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SImple VOLCANO TAMING For Power, Steam and Rocks | #08 | Lets Play/Tutorial
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- Опубліковано 17 сер 2024
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Very nice to see an alternative tamer. Looks a lot like a normal metal tamer used on lava. I like the chill room to extract the rest of the energy and avoid cooking the base.
If you add a metal tile over the conveyor belt it will dissipate heat much faster due to how items on conveyor belt interact while INSIDE the tiles. You dont need many, 2-3 are enough to bring temperature few hundred C down within that one tile. Also using conveyor meter to make the packets smaller helps with this a lot. Another option is to make the drip volcano tamer, but that is different approach completely.
Also, you can make the steam turbine out of copper, no need for gold or steam since it stops working when it goes over 100°C anyway, no matter the material.
Awesome concept! For anybody having issues with this design breaking your equipment, you can just expand the steam room and fill with more water to soak up that initial spike of heat from the eruption.
My Minor Volcano is 122.3kg/s for 92s, so I expanded the steam room to 16x7 and added water to get to ~120kg of steam/tile. You can also shorten the rail line to prevent the sweeper from loading up too much hot rock at once.
As a little bonus, you can also copy the pWater room setup inside the steam room and set the rail temp sensor to be the same as your steam temp sensor. That way you get as much free heat out of the rock as possible before spending power on the AT.
It works but it definitely needs some tweaking as a lot of the comments say depending on your minor volcano. That first start up can be brutal. definitely get your cooling loop set up first before uncorking your volcano. Set up a liquid lock just in case you need to get back in. for the auto sweeper I set up an and gate with above 165 temp and above 0 atmosphere pressure, followed by a filter gate for 100 sec followed by another and gate with that and temp less than 200. I'm using about 140kg per tile of steam. For the conveyor rails, I used steel on all the ones touching the volcano. Also use ceramic for the pipe directly under the volcano. I would put two gas pumps in as well as set up some automation to them, Gas meter valve to a not gate to the pumps so that when the gas meter valve is on, the pumps run but I would use a gas pipe that extends past the meter and loop it in a way that it connects to wherever the meter connects and exhausts , that way you don't leave any gas in the pipes. I added my second pump right under my first and just extended the room a little. Also took the advice and added a reservoir outside to hold some more coolant. It took a bit of work but super happy with the design. Thanks!
Every time I see a build I try to make a simpler version. But Nilaus' builds are already simple enough. Congrats.
As said before, the second eruption kills the setup. Steamtemperature rises to >350 °C and everything breaks. perhaps a bigger steamroom and a third steamturbine could do the trick.
It has been running for 200 cycles without issues...
I have the same problem. I am quite certain copied Nilaus nice design pretty well. By the time the second eruption comes to pass, my volcano-room is still filled with steam at 124°C (130kg). The two steam engines simply cannot eliminate the heat quickly enough. I compared the volcanos: Nilaus' minor volcano produces 128kg/s for 58s = 7.4t of material. My minor volcano produces 140kg/s for 72s = 10.1t of material. That is almost 36% more material than Nilaus' volcano. More material leads to more heat that has to be deleted. I guess two steam engines can manage 7.4t just fine, but 10.1t need more steam engines to delete the heat quickly enough.
Maybe check your volcano as well, if it produces more material than Nilaus' volcano. I do like the design. Most likely more productive volcanos simply need more steam engines.
@@alexanderrecke7318 Steam turbines stop functioning at 125°C or lower so that's why the temp won't go lower.
If you add a filter gate set to 5 seconds between your thermo sensor and the aquatuner it will prevent the aquatuner from doing that weird thing where it sounds like you're beating on a washing machine because it's starting and stopping so much. Also, if you run as much of your insulated pipes inside the insulated tiles as possible it will make the overall cooling loop slightly more efficient. Even though the pipes are insulated, they will still transfer some heat with the room they're in unless you have made them out of actual insulation. Admittedly, it's not a huge gain but if you're running multiple cooling loops with the same inefficiency, it adds up over time.
