@@ManyATrueNerd They really weren't messing around with the Daggerfall intro, if you picked a non-combat role Bethesda absolutely were happy with slapping you to the ground and yelling "deal with it". Every class is viable once you get out and have time to train, but they're letting you know how hard your early game is going to be now.
Officially, in the lore, there are like 17 different types of Khajiit, depending on the phases of the moons when they were born. They range from the magically-gifted Alfiq who look like housecats, to the giant Senche-raht "battlecats" (both of whom are every bit as intelligent as the humanoid Khajiits and equal in their society, even if people from outside of Elsewyr have trouble seeing them as anything other than beasts), to the human or Bosmer-like Ohmes & Ohmes-raht (-raht indicates the larger, more robust variants of the type) that you see in Daggerfall.
Also, the reason there are 17 different types of Khajiit when each form of Khajiit has a normal and -raht form is because when the Mane (think Khajiit Pope) dies, a secret third moon appears in the night sky and a specially chosen Mane Khajiit is born to take over.
@@Jboy2000000you've explained nothing about why there are 17 different types of Khajiit and just said the Kahjiit pope exists. Unless the existence of said cat pope is supposed to be the explanation, yet it tells me nothing.
Jon, here is a bit of the insider knowledge only Secret Masters of Daggerfall will know: certain creatures are actually immune to damage from weapons of certain materials, and those below it. For instance, an Imp is actually immune to any attack with an iron weapon (iron is the lowest quality weapon), so you need to have at least steel quality weapon to harm them, which is not something you get automatically.
The whole 'get the ebony dagger or run' is so ingrained into my mind, I always presumed the material chart is somewhere in the manual, but it only mentions silver. Damn you, failing memory.
I once tried walking somewhere without using fast travel. As with Privateer's Hold and Gothgarden, they were directly adjacent pixels on the world map. It took about half an hour of walking in a straight line. Thirty minutes real time of just holding w. If you're going to play Daggerfall, make use of the fast travel. Unlike later bethsoft games there isn't anything to discover apart from the odd random encounter with a wild animal.
Well there are mods for Daggerfall Unity that makes overland travel both quicker (basically super speeding you along) as well as giving things to find in the wilderness. But yeah, if you're not running those mods the Wilderness is... something you only go into really for specific reasons. Like there are locations you have to physically find like some of the Witch Covens, it will never appear on your in game map for fast travel. And the Witch Covens are the only way without waiting for a specific day of the year to get a Daedric Prince Quest.
Jon that's just the basic character creator. The advanced character creator lets you pick special advantages/disadvantages (think traits in fallout), disposition bonuses, and a starting item. Darkness powered magery is really strong because most of the game takes place in dungeons and indoors. Also always take the ebony dagger if it shows up as a starting item.
Classic sprite based games, and early 3D, really are just wonderful. As someone who wasn't born in that era, I think they still hold up as very aesthetically pleasing today. There's just so much charm to them.
If I’m not mistaken, Daggerfall has a mix between hand-drawn sprites and scanned 3D models (like the sprites of the original fallout). You can usually tell by the detail of the sprite which is which
@@eclipseRz They are all sprites, regardless of if they were hand-drawn or pre-rendered. But yeah, take the rat for instance, that was a pre-rendered sprite.
As a kid, I used to "secure" my early game financially by taking loans i would never repay in a couple provinces and then never going back. That was fun (to be fair, I had no idea wtf I was doing, so it probably probably killed a few runs, but the fun wasn't in the main quest tbh).
I think you just guaranteed a hundred part series on it. "Welcome back to banking simulator everybody, I just set up an account for Lord Sheogorath and now we are going to calculate his interest rate."
I firmly agree. This game, silly though it might be, can EASILY gobble up hours, days… weeks… without you even realizing it. Watching John be disappointed with his mortgage in Starfield makes me hope he does some banking in Daggerfall. (To the tune of 100 plus parts).
Jon decided to play a horror game. All of his weapons are largely inneffective, he's playing a character who's terrible at fighting and only good at running away and the enemies might as well be invincible. Good character build, Jon.
That's definitely one of the flaws of the older TES games, they are very much not newbie friendly when it comes to character builds. Of course Jon tends to make these things even more difficult for himself by prioritizing mainly skills that sound fun or goofy rather than practical...
@@Sp4rt4nSl4yaMost early video games didn’t have tutorials. They had a basic instruction manual for controls and some cursory fluff lore, then assumed the player would figure things the rest out through trial and error. For games like Doom, that was fine. There was nothing particularly complex aside from discovering secrets. But for something like TES, or Fallout, where you could write an essay on any individual mechanic and rule? Well the reputation they developed of being brutal, complex, and unforgiving was not unwarranted.
@@tournesol99 It's very much the reason I'm not keen on trying them out, I'm not smart enough to figure out complex stuff like this and remember it all. If I did try it out I would probably play on easiest or something lmao
Nice to see you playing one of my all-time favorite games Jon. A couple tips from a Daggerfall vet. 1) You can heal in dungeons, you just can't heal close to living enemies, (or undead) so next time back off and you should be able to rest until healed with a chance of some enemy interrupting your rest. 2) Certain enemies like the imps can't be hit by iron weapons, you need at least steel to hit imps and more powerful enemies like ghosts, vampires & liches need even higher tier materials like Silver, Ebony & Deadric, (there are 10 different tiers of material). 3) This game map is massive, fast travel will be your best friend in here. That said as soon as you can buy a horse as it will help with travel time and will speed up walking around in the towns/ cities. Also, buy a wagon if you plan on being a loot hound. I could give you 50+ tips but then you would not get to experience them for yourself. Looking forward to seeing how high that death counter gets as this game pulls no punches.
