Changing Colors in the Killfeed [PATCHED]

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 516

  • @posity9215
    @posity9215 Рік тому +1362

    I'd say the deletion delay looks to be tied to how long the death particles should stay around. Riptire and immortality field are pretty small, so they disappear and nobody notices. Mecha and turret leave behind big chunks though, so it makes sense to wait a bit more until those go away

    • @TheSodaWave
      @TheSodaWave Рік тому +101

      True. Deletion would happen only after the animation/particles of the character/object ends

    • @tPlayerioT
      @tPlayerioT Рік тому +6

      @@TheSodaWave that makes a lot of sense

    • @LuigixD
      @LuigixD Рік тому

      Can anyone confirm if that happens with Bob?

    • @idk72.
      @idk72. Рік тому +44

      That would also explain bob's weird 10.2 seconds thing, since normally he would do the jump animation to leave the battlefield right on the 10 seconds mark and then dissapear for good, he's probably scripted to be deleted after the 10.2 seconds (ult duration + jump animation) regardless of his current state, even if he died, wonder if inmortality and tire also behave like that if you somehow avoid their extremely quick death animations

    • @acepigeon6703
      @acepigeon6703 Рік тому +9

      @@LuigixD Bob's entry is deleted 0.2 seconds after ult ends as he leaps out of the map. For player he doesn't exist anymore, therefore it can be deleted at an instant when he finishes his jump out animation without long delay. For 7.5 seconds after death - idk, maybe to make it similar to players' respawn timer cuz he is big major threat and autonomous separate character with vulnerabilities and hit boxes similar to normal heroes

  • @GxcciSlxders
    @GxcciSlxders Рік тому +1691

    Amogus tracer is a real one

    • @pepsicat_8538
      @pepsicat_8538 Рік тому +17

      😔🙏

    • @andypatko5437
      @andypatko5437 Рік тому +59

      Got to love the tiny amount of silliness in a very professional video.

    • @OrigamiAhsoka
      @OrigamiAhsoka Рік тому +56

      Winton

    • @frankfs8415
      @frankfs8415 Рік тому +40

      Winton 🦍

    • @Azyne
      @Azyne Рік тому +1

      @@OrigamiAhsoka why do I keep seeing you in comment sections💀

  • @stegsaurus
    @stegsaurus Рік тому +207

    Knowing the way the team colors work behind the scenes makes me wish there was a way to always show your team as blue in replays. It’s so counter-intuitive to see your own team as “the enemy” when watching a game back

    • @Malidictus
      @Malidictus Рік тому +17

      Agreed. People have been asking for this pretty much since replays debuted.

    • @ccricers
      @ccricers Рік тому +4

      Does anyone know in those replays how the red and blue teams are chosen in modes like Control and Push, when you have the same neutral area to be taken by either team?

    • @TheBenLemonade
      @TheBenLemonade Рік тому +6

      @@ccricers I would guess that it has to do with the order in which each team is populated. The match maker selects the first person, and then places that person into team 1. Then the match maker runs its algorithm to decide which players out of the pool will be that players teammates and enemies. Which group is on team one or team two likely also decides which is attacking or defending.
      Obviously I don’t know for sure, but I would guess this is how it would work since it is irrelevant which players are on which team, but it would still make sense to index the first player selected as team one (basically the first player is in the first element of array one aka team one). Then again, I am looking at this from a data engineer perspective, I’m not a game dev and I don’t know how good or bad overwatch’s data structure practices are.

    • @alkestos
      @alkestos Рік тому +4

      As a workaround you could use the color blind filter to set colors correctly, if your team is red, just switch it out. Just remember to reset them before going into game again lol

  • @griffin1758
    @griffin1758 Рік тому +329

    THIS HAPPENED TO ME AND I WAS SO CONFUSED THANK YOU AGAIN MARBLR THE GOAT

  • @netux
    @netux Рік тому +6

    Someone on Team 4 forgot to wrap the killfeed HUD Text with EvaluateOnce() 💀

  • @monke202
    @monke202 Рік тому +364

    This also happens with hero icons in some occasions

    • @drezzington
      @drezzington Рік тому +67

      I think it happens when the person that got killed leaves the game while the killfeed is still active, so maybe bc their data gets deleted or something?

    • @Marblr
      @Marblr  Рік тому +208

      yes, this also happens when player entities are deleted. I showcase this at 2:26 by manually deleting winton via the workshop. I had trouble getting it to occur "naturally" by leaving a server, but it's good to know that it is sometimes possible.

