Developing Super Mario Advance 5 - Super Mario Bros. in 2024 - Fixing a sticky platform

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 204

  • @KingdomHeartsFan-mu9cf
    @KingdomHeartsFan-mu9cf 3 місяці тому +128

    New damage. Mario Advance 2 made that change, so this can too.

    • @Tails_Z
      @Tails_Z 3 місяці тому +2

      True that, when I got hit in Super Mario World in the Advanced Version like in Nintendo Switch Online Gameboy Advance, I was able to still keep my Mushroom affect even if Fire or Cape Mario got hit by an enemy. Mario getting hit plays the same Role as he did in the US Super Mario Bros. 3 in order to become Small Mario in the Gameboy Advance Version of Super Mario World, Super Mario had to get hit in order to turn to Small Mario. Mario or Luigi couldn’t easily turn Small if they had a Fire Flower, or Cape on compared to the SNES Version Originally working like SMB1 except if you were Riding Yoshi.

    • @Tails_Z
      @Tails_Z 3 місяці тому +1

      Having the hit mechanic behavior from US Super Mario Bros. 3 in Gameboy Advance Super Mario World actually helped made the game a bit easier. That is why Gameboy Advance Super Mario Remakes feel special.

    • @RaceBandit
      @RaceBandit 3 місяці тому

      I think I'd prefer it as a sort of difficulty setting...

    • @KingdomHeartsFan-mu9cf
      @KingdomHeartsFan-mu9cf 3 місяці тому

      @@RaceBandit Then do I have good news for you from the next video on the channel lol

  • @AKablalik
    @AKablalik 3 місяці тому +19

    Very bold of you to say that this project will “never be cancelled,” I’ve never seen a indie developer with that much confidence before. Keep up the amazing work! I’d love to play this remake someday.

  • @promaster424
    @promaster424 3 місяці тому +78

    Mario is so heavy that he plunges through the ground if he jumps high enough

  • @drewchaboo719
    @drewchaboo719 3 місяці тому +22

    I love the new damage we can hear Mario talk!

  • @GermanPeter
    @GermanPeter 3 місяці тому +41

    Aww, you changed the color of Mario's overalls. That was legitimately one of my favorite parts of the original game. Made it stand out so much more against the other Mario games.

    • @seronymus
      @seronymus 3 місяці тому +3

      Remember when you used to make TF2 videos before you went woke:(

    • @RadicalSharkRS
      @RadicalSharkRS 3 місяці тому

      I remember ovulating to your voice

    • @nck9755
      @nck9755 3 місяці тому +9

      @@seronymus "this thing i don't like is woke"

    • @seronymus
      @seronymus 3 місяці тому

      @@nck9755 did I trigger you, snowflake?

    • @deathdealer312
      @deathdealer312 3 місяці тому +3

      @@seronymus you mean before you drank the poisoned kool-aid?

  • @jethrohenderson4968
    @jethrohenderson4968 3 місяці тому +15

    0:37 Mario: I'm a out a here!

  • @spectron24
    @spectron24 3 місяці тому +6

    I love how the video is in 240p, it feels like watching a W.I.P. video of an old mario fangame from the late 2000s. And about the fangame, can't wait to see the final result of the fangame completed! Keep it up!! 💪🍄

  • @85nxplosion
    @85nxplosion 3 місяці тому +34

    What I think is more suitable for all of your games is to make new damage by default. Then if you can add this feature in after the player beats the game they can unlock and have the option to play a more difficult version of the game where classic damage is utilized. Just a random thought for replay ability and to give advanced players a difficult but enjoyable challenge not a bullshit FU difficult challenge like Dark Souls but something of a happy medium.

    • @MaxOakland
      @MaxOakland 3 місяці тому +1

      That's a good idea

    • @ZonalJump97
      @ZonalJump97 3 місяці тому +2

      Basically have the new quest with the buzzy beetles and old damage system

    • @85nxplosion
      @85nxplosion 3 місяці тому +2

      @@ZonalJump97 Yes to everything you said but with a small twist. What I was thinking was add in what you mentioned plus a sprinkle in a few new enemies here and there in each level that way you would not anticipate or think about them popping up until you encounter them on the first playthrough of the new difficulty. Then on the second playthrough and after you can test your skills with these new enemies and old school rules in place making it enjoyable but not super tough to where you dont want to play that difficulty or the game ever again….but since Super Mario Bros. 40th Anniversary is coming up. Why not add an Anniversary Mode with the New damage in place and Classic Mode with the Old damage system in for longtime players but just random ideas.

