Це відео не доступне.
Перепрошуємо.
A new power level has been unlocked
Вставка
- Опубліковано 11 чер 2024
- The Ed GOAT of Street Fighter 6 Momochi is back at it again with even MORE Ed lvl 2 tech. In this video we discuss this new discovery and explain why its so powerful, and how the landscape of Ed has been permanently altered.
MERCH: brian-f.creato...
#streetfighter #brian_f #streetfighter6
Edited by Higashi: / higashigg
🎥 Twitch stream: / brian_f
Twitter: / bri4nf
Amazon Store Front: www.amazon.com...
Amazon Affiliates link: amzn.to/2C3sIKb
☕ peets.com promo code BRIANF at for 15% off your coffee
☕ My favorite coffee: www.dpbolvw.ne...
🎧 Headphones: www.amazon.com...
You might notice the big blurred box in the bottom right in the intro to the video. Someone in chat said a naughty word and it got the video flagged and de-monitized. We were forced to blur it out in a re-edit in youtube studio
This is why we cant have nice things!
What's even funnier is that the listener in Momochi's twitch chat mentioned that they found the combo on Twitter, from a non-Japanese player.
It's really cool seeing how quickly tech gets passed around now, even across borders/languages!
Dude this is why fighting games are so magical. A character has been out for months and people are STILL finding new tech.
Let alone games that have been out for years and people still find stuff.
Granted that kinda thing happens with a bunch of games, take Borderlands 2 and how many new bugs, glitches and skips have been found over the last few years.
But yeah, to quote someone from this magical community, "Fighting game, is, something... SO great!"
Pretty rare in SF6 though
@gameclips5734 I think it depends character-to-character. Mechanics around forcing burnout and characters with special level 2s like Blanka Juri Ed Rashid lead to a lot of tech, but then there's some sauceless members of the roster as well
@@Amaling definitely character dependent, and i agree some level 2's make up for it a little but on the whole there is much less to explore
Psycho Sandwich is a such a good term for the lvl2 setups lol
Dude! Aleks Le totally needs to get Ed’s VA to say “Psycho Sandwich!” That would be amazing!
Note momochi crouches before heavy blitz, thats how he times it in the first place. He is holding down during the LVL 2 animation, and does a mini crouch animation for an instant and then the heavy blitz. That was the lab work for timing it.
This seems to be working out ok for me. I'm doing the HP Blitz as soon as I notice the crouch animation start
@@LexNevilleGames for me was the only way to make it consistently
Watching Sajam trying to do even part of this on his stream made me fear this
It's really not bad, 2 frame window for heavy blitz is easy to get consistent with some practice. It's manual but with sound cues and making Ed crouch it's really not bad.
Hope they don't remove this. This is one of the coolest things I've seen in a fighting game.
They will if enough ppl talk about. They snuck in a Ken nerf June 10th - Jinrai loops now almost impossible to do without plinking - and you need to plink a SHORT. That’s territory very few players ever learned. You need a dead button that won’t override the short, or give you throw.
Did you never watch SFV?
@@workoutfanatic7873bro they're not going to make a nerf and not say it in the balance patch its another nerf that made this possible also jynrai loops shouldve never been a thing without ex
No one tell him about aegis reflector setups
@@workoutfanatic7873 i seriously doubt plinking is required for jinrai loops considering it's not required for pretty much anything else, it's always been optional for people who prefer using it
People saying they will nerf this -- I seriously doubt it, these combos are incredibly challenging and not practical for your average joe. The new momochi "dream" combo is so fucking difficult that I wouldn't even be mad if someone hit me with it, lol.
It's pretty sad that whenever anything interesting happens due to players pushing the boundaries of a character and the word "nerf" floats up into people's minds.
@@Brian_F I'm guessing because pros make it look easy. The average on-looker will think that every Ed player will do this from now on. It also won't help when more and more top-tier Ed players start posting videos of them pulling it off, making it look even more common (even if only the top 1% of Ed players are *occasionally* pulling it off in specific circumstances.)
I wouldn't be surprised if Capcom does do a slight nerf (removing/reducing drive gain while level 2 is active or something), not because it's ruining the game experience and actually unbalanced, but out of the principle of "it's not really supposed to work like that." It would be a shame (as you said, seeing players push the limits of a character is really cool), but I could definitely see them doing that.
@@imjust_a Yeah, I mostly say it will get nerfed because cool stuff has gotten nerfed already and based on my experience with Smash Ultimate, I think the tendency is strong enough for it to happen eventually.