    • @ClaraBennett
      @ClaraBennett Рік тому +33

      Ah, this explains why all of the player entries on the leaderboard start turning blue at the end of an FFA match.

    • @rajkanishu
      @rajkanishu Рік тому +9

      winton

    • @ReunionMana
      @ReunionMana Рік тому +4

      I've had this happen with echo dupe where an ally killed an enemy echo dupe and said ally turned red in the killfeed. I don't even want to imagine the hellish spaghetti code that results in this glitch.

  • @ArtificiallyIdiotic
    @ArtificiallyIdiotic Рік тому +157

    I'm so happy this channel exists and you're doing such a great job. I've always had these super specific questions nobody ever answered online and you're out here answering them in such an intuitive and we'll constructed and edited way!

    • @Madzchh
      @Madzchh Рік тому +1

      Same here

    • @denzy3929
      @denzy3929 Рік тому +3

      I on the other hand dont play as much ow2 to notice these details, but i love how he goes detective mode on all those bugs

  • @TakadoGaming
    @TakadoGaming Рік тому +5

    Definitely not patched, still happens consistently, especially with Torb turrets and Dva mech

  • @rafallow5055
    @rafallow5055 Рік тому +62

    I’ve had this happen in deathmatch to players while waiting in queue, pretty minor but it’s still pretty wacky since this wasn’t in ow1 to my knowledge.

    • @Marblr
      @Marblr  Рік тому +52

      it must occur when a player finds a game after getting a kill/being killed -- they are taken out of the server and their entity is deleted. I tried to reproduce this manually by leaving a game myself via the pause menu, but couldn't get it to work. thanks for the info!

    • @yobson
      @yobson Рік тому +6

      @@Marblr i've seen it happening in queue deathmatch since OW2 launch, if right after you kill someone they get put into a game their killfeed icon changes to blue from red

    • @razerscale3590
      @razerscale3590 Рік тому

      @@Marblr well you can consider 2 things maybe 1 the entity data isn't deleted until that space on the team is filled by a new player, or 2 that entity data is linked to players specifically and not just in the one match so when they join a new match their entity data is taken with them. That's why it occurs when they find a match and not when they just go back to the menu.

    • @LofiTurtle_
      @LofiTurtle_ Рік тому

      ​@@Marblr It happens very reliably for me in the final FFA deathmatch screen after POTG. Everyone who leaves then turns blue.

  • @M4E_kageharu
    @M4E_kageharu Рік тому +3

    これずっと謎だったから解明してかつ解説までしてくれるのほんと助かる…!

  • @forg7864
    @forg7864 Рік тому +8

    It also happens if the player that died changed heroes
    Which is why this bug happens all the time in mystery heroes mode

  • @thoet7270
    @thoet7270 Рік тому +8

    I noticed this too and it's been bugging me.
    Same thing happens when someone leaves in Deathmatch, or in hero gauntlet, when they kill someone and automatically switch to another character.
    Also I've noticed that whenever someone use the "I'm with you command", it will Always display your name but with the incorrect character "Orisa (Player name)" even tho you're DPS/support.

  • @s3vere195
    @s3vere195 Рік тому +5

    no way, I've seen this a few times and just thought it was one of those weird quirks I'd never understand but Marblr is here to save the day again. Keep up these videos, they're so informative and well made.

  • @arukuhana5235
    @arukuhana5235 Рік тому +8

    I really want to know what could’ve possibly happened for the overwatch team to update the game and make the payload timer say “unspecified” at the end of payload maps since it wasn’t a thing before season 2

  • @ccricers
    @ccricers Рік тому +2

    This also happens when players leave most games right after they get killed. Their color changes to the team of the player who killed them.

  • @MathMoji
    @MathMoji Рік тому +5

    I’m having more fun watching these videos than playing the actual game

  • @lunasthemoth7774
    @lunasthemoth7774 Рік тому +8

    I absolutely love this channel. Just straight to the point info with insane production quality! and it combines two of my favorite things, overwatch and spaghetti code

  • @huskerfiend9163
    @huskerfiend9163 Рік тому +1

    Nice explanation, one thing I also noticed that helps explain this is that when playing torb if you hit the air where your turret used to be with your hammer, it will continue to make the metal noise until the color changes at the top right. nice video

  • @Junohstar
    @Junohstar Рік тому +4

    Clicked on this instantly, I love your videos man. Keep it up :)

  • @Tsunazoz
    @Tsunazoz Рік тому +5

    Imagine being the developer who changed a single line of code thinking no one would notice it.
    But Marblr exposes you anyway.

