This game is gonna be excellent! I can't believe how all this is made in the classic Game Maker 8.1 by one person. I'm still waiting for another video about Super Mario Bros. Wonder for Classic Players
Wait for the next Nimaginendo Direct scheduled for next month, which will include the SMA5 demo as an extra. If everything continues to go well by then, we will have a full launch! But not of SMA5. I'm keeping the project a secret because I'm only going to reveal it there. But there's another place where I've already left a hint of what it is. I even made a new composition in homage to Koji Kondo, using one of his battle arrangements to make a new battle theme. The result is very close to something Mr. Kondo would compose. In fact, another project that only had me working on everything. Working alone. XD
Okay, the axe being thrown if you beat Bowser with fireballs is a really awesome touch I don't usually like defeating Bowser with fire, because I feel like it's anticlimactic, but that detail made me feel better about doing it
I adapted this scene with a certain memory of Mario Maker. Because Super Mario Advance was made in a very modern era, and it was a time to modernize the classic games a little. So I believe that Nintendo R&D2 would have done this if they had released Super Mario Advance 5 with Super Mario Bros. Also for those who can't defeat Fake Bowser with the flower, you'll still be able to see the true face of who the enemy is behind each Fake Bowser. I confess that I always found it strange why the hammer disappears when Bowser is not present in the battle, which suggests that Mario throws it away because there is no longer any point in collapsing the bridge.
I mean this as a compliment- I love the small details you've been adding to make this really feel like an Advance game, from the unnecessary new sound effects to the boss theme being in the wrong key
Small details that make the magic of Super Mario Advance. I'm always trying to maintain the essence and respect something from the original, in addition to doing research, analysis, watching some gameplay from an old and new Mario game and keeping a balance in what can be approved of the old or the new. Also now the waterfalls have sound. XD
I hope so too! I have a lot of love and affection for the characters in the Mario series, including those GBA games that I played when I was a kid. I played them all in chronological order, but as a kid, years after having played the original versions (NES and SNES), I played these others and was amazed by the extra content that fed the series and gave it a more special flavor. The team at Nintendo R&D2 did a great job. They took codes from the Super Mario All-Stars version and modified them as if they were the famous "romhacks", with the exception of Super Mario Bros. Deluxe, which was made from scratch. In SMA5, I'm trying to maintain all the essence and respect for the series and do something that Nintendo R&D2 would do. So for that, I imagine myself working there at the time, even if just for fun. I also do research, maintaining a balance in the game between "what can or cannot be allowed from the old and the new (modern games and New Super Mario Bros.)"
Thank you very much! Most of them are original Super Mario Advance sounds and a few are new sounds created by me but that somehow maintain the essence of the originals.
Starting with Lost Levels, new exclusive animations will be present. Before that, only the animations from Super Mario All-Stars were present. Also Toad will have a voice.
@@nimaginendogames2293He can use his Super Mario Advance 4 voice from the opening cutscene and the cutscenes where the Koopalings steal the wand if you skip a world and go back to it later.
What a wonderful work! This fight of the first castle is now better! If I can give you any feedback: 1. The castle windows must be black like the all stars version to keep a dark sight in the castle 2. When Mario makes falling the bridge during the battle the broken chain must be make a metal sound of broken 3. The room of the prisoner Toad must be more detailed maybe with two dangling candles one in the left and the other in the right. These seems to be like super Mario bros 3 flame enemies and they must be going out when Mario arrives in the prisoner Toad room while Mario makes the light to symbolize the rescue 4. Maybe you can make the animation of the falling castle better with Mario that jump on it and destroy to keep the Easter egg of super Mario bros deluxe from super Mario world 5. In the map, command may be a little more coherent if it will not be the timer and the M of Mario in the life number could be red 6. I’m not sure but I think that you could prove to add Mario sign of “Let’s-a go!” When it starts a level. 7. I think that after complete the castle level it must be on the map destroyed with a white flag on the top. These are my feedback, I hope that they could help you in your work but remember, you are the artist!😉 Continue in this fantastic way!❤
Thanks for your feedback! Regarding windows, I want to make a little difference. It's still daytime outside, right? That's why I removed the dark windows. About some extra sounds, I'm kind of imitating the same amount of audio channels as the GBA, so some sounds will be missing, but this axe sound seems interesting to me. About the Toad scene, some things from the All-Stars version need to be kept as they are in the original Advance series version. Mario jumping on the castle is a good suggestion but I still plan on doing something different for these scenes (possibly). I left the colors of Mario's name completely white to maintain that capture of the NES/SNES version's HUD, which has only one bright color, with only the coin shining. "Let's go!" will be available soon. Some voice sounds that are not available yet will be available in the future. The castle is still a tile. In Game Maker it is impossible to animate a tile as a sprite, so I will soon modify it to have the animation of the castle exploding. In the recordings it is still WIP.
This progress is awesome, love to see the way how fake Bowser gets defeated. I am hoping to see more of Super Mario Bros 3 in SMB1 style and Super Mario Bros Wonder for Classic Players.
Including The Lost Levels would require, like in Mario Bros. Deluxe, editing to the level design to make it more tolerable with a smaller screen (of the Game Boy Advance). The reason why I think Worlds A through D weren’t included in the Game Boy Color version was because, most of the levels there require being more aware of your surroundings, like World C-3, which has Trampolines that let you jump high for seconds, and it could be even harder (than the original is) for players to percept where they’re going to land. Some of the levels work fine, but not that one.
4:57 Heavily appreciate the extension of Bowser Battle 1. You don't try to stray away from the original and instead give it an intro, which actually does wonders to help the loop not feel monotonous. I can not stress enough how letdown I was that this did not make the cut for Super Mario Maker 2.
