@@farihkobe8947 what physics are you referring to? Tank physics? World object destruction physics? There's a lot of different things with physics in both games and I honestly think both games do physics better for certain things but not overall.
In WT, the more ammo you carry, the bigger the explosion if you get ammo racked, you can send tank turrets flying more than 10m in the air if they have full ammo
sometimes even the tank can disappear and just leaves molten metal in the place of the explosion also the test drive tanks in ground always have full ammo
@@KarolPopawski why not fair, if such bug can happen when shooting, there is no need for him to repeat, maybe it's something for the Devs to work on, in both games, like such stuff should be priority to be shown properly at all times.
@@KarolPopawski apparently it's an effect, same for the other shot with HE in WoT, I think that some could say it's a visual bug. Well keeping the bugs is fair, maybe if the would shot once again and show both would be better though still show what "happened" with the first shot.
4:53 to start an actual engine fire in War Thunder is to shoot the Fuel Tank and then the engine so the fire stays alive and doesn’t get put out right away.
@@SilvaDreams I play with those tanks in test drive all the time and I noticed that the fire goes out too quick when I shot the transmission and engine, and last shot went to the fuel tank and radiator. Either Engine transmission starts a fire, then radiator or fuel tank prolongs it. It can also work the other way around as long as it is those modules that are targeted.
Not really, in World of Tanks there are several types of visual effects for armor-piercing and sub-caliber projectiles. Actually, there are only 2 of these effects, and both of them just happened to be in the video. As a World of Tanks player, I can say that the visual effect of a hit for sub-caliber and armor-piercing projectiles does not depend on the projectile. At the same time, War Thunder also has an armor-piercing fin-stabilized sub-caliber projectile, which has a slightly different visual effect; in World of Tanks, there is no such type of projectile.
The bots in WT drive test zone uses fire extinguishers when on fire and repairs damages as soon as possible. A custom battle with a friend would have been a better long look especially on fire effects, I think same goes to World of Tanks test(?). But I think that's just a nitpick in my side. Thanks for the video, boss.
i think the only thing WoT has WT beat on is the track break. I always loved seeing the track slide off I like WoT for the arcade-y feel plus it's absurd amount of vehicles (even if most of them are paper napkin designs) and WT for it's realism, VFX, and planes. Wish both had a Decent PvE mode though. but one thing i think both players can agree on, screw that grind.
@@raskzak3313 3:57 literally in the video the track detached right where the guy shot it and it slides off, in wt its random for the track to slide off and you have to be driving
Both are pay to win as hell, and the paper napkin designs, alot of them wg just made them up lol so they never even existed, the tiger 105 gun, the panther 88 gun, the e100 and the maus were on papers and were in both games but the jgpze100 in wot doesnt even look like the original design
Why should the track slide off when its shot Open? Its heavy and lies on the roadwheels, some even with Rubber on them so it will not Slide completly off them
There may be a few things pretty wrong with this video, but I still enjoy it; here are the things that are wrong (on the Warthunder side): Firstly, most rounds in Warthunder have a ricochet mark, which should've probably been included. Secondly, the HEAT round in Warthunder gets kindof buggy whenever it penetrates the turret, usually the side. There is a penetration mark of the HEAT, a small circle with scratches around it. Thirdly, early in the video, APDS and APCR rounds were shown. APDS is a round that has the same penetration effect as APHE or AP, and APCR has a different style of penetration effect. Fourthly, HE rounds in Warthunder can really "pen", but overpressure. Most times you get a kill with HE, its either with light tanks, OR you just have massive HE and aim at the cupola. It does'nt have a penetration effect. There are more but Im just yapping at this point, nice video!
The one thing WoT does really well is track damage, because there the tracks have an own physics model entirely which makes it so that if your track (for example) gets hit at a high speed you can lose it and it just lays like 500 meters behind your tank because you kept moving
When a jet flies across the battlefield in the distance and drops 10+ bombs, thats when you realize just how astonishing WT gets.. not even mentiong incendiary bombs
@@martinjurcik8752 with the IWSM mod fly by's are amazing, you can get scared easily especially as a ground unit when such a plane flies by, and the BRRRT on the AV8B and a10 is just 👌
fun fact in war thunder when a heat pen u normally see a little black hole in the armor and it depends how the tank get destroyed when it get ammo rack in war thunder on how much ammo u got with you so u can send the turret to the moon for example
In WT it looks like an actual dent or penetration on a tank, but WoT its bit blurry and almost looks like a .jpg image of a dent pasted on top of the tank texture.
1:11 In War Thunder, APCR and APDS inflict and do different physical and graphical damage. Bad reaserch. 3:45 In the same way, some of the tanks in WT have a different model of track destruction, it is not like in Wot 1 or 2 models or even 6.