    • @marcstutsman4861
      @marcstutsman4861 3 місяці тому +5

      Make A Coins unlock the features as you collect them. Like your first 15 A Coins unlock Retro Damage mode, 25 A Coins let's you change the screen scroll lock, 35 could unlock the "lost levels" as post game, collecting 50 could unlock some of the e-reader content from SMA4 (like the option to put veggie sprouts in levels, or the Cape Feather (and now Super Leaf). Gives an incentive to collect the A coins.

    • @85nxplosion
      @85nxplosion 3 місяці тому +1

      @@marcstutsman4861 great idea love it!!

  • @CleaveTheDragon
    @CleaveTheDragon 3 місяці тому +5

    A couple of methods I've tried out for this sort of thing:
    * refactoring the collision of an object to first account if a character's position is wthin the block's width, AND if their vspeed is greater than zero (falling). If so, round their y and then move them upwards in a while loop until outside of a block.
    * storing a "previous x"/"previous y" property on some sort of End Step (end of frame) event set to the current x/y. Then during a collision event, comparing the position of those values instead to determine where to set a character.
    If you ever want to make a project with ludicrous speeds (as in, pixel movement per frame exceeding the width of player/block collision), what you'll likely want to do is taking the second method, and casting a collision line for any blocks between the player's current position, and their position from the last frame. If it hits a block, set the player back to their previous x/y, reset their hspeed or vspeed to zero, and finally with a while loop, move them towards where they were going until 1 pixel away from a block.
    Not that you'd need to, the fall speed here looks servicable enough, and there's no reason to fix what isn't broken. But maybe to keep in mind if you experiment in future projects.

  • @ZonalJump97
    @ZonalJump97 3 місяці тому +13

    New damage, it's in line with Mario Advance 2 and 4. Maybe with the new quest where Goombas are replaced with Buzzy Beetles, then you can put in the old damage

    • @RaceBandit
      @RaceBandit 3 місяці тому

      Wait, I thought the original SMB3 (base for Advance 4) let you keep Mushroom after losing stuff like Fire Flower and Raccoon Leaf...

    • @RayoMcQueen95990
      @RayoMcQueen95990 2 місяці тому

      @@RaceBanditonly internationally, the original Japanese version of Mario 3 is the same as in the first game and super Mario world

  • @shrobbyy
    @shrobbyy 3 місяці тому +25

    New damage is better because SMA2 and SMA4 are also using the new damage. I think feature parity is important here

    • @laserninja2027
      @laserninja2027 3 місяці тому +1

      i think smb3 already had the new damage to begin with back onthe nes

    • @JollyPower69
      @JollyPower69 3 місяці тому +4

      ​@laserninja2027 the US version did, but not the Japanese one

    • @toadplayssupermario
      @toadplayssupermario 3 місяці тому +1

      SMB3 already had new damage, except the Japanese version.

  • @tepafray
    @tepafray 3 місяці тому +5

    So the high speed falling issue is an easy fix. Just divide movement calculation into chunks. Instead of calculating a maximum movement of 8 once, calculate a maximum movement of 2, 4 times.
    It's a trick developers use all the time for finer collisions at inoptimal frame rates/speeds.

  • @ShaneMGD
    @ShaneMGD 3 місяці тому +16

    Yes this project is back!!

  • @DAJTheYouTuber_2007
    @DAJTheYouTuber_2007 2 місяці тому +1

    this feels like a video from 2013 and i love that

  • @oswald5086
    @oswald5086 3 місяці тому +3

    It’s wonderful to see even a bit of the development process here!! I’m throwing in another vote for new damage, but I was thinking; if it’s at all possible, are you able to make a toggle for classic damage or new damage? Definitely begin with new damage, but perhaps include classic damage as an option? Only if you’re able to do that, though; if not, new damage all the way!!

  • @blueswitchpalace
    @blueswitchpalace 3 місяці тому +1

    You are definitely gonna become a legend for making this.

