Given how ridiculously popular MOBAs were at the time (and still are now), to not finish just one of those BGs is a shame. They designed entire underwater zones to test out a concept, but to not include one BG with a very popular play style seems like a huge miss.
Watching this video made me want to play World of Warcraft again but sadly I know it’s not the same and that’s okay it will always and forever be one of the first games to ever make me fall in love with gaming.
with WoW SPP you can play it as a single player experience. you can set it up to enjoy it as you want. it's cool to enjoy the thing without actually investing too much time into it.
I Just resubbed due to the pandemic since alot of stuff is closed where I live, fell in love with tanking again, now I just need a relaxed guide to join ^^
You would like want it to be the same, trust me. We wish we could watch old cartoons the way they were and we can but you'll soon realize they weren't as good as your kid self made it out to be. You may hear tales of the game and think man this is awesome, but once you actually play it , you realize it's an absolute slog and the exciting part is only cool for a moment, then fades into annoyance. The additions to the game came as playera evolved and asked for them or it became unsustainable. The trainers for example, back then you needed money to learn your spells which now would be absolutely horrible. Leveling and having to return every time to the city to buy new spells / ranks and change talents. The commodities we have today are impossible to deny
Havenswood the island expedition from bfa can be explored fully & I'd imagine this is something he would have covered, as a fury venthry warrior you can climb the cliffs via heroic leap & door of shadow all the way up to a mini village thats always been inaccessible with some interesting things that take place especially inside the clone of greymane manor. Must have spent hours going through that area on multiple runs
it should be implemented more... dynamic then. What's the point of having decaying undead if it's only noticable on leveling. It's like worgen. No one plays in human form and there is no point of switching between them. So for an undead It would be cool if upon character death you "reset" in terms of visuals. So if you die - upon ressurecting you once again "fresh" and start decaying again. I dunno, maybe 1 piece for every 1 hour of game time. Like you've been stitched together by forsaken
If they do add the Isle of Dragon’s, then it needs to be in a location easily accessed on Azeroth. Personally preferably by using a flying mount and no reputation requirement in order to fly there. Please no more cosmological warfare. If you’re gonna have a big baddie, then you have to let the villain win every once in awhile. Not all heroes are able to succeed. Let it be a more recent villain and not some 10,000 year old deity that gets killed in one shot. I would love to have Zovaal win and reshape reality.
"Remember. Remember why we fight. Zovaal won. The dark eternal broke us. In the face of such defeat the forces of order could not hold. It is well then that have not broken. Forged in Azeroth's fire. We are hope manifest and where we stand there will be light in the darkness. No matter the cost" WORLD OF WARCRAFT: AGE OF TOTALLY NOT SIGMAR
@@Red1Green2Blue3 the last patch in BFA was the most fun ive had playing wow in years. Loved corruption and visions. The raid was good to. BFA had its issues but it got better to the end.
9:43 For what it’s worth, the original “Moba” was a StarCraft map called Aeon of Strife, named after a time period in Protoss history. DotA is obviously the one that later became massively popular.
Omfg, I've been to that Azshara crater map. There used to be a private server called Mond-WoW, it was a totally custom server. They made a bunch of their own "dungeon maps" by using the ingame map files that had never been completed/used, and the Azshara crater map was one of the ones they populated with mobs and objectives to turn into a dungeon. Amazing to see it again after so many years! I had actually forgotten about it. Oh, the nostalgia :D
Been playing SoM, actually enjoying it a lot. Would love if they added azshara crater and all the other un used bgs (that are outdated aestheticly) into vanilla+, that's if they aren't going to add it into retail (Which i doubt they will).
there is no vanilla+, SoM is just a gimmick, its not adding anything that wasnt already added to the game in expansions, its not adding content that was never in the game to begin with. recycling a concept isnt the same as making something from scratch.
@Hirumaredx 2:07 Small correction: The talent point buying system was actually still in the closed beta for the first 2000 beta testers, which invited the fansite operators (of which I was one). When they moved it to a bigger testing group (maybe even open beta, can't quite recall) the talent tree system was introduced. But I worked with that point buy system for some time before it was replaced. Interesting to note was that the devs were in the game with us during that period and we reported bugs directly to them and we showed them how things broke for us. I recall Hunter was also added late in the beta (maybe it even was the last? Again, can't quite recall) so it received less polish then some which might explain how the devs were still struggling with the interface and mechanics of the class. And that's saying something looking at the classes as WoW originally launched. :)
That must have been so cool. I kinda like the old talent system, they should have kept both for more customizability. Like in PvP you could put all points into frost resistance if you had problem with frost mages, but instead be weak against other schools of magic, or have them balanced if you wanted.