  • @samb5018
    @samb5018 Рік тому +5

    Yes, this is what I was looking for. Thanks

  • @mechanismeight9565
    @mechanismeight9565 Рік тому +11

    I noticed a very interesting bug that could be a topic for the next video: I was playing QP (so, no deathmatch) when an enemy Orisa threw a javelin, hit someone with it (don't remember who), and the javelin knockback threw them off the map. The killfeed did not display the javelin icon, but it displayed the icon for Halt! Why do you think this is?

  • @tajin4706
    @tajin4706 Рік тому +2

    wake up babe new marblr vid just dropped

  • @tylerhardinger2736
    @tylerhardinger2736 Рік тому +3

    I’ve also seen player icons also change colors if they leave the game immediately after being killed. Plenty of times have I high nooned behind a team, killed a solo zen and they promptly alt-f4, therefore causing the player icon in the killfeed change colors.

  • @the_blueeagle
    @the_blueeagle Рік тому +1

    Funny thing, I have actualyl seen this bug again with the new Battle For Olympus game mode where after a bit of time one of the killed enemies was suddenly turning blue, sadly couldn't take a screenshot in time

  • @CelticB
    @CelticB Рік тому +1

    Damn I was just thinking about this bug and you uploaded a video about it, nice.
    It feels like bugs are cropping up more and more in ow recently

  • @reagansido5823
    @reagansido5823 Рік тому +1

    I have noticed this happen in Deathmatch. At the end of a match, when everyone's final score is displayed after the POTG, anyone who has left the match between when the match is over and the server closes will have their part of the scoreboard turn blue.

  • @ScotOfTheDay
    @ScotOfTheDay Рік тому +69

    Hey Marblr, just wondering about the bug that turns the target select from red to blue. I've noticed that some times on Zen and Echo, Zen's discord orb target select goes from red to blue, and so does Echo's when she has ult. Just wondering if there's a similar explanation or if it's black magic.

    • @Marblr
      @Marblr  Рік тому +46

      there is something even stranger going on with the targeting UI color, since it changes back and forth between the friendly color and the enemy color for both teams. perhaps related to this, but it definitely does not share the same characteristics.

    • @FarazOloumi
      @FarazOloumi Рік тому +4

      just adding that I also have experience the UI color change on Zen! It changes to blue for enemy targets and every time causes me to take a second a look at who I'm discording!

    • @Kazuha145
      @Kazuha145 Рік тому

      That has happened to me a few times, thought I was going crazh

    • @LOONACORE
      @LOONACORE Рік тому +1

      Indie devs you guys

  • @q-tek8349
    @q-tek8349 Рік тому +1

    These videos are very well made, and I love the behind-the-scenes explanations!

  • @menace2society00
    @menace2society00 Рік тому +1

    Great video, I also noticed sometimes the game chat will say the wrong hero name for you, for example it'll say username(kiriko) says hello to username2(junkrat) even though username2 is someone completely different

  • @nils9586
    @nils9586 Рік тому

    Just sign this man blizzard. This is the most in depth bugreport / analysis i have ever seen. Great Job, very informativ!

  • @kappa882
    @kappa882 Рік тому +25

    You could make a video about how the endorsement system works, for example how many votes you need each level and how it decays.

    • @dyamimc
      @dyamimc Рік тому +3

      Int endorsement;
      Int pEndorsement;
      Void AfterMatch()
      {
      If (GainedEndorsment())
      pEndorsement = endorsement++;
      If (endorsement ‰ 20)
      LevelUp();
      If (pEndorsment == endorsement)
      endorsement--;
      }

    • @GummyDinosaursify
      @GummyDinosaursify Рік тому +3

      They've kept the system a highly guarded secret. Regardless, I lose endorsement levels when 5 stacked, when I literally can't get endorsements. So I dont think they bothered to fix it for OW2.