Wot HE shells work to simply 'deal damage" unless you fire a small HE at a maus when it's a complete non pen WT HE shells work to try and knock out the enemy crew by overpressuring
@@QuebecFan912 I'm a wot player. HE shells do more damage when penning. Why not do one with a penetration, since that's the section for it? The point is to get the visuals, right?
Yes there is such a thing in WT, but it is important that the vehicle's hull is thin, for example the ASU 57, and that it has a lot of ammunition, a projectile that would hit the maximum number of projectiles that it can. many factors
Wot track physics is always going to be preferred. Was in an AMX12t and my track was taken off, but i was spun around a d the track was flung and skidded to a stop a ways behind me then flopped over.
Wot also has better entity physics, like you can destroy a brick wall and interact with the individual bricks, you can get fences stuck on your barrel and engine deck, trees don't mysteriously sink into the ground after they've been knocked over whereas with war thunder, after the initial collision, objects loose their mesh and sink into the ground
Turret, wheels and plates flying off, that's the exciting part. I also envy the smooth track animation, that one's good. P.S. in WT you can see shell holes on dead hulls of tanks, apfsds has casing fragments (which can also hit tanks) and when a fuel tank is hit, it will spill the burning fuel on and around the tank aaand hiting smoke grenade launchers detonates them, just remembered ;)
Thanks for contributing to the classic and boring comparison of both games, which are obviously aimed at different audiences.We can all enjoy one or the other, there is no need to moan because one is better than the other in various aspects, if you don't like it, don't contribute and stay in your hole, just like I do.
As a WoT player, WT is more realistic. But realism isn’t really the focus of WoT, so they just make it look good enough and then focus on the arcade styled gameplay.
war thunder superior also iirc apfsds in wt has a unique impact effect the missing heat pen effect is a bug too and was fixed gaijin is also adding a similar track destruction mechanic but not all tanks have it yet apparently
Talking as a 11 years World of Tanks player and 6 years War Thunder player, War Thunder is more like a simulation and it is definetly too much realistic. But World of Tanks is more arcade game and fun based. Difference in between theese two games is the main goal. World of Tanks is more like Arcade battles and fun, but War Thunder is more about realism and real war experience. So none of them is better then other one, they are in seperate class.
@@mafansu and yes. WT is too realistic. As beginner you basically go in battle just to be one shot to restart again. Absolutely zero fun. Yes it is realistic that you are done by just one hit. But that is actually absolutely no fun. That is why it is too much. At the other hand, it is too unrealistic. In Sim battles you play with lowest graphics settings so you can stay competitive. If not, your game renders more bushes and foliage, so enemys have cover and you cant see them. By lowering graphics to minimum, you reduce bushes in sim battles and have a big advantage. Basically a wall hack build in.
Wot has some advantages like better physics of falling tracks, vegetation and trees (if we compare to the old WT maps, not the new ones) and water on some aspects, the rest War thunder the bottom hands down. In fact War thunder is much more alive than Wot, a ground impact of an arty on Wot you have an image of a crater, a bomb on WT you have a real crater. When you shoot at buildings or the scenery, on Wot there is nothing and on WT there are different impacts depending on the surface hit (brick, earth, glass, metal etc). The modeling of tanks is much better on WT, on Wot the turret machine guns are polygonal and not round, and the small rivets are non-existent, on WT it is much more detailed. The impacts are dated on Wot. Also Wot uses models calculated so at 5.08 if we slow down enough we can see that just before the shot the first impact of the shot on the turret on the Wot model disappears to load the "exploding tank" model on WT it is the tank that explodes and the previous impact therefore remains visible. But above all WT has lots of small details like the ammoracks, for example if some ammoracks are small and others impressive it is not a coincidence. The intensity of the explosion of the ammunition does not depend on the RNG but on the number of ammunition carried (I tested we can even survive an ammorack if we take very little ammunition) so you see a tank make a nuclear explosion you will know that the player left with a max of shells.
