Man, this Hazard Course sure is different from the original. Also, the movement is uncannily fitting. Though I'd be curious of the opposite now - Half-Life with Mario 64 movement.
sick edit: i strongly recommend making showing the convars a requirement for runs, just at the very beginning before it actually starts you can customize *A LOT* of the physics with the server commands and save them to configs, and i could see people potentially abusing that p.s. the crazy box boosts your velocity by 300 in the direction you're looking plus an additional 500 upwards, looking down gets the least height and distance, up will get most height and straight ahead will give you the most speed. the wallkicks set a cooldown variable to 66%, which get reduced by 5% every 'frame', so -21% every full second. wishspeed in the air acceleration is reduced by whatever percentage that cooldown variable is at a time. you can gain full air acceleration back by waiting around 3 seconds in the air. i set that up solely to prevent players from climbing up a single wall hope the info will help in routing last note; if you want the up-to-date uncompiled code to see how shit works then i could send it over discord, the only reason its not public is because i think its kinda ugly and i didn't want people to try and learn to script from it (though i've left the coop community so i dont really care now) username is the same as here
I enjoy the contrast between the brooding Half Life music and the cheerful visual style of Mario 64. It somehow feels appropriate despite that, if only because the games are from the same era.
Idk man, playing games in a different way that the lord intended just… doesn’t sit right with me. Idk man; I think I’m gonna have to ask UA-cam to delete your account.
I just got off the call with Miyamoto. He said this was always intended, but limitations of the hardware forbade it. He can keep the video up. Thank you for your concerns, Juicer.
Man, this Hazard Course sure is different from the original. Also, the movement is uncannily fitting.
Though I'd be curious of the opposite now - Half-Life with Mario 64 movement.
sick
edit: i strongly recommend making showing the convars a requirement for runs, just at the very beginning before it actually starts
you can customize *A LOT* of the physics with the server commands and save them to configs, and i could see people potentially abusing that
p.s. the crazy box boosts your velocity by 300 in the direction you're looking plus an additional 500 upwards, looking down gets the least height and distance, up will get most height and straight ahead will give you the most speed.
the wallkicks set a cooldown variable to 66%, which get reduced by 5% every 'frame', so -21% every full second.
wishspeed in the air acceleration is reduced by whatever percentage that cooldown variable is at a time. you can gain full air acceleration back by waiting around 3 seconds in the air.
i set that up solely to prevent players from climbing up a single wall
hope the info will help in routing
last note; if you want the up-to-date uncompiled code to see how shit works then i could send it over discord, the only reason its not public is because i think its kinda ugly and i didn't want people to try and learn to script from it (though i've left the coop community so i dont really care now)
username is the same as here
The funny part is that sprinting and hopping around like a bunny on crack isn't even that off for a mario game
i hope vinny will play this mod this is so awesome
Everything that you do with half life movement i'm going to watch it
This man can't stop hopping everywhere he goes! Smashing all barriers!
No time for sleeping, JeepyGMI has uploaded another HL movement speedrun on a different game
Jeepy, undisputed king of the HL mov speedruning scene, making dumb commenters mad since 2024
I’m actually curious to see more games with this hf movement , Nice video btw
Ok this looks fun, might try
Also recommend you try gta3 all hidden packages, fun category. Source : I showcased it at a speedrun event
I enjoy the contrast between the brooding Half Life music and the cheerful visual style of Mario 64. It somehow feels appropriate despite that, if only because the games are from the same era.
Can't believe I missed this
Idk man, playing games in a different way that the lord intended just… doesn’t sit right with me. Idk man; I think I’m gonna have to ask UA-cam to delete your account.
This is just crazy xD
what if
Minecraft Set seed speedrun HL movement 🤔
Good question
I think this could work better if Mario had Xen gravity and the long jump
Oh my god i need to play this
Crouch-Jumps Will Work
cool game
Someone make Super Mario 1v1 you can literally walk jump 😢
can it be installed in madden ps3?
To me this is not Speedrun because it is clear use of modification that developer not intended. Please delete this
I just got off the call with Miyamoto. He said this was always intended, but limitations of the hardware forbade it. He can keep the video up. Thank you for your concerns, Juicer.
It's a speedrun. Of a mod.
@@llSuperSnivyllthe comment is a satire of nintendo
@@llSuperSnivyllfirst guy was funnier