About the new part of the music, it was an idea that came about by mistake. I accidentally clicked on the place that deactivates a melody channel of the song, and it was only playing with the bass and drums. So that's when the idea came to make the musicless repetitive. About it, based on my in-depth analysis of Super Mario Maker 2, it's possible that they scrapped the Super Mario All-Stars version because all of the stage compositions from Mario Maker are by Koji Kondo. This Bowser theme from SMB1 is one of the exclusives composed by Soyo Oka, who was also arranging Mr. Kondo's compositions in Super Mario All-Stars and apparently also did the new sounds and sound effect remakes. So the Super Mario Maker team looked for which music he made first for battles, adopting the Hammer Brothers battle theme from Super Mario Bros. 3 as the normal boss theme, and the boss theme from SMB3 as the final boss. That's the only possible logic. Also the instruments in SMB3 are a little different from SMB1, which makes the music somehow not fit with the style. I liked their intention, but it didn't work. In my opinion, if they couldn't use Soyo Oka's composition, they could have made a new one, like I did for a project of mine that's scheduled to be released in full next month. I was inspired by the SMB3 boss battle theme, but it's not the same music. Koji Kondo also reused some arrangements to make new musics so I did the same thing. It's a simple music, but it turned out really well.
@@nimaginendogames2293 That's interesting. It didn't feel like a Kondo track when I thought about it. The rendition by Tater-Tot Tunes for both Bowser Battles would make for an amazing mod in Super Mario Maker 2 for sure.
When I was offline (off-account) I looked (I think it was your comment) that reported on the correction of the fingers and sprite errors. I wrote everything down on the pad and when I got home I went straight to make the changes that were written down.
Muito obrigado Felipe Santiago. Fica aqui o meu convite para jogar meu próximo lançamento na reta final deste mês, com direito a uma possível demo do Super Mario Advance 5 no mesmo pacote. E aqui vai uma dica: não pegue nenhuma flauta de warpzone para ter um final mais diferente.
Is the world map inspired by the Satelliview version of SMB1? I think it’s a really cool thing, and while we don’t have the graphics we do have screenshots
Exactly! A lot of people ask me to include the SMBDX version, but even though it was the same team that developed SMBDX (Nintendo R&D2) that also developed the entire Advance series, I chose the Satellaview version. Precisely because the first Super Mario Advance uses things from BS Super Mario USA (or also known as BS Super Mario Bros. 2), like those giant vegetables. So my analysis makes sense. So, I included the Satellaview version.
You make the best videos, games, and animations for your videos! It's amazing! I love your work!! I really hope someone is able to port this to GBA. I'm gonna point out an error. The fire Mario shooting sprite is down a pixel by accident.
I also hope there's a homebrew inspired by my project. That would make me very happy. They've already made a remake of Mario Forever with Super Mario World for SNES, Super Mario Flash 2 too, why not Super Mario Advance 5? Now about the shot sprite, I'll try to fix it.
Esse é um pouco dos meus medos mas na minha parte não quero cancelar o projeto, e vejo outras pessoas também recriando um Super Mario Bros. de alguma maneira como fangame e não aconteceu nada. Super Mario Bros. + é um fangame bastante conhecido por quem jogou em 2009 e que está viral novamente. É quase um remake do Super Mario Bros. Deluxe mas mesmo assim está firme até agora e está completo. Será que eu vou conseguir? Pretendo colocar a demo do Super Mario Advance 5 junto do lançamento do meu próximo projeto no mês quevem, Wonder para Pessoas Clássicas.
The Bowser's battle theme is very much amazing, wonderful, spetacular, phenomenal, fantastic, brilhant, genious, emotional, and very much epic. I love very much the animations from Mario and Bowser's moves and expressions, the dinamic and mecanics are very much amazings. You are very much criative.
If I were to participate in something from the Mario & Luigi series, I would only be the director for an official Nintendo game, but that won't happen. I have no plans to make remakes and I think SMA5 is a unique exception, because it is not only a "remake", but also a different game with new levels and an extra game, which in this case is the e-world (here called extra world).
will you add in the glitches as well? like world -1 (with the wall clipping and everything) small fire mario death/victory on castles wall jump glitch coin toss bullet bill glitch flag pole glitch 8000 point turtle shell kick (8k kick) mushroom jump vine teleportation wrong warp among others...
It will be the project that will take the place of SMA5. Then Super Mario Land 2 and Super Mario Wonderland. If everything goes well until the next releases, the sequel will come.
I'm a little worried about that, but if it happens, Nintendo won't be wrong either. It's a series of its own, including SMB1 and the characters. The only exception is the code and the original stuff I created that doesn't exist in any Mario game. There are some fan games out there that are remakes of Super Mario Bros. that are still posted, including an old one called Super Mario Bros. +. Could that be a hope for a possible permission? I would be very happy if so.
A great project involving studies, analyses, research, and much more. I hope it continues to be successful from now on. Thank you for the compliment and I also really like your projects.
As amazing as this game looks so far, I still kind of wish you’d use the music from this guy. Not saying what you used is bad, but I’m definitely curious how it would sound if you use these remixes. Ground theme: ua-cam.com/video/B8qHxZd7e8w/v-deo.htmlfeature=shared Fanfare: ua-cam.com/video/nXv_l0agviQ/v-deo.htmlfeature=shared Basically everything else: ua-cam.com/video/bJltyRCiaDI/v-deo.htmlfeature=shared
Im loving how the game looks, but it would be nice if you got 1000 points for getting the Super Mushroom, Fire Flower and Super Star respectively. Apart from that, it looks amazing.
Vini passando pra peeguntar rapidinho vc acha que New Super Mario Bros seria um Yoshi Island com Mario? Eu vi video da beta do jogo oficial do ds ontem e da a entender porque o Goomba fica gigante o cenario lembra o primeiro boss do Yoshi Island sem falar alguns negocios do jogo mesmo na versao final ja se parecem com Yoshi Island
É uma bela observação Lucas. Eu já tinha em mente que New Super Mario Bros. teve bastante influência de Yoshi's Island, porque se formos parar para pensar na série 2D, Yoshi's Island foi o último jogo inédito da principal linha do tempo e que tinha Super Mario Bros. 5 como nome interno. O New Super Mario Bros. inclusive usa o sample de órgão do Yoshi's Island para efeitos sonoros, e muitos outros detalhes usados no jogo do SNES. Com sua observação faz muito mais sentido, parece que realmente a Nintendo EAD planejava um Super Mario Bros. 6 com muitos elementos do YI, porém agora com um recursos mais avançados e menos limitações. O Goomba não ficaria grandão sozinho naquela beta, não acha? Mesmo que de plano inicial tenham planejado que ele coletasse um cogumelo. Alguns dos gráficos, inclusive, lembram o YI.