  • @GTPvZGamers
    @GTPvZGamers 2 місяці тому +5

    This video is really interesting and detailed! You are great

  • @dbzbudeaucaille2711
    @dbzbudeaucaille2711 3 місяці тому +3

    Great project! If I remember correctly, all the Mario Advance games have the new damage form, so I would logically say Mario Advance 5 should have it as well.
    If I may suggest something else, I think if Nintendo made a Mario Advance 5, it would be released in 2004, since Mario Advance 4 was released in late 2003. I also think 2005 would be unrealistic, since the DS was already launched.

  • @NickyNickell
    @NickyNickell 3 місяці тому +2

    The fact that this is really realistic is awesome

  • @N64_M
    @N64_M 3 місяці тому +4

    New damage since sma2 does the same also hoping the project doesn’t get cancelled this would be amazing even if it’s just a remake of smb1

  • @hugoe421
    @hugoe421 3 місяці тому +1

    I cant wait for this to release

  • @JoLiKMC
    @JoLiKMC 2 місяці тому

    "I'm outta here!" [jumps off screen]
    - Super Mario, probably.

  • @jmeister7482
    @jmeister7482 3 місяці тому

    This is a really good project! I look forward to seeing the final product

  • @ninstars
    @ninstars 3 місяці тому +2

    Nowadays I know why these collision bugs happen. Hello Engine never had proper collision ejection code using loops, so it's always finicky when you try to increase the movement speed of any object beyond what it was originally designed for.

  • @Kitk.
    @Kitk. 3 місяці тому +1

    Im honestly so mad they didnt make the original mario bros in the mario advance style

  • @cartoonfanboy9139
    @cartoonfanboy9139 3 місяці тому +19

    New Damage.

  • @Elquenoseconectacasinunca
    @Elquenoseconectacasinunca 3 місяці тому +2

    Thanks god this project it's back
    I like this idea

  • @yotubesocialhd2
    @yotubesocialhd2 3 місяці тому

    Classic Damage! Can't go wrong with that!

  • @FlowJoeCartoons
    @FlowJoeCartoons 3 місяці тому +4

    new damage for sure

  • @jpbrotha
    @jpbrotha 3 місяці тому

    I think the only way to be able to increase falling speed is to rewrite collision, atleast for Mario since its probably the only entity youd want to fall faster.
    Adding vspeed into a loop checkinh every single pixel as it moves would let you process speeds with no limits, but keeping it at 4 seems good, its not too floaty to make platforming bad.
    Looking nice, I love to see these updates!

  • @dstriker3590
    @dstriker3590 3 місяці тому +1

    Are you using freaking GM8!?
    You're a legend

    • @nimaginendogames2293
      @nimaginendogames2293  2 місяці тому +2

      I tried using the newer version and not only did it not work very well, it was also extremely difficult. If they had made Game Maker Studio with the same type of coding as Game Maker Legacy, it would have been a good opportunity for me to use the newer version in the future, but from what I saw, it was as if they had made the program from scratch again.

  • @Sonikkujam
    @Sonikkujam 3 місяці тому +5

    Keep new damage so people won’t have any trouble with the game (when it comes out)

  • @Danyplaysboblox
    @Danyplaysboblox 3 місяці тому +2

    New damage cuz that sounds better (it’s also similar to SMB3 US Version)

  • @nelsonquinney2316
    @nelsonquinney2316 3 місяці тому

    Keep A Good Work For A New Project

  • @GABES_MoOnside
    @GABES_MoOnside 3 місяці тому

    I hope this project keep going! I wanna play this so bad!

  • @kitterbug
    @kitterbug 3 місяці тому +1

    When you think about it, this is just Super Mario Bros. Deluxe, or I guess advance zero

  • @User-ue4j4wf3o
    @User-ue4j4wf3o 3 місяці тому +2

    I wish this Will release bc we haven't got this game in years

  • @emptyspotlight
    @emptyspotlight 3 місяці тому

    wow this is looking amazing!

  • @flushedemoji
    @flushedemoji 3 місяці тому

    mario noclipping into the ground after jumping reminds me of sonic saying "i'm outta here" and falling off the stage in cd

  • @Felipesantiago1226
    @Felipesantiago1226 3 місяці тому +2

    New damage!

