"Hit F4 for Full Screen." This wasn't what I was referring to. I should have said widescreen in the video, since that's what I meant. Widescreen is 16:9, which is the industry standard for video games.
Widescreen looks weird in my opinion, the sprites are just too wide/stretched, but you can install a widescreen mod if you want to. And for the trophies: Toby Fox wants to each player have a unique experience with the game, so I THINK he didn't want to someone check the trophies first before playing the game.
1: simply, the reason it isnt in full screen is because it is a pixelated game, and toby wanted to make a retro style game 2: in the old days, achievements werent a thing. and the "replay value" isnt supposed to matter, pacifist, genocide, and neutral are supposed to be choices, not achievement hunter grabs, like, are you simply curious enough to kill everyone in the underground? 3: If u insult papyrus, it will mean u go on a Hangout, if you flirt with him, it will go to a date, papyrus is simply childish, in a pure hearted way, and at the end he says that 1: if u flirted, he will say that ur obsessive over him, and he doesnt want to date you, but rather be friends 2: if u insulted, he will say that ur obsessed and will want to take a notch down on the friendship scale Boom, all ur things now being understood
I think having achievements inherently defeats certain points in Undertale, particularly its commentary on completionists and people who try things just to see what happens. For instance, if you go through a neutral run where you gain XP but never level up past 1, Sans says something along the lines of, "What? Did you kill someone just to see what I'd say about it? Wow, you're a pretty sick person, huh?" Not to mention his entire monolog in the Genocide route where he reprimands you not just for doing it, but doing it specifically because you can, and because you can, you think that means you have to. Additionally, Undertale is very hard to talk about without spoiling, which was likely another concern for why Toby Fox didn't wish to add trophies.
I'm assuming the reason he didn't want to add achievements because it makes it feel too much like a standard game and not having set achievements allow you to make your own challenges
Also, I think It's because its meant to be an one experience sorta thing, and he only made the achivements that you could get in any route, so you could have your own experience of the game and get that things aside, as he wanted it to be
like yeah. Imagine having an achievement of killing sans in genocide route for example. That would mean players are missing something out after completing true pacifist, but this route is DESIGNED to be not obligatory to complete. I would even argue that genocide exists with sole purpose to not play it, even if it sounds stupid
Toby Fox didn't want to force people to take a certain route, which trophies would have generally pushed. For example, a trophy for any specific post-Papyrus boss would have excluded some runs.
yeah, its also supposed to be a choice Are you curious enough to do it? Or are you afraid, so you watch someone do it, Flowey says this in the genocide route when saying: "Like those pathetic idiots who watch people do it, but cant do it themselves! . . . I bet someone is doing that right now..." also i think this is supposed to refrence sans who doesnt want to fight u, since he is depressed, but since flowey said that he decides to fight frisk the 1st one is more likely, with the 4th wall break (maybe 2nd or 3rd, im not sure)
Papyrus and alphys explicitly state that they only dated you out of pity (Papyrus has also never seen a human before frisk so it’s possible he thought they were an adult)
@@WyvrnOnYT The Alphys one being uncomfortable is kinda the point, and the papyrus one was pretty funny IMO just because of how obviously not-seriously either of them were taking it.
@@nameman9997Papyrus came off as too naive for me to be uncomfortable, like he seems like a kid to me, The Alphys one has always been uncomfortable to me, but it's literally hammered into us that she likes Undyne, so I was more uncomfortable about how it feels Alphys is forcing herself to be there with you, and if I remember correctly she broke down half way through the date and just started gushing about Undyne so I was more in dismay that I was somehow ruining my own ship (Alphys x Undyne)
@@WyvrnOnYTI know this comment is like one month old that you probably know this already but you don’t have to date papyrus. It only gives you the option if you flirt with him if you don’t flirt with him at all, then I’ll just go on like a friendship hang out I don’t even know.- same with Tori- also I’m pretty sure it didn’t mean anything like bad I think it’s just for funny purposes or something
1. Press f4. It may or may not stand for four frogs. 2. Toby felt that achievements might influence how people play the game. Which kinda goes against the spirit of Undertale, which places high value on player choice. 3. Papyrus canonically does not know much about romantic relationships, let alone sexual ones. There's nothing creepy or problematic, since Papyrus has pure intentions, he's doing it because he feels obligated rather than because he wants to(even not understanding why he shouldn't date Frisk, he still doesn't actively want to date them), and Frisk is fine with it: if they weren't, they wouldn't have come to his house.
additionally for 3 you have to flirt with papyrus during his fight to even have it be a date (otherwise it's just a hang out (though the only thing that changes is the word date is replaced by hang out or friendship)) so frisk initiates the date idea.
@@gameingtothemax6266and ANOTHER thing, you have to go on this date (hang out if you don’t flirt) in order to get TPE, aka one of the best endings to any game in history
@@BiAndProud_ Nah True Pacifist sucks. I prefer neutral route tho what i hate about it is that Toby made the neutral route not satisfying ON PURPOSE. Undertale is supposed to be a game where you play how you want, not to be forced to play a certain way to even feel you got a proper ending.