Best of the ammo explosions are those that disintegrate the vehicle. Literally, you see a MASSIVE explosion and there's nothing left, maybe a wheel. Those are the most spectacular ammo detonations Oh and you also can have a cook off, which is different than detonation. Cook off is when this intense flame seethe through the hatches with this cracking sound
With high explosive rounds in WT they work completely differently than in WOT. With WOT you can overmatch armor and do damage or just flat out do damage from the explosion. It doesn’t matter if your round can only penetrate 3mm of armor if you hit any armor a third of the thickness of whatever round you’re shooting you’re going to penetrate. In WT you can penetrate using high explosive however you actually have to hit armor that the round can penetrate. If your round only penetrates 3mm you need to hit armor that’s 3mm or less in thickness. Also even if your round doesn’t penetrate you can still destroy an enemy vehicle by just damaging the hull too much. So for a lot of large high explosive rounds you’re looking at 10-30mm of penetrating. If you can’t penetrate 15mm of armor with a round that can only penetrate 10mm you can still destroy the vehicle by just damaging the hull too much. For example the hellcat getting hit by a kv2 high explosive round will just get absolutely destroyed no matter if you penetrate, don’t penetrate or even just hit close to them just because the explosive payload is so big. It’s a decently fair comparison and I’m sure most people agree WT effects are just better but it also doesn’t show WT effects at their best capacity. That’s probably because you were doing a comparison that inherently favored WOT just because it was penetration vs non penetration while WT has so many more possibilities for what a round can do. Like the effect of a ricochet is different than a non penetration, or a penetrating HE round is different than one that does damage to the hull, or causing an engine fire by shooting fuel and the engine is different than just the engine, and so many more.
There are animations in War Thunder where the vehicle just disappears because of such a big explosion.... it looks ridiculous and funny, be sure to test it and see!
WT is the clear winner here the only thing WoT wins in is the tracks but WT wins everything else. Also the sound of the shell ejecting inside the tank and landing on the floor in WT is just a chefs kiss WoT should take notes
I am pretty sure test drive tanks don't have dynamic tracks like tanks in real battle do also apcr and apds have different marks as well as APFSDS and HEATFS have their uique marks. The fact that HEAT mark did not show up was just a glitch, kinda shame you did not shoot it 1 more time. There are also multiple ammorack animations in WT.
APCR in WT has its own penetration mark, it's a big dent with a small hole in the middle, which makes sense considering how the round works. Also I think your HEAT is bugged.
The main reason I play WoT is my color blindness, which makes it hard for me to see tanks from a distance in WT; I'm almost blind when tank is in forest. In WoT, they appear and are marked when they do, allowing me to play normally.
@@anomalycenter1197 Yes but even arcade mode has very faint markers, wot even has a special setting for color blindness that changes the colors of the markers to improve the clarity
That wasn't an ammo explosion, that was a amo cook off in WT. Also the ammo amount will effect the explosion so someone with a full ammo rack when hit will send the turret into the sky.
@@SilvaDreams ...brother in christ he hit the side of the turret and it left NO visible mark, but still displayed shrapnel/fragment damage around where he "hit". it doesn't just do that, it shouldn't no shit it will display differently, but that doesn't apply here. it was clearly a bug unless you think shooting someone in the side of the head with a 9mm wouldn't leave an impact either lol
You hit a pretty bad spot with HEAT, That little railing is modeled into the armor profile, so it detected that you hit a thinner plate, so it basically Didn't fully model it, if you his on a spot, like the UFP it would show
ааххаахаха, мир параш это стратегия, стратегия заключается в том, что большая часть биомусора играющая в эту игру, метра от базы не отъезжает и стоит в кустах, мир параш это аркадная отрыжка для скуфов, которые кроме кнопак wasd и лкм больше никакие механики не освоят
I love it when people compare these two games when they are nothing alike. Your comparing a smaller arcade game with a huge war simulator that is all about how realistic it is. And of course we shall not talk about the optimization and the unorthodox amount of memory WT needs. Otherwise I've played both games way too much and they're both equally good games that are completely separate and should not in any way be called rivels.
При взрыве бк не хватает момента, когда танканигилирует с куда более сильным взрывом. Но в целом в тундре какой то застой, попытки выкачать по больше денег и вырезание многих интересных моментов, как некоторые эфекты, режимы игры, механик. Ну и баги графические и не очень.
@@npc_citizen9276 а я не говорю, что мир говна лучше. Просто сравнивать помои с игрой, которая делается по чертежам бред. Додики из варгейминга делают просто модельки из головы, все размеры и характеристики. А тундра снимает все размеры с настоящих танков, они даже снимали программу об этом
WoT was really good 8 years ago and before. But after that, they started to remove the weak spots, the fun maps, add invisible walls, buff the arty, and change a lot of other things that I forgot, which led the game to be less fun (because 'less freedom') and less 'technical' to play. I prefer war thunder for the 'technical' gameplay (lot of weak spots, you damage the crew and the components of the tanks instead of juste one HP bar), but War Thunder offers almost no freedom : tank off-road abilities S*CK really bad because the dev nerfed it a lot because their map designs S*CK even more (they don't know how to make a map without completly broken spot that make you almost invisible or invulnerable).
Fun fact: In WT if you don't pen a flat armor, some solid ap shells can stuck in it
I think all kinetic energy rounds can get stuck, Im only not sure about APFSDS
@@WadoViceManapfsds cant stuck, it destroys itself fully even when it doesnt penetrate.