World 1: Grassland ofc World 2: Beach cause it's all warm and has that water level and dock level World 3: Snow cause it's white and has a dark background World 4: Mountain because it's pretty vanilla but has a cave and a mushroom level World 5: Sky cause it's white and bright and has a cyan background World 6: Forest Because it's very green but also dark World 7: Desert cause it's similar to world 2 but more hardcore World 8: Volcano/Dark land/wasteland you know, evil themed
Not bad! But I'm also thinking about making a video about the Super Mario Advance series, including my project and the official Nintendo project that gave rise to the "Super Mario Bros. Deluxe" series, with information based on my in-depth studies of the series, discovering things that I don't think anyone has mentioned anywhere yet. One of them for example is that the map has something below it that blinks and makes noise. It's present in the first Super Mario Advance, but it makes a coin sound.
Fue uno de los primeros nombres que pensé para el canal, pero "Nimaginendo" estuvo bien, porque combina con Nintendo y "imaginando", mezclando los dos nombres. Los contenidos del canal son cosas imaginarias o reimaginadas que hacen realidad algo que no existía.
So far, the only thing I’d reccomend changing is the world map to make it look more like Super Mario Bros. Deluxe’s layout. I thought it made sense to have 1-2 transport to a different island at the end due to it being an underground level.
I wanna say the map is based on the Satelliview one, although it was also somewhat different as well (and is mostly lost, just a few screenshots remain)
About having more than 4 levels, it's a possibility. Maybe this will help differentiate it more from the original game and could also "save" the project from a possible cancellation (not by me). But I don't intend to make a ROM of it because it's a fan game for PC that simulates a GBA game. The configuration and codes are completely different. It's an HD game, which surpasses the limitations of the GBA and any other classic console, imitating the limitations of the GBA. The songs are all in .wav format.
Hello I saw your videos and your project is incredibly great , to be a world made a fairly realistic version of a Mario Advance 5 , the music, color and other improvements are worthy of a Mario Game Go Advance , note many things that I’m sure you will add , hope that this is not all and continue this great and beautiful project because you have been great and your work is worthy of admiration , I want to see more of your Game and I will keep track of this , greetings , follows so is a great great project is saga in particular
I was just removing the audio channels from the music until I thought of a simple melody. That's how I made this extended version using an existing MIDI file from the VG Music website, so the MIDI of the music was not completely made by me, just the new part.
It would be a bit pointless. But it's still a good idea, but maybe I'll only put it in for future projects. If even SMA5 stays alive and works out in the final release, I'll do 6, 7 and so on until I get to Super Mario Wonderland from Super Mario Advance. (Yes, I will put my original unofficial Mario projects into the Super Mario Advance series in the future)
why is no one talking about how official this looks, if i showed this to someone and said its a scraped super mario advance game, that person would probably believe it.
Com amor, carinho, dedicação, paciência e pesquisas para alimentar o jogo, tudo é possível Lucas. Estou mantendo balanços de que algumas coisas antigas podem ser permitidas, outras não, e também acrescentando coisas do New Super Mario Bros. uma série que não demoraria muito pra chegar no começo da vida do DS. Tem coisas que já cancelei e descartei do SMA5. Eu planejava uma cena do Kamek transformando os inimigos em Fake Bowser antes da batalha começar, mas movi isso pra uma cena de entrada do Lost Levels, que irei adotar o mesmo nome que a Nintendo R&D2 adotou, "Super Mario Bros. For Super Players". O motivo da remoção são os fogos antes da batalha. Mario está andando recebe os fogos no castelo e quando chega no campo de batalha o inimigo ainda não está transformado, seria um pouco estranho não acha? XD
Músicas do Super Mario Maker 2 já estão confirmadas. Eu só não as uso porque quanto mais músicas, mais pesado será o processo de salvar o código fonte do jogo. Tive esse problema com o Kiddy Kong's Challenge e fica muito burocrático para salvar e exportar o jogo. As demos estarão utilizando as músicas básicas. Novas fases também estarão disponíveis! Penso em adicionar mais que 4 fases em alguns dos mundos, para ter os cenários de casa assombrada, floresta, etc... fica aí um aviso, no final deste mês estarei lançando um outro projeto completo. Nele, no mesmo pack, contará com uma demo do Super Mario Advance 5 como conteúdo extra. O projeto que está completo junto da demo do SMA5, foi feito utilizando o mesmo código dele, ou seja, na memória ainda tem algumas coisas do SMA5. É como se eu tivesse feito uma skin de NES dentro do jogo.
It will be in my next release on Nimaginendo Direct scheduled for next month. If anything happens, there will be a video scheduled on my channel showing the date, or through a post. SMA5 demo will be as an extra of another complete project that I will release. (Full release)
This is something I always wondered about in the original. The axe disappears for no reason and the bridge doesn't break, which suggests that Mario got rid of the axe because he no longer needed it to knock down the bridge.
I find it interesting that as the series progresses, each game corrects something from the previous one, even in sound effects. SMA4 already has colors closer to the SNES and more elaborate sounds.
Stuff from Super Mario Bros. Special will be in E-World, but it will be new, exclusive levels. "You vs. Boo" is still unplanned, but it's something cool. "Super Mario Bros. The Lost Levels" (or Super Mario Bros. 2 in Japanese) will be called SMB. for Super Players like "Super Mario Bros. Deluxe", because the developers of all these games were Nintendo R&D2, the same Nintendo studio responsible for Deluxe. And I'm starting to get confused about combining Lost Levels with SMB1, so I'm thinking about adapting it to an unlockable mode after finishing SMB1. But the real decision will be yours! I'll soon hold a Super Poll again to choose which is the best destination for SMB Lost Levels.
É uma nova experiência! Mas também não só irá trazer as fases originais. A série Super Mario Advance da Nintendo R&D2 do GBA, inova em alguns detalhes e traz coisas exclusivas para não deixar o jogo repetitivo e igual as outras versões. Estou cogitando colocar mais de 4 fases em outros mundos do jogo, fases exclusivas com casa assombrada, e outros cenários que não tem no original. Talvez isso possa salvar o projeto de algum possível cancelamento.
