Hi everyone, welcome back to my channel. This video is essentially an overview of my stylized project I did with Godot 4 in November 2022. I hope you will enjoy it!
Looks really nice, improvements you can make include adding shadows to the UI, adding per object motion blur on the characters, smoothing out the LODs as well as adding more ambient shading; aside from that looks quite well especially for one man.
Jesteś wielki! Z niecierpliwością czekałem by zobaczyć co nowego przygotujesz - i nie zawiodłem się! Nikt nie zaprzeczy, że *jesteś jednym z największych ekspertów od Godota w 3d.* Tak trzymaj! Ciekawi mnie jak potoczą się dalej twoje projekty i czy masz już plany by wydać pełną grę? W każdym razie, pozdrawiam i życzę dalszych sukcesów! :)
Next time you post could you explain or describe what algorithms you use for some of the procedural generation, such as the roads, thank you and great video
I have enjoyed watching your sceans, Is your player model rotated a bit to left when running, its somthing that stood out to me, but I dont know if I am tripping
while it does look great, it also looks like a lot of the same thing over and over....a world that size the play may find it hard to know where they are by looking at their surroundings.
Anda muy bien con juegos Low Poly o 2D, sin embargo le cuesta bastante el LOD con juegos de mayor calidad gráfica que debería mejorar. Y otra cosa que me gustaría que tuviese es un editor de terrenos nativo y soporte para FBX íntegro con texturas y mapa de normales.-
looking good, but i can fell some clunky in the animations, i would say send me a DM, but youtube removed that feature, and it never worked well regardless.
@@burhaann The whole system is the same I explained in my forest video for Godot 4. It's a bit more optimized but nothing really more spectacular :) As for the grass it's just smart LOD with assets, this grass can be actually turned off pretty close to player because of this style. So there is no billion of polygons here :)
@@wojtek_pe thanks for the quick response, you are doing lovely work ❤️, please keep us updated about your journey, and if possible make videos more often we all love your work 💝💌
@@burhaann that title sounds bad, you know that will just make more toxicity because of people coming and saying why unreal is better or that godot is a terrible engine just by the title
it is good to see someone working on bigger 3D projects in Godot, there is not much of that around
This looks really impressive! I'm looking forward to seeing more about it. Great work 👏
This is a pretty amazing showcase of your skills as well as the Godot 4 engine! Thank you for sharing this!
This is amazing. I love everything about this. And mostly that you did all the assets, etc. by yourself. Huge respect. And good luck! :)
The game that you working on it was really good tooo
Wojtek, your projects that you stop working on are further along then my projects that I am working on... You never cease to amaze me.
Looks really nice, improvements you can make include adding shadows to the UI, adding per object motion blur on the characters, smoothing out the LODs as well as adding more ambient shading; aside from that looks quite well especially for one man.
that is the best grass ive ever seen in any game
I really like it, maybe you will comeback to this project one day.
Wow... impressive work! Didn't know such big 3d games were possible in Godot. And it seems to run pretty smooth.
Really impressive project, love the stylized look.
This looks amazing!!!
this is almost a fully fledged game! congrats
Nice work! I'm very happy to see your progress, even with older version of Godot Beta
Absolutely gorgeous!
Jesteś wielki! Z niecierpliwością czekałem by zobaczyć co nowego przygotujesz - i nie zawiodłem się! Nikt nie zaprzeczy, że *jesteś jednym z największych ekspertów od Godota w 3d.* Tak trzymaj! Ciekawi mnie jak potoczą się dalej twoje projekty i czy masz już plany by wydać pełną grę? W każdym razie, pozdrawiam i życzę dalszych sukcesów! :)
Really lovely project
Next time you post could you explain or describe what algorithms you use for some of the procedural generation, such as the roads, thank you and great video
Hi bruv! Where did you go? We miss you and your tutorials/ developments!
This looks very nice!
Really nice work!
Super impressive
artifacts galore
This looks awesome. Love your work man 💪🏻
wow seems ready to launch, love the environment style
Looks fantastic!
Great progress!
Now, this is what your forest scene were for! ;-)
Really Good!!
Beautiful game. Amazing job!!!!!
BRO YOU ARE AMAZING love it 🥰
Great job, it looks amazing 🙂!
This looks very impressive, i hope you'll continue on this eventually.
Great..❤️...learning a lot from these... thank you...
Very nice! Great job!
Super! Przypomina mi trochę Pine albo Windbound
I have enjoyed watching your sceans, Is your player model rotated a bit to left when running, its somthing that stood out to me, but I dont know if I am tripping
Great Job, keep it up! Want to see more of it
while it does look great, it also looks like a lot of the same thing over and over....a world that size the play may find it hard to know where they are by looking at their surroundings.
super niiice!!!!
IMPRESIVE that you coud do this in godot good job
COOOLLL!!!!
Looking great!
you must have some pretty low standards if that's "looking great" lmao
Looks pretty cool.
Man made genshin impact in Godot. Very impressive!
nice trees
Nice job! What terrain plugin you used to create the word? Or this is an imported one?
Greetings from Poland :)
Can you or anyone share an environment settings to achieve something like that?
it's amazing~
When next video is coming???
Is there is a playable demo??
Great video. How do you make godot handle open world like this? I heard you say the houses are autogenerated, but how do you get the map so large?
Anda muy bien con juegos Low Poly o 2D, sin embargo le cuesta bastante el LOD con juegos de mayor calidad gráfica que debería mejorar. Y otra cosa que me gustaría que tuviese es un editor de terrenos nativo y soporte para FBX íntegro con texturas y mapa de normales.-
Do you think godot 4 stable is now good for some fps games ? large projects ? What are your system specs for this game you have shown in video ?
I would pay a lot of money for a course on how to make something like this.
how did you make that terrain
Hey bro! So, I wanted know how I can make a game in this style? Could you help me?
Hmmm .. Genshin impact is that you
not even close
What's the language being used?
looking good, but i can fell some clunky in the animations, i would say send me a DM, but youtube removed that feature, and it never worked well regardless.
Make material maker tutorial
Which Beta?
How is it so smooth with thosee billion polygons on threes and grass😱
Are you using any Custom Culling or Oculusion Techniques
Can you please list alll the Oculusion Techniques you have implemented here
@@burhaann The whole system is the same I explained in my forest video for Godot 4. It's a bit more optimized but nothing really more spectacular :) As for the grass it's just smart LOD with assets, this grass can be actually turned off pretty close to player because of this style. So there is no billion of polygons here :)
@@wojtek_pe thanks for the quick response, you are doing lovely work ❤️, please keep us updated about your journey, and if possible make videos more often we all love your work 💝💌
@@burhaann that title sounds bad, you know that will just make more toxicity because of people coming and saying why unreal is better or that godot is a terrible engine just by the title
@@saul8510 thanks for correcting me bro, i understand, my example was horrible perhaps.. hahaha😂