The Warfronts were a huge missed opportunity in BfA. It really makes me sad that Blizz prioritizes time wasting crap over things like Warfronts and Islands. Islands were a great idea that they just gave up on. I really liked the concepts of both. They were fresh and had so much potential.
Both a things they tried out, but never touched again after initially messing up the first try. Like island expeditions sounds awesome in theory, it really just needed refinement
What the other dude said, but also, just because flying creatures live there doesnt mean the land itself will start to fly. Harpies live on grounded continents, as do... I mean, birds..
@Rose Anne Boushard what does that have to do with my point? Dragons living on floating islands wouldn't be "closer to the lore" because no azeroth dragons live on floating islands lol
As the replies would suggest, even though it is possible that there are some floating hidden islands kinda like the turtle in MoP isn’t impossible, I think a lot of people do not want another brand new twist on something familiar. It would be great to return back to the more familiar “world” of Warcraft, which doesn’t have any history or indication that there are floating islands. Dalaran is an exception and it would kinda cheapen the feel if there are more floating fortresses around in my opinion
none of the dragons could do their jobs better on a flying island than they could in their current arrangements. - The black dragons are related to the Earth, and it's forces. Only makes sense to stick in the largest part of the earth and stay with it. Even when they turned evil. They hid by taking on human guises or burrowing deeper into the earth, even into Deepholm. - The Green dragons are connected to the emerald dream, the forces of nature, and spend much of their time sleeping to connect with the dream. Not only is a flying island unnecessary and possibly counterproductive, it's potentially a risk, as many situations can make waking up from the Dream on-demand impossible which is not desirable if the island starts falling. - The Bronze dragons don't want to draw attention to themselves, normally - true for all flights, but the bronze in particular. That's why their home base is accessible primarily from a hole in the ground on the far side of a desert from anywhere real. - The only group which even dabbles in floating islands is the Blue dragonflight, and even then, they seem to have strict limits. Most Blue Dragon flying platforms are small and thin, used to focus the great confluence of ley lines (which in-lore is counterproductvely causing damage all around - aka it's a bad idea only happening because Malygos isn't thinking straight). Malygos saw the Kirin Tor's magic as dangerous for the world, and thus sought to destroy them for it - doubtless he saw Dalaran as a grave example of hubris. - The red dragons would thus want to be connected to the ground as well, as that's where most life and all of the other flights are. - And lastly, the only other known flying islands - the Halls of Valor, possibly the plane of air's settlements - were generally owned by creatures and groups that resented Dragonkind. Odyn saw the dragons as insufficient for their purpose, the Elementals and dragons have usually been opposing each other as agents of the Old Gods and Titans,
The real issue is how the lore writing team hasn't had a stable nor consistent writer since Metzen left. Additionally whoever decided to retcon a bunch of metzen's work to shoe horn the sylvanas character assassination and subsequent zovaal bullshit - should be fired.
I mean not really... WoW has been a burning pit of retcons and lorelols for more than a decade. TBC is one of the biggest offenders with characters doing things completely outside of their normal behaviour and contrived plot points.
@@electricmayhem8147 yeah but none of the zovaal bullshit was present in the edge of night story. Retconned later to suit the story. Go read it, still up on the wow site. "Edge of Night" by Dave Kosak
@@electricmayhem8147 Sylvanas jumps from the top and dies. The valkyr show her the future of the forsaken without her leadership and she's like fuck that they're my people. None of the "zovaal deal to escape the maw". Sylvanas was fine. A proud faction leader until she was subverted to suit a flawed narrative with a fucking boring puppet master.
I feel a lot of the dragon isles potential has already gone. I mean isnt it meant to be twightlights hammer, n'zoth type people? Seems weird to go there now and do it. Perhaps they will do something completely different there if we go.
Watching your Videos is like being back in 04/05, digesting everything WoW related we could find in gaming magazines. Even, or especially because i stopped playing WoW long time ago, its like coming home again, reliving those days. Thanks for that !
artistguy99 yeah you wall jumped out of the area and killed yourself near the zone border. When WoW doesn’t know which graveyard to res you at it sends you to westfall graveyard for alliance. Spirit res and done :)
Everquest has a lot of quests, quite a bit more then people think, no way any zone in wow had more then the entire game of EQ at the time. I can believe WoW to have more the EQ, but not just one zone.
Elwyn Forest maybe, between low priority quests, main story and quest chains + dailies, perhaps "almost as much" . There are so so many quests dude it's insane, but not that it's any good, as many are copies of the other, kill X, get Y from killing Z, talk to G
I always binged your Yu Gi Oh vids to sleep to, now randomly stumbled upon this video and thought "Wait... I recognize this voice"... Glad to have found more variety and I Love that your content is so easily understandable even when you don't play any of the games.