@@carl-os4603 i think apds and apcr cant get stuck too, their shots is too small
@@JustARegularTank in real life they can, in WT idk honestly.
yeah "if you don't pen a flat armor" peak english moment, nahh but srsly tho like the fact u edited the comment and didnt fix the mistake is insane
Well as WOT player I can agree WT Is more relastic
more elastic indeed
As wot and wt player.
I Agree that wot is far more better in Physics.
@@farihkobe8947 what physics are you referring to? Tank physics? World object destruction physics? There's a lot of different things with physics in both games and I honestly think both games do physics better for certain things but not overall.
@@RedVRCC ive seen that in ramming physics war thunder sucks
@@RedVRCCI think he said that
In WT, the more ammo you carry, the bigger the explosion if you get ammo racked, you can send tank turrets flying more than 10m in the air if they have full ammo
sometimes even the tank can disappear and just leaves molten metal in the place of the explosion
also the test drive tanks in ground always have full ammo
@@ant_thunder1 Thats also good ground to launch a turret 100+ feet into the air lol
My M109 turret reaching Mars before Elon Musk:
@@ant_thunder1 I have that same profile picture in war thunder
Ive seen ones turret flying more than 10meters 😭
“We didn’t even dent them !” *massive gash in the armor*
Yea there's definitely a dent
i like your eren pfp :)
3:01 visual bug, could've just shot again
He also kept the he bug from wot. He takes first result. Fair ig
@@zitrone3.071 No. not fair. He dumb
@@KarolPopawski why not fair, if such bug can happen when shooting, there is no need for him to repeat, maybe it's something for the Devs to work on, in both games, like such stuff should be priority to be shown properly at all times.
@@Excited_Cameleon He was supposed to compare effects. Not bugs.
@@KarolPopawski apparently it's an effect, same for the other shot with HE in WoT, I think that some could say it's a visual bug. Well keeping the bugs is fair, maybe if the would shot once again and show both would be better though still show what "happened" with the first shot.
4:53 to start an actual engine fire in War Thunder is to shoot the Fuel Tank and then the engine so the fire stays alive and doesn’t get put out right away.
The bots in the test drive will also use the fire extinguisher so it didn't really show it.
@@SilvaDreams I play with those tanks in test drive all the time and I noticed that the fire goes out too quick when I shot the transmission and engine, and last shot went to the fuel tank and radiator. Either Engine transmission starts a fire, then radiator or fuel tank prolongs it. It can also work the other way around as long as it is those modules that are targeted.
I agree
war thunder does have a track falling off animation but i think its for only certain vehicles at the front of the track
I think that gets triggered when you try to drive with the broken track
It's random
When you drive it falls off
It realy depends on where the track breaks and wheter you drive. It doesnt fall off by itself. Tho I dont know wheter the breaking point is random
The tank track weighing ± 1 ton or more does not roll out if the tank is not in motion.
apcr has different marks then apds in war thunder
Not really, in World of Tanks there are several types of visual effects for armor-piercing and sub-caliber projectiles. Actually, there are only 2 of these effects, and both of them just happened to be in the video. As a World of Tanks player, I can say that the visual effect of a hit for sub-caliber and armor-piercing projectiles does not depend on the projectile. At the same time, War Thunder also has an armor-piercing fin-stabilized sub-caliber projectile, which has a slightly different visual effect; in World of Tanks, there is no such type of projectile.
@@_Bruno_32_ no there is definitely a difference
@@timbur2711 There is no difference. It's just that there are several effects on a hit, the same projectile will leave different traces.
@@_Bruno_32_I’m saying there is a different mark between apcr and apds in war thunder I even tested it and it’s true
why didn’t you shoot again when the HEAT round didn’t pen?
thinking the same thing
it did pen, it disabled the cannon breach
@@jammy9033 that was spalling. there is such thing as barely penning.
I did shoot it 3 more times, from different distances (thinking it was min-arming) but the issue persisted. Hope that answers your question!
@@saberleaf3659 That HEAT round has at least 300mm of pen, it penned lmfao
The bots in WT drive test zone uses fire extinguishers when on fire and repairs damages as soon as possible. A custom battle with a friend would have been a better long look especially on fire effects, I think same goes to World of Tanks test(?). But I think that's just a nitpick in my side. Thanks for the video, boss.
The bots in WT also have superhuman aim lol, which is why I don't play the assault arcade modes
he did that in wot, he was in a training room with a real player / an account owned by a real player
You got a blue comment lol
neatest detail, penetration mark shows burning interior when tank's destroyed in WT
Внутри танка видно модули, если башни нет (WT). Танк изнутри пуст (WOT).
the fact that in warthunder the paint scrapes off makes it way more realistic
Also mud/snow/dust building up on the tank as you drive..
@@rokasb9441 так, вроде, во многих играх продумано
But the track is just instant off without any animation.