    • @SuperLifestream
      @SuperLifestream Рік тому

      It doesn't matter because if you use endorsement to track anything in Overwatch then you are part of the problem of overwatch. The endorsement system is only for getting extra XP of you want it

    • @0ffaI
      @0ffaI Рік тому

      @@SuperLifestream It was fun to endorse the enemy team after a match to make em less salty

    • @epicgaming11195
      @epicgaming11195 Рік тому

      @@GummyDinosaursify for generations, the dreaming city housed one of the awoken's most closely guarded secrets. it is known as the endorsement system, the endorsement system of a thousand voices

  • @cristrollelgeekmaster4674
    @cristrollelgeekmaster4674 Рік тому +56

    I don't know if this is something that only happened to me, but in the Practice Range, there is an specific spot in which you don't die when falling off map, specifically behind the practice characters

    • @Nephilim2809
      @Nephilim2809 Рік тому +9

      Yes! I thought I'm the only one. I don't know exactly WHY I got there, but I used Echo's Flying ability and didn't die in that spot. Only if you move a mm to the side, you die.

    • @deadshotwicho1621
      @deadshotwicho1621 Рік тому +29

      Always been there 🗿

    • @pancakej
      @pancakej Рік тому +22

      thats been in the game since ow1's release

    • @dorongrossman-naples9207
      @dorongrossman-naples9207 Рік тому +12

      Yep. If you boop practice Tracer off the map there as Brig, she'll just sit there on the rocks mocking you.

    • @odysseasv7734
      @odysseasv7734 Рік тому +3

      There are a lot of places like that in the Practice Range, I've spent a lot of hours with my friends with Pharah trying to find all of them. (Mei's wall and Sym's teleporter could help too)

  • @Jamesthe1
    @Jamesthe1 Рік тому +3

    I have a hunch that there's a draw call for the killfeed, which is constantly trying to access that entity's team color, instead of caching it like everything else. Why this change occurred may have something to do with an attempt to try and conserve memory. If "performance boost" is ever mentioned in the patch notes, that might be it.

  • @TotemKommo-o
    @TotemKommo-o Рік тому

    I literally noticed this during some gameplay the other day and was thinking if you were gonna make a video on this-
    Guess I didn't have to wait very long :)

  • @barkerbeans620
    @barkerbeans620 Рік тому

    The amount of attention to detail of using the correct numbering for the TF2 teams because Team 1 is Spectator. Bravo, Marblr!

  • @sirius1320
    @sirius1320 Рік тому +2

    The thing still exists in the small messages you get on the bottom, but I think only with the sym turrets

  • @deKahedron
    @deKahedron Рік тому +3

    My guess for why only the colour changes is that each entry in the killfeed holds a copy of the data for name and icon, since that information is global and tied entirely to that entry. However, because the colour is dependent on each player's team, the entry instead stores a reference to the entity that made the kill and the one that was destroyed.

  • @loremtoastum
    @loremtoastum Рік тому

    I love that you made a video for this, it's been bothering me a ton but it's so minor some people don't even notice it!

  • @onelongwordable
    @onelongwordable Рік тому +8

    Man these videos are so well produced, love the structure and visuals

  • @Vyuel
    @Vyuel Рік тому

    Was coping from their being no new upload by binge watching all the older ones I haven't watched, and you post right after I'm done lol

  • @ayo3181
    @ayo3181 Рік тому +10

    Overwatch should hire you to do videos like this!

  • @mdotdashh
    @mdotdashh Рік тому +2

    the same thing (sorta) happens if a player leaves the game during a pre game deathmatch (the "while you're waiting" one) immediately after you kill them, their color changing from enemy to team in the killfeed

  • @lastnamefirstname8655
    @lastnamefirstname8655 Рік тому +2

    thanks for the detailed explanations as always.

  • @juicer1155
    @juicer1155 Рік тому

    dude i’m literally in love with ur channel where have u been my entire life

  • @xghostyxx2506
    @xghostyxx2506 Рік тому +4

    @ 5:35 look mom, I'm famous! It's me! That's great

  • @ElectricNox
    @ElectricNox Рік тому

    The delay before deletion happens because of the destruction effects for objects. The object is parented to them and deleting them would also delete the effect immediately. Evidently you can see, everything that falls apart, the rubble will disappear exactly when the color change happens

  • @Vyt3x
    @Vyt3x Рік тому

    This man's content is so good I still watch it after permanently quitting overwatch

  • @mikeyc8139
    @mikeyc8139 Рік тому

    Thank you! I wondered and even spoke about this in team chat: "Look at the feed. How did I get killed by MY team's junk tire? I got killed by a BLUE tire!" The fix, of course, is to not free objects until they scroll off the killfeed. Simple!