I can imagine if the talent system from beta made it live, people getting kicked from raids because they had the audacity to put points in crafting to make armor. "we can get gear in raids, respec now, or you wont raid with us." or speccing deep into 2H axes but getting a better 2H sword... now you have redo everything and deep into swords... then getting a better 2H mace...
That huge temple on the Dragon Isles is a very early indication of N'Zoth's followers doing shit who could have served as the main antagonists. On an early alpha map it also said that Alexstrasza was supposed to appear here.
The location shown in this video are not the Dragon Isles. It‘s Designer Island, a hidden location only accessible by GMs (teleportation is required). Check it out yourself. This video is so misleading.
I guess something simple they could have done to implement the decaying part of the undead, is by making 6 variations of the skin textures to look more gross and have it change every 10 levels.
The Azshara crater bg would have made sense after the burning of Teldrassil, like a desperate push by the night elves to storm into Orgrimmar, but instead we got Darkshore and Arathi warfronts
I managed to get myself into Azshara’s crater in the TBC expansion. I didnt quite understand at the time where I was and thought that I had gotten into some weird part of Azshara.
Something you've also missed, when covering 'You, Robot,' I noticed a nod to the movie Robots, with Mama Wheeler. Could be wrong, but that felt familiar, and I wondered if that was a reference as well. They really had a lot of fun with that one, I think.
I don't know if you read these. But if you wanted a video idea -- There's a map in Warcraft 3, it's like uh, some Halloween themed LOL map. Anyways, that map came out prior to WoW's release, and the heroes are basically beta versions of WoW's classes. You can see a lot of WoW's abilities in like their super alpha form, as they made them work for that Wc3 map. I think covering that map and its connection to WoW would be a fun watch. I don't think many people know about it.
Tirisfal Glades is a lot like Elwynn Forest if you think about it. It makes sense to have Tirisfal Glades and Silverpine Forest be made last, as by the time they have made the rest of the Human zones, they are really good at making those zones and using the world building tools. Now they just need to do the same but put a dark spin on it with effects, filters and lighting combined with the music and ambience.
A couple of years ago I registered on a private instant 70 pvp server to do some casual BGs. One of the first Battlegrounds i got thrown into was some weird autumn themed map with a dense forest where you had to fight for supplies against the enemy faction. Only later found out it was Azharas Crater. Never seen it again on another server
Wait... U tellin me, us, that this game used to be, ehem...RPG!? Who woulda thunk it, but seeing all of these RPG elements has me, us, convinced. But WoW today don't really feel like RPG, that's weird.
I enjoy the stories and content around WoW more than I enjoy WoW. I don’t play WoW anymore, I stopped a little bit into Shadowlands as I didn’t enjoy the leveling and heard the endgame wasn’t better compared to other MMOs, but I still watch your content, its a way to still engage and learn about a world I have loved and grown up with for years without having to play the game
Sadly the series was rather unpopular, and our artist got a new job and so we have not been able to continue. Although we are thinking of bringing the series back, but its extremely unlikely.
What’s the music once we get to battleground scrap content??? The music made it really different, I miss Wow, I miss Hayven, I miss having fun as a whole, but thx to your channel and many other talented contend creator it’s less painful ❤️
Haven’t seriously played since WotLK, but I remember spending an hour around the coast of one of continents and found an old area with a lighthouse that wasn’t used anymore. Thought it was the coolest thing back then
I feel like azhara crater would work so well in season of discovery... would be such a fun way to add new pvp content that is still in the spirit of vanilla!
My theory over the Stormcrow is that it was originally going to be the promo mount for hots that involved the first unused BG since they came out in the same patch.
Gosh, back when they not only knew what they wanted, made a game for the player, and cared about the unique player experience. Probably never again. Thats a premium game.
One small autocorrect is Black Dragon’s were corrupted by the old gods to become evil, and many forced to serve the flight, even if they didn’t want to.
Is this misleading intentionally? The island and its temple shown are not the Dragon Isles. It‘s Designer Island, a hidden location similar to GM-Island, Programer‘s Isle and Developement Land. You can even see it when you look at the text above the minimap. Now many people in the comment section believe this was footage of the Dragon Isles before they were cut, which is simply not true.
Except that was the dragon isles, of course they wouldnt call a map in development such, but we literally have official concept art of the dragon isles SHOWING this giant temple. static.wikia.nocookie.net/wowpedia/images/c/cd/Dragon_Isles.jpg/revision/latest/scale-to-width-down/768?cb=20080908152712
I am doubting the validity of the "single zone having more quests than all of EQ"... for sure, there were plenty more quests in WoW than in EQ but by PoP-era (roughly the time WoW released) there had to be atleast over a thousand quests on EQ. No zone in WoW has a thousand quests. The Project 1999 wiki lists 805 entries for Quests across the first three expansions. Recommend revising that statement based on this. Edit: Do still love your content, if you want more context on why I disagree with the statement, shoot me a msg :)
Hiru, since its leak season, can you do list about all the leaks from vanilla to Shadowlands? And see what did get into the game and what didn't. That would ne cool.