There WoT is much more realistic.
@@dom3827no it does but you have to be driving for the tracks to slide off
@@dom3827WT is much more realistic overall
i think the only thing WoT has WT beat on is the track break. I always loved seeing the track slide off
I like WoT for the arcade-y feel plus it's absurd amount of vehicles (even if most of them are paper napkin designs) and WT for it's realism, VFX, and planes.
Wish both had a Decent PvE mode though.
but one thing i think both players can agree on,
screw that grind.
and yet, WT still has one thing about the tracks that I am unsure WoT has : the place where the tracks get detached depend on where they were shot
@@raskzak3313 3:57 literally in the video the track detached right where the guy shot it and it slides off, in wt its random for the track to slide off and you have to be driving
Both are pay to win as hell, and the paper napkin designs, alot of them wg just made them up lol so they never even existed, the tiger 105 gun, the panther 88 gun, the e100 and the maus were on papers and were in both games but the jgpze100 in wot doesnt even look like the original design
Why should the track slide off when its shot Open? Its heavy and lies on the roadwheels, some even with Rubber on them so it will not Slide completly off them
The tracks are seperated from the track wheels, they arent one, they arent super glued, thats why they slide off, especially on the move
There may be a few things pretty wrong with this video, but I still enjoy it; here are the things that are wrong (on the Warthunder side):
Firstly, most rounds in Warthunder have a ricochet mark, which should've probably been included.
Secondly, the HEAT round in Warthunder gets kindof buggy whenever it penetrates the turret, usually the side. There is a penetration mark of the HEAT, a small circle with scratches around it.
Thirdly, early in the video, APDS and APCR rounds were shown. APDS is a round that has the same penetration effect as APHE or AP, and APCR has a different style of penetration effect.
Fourthly, HE rounds in Warthunder can really "pen", but overpressure. Most times you get a kill with HE, its either with light tanks, OR you just have massive HE and aim at the cupola. It does'nt have a penetration effect.
There are more but Im just yapping at this point, nice video!
3:30 bro someone chucked a tungsten football really hard at that tank
The one thing WoT does really well is track damage, because there the tracks have an own physics model entirely which makes it so that if your track (for example) gets hit at a high speed you can lose it and it just lays like 500 meters behind your tank because you kept moving
love the paint scratch off in warthunder such a nice detail
When a jet flies across the battlefield in the distance and drops 10+ bombs, thats when you realize just how astonishing WT gets.. not even mentiong incendiary bombs
Or one of my favorites, when a jet flies past and a homing missile launches from the ground and wipes the plane off the skies
@@martinjurcik8752 with the IWSM mod fly by's are amazing, you can get scared easily especially as a ground unit when such a plane flies by, and the BRRRT on the AV8B and a10 is just 👌
Отдельный респект людям, которые сделали такую анимацию разорванной гусеницы в WOT, выглядит очень круто 👍
Но нереалистично
There is a HEAT penetration mark, it probably didn’t show for you.
fun fact in war thunder when a heat pen u normally see a little black hole in the armor and it depends how the tank get destroyed when it get ammo rack in war thunder on how much ammo u got with you so u can send the turret to the moon for example
In WT it looks like an actual dent or penetration on a tank, but WoT its bit blurry and almost looks like a .jpg image of a dent pasted on top of the tank texture.
1:11 In War Thunder, APCR and APDS inflict and do different physical and graphical damage. Bad reaserch.
3:45 In the same way, some of the tanks in WT have a different model of track destruction, it is not like in Wot 1 or 2 models or even 6.
nie spodziewałem się tu ciebie
3:30 wtf with texture
The fact that WT made paint chip near points of impact is just insane
The WoT HE shell didn't even pen...
Well, concussion to the crew.
Wot HE shells work to simply 'deal damage" unless you fire a small HE at a maus when it's a complete non pen
WT HE shells work to try and knock out the enemy crew by overpressuring
@@QuebecFan912 I'm a wot player. HE shells do more damage when penning. Why not do one with a penetration, since that's the section for it? The point is to get the visuals, right?
@@natcuber I mean you van still pen a tank with HE, it just has to be a paper tank
"We didn't even dent them!" while leaving a visible dent
i did go for war thunder since it has more realism than WOT
wot went for a more arcade game while wt went for a more realistic game(well I play both lol
Bro, WoT haven't even tried to be realistic, i don't understand why people still comparing WoT and WT 💀
@@Fishydudee same i have been playing wot since 2018 stopped in 2021 so many changes it made the game not fun anymore
@@lmaaaooXD real i mean the track damage of wot can be fitted in wt it would be a amazing feature
@@namehere2proreal its way to pay 2 win, and the rng and arty stunn is getting very annoying
the fun part about war thunder ammo racks is that sometimes the tank just leaves a massive crater after exploding
Yes there is such a thing in WT, but it is important that the vehicle's hull is thin, for example the ASU 57, and that it has a lot of ammunition, a projectile that would hit the maximum number of projectiles that it can. many factors
Sick, i love games comparing video so much
the paint chipping in wt is so awesome
Wot track physics is always going to be preferred.