I don't know when it's complete yet. But demo will probably be coming along with another release later this month and will be temporarily available through my next release, so stay tuned. (It's worth remembering, it's a PC fan game that simulates a GBA game)
How do you do this detector? I don't think it will work with my version of Game Maker. And the demo has a chance of coming together with a full release scheduled for next month, if everything goes well. SMA5 will be in the same pack. I'm in the final stages of development of a project that I've already announced here but I think I've only posted a single video of it. The ending scene is already done, all that's left is the not-so-secret world, add Luigi, adjust the new powerup, pause and that's it.
Not in the demo, but it will be! I plan to leave it as the last development plan. There's also a chance of having something new in "Mario Bros." like the possibility of Mario Bros. (Arcade) Special levels from Hudson Soft.
This was my first plan, until I remembered the BS Mario Collection. I'll summarize the reason. The first Super Mario Advance reuses stuff from BS Super Mario USA, a Japan-exclusive game for the Super Famicom with Satellaview. Giant vegetables, for example, were taken from there. Then I found a rare and old recording from the early days (or rather, early parts) of the BS Mario Collection that featured an SMB1 with maps from SMB3, including new map graphics and a new hud bar. I'm using them as the map for SMA5. I'll probably do another Super Poll for you guys to decide about the map, but for me what makes the most sense is to use the BS Mario Collection version.
Muito obrigado Kaaos, olha, eu estou curioso para ver seu desempenho no Super Mario Bros. Wonderland 87 e no próximo projeto baseado em Super Mario Bros. 1, que será lançado no mês que vem.
This game is gonna be excellent! I can't believe how all this is made in the classic Game Maker 8.1 by one person. I'm still waiting for another video about Super Mario Bros. Wonder for Classic Players
Wait for the next Nimaginendo Direct scheduled for next month, which will include the SMA5 demo as an extra. If everything continues to go well by then, we will have a full launch! But not of SMA5. I'm keeping the project a secret because I'm only going to reveal it there. But there's another place where I've already left a hint of what it is. I even made a new composition in homage to Koji Kondo, using one of his battle arrangements to make a new battle theme. The result is very close to something Mr. Kondo would compose.
In fact, another project that only had me working on everything. Working alone. XD
@@nimaginendogames2293 Oh, ok! Looking forward!
I myself am shocked that an og version of game maker is being used like I recognize a lot of the UI and icons! a huge throwback for me
World 1: Grassland
World 2: Beach
World 3: Snow
World 4: Desert
World 5: Mountains
World 6: Forest
World 7: Clouds
World 8: Volcano
2 and 4 should be switched
And 5 and 6
That’s was I say.
@@jbsMUWcreations2089But world 2 has a water level, while world 4 dont
@@jbsMUWcreations2089buddy that just makes is nsmb wii
@@serakxi you know what that makes sense my bad
Okay, the axe being thrown if you beat Bowser with fireballs is a really awesome touch
I don't usually like defeating Bowser with fire, because I feel like it's anticlimactic, but that detail made me feel better about doing it
I adapted this scene with a certain memory of Mario Maker. Because Super Mario Advance was made in a very modern era, and it was a time to modernize the classic games a little. So I believe that Nintendo R&D2 would have done this if they had released Super Mario Advance 5 with Super Mario Bros. Also for those who can't defeat Fake Bowser with the flower, you'll still be able to see the true face of who the enemy is behind each Fake Bowser. I confess that I always found it strange why the hammer disappears when Bowser is not present in the battle, which suggests that Mario throws it away because there is no longer any point in collapsing the bridge.
@@nimaginendogames2293I indeed like the idea of Mario not knowing what to do anymore with the axe, so he throws it into the lava.
I love the different animations for the axe being used.
It really has that Super Mario Advance feeling to it.
This is getting better and better! Bravo!
This project is looking better and better as time passes! Can't wait to see the final release!!
I mean this as a compliment- I love the small details you've been adding to make this really feel like an Advance game, from the unnecessary new sound effects to the boss theme being in the wrong key
Small details that make the magic of Super Mario Advance. I'm always trying to maintain the essence and respect something from the original, in addition to doing research, analysis, watching some gameplay from an old and new Mario game and keeping a balance in what can be approved of the old or the new. Also now the waterfalls have sound. XD
This one is going to be an easy recommendation for the postmaster community to port as its in gamemaker
I would really like one day to have a port for mobile users and even if possible for the GBA itself.
I like the axe just falling over animation for when Bowser is defeated before grabbing it
The truth is that what this game shows could officially be a Mario advance of Super Mario Bros 1. I hope the game continues to develop.
I hope so too! I have a lot of love and affection for the characters in the Mario series, including those GBA games that I played when I was a kid. I played them all in chronological order, but as a kid, years after having played the original versions (NES and SNES), I played these others and was amazed by the extra content that fed the series and gave it a more special flavor. The team at Nintendo R&D2 did a great job.
They took codes from the Super Mario All-Stars version and modified them as if they were the famous "romhacks", with the exception of Super Mario Bros. Deluxe, which was made from scratch. In SMA5, I'm trying to maintain all the essence and respect for the series and do something that Nintendo R&D2 would do. So for that, I imagine myself working there at the time, even if just for fun. I also do research, maintaining a balance in the game between "what can or cannot be allowed from the old and the new (modern games and New Super Mario Bros.)"
You should add Toad's voice of him saying "Thank You!" When he's rescued by Mario in his each castles except World 8-Castle.
Aaaah, I remember the SMB All stars style of the first game.
Man, the sounds, sprites and music is just so nostalgic to me...
Cool work!
Thank you very much! Most of them are original Super Mario Advance sounds and a few are new sounds created by me but that somehow maintain the essence of the originals.
The axe rotation was so good, shouldn’t toad have more animations when being rescued instead of two sprites?
Starting with Lost Levels, new exclusive animations will be present. Before that, only the animations from Super Mario All-Stars were present. Also Toad will have a voice.
@@nimaginendogames2293He can use his Super Mario Advance 4 voice from the opening cutscene and the cutscenes where the Koopalings steal the wand if you skip a world and go back to it later.
What a wonderful work!
This fight of the first castle is now better!
