I’m assuming with the soul spear and mass damage difference it probably all depends on the enemy resistance % multiple hits against a weak target is gonna add up more than one big hit and a strong enemy multiple hits do less and a single hit does more damage
lm inspired by your runs. I did my first one shot run it was melee oneshot by one of your videos l watched ... took me 13 hours on kalameet just to realize after 9 hours it wasnt even possible because l actually needed bit more hp to be able to do second hit of one shot before l died. I liked pulling of some things l never did.
Also there is another way to get into archives. By jumping the rock and aiming with bow doing precise movements and rolls. Shouldnt be so bad with save states.
It’s like the worst tank controls in the world, but they also swap to twin stick without warning. But you’re also giving commands with braille. Only way I can describe death cam skip to people.
@@BrianlikescarsAs someone who has done this skip, accurate. Like walking with tank controls via a fixed viewpoint but also you turn invisible and have a severe head injury
True, deathcam mode is ROUGH. As someone who’s done a lot of challenge runs, i literally never use any of the major glitches like that just because of how awful it is.
13:50 My guess is that O&S have higher flat magic reduction then Quelag. To explain there's two ways every attacks damage gets reduced, first flat and then by a percent, so if you have 5 soul masses doing 100 damage and one soul spear dealing 400 but the enemy has a high flat defence like maybe 30 you'll loose more damage with a bunch of smaller individual projectiles since 100-30=70x5=350, where as with a smaller flat defence like 10 you'd end up dealing 90x5=450 dmg (after that the percentage reduction would obviously be the same regardless of the type of attack)
This is also the reason why elemental weapons do less damage than purely physical weapons with the same AR. In terms of the damage calculations, it's effectively 2 hits, each of which gets reduced by the flat amount first and the percentage second. You usually get better damage output with a +15 (or +5 crystal) weapon with an elemental buff rather than a +10 fire/divine/magic or +5 lightning/chaos/occult/enchanted weapon.
This was my assumption too, but according to the FuturePress Strategy guide, Ornstein and Smough actually have *less* magic resistance than the Iron Golem and even Quelaag. Magic resistances: Quelaag: 229 Iron Golem: 326 Regular Ornstein: 226 Super Ornstein: 221 Regular Smough: 153 Super Smough: 153 Now, granted, I don't actually have the FuturePress Strategy guide myself to check, but two separate wikis quote it and agree on the numbers. There's also the chance that said strategy guide is flat out wrong. It wouldn't be the first time a Dark Souls strategy guide was just wrong about something. Also, the guide was written in 2011, so patches may have changed these numbers if they were true at some point. It would be nice if someone could datamine the game to find out enemy damage resistances, but I know Dark Souls' code is pretty finicky to work with.
Another banger. Information on strength scaling with Dark Bead (and Dark orb): all catalysts technically do add extra physical damage as long as they have strength or dex scaling. It actually uses the same generic formula for calculating the physical damage of the catalyst R2; most are just pretty bad. Tin banishment, demons catalyst, and manus catalysts are really the only ones that provide any significant boost at 50 strength / dex.
13:02 Before the cutscene, Smough was in that spot doing his big hammer scoop attack. That's a crazy amount of time for that hitbox to remain active, I've never seen that before.
If the cutscene starts while a hitbox is present the hitbox doesn't get removed until the area is reloaded (i'm not sure if it needs a soft or a hard reload) since the other boss technically never finishes the attack.
@@Titanite_In_NY I think it only happens with this one. I'm not sure but i think the mob being despawned by the cutscene in the middle of the attack is what prevents the hitbox from being removed, since that's probably handled by the mob's animation; and I can't remember any other cutscenes that remove active enemies. Edit: Thinking about the cutscene where Seath appears from behind in his final arena I don't remember there ever being a lingering hitbox from one of the clams but then again it's very rare to trigger it while a clam is in the middle of an attack and not merely chasing you.