Was in an AMX12t and my track was taken off, but i was spun around a d the track was flung and skidded to a stop a ways behind me then flopped over.
Wot also has better entity physics, like you can destroy a brick wall and interact with the individual bricks, you can get fences stuck on your barrel and engine deck, trees don't mysteriously sink into the ground after they've been knocked over whereas with war thunder, after the initial collision, objects loose their mesh and sink into the ground
Turret, wheels and plates flying off, that's the exciting part.
I also envy the smooth track animation, that one's good.
P.S. in WT you can see shell holes on dead hulls of tanks, apfsds has casing fragments (which can also hit tanks) and when a fuel tank is hit, it will spill the burning fuel on and around the tank aaand hiting smoke grenade launchers detonates them, just remembered ;)
Thanks for contributing to the classic and boring comparison of both games, which are obviously aimed at different audiences.We can all enjoy one or the other, there is no need to moan because one is better than the other in various aspects, if you don't like it, don't contribute and stay in your hole, just like I do.
As a WoT player, WT is more realistic. But realism isn’t really the focus of WoT, so they just make it look good enough and then focus on the arcade styled gameplay.
war thunder superior
also iirc apfsds in wt has a unique impact effect
the missing heat pen effect is a bug too and was fixed
gaijin is also adding a similar track destruction mechanic but not all tanks have it yet apparently
In WT, all tank track flies off only in that tank motion.
And the ricochet effects?
Almost no difference
Talking as a 11 years World of Tanks player and 6 years War Thunder player, War Thunder is more like a simulation and it is definetly too much realistic. But World of Tanks is more arcade game and fun based. Difference in between theese two games is the main goal. World of Tanks is more like Arcade battles and fun, but War Thunder is more about realism and real war experience. So none of them is better then other one, they are in seperate class.
WoT fun? War thunder too realistic???
WOT is pay to win and WT is pay to suffer
@@nekitoWT6624 WoT is pay to progress.
You get no in battle benefits for spending money, other than some tinfoil hat theorists say.
@@mafansu and yes. WT is too realistic.
As beginner you basically go in battle just to be one shot to restart again.
Absolutely zero fun.
Yes it is realistic that you are done by just one hit. But that is actually absolutely no fun. That is why it is too much.
At the other hand, it is too unrealistic.
In Sim battles you play with lowest graphics settings so you can stay competitive.
If not, your game renders more bushes and foliage, so enemys have cover and you cant see them.
By lowering graphics to minimum, you reduce bushes in sim battles and have a big advantage.
Basically a wall hack build in.
@@dom3827 that is absolutely not true. All i need to say is Bz-176 and Gold Ammo
My question is how does this guy not have more subs
Okey man the tracks was cool.
apcr and apds damage look very different. idk why you put them in the same category
Wot has some advantages like better physics of falling tracks, vegetation and trees (if we compare to the old WT maps, not the new ones) and water on some aspects, the rest War thunder the bottom hands down.
In fact War thunder is much more alive than Wot, a ground impact of an arty on Wot you have an image of a crater, a bomb on WT you have a real crater.
When you shoot at buildings or the scenery, on Wot there is nothing and on WT there are different impacts depending on the surface hit (brick, earth, glass, metal etc).
The modeling of tanks is much better on WT, on Wot the turret machine guns are polygonal and not round, and the small rivets are non-existent, on WT it is much more detailed.
The impacts are dated on Wot.
Also Wot uses models calculated so at 5.08 if we slow down enough we can see that just before the shot the first impact of the shot on the turret on the Wot model disappears to load the "exploding tank" model on WT it is the tank that explodes and the previous impact therefore remains visible.
But above all WT has lots of small details like the ammoracks, for example if some ammoracks are small and others impressive it is not a coincidence.
The intensity of the explosion of the ammunition does not depend on the RNG but on the number of ammunition carried (I tested we can even survive an ammorack if we take very little ammunition) so you see a tank make a nuclear explosion you will know that the player left with a max of shells.
Best of the ammo explosions are those that disintegrate the vehicle. Literally, you see a MASSIVE explosion and there's nothing left, maybe a wheel. Those are the most spectacular ammo detonations
Oh and you also can have a cook off, which is different than detonation. Cook off is when this intense flame seethe through the hatches with this cracking sound
@@jakubw.2779idk if its just me but personally that cook off sound wt has is always just so satisfying to me.