The only nerf I would see happening is reducing the meter gain to be consistent with the other level 2s that have had similar nerfs. I would be surprised if they nerfed anything to make the combo itself impossible.
It makes me think of rashid and chun getting nerfed specifically for their meter gain with both their lvl2s, but not the combo itself. I hat nerfs so I'm hoping not for the sake of Ed popularity
Opponent during these combos: "Is it my turn yet?"
We anime fighter now
"not yet, just wait a minute im almost done " Momochi
“Wait a minute I’m cooking”
I’ve found a lvl2 into lvl1 super combo with Jamie that’s pretty good in terms of damage (unless drink lvl4, it’s pretty much on par with his usual lvl3 super routes), but it definitely doesn’t build much meter at all, so it’s not optimal in that sense.
It’s really effin’ cool though, so there’s that
Having seen a ton of Brian’s Oro videos I can totally see why he became an Ed main in this game
I remember back in the Oro days I was watching a stream where Brian tried to figure out what to do when he didn’t have VS2 equipped and landed EX tatsu but was too far away for a standing medium punch. I proposed in chat that he try forward medium punch into heavy DP. While I think he didn’t see that message, that combo eventually did become a higher risk higher reward route for VS1 Oro that Brian used a lot
Where is your tournament win run brian????. Come on man. Gloat a little.
Wait he won a tournament?
@@lastdeat3286 I think hes referring to Texas Showdown and yeah Brian won with Ed.
On the second channel
Maybe still working on a bigger video?
@@tariqhassan8206 it's not on his clips channel
They'll probably get rid of the meter gain with lv2 out but let the combo rock for a while.
Yeah, thought the same, its exactly the Rashid lv 2 situation again
@@felipecouto1102 In terms of meter gain, yes, complete opposite in terms of execution. Rashid's Ysaar mixup and pressure is much easier to do albeit still quite tricky, Rashid mains pull it off constantly, this is another level. SO hopefully they won't nerf it as it is really rare to come up in an actual match
@@yoruzeruel5009rashid lvl2 kinda controls the pace of the match and forces you to guess. Ed level 2 just does mad damage and corner carry, so maybe they won’t nerf it
@@unsaltedmixednuts8036 Exactly, it's a more of an amazing combo tool, not the literal win condition like Rashid's
@@unsaltedmixednuts8036 chun lvl 2 was the same and they nerfed meter gain on that, just not as severe as Rashid's. They'll probably do something similar with Ed. Probably less severe than Chun due this being way harder to do.
やばない is more like, “Isn’t this crazy?”
Don't nerf this, Capcom
"Capcom, Ed just got desync combos off a normal starter!"
"Who?"
You know they will lol
Matter of fact, buff it so you can spend two more bars in the combo and get it back
@@mattsheehan3604"oh yeah, you mean purple luke?"
Ed nerf is incoming even though he isn't S tier. Why? Because too many top players are using him. He will be sacrificed to the lack-of-variety-in-the-roster gods.
Ed is the new Oro baby! I'm in awe, Capcom made Ed genuinely cool!
Happy your still in the ED Gang and didnt switch to akuma Ed is hype AS FUCK
For those who are doing this combo and struggling with the initial Heavy Blitz. Time it so that your 1st blitz hit gets their extended foot after they bounce up from the ball (10:28). You want to catch their foot as early as possible so that they stay in the air above the ball. Too early and 1st blitz hit will miss, too late and you won't keep them high enough.
Also after the Heavy Blitz, you can do FrameKill Stand LP -> L. Blitz -> Dash H.DP -> Dash L.Blitz -> Dash H.DP for a more consistent, less damaging combo.
A cheeky but fun option. After Dash L.Blitz, you can do a lvl 2 charge Stand HP, this will whiff and push the opponent so that when they stand up, the last hit of the orb catches them. Also works on the EX Snatcher version of this combo.
Enjoy training!
It’s so nice to see the character and player relationship when it comes to combos and potential, so inspiring to see
Tried this shit myself and it's near impossible, you gotta delay that heavy blitz by like 5 frames to get the juggle and even if you do get it to have heavy dp continue the sandwich is crazy hard could not complete it even once not even close.
If someone lands this one on tournament it's gonna be like the equivalent to evil ryu stomp loops in sf4
This is much harder imo, much more situational, and in the context of sf6, much riskier to go for than evil ryu stomp loops.
I would say the full Rufus only evil ryu loops might be harder but if you drop them it's no big deal and you can attempt again right away. You mess this up you might never get the chance again lol
Edit: after more practice, I take it back. I think this is slightly easier to execute than basic e. Ryu stomp loops, but more situational. It can definitely be done consistently
@@Brian_F I've been trying it for around 10 mins and have got around 70%into the combo once or twice. I'm delaying the HP Blitz until I see Ed start to crouch. Looking like 7 frames.