  • @LucasEduardo-fg1hf
    @LucasEduardo-fg1hf 3 місяці тому +3

    Fantástico Viniiiii eu prefiro o new damage mesmo. E eu quero saber qual é esse jogo que vc tá quase completandooo

  • @alphatheprotogen
    @alphatheprotogen 3 місяці тому

    i love the underground theme from 3:41

    • @alphatheprotogen
      @alphatheprotogen 3 місяці тому +1

      if its from another game pls tell me the song of it

    • @nimaginendogames2293
      @nimaginendogames2293  2 місяці тому

      At this time 3:41, the music from Castlevania Portrait of Ruin (Gears go awry) is playing.

    • @alphatheprotogen
      @alphatheprotogen 2 місяці тому

      thanks very much ​@@nimaginendogames2293

    • @LucasEduardo-fg1hf
      @LucasEduardo-fg1hf 2 місяці тому

      Nooo it's Castlevania look like you played The wrong video time 😂😂😂 ​@@nimaginendogames2293

    • @Arisu_ToeiToadFNF_TH
      @Arisu_ToeiToadFNF_TH 2 місяці тому

      Music from castlevania portrait of ruin

  • @dastanovich2476
    @dastanovich2476 3 місяці тому +2

    I think what you should definitely change is remove the screen lock cuz frankly that's just bad design from OG game and try to fix the block breaking behavior that All-Stars screwed up (there's a hack that does it on Romhacking)

  • @marcstutsman4861
    @marcstutsman4861 3 місяці тому

    Itd be cool if you started with New damage, but if you collect enough A Coins you unlock a toggle that let's you turn it on (same for the screen scrolling, let it go both ways, then obtain they way to turn it on/off) The more A Coins you collect the more changes you could make to the game!

  • @Luigi-caçadordefantasmas
    @Luigi-caçadordefantasmas 3 місяці тому +1

    Para combinar com toda a série Advance acho que o novo sistema de dano é o melhor.

  • @succojones
    @succojones 3 місяці тому +1

    What engine are you using, and how are you applying speed to the characters?
    I assume you're applying the speed, checking if Mario's colliding with a solid, and then move him backwards until he's not.
    If Mario's falling too fast, he might be moving past the solid ground in one frame. You could apply the speed in smaller increments, or check if there are solid objects between Mario's new position and old Position.

  • @ChadWSmith
    @ChadWSmith 3 місяці тому +2

    New Damage, for sure.

  • @orlandoquinones383
    @orlandoquinones383 3 місяці тому +1

    New damage ❤

  • @Chdonga
    @Chdonga 3 місяці тому +1

    Are you using Game Maker and merely replicating the GBA style? Or is there a GBA Game editing engine with a similar UI to Game Maker's GML editor?

  • @TheUltimateMarioFan
    @TheUltimateMarioFan 3 місяці тому +1

    New damage. Even the Japanese games started following it

  • @FireyJrProductions123
    @FireyJrProductions123 3 місяці тому +1

    Nimaginedo Games, when will you export the game people are so excited for the real Super Mario Advance 5 in game maker 8.0

  • @mpa-vr
    @mpa-vr 3 місяці тому

    WE GETTING SMA5 WITH THIS ONE 🔥🔥🔥

  • @callmewumple
    @callmewumple 3 місяці тому +1

    New damage def feels better

  • @jorgitoislamico4224
    @jorgitoislamico4224 3 місяці тому +1

    This looks like it was recorded in 2007

  • @X07-g6n
    @X07-g6n 2 місяці тому

    The sprites from these games were oftenly used in flash games.

  • @Jackieavatargalaxyhunter
    @Jackieavatargalaxyhunter 3 місяці тому +1

    Very well super mario

  • @MarioFanSeverJSTMFSJST
    @MarioFanSeverJSTMFSJST 3 місяці тому

    Amazing! I Like This FanGame.

  • @warrenticlavilcayupanqui2421
    @warrenticlavilcayupanqui2421 3 місяці тому +1

    The new health damage like the others SMA

  • @RaposaCadela
    @RaposaCadela 3 місяці тому

    Super Mario Bros. Deluxe Advance!!! :D

  • @docedepimentaa
    @docedepimentaa 3 місяці тому +1

    Vida, quando sai essa maravilha pra podermos baixar e jogar? s2

  • @BoomBoomEnemy
    @BoomBoomEnemy 3 місяці тому

    4:13 I had a similar problem with my game, fortunately I understood how to fix it

  • @zjodnthedummi
    @zjodnthedummi 3 місяці тому +1

    Why do I actually want this on the gba

  • @charlesdanb
    @charlesdanb 3 місяці тому

    Have you considered adapting the world map from SMB Deluxe? That might look less out of place.

