Thanks a lot. Maybe one more hint: if you set UVW from Prjection it should be "flat", not sphere or something else - you can set it in the cogwheel - you get a cleaner output
could you explain in more detail ... at what step would you set the projection to "flat" ... in the beginning? I've been having success all the way until the last output ... it just loses the crispness from the original render?
hey, thanks for the video and the effort. I am wondering is there a reason for using this technique '' Naked eye? is it better than simply designing a normal 3d screen?
Thank you so much for this fantastic tutorial,I want to ask about the dimensions for the final output render video, should it match the plane size which was in this tutorial 1200 cm for the width and 400 cm for the Height?
Same question, but i guess that it´s not so necessary, I mean the distance would make easy to see in a "high resolution" like a billboard, they dont use the real size of the billboard
This is the BEST C4D tutorial on anamorphic billboards I have ever seen. I have a small question: setting the size of the billboard. You show a tech sheet that gives the screen size in pixels. So if that tech sheet said the size is, say, 800x400 pixels, would one input 800cm x 400cm in C4D? It looks like you are inputting your screen size in cm in the tutorial. Thank you!
Great tutorial, it was very easy to follow. I have question. I am currently doing this for an agency, I would like to know what file I am sending to them for them to test on the screen. Is it the Baked JPG sequence?. I would really appreciate your response.
Great question, I had the same one. I am also doing this for an agency, but my question is: if the baked format is the final one, in the tutorial you work in 256px in the "texture Preview SIze" section, you can get a larger size if you configure it, let's say to 2048 previously? @@Flavianum
Cool! Thank you. Bake - is the latest version (sequence) for export to (real) screen ? or do we still need to render standardly from plane?? (after baking)
Will be better if you put your prerendered sequence to the flat screen(turn off bend) , then use camera projection, then generate uv from that projection, then bake sequence from flat screen.
Thanks you so much for the tutorial. I have a question, when you put the bake texture in the projection plane, it is a little pixelated. why this happen? because my render in the normal view is very clear and does not have noise
Could you sort it out? I'm having the same problem. It's not something about the texture preview, looks like the baked texture renders pixelated already. I entered right height and width before baking. Edit: I noticed that cranking up "supersampling" inside bake map tag does the trick. Increases baking times though.
Thank you for the great tutorial! I am working on a slightly more complicated setup with stacked LED cubes. I've run into one issue where when I go to bake the material it only wants to render 1 polygon to the final image sequence. Any thoughts on why that would be happening? Thanks!
Probably is has to do with the render settings.. I'm not really sure what caused that.. If there's something else I could help you with you can drop an email and we can discuss there.
My projected render is coming out blocky and low res. I've tried rendering out the first render at 4k, as well as increasing the rez on the viewport render with no luck. Any words of wisdom to get a clean render?
Before baking it you should increase resolution like 4 6 8k.. Then you can render the final image... And should be a smaller resolution than the one you baked it so the quality will be higher..
@@Flavianum I did find this. And on a sample scene its fine.....but if you need to output this to a large rez screen like...8k.....that would require me to be rendering my camera view at 16k or higher. That just seems unrealistic. Wonder if there is a better way.
EH!! you didn't input the project file of cinema 4d , i need to deliver a challenge to my boss as a requirment from him ,testing me as in the probation period , could you please attach a project file in this video discription (IF YOU HAVE IT IN YOU PC)it would be easy for me to deliver the work , i am working on ",Anamorphic view" for the top most building advertisment which is getting so much popular nowadays.
Thanks you so much for the tutorial. I have a question, when you put the bake texture in the projection plane, it is a little pixelated. why this happen? because my render in the normal view is very clear and does not have noise
Hi I've solved this issue. Just on baking tag, when entering the width and height of your screen just add 0. For example 200 width to height 200 just add 0. It will be 2000 to 2000. I hope it helps.
thanks for this tutorial please make more in details 😊many more people finding this type of video but did not have on youtube
Thanks a lot. Maybe one more hint: if you set UVW from Prjection it should be "flat", not sphere or something else - you can set it in the cogwheel - you get a cleaner output
could you explain in more detail ... at what step would you set the projection to "flat" ... in the beginning? I've been having success all the way until the last output ... it just loses the crispness from the original render?
@@wretchedpinheadpuppets try to use tiff and not jpg and will get more crisp and better color
thanks dude. where can I see the final render video output? or maybe i can get?
Many thanks bro. So I have a question. Why did you create many projects?
Thanks so much! I´ve been searching a lot from several months and finally here is it. You rock!
Hello, Thank you so much for your tutorial. For some reason, when I baked the final render, it turned out white. Does anyone know what is going on?
hey, thanks for the video and the effort. I am wondering is there a reason for using this technique '' Naked eye? is it better than simply designing a normal 3d screen?
Thank you for sharing, very helpful tutorial
thanks man! I was trying to think on my own how to export, but I couldn't! You make easy! Aho
Thank you so much for this fantastic tutorial,I want to ask about the dimensions for the final output render video, should it match the plane size which was in this tutorial 1200 cm for the width and 400 cm for the Height?