This was fun as my first time trying to tame a (minor) volcano of any kind. I too found the cooling not enough for my particular volcano and expanded the room to add a third steam turbine. Even with that, the system barely kept up and I did have once or twice where my steel conveyor loader and sweeper took damage and/or broke. Because of the first total meltdown I added a double liquid lock so I could more easily get in to fix things in the future. Incidentally... I was able to create a lot of naphtha from the first overheat. All things I had never done before.
My Minor Volcano SK33-0, 136.1kg/s at 1726.9C, Eruption Period 77s every 9402s, Active 85.6 every 157.4, Average Output 602.7g/s
This game seems so simple, yet so complicated but also very fun.
Simple only compared to Kerbal
@@steele5823 that's not simple either haha. I meant the objective and the silly art style make it look simple, but it is far from it.
Very elegant build. Nicely done.
OMG it works beautifully, i tried my own take on this and failed miserably ... i followed this plan exactly (although i used a little more steel just in case) and it worked like a dream ... thank you for this ...
Why not to make a loop in main room until ignerus rock on conveyor is less than 200C ?
It seems like you'd need to have the separate chambers to better balance the turbine uptime without smearing too much heat into the main base when exporting the igneous rock
Edit: whoops! I guess heat dissipation is better from 2:25
I was thinking the same. It seems more efficient to drain the rock to 200C in steam and then drain it to 40C in water (that has to be Chilled by an Aquatuner).
My designs generally used a temperature check into a vent and just dropped the rock back onto the floor in range of the sweeper if it was too hot.
You don't need an electric shutoff so no power requirement. And if you drop the rocks closer to the sweeper it will favor picking those up vs picking up fresh rock from the volcano.
Though I also used the lava reservoir into a drop through 2 mesh tiles as the way to portion how quickly I added heat to the system.
Could just make a another setup like the cold area, in the steam room.
Just put the loader on the rails loop, after the shut off.
Personally like my steam to all be the same temp.
This is very heat specific. Some volcanoes have a longer eruption time than the one shown in this build, where steel sweepers and loaders aren't gonna cut it or just barely if lucky. They'll overheat unless you make them with niobium or thermium.
It works for all SMALL volcanoes, but not for any of the LARGE volanoes
@@Nilaus stumbled uppon your tamer, and replicated it. And sadly as Lazarus said, conveyor loader and auto-sweeper overheats on every eruption. One fix is enough till next eruption but it's still iritating. Any tips on what how to not rise temp over 275c? (yes, they're made out of steel) :)
@@Marandhir Also happening to me...
Listed as a Volcano - Magma 298.1 k/s at 1726.9C Eruption Period 60s every 9275s
I've been waiting for your volcano build!
To anyone who was saying this wont work for their minor volcano, because it was more productive than Nilaus', Ive been working on this design for a little while. It does break on more productive minor volcanoes, and is certainly not for Magma Volcanos (major, not designated minor) a pretty effective work around Ive found is to use two auto sweepers in the steam chamber and extend the chamber slightly. Sweeper one on one side of the volcano with a 20kg limited storage bin set to igneous rock. Sweeper 1 reaches all the way from one side of the chamber to one tile past the volcano, thats where it sweeps 20kg of hot igneous to the bin. Sweeper two is at the far opposite side of the steam chamber and it cannot reach any tiles the volcano covers. It reaches the storage bin and conveyor loader (set 1 priority higher than storage bin) but not the igneous rock itself under the volcano. That buffers the heat transfer quite a bit and keeps the auto sweeper from picking up one mTon of 1000+c rock into the conveyor loader. Which helps keep that from breaking and keeps the auto sweepers cooler as well because they move much less mass.
Im only a few hundred cycles into testing, so far so good never over 200*c for long, in my case to cover even more productive minor volcanoes than what i can spawn in creative, I also moved aquatuner to its own steam chamber, with its own turbine, and also added one metal tile (tungsten, steel, other high melt high transfer metal) on each side of the volcano to keep liquid magma out of reach of sweeper 2 while it transitions into a solid.