I just watched a video about the attack hit boxes (of enemies) in from soft games and let me tell ya, they are fucking nuts. Some hit boxes pop and and out of existence during attacks with no clear logic in timing, or are misaligned and in nonsensical places. And trust me it’s even worse seeing the hit boxes with your eyes than anything I could describe with words. Apparently a lot of the difficulty in from soft fights is how inconsistent and unintuitive the hitbox design is, literally not our fault
TrevTheDev has a neat video on how damage calcs in DkS1 work, and what's probably relevant for Soul Spear vs Homing Soul mass is that there are different damage calculations done depending on your attack's pre-defense damage and the foe's relevant defense. I would guess that your damage is so high against the early game bosses that both spells end up in the same damage tier despite Soul Mass being 5 separate attacks, and thus they deal more total damage, whereas against the later bosses, Soul Spear is likely a damage tier or 2 above the individual hits of Homing Soul Mass, causing it to face a much more forgiving damage calculation.
Fun fact “the place beyond the pines” was filmed in my hometown. Not fun fact it was a massive pain in the ass to drive with in 50 miles of where they were shooting.
13:50 it's because they have higher defence. Homing soul mass is 5 hits, so it has to calculate defence 5 times. A 1000 damage soul spear just has to cut through 10 defence (resulting in 900), whereas a 1300 damage homing soul mass has to cut throguh 100 defence 5 times, lowering it's damage (resupting in 800) On enemies with lower defence, homing soulmass will always deal more damage Also the calculations aren't technically done with direct subtraction, it takes your attack and the enemy's defense and changes the formula based off its ratio, but the calculation results in something very similar to direct subtraction so for simplicity's sake it's the best intepretation
If we're considering the ratio formula, each soul mass only deals 260 damage, and if a boss's defence is 100, that's a ratio of 2.6, and that ratio in the formula results in around 70% damage. The soul spear would have a ratio of 10, so the formula would allow it to deal 90% damage
The Demon's, Manus, and Tin Banishment Catalysts are the best for Dark Sorceries specifically. This is because these staffs use their STR/Dex scaling to increase the physical component of the spells far more than the other staffs.
You really spelled out that your a good sorcerer. This challenge is quite difficult so I'm glad you've shoot your shot (or should i say one shot) with this one! Very nice 👌
The lingering Smough hitbox is a classic. Maliketh also has the same thing in ER. It's something no hit runners are very aware of, i think weve all lost a run to a lingering hitbox before
Seeing how much HP bosses have was surprising. If you're strong enough to kill Gaping Dragon, you're technically strong enough to kill Gywn. At least as far as stats as concerned
Regarding Dark Bead scaling: Any catalyst that has some form of physical scaling can boost dark sorceries' phys damage, most of them just have such low scaling that it's not worth doing.
I actually lol’d at “Seath-fire”, hahahaha - I gotta say, I love all of your terrible puns; that style of humor is 100% up my alley. Really interesting video! It’s always fascinating the insane number and degree of gameplay contortionism necessary to achieve challenges like this. Definitely gonna check out more of your stuff once I finish this one!
The voice, the accent, the presentation, the humour and the puns are pure genius ! So is the gameplay ! But the best, the most exquisite thing about all of it is... the gorgeous characters you create.
So fun fact for the death cam mode. It still loads prism stones so for people getting used to the death cam controls I'd recommend using it to line up the bridge & the stairs outside sens to learn the controls. Not sure how good it'll be for Duke's Archive's
I actually appreciate the fact that this wasnt actually doable, and then I got to see kind of a "what if?" please do more challenges that are less likely to actually work.