If I can give you any feedback:
1. The castle windows must be black like the all stars version to keep a dark sight in the castle
2. When Mario makes falling the bridge during the battle the broken chain must be make a metal sound of broken
3. The room of the prisoner Toad must be more detailed maybe with two dangling candles one in the left and the other in the right. These seems to be like super Mario bros 3 flame enemies and they must be going out when Mario arrives in the prisoner Toad room while Mario makes the light to symbolize the rescue
4. Maybe you can make the animation of the falling castle better with Mario that jump on it and destroy to keep the Easter egg of super Mario bros deluxe from super Mario world
5. In the map, command may be a little more coherent if it will not be the timer and the M of Mario in the life number could be red
6. I’m not sure but I think that you could prove to add Mario sign of “Let’s-a go!” When it starts a level.
7. I think that after complete the castle level it must be on the map destroyed with a white flag on the top.
These are my feedback, I hope that they could help you in your work but remember, you are the artist!😉
Continue in this fantastic way!❤
Thanks for your feedback!
Regarding windows, I want to make a little difference. It's still daytime outside, right? That's why I removed the dark windows.
About some extra sounds, I'm kind of imitating the same amount of audio channels as the GBA, so some sounds will be missing, but this axe sound seems interesting to me.
About the Toad scene, some things from the All-Stars version need to be kept as they are in the original Advance series version.
Mario jumping on the castle is a good suggestion but I still plan on doing something different for these scenes (possibly).
I left the colors of Mario's name completely white to maintain that capture of the NES/SNES version's HUD, which has only one bright color, with only the coin shining.
"Let's go!" will be available soon. Some voice sounds that are not available yet will be available in the future.
The castle is still a tile. In Game Maker it is impossible to animate a tile as a sprite, so I will soon modify it to have the animation of the castle exploding. In the recordings it is still WIP.
You’re welcome! I’m so curious to see the next evolution of your works!
This progress is awesome, love to see the way how fake Bowser gets defeated. I am hoping to see more of Super Mario Bros 3 in SMB1 style and Super Mario Bros Wonder for Classic Players.
Wait for the end of this month for a full project launch! You'll like it.
WOOOOO IT'S BECOMING A REALITY!!!!!!!
This should be good. I mean, it would also be good that, like SMB DX, it included the Lost Levels as an Unlockable Bonus for beating the main game.
Including The Lost Levels would require, like in Mario Bros. Deluxe, editing to the level design to make it more tolerable with a smaller screen (of the Game Boy Advance).
The reason why I think Worlds A through D weren’t included in the Game Boy Color version was because, most of the levels there require being more aware of your surroundings, like World C-3, which has Trampolines that let you jump high for seconds, and it could be even harder (than the original is) for players to percept where they’re going to land. Some of the levels work fine, but not that one.
This is gonna be EPIC! I'm thinking of remaking this in one of my Mari0 AE mappacks one day.
Classic crouch all the way glad it’s back
4:57 Heavily appreciate the extension of Bowser Battle 1. You don't try to stray away from the original and instead give it an intro, which actually does wonders to help the loop not feel monotonous.
I can not stress enough how letdown I was that this did not make the cut for Super Mario Maker 2.
About the new part of the music, it was an idea that came about by mistake. I accidentally clicked on the place that deactivates a melody channel of the song, and it was only playing with the bass and drums. So that's when the idea came to make the musicless repetitive.
About it, based on my in-depth analysis of Super Mario Maker 2, it's possible that they scrapped the Super Mario All-Stars version because all of the stage compositions from Mario Maker are by Koji Kondo. This Bowser theme from SMB1 is one of the exclusives composed by Soyo Oka, who was also arranging Mr. Kondo's compositions in Super Mario All-Stars and apparently also did the new sounds and sound effect remakes.
So the Super Mario Maker team looked for which music he made first for battles, adopting the Hammer Brothers battle theme from Super Mario Bros. 3 as the normal boss theme, and the boss theme from SMB3 as the final boss. That's the only possible logic. Also the instruments in SMB3 are a little different from SMB1, which makes the music somehow not fit with the style. I liked their intention, but it didn't work. In my opinion, if they couldn't use Soyo Oka's composition, they could have made a new one, like I did for a project of mine that's scheduled to be released in full next month. I was inspired by the SMB3 boss battle theme, but it's not the same music. Koji Kondo also reused some arrangements to make new musics so I did the same thing. It's a simple music, but it turned out really well.
@@nimaginendogames2293 That's interesting. It didn't feel like a Kondo track when I thought about it.
The rendition by Tater-Tot Tunes for both Bowser Battles would make for an amazing mod in Super Mario Maker 2 for sure.
Glad to see you added the extra finger for bowser graphics
When I was offline (off-account) I looked (I think it was your comment) that reported on the correction of the fingers and sprite errors. I wrote everything down on the pad and when I got home I went straight to make the changes that were written down.
@@nimaginendogames2293 yup it was me, also thanks for the attention :)
Ficou muito daora cara, parabéns!!
Muito obrigado Felipe Santiago. Fica aqui o meu convite para jogar meu próximo lançamento na reta final deste mês, com direito a uma possível demo do Super Mario Advance 5 no mesmo pacote. E aqui vai uma dica: não pegue nenhuma flauta de warpzone para ter um final mais diferente.
I Really Want To See Bowser’s Voice Like We Heard In Super Mario Advanced Super Mario Bros 2.
Is the world map inspired by the Satelliview version of SMB1? I think it’s a really cool thing, and while we don’t have the graphics we do have screenshots
Exactly! A lot of people ask me to include the SMBDX version, but even though it was the same team that developed SMBDX (Nintendo R&D2) that also developed the entire Advance series, I chose the Satellaview version. Precisely because the first Super Mario Advance uses things from BS Super Mario USA (or also known as BS Super Mario Bros. 2), like those giant vegetables. So my analysis makes sense. So, I included the Satellaview version.
This has filled me with a joyous, childlike whimsy. I hope to see this project continue
You make the best videos, games, and animations for your videos! It's amazing! I love your work!! I really hope someone is able to port this to GBA. I'm gonna point out an error. The fire Mario shooting sprite is down a pixel by accident.
I also hope there's a homebrew inspired by my project. That would make me very happy. They've already made a remake of Mario Forever with Super Mario World for SNES, Super Mario Flash 2 too, why not Super Mario Advance 5? Now about the shot sprite, I'll try to fix it.