@@Negonkey stupid take tbh. I finished the neutral route feeling very satisfied by it, and was like “ehh sure I’ll replay for a pacifist route. Can’t be THAT much different”, only to be blind sighted (I was fully blind since I picked up the game before it got popular online). Neutral route is fine. It’s actually the expected route to get first, which leads into the whole “hey use the game mechanics/lore to get a different ending”, which is an intentional aspect of the game design. There’s a LOT of cool variations to it as well. I’m not sure why you think the neutral route is “better” if the content is pretty much the same as true until Alphys content. Why is a route not crazy different until True Lab would be preferable to you, and only be bad cuz of its ending? What exactly makes the neutral route so *special* to you? Why would any ending where you aren’t given any follow up on the lore or characters be better?? You’re killing the monsters so why would you want to learn more about them, which is the only stuff you get from the content exclusive to the pacifist run? What ending should hav been here to be more “satisfying”? Are you asking for some ending where you see what happens to Frisk on the surface? Considering the reveal that he isn’t an audience surrogate and a real person is only in the pacifist route, of course he wouldn’t want to spoil it. What would even would be satisfying seeing a blank slate character leave the underground alone? What ending would there even be? You just sound contrarian
The reason he didn’t want to add achievements is because it goes against the message of the game. This is a game where wanting to complete everything is seen as bad because it ultimately leads to you committing genocide. If actual achievements were added, it would undermine that message because players would want to get all of the achievements, likely leading to multiple resets and taking away the monsters’ happy ending.
Minor objection: I don't think Toby or the game considers completionism immoral. Most characters do, because they don't know the player exists; from a purely in-universe perspective, what Frisk is doing is extremely immoral. But Sans and Chara know better. For most of the fight, Sans refers to you as an incredibly stubborn person, and Chara agrees that you're above consequences. I see it more as a test of will. Are you truly stubborn enough to go through a tedious grindfest and an even more tedious fight for little reward? Are you capable of fully detaching yourself from the narrative? How far will you go for completion? It's a *test*, and there is no right answer. It just tells you something about yourself and how you play games. It's a video game; it can comment on the morality of the player character, but it can't comment on *your* morality. You're above consequences, after all.
You literally don't?? I mean, there's that date with Alphys, which is explicitly a play date for her to oractise a real date with Undyne, but that's it-
@@astrobeth Idk if you are trolling or not, but... For the record, I guess, no, you don't date Undyne, you just hang out with her and the game CLEARLY states the platonic themes in this scene (You trying to be friends with Undyne and Undyne seeing it as a challenge to be best friends with you). No comment about Photoshop Flowey, obviously you don't date that thing-
@@theclown2257 You don't date Undyne nor Sans at all?? With Undyne the whole thing is literally explicitly stated about becoming friends. It's not in ANY way romantic, wtf. You also don't date Sans. You just hang out with him in the MTT ressort, he has a serious talk with you and vanishes. It ain't a date to chill with someone in a restaurant, bro, it's not mentioned to be one and it's not hinted to be one either. P sure even the prompt to do that event is something along the lines of 'wanna hang out?'. Alphys is debatable, but yeah, counting her and Papyrus it's not nearly half the main cast and yes, it's not serious at all, so it ain't really creepy.
What kills the monsters isn't physical violence, but hate itself. The weapons just help you focus that hate. That's why you can have things like a notebook as weapons.
There are so many games in which small children do questionable things. I also thought that was hilarious. Pokémon: Hey, you, 10-year-old, you now control this fire lizard, good luck 🍀 lol
1. Retro game vibes and also I think Toby wanted the game to be played in a window anyway considering all the easter eggs with the window changing it's name and in genocide (also in omega flowey I think??) The window is moving around your screen in some moments. The full screen option is just a bonus so he didn't bother changing the ratio. 2. This one is pretty obvious. He didn't want the game to have achievement system so people would not be forced to just complete every objective on the list. If people wanted to only do one run they should not be bothered by a marker telling them to do some other routes. 3. Stop overthinking jokes. It's makes an innocent joke into some kinda creepy situation for no reason. All the dates and flirting in undertale is completely wholesome and even teaches alot about boundaries and being respectful. Papyrus date literally has an ending of "It's ok to say no if you feel uncomfortable" but yeah sureee let's focus on the fact that Papyrus who is the most innocent being on the planet can't understand human concept of dating and that's somehow creepy. Like cmon, the whole point of the date is how ridiculous it is. Besides the game very clearly makes it seem like the date is not about frisk but us, the player. The dating UI that only we can see, the options to wear specific clothes because we wanted to get geared up before fights and our own choices when we talk to papyrus. It's all made to be focused around the player because it's a one big joke.