I mean, you could also just try using two spells at once. One shotting enemys requires, that all the damage needs to be done at the same second. ONE HITTING enemies only allows you to kill them with one hit
I can't believe you got the actually Ryan Gosling (he's so me fr) to cameo in your video. Multiple times in fact! Great run, even if it wasn't technically a success. You always deliver with the dad jokes, and I'm always happy whenever you upload
I mean... It IS doable nonetheless. Thank you for another entertaining video. Sometimes is not about being flawless, is about being ingenious enough to tackle a problem and solve it to the best of our capacity.
this was probably the most fun buggy as hell challenge run I watched. Usually I'm not a fun of this kind of run, but... this time... it was different. Also, as a fan of sorcery... I appreciate this Sorry for the lack of puns in this comment, guess I missed my ONE SHOT at being funny
It's because of the math of the magical resistance. Homing has 5 hits which are all calculated separately and none of them do more than 2* / 4* the magic resist number.
2:40 Something to note about the Tin Banishment Catalyst is that it actually does work better than the standard and even Tin Crystalization when using Dark Sorceries. It also gives Dark Sorceries Dex scaling, though it would still be an inferior version of Manus' Catalyst due to its lower base MadAdjust. Still, I don't think it should've been fully dismissed, especially in the part when you had to give yourself Manus' Catalyst in an attempt to one shot Artorias.
Hey this was a fun watch JK. Sorry I’ve missed the last couple streams. I was avoiding possible DS2 spoilers in Archthrones as well as having been sick the last few days.
The homing soulmass / soul spear damage difference probably has something to do with how "flat defence stats" are calculated and how multi-hit spells act kinda in a weird way in Souls games.
If you use Horming Soul Mass then Soul Spear it would technically count as just one hit since there is only one bottom press and both would hit at the same time.
@@JKLeeds It may bend the rules a little but you have HSM active before getting near the boss and when you press to shoot Soul Spear it would be pressing once HSM would be kinda like a buff.
If anyone hates themself enough to do this, you can tumble buff a catalyst for more damage with a spell, so he coupd’ve one shot some of the bosses with that method
I think using the Manus Catalyst to one-shot Artorias is still valid, as the challenge is not to beat the game while one-shotting every boss with sorcery, it's just to one-shot every boss with sorcery - therefore, all that matters is whether tools exist by which it is possible to one-shot Artorias, not how you get them.
My own run has been plagued by ‘do I abuse (glitch/dupe/grind forever) or just desperately grind for dragon torso sadly. tbh the math here just says maybe but no.
What was your favourite Ryan Gosling moment in the video?
I’m assuming with the soul spear and mass damage difference it probably all depends on the enemy resistance % multiple hits against a weak target is gonna add up more than one big hit and a strong enemy multiple hits do less and a single hit does more damage
If you ever use the ceaseless skip you should call it 'remember the titans'
big fan of drive
lm inspired by your runs. I did my first one shot run it was melee oneshot by one of your videos l watched ... took me 13 hours on kalameet just to realize after 9 hours it wasnt even possible because l actually needed bit more hp to be able to do second hit of one shot before l died. I liked pulling of some things l never did.
Also there is another way to get into archives. By jumping the rock and aiming with bow doing precise movements and rolls. Shouldnt be so bad with save states.
Your style of presentation is very charm-ing. Don't forget to use (war)lock on. This is going to be one for the (m)ages.
You should make youtube videos where you play difficult games and say very bad puns
What the fuck are u on about bruh.
@@noble7525 very *dad puns
I (h)ate you
for making me laugh at this.
What is this sorcery?
Props to JK for actually admitting how awful death cam mode is, I don't think anyone has actually mentioned just how bad it is and trust me it's BAD
It is the absolute worst
Was looking for this comment
It’s like the worst tank controls in the world, but they also swap to twin stick without warning. But you’re also giving commands with braille. Only way I can describe death cam skip to people.
@@BrianlikescarsAs someone who has done this skip, accurate. Like walking with tank controls via a fixed viewpoint but also you turn invisible and have a severe head injury
True, deathcam mode is ROUGH. As someone who’s done a lot of challenge runs, i literally never use any of the major glitches like that just because of how awful it is.