  • @DamnZtar
    @DamnZtar 3 місяці тому +1

    New damage.

  • @BoomBoomEnemy
    @BoomBoomEnemy 3 місяці тому

    I'd prefer the original damage because I always go for the OG, but since this would be a remake of a remake made "recently" players would be used to the new damage so... new damage

  • @naircat
    @naircat 2 місяці тому

    4:20 i apologize but i'm having trouble finding the exact romhacks featured at this timestamp. i found "Super Mario Bros. Prototype Remix (2024)" and "Super Mario Bros. Wonderland 1987" which I believe are NES hacks, but they seem slightly different than the ones here. Are these 4 GBA hacks? I can't identify the last 2 games. "super mario bros wonder for classic players" doesn't seem to return any google results. If anyone has the exact titles of what to google for, links, or info on these 4 featured I'd appreciate it!

    • @nimaginendogames2293
      @nimaginendogames2293  2 місяці тому

      These are not romhacks. All my projects are aimed at PC fan games. I only imitate the art style of the console (NES, SNES, GBA, etc) which confuses many people who always think that the game is a hack or a homebrew. XD
      These games shown are all made from scratch without using the original. All my Mario fan games only have me working (no team).

  • @DE23
    @DE23 3 місяці тому

    0:55 Song name?
    Also new damage system

  • @BBWahoo
    @BBWahoo 3 місяці тому

    1:10
    Mind = BLOWN

  • @lessi5_ua
    @lessi5_ua 3 місяці тому

    Will you add lost levels? Also, new damage.

  • @sonicagain_official
    @sonicagain_official 3 місяці тому +2

    This game is will be a gba rom or a pc game?

  • @JujuReborn9000
    @JujuReborn9000 3 місяці тому

    So I was wondering if you accept custom boss : Mario land 2 Wario boss in sma5?

  • @LexxGee1234
    @LexxGee1234 3 місяці тому

    Can you put Super Paper Mario Damage Effects into this game? Just asking.

  • @Jackieavatargalaxyhunter
    @Jackieavatargalaxyhunter 3 місяці тому

    This is my avatar & galaxy hunter survivor for ever in dest Time

  • @MiguelCubillan-q1l
    @MiguelCubillan-q1l 3 місяці тому

    le estas arreglando la velocidad del salto?

  • @helton3425
    @helton3425 3 місяці тому

    This should have been named Mario Advance Deluxe

  • @adamillo
    @adamillo 3 місяці тому

    Is the source code based off of the disassembly of the original SMB?

  • @TheRealReturnofMaysonMations
    @TheRealReturnofMaysonMations 14 днів тому

    When are you releasing a ROM of this?

  • @LucasEduardo-fg1hf
    @LucasEduardo-fg1hf 3 місяці тому +1

    Só eu acho que a Nintendo fez errado de ter colocado Super Mario World no Advance 2, Yoshi Island como o Super Mario Advance 3 e finalizar essa serie no Advance 4 com Super Mario Bros 3? era melhor Yoshi Island sendo o 4, Mario World o 3 e Super Mario Bros 3 o 2.

  • @steventechno
    @steventechno 3 місяці тому

    Why does this look like GML? Now that I think about it, the GBA never did have an SMB1 port!

  • @16-BitMario94
    @16-BitMario94 3 місяці тому

    i think new damage Super Mario Advance games are slightly more accessible so i think new damage also could SMA5 fit on a GBA?????

  • @golemplay64
    @golemplay64 3 місяці тому

    I can't remember, Is this project a windows executable, or is this a .GBA file that can be played on an emulator, or an actual GBA via a flashcart?

  • @DoiseGameplays
    @DoiseGameplays 3 місяці тому

    Novo dano e uma ideia, que tal você colocar um minus world japonês, só que acessível com a flauta do Super Mario Bros 3, o minus world se chamaria world 9, as peaches seriam toads em cima de uma plataforma que o mario não conseguisse ficar de pé nelas e um final diferente pra quem passasse das fases.