Most of the original scrapped stuff and unfinished area were known by many of us in 2005. We wall walked and glitched into so many places back then. I guess it's unknown if you didn't know, but this isn't anything new.
The Dragon Isles are not the only location missing as you said. Tel‘Abim, Plunder Isles etc. are still missing, too. By the way, the picture in the thumb nail and footage shown in your video are not the Dragon Isles and you should know that 🤔
1- we said the only ones mentioned in the initial list of zones that did not get added, plunder isles and telabim were not in those. 2- that is the dragon isles, we know from the concept art that giant old god building is an asset for the dragon isles.
Video idea: History of Kills Taken Away by Blizzard, for example, the infamous Lich King Saronite Bomb incident, or that raid group that deleted the floor in AQ to get to C'Thun
Props for bringing attention to Haven as a lot of people may not be familiar with his work. He is missed.
Hayven will be dearly missed. Glad to see his footage is still used
This tells a lot about our society.
(I also sometimes listen to TotalBiscuit's radio.)
- Adûnâi
Show respect, Hayven*
Salute, Hayven!
I've been subbed to Hayven since one of his first videos. I know he'll never upload again, but it just feels wrong to even consider unsubbing.
RIP Hayven, you are missed.
Much love. It's fantastic to see his work remembered
I know, I was like oof, miss him.
I miss him too...
RIP Hayven
It was such a moment of warm recognition when the name of Hayven was dropped at 7:21. Still miss them.
He really is a legend, I am sad I only got to speak with him for a few moments about some random bizz.
Given how ridiculously popular MOBAs were at the time (and still are now), to not finish just one of those BGs is a shame. They designed entire underwater zones to test out a concept, but to not include one BG with a very popular play style seems like a huge miss.
Watching this video made me want to play World of Warcraft again but sadly I know it’s not the same and that’s okay it will always and forever be one of the first games to ever make me fall in love with gaming.
with WoW SPP you can play it as a single player experience. you can set it up to enjoy it as you want. it's cool to enjoy the thing without actually investing too much time into it.
I 100% feel the same way Jonathan.
I Just resubbed due to the pandemic since alot of stuff is closed where I live, fell in love with tanking again, now I just need a relaxed guide to join ^^
You would like want it to be the same, trust me. We wish we could watch old cartoons the way they were and we can but you'll soon realize they weren't as good as your kid self made it out to be. You may hear tales of the game and think man this is awesome, but once you actually play it , you realize it's an absolute slog and the exciting part is only cool for a moment, then fades into annoyance. The additions to the game came as playera evolved and asked for them or it became unsustainable. The trainers for example, back then you needed money to learn your spells which now would be absolutely horrible. Leveling and having to return every time to the city to buy new spells / ranks and change talents. The commodities we have today are impossible to deny
@@ballsofsalsa01 enough of this intelligence!¡!
has it really been over 4 years since hayven passed away?
yeah, it really is sad, dude was a legend amongst us, and it still hurts.
Havenswood the island expedition from bfa can be explored fully & I'd imagine this is something he would have covered, as a fury venthry warrior you can climb the cliffs via heroic leap & door of shadow all the way up to a mini village thats always been inaccessible with some interesting things that take place especially inside the clone of greymane manor. Must have spent hours going through that area on multiple runs
@@chickensauna I never knew about that! That's pretty neat. Thanks for sharing!
Wow the undead slow decay thing sounds really cool. Too bad they can't implement it now
They probably could, but just choose not too.
They could probably just make slightly altered models that change at lv10 and 20.
There are undead models without a jaw or missing meat , but the rotting over time aspect, eh, maybe through the barber or some toy
it should be implemented more... dynamic then. What's the point of having decaying undead if it's only noticable on leveling. It's like worgen. No one plays in human form and there is no point of switching between them.
So for an undead It would be cool if upon character death you "reset" in terms of visuals. So if you die - upon ressurecting you once again "fresh" and start decaying again. I dunno, maybe 1 piece for every 1 hour of game time. Like you've been stitched together by forsaken
They can't afford it, it's far too much work for them. They are a small indie company after all
Blizzard making their 7th MOBA battleground "This time! This time we'll finish it!"
and now, 18 years later. the dragons isles have returned
The dragon isles , where they even in Watcraft 1,2,3 ?
@@joezar33no
stopped wow several years ago but still like watching your lore videos. please dont stop.