Working great so far with a few minor tweaks, anything other than the dual sweeper and storage bin modification may be over kill so test yourself. Thanks to @Nilaus for a really solid design and concept.
Like the design for the most part, things I would change though ...
1 - Add a liquid tank with 1k to 5k of p water to the p water loop, would allow the aquatuner to be slightly more stable and be a bit more power friendly. Normally want this after it does it's cooling.
2 - The cold p water out of the aquatuner should go to the coldest area first, for the most part this just means you can get the stone out a bit faster, but should help with the same stuff in part 1.
3 - Would change the water in the Steam room based on Atuomation. Gas Presure sensor to a liquid shut off. Just means you have to control the Steam out (if wanted for rockets).
PS: I understand some of this might not fit in the design for this one ,due to where the Volcano is and base setup.
3. Gas pressure sensor only goes to 20kg
That could be true (not looking it up), but generally, that is enough. I do not use Steam rockets (tend to do CO2 > Petrol > Rad &/or Liquid Hydrogen), but might use a steam room like this for p/s water or brine to water (which I am just going to roughly keep converting as fast as I can.
I wonder if you could achieve the same kind of cooling with just 3 more blocks of height, by adding another steam turbine and expanding the steam room. to the full length of the cooling and then using 3 tiles below the volcano for the cooling loop, would seem like you would spend less energy on cooling the igneous rock down while still pulling out a lot of the temperature. i also realized that most doesn't provide a temperature that will melt steel technically allowing you to put conveyor rails behind the volcano 1x,1y and 1x ,2y, 0,0 being the bottom left of the vulcanos neutronium base.
As mentioned before by others, works fine the first time, but during 2nd eruption everything overheats. The problem is the autosweeper picking up the super hot igneous rock and spreading it around the room immediately as the room has cooled down too much. The room needs some time to heat up such that the autosweeper is deactivated. Solved it by adding some automation (Memory/AND gate/2 more temperature sensors). The temperature in the steam room first needs to go up to 250C, and then the normal temperature sensor and autosweeper set up works just fine once the temperature is below 200C again.
Automation works as following:
The autosweeper only works if the temperature in the room is below 200C (standard setup), and gets a green signal from the Memory toggle.
The Memory toggle gives a green signal if the temperature was above 250C (meaning volcano just erupted). And resets if the temperature is below 150C (all hot stuff has been cleared).
This may need some tweaking temperatures for your particular situation.
Minor volcano 118.4kg/s, 75s every 9052s
Thanks, this is very helpful, it fixes the issue perfectly
I'm also having trouble during subsequent eruptions, so I will try this out :)
This breaks all the equipment every eruption except the first one.
You also can use the steam turbine room as an ice box to cool down the material to make it more compact.
This works only with adding cold water and taking back steam. Built one, first start (with cold initial water - was ok), but on second or third eruption a lot was overheated, broken and melted. So, more space required, and optional water injection on overheat. Also, this design lacks hot camera output rail temp sensor. debris gives out temperature poorly on the floor, and much better on rails. So, it is common to have 150C steam and a lot of debris 1000c+. After loading debris to the conveyor it is nice to keep rolling till debris are cold enough. This is also good for energy, taking heat in steam chabmer is much better than taking heat in the cold water room. Nice bioild tbh, Ill make some improvements and keep on with this one, thank you!
Good to know. Im struggling since 50 Cycles to cool it down
Nilaus not sure if you will see this but after 50 cycles in one of the cooling tanks i had a 10kg blob of clean water appear in the top right of the tank? I have no idea how it could have got there, the coolant is polluted water, the tank was full of polluted water, my only thought is somehow a bit of steam made it way through the insulated wall maybe on an empty conveyor slot?
> simple
> we're going to use pretty advanced...
This will not work for a non-minor lava volcano!