13:50 My guess is that O&S have higher flat magic reduction then Quelag. To explain there's two ways every attacks damage gets reduced, first flat and then by a percent, so if you have 5 soul masses doing 100 damage and one soul spear dealing 400 but the enemy has a high flat defence like maybe 30 you'll loose more damage with a bunch of smaller individual projectiles since 100-30=70x5=350, where as with a smaller flat defence like 10 you'd end up dealing 90x5=450 dmg (after that the percentage reduction would obviously be the same regardless of the type of attack)
o&s bought poor man's shield🤦
This was my thoughts exactly
This is also the reason why elemental weapons do less damage than purely physical weapons with the same AR. In terms of the damage calculations, it's effectively 2 hits, each of which gets reduced by the flat amount first and the percentage second. You usually get better damage output with a +15 (or +5 crystal) weapon with an elemental buff rather than a +10 fire/divine/magic or +5 lightning/chaos/occult/enchanted weapon.
This was my assumption too, but according to the FuturePress Strategy guide, Ornstein and Smough actually have *less* magic resistance than the Iron Golem and even Quelaag.
Magic resistances:
Quelaag: 229
Iron Golem: 326
Regular Ornstein: 226
Super Ornstein: 221
Regular Smough: 153
Super Smough: 153
Now, granted, I don't actually have the FuturePress Strategy guide myself to check, but two separate wikis quote it and agree on the numbers. There's also the chance that said strategy guide is flat out wrong. It wouldn't be the first time a Dark Souls strategy guide was just wrong about something. Also, the guide was written in 2011, so patches may have changed these numbers if they were true at some point. It would be nice if someone could datamine the game to find out enemy damage resistances, but I know Dark Souls' code is pretty finicky to work with.
I'm not sure, in the earlier games the player couldn't get % dmg reductions, so I'm not confident that bosses had them.
I can’t wait to see what you conjure up in this one
Bot comment
@@lordjzargo7940 I’m gonna touch you
@@Crud2🤨
@@Crud2 🤨
No no no no no. Conjuration isn’t a stat in Dark Souls.
You’re thinking of Skyrim. Honest mistake
Another banger. Information on strength scaling with Dark Bead (and Dark orb): all catalysts technically do add extra physical damage as long as they have strength or dex scaling. It actually uses the same generic formula for calculating the physical damage of the catalyst R2; most are just pretty bad. Tin banishment, demons catalyst, and manus catalysts are really the only ones that provide any significant boost at 50 strength / dex.
13:02 Before the cutscene, Smough was in that spot doing his big hammer scoop attack. That's a crazy amount of time for that hitbox to remain active, I've never seen that before.
If the cutscene starts while a hitbox is present the hitbox doesn't get removed until the area is reloaded (i'm not sure if it needs a soft or a hard reload) since the other boss technically never finishes the attack.
@@wasfas1977 does that happen with any cutscene/attack or just bosses? it would be interesting to mess around with
It's been a glitch since the regular release; I remember being hit by it back in 2013 during a playthrough.
@@Titanite_In_NY I think it only happens with this one. I'm not sure but i think the mob being despawned by the cutscene in the middle of the attack is what prevents the hitbox from being removed, since that's probably handled by the mob's animation; and I can't remember any other cutscenes that remove active enemies.
Edit: Thinking about the cutscene where Seath appears from behind in his final arena I don't remember there ever being a lingering hitbox from one of the clams but then again it's very rare to trigger it while a clam is in the middle of an attack and not merely chasing you.
I just watched a video about the attack hit boxes (of enemies) in from soft games and let me tell ya, they are fucking nuts. Some hit boxes pop and and out of existence during attacks with no clear logic in timing, or are misaligned and in nonsensical places. And trust me it’s even worse seeing the hit boxes with your eyes than anything I could describe with words. Apparently a lot of the difficulty in from soft fights is how inconsistent and unintuitive the hitbox design is, literally not our fault
TrevTheDev has a neat video on how damage calcs in DkS1 work, and what's probably relevant for Soul Spear vs Homing Soul mass is that there are different damage calculations done depending on your attack's pre-defense damage and the foe's relevant defense. I would guess that your damage is so high against the early game bosses that both spells end up in the same damage tier despite Soul Mass being 5 separate attacks, and thus they deal more total damage, whereas against the later bosses, Soul Spear is likely a damage tier or 2 above the individual hits of Homing Soul Mass, causing it to face a much more forgiving damage calculation.