If they do add the Isle of Dragon’s, then it needs to be in a location easily accessed on Azeroth. Personally preferably by using a flying mount and no reputation requirement in order to fly there. Please no more cosmological warfare. If you’re gonna have a big baddie, then you have to let the villain win every once in awhile. Not all heroes are able to succeed. Let it be a more recent villain and not some 10,000 year old deity that gets killed in one shot. I would love to have Zovaal win and reshape reality.
I would like Zovaal to win and erase all reference to himself, SLs, the latter half of BFA, and WoD.
Warcraft used to be about Trolls and dragons.
- Adûnâi
highly doubt it
"Remember. Remember why we fight.
Zovaal won.
The dark eternal broke us.
In the face of such defeat the forces of order could not hold.
It is well then that have not broken.
Forged in Azeroth's fire.
We are hope manifest and where we stand there will be light in the darkness. No matter the cost"
WORLD OF WARCRAFT: AGE OF TOTALLY NOT SIGMAR
@@Red1Green2Blue3 the last patch in BFA was the most fun ive had playing wow in years. Loved corruption and visions. The raid was good to. BFA had its issues but it got better to the end.
Love the unknown episodes, keep up the great work!
7:51 RIP Hayven Games
"Dragon isle dosnt make sense lore wise" ironic considering what they are doing now with the lore LUL
Rose tinted glasses. It's ironic considering what was done in TBC, complete bonfire of lore.
9:43 For what it’s worth, the original “Moba” was a StarCraft map called Aeon of Strife, named after a time period in Protoss history. DotA is obviously the one that later became massively popular.
very true, but yeah dota made it popular.
Zenith was the most fun version of AoS
Omfg, I've been to that Azshara crater map. There used to be a private server called Mond-WoW, it was a totally custom server. They made a bunch of their own "dungeon maps" by using the ingame map files that had never been completed/used, and the Azshara crater map was one of the ones they populated with mobs and objectives to turn into a dungeon. Amazing to see it again after so many years! I had actually forgotten about it. Oh, the nostalgia :D
Been playing SoM, actually enjoying it a lot. Would love if they added azshara crater and all the other un used bgs (that are outdated aestheticly) into vanilla+, that's if they aren't going to add it into retail (Which i doubt they will).
there is no vanilla+, SoM is just a gimmick, its not adding anything that wasnt already added to the game in expansions, its not adding content that was never in the game to begin with. recycling a concept isnt the same as making something from scratch.
@Hirumaredx 2:07 Small correction: The talent point buying system was actually still in the closed beta for the first 2000 beta testers, which invited the fansite operators (of which I was one). When they moved it to a bigger testing group (maybe even open beta, can't quite recall) the talent tree system was introduced. But I worked with that point buy system for some time before it was replaced. Interesting to note was that the devs were in the game with us during that period and we reported bugs directly to them and we showed them how things broke for us.
I recall Hunter was also added late in the beta (maybe it even was the last? Again, can't quite recall) so it received less polish then some which might explain how the devs were still struggling with the interface and mechanics of the class. And that's saying something looking at the classes as WoW originally launched. :)
That must have been so cool. I kinda like the old talent system, they should have kept both for more customizability. Like in PvP you could put all points into frost resistance if you had problem with frost mages, but instead be weak against other schools of magic, or have them balanced if you wanted.
Rest in peace Hayven
The Warfronts were a huge missed opportunity in BfA. It really makes me sad that Blizz prioritizes time wasting crap over things like Warfronts and Islands. Islands were a great idea that they just gave up on.
I really liked the concepts of both. They were fresh and had so much potential.
Well they got scared of feedback, players can be vicious, right?
Both a things they tried out, but never touched again after initially messing up the first try. Like island expeditions sounds awesome in theory, it really just needed refinement
@@luclin92 Very true, sadly people in forums want it removed and Blizzard just listen to those and not come up with ways to improve it
@@greenchilistudioz4537Just as it is the devs work to listen to players, it’s also the devs work to not listen to players
my question is, why wasn't the dragon isles just a floating island only accessible by flying dragons? it would be much more closer to the lore as well
But there's basically no examples of Azeroth dragons living on floating islands in WoW lore. They all make their homes in caves and mountains
What the other dude said, but also, just because flying creatures live there doesnt mean the land itself will start to fly. Harpies live on grounded continents, as do... I mean, birds..
@Rose Anne Boushard what does that have to do with my point? Dragons living on floating islands wouldn't be "closer to the lore" because no azeroth dragons live on floating islands lol
As the replies would suggest, even though it is possible that there are some floating hidden islands kinda like the turtle in MoP isn’t impossible, I think a lot of people do not want another brand new twist on something familiar. It would be great to return back to the more familiar “world” of Warcraft, which doesn’t have any history or indication that there are floating islands. Dalaran is an exception and it would kinda cheapen the feel if there are more floating fortresses around in my opinion
none of the dragons could do their jobs better on a flying island than they could in their current arrangements.