  • @jasiuwu06
    @jasiuwu06 3 місяці тому

    Honestly you should let players choose which type of damage system is used. Some like the Old One, some like the New One.

  • @Infeabblevampire_0292
    @Infeabblevampire_0292 3 місяці тому

    I swear to god, I feel like they fucking do this on purpose during the development of these GBA remasters…

  • @MrSidtastic94
    @MrSidtastic94 3 місяці тому

    Will this be a romhack or a pc game? And i will be waiting for the full version ❤

  • @OldLow1361
    @OldLow1361 3 місяці тому

    Man I wish this was a rom so I could play this on delta Also you should use the damage system from SMA4 to keep in line with the advance games

    • @nimaginendogames2293
      @nimaginendogames2293  3 місяці тому +1

      It's a PC fan game.

    • @OldLow1361
      @OldLow1361 3 місяці тому

      @@nimaginendogames2293yea I know I was just stating that I wish this was a rom Lol

  • @toadplayssupermario
    @toadplayssupermario 3 місяці тому

    Super Mario Advance 2 had new damage, so how about adding it to Super Mario Advance 5?

  • @Xenon_XTH
    @Xenon_XTH 3 місяці тому

    New damage

  • @anass303
    @anass303 2 місяці тому

    Will it be available in the Nintendo Switch

  • @Cradofepi
    @Cradofepi 2 місяці тому

    would you try re-create the map screen of super Mario bros deluxe

    • @nimaginendogames2293
      @nimaginendogames2293  2 місяці тому +1

      Since BS Mario Collection Part 1 (a rare Satella-View/Super Famicom game) came before SMBDX, and Super Mario Advance 1 uses stuff from BS Super Mario USA, then based on my analysis Nintendo would take the map format from BS Mario Collection Part 1, which gives maps to Super Mario All-Stars version of SMB1. Searching on UA-cam you will still find rare clips of someone playing this relic.

  • @HandymanJosh-eq8vx
    @HandymanJosh-eq8vx 3 місяці тому

    what if there was super mario advance 7: super mario land 2: 6 golden coins

  • @DukeMercury
    @DukeMercury 3 місяці тому

    A question: When will you do the Super Mario Bros Prototype levels

    • @nimaginendogames2293
      @nimaginendogames2293  3 місяці тому

      There are already other levels done. But to not lose the surprise, I'm avoiding showing them. But remember, the project has not been canceled.

    • @DukeMercury
      @DukeMercury 3 місяці тому

      ​@@nimaginendogames2293 y cuando los mostrarás?

    • @blueeagleforever7300
      @blueeagleforever7300 3 місяці тому

      @@nimaginendogames2293 hey, I made 3 new versions of the sma5 music. underground, bowser battle 1, and choose a game! drive.google.com/drive/folders/1KAZyClD6uPzrctGgTxAzJ3ZWLdOvXunF?usp=drive_link

    • @blueeagleforever7300
      @blueeagleforever7300 3 місяці тому

      @@nimaginendogames2293 oh and uh the mario bros title for SMA5 drive.google.com/file/d/1C9CsJq0xJIWIOeZVfMKYxBuBeUFsAUhe/view?usp=drive_link

  • @elheroedeltiempo6164
    @elheroedeltiempo6164 3 місяці тому

    This is a fangame for PC right?

  • @chopperbrosadvance9760
    @chopperbrosadvance9760 3 місяці тому

    I think old damage is better, its how the game was designed to be played and if you dont have it the levels are way easier.

  • @FlowerAnimates
    @FlowerAnimates 3 місяці тому

    I know you probably won't notice this comment, but why are your windows for 95/98?!
    also if possible something similar to star coins could be nice, I feel just adding star coins may take away from it being a NSMB series thing
    I know this may be hard but you could add some vertical scrolling for extra bonus areas in levels not there before
    EPIK PROJECT!

  • @srandom1563
    @srandom1563 3 місяці тому

    New Damage

  • @EmmaProles
    @EmmaProles 3 місяці тому

    Cool!

  • @SiaGolbakhsh
    @SiaGolbakhsh 8 годин тому

    Hi ..how can download this game

  • @rmgx1987
    @rmgx1987 2 місяці тому

    Is this project or whatever it's called going to do for PC or gba?

  • @gabocrack64louder
    @gabocrack64louder 3 місяці тому

    Ya quisiera jugar el SMBA5😊