Long Haul - Eureka! (Hostile Activity Management)

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  • Опубліковано 21 лип 2023
  • Welcome to Long Haul, a trade/exploration focused let's play where we play the "honest citizen" and earn enough to establish our own colony and retire. Join Europa as she travels the Persean sector and beyond.
    Seed: MS-7916325602356481836
    Beginner Colony Guide - • Starsector Beginner Gu...
    Intermediate Colony Guide - • Intermediate Colony Ma...
    Advanced Colony Guide - • Advanced Guide to Colo...
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    / grumpythumper
    / grumpy_thumper

КОМЕНТАРІ • 12

  • @joebywan
    @joebywan Рік тому +1

    Is it really worth the reconfiguration to reduce productivity to increase the hostility drop? Couldn't you just spend some time defending to reduce it faster as you did at the end of the episode?

  • @ugib8377
    @ugib8377 Рік тому +2

    Nice man. Happy to see you starting to sort your troubles out. Before you know it youll be printing credits!

  • @Kurazarrh
    @Kurazarrh Рік тому +1

    Yay! You took in the Pather base! Been waiting for this episode! Also I wish my afflictors were as skilled as that one that was harrying you!

  • @MilitaryHistoryVisualized
    @MilitaryHistoryVisualized Рік тому +3

    3:44

  • @randallporter1404
    @randallporter1404 Рік тому +5

    20:26

  • @IcoKirov
    @IcoKirov Рік тому +2

    I think I saw a pather fleet spawning from one of the planets in the previous episode. At least that is what it looked like in the radar.

  • @Vsor
    @Vsor Рік тому +3

    Defend the money hole!

  • @DeathByRabbit
    @DeathByRabbit Рік тому +1

    Glad you got the colony stuff figured out! Nice explanation of it. I hope I was somewhat helpful, but sorry I haven't had the time to really test anything. I'm just now getting caught up on the episodes! What I am curious about now is if a Patrol HQ will just passive lower the impact due to just taking out pirates itself as well as the passive. One can only imagine it would, and I'm hoping it doesn't just count ships destroyed by the player. I am wondering if this is a step towards more end game goals? I imagine you would need to take out the Pirates and Pathers entirely to remove the activity. Also if someone knows, do they impact your system if you're friendly with them as well? I am betting so but I am just guessing.