- The black dragons are related to the Earth, and it's forces. Only makes sense to stick in the largest part of the earth and stay with it. Even when they turned evil. They hid by taking on human guises or burrowing deeper into the earth, even into Deepholm.
- The Green dragons are connected to the emerald dream, the forces of nature, and spend much of their time sleeping to connect with the dream. Not only is a flying island unnecessary and possibly counterproductive, it's potentially a risk, as many situations can make waking up from the Dream on-demand impossible which is not desirable if the island starts falling.
- The Bronze dragons don't want to draw attention to themselves, normally - true for all flights, but the bronze in particular. That's why their home base is accessible primarily from a hole in the ground on the far side of a desert from anywhere real.
- The only group which even dabbles in floating islands is the Blue dragonflight, and even then, they seem to have strict limits. Most Blue Dragon flying platforms are small and thin, used to focus the great confluence of ley lines (which in-lore is counterproductvely causing damage all around - aka it's a bad idea only happening because Malygos isn't thinking straight). Malygos saw the Kirin Tor's magic as dangerous for the world, and thus sought to destroy them for it - doubtless he saw Dalaran as a grave example of hubris.
- The red dragons would thus want to be connected to the ground as well, as that's where most life and all of the other flights are.
- And lastly, the only other known flying islands - the Halls of Valor, possibly the plane of air's settlements - were generally owned by creatures and groups that resented Dragonkind. Odyn saw the dragons as insufficient for their purpose, the Elementals and dragons have usually been opposing each other as agents of the Old Gods and Titans,
Watching this after the Dragon Isle xpac announcement makes this video even more interesting.
Love your vids mate, please continue making them ^^
Thanks!
Awwww.. Hayven.
Rest easy, weary adventurer.
the dragon isles is why blizz burned like a tarpit after Metzen left, consistency and staying true to the lore are the meat of the MMORPG hamburger.
The real issue is how the lore writing team hasn't had a stable nor consistent writer since Metzen left. Additionally whoever decided to retcon a bunch of metzen's work to shoe horn the sylvanas character assassination and subsequent zovaal bullshit - should be fired.
@@Funkyent metzen was still there during wrath when sylvanas jumped from the top of icecrown though.....
I mean not really... WoW has been a burning pit of retcons and lorelols for more than a decade. TBC is one of the biggest offenders with characters doing things completely outside of their normal behaviour and contrived plot points.
@@electricmayhem8147 yeah but none of the zovaal bullshit was present in the edge of night story. Retconned later to suit the story. Go read it, still up on the wow site. "Edge of Night" by Dave Kosak
@@electricmayhem8147 Sylvanas jumps from the top and dies. The valkyr show her the future of the forsaken without her leadership and she's like fuck that they're my people.
None of the "zovaal deal to escape the maw". Sylvanas was fine. A proud faction leader until she was subverted to suit a flawed narrative with a fucking boring puppet master.
With so many WoW content creators quitting, it's nice that you're still making shit.
Hearing about Dragon Isles in this vid knowing what we know now.
I feel a lot of the dragon isles potential has already gone. I mean isnt it meant to be twightlights hammer, n'zoth type people? Seems weird to go there now and do it. Perhaps they will do something completely different there if we go.
Watching your Videos is like being back in 04/05, digesting everything WoW related we could find in gaming magazines. Even, or especially because i stopped playing WoW long time ago, its like coming home again, reliving those days. Thanks for that !
I don't even play wow anymore but god damn do I love watching this man's videos
Even just mentioning Hayven Games has me in tears :(
Ahh memories, I remember escaping as a worgan human and being a human Druid in the world
Man i wish id known about that back then. I always wanted to be a non-worgen gilean character.
artistguy99 yeah you wall jumped out of the area and killed yourself near the zone border. When WoW doesn’t know which graveyard to res you at it sends you to westfall graveyard for alliance. Spirit res and done :)
7:51 oh why you had to remind me of Hayven ? 😭😭😭😭
RIP Hayven Games :(
Everquest has a lot of quests, quite a bit more then people think, no way any zone in wow had more then the entire game of EQ at the time. I can believe WoW to have more the EQ, but not just one zone.
Elwyn Forest maybe, between low priority quests, main story and quest chains + dailies, perhaps "almost as much" . There are so so many quests dude it's insane, but not that it's any good, as many are copies of the other, kill X, get Y from killing Z, talk to G
yeah i'm gunna need a citation on that one. I feel like some of the old epic quest chains were made up of more quests than a single wow zone lol
@@ballsofsalsa01 Can't be Everquest without ever questing
Rest in Peace Hayven, he is missed.