An average volcano can allow 4 Steam Turbines to run continuously (at around 700W), at least with the drip tamer, probably with this more simple/direct design too, you can improve the cooling of igneous rock inside the steam chamber to maximize steam turbine power output by using all steel conveyor rail going through a few metal tiles or a layer of petroleum (between 50 and 200kg per tile, depends on setup) in the steam chamber, you can also use a conveyor meter set to small quantity and its output port linked to reset port. (Same for metal volcanoes)
I just build it with Thermium and Super Coolant. Easy free Power with 4 Steam Turbines and a Power Control Station
My conveyor jams when it fills, instead of circulating in the cool room. Can’t figure out why
First time seeing the gas meter valve, and I have over 500 hours in the game... man this game...
Hi Nilaus, I tried making this build. I filled the room with 550kg of water. Copied your build but when my volcano erupts it melts my steel rails. Is there a specific way to do it? Fill it with steam first? Or use less water and gradually fill it in before eruption?
I can send you my save game if it helps.
Got it to work. Had to switch from igneous pipes to ceramic at the bottom of the volcano.
Needed a volcano tamer to make infinite rock to feed hatches. Everyone else seemed to want to make rube goldberg getups and just leave the rock or were doing some exploit to peel off magma heat for just power. This gives power (secondary to my needs) and hatch food.
Good job.
Whoops... Rewatching this and realized I messed up, maybe fatally. Was applying this to a copper volcano but I did a dumb and ran radiants back and forth in the steam chamber. Now the temps in the idle phase are the same in both the steam and cooling chambers, and climbing each cycle.
~50 cycles until dormant, thinking about doubling up insulation and watching the fireball happen. Just started playing this game so figure I'll learn more from trying to recover.
320 cycles in with 8 dupes and only now finding a water vent. Of course it's a brine vent so gotta figure that out
I have just tested this... it works If there is liquid water, but at the second eruption there was only steam resulting in me getting a lot of liquid magma pooling at the bottom, overheating evetything.
You didnt have enough water in the room to start with. 500-600 kg of water per tile is best
@@Nilaus I have the same issue. I had 550kg of water per tile, or around 145kg of steam per tile after evaporation. When eruption happens, the temperature inside goes to 500C and everything overheats/breaks. But my volcano erupts 258kg/s of magma for 76 seconds which is higher than yours. I may try a bigger steam chamber or a completely different setup.
@@VS46435 Ah... you tried it with a regular volcano, not a minor volcano like Nilaus did. But even a minor volcano (like mine 😢) can be more productive and overheat the cooling of two steam engines.
How do you use all this igneous rock? contruction or turn into coal or sand?
Could you show what you do with all the different geysers?
My use is for stone hatch farms. I have 3x minor volcano's; might as well use them for something besides power.
Awesome built. Will try to reproduce it. Thanks.
Does it work for all volcanoes?
Er not efficient way to put the liquid bridge at the location. Heat will tranfer there quite easily. You should constrct it inside a insulated tiles to minimise heat tranfer into it.
So, I've kind of over built my setup with 4 turbines?
I guess it depends on the volcano. Tungsten volcanos, I use 3 by default.
@@Mr402TA And aluminium is even worse I think wich does maybe need 4
pee water + heat = clean steam water? does it works like that?
+ Polluted Dirt
It is not idea to use P Water to make steam because it off gasses P Oxygen which will block intake to steam engines
@@Nilaus anything prone to offgassing can be stopped by a gas pressure higher than 1.8 kg/tile. Usually steam rooms are way above that so you should be fine
Ever since tuning this is wasteful, 5/5 tuned melts glass, 4/5 can melt several coveyors of regolith for a power increase of x5 it's funny how even a small volcano can substain half a base on steam. If converting things like rust or amalgam it's best to store magma as a whole aswell.
Why are you doing all these guides for ONI when Francis John has done it all bigger/better/before.
Your just trying to cash in, aren't you cos you are poor?
Stick to the factorio 's, Satisfactory 's of this world.
What an unnecessary comment. Part of the appeal of this game is finding out different ways to do things.
I watch these precisely becsuse they aren't 'bigger'. I like the nice simple introductions to the concepts of the game.
Imagine your life being so empty you spend your time being toxic on UA-cam. I hope your life gets better soon.
This build doesn't work with that particular vulcano, even my steel getting melted