I'm pretty sure that heat has penetration mark. bro gave up so easily.
I can't imagine the number of WOT players wanting to justify this in any way.
Зато картошку хвалят за то, что у неё железная дорога более реалистичная и деревья с травой двигаются более естественно...
Может есть разница между картой и техникой? Не задумывался? ВТ уделяют много времени деталям в технике, а ВоТ картам
1:17 “we didnt even dent them!” Shows a huge dent
heat-fs has visible penetration, it probably bugged because you didn't do it against a flat surface.
You should have used dynamic camera for the ammorack
With high explosive rounds in WT they work completely differently than in WOT. With WOT you can overmatch armor and do damage or just flat out do damage from the explosion. It doesn’t matter if your round can only penetrate 3mm of armor if you hit any armor a third of the thickness of whatever round you’re shooting you’re going to penetrate. In WT you can penetrate using high explosive however you actually have to hit armor that the round can penetrate. If your round only penetrates 3mm you need to hit armor that’s 3mm or less in thickness. Also even if your round doesn’t penetrate you can still destroy an enemy vehicle by just damaging the hull too much. So for a lot of large high explosive rounds you’re looking at 10-30mm of penetrating. If you can’t penetrate 15mm of armor with a round that can only penetrate 10mm you can still destroy the vehicle by just damaging the hull too much. For example the hellcat getting hit by a kv2 high explosive round will just get absolutely destroyed no matter if you penetrate, don’t penetrate or even just hit close to them just because the explosive payload is so big. It’s a decently fair comparison and I’m sure most people agree WT effects are just better but it also doesn’t show WT effects at their best capacity. That’s probably because you were doing a comparison that inherently favored WOT just because it was penetration vs non penetration while WT has so many more possibilities for what a round can do. Like the effect of a ricochet is different than a non penetration, or a penetrating HE round is different than one that does damage to the hull, or causing an engine fire by shooting fuel and the engine is different than just the engine, and so many more.
APCR is one of the better shells in WoT, but in WT 😂 is a bllsht
WAR THUNDER WAY BETTER
Yeah, although I do wish warthunder had more camera shake (optional)
I wish the war thunder community asnt like you though. Toxic.
You can do that in the settings, you'll just get a massive disadvantage @@Rewind36383
5:04 i loved how the mg on top flies away
I doesn't fly away, it just disappears
от души родной!!!
in wot there are also differences in the ammo racks.
light tanks, tank destroyer without turret and artillery have a spray funk effect like in 5:20.
След от кумулятива в вар тандер есть, просто он иногда не появляется. Физики в мире танков нет, у них просто лучше визуализация разрушений.
oosteroid has made gaming more enjoyable for me
There are animations in War Thunder where the vehicle just disappears because of such a big explosion.... it looks ridiculous and funny, be sure to test it and see!
5:05 . am i dumb or did she say "Emeny vehicle destroyed"💀
u heard it correct💀
Boosteroid's platform is a game-changer
WT is the clear winner here the only thing WoT wins in is the tracks but WT wins everything else.
Also the sound of the shell ejecting inside the tank and landing on the floor in WT is just a chefs kiss WoT should take notes
Tracks in WT more realistic
@@shtuller u may be right actually ur just dosent look as cool
Ammo rack was another variant which happens when I dont know... The tank will vanish though
the HEAT does have a penetration "decal" in War Thunder tho it was just glitched inside of the turret cheek for some reason
Something id have liked to have seen is HESH.
Also, APDS and APCR have different damage effects in War Thunder.
I am pretty sure test drive tanks don't have dynamic tracks like tanks in real battle do also apcr and apds have different marks as well as APFSDS and HEATFS have their uique marks. The fact that HEAT mark did not show up was just a glitch, kinda shame you did not shoot it 1 more time. There are also multiple ammorack animations in WT.
3:32 💀
APCR in WT has its own penetration mark, it's a big dent with a small hole in the middle, which makes sense considering how the round works. Also I think your HEAT is bugged.
3:15 the visual penetration of HEAT is currently broken
If World of Tanks and War Thunder are friend...the best tank game will be born
10/10 Graphics
10/10 Realistic
no
"We didn't even dent them" Yes you did
my god that HE pen mark in WoT looks so cursed
The main reason I play WoT is my color blindness, which makes it hard for me to see tanks from a distance in WT; I'm almost blind when tank is in forest. In WoT, they appear and are marked when they do, allowing me to play normally.
Yes, World of Tanks is definitely more accessible for people with impaired sight or hearing.
war thunder has an arcade gamemode where enemy tanks are marked when your crew spots them
@@anomalycenter1197 Yes but even arcade mode has very faint markers, wot even has a special setting for color blindness that changes the colors of the markers to improve the clarity
@@calebmenker988 you can change the marker's colors in war thunder to whatever color is suitable for you
Wot has another ammorack explosion almost the same way as 5:20 but much longer and no explosion
That wasn't an ammo explosion, that was a amo cook off in WT. Also the ammo amount will effect the explosion so someone with a full ammo rack when hit will send the turret into the sky.
