The Apache missed, at least 3 times. In real life, the weapons dude needs, maybe, 1.5 seconds, max, bring his sight, on target, and unleash a highly-accurate stream, of depleted uranium slugs, shredding the threat! Also, real life shows us, the Apache's Hellfire missile would never have hit "close by"; it would go "down the barrel", on the threat, with predictable results - again, as proven in combat - not fantasy.
Interesting concept. I see some drawbacks. *1)* Because it is heavy (being armored) and small it can't fulfill so many functions because it doesn't have room for all the subsystems. Let alone to store so many mini-missiles. The missile firing head goes under the hull, gets loaded and comes out again with missiles. does it have a teleportation portal that communicates it with the arsenals? (just kidding). If you want to save space : 1st: remove the firing head. 2nd: put each missile in a mini-silo (like in submarines). The set of mini-silos and their mini-missiles form a box, which can be easily changed. The mini-missiles must have vectored impulse (as is common now), they do not need a firing head to aim them. The system determines the coordinates of the target, passes them to the mini-missile, and the mini-missile rotates in the air to point in that direction. *2)* The response of the system to threats is instantaneous and that can not be. Because it is commanded by a human operator. The system should include an artificial intelligence that creates a map of the situation and identifies threats. An AI specialized in detecting threats and firing. You could easily turn the onboard computer of a Tesla car into that. *3)* The adversaries are too stupid and their weapons too fallible. In reality it is not so easy. Otherwise, very interesting.
JUST LOOK AT IT! ITS SO GOD DAMM ADORABLE!!1!11 X3
i like muusic is very cool
As long as the russian capabilities on that matter are confined to computer games, i don‘t worry.
The Apache missed, at least 3 times. In real life, the weapons dude needs, maybe, 1.5 seconds, max, bring his sight, on target, and unleash a highly-accurate stream, of depleted uranium slugs, shredding the threat! Also, real life shows us, the Apache's Hellfire missile would never have hit "close by"; it would go "down the barrel", on the threat, with predictable results - again, as proven in combat - not fantasy.
Interesting concept. I see some drawbacks.
*1)* Because it is heavy (being armored) and small it can't fulfill so many functions because it doesn't have room for all the subsystems. Let alone to store so many mini-missiles. The missile firing head goes under the hull, gets loaded and comes out again with missiles. does it have a teleportation portal that communicates it with the arsenals? (just kidding). If you want to save space :
1st: remove the firing head.
2nd: put each missile in a mini-silo (like in submarines). The set of mini-silos and their mini-missiles form a box, which can be easily changed.
The mini-missiles must have vectored impulse (as is common now), they do not need a firing head to aim them. The system determines the coordinates of the target, passes them to the mini-missile, and the mini-missile rotates in the air to point in that direction.
*2)* The response of the system to threats is instantaneous and that can not be. Because it is commanded by a human operator. The system should include an artificial intelligence that creates a map of the situation and identifies threats. An AI specialized in detecting threats and firing. You could easily turn the onboard computer of a Tesla car into that.
*3)* The adversaries are too stupid and their weapons too fallible. In reality it is not so easy.
Otherwise, very interesting.
6:12 i have cheat code
in 4k plz
picture
toy