So what you're saying is.....DS1 has spaghetti string coding holding it together?
@@JKLeeds pretty much
Interesting, I’m surprised none of that jank was changed in the remaster lol
@@JKLeeds nah it's just math
almost every game with damage calculations has quirks like this
Fun fact “the place beyond the pines” was filmed in my hometown. Not fun fact it was a massive pain in the ass to drive with in 50 miles of where they were shooting.
0:50 He works in drug prevention, obviously. He is the "Don't do cocaine or your nose will fall off"-Guy
13:50 it's because they have higher defence. Homing soul mass is 5 hits, so it has to calculate defence 5 times. A 1000 damage soul spear just has to cut through 10 defence (resulting in 900), whereas a 1300 damage homing soul mass has to cut throguh 100 defence 5 times, lowering it's damage (resupting in 800)
On enemies with lower defence, homing soulmass will always deal more damage
Also the calculations aren't technically done with direct subtraction, it takes your attack and the enemy's defense and changes the formula based off its ratio, but the calculation results in something very similar to direct subtraction so for simplicity's sake it's the best intepretation
If we're considering the ratio formula, each soul mass only deals 260 damage, and if a boss's defence is 100, that's a ratio of 2.6, and that ratio in the formula results in around 70% damage. The soul spear would have a ratio of 10, so the formula would allow it to deal 90% damage
The Demon's, Manus, and Tin Banishment Catalysts are the best for Dark Sorceries specifically. This is because these staffs use their STR/Dex scaling to increase the physical component of the spells far more than the other staffs.
isnt there something about your soft humanity boosting them too?
@@kahlzun I'm pretty much certain that's not the case, sadly.
@@kahlzun that is for chaos weapons and some boss weapons
"I can't one shot manus"
there is a way, and you know it too well my friend, lets not haunt our dreams any longer lol
great video!
Not with only sorcery I can't....thankfully 😂
Awwww I got a mention! 😂
You really spelled out that your a good sorcerer. This challenge is quite difficult so I'm glad you've shoot your shot (or should i say one shot) with this one! Very nice 👌
I'm shit at puns, but do good sorcery, Dad.
0:48 very nice music choice
The lingering Smough hitbox is a classic. Maliketh also has the same thing in ER. It's something no hit runners are very aware of, i think weve all lost a run to a lingering hitbox before
Your character would be a bartender at a pub that looks shady at first but then you realise it's filled with the nicest people.
Wholesome comment 🥰
Seeing how much HP bosses have was surprising. If you're strong enough to kill Gaping Dragon, you're technically strong enough to kill Gywn. At least as far as stats as concerned
Gywn’s difficulty is his speed and move-set, not his stats. It’s why parrying destroys him.
Regarding Dark Bead scaling: Any catalyst that has some form of physical scaling can boost dark sorceries' phys damage, most of them just have such low scaling that it's not worth doing.
I actually lol’d at “Seath-fire”, hahahaha - I gotta say, I love all of your terrible puns; that style of humor is 100% up my alley.
Really interesting video! It’s always fascinating the insane number and degree of gameplay contortionism necessary to achieve challenges like this. Definitely gonna check out more of your stuff once I finish this one!
16:10 Just a casual 4.95M souls outa nowhere…
The voice, the accent, the presentation, the humour and the puns are pure genius !
So is the gameplay !
But the best, the most exquisite thing about all of it is... the gorgeous characters you create.
That's my favourite part too 😄
So fun fact for the death cam mode. It still loads prism stones so for people getting used to the death cam controls I'd recommend using it to line up the bridge & the stairs outside sens to learn the controls. Not sure how good it'll be for Duke's Archive's
I thought you were calling the Taurus Demon the Tourist Demon, you know, since it's travelled all the way from Izalith to the Undead Burg.