One reason I can think it's not full screen (at least on Nintendo) is so that there is room for dynamics. For if you are in hotland, it has cool art surrounding the game😊
1. It's harder than it seems to make a game stretch to any aspect ratio without breaking, so Toby did the best he could (and the console ports were handled by other people who might not have been able to modify the source code at all) 2. Lots of developers dislike achievements and they are completely antithetical to the entire point of Undertale because they would influence the player towards playing in ways they might not choose to otherwise. 3. There's a running theme of Papyrus (and others) misunderstanding human things and the date sequence uses that running gag as the basis of an extended parody of the dating sim genre of games.
The widescreen thing is probably because of the usual gamemaker screen size, i dont know if theres a way to change it in the engine but thats probably why
2) I think it’s cuz Toby wants there to not be a “right” way to play the game. There’s a lot of secrets and a lot of different things that could happen just by doing slightly different things in the game. Cuz of that, having achievements might go against his design philosophy by making people have a “checklist” of what they need to do to “complete” the game. The game should have replay value on its own, not for completionism sake. 3) It’s up to the player whether they want to “date” Papyrus. It’s got a cute lesson about how you can’t force romance. The interaction is funny. However, it’s entirely up to the player whether it’s a date or a play date. If you don’t flirt with him, it’s just a play date. Can’t exactly judge it as weird if the player is the one who did it lol. Also, Undyne’s thing was a misunderstanding excuse to have a silly role play. Again, just innocent comedy. Next time don’t flirt with him haha
the reason it was not fullscreen was not only because of the fact that toby was sorta young when he made undertale but also becaust of the style and engine that he used
1. That’s exactly why. Undertale is meant to be a love letter to those old-style RPGs and that shrinked-in screen is just one element of that. 2. Toby didn’t want to encourage completionism, which trophies would have done. That’s why there isn’t any for any specific routes, only stuff that would happen no matter what you do in the game (bar the dog room stuff) 3. None of the dates in the game are actual dates, they are all fully platonic. Papyrus only thinks you’re in love with him, Undyne only interacts with you because Papyrus frames it as a challenge, and Alphys did it partly because she thought you gave her the letter and partly because she was projecting her feelings for Undyne onto Frisk.
Im sure this was not always the reason it's not full screen, but basically on Xbox there are borders which are just drawings to cover up the whole screen.
"trophies and achievements are fun and give the game more replay value" yeah exactly the reason why Toby didn't add them because it wasn't always the case. Those hidden playstation achievements indeed have replay value like you ask for, but goodluck having fun there xD
I’m guessing full screen wasn’t introduced for the end of the genocide version, as well as a few other instances of the game window moving on its own. Mostly just basing it off of my experience with playing ONESHOT
I think Toby like to make the things by himself. If he feel forced to do something, we will do it but in a lazy and not special way. Like, play station told him that he HAD to add achievements to the game to be published, so i think he said something like "DO YOU WANT ACHIEVEMENTS? HERE YOU HAVE YOUR ACHIEVEMENTS". I think that's a really toby actitude (Sorry for my english)
I think the reason he didn't want to add achievements is because it makes Undertale more like a game, meaning you aren't as immersed in the story meaning your actions will feel more game like and you will only think of Undertales's characters as npc, which I think will ruin the narrative of undetale (yes i know this comment doesn't make any sense)
you should be asking how a small child is able to kill a fish with armor, magic spears, and actual plot armor (the attack that should have one hit undyne from monster kid) with just some dusty ballet shoes and a tutu, or a notebook and glasses
I guess the reason why the game is in 4:3 is bc it was to stay faithful to older games, or Toby felt like there was no point to do it as alot of action take place at the center of the screen
Toby was required to make achievements for the game as Undertale was on ps, you can hangout with papyrus if you don’t flirt with him before finishing his fight. And it is full screen on some devices.
I think for the case of the Acheivements personally I think there’s a thematic reason. Pretty much one of Undertale’s main intentions is to get the player to think about why they play video games and the ways they interact with them. An achievement system sort of goes against that design, Undertale doesn’t ask a player to experience everything it has to offer, if anything it trys to ask players why it is that they want to play a game to completion despite it not being necessarily the way they’d ever have played it unless they were trying to experience different stories. An achievement system is kind of contrary to that theme. Why did you do this in this game? Because you’re gamer score goes up.
This guy asks why you can go on a date with a skeleton as a child but doesn't have any question about the same child being able to kill a whole population of monsters.
Having achievements in a game that's supposed to make you immersed as much as it can may ruin the experience, we're supposed to feel like there was no need to leave the world as it was when we finished the neutral run knowing we could have spared everyone, we felt curious after the pacifist ending, and many of us felt horrible after going for the genocide ending, and having all of these situations end with something like a "New achievement unlocked!" pop-up would ruin everything.
First one, idk exactly but I don’t mine the aspect ratio, I find it makes it more versatile anyways. No idea why he didn’t have achievements or anything. You gotta realize that monsters don’t all understand how to interact with the human, and they don’t even all recognize you let alone think you’re a child.