I always binged your Yu Gi Oh vids to sleep to, now randomly stumbled upon this video and thought "Wait... I recognize this voice"... Glad to have found more variety and I Love that your content is so easily understandable even when you don't play any of the games.
R.I.P Hayven
I can imagine if the talent system from beta made it live, people getting kicked from raids because they had the audacity to put points in crafting to make armor.
"we can get gear in raids, respec now, or you wont raid with us." or speccing deep into 2H axes but getting a better 2H sword... now you have redo everything and deep into swords... then getting a better 2H mace...
That huge temple on the Dragon Isles is a very early indication of N'Zoth's followers doing shit who could have served as the main antagonists. On an early alpha map it also said that Alexstrasza was supposed to appear here.
The location shown in this video are not the Dragon Isles. It‘s Designer Island, a hidden location only accessible by GMs (teleportation is required). Check it out yourself. This video is so misleading.
I guess something simple they could have done to implement the decaying part of the undead, is by making 6 variations of the skin textures to look more gross and have it change every 10 levels.
That would work if everyone looked the same, with all the options to choose it would be a lot of stages and variations
I smile whenever Hayven's videos are mentioned. The guy did so many awesome "behind the code" videos. He is extremely missed.
undead starting zone is still the best of the original starting zones
Wrathion was searching for the Dragon Isles in BFA. It was mentioned by his bodyguard in the quest chain. :)
Well this aged like a fine wine.
6:06 - Woohoo!
I just wanted to do a shout out for you - my man dodgykebaaaab! :D
The Azshara crater bg would have made sense after the burning of Teldrassil, like a desperate push by the night elves to storm into Orgrimmar, but instead we got Darkshore and Arathi warfronts
How do you always manage to make amazing and unique content on WoW
I guess that is because there are many things about WoW.
I managed to get myself into Azshara’s crater in the TBC expansion. I didnt quite understand at the time where I was and thought that I had gotten into some weird part of Azshara.
Something you've also missed, when covering 'You, Robot,' I noticed a nod to the movie Robots, with Mama Wheeler. Could be wrong, but that felt familiar, and I wondered if that was a reference as well. They really had a lot of fun with that one, I think.
Great vid, thx for the hard work. It's sad someone reacting to your video gets more attention than yours.
@7:24 I'd love to know what this music is. It sounds so familiar and touches my soul.
That undead feature would legit be an immersive win and they could definitely do it now.
So many great memories of Azshara's Crater on Private Servers.
I don't know if you read these. But if you wanted a video idea -- There's a map in Warcraft 3, it's like uh, some Halloween themed LOL map. Anyways, that map came out prior to WoW's release, and the heroes are basically beta versions of WoW's classes. You can see a lot of WoW's abilities in like their super alpha form, as they made them work for that Wc3 map. I think covering that map and its connection to WoW would be a fun watch. I don't think many people know about it.
Tirisfal Glades is a lot like Elwynn Forest if you think about it. It makes sense to have Tirisfal Glades and Silverpine Forest be made last, as by the time they have made the rest of the Human zones, they are really good at making those zones and using the world building tools. Now they just need to do the same but put a dark spin on it with effects, filters and lighting combined with the music and ambience.
A couple of years ago I registered on a private instant 70 pvp server to do some casual BGs. One of the first Battlegrounds i got thrown into was some weird autumn themed map with a dense forest where you had to fight for supplies against the enemy faction. Only later found out it was Azharas Crater. Never seen it again on another server
I love Hayven's presentation, RIP. Thanks for these continued wow videos Hiru
Man the MOBA maps look so good. What a missed opportunity.
Wait... U tellin me, us, that this game used to be, ehem...RPG!? Who woulda thunk it, but seeing all of these RPG elements has me, us, convinced. But WoW today don't really feel like RPG, that's weird.
I enjoy the stories and content around WoW more than I enjoy WoW. I don’t play WoW anymore, I stopped a little bit into Shadowlands as I didn’t enjoy the leveling and heard the endgame wasn’t better compared to other MMOs, but I still watch your content, its a way to still engage and learn about a world I have loved and grown up with for years without having to play the game
The undead thing could be an amazing new starting zone if Blizzard does decide to do another revamp, even if revamps were done in smaller patches
8:00 Hayven , a legend
I feel so happy when you uplade these kind of videos, i fkn love lit
Still waiting for a new episode of Villains Corner :(
Sadly the series was rather unpopular, and our artist got a new job and so we have not been able to continue.
Although we are thinking of bringing the series back, but its extremely unlikely.
@@hirumaredx damn, probably the most interesting one, such a shame
Ghhez, Missed opportunities. Thanks big bizz blizz.