Love the pokemon colosseum music. One of my favorite games as a kid so it's super nostalgic.
i would honestly love to see more glitch runs! it was fascinating to see how the game breaks in weird and wonderful ways
I can't wait for this video to be cast for us all to see
0:53 He is a UA-camr that does Soulslike Challenge Run content.
There is a spot in Qyelaags arena where you can wall roll up to which could be high enough to let homing soul mass hit her upper half.
So many strange sites in this video that you don't even verbally acknowledge. Truly a special treat for those who watch
As fun as this is, I’m stoked for the DS2 one shot. It’ll be cool to see what you hooligans do.
Someone already tried that it's not very doable
I feel like this run specifically is your way of declaring to the universe, "nothing you can do to me is worse than what I've already done to myself."
Gotta say that the way you got trought Tomb Of The Giants was preatty NEAT-US
I actually appreciate the fact that this wasnt actually doable, and then I got to see kind of a "what if?" please do more challenges that are less likely to actually work.
I love your determination on completing each challenge although they may be impossible
This was a magical run.. can't wait to see what sorcery you're up to next
There's an obnoxious amount of dad jokes in this video. I liked it
I was not expecting pokemon collosum music in this. Fantastic video and I love how you take your shot with your jokes as usual.
Did the music make you want to evolve? Phantom Vaporeon perhaps? 🤔
😆
I mean, you could also just try using two spells at once. One shotting enemys requires, that all the damage needs to be done at the same second. ONE HITTING enemies only allows you to kill them with one hit
Embracing your inner ymfah with that background music? I like it
I like to imagine your character as a REALLY good makeup artist like world renowned good
13:08
Ornstien and his lingering phantom hitboxes
Good times...
Always happy to see a new JK Leeds video. Best puns on the internet. God bless you, sir. May your channel be blessed by the masses.
The valley of the Kendricks 😂 Holy shit man, we hit a new low, and that's exactly what I signed up for
0:59 I think he might be builder, but something hit his nose, so he retired and became a mage kekw😂
Nice use of the Pokemon Colosseum battle music. Very nice
I can't believe you got the actually Ryan Gosling (he's so me fr) to cameo in your video. Multiple times in fact! Great run, even if it wasn't technically a success. You always deliver with the dad jokes, and I'm always happy whenever you upload
I mean... It IS doable nonetheless. Thank you for another entertaining video.
Sometimes is not about being flawless, is about being ingenious enough to tackle a problem and solve it to the best of our capacity.
15:40 nooo you should've said " I've lost my SENse of direction"
The Valley of Kendrick 😂 This was a sneaky one good job 😂
honestly even though its a different style than usual still loved the video
Gotta love magic runs. Keep up the great vids!
this was probably the most fun buggy as hell challenge run I watched.
Usually I'm not a fun of this kind of run, but... this time... it was different.
Also, as a fan of sorcery... I appreciate this
Sorry for the lack of puns in this comment, guess I missed my ONE SHOT at being funny
It's because of the math of the magical resistance. Homing has 5 hits which are all calculated separately and none of them do more than 2* / 4* the magic resist number.
2:40 Something to note about the Tin Banishment Catalyst is that it actually does work better than the standard and even Tin Crystalization when using Dark Sorceries. It also gives Dark Sorceries Dex scaling, though it would still be an inferior version of Manus' Catalyst due to its lower base MadAdjust. Still, I don't think it should've been fully dismissed, especially in the part when you had to give yourself Manus' Catalyst in an attempt to one shot Artorias.
Shocked the FAA didn’t reach out for that flight, couldn’t be in compliance
0:52 Derplin could either be a forklift driver or he is a fisherman/Fishseller from Cornwall.
This guy has, like, an entire essay’s worth of puns by this point.