As telas dos seus dois vídeos de Mario Advance 5 apareceram só de passagem na live de fecha mês do Alexsandro Magalhães 😂👏🏻
Coisa linda de se ver rapaz. Tá ficando incrível!
(e não deixe os ninjas da Nintendo descobrirem a existência deste fã-game em produção maravilhoso)
Esse é um pouco dos meus medos mas na minha parte não quero cancelar o projeto, e vejo outras pessoas também recriando um Super Mario Bros. de alguma maneira como fangame e não aconteceu nada. Super Mario Bros. + é um fangame bastante conhecido por quem jogou em 2009 e que está viral novamente. É quase um remake do Super Mario Bros. Deluxe mas mesmo assim está firme até agora e está completo. Será que eu vou conseguir? Pretendo colocar a demo do Super Mario Advance 5 junto do lançamento do meu próximo projeto no mês quevem, Wonder para Pessoas Clássicas.
The Bowser's battle theme is very much amazing, wonderful, spetacular, phenomenal, fantastic, brilhant, genious, emotional, and very much epic. I love very much the animations from Mario and Bowser's moves and expressions, the dinamic and mecanics are very much amazings. You are very much criative.
In all my projects I always try to maintain that same console experience. So I invite you to play my next (PC) fan game release later this month!
@@nimaginendogames2293 I want very much to play this brilhant and genious video game soon. Because i love very much this game.
Good luck you guys! You're awesome, I always wanted a Super Mario Advance 5!!
I just hope the project stays alive. I'll even bring versions of Super Mario Wonderland to the Super Mario Advance series.
This is way too cool!
I always imagined Nimaginendo doing Partners in Time DX.
If I were to participate in something from the Mario & Luigi series, I would only be the director for an official Nintendo game, but that won't happen. I have no plans to make remakes and I think SMA5 is a unique exception, because it is not only a "remake", but also a different game with new levels and an extra game, which in this case is the e-world (here called extra world).
2:40 i love this, great attetion to detail
Now whoever doesn't defeat it with the flower will still be able to see the enemy's real form, just like in Super Mario 3D Land.
I just got an idea for you: Wario’s Woods game boy
will you add in the glitches as well? like world -1 (with the wall clipping and everything)
small fire mario
death/victory on castles
wall jump glitch
coin toss
bullet bill glitch
flag pole glitch
8000 point turtle shell kick (8k kick)
mushroom jump
vine teleportation
wrong warp
among others...
It's a challenge to do something as detailed as this, but some of this stuff will be in my next full release.
Let this Advance game released for next year…
*The 40th Anniversary!!!*
Unfortunately I don't think I will have time until September 13, 2025. Other projects celebrating SMB's 40th anniversary will be released next year.
Dang it man I want3d the SMB3 crouch even though it isn't as authentic, but this still looks awesome 🔥
Will you make a Super MArio Advance 6: Super Mario Land?
Only if this one gets finished and does well
If its about doing well, then ill show as much support as i possibly can!
It will be the project that will take the place of SMA5. Then Super Mario Land 2 and Super Mario Wonderland. If everything goes well until the next releases, the sequel will come.
@@dylanzlol7293Of course it’ll do well. It’s a legacy project based on one of Nintendo’s best games ever created.
Your games are Epic
Hope Ninten doesn't touch em
I wish the best for you
I'm a little worried about that, but if it happens, Nintendo won't be wrong either. It's a series of its own, including SMB1 and the characters. The only exception is the code and the original stuff I created that doesn't exist in any Mario game. There are some fan games out there that are remakes of Super Mario Bros. that are still posted, including an old one called Super Mario Bros. +. Could that be a hope for a possible permission? I would be very happy if so.
8:25 Tava assistindo de novo percebi esse Mario no icon de life que tá diferente. Já quero essa hack aí kkkkkkkk 😂😂😂
this is awesome
A great project involving studies, analyses, research, and much more. I hope it continues to be successful from now on. Thank you for the compliment and I also really like your projects.
i went to world 1-3 and music is sky
This version was made by @LadiesMan217
Bowser:Give Me The 🪓 Mario!!!
Mario:No!! I Don't Give The 🪓To You Bowser! See Ya!
Bowser:No~~~~~~~~~~~~~~~~~~~~~~~~~~~!!!!
Amazing!
As amazing as this game looks so far, I still kind of wish you’d use the music from this guy. Not saying what you used is bad, but I’m definitely curious how it would sound if you use these remixes.
Ground theme: ua-cam.com/video/B8qHxZd7e8w/v-deo.htmlfeature=shared
Fanfare: ua-cam.com/video/nXv_l0agviQ/v-deo.htmlfeature=shared
Basically everything else: ua-cam.com/video/bJltyRCiaDI/v-deo.htmlfeature=shared
I will be waiting for the final full game to play on my emulation device ❤❤
Im loving how the game looks, but it would be nice if you got 1000 points for getting the Super Mushroom, Fire Flower and Super Star respectively. Apart from that, it looks amazing.
Vini passando pra peeguntar rapidinho vc acha que New Super Mario Bros seria um Yoshi Island com Mario? Eu vi video da beta do jogo oficial do ds ontem e da a entender porque o Goomba fica gigante o cenario lembra o primeiro boss do Yoshi Island sem falar alguns negocios do jogo mesmo na versao final ja se parecem com Yoshi Island
É uma bela observação Lucas. Eu já tinha em mente que New Super Mario Bros. teve bastante influência de Yoshi's Island, porque se formos parar para pensar na série 2D, Yoshi's Island foi o último jogo inédito da principal linha do tempo e que tinha Super Mario Bros. 5 como nome interno. O New Super Mario Bros. inclusive usa o sample de órgão do Yoshi's Island para efeitos sonoros, e muitos outros detalhes usados no jogo do SNES. Com sua observação faz muito mais sentido, parece que realmente a Nintendo EAD planejava um Super Mario Bros. 6 com muitos elementos do YI, porém agora com um recursos mais avançados e menos limitações. O Goomba não ficaria grandão sozinho naquela beta, não acha? Mesmo que de plano inicial tenham planejado que ele coletasse um cogumelo. Alguns dos gráficos, inclusive, lembram o YI.
Will this game includin’ The Lost Level in the future?