Even outside of the dungeon his first thought was 'resting's not gonna work', when he was surprised by a rat. In reality Jon is just better suited for modern games, with clear indicators for everything.
@@larsg.2492 I mean resting still works the same way in the modern Fallout and Elder Scrolls games. He just assumed it works different because he thinks Daggerfall is more brutal than it is.
So... because of Jon, i have now downloaded Daggerfall Unity 1.0.0. I did a little modding (and will do a little more). I ran one character in the starter dungeon, and realized I was screwed. Created character 2 and vaguely remembered to set it up with short blades and answering the background questions, and was rewarded (iykyk). Second character still died a lot, but I'm on to the city of daggerfall... thank you Jon!
it's likely the granddad of the god awful combat system in Morrowind. Whoosh, whoosh, whoosh, whoosh, hit, whoosh, whoosh..... Nothing you can do but skill up..
This is why I gave up on Morrowind after dying 10 times in combat. 3 of the times were because of that stupid assassin. The rest were like ants or whatever and other smaller things in the world. I'd like to attempt it again, but I hate dying over and over again and not being able to hit anything.@@5Andysalive
@@DSoSJohnH In Morrowind you want to specialize early on. You'll still miss a decent amount but significantly less if you build a redguard around long blades or an orc around axes.
Honestly they could do so many fun things with the start of the game rather than just being a prisoner. It's a shame they don't. Especially since gameplay wise and skill deterioration because of confinement, you could even make a case for "why" you're so weak in the beginning if they gave you actual lore :o
Yeah, TESI, TESIII, TESIV, and TESV all start with you as a prisoner; in TESI and TESIV you start in a locked cell, whereas in TESIII and TESV you're being taken somewhere in chains.
Khajiit culture is one of the more fascinating parts of Elder Scrolls lore. Apparently, the house cat forms are excellent mages, merchants, and of course spies
Alfiq are the tiny house cat looking Khajiit, very rare. Senche Raht I think are the ones that are like massive talking tigers. The sort of Khajiit one plays in Skyrim and ESO are by far the most common. The ones in Morrowind and I think Oblivion have digigrade legs and are less common. The ones in Daggerfall are the most "human" looking ones, well rather elven looking actually. Basically every cat-like creature in Elsweyr is a Khajjit, even the ones lacking in higher mental functions such as the Senche Tiger, not to be confused with the Senche Raht. It's a very confusing race and culture.
Daggerfall! As a teen of the 90's, this (alongside with Thundescape, I have a LP of it in my channel) was literally my introduction to CRPGs and the Elder Scrolls games. That unlimited freedom to create the exact character you want, down to the tiniest details, was such a revolutionary consept in my tiny brain, it blew up. Escape the first dungeon! Loan money from provinces you will never visit again. Buy a house. Buy a viking ship! Make your own spells. Summon the Lords of Oblivion to give you quests to earn ancient artifacts! Please game, stop giving me so much!
Take out a loan in a faraway land! Forget and neglect said loan in far away land! Use loaned money to buy ill-begotten house and ship! You can commit loan fraud in this game; and better yet since many areas you *don't have to return to* you can get a loan on credit so you don't have to carry cash then take it somewhere else to reimburse yourself with. You can defraud many provinces and purchase powerful items a few weeks into the game, all without throwing a punch. Whats funnier? You get options to represent yourself when caught inevitably for your crimes; and can use street smarts to get out of jail amazingly. What does that equate to? "Your honour, although I was given the money they had it coming. I'm not bad, they are stupid for giving away money." "Sounds legit, you can go free Nordy McNordface. Don't do that again" You can guarantee getting out of jail with very minor social skills; no matter what you choose.
I think you can climb any vertical wall, continue walking as you face plant into it and you should start climbing (i *think* it's how it works, been a while.). Your walk to the next town might to be a long one, btw. Individual tiles are large.
we're never getting Morrowind are we /lh edit: to actually try and be helpful: - you can rest in dungeons if you're far enough away from enemies, but sometimes more will spawn and interrupt your rest, like when camping outside - climbing is actually for vertical surfaces. that slope near the bear is just default claimable afaik. to climb, walk into a wall until you start to go up. it's possible to fail and fall back down, but from my experience, if you don't move sideways along the wall you'll slowly "get better" at climbing that spot and make it up a little further each time. this, for example, could be used to skip the lift in the throne room and just climb the wall instead, though there's no real advantage in that scenario.
Maybe if we get a Daggerfall series then we can have a Morrowind series too after that. We do have 7 years to fill before the next Elder Scrolls game...
Jon, you should consider playing with the "travel options" and "basic roads" mods. It makes it possible to travel between cities without fast travel and makes the game so much more immersive. There's so many good mods for DFU that you should check out.
I'd love to see a full series on this, but please don't make it harder on yourself than it already is under the best of circumstances. This is not an era of game where you'll just figure out how things work by playing. At least gloss over the manual once. Things like the map and resting in dungeons is really crucial to the game. