12331 😊 Line 1: I favor +25 mag size instead of range because it allows to shoot scorching tide 3 times instead of 2 (it takes 25 ammo). Line 2: I don't know if the damage bonus affects the tide. If it does, 1 might be a better option than 2. I'll try. Line 3: I initially tried and I think killing bugs with the tide makes them explode. But since I use it almost exclusively on large enemies, it doesn't matter and I favor the heat radiance mod. For the swarms, most of the bugs dies of the fire DOT from the regular flamethrower stream, so I don't need the target explode mod. That said, if I use the bonus damage on the 2nd line, I might use target explode as well. Will try. The song: ua-cam.com/video/zzgHKPNNI2c/v-deo.html
@@Canapin You are literally a legend. Thank you for the build, and thank you for the song! It sounds similar to a band called Foals, check them out if you haven't already or if you'd like to discover something new. Thank you so much
I think this is the most underrated and valuable question. That dread took way too long to charge his slam attack for Haz 5. I mean every gun/overclock looks good on Hazard 3 or lower. That slam looked like nearer Hazard 2 to me though, if not 1.
@@Jessica-ey7bo Hazard 5, but the Dreadnought's slam attack is slow because I'm in single player mode. Its attacks and general movement speed increase with the number of players.
@@Canapin I'm assuming it does, but I'm really curious as to what the fireballs are considered in the game files; are they like normal CRSPR flame, or are they coded as projectiles? Do they get any kind of weak point bonus? Do they do another instance of dmg when they hit the ground, so if you shoot thru the bug to it's feet you'll hit for double dmg? I obv don't have the OC yet lol, but I haven't seen any info on this
After a recent client patch, the damage were divided by two, but the developers stated that it was a collateral effect of this "double damage" issue fix. A subsequent client patch fixed this error. Now, as far as I know, the damage at the time the video was recorded is the fixed damage. While it's possible it will be nerfed in the future, it is currently in the state wanted by the developers. Excerpt of the patch notes S05.03: "- [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix." Now, and what I didn't show in this video, is that this overclock is also able to one shot a Nemesis by setting it on fire in one pass. I don't think this has changed (yet?).
@@PandAMonier It was recorded after the last patch came out, when the overclock's damage is fixed: "- [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix."
The fact that this tide doesn’t require weakspot-aiming while doin such high dmg really makes driller the ‘drillnought’ !
Yeah, I tend to aim at weak points with it because of habits, but it's indeed not necessary.
Just wait until this guy finds out about ice spear oneshotting frozen oppressors
Yooo, this is CLEAN.
The cuts, the gameplay, simply awesome.
Flamethrower cuttter, new driller weapon
That looks dope as hell
PYROCLASTIC CATACLYSM
This looks sick! What's your build? I'm assuming 21332?
Also, what's the name of the first song in the video? Sounds dope
12331 😊
Line 1: I favor +25 mag size instead of range because it allows to shoot scorching tide 3 times instead of 2 (it takes 25 ammo).
Line 2: I don't know if the damage bonus affects the tide. If it does, 1 might be a better option than 2. I'll try.
Line 3: I initially tried and I think killing bugs with the tide makes them explode. But since I use it almost exclusively on large enemies, it doesn't matter and I favor the heat radiance mod. For the swarms, most of the bugs dies of the fire DOT from the regular flamethrower stream, so I don't need the target explode mod. That said, if I use the bonus damage on the 2nd line, I might use target explode as well. Will try.
The song: ua-cam.com/video/zzgHKPNNI2c/v-deo.html
@@Canapin You are literally a legend. Thank you for the build, and thank you for the song! It sounds similar to a band called Foals, check them out if you haven't already or if you'd like to discover something new. Thank you so much
@@halfi593 I will check them out, thanks for the recommendation!
What hazard level is this on?
I think this is the most underrated and valuable question. That dread took way too long to charge his slam attack for Haz 5. I mean every gun/overclock looks good on Hazard 3 or lower. That slam looked like nearer Hazard 2 to me though, if not 1.
Hazard 5, 1 player
@@Jessica-ey7bo Hazard 5, but the Dreadnought's slam attack is slow because I'm in single player mode. Its attacks and general movement speed increase with the number of players.
@@Jessica-ey7bo bro never played solo
@@Canapin i love this over clock
its hyper propellant for driller.
But does it get dmg bonuses from Blistering Necrosis? Lol
Probably
@@Canapin I'm assuming it does, but I'm really curious as to what the fireballs are considered in the game files; are they like normal CRSPR flame, or are they coded as projectiles?
Do they get any kind of weak point bonus? Do they do another instance of dmg when they hit the ground, so if you shoot thru the bug to it's feet you'll hit for double dmg?
I obv don't have the OC yet lol, but I haven't seen any info on this
wait crispy is fun now?
Yeah!
Always has been.
I hate acid spitters.
It is bugged and does double the damage its supposed to do so they will sadly nerf it
Uh, it was already nerfed and un-nerfed over the past few days. Really depends on when this video was recorded.
After a recent client patch, the damage were divided by two, but the developers stated that it was a collateral effect of this "double damage" issue fix. A subsequent client patch fixed this error.
Now, as far as I know, the damage at the time the video was recorded is the fixed damage. While it's possible it will be nerfed in the future, it is currently in the state wanted by the developers.
Excerpt of the patch notes S05.03:
"- [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix."
Now, and what I didn't show in this video, is that this overclock is also able to one shot a Nemesis by setting it on fire in one pass. I don't think this has changed (yet?).
@@PandAMonier It was recorded after the last patch came out, when the overclock's damage is fixed: "- [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix."
@@Canapinnamaste one shot nemesis that is crazy .it will make this my permanent oc i hate nemesis
it's still one shots a nemesis 🥰