Server Authoritative Movement, Network Variables || Netcode For GameObjects #2

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 22

  • @freedomcoding
    @freedomcoding  11 місяців тому

    What do you think of the pacing and editing of the video? I feel like the pacing is quite quick, but I also want to keep the viewer's attention and not make the video too long. Let me know if you can understand everything at this pace, or if I should describe something more and make pauses during the video, so you can understand the concepts. I am still trying to edit the videos in a more elegant way so let me know what you would add or change! Your opinions are really valuable to me! ❤

    • @JanDevPL
      @JanDevPL 11 місяців тому +1

      I think videos should be long.

    • @usercontent2112
      @usercontent2112 11 місяців тому

      I will watch all your videos about networking, despite quick or long they are very useful to use in my games

    • @edgarsvilums1550
      @edgarsvilums1550 4 місяці тому

      It's good. But the best part is that you understand what's going on and explain the important extra bits.

    • @freedomcoding
      @freedomcoding  4 місяці тому

      @@edgarsvilums1550 I love to hear that!

  • @LesP56
    @LesP56 7 місяців тому

    Among the best videos I've seen on UA-cam (or anywhere). Excellent.

  • @JanDevPL
    @JanDevPL 11 місяців тому +2

    Good video

  • @franciscooteiza
    @franciscooteiza 11 місяців тому +1

    Great work as always!

  • @castlecodersltd
    @castlecodersltd 6 місяців тому

    Very good video, thanks for sharing, you've earned another subscription 🙂

  • @onechannel9716
    @onechannel9716 7 місяців тому

    My problem is that I don't know your NavMesh settings... I downloaded you folder but no Scripts are attached to anything and I had to do it manually. But you never showed the NavMesh Object in the Hierachy... Can you tell me what scripts and what stuff there is in you NavMesh Object?

    • @freedomcoding
      @freedomcoding  7 місяців тому

      Hi, it is quite a long time since I made the tutorial, but I don't think there is anything special on the NavMesh object. Just the classic NavMesh components (NavMesh Surface...) - ua-cam.com/video/u2EQtrdgfNs/v-deo.htmlsi=vDenE4O6fZphGYJS. I think I used NavMeshPlus, which is already in the GitHub repo. Let me know if you get it working after setting up the NavMesh.

  • @s.w.e.d.3057
    @s.w.e.d.3057 11 місяців тому +1

    my brother in net christ. could I bother you to teach me how it is that a turn based pokemon like game works using online play? I understand how it is that u get players moving and interacting, and the enemy makes sense. but if I wanted two players battling, how do i hadle that logic? thank you!

    • @freedomcoding
      @freedomcoding  11 місяців тому +1

      What exactly about the logic you have in mind? If you are confused about assigning the player prefab to the network manager, you don't have to assign it at all or you can use some kind of player manager (just a script without a model/sprite). If you want me to help you with something specific, feel free to take a look at my website for more info and schedule a lesson with me - freedom-coding.com/tutoring.

    • @s.w.e.d.3057
      @s.w.e.d.3057 11 місяців тому +1

      @@freedomcoding I have joined the discord. I'll DM there for more specific. Thanks!!!

  • @abuzzakasm9767
    @abuzzakasm9767 11 місяців тому

    Can you make a video on object pooling for NGO

    • @freedomcoding
      @freedomcoding  11 місяців тому

      I already have a tutorial about object pooling - ua-cam.com/video/kMacgOYe-DY/v-deo.htmlsi=krn4leg0dkRkf87V and I don't think it would be much different for a multiplayer game.

  • @supmaxred
    @supmaxred 2 дні тому

    its not that simple, you need also implement client prediction and lag compensation

    • @freedomcoding
      @freedomcoding  День тому

      I already made a tutorial about client prediction - ua-cam.com/video/Q5o_j90S7Tc/v-deo.html Check it out!