In fact: in WT detonation ammo, can full destroy a tank(full destruction)
это при наличие фулл бк и то с каким то шансом и такой танк опасно убивать в бк на не бронированной технике может убить взрывом
Wot: unrealistic suffering
WT: realistic suffering
Pick your poison
Boosteroid's game library is impressive
Woa since when were WoT track models so fancy? Havnt played in years
Если вы хотите реалистичность и много механик - вар тандер
Если вы хотите просто повеселиться - ворлд оф танкс
been a while since wargaming actually updating anything with physics or graphics
Boosteroid is the best way to enjoy high-end gaming
WT: Fun Realistic
Wot: Fun beautiful
I wish war thunder had that track rolling off effect
5:25 In armored cars, the wheel is ripped off where it is shot
Notice: Some ammo racks in WT deppend on how much ammo the tank you destroyed carried alot of ammo and hit his rack can make its hull go *poof*
Ah~ So in WoT the shell hits are just a 2D image, while in WT you have a proper deformation/hole.
HEAT not leaving any visible/clear marks in WT was clearly a bug, just a weird one, i've never seen that in my shameful amount of hours
nice vid btw
Nah depending on how and you hiy you'll see different marks.
@@SilvaDreams ...brother in christ he hit the side of the turret and it left NO visible mark, but still displayed shrapnel/fragment damage around where he "hit". it doesn't just do that, it shouldn't
no shit it will display differently, but that doesn't apply here. it was clearly a bug unless you think shooting someone in the side of the head with a 9mm wouldn't leave an impact either lol
More videos like this!
You hit a pretty bad spot with HEAT, That little railing is modeled into the armor profile, so it detected that you hit a thinner plate, so it basically Didn't fully model it, if you his on a spot, like the UFP it would show
WOT : lose game, no rage
WT : lose a game, deeply depressed and stressed
Прикольно, одна игра это симулятор, другая стратегия
Ну да ладно сравним их в одном котле хорошо
ааххаахаха, мир параш это стратегия, стратегия заключается в том, что большая часть биомусора играющая в эту игру, метра от базы не отъезжает и стоит в кустах, мир параш это аркадная отрыжка для скуфов, которые кроме кнопак wasd и лкм больше никакие механики не освоят
@@_podpic4ik_korbena_217 высказал все за меня, лучший
The only problem I have with wot is more than half the shells have the same non pen effect
I love it when people compare these two games when they are nothing alike. Your comparing a smaller arcade game with a huge war simulator that is all about how realistic it is. And of course we shall not talk about the optimization and the unorthodox amount of memory WT needs. Otherwise I've played both games way too much and they're both equally good games that are completely separate and should not in any way be called rivels.
I love both games and I think war thunder would be better if the fire was more orange instead of red
Did you had max graphics settings in WT couse some reason it did't look as good as I remember when I used to play? Or is it worse when all is max out🤔
in WoT also he used low graphics specs
При взрыве бк не хватает момента, когда танканигилирует с куда более сильным взрывом. Но в целом в тундре какой то застой, попытки выкачать по больше денег и вырезание многих интересных моментов, как некоторые эфекты, режимы игры, механик. Ну и баги графические и не очень.
У чела не самая высокая графа и эффекты, тем более текстуры не высшего качества, говорить о том, где лучше бред.
Говорить о том что вот лучше Вт это бред. Вот это хрень построенная на рнг. Вт это симулятор.
@@npc_citizen9276 а я не говорю, что мир говна лучше. Просто сравнивать помои с игрой, которая делается по чертежам бред. Додики из варгейминга делают просто модельки из головы, все размеры и характеристики. А тундра снимает все размеры с настоящих танков, они даже снимали программу об этом
While WT appears more realistic, I find that WoT runs better on potatoes so the more simple battle damage graphics are fine for me
HEAT decals is broken for many months in WT
WoT was really good 8 years ago and before. But after that, they started to remove the weak spots, the fun maps, add invisible walls, buff the arty, and change a lot of other things that I forgot, which led the game to be less fun (because 'less freedom') and less 'technical' to play.
I prefer war thunder for the 'technical' gameplay (lot of weak spots, you damage the crew and the components of the tanks instead of juste one HP bar), but War Thunder offers almost no freedom : tank off-road abilities S*CK really bad because the dev nerfed it a lot because their map designs S*CK even more (they don't know how to make a map without completly broken spot that make you almost invisible or invulnerable).
Wot track animation is mesmerizing.
them both look good