I think the lack of a chievements are to do with spoiling the game... its a pretty weak arguement but thats all I could think of. The fullscreen is probably for it to be more retro or to do with borders and the date idk its weird
@@flamingcat1101 theres a reason I said it was a weak arguement also getting all the achievements would be a goal and Undertale is meant to be something where *you* make your own choices and not everything has hidden achievements
Achievements make you play the game for external rewards. Which while fine, it is a problem if you want people to play the game because they enjoy. Basically achievements make you stop playing the game is fun in of itself and instead because because you'll get this achievement when you're done.
Toby did not want acheivments for undetale as the whole point was to take your own path not just do it for a achievement. But sans already makes that reference in genocide by saying that you did this route just cause you can.
This is a game where a small child falls into a world of monsters and fights a god that can take form of a flower and you're questioning why it's not in full screen
I'm 100% sure that the reason he didn't want to add achievements it's because one of the game lessons is literally about each run being your run and your way of experiencing and behave with each character. If you replay the game to get all the finals (or to get all the achievements) you are just treating those characters as something you will have to kill/love/be friends with just because you need it for an achievement :)
The aspect ratio is a limitation of the game engine... kinda. It's something that has to be considered before really starting on the game, but many indie games that don't plan on getting big will just stick to the engine's default resolution.
"Hit F4 for Full Screen."
This wasn't what I was referring to. I should have said widescreen in the video, since that's what I meant. Widescreen is 16:9, which is the industry standard for video games.
Widescreen looks weird in my opinion, the sprites are just too wide/stretched, but you can install a widescreen mod if you want to.
And for the trophies: Toby Fox wants to each player have a unique experience with the game, so I THINK he didn't want to someone check the trophies first before playing the game.
It's probably because the game was supposed to look retro.
@@victorv8608so retro!
1: simply, the reason it isnt in full screen is because it is a pixelated game, and toby wanted to make a retro style game
2: in the old days, achievements werent a thing. and the "replay value" isnt supposed to matter, pacifist, genocide, and neutral are supposed to be choices, not achievement hunter grabs, like, are you simply curious enough to kill everyone in the underground?
3: If u insult papyrus, it will mean u go on a Hangout, if you flirt with him, it will go to a date, papyrus is simply childish, in a pure hearted way, and at the end he says that
1: if u flirted, he will say that ur obsessive over him, and he doesnt want to date you, but rather be friends
2: if u insulted, he will say that ur obsessed and will want to take a notch down on the friendship scale
Boom, all ur things now being understood
@@sonicfanboy3375 yeah!
So dating Papyrus is weird but being able to flirt with Toriel over the phone twice is perfectly fine?
Yeah because she's a gilfbw
Grandma
I'd
Like to
Fucking
Bake
With
nah that weirded me out too to be honest 😅
There's even special dialogue if you flirt after you called Toriel "mom"
Even though she’s your adopted mother 👁️👄👁️ like I laughed
@sonicfanboy3375 yeah I went back to do another genocide run and went through those options again and she calls you an "interesting" child
I think having achievements inherently defeats certain points in Undertale, particularly its commentary on completionists and people who try things just to see what happens. For instance, if you go through a neutral run where you gain XP but never level up past 1, Sans says something along the lines of, "What? Did you kill someone just to see what I'd say about it? Wow, you're a pretty sick person, huh?" Not to mention his entire monolog in the Genocide route where he reprimands you not just for doing it, but doing it specifically because you can, and because you can, you think that means you have to.
Additionally, Undertale is very hard to talk about without spoiling, which was likely another concern for why Toby Fox didn't wish to add trophies.
What I said but i shorten it up.
Isnt there “hidden” achievements tho
I'm assuming the reason he didn't want to add achievements because it makes it feel too much like a standard game and not having set achievements allow you to make your own challenges
Yea I think the same
Also, I think It's because its meant to be an one experience sorta thing, and he only made the achivements that you could get in any route, so you could have your own experience of the game and get that things aside, as he wanted it to be
@@thegamersway1.056 and it was originally not was made for achievements it more like a small pc game achievements wasn't a idea for it
like yeah. Imagine having an achievement of killing sans in genocide route for example. That would mean players are missing something out after completing true pacifist, but this route is DESIGNED to be not obligatory to complete.
I would even argue that genocide exists with sole purpose to not play it, even if it sounds stupid
It also makes the "Help I'm running out of ideas." Achievement much more funny.
If you add achievements to your game players will be incentivised to play in a specific way rather than just experiencing the game naturally
Fair point.
Sometimes people only play the game for trophies instead of having fun.
@@greatlake_editzbut that isnnt the point of undertale
@@kosmic1483 the point to undertale is to play it.
@@greatlake_editzyeah that’s probably why toby didn’t want to add them
Toby Fox didn't want to force people to take a certain route, which trophies would have generally pushed. For example, a trophy for any specific post-Papyrus boss would have excluded some runs.
yeah, its also supposed to be a choice
Are you curious enough to do it?