Same question, but i guess that it´s not so necessary, I mean the distance would make easy to see in a "high resolution" like a billboard, they dont use the real size of the billboard
Thank you very much..hope for more of this
Thank you very much
Please create more animation
Why don't see us your export , I've been search a lot and don't find what is the export in the end
This is the BEST C4D tutorial on anamorphic billboards I have ever seen. I have a small question: setting the size of the billboard. You show a tech sheet that gives the screen size in pixels. So if that tech sheet said the size is, say, 800x400 pixels, would one input 800cm x 400cm in C4D? It looks like you are inputting your screen size in cm in the tutorial. Thank you!
The answer, dear readers: Yes.
Great tutorial, it was very easy to follow. I have question. I am currently doing this for an agency, I would like to know what file I am sending to them for them to test on the screen. Is it the Baked JPG sequence?. I would really appreciate your response.
Yes the baked format is the end result.
@@Flavianum Thank you.
Great question, I had the same one. I am also doing this for an agency, but my question is: if the baked format is the final one, in the tutorial you work in 256px in the "texture Preview SIze" section, you can get a larger size if you configure it, let's say to 2048 previously? @@Flavianum
Can you make more a video tutorials for this?
hey where is the final render? i have problems with the size thats not the correct
Cool! Thank you. Bake - is the latest version (sequence) for export to (real) screen ? or do we still need to render standardly from plane?? (after baking)
Yes the bake one is the final for the screen..
@@Flavianum Thanks)😃
its not working that way.
Will be better if you put your prerendered sequence to the flat screen(turn off bend) , then use camera projection, then generate uv from that projection, then bake sequence from flat screen.
@@oneway9984 hi dear, can you explain better this passage?
Thanks you so much for the tutorial. I have a question, when you put the bake texture in the projection plane, it is a little pixelated. why this happen? because my render in the normal view is very clear and does not have noise
editor material .. la texture preview size .. change with the same size as your render.
Could you sort it out? I'm having the same problem. It's not something about the texture preview, looks like the baked texture renders pixelated already. I entered right height and width before baking.
Edit: I noticed that cranking up "supersampling" inside bake map tag does the trick. Increases baking times though.
For me the baked texture doesn’t show up at all. Not sure why. Any ideas? It exports it out but I’m getting the same somewhat gradient frame
Good work but please explain it in a way a cinema 4D beginner can easily understand. I want to create one but it's hard to follow.
Thank you for the great tutorial! I am working on a slightly more complicated setup with stacked LED cubes. I've run into one issue where when I go to bake the material it only wants to render 1 polygon to the final image sequence. Any thoughts on why that would be happening? Thanks!
Probably is has to do with the render settings.. I'm not really sure what caused that.. If there's something else I could help you with you can drop an email and we can discuss there.
Thanks! I just sent you an email.
Can you please make another one of these but more in depth for cinema4d? Thankyou
When I'll get some free time I will!
thank you!
Thank`s bro!
can you please let me know
which software you are using for this ?
its cinema 4d
Sir! Which software do you use?
Cinema 4d R21
Awesome Video! - Do you know why my baking material is exporting only white image?
check the color box while baking
Use default material
Great, is it possible on 3ds MAX ???
I am not sure because I don't use that software .. But probably yes..
Wow, thank you, my friend!
Thank you my friend can to make tutorial about composting
Any chance you would ahve the working file to share? could pay if needed as it goes quickly at the end and I am stuck.
Yeah you can pm me on my gmail account.. flavianum@gmail.com and I can help you with that.
@@Flavianum message sent
How to create complex animations like animal move or product animations inside the 3d environment. Can anyone mention any reference plz..
❤❤❤ awesome
the way you don't hold shift when rotating objects with exact angles bothers me so much 😅😅
other than that great tutorial thank you
Please name of software used?
Cinema 4d By maxon
When doing this on a flat screen, is it necessary to warp the image?
Not necessary..
My projected render is coming out blocky and low res. I've tried rendering out the first render at 4k, as well as increasing the rez on the viewport render with no luck. Any words of wisdom to get a clean render?
Before baking it you should increase resolution like 4 6 8k.. Then you can render the final image... And should be a smaller resolution than the one you baked it so the quality will be higher..
@@Flavianum I did find this. And on a sample scene its fine.....but if you need to output this to a large rez screen like...8k.....that would require me to be rendering my camera view at 16k or higher. That just seems unrealistic. Wonder if there is a better way.
When I import the PNG file, it not process
Use mov format
Yes
Hi I have these full tutorials
hi. could you help me with baking the texture ?
Thank you
Help me
Your contact details please
EH!! you didn't input the project file of cinema 4d , i need to deliver a challenge to my boss as a requirment from him ,testing me as in the probation period , could you please attach a project file in this video discription (IF YOU HAVE IT IN YOU PC)it would be easy for me to deliver the work , i am working on ",Anamorphic view" for the top most building advertisment which is getting so much popular nowadays.
Thanks you so much for the tutorial. I have a question, when you put the bake texture in the projection plane, it is a little pixelated. why this happen? because my render in the normal view is very clear and does not have noise
Go to material editor - editor- texture preview size and select a higher quality.
@@Flavianum i did that but still my bake render is low quality(
width size x height size ! in Bake material ! increase well in the final proportion of your screen
Hi I've solved this issue. Just on baking tag, when entering the width and height of your screen just add 0. For example 200 width to height 200 just add 0. It will be 2000 to 2000. I hope it helps.
@@bestmoviesscenes9933 Thanks bro. I will definitely try to do it.