28:16 from ceaseless to deceased 💪
4:29 now you have to do a LotF run! Doesn’t even gotta be a challenge, I’m just feigning for content.
great video. also, really appreciated the persona 5 music in the background
i loved the jokes in this video, you got another subscriber! SENsory overload was the best
SPEARitual awakening was even better
That guy would be a great septic tank technician
Great stuff like always. Next up some Elden Ring content! We want a perfume bottles only challenge run.
0:50 Guy looks like an absolute ghoul, so CEO of Tesla sounds about right.
These videos are the shakespearean tragedies of Dark Souls challenge videos
Immaculate
This must have been a MAGICAL experience
I don't comment often on youtube but JK, your vids just keep getting better each time, good stuff
Honestly the flashbang of him just going “Ah f&$@ it” made this worth it
Speed running NG+’s with an increasing arsenal of Dark Bead and Crystal Soul Spears is so damn satisfying.
I await the day someone manages the fabled true Four Kings one-shot.
Fun thing - my first run of iron golem, i summoned tarkus. HE TRIGGERED THE SKIP ON HIMSELF.
OMG 😂 😲 the odds of that happening must be astronomical
Your character looks like a very kind hearted janitor
Ive actually seen your character in my line of work, hes a coworker of mine (Gary). I work in a bear trap factory
Hey this was a fun watch JK.
Sorry I’ve missed the last couple streams. I was avoiding possible DS2 spoilers in Archthrones as well as having been sick the last few days.
All good dude, hope you feel better!
3:11 Pokémon Colosseum battle theme, exquisite music taste.
The homing soulmass / soul spear damage difference probably has something to do with how "flat defence stats" are calculated and how multi-hit spells act kinda in a weird way in Souls games.
0:54 Hed be a professional punching bag
If you use Horming Soul Mass then Soul Spear it would technically count as just one hit since there is only one bottom press and both would hit at the same time.
What about the button press to summon homing soul mass?
@@JKLeeds It may bend the rules a little but you have HSM active before getting near the boss and when you press to shoot Soul Spear it would be pressing once HSM would be kinda like a buff.
If anyone hates themself enough to do this, you can tumble buff a catalyst for more damage with a spell, so he coupd’ve one shot some of the bosses with that method
I like to see that you use more glitches in this run. Maybe you consider start speedruning Dark Souls?
Oolacile Ivory Catalyst is the strongest early game, no scaling so 180 mag adj with 12 INT. Sorcerers catalyst needs 28 INT to surpass it
0:54 he'd be a chef. Pretty sure ive worked with him before 😂😂
The dude you made is definitely a boxing glove tester.
Dude works at the BALL CRUSHING factory
There's smough way that's happening🤣🤣🤣
The crystal golems couldn't contain Dusk, so there was only one thing left for them to do.
"Got bored and decided to soul dupe to save time" oh dear brother that sure was relatable
I think using the Manus Catalyst to one-shot Artorias is still valid, as the challenge is not to beat the game while one-shotting every boss with sorcery, it's just to one-shot every boss with sorcery - therefore, all that matters is whether tools exist by which it is possible to one-shot Artorias, not how you get them.
"We have one more skip..." A simple NO would have sufficed!!! :D
new JK vid just as my dinner is ready, nice!
1:20 casually namedropping the most obscure airline company wp
Out of pure experience: this man looks like a caretaker for animals in research facilities
You needed a Notebook to Believer the Murder of Numbers required to Flash Forward the Fracture done by the Gray Man to Slaughter....Rule.
2:57 Hey JK do you remember if you was conflicted or nah?
Misusing your humanity, sometimes I did the same. I didnt want to self destruct, the threat of becoming hollow all around me.
I feel like this guy would work in breeding pugs
Lmao I love this run and also many thanks for doing the extra thinks to help me bypass one of my own roadblocks!
My own run has been plagued by ‘do I abuse (glitch/dupe/grind forever) or just desperately grind for dragon torso sadly. tbh the math here just says maybe but no.
I cant remember exactly, but it seems like Qualag is such a road block a good chunk of time in these one shot videos.