Or are you afraid, so you watch someone do it, Flowey says this in the genocide route when saying: "Like those pathetic idiots who watch people do it, but cant do it themselves! . . . I bet someone is doing that right now..."
also i think this is supposed to refrence sans who doesnt want to fight u, since he is depressed, but since flowey said that he decides to fight frisk
the 1st one is more likely, with the 4th wall break (maybe 2nd or 3rd, im not sure)
Not necessarily. You can make an achievement "Beat Undyne" that unlocks no matter which version or what outcome of the fight. Same with the others.
Papyrus and alphys explicitly state that they only dated you out of pity (Papyrus has also never seen a human before frisk so it’s possible he thought they were an adult)
This is true, although the encounters are still very uncomfortable imo
@@WyvrnOnYT The Alphys one being uncomfortable is kinda the point, and the papyrus one was pretty funny IMO just because of how obviously not-seriously either of them were taking it.
@@nameman9997Papyrus came off as too naive for me to be uncomfortable, like he seems like a kid to me, The Alphys one has always been uncomfortable to me, but it's literally hammered into us that she likes Undyne, so I was more uncomfortable about how it feels Alphys is forcing herself to be there with you, and if I remember correctly she broke down half way through the date and just started gushing about Undyne so I was more in dismay that I was somehow ruining my own ship (Alphys x Undyne)
@@WyvrnOnYTI know this comment is like one month old that you probably know this already but you don’t have to date papyrus. It only gives you the option if you flirt with him if you don’t flirt with him at all, then I’ll just go on like a friendship hang out I don’t even know.- same with Tori- also I’m pretty sure it didn’t mean anything like bad I think it’s just for funny purposes or something
because of
*S P A G H E T T I*
1. Press f4. It may or may not stand for four frogs.
2. Toby felt that achievements might influence how people play the game. Which kinda goes against the spirit of Undertale, which places high value on player choice.
3. Papyrus canonically does not know much about romantic relationships, let alone sexual ones. There's nothing creepy or problematic, since Papyrus has pure intentions, he's doing it because he feels obligated rather than because he wants to(even not understanding why he shouldn't date Frisk, he still doesn't actively want to date them), and Frisk is fine with it: if they weren't, they wouldn't have come to his house.
additionally for 3 you have to flirt with papyrus during his fight to even have it be a date (otherwise it's just a hang out (though the only thing that changes is the word date is replaced by hang out or friendship)) so frisk initiates the date idea.
@@gameingtothemax6266and ANOTHER thing, you have to go on this date (hang out if you don’t flirt) in order to get TPE, aka one of the best endings to any game in history
@@BiAndProud_ Nah True Pacifist sucks. I prefer neutral route tho what i hate about it is that Toby made the neutral route not satisfying ON PURPOSE. Undertale is supposed to be a game where you play how you want, not to be forced to play a certain way to even feel you got a proper ending.
that's still a date, even is papyrus doesn't know how it works. and frisk not being against that is not the problem
@@Negonkey stupid take tbh.
I finished the neutral route feeling very satisfied by it, and was like “ehh sure I’ll replay for a pacifist route. Can’t be THAT much different”, only to be blind sighted (I was fully blind since I picked up the game before it got popular online).
Neutral route is fine. It’s actually the expected route to get first, which leads into the whole “hey use the game mechanics/lore to get a different ending”, which is an intentional aspect of the game design. There’s a LOT of cool variations to it as well.
I’m not sure why you think the neutral route is “better” if the content is pretty much the same as true until Alphys content. Why is a route not crazy different until True Lab would be preferable to you, and only be bad cuz of its ending? What exactly makes the neutral route so *special* to you? Why would any ending where you aren’t given any follow up on the lore or characters be better?? You’re killing the monsters so why would you want to learn more about them, which is the only stuff you get from the content exclusive to the pacifist run?
What ending should hav been here to be more “satisfying”? Are you asking for some ending where you see what happens to Frisk on the surface? Considering the reveal that he isn’t an audience surrogate and a real person is only in the pacifist route, of course he wouldn’t want to spoil it. What would even would be satisfying seeing a blank slate character leave the underground alone? What ending would there even be?
You just sound contrarian
The date with papyrus is honestly just meant to be funny, it also might have something to do with the “flirt” option in other retro RPGs
Im honestly not weirded out by the dates at all. Those scenes are funny. Especially the papyrus date 😂
The reason he didn’t want to add achievements is because it goes against the message of the game. This is a game where wanting to complete everything is seen as bad because it ultimately leads to you committing genocide. If actual achievements were added, it would undermine that message because players would want to get all of the achievements, likely leading to multiple resets and taking away the monsters’ happy ending.
Minor objection: I don't think Toby or the game considers completionism immoral. Most characters do, because they don't know the player exists; from a purely in-universe perspective, what Frisk is doing is extremely immoral. But Sans and Chara know better. For most of the fight, Sans refers to you as an incredibly stubborn person, and Chara agrees that you're above consequences.
I see it more as a test of will. Are you truly stubborn enough to go through a tedious grindfest and an even more tedious fight for little reward? Are you capable of fully detaching yourself from the narrative? How far will you go for completion? It's a *test*, and there is no right answer. It just tells you something about yourself and how you play games. It's a video game; it can comment on the morality of the player character, but it can't comment on *your* morality. You're above consequences, after all.