Yes!!
World 1: Grassland ofc
World 2: Beach cause it's all warm and has that water level and dock level
World 3: Snow cause it's white and has a dark background
World 4: Mountain because it's pretty vanilla but has a cave and a mushroom level
World 5: Sky cause it's white and bright and has a cyan background
World 6: Forest Because it's very green but also dark
World 7: Desert cause it's similar to world 2 but more hardcore
World 8: Volcano/Dark land/wasteland you know, evil themed
would you be thinking about a qna video about the game? i think that'd be a fun idea
Not bad! But I'm also thinking about making a video about the Super Mario Advance series, including my project and the official Nintendo project that gave rise to the "Super Mario Bros. Deluxe" series, with information based on my in-depth studies of the series, discovering things that I don't think anyone has mentioned anywhere yet. One of them for example is that the map has something below it that blinks and makes noise. It's present in the first Super Mario Advance, but it makes a coin sound.
me alegro haberme suscrito a este canal se deberia llamarse nintendo fangame
Fue uno de los primeros nombres que pensé para el canal, pero "Nimaginendo" estuvo bien, porque combina con Nintendo y "imaginando", mezclando los dos nombres. Los contenidos del canal son cosas imaginarias o reimaginadas que hacen realidad algo que no existía.
es hermoso
日本人です!このゲームのデモを公開してくれてありがとう💪
どういたしまして!
This game looks great
So far, the only thing I’d reccomend changing is the world map to make it look more like Super Mario Bros. Deluxe’s layout. I thought it made sense to have 1-2 transport to a different island at the end due to it being an underground level.
I wanna say the map is based on the Satelliview one, although it was also somewhat different as well (and is mostly lost, just a few screenshots remain)
Even Super Mario Advance 1 uses things from BS Super Mario USA. (Satellaview version)
I hope this gets a gba release, and has more than 4 levels a world, maybe add some lost levels elements but used fairly
About having more than 4 levels, it's a possibility. Maybe this will help differentiate it more from the original game and could also "save" the project from a possible cancellation (not by me). But I don't intend to make a ROM of it because it's a fan game for PC that simulates a GBA game. The configuration and codes are completely different. It's an HD game, which surpasses the limitations of the GBA and any other classic console, imitating the limitations of the GBA. The songs are all in .wav format.
Hello I saw your videos and your project is incredibly great , to be a world made a fairly realistic version of a Mario Advance 5 , the music, color and other improvements are worthy of a Mario Game Go Advance , note many things that I’m sure you will add , hope that this is not all and continue this great and beautiful project because you have been great and your work is worthy of admiration , I want to see more of your Game and I will keep track of this , greetings , follows so is a great great project is saga in particular
Give mario his small crouch
In these games where little Mario doesn't crouch, the Super Mario Advance series didn't add that either. So I'll keep it the same.
I wish this was a rom. :(
have you considered putting in the sky theme music from mario maker 2?
It's already there!
@@nimaginendogames2293 awesome
I just love how the axe goes flying into the lava
And the only possible logic is when Bowser is not present in the battle and the axe disappears when Mario passes by it. XD
How you composed the new Bowser's battle theme?
I was just removing the audio channels from the music until I thought of a simple melody. That's how I made this extended version using an existing MIDI file from the VG Music website, so the MIDI of the music was not completely made by me, just the new part.
@@nimaginendogames2293 That was very much amazing, you are a genious.
I want to download this!!!!
Will this be an actual ROM for the GBA? (Playable on actual hardware)
0:42 i want music video
Is there a OST for SMA5?
Not yet
Y'know, maybe the crouching could eventually be a togglable thing in the final game?
I dunno, juet a thought.
It would be a bit pointless. But it's still a good idea, but maybe I'll only put it in for future projects. If even SMA5 stays alive and works out in the final release, I'll do 6, 7 and so on until I get to Super Mario Wonderland from Super Mario Advance. (Yes, I will put my original unofficial Mario projects into the Super Mario Advance series in the future)
why is no one talking about how official this looks, if i showed this to someone and said its a scraped super mario advance game, that person would probably believe it.
Se eu n soubesse eu diria que vc conseguiu um protótipo do Super Mario Advance 5 oficial mano ta ficando muito lindo e autêntico 👏🏻👏🏻👏🏻👏🏻
Com amor, carinho, dedicação, paciência e pesquisas para alimentar o jogo, tudo é possível Lucas. Estou mantendo balanços de que algumas coisas antigas podem ser permitidas, outras não, e também acrescentando coisas do New Super Mario Bros. uma série que não demoraria muito pra chegar no começo da vida do DS. Tem coisas que já cancelei e descartei do SMA5. Eu planejava uma cena do Kamek transformando os inimigos em Fake Bowser antes da batalha começar, mas movi isso pra uma cena de entrada do Lost Levels, que irei adotar o mesmo nome que a Nintendo R&D2 adotou, "Super Mario Bros. For Super Players". O motivo da remoção são os fogos antes da batalha. Mario está andando recebe os fogos no castelo e quando chega no campo de batalha o inimigo ainda não está transformado, seria um pouco estranho não acha? XD
Está ficando excelente o resultado.
Mas terá alguma novidade como músicas novas ou outras novidades dentro do gameplay?
Estou ansioso em jogar isso.
Músicas do Super Mario Maker 2 já estão confirmadas. Eu só não as uso porque quanto mais músicas, mais pesado será o processo de salvar o código fonte do jogo. Tive esse problema com o Kiddy Kong's Challenge e fica muito burocrático para salvar e exportar o jogo. As demos estarão utilizando as músicas básicas. Novas fases também estarão disponíveis! Penso em adicionar mais que 4 fases em alguns dos mundos, para ter os cenários de casa assombrada, floresta, etc... fica aí um aviso, no final deste mês estarei lançando um outro projeto completo. Nele, no mesmo pack, contará com uma demo do Super Mario Advance 5 como conteúdo extra. O projeto que está completo junto da demo do SMA5, foi feito utilizando o mesmo código dele, ou seja, na memória ainda tem algumas coisas do SMA5. É como se eu tivesse feito uma skin de NES dentro do jogo.
will there be a demo to try the game early?
because I would really like to try it
He once said that there will be a demo but it is unknown when it will release
It will be in my next release on Nimaginendo Direct scheduled for next month. If anything happens, there will be a video scheduled on my channel showing the date, or through a post. SMA5 demo will be as an extra of another complete project that I will release. (Full release)
i love how he just tosses the axe if he defeated bowser
This is something I always wondered about in the original. The axe disappears for no reason and the bridge doesn't break, which suggests that Mario got rid of the axe because he no longer needed it to knock down the bridge.
could you make a way to change controls?