  • @Cutcleaner
    @Cutcleaner Рік тому +2

    5:15 I just realized Ashe has voice lines or bob elimination

  • @amaterachu1
    @amaterachu1 Рік тому +2

    If you Rez as Mercy then swap your character you suddenly become red for no reason in particular. This was observed from an outside same team perspective.

  • @frostyfeet8653
    @frostyfeet8653 Рік тому

    Oh I’ve been wondering when I’d see your video on this! :P

  • @jarenagra2804
    @jarenagra2804 Рік тому

    impressive that you made a video about a bug. i wonder how this gets past design... and even QA lmao. maybe they should add a NOTEAM tag for deleted objects

  • @pixeldot7171
    @pixeldot7171 Рік тому +3

    chill and educational content , good stuff

  • @Andrewstown
    @Andrewstown Рік тому +1

    honey, wake up, new Marblr video!

  • @SabanLeon
    @SabanLeon Рік тому +1

    I swear this is rhe most fun ow channel

  • @RyouEmerald
    @RyouEmerald Рік тому

    I did an Echo ult today where I died right after I killed people with an Orisa ult, and it showed the deaths in the enemy team color, like they killed themselves. It was weird. I was wondering about it, and very strange of youtube to present this to me like 20 minutes after I saw that.

  • @iamaylacat3935
    @iamaylacat3935 Рік тому

    Dude just casually doing Blizzard's QA work for them, right down to explaining exactly how it works.

  • @Inali097
    @Inali097 Рік тому

    This channel is the savior owl direly needs and they don’t even realize why

  • @awesomesharkguy
    @awesomesharkguy Рік тому +1

    I would also like to state, this happens sometimes with Zenyatta discord targets. Sometimes the reticle will appear blue when aiming at an enemy

  • @ClaraBennett
    @ClaraBennett Рік тому +2

    My partner had a game the other day where both teams had a player with the same name, and he was getting this bug and having such a difficult time understanding what was happening.

  • @princessazulaho
    @princessazulaho Рік тому

    monkey ball music in the background is giving me flashbacks..

  • @sagatario58
    @sagatario58 Рік тому

    That explains why the killfeed looks a bit weird sometimes, good to know. I guess the easiest way to fix this would be to make it so the object doesn't get deleted from memory until after its off the kill feed? I don't think that'd cause too many problems unless both teams use pet heavy heroes and use a lot of excess memory at once, but if things only last 20 - 30 seconds longer so they get cleared off the feed first, I'd think it'd almost take an intentional effort to make this cause problems.

  • @Kami892
    @Kami892 Рік тому

    i noticed this too but i thought i was trippin, glad to know i wasn’t imagining it

  • @WahrerKuroKiba
    @WahrerKuroKiba Рік тому

    I do not care for Overwatch these days but I still love to watch your videos. Especially thanks to the subtitles :)

  • @RioManegos
    @RioManegos Рік тому

    So Players have a persistant existence, but pets are all soulless machines. Thanks, Marblr!

  • @benanator876
    @benanator876 Рік тому

    something cute i noticed is that riptire gets deleted and the color change glitch happens (seemingly) as soon as junkrat is back in control after his ult is destroyed. i think a similar case is true for torb's turret where the deletion period happens the moment that torb would be able to throw his turret again if it wasnt destroyed

  • @user-vk2cd9qw7i
    @user-vk2cd9qw7i Рік тому

    Love the super monkey ball music, amazing taste

  • @peppermaker5227
    @peppermaker5227 Рік тому

    Monkey Ball makes for some really nice background music.

  • @aaron30716
    @aaron30716 Рік тому

    your videos are really neat and informative and entertaining, keep up the great work man

  • @pibk7719
    @pibk7719 Рік тому

    Just found this guy recently but god damn it is he one of my favorites

  • @solsoman102
    @solsoman102 Рік тому

    3:18 this was so clean i love it

  • @samburgess7924
    @samburgess7924 Рік тому

    Same thing happens in deathmatch when someone leaves while they're in the kill feed, it attributes ownership to you

  • @mooauing
    @mooauing Рік тому

    I’ve noticed when talking to certain players it’ll think you are the wrong character. And it’s so confusing

  • @apollorock3r244
    @apollorock3r244 Рік тому

    This is a really interesting video. 😊 Reminds me of a Smash fact video. 😊 Bonus points for the SMB music. 😊

  • @raulbezerra1929
    @raulbezerra1929 Рік тому

    Man, I was waiting for this video.