Its more than just papyrus. You go on dates with like half of the main cast in this game
You literally don't?? I mean, there's that date with Alphys, which is explicitly a play date for her to oractise a real date with Undyne, but that's it-
u also date undyne and photoshop flowey fight that's basically a date right??
@@astrobeth Idk if you are trolling or not, but... For the record, I guess, no, you don't date Undyne, you just hang out with her and the game CLEARLY states the platonic themes in this scene (You trying to be friends with Undyne and Undyne seeing it as a challenge to be best friends with you). No comment about Photoshop Flowey, obviously you don't date that thing-
@@helion_ut papyrus, undyne, alphys, sans. Not really serious dates because that'd be creepy but yeah
@@theclown2257 You don't date Undyne nor Sans at all??
With Undyne the whole thing is literally explicitly stated about becoming friends. It's not in ANY way romantic, wtf.
You also don't date Sans. You just hang out with him in the MTT ressort, he has a serious talk with you and vanishes. It ain't a date to chill with someone in a restaurant, bro, it's not mentioned to be one and it's not hinted to be one either. P sure even the prompt to do that event is something along the lines of 'wanna hang out?'.
Alphys is debatable, but yeah, counting her and Papyrus it's not nearly half the main cast and yes, it's not serious at all, so it ain't really creepy.
Anyone notice how a small child can kill a goat with fire powers using a toy knife?
What kills the monsters isn't physical violence, but hate itself. The weapons just help you focus that hate. That's why you can have things like a notebook as weapons.
I mean the only way to date papyrus is if you choose the flirt option, if you dont you just"hang out"
I always choose to flirt with Papyrus bc I get to say I have zero redeemable qualities and it’s just always funny
You also go on a date with a Dinosaur Scientist to a dump, then a fish lady shows up.
There are so many games in which small children do questionable things. I also thought that was hilarious.
Pokémon: Hey, you, 10-year-old, you now control this fire lizard, good luck 🍀 lol
if children didn't have agency in fantasy worlds why would kids play it LOL
TF WHY HAVENT I THINK OF THE PAPYRUS DATE
Because it’s only if you flirt with Papyrus to begin with- you can just hang out with him if you don’t be a flirtatious person.
oh yeah@@Un.knowns
@@Un.knowns But the option is there. That makes it sus anyway.
@@Negonkey You know it only makes you sus, right? You, as the player, have to choose wether or not to flirt with Papyrus-
HOLY MOLY PAPYRUS IS 15-24 YRS OLD
Prolly 20+ years old.
1. Retro game vibes and also I think Toby wanted the game to be played in a window anyway considering all the easter eggs with the window changing it's name and in genocide (also in omega flowey I think??) The window is moving around your screen in some moments. The full screen option is just a bonus so he didn't bother changing the ratio.
2. This one is pretty obvious. He didn't want the game to have achievement system so people would not be forced to just complete every objective on the list. If people wanted to only do one run they should not be bothered by a marker telling them to do some other routes.
3. Stop overthinking jokes. It's makes an innocent joke into some kinda creepy situation for no reason. All the dates and flirting in undertale is completely wholesome and even teaches alot about boundaries and being respectful. Papyrus date literally has an ending of "It's ok to say no if you feel uncomfortable" but yeah sureee let's focus on the fact that Papyrus who is the most innocent being on the planet can't understand human concept of dating and that's somehow creepy. Like cmon, the whole point of the date is how ridiculous it is. Besides the game very clearly makes it seem like the date is not about frisk but us, the player. The dating UI that only we can see, the options to wear specific clothes because we wanted to get geared up before fights and our own choices when we talk to papyrus. It's all made to be focused around the player because it's a one big joke.
I mean, Papyrus doesn't know what dates are, he even bought a book about dating and started reading it infront of you
One reason I can think it's not full screen (at least on Nintendo) is so that there is room for dynamics. For if you are in hotland, it has cool art surrounding the game😊
but why nobody asks how child can defeat literally god
D E T E R M I N A T I O N
@@dude_indeed_on_the_internet more like *TERMINATION*
Because we said "no" to dying
@@SandEaterIdk No. You can't kill Asriel in any way. If you somehow get to, the game just crashes.
@@Negonkey 1. I know this.
2. Bro wth you are talking about
frisk doesnt just date paps. THEY ALSO DATE ALPHYS
And undyne (technically)
@@How-dare-you-diss-my-cheese and also sans i just realized. 2 TIMES! plus napstablook if ya count when you come over to his house
“It was the humans idea not mine. Don’t arrest me.” Papyrus
The reason there’s no widescreen is because if you full screen in gamemaker studio, it stretches the sprites and they might look weird.
No, he meant 16:9 option.
Maybe the game isn't in full screen so it can feel like an arcade game ? That's what I always think about games like that.