Dragon Isles made a lot more sense than shadowlands xD
Man...Seeing Hayven games brought back some memories. I miss that dude.
What’s the music once we get to battleground scrap content??? The music made it really different, I miss Wow, I miss Hayven, I miss having fun as a whole, but thx to your channel and many other talented contend creator it’s less painful ❤️
Haven’t seriously played since WotLK, but I remember spending an hour around the coast of one of continents and found an old area with a lighthouse that wasn’t used anymore. Thought it was the coolest thing back then
The Dragon Isles is finally gonna be in the game!
I feel like azhara crater would work so well in season of discovery... would be such a fun way to add new pvp content that is still in the spirit of vanilla!
I think someone watched your video and made the 10.0 leak XD
My theory over the Stormcrow is that it was originally going to be the promo mount for hots that involved the first unused BG since they came out in the same patch.
Funny how this was released before the announcement of Dragonflight lol
I WOULD LOVE A WOW MOBA I HAVE WANTED THIS FOR SO LONG
Love the music in this. Anyone have links or titles?
The piano music around the 1:30 mark is Lama House - Himitsu
@@CTGaming306 Thank you!
I haven’t played for a year now but still watching all new wow news I don’t know why
One of the pictures you showed made me think of all of the bad guys in wow fighting each other and I really want to know who would win.
Gosh, back when they not only knew what they wanted, made a game for the player, and cared about the unique player experience.
Probably never again. Thats a premium game.
So sad how much content they cut and never consider again. It would be so easy for them to resurrect much of it..
One small autocorrect is Black Dragon’s were corrupted by the old gods to become evil, and many forced to serve the flight, even if they didn’t want to.
Is this misleading intentionally? The island and its temple shown are not the Dragon Isles. It‘s Designer Island, a hidden location similar to GM-Island, Programer‘s Isle and Developement Land. You can even see it when you look at the text above the minimap. Now many people in the comment section believe this was footage of the Dragon Isles before they were cut, which is simply not true.
Except that was the dragon isles, of course they wouldnt call a map in development such, but we literally have official concept art of the dragon isles SHOWING this giant temple. static.wikia.nocookie.net/wowpedia/images/c/cd/Dragon_Isles.jpg/revision/latest/scale-to-width-down/768?cb=20080908152712
I am doubting the validity of the "single zone having more quests than all of EQ"... for sure, there were plenty more quests in WoW than in EQ but by PoP-era (roughly the time WoW released) there had to be atleast over a thousand quests on EQ. No zone in WoW has a thousand quests. The Project 1999 wiki lists 805 entries for Quests across the first three expansions. Recommend revising that statement based on this. Edit: Do still love your content, if you want more context on why I disagree with the statement, shoot me a msg :)
Video idea. Class balance history. Either 1 video for each class or just a generic one with all in one.
Hiru, since its leak season, can you do list about all the leaks from vanilla to Shadowlands? And see what did get into the game and what didn't. That would ne cool.
Most of the original scrapped stuff and unfinished area were known by many of us in 2005. We wall walked and glitched into so many places back then. I guess it's unknown if you didn't know, but this isn't anything new.
Little they he knew… a whole expansion about dragons lol
Other colours of dragons!
WildStar had a moba ish dungeon in the game so maybe they could adapt something similar.
Well we're getting the Isles now...
I still miss the talent trees.
anyone know the name of the music used in 7:21?
The song is called "the streets of belgrad" by infinity ripple. Was really hard to find it
Ps. Its such a beautiful song
@@blackthunder622 thanks a lot
how did u find it?
@@sanahoi3785 I tried to shazam it in multiple videos of hiru xD
This suddenly became relevant again after the recent "leaks".
The Dragon Isles are not the only location missing as you said. Tel‘Abim, Plunder Isles etc. are still missing, too. By the way, the picture in the thumb nail and footage shown in your video are not the Dragon Isles and you should know that 🤔
The thumbnail doesn't say it is the Dragon Isles or not.
1- we said the only ones mentioned in the initial list of zones that did not get added, plunder isles and telabim were not in those.
2- that is the dragon isles, we know from the concept art that giant old god building is an asset for the dragon isles.
Rest in Peace Hayven
Hiru you could have at least linked to his channel.
Video idea: History of Kills Taken Away by Blizzard, for example, the infamous Lich King Saronite Bomb incident, or that raid group that deleted the floor in AQ to get to C'Thun
While nice im pretty sure those are like the ONLY two.
11 minutes 56 seconds... this video adds more content then wow since launch of BFA.
love your work!
RIP Hayven Games
Talent trees were scraped and reworked in Cataclysm, not Mists of Pandaria
I would love to see more battleground options and a return to the Warfront system.