  • @brixan...
    @brixan... Рік тому +39

    The developers watch these to help them understand the game better

  • @judeconnolly2478
    @judeconnolly2478 Рік тому

    I saw this happen in a game and immediately thought of you making a video on it XD

  • @ShadowLady1
    @ShadowLady1 Рік тому

    I noticed this when season 2 dropped but never saw anyone bring it up

  • @Inklow
    @Inklow Рік тому

    I have that problem in all my games. Something else that happens is that when a teammate says hello to me (or any form of communication) it'll wright my name, but also wright another teammate's hero, not mine. Example: Flats (Mercy) to Inklow (Echo): Hello!". The problem is that I'm not playing Echo, I'm playing Genji.

  • @AbyssaloftheVoid
    @AbyssaloftheVoid Рік тому

    I was waiting for this one! This has been happening all the time

  • @bemo_10
    @bemo_10 Рік тому

    Overwatch spaghetti code is starting to rival Tf2 spaghetti code.

  • @jackwalsh7264
    @jackwalsh7264 Рік тому

    Honestly love this channel everything is so well informed and the commentary is perfect

  • @hilarioferreira4805
    @hilarioferreira4805 Рік тому +1

    *Dev who will have to work on holidays to fix this*: -Happy holidays to you too!

  • @buddelexperte5956
    @buddelexperte5956 Рік тому

    Some day we will be able to access the full Overwatch 2 source code just by watching marblr

  • @donutdude4170
    @donutdude4170 Рік тому

    u know its bad when marblr says "for some reason that i cannot explain"

  • @zephyrprime8
    @zephyrprime8 Рік тому

    I think the delay between death and deletion is somehow related to the object's functions. For example, I think Rip Tire is deleted 1 second after death to allow for the camera to remain there for a short period like it does instead of instantly snapping back to Junkrat after detonation, which might have been too disorienting.

  • @matthewm6119
    @matthewm6119 Рік тому

    I love your videos! Truly high quality information discussed clearly, with aesthetically pleasing graphics and realistic yet digestible in-game recreations. It gives of @ScruffyMusic vibes occasionally! Great in-depth information on games, and I love how nerdy it is haha. I recommend both his and these videos to all my friends.

  • @kriansa
    @kriansa Рік тому

    Marblr you're an insane debugger. The GDB of OW

  • @Aid.e
    @Aid.e Рік тому

    This happens all the time and I was so curious as to why. Thank you for this.

  • @lex-ux2uf
    @lex-ux2uf Рік тому

    I'm pretty sure this happens in hero gauntlet aswell when someone gets a kill as a character and immediately switches to the next one

  • @martonnagy8939
    @martonnagy8939 Рік тому

    This bug hapens when a player leaves match, 4 exemple in skirmish. This means, that player data is deleted after leaveing, and this is the reason, that your stats and ult charge reset after rejoining a comp game.

  • @henryboyer6425
    @henryboyer6425 Рік тому +1

    Amazing video as always

  • @RiderAnton
    @RiderAnton Рік тому

    I noticed recently in a video with a sigma mirror match that whenever you stun the opposing sigma with rock, the text that appears says "Sigma (your name) stunned by Accretion". It doesn't happen every time however, as later in the video it said the opposing sigma's name instead
    I doubt it's caused by the same issue but it's definitely in the same vein as this.

  • @shanewolf38
    @shanewolf38 Рік тому

    This seems like a pretty huge oversight. Why would they tie what is supposed to be a static display (the killfeed) to dynamically changing data? They could just pass in the state of the entity when it is killed to the killfeed UI.

  • @Radcirxles
    @Radcirxles Рік тому

    I’ve been waiting for this one!

  • @rioriorio17
    @rioriorio17 Рік тому

    I’ve first noticed the color change when players on the enemy team would leave the game

  • @FamouslyPacman
    @FamouslyPacman Рік тому

    Just want to say, I noticed 3:19 and its perfect

  • @brovideogaming9447
    @brovideogaming9447 Рік тому

    I was really confused as to why my Pharah kept destroying our non-existant Torb's turret

  • @sybro9786
    @sybro9786 Рік тому +1

    This also happens in deathmatch when players leave