The game can be fullscreen if you press alt+enter att the same time
Papyrus doesn’t even comprehend what a “date” is 😂
the game doesnt want you to be fullscreen because theres certain moments where the window is affected, like chara jumpscare
In an old FL Studio tutorial from like 2012 I believe Toby was shown using a Windows Xp which is usually in a 4:3 ratio
WHY we can't FLIRT with all monsters?
(It's just my dream?)
1. It's harder than it seems to make a game stretch to any aspect ratio without breaking, so Toby did the best he could (and the console ports were handled by other people who might not have been able to modify the source code at all)
2. Lots of developers dislike achievements and they are completely antithetical to the entire point of Undertale because they would influence the player towards playing in ways they might not choose to otherwise.
3. There's a running theme of Papyrus (and others) misunderstanding human things and the date sequence uses that running gag as the basis of an extended parody of the dating sim genre of games.
you remeber you can flirt with toriel on the phone:
you feel you're sins crawling on you're back
The widescreen thing is probably because of the usual gamemaker screen size, i dont know if theres a way to change it in the engine but thats probably why
2) I think it’s cuz Toby wants there to not be a “right” way to play the game. There’s a lot of secrets and a lot of different things that could happen just by doing slightly different things in the game. Cuz of that, having achievements might go against his design philosophy by making people have a “checklist” of what they need to do to “complete” the game. The game should have replay value on its own, not for completionism sake.
3) It’s up to the player whether they want to “date” Papyrus. It’s got a cute lesson about how you can’t force romance. The interaction is funny. However, it’s entirely up to the player whether it’s a date or a play date. If you don’t flirt with him, it’s just a play date. Can’t exactly judge it as weird if the player is the one who did it lol.
Also, Undyne’s thing was a misunderstanding excuse to have a silly role play. Again, just innocent comedy. Next time don’t flirt with him haha
The date with papyrus was hanging out like when you hang out with sans during neutral/pacifist route
On the switch version you can add border themes on to fill the blank part of the screen
the reason it was not fullscreen was not only because of the fact that toby was sorta young when he made undertale but also becaust of the style and engine that he used
Other consoles ports have achivements too
1. That’s exactly why. Undertale is meant to be a love letter to those old-style RPGs and that shrinked-in screen is just one element of that.
2. Toby didn’t want to encourage completionism, which trophies would have done. That’s why there isn’t any for any specific routes, only stuff that would happen no matter what you do in the game (bar the dog room stuff)
3. None of the dates in the game are actual dates, they are all fully platonic. Papyrus only thinks you’re in love with him, Undyne only interacts with you because Papyrus frames it as a challenge, and Alphys did it partly because she thought you gave her the letter and partly because she was projecting her feelings for Undyne onto Frisk.
You can get full screen buy pressing alt enter at the same time
Yes, but the game is not in 16:9 aspect ratio, which is usually the standard for widescreen.
Im sure this was not always the reason it's not full screen, but basically on Xbox there are borders which are just drawings to cover up the whole screen.
"trophies and achievements are fun and give the game more replay value"
yeah exactly the reason why Toby didn't add them because it wasn't always the case. Those hidden playstation achievements indeed have replay value like you ask for, but goodluck having fun there xD
I believe for the Papyrus date one, Frisk’s soul is being controlled by you, like with Kris in Deltarune
But the option is still there. That's what's sus about it.
If all monsters collectively have the drive to murder a child I don't think they have a sense of human age
I’m guessing full screen wasn’t introduced for the end of the genocide version, as well as a few other instances of the game window moving on its own. Mostly just basing it off of my experience with playing ONESHOT
"Is anyone else weirded out by this." No,no they are not.
I think the full screen thing is to prevent playing on a smaller TV blocking parts of the screen
I’m assuming he didn’t want to add achievements because it doesn’t make sense in the story of the game like saving and resetting does
"Achievements add REPLAY VALUE"
That's Why Toby didn't want to add them!
I think Toby like to make the things by himself. If he feel forced to do something, we will do it but in a lazy and not special way. Like, play station told him that he HAD to add achievements to the game to be published, so i think he said something like "DO YOU WANT ACHIEVEMENTS? HERE YOU HAVE YOUR ACHIEVEMENTS". I think that's a really toby actitude
(Sorry for my english)
For #1 I believe it’s because of resolution, aspect ratio and pixel scaling/interpolation issues, with the GameMaker engine.
The thing I don’t understand is the boss monsters not aging thing… don’t understand
Dating is so much weirder than killing everybody
You can put the game in full screen using any + enter key
for papyrus he don't understand the age or gender , he just saw a human
I think the reason he didn't want to add achievements is because it makes Undertale more like a game, meaning you aren't as immersed in the story meaning your actions will feel more game like and you will only think of Undertales's characters as npc, which I think will ruin the narrative of undetale (yes i know this comment doesn't make any sense)
I have a question why is Asgore trying to be William Afton 💀
You go full screen by pressing f4 at the top of your keyboard
Holding on to that snowman piece for the entire game wouldn't have been as fulfilling if the game directly congratulated you for doing it.
you should be asking how a small child is able to kill a fish with armor, magic spears, and actual plot armor (the attack that should have one hit undyne from monster kid) with just some dusty ballet shoes and a tutu, or a notebook and glasses
The screen is because if you go to the settings in the menu you get to choose the screen borders for every area in the game.
