!
Great video. My colors are in reverse greenish is on the surface and grey is inside. I wonder why.
Surfaces have two different colored faces to help indicate the orientation of the surface normal. A lot of times it won't matter. This differentiation can be important because some operations, like Boolean operations, may behave differently depending on which side of the surface you're interacting with.
You can use 'Reverse Normal' tool (in the surfaces tab) to flip them.
@@ProductDesignOnline Great 👍🏻 Thanks for answering
yess
YES
Thanks for watching, Alan! More are on the way! Cheers, Kevin :)
Hey Kevin, amazing video! I have a question, I´m trying to model an electric keetle wth very organic shapes, would you recomend me doing it with surface modeling or sculpt modeling? Thanks for the tutorial again!
Either one would work...but I would say Surface modeling if you need precise dimensions and sculpting if you're just exploring shapes :)
@@ProductDesignOnline Thank youuuu!
Wow! I'm only halfway through the tutorial and I have custom spaceship canopies floating in my head.
Surface modeling is great for spaceships, rockets, automotive, etc :)
Could you actually surface model arround a assembly of mechanical components ? Meaning a simple valve wich is connected to a flow sensor and wrap a model arround those components like you did on the raspberry case ?
Hi, Bouman Service & Engineering. Great question. You definitely can. I would suggest starting your surface model in a separate component. Cheers, Kevin :)
Yes!
Thanks, ripper9111. I'll definitely do more! Cheers, Kevin :)
4:10, kinda crazy there are two commands with the same name, only differentiated with an icon color. Should be an option to include the type of command, e..g.
Loft (Suface)
Loft (Solid)
When pulling up commands.
I agree. Relying on color is not ideal for accessibility among other things.
Me gusto pero ¿por que no tiene habilitado los subtitulos?
I'm working through getting subtitles on all of my videos. In the meantime, you can use the Auto-English captions on UA-cam :)
Can you tell how will we add switches and other necessary details to the body?
YES!
Yes
Thanks for watching, Stan! I'll definitely be creating more. Cheers, Kevin :)
and of course YES
More please!
Yes.