👍
Question: Will you continue Super Mario Bros. Proto Remix?
Yes! Today there's a video from Proto Remix showing a bit of world 3 in celebration of SMB1's 39th anniversary.
@@nimaginendogames2293 Thanks!
Probably also make a GBA port????
listen to the sound the jump was super mario advance 2
If Super Mario Bros Lost levels known as Super Mario Advance 6
I have but I don't use it.
I kinda like the new world 1 music, it's much less annoying.
I find it interesting that as the series progresses, each game corrects something from the previous one, even in sound effects. SMA4 already has colors closer to the SNES and more elaborate sounds.
Essa animação da super enquete tb ficou top Mario coleta o bloco do resultado da votação igual faz o Switch Palace do Super Mario World 😂😂👏🏻👏🏻👏🏻
Tudo feito no mesmo dia mas o conceito da cena já estava em mim há bastante tempo Lucas. XD
So I was wondering if this game could have the levels from the Lost Levels, super Mario Brothers special, vs smb, and the you vs boo levels
Stuff from Super Mario Bros. Special will be in E-World, but it will be new, exclusive levels. "You vs. Boo" is still unplanned, but it's something cool. "Super Mario Bros. The Lost Levels" (or Super Mario Bros. 2 in Japanese) will be called SMB. for Super Players like "Super Mario Bros. Deluxe", because the developers of all these games were Nintendo R&D2, the same Nintendo studio responsible for Deluxe. And I'm starting to get confused about combining Lost Levels with SMB1, so I'm thinking about adapting it to an unlockable mode after finishing SMB1. But the real decision will be yours! I'll soon hold a Super Poll again to choose which is the best destination for SMB Lost Levels.
It looks like a hack of Super Mario Advance 4
I think that's a good sign, because it means I've done something really similar to R&D2.
if it's already finished, can you make an android version?
How do I get to the e-world in SMA5?
Oloko man, já quero ter a oportunidade de jogar heim.
É uma nova experiência! Mas também não só irá trazer as fases originais. A série Super Mario Advance da Nintendo R&D2 do GBA, inova em alguns detalhes e traz coisas exclusivas para não deixar o jogo repetitivo e igual as outras versões. Estou cogitando colocar mais de 4 fases em outros mundos do jogo, fases exclusivas com casa assombrada, e outros cenários que não tem no original. Talvez isso possa salvar o projeto de algum possível cancelamento.
@@nimaginendogames2293 mas esse jogo vai ser pra Pc?
@@estevisnostalgia Vai
Hello I have a question, when you finish this project of making Super Mario Advance 5 will you release it in GBA cartridge format ? 😁
It's only for PC 09:46
@@nimaginendogames2293 Ok, thank you👍🏻
Well How Are You Going To Add The Mario Bros Arcade Game To Super Mario Advance 5
This will be a challenge that I will leave for the last stage of development.
When will the game release?
I don't know when it's complete yet. But demo will probably be coming along with another release later this month and will be temporarily available through my next release, so stay tuned. (It's worth remembering, it's a PC fan game that simulates a GBA game)
What does the mushroom houses in this fangame have?
A 3 card game. You go on the chance of which better item you will collect.
@@nimaginendogames2293 So it has some stuff from Super Mario Bros Deluxe?
nimaginendo how do you get is game
Take a look at the last Nimaginendo Direct, there is information in the description. But enjoy! Available temporarily!
AAAWESOOME :DDD
I don't know if I already asked this but, will this game be available in a GBA rom? If so, can you link it on the description of your future video?
PC fan game.
@@nimaginendogames2293 Oh... Ok, but it will still worth to try though. 😊
@@nimaginendogames2293oh man it needs computer
So good, but maybe you can implement a DUMPED ROM detector to not be sued or anything else. And finally, when will you release the demo of SMA5?
Dumped Rom Detector? But this isn't a romhack, it's a PC fangame. (currently on development)
@@PedroJaimeCostaPereira Like a file selector
How do you do this detector? I don't think it will work with my version of Game Maker. And the demo has a chance of coming together with a full release scheduled for next month, if everything goes well. SMA5 will be in the same pack. I'm in the final stages of development of a project that I've already announced here but I think I've only posted a single video of it. The ending scene is already done, all that's left is the not-so-secret world, add Luigi, adjust the new powerup, pause and that's it.
Will Mario Bros be included?
Not in the demo, but it will be! I plan to leave it as the last development plan. There's also a chance of having something new in "Mario Bros." like the possibility of Mario Bros. (Arcade) Special levels from Hudson Soft.
@@nimaginendogames2293 there should be punchball too
Mario says fire
where can I play this!
Pc
Be patient, still a WIP.
Is there a way to change the controls?
I may change it soon, but which one would you like to put?
si terminas el juego será un port para GBA y para emuladores ?
Es un fangame, no port/romhack.
You can make a map more like smb deluxe?
This was my first plan, until I remembered the BS Mario Collection. I'll summarize the reason. The first Super Mario Advance reuses stuff from BS Super Mario USA, a Japan-exclusive game for the Super Famicom with Satellaview. Giant vegetables, for example, were taken from there. Then I found a rare and old recording from the early days (or rather, early parts) of the BS Mario Collection that featured an SMB1 with maps from SMB3, including new map graphics and a new hud bar. I'm using them as the map for SMA5. I'll probably do another Super Poll for you guys to decide about the map, but for me what makes the most sense is to use the BS Mario Collection version.
When is it going to be available
Patience.
FANTÁSTICO!
Muito obrigado Kaaos, olha, eu estou curioso para ver seu desempenho no Super Mario Bros. Wonderland 87 e no próximo projeto baseado em Super Mario Bros. 1, que será lançado no mês que vem.
@@nimaginendogames2293 opa. Ansioso por esse lançamento. Vou ficar ligado 🙂