Juggle seems mad different on Gief
Momochi did it on Tourney LOL. Just watch his TOPANGA matches recently.
It's incredibly cool to watch videos of Brian finding cool tech for his characters because he's always very excited, you can tell he loves this stuff
Brain_F really likes to play Technical characters, for future reference.
High risk high reward and stylish is peak fighting games. I don't mind modern mode if its a gateway to people getting through the threshold to truly unleash the optimal high risk high reward stuff. Even better if they look swag.
Love seeing Brian this passionate.
Brian was too locked in to look at tech
Tech moving so fast this video's setup already old news 🎉
I think it's so funny that ed has gone from "aw man simplified inputs? Baby character" when he was first revealed to now where hes probably the most indepth lab monster of a character, beautiful.
This is like watching the Oro videos of yesteryear
Practiced this conversion for hours yesterday been hitting it every match today. The 2 frame window for heavy blitz seems right at first but if you hold down and time input with when he starts crouching, you can get it completely consistent with some practice.
Ed’s so fkn cool now
Welcome back janky oro stones setups? :D
Joking aside, this is super impressive stuff, major props to both you and Momochi from even figuring out this is possible, and apparently also the twitch chatter :o
Very nice, might come back to this and give this a try!!
love these vids man
Momochi is an absolute beast. I managed to hit this once on training and it wasn't even the full optimal combo. To consistently hit this on real matches is absurd
Stree fiter
I thought these level 2, h blitz routes had been known about since Ed launched. Sick either way
2:42 - thanks for the vid. off to the lab
There’s some neat little things you can force your opponent to the corner in burnout and set up a check mate with level 2. I have a few clips of it that I’ve made and it’s so sick Ed has so many options that you can just put your opponent into terrible situations
Momochi also didn't come up wit the "Momochi" combo for Jamie. That was just from my old Jamie Twitter threads from the 2022 Betas, a lot of the Jamie stuff is. But shoutouts to the credit for this one.
Cool Ed combo btw. :)
for those curious, that 6240 combo does more damage than the microwalk level 3 combo without CA (6182), but less than the microwalk level 3 combo with CA (6432)
Stuff like this is one of the reasons I think the FGC is the coolest in all of video games
We'd all thought he got his power from Bison, but it clearly came from Urien
The big Discovery I thought everybody was excited about was the damage because I've been doing a very similar combo to that off a jab since Ed came out. In fact the combo that he did is a bit too prone to drops in my opinion even with the auto time because I've noticed some slight hitbox difference between characters during the juggle.
Actually happy to see more difficult routes being rewarded instead of everybodys day 1 [...] > button > button > DR > button > special > lvl3.
I wish they would adress the scaling of specific moves more so going for those are actually worth it.
Idk why but when I attempt this desync after the second dp the dummy gets stuck in the lvl2 and burns the rest of it
EDIT: After experimenting I found that the bounce is kinda dependant on the dp timing. If you have the same issue try to delay the dp timing until the lvl2 orb hits the dummy only once before your followup.
Level 3 with a micro walk still does more damage for Ed then the level two plus level one combo
Ed is the coolest character, execution/gameplay wise so far
The Lab Monster (tm) chef kiss of appreciation. Real sees real.
i don't play Ed, but the story arc is this video was beautiful. Thank you!
Pretty Sick, was hoping Akuma would have some dept like this
NGL that is the most god like combo I've ever seen
hey brian i recently switched from from your di parry placement setup on leverless and moved parey to right thumb and di to left thumb. i immediately noticed a big improvement. have you ever tried this? i believe you currently have parry on right pinky correct?
2:36 someone in chat kind of said it too "how does google translate get it that bad" its because its more slang to use it that way. English still uses 'bad' in the same slang way its just not very common anymore and you kind of need to hear someone say it to get it.
Man There is so many damn ways to mess this up, i either get 2 orb hits after the first DP, or after i land the second dp he misses the orb
Looks like a desk combo lol
I'mma drop this comment just because I love Ed content and you covering street fighter.
Much love
The Edvolution is crazy. Capcom absolutely cooked with S1 DLCs.
Never wakeup dp Momochi
Can somone help me, i can get the hevay blitz and the two upercuts but when i do the command dash they dont land in the orb again
Not an expert but there's two attacks out of the command dash depending on if you hit the button early or late; make sure you're doing the right one.