I guess the reason why the game is in 4:3 is bc it was to stay faithful to older games, or Toby felt like there was no point to do it as alot of action take place at the center of the screen
Toby was required to make achievements for the game as Undertale was on ps, you can hangout with papyrus if you don’t flirt with him before finishing his fight. And it is full screen on some devices.
Papyrus doesn't know Frisk (the player character) is a child
I think for the case of the Acheivements personally I think there’s a thematic reason.
Pretty much one of Undertale’s main intentions is to get the player to think about why they play video games and the ways they interact with them. An achievement system sort of goes against that design, Undertale doesn’t ask a player to experience everything it has to offer, if anything it trys to ask players why it is that they want to play a game to completion despite it not being necessarily the way they’d ever have played it unless they were trying to experience different stories. An achievement system is kind of contrary to that theme. Why did you do this in this game? Because you’re gamer score goes up.
This guy asks why you can go on a date with a skeleton as a child but doesn't have any question about the same child being able to kill a whole population of monsters.
Gonna be honest if I made a game I wouldn’t even make Achievements
Tbh yea why is the monsters so okay with going on a date with a child
Like do they know what a child is?
@@papercat_morningteeth1137 most likely yes there are literally child monsters examples ( mk the sons and daughters of the shop keeper etc ) and so on
Having achievements in a game that's supposed to make you immersed as much as it can may ruin the experience, we're supposed to feel like there was no need to leave the world as it was when we finished the neutral run knowing we could have spared everyone, we felt curious after the pacifist ending, and many of us felt horrible after going for the genocide ending, and having all of these situations end with something like a "New achievement unlocked!" pop-up would ruin everything.
First one, idk exactly but I don’t mine the aspect ratio, I find it makes it more versatile anyways.
No idea why he didn’t have achievements or anything.
You gotta realize that monsters don’t all understand how to interact with the human, and they don’t even all recognize you let alone think you’re a child.
I think the lack of a chievements are to do with spoiling the game... its a pretty weak arguement but thats all I could think of. The fullscreen is probably for it to be more retro or to do with borders and the date idk its weird
hidden achievements exist lol
@@flamingcat1101 theres a reason I said it was a weak arguement also getting all the achievements would be a goal and Undertale is meant to be something where *you* make your own choices and not everything has hidden achievements
@@8-Lapis-8 fair enough
Achievements make you play the game for external rewards. Which while fine, it is a problem if you want people to play the game because they enjoy. Basically achievements make you stop playing the game is fun in of itself and instead because because you'll get this achievement when you're done.
Toby did not want acheivments for undetale as the whole point was to take your own path not just do it for a achievement. But sans already makes that reference in genocide by saying that you did this route just cause you can.
This is a game where a small child falls into a world of monsters and fights a god that can take form of a flower and you're questioning why it's not in full screen
Yes 😂
Papyrus has been approved for all ages! But on a serious note, i sometimes wonder if Papyrus isn't a very tall teenager.
this is what i call engagement farming
I think date meant a play date
I was wondering why I could flirt with monsters and I looked like I was 8 year old there’s something they aren’t telling us.
please press f4 to go full screen, it works on every version
For the achievement one, it’s the same reason as the game don’t starve.
1. Chara window shake funni
THE DAYE ONE IS A QUESTION IVE ALWAYS ASKED
I'm 100% sure that the reason he didn't want to add achievements it's because one of the game lessons is literally about each run being your run and your way of experiencing and behave with each character. If you replay the game to get all the finals (or to get all the achievements) you are just treating those characters as something you will have to kill/love/be friends with just because you need it for an achievement :)
How does a fish revive then melt when you mess up the genocide
Maybe achievements give the idea for a standart progression for a game
Theres no fullscreens because you can add a background in the black parts
I think papyrus was just humoring you so he can let you down gently
Press f4 to toggle fullscreen
I have the answer, "dont question it"
If you press alt and enter you get fullscreen on Pc
Do not question the power of Toby fox
The aspect ratio is a limitation of the game engine... kinda. It's something that has to be considered before really starting on the game, but many indie games that don't plan on getting big will just stick to the engine's default resolution.
This is why I alway go on a friendly hangout with him instead, this option is underrated
Achivement would spoiler the game for exsaple genocide with mean to be kinda "secret"
If you don’t flirt with Papyrus, you just hang out as friends
Kid with a knife
Skeleton with a blaster bone telekinesis and teleport ability 💀
Don’t Starve added one achievement because they were forced to, and the wrote an article on why achievements in videogames are bad.
If you don't flirt with papyrus during his fight the date becomes a hangout
Try it now or sans real
Tbh, adding achievements just seem like extra effort even tho Toby already made extra content