Gief and I’m pretty sure blanka have better SA2 to SA1 combos than SA3 as well and probably some others, so not super rare
My only issue as a SFV Ed enjoyer is the lack of Psycho Knuckle utility. I really feel like improving this one move could substantially upgrade him. If you played Ed in SFV you probably know what I mean. There should be a better OD version like a perfect charged OD that has good frame data to force different scenarios.
He is very fun and I love the glow up, but this is absolutely missing from his kit and it's a real head scratcher.
Great content as always
Hopefully capcom doesn't do much more than cut off the meter gain from this
Cannoning my psycho to this rn
Ed is so sick.
I'm a person of Earth
Who plays video games
Namely SF6
I don't play competitively
But I do main Ed so I'm partially interested
Oh yeah funny Aegis Reflector combo
NO SOCIAL LIFE. NO LIFE. JUST GRIND.
Is that a fly on the wall ?
By now I suspect it's a friend
It's Dr. Gero
It is chilling
This is really good news
Oro unlocked in SF6
Many doors, yes??
Bro every week we get unlocked.
I'ma Earth Ed main, very interesting
nice and they said ed was the only char who got nothing for season 2 lol hopefully they don't nerf it..
Pretty sure that "やばい" was meant as cool
Its usually a bad thing, can translate as "terrible" but in this context it is bad for the receiving end.
So its "Oof"
It's similar to how ppl would say "Disgusting" in context of degen tactics.
Correct context, just like disgusting mentioned above, or nasty. It's one of those multitool words.
Bryan is still playing Ed right? The Akuma arc is just a brief moment of shame not a serious character change?
This is what men can aspire to when they are not outside chasing
I will simply put myself in the corner so Ed can't do this to me :)
Ed gonna get the level 2 nerf every other character got next patch where he cant build bar while the level 2 is active
Okay that's it I'm picking Ed up. No Dudley, no Balrog, we makin' do.
It funny i was like Ed was pretty fun im gonna learn some shit and this come out hell yeah.
If you put enough monkeys on keyboards, eventually one of them will come up with a sick Ed level 2 combo conversion
I haven't played much Ed but I'm curious if there's any routes to get the opponent airborne to start the SA2 juggles that doesn't involve an OD move?
That would be the holy grail. Doesn't exist yet. Like mentioned in the video, before this it could only be done from specific conversions with OD flicker. Now consistent grounded OD blitz let's you get them. Who knows what will be figured out next
@@Brian_F ah damn
Ed players are just the coffee nerds of the SF6 cast. Oh, a little spritz of olive oil here, an engineering degree and modification to my espresso maker to super-charge it there.
-oro weaker than most of the characters in the game
-has super that makes him one of the strongest
-ed significantly weaker after nerf
-has a super to make him contend with the strongest
Welcome back oro
Bro this just shows me I need a leverless. Or am I wrong is it possible on dpad?
I already dropped Ed cause his aa options sucks and I'm just bad, but this is really awesome
Died 2023
Born 2024
Welcome back Aegis Reflector
The weaker ones just don't spend level 1 and you'll have a another lvl 2 so fast, that's sick
Sandwich combo
what about texas showdown!! :o
Answer our question Mr. F, are you an ed main or not
He’s said it before, he’s not an Ed main, he’s just is playing him exclusively now, and he dropped JP.
Mwah mwah🧑🍳
NO SOCIAL LIFE
This is off topic I just need help. Can people give me some tips for Guile or charge characters in general? I would appreciate it
That's cool but basically the overall problem in his design. Everything revolves around the level 2, really good timing and a dash of luck.
You can do cool things with Ed and when that happens it looks and feels awesome. These instances are just too rare and it's a lot easier with a lot of other characters.
Brian puts it very well at the start, no social life.That's Ed in a nutshell, which maybe is a clever joke that makes you feel immersed with the character, based on his introduction video in SF6 he seems to always have to be on his toes.
Ed should have been buffed, he still starts out slow and has a lot of recovery, no overhead, needs his lights which universally have been nerfed and when Capcom sees these videos,...we all know what happens, they're taking even that away from the poor boy...
If u watch japanese streamer a while you will know their japanese twitch comment actually helps pros/streamers a lot, cuz every japanese people know what they talking about and test it before they type message, but english comment oh lord, i have to say atleast 50% don't know what they are talking about and try to backseating , you will see them trying to teach Daigo how to play footsies lol
I get hit by this, I'm throwing my whole PC out.
Lol they gonna nerf that meter build for sure
If its hard so i hope they dont nerf the damage
still don't really get why you're calling it a desync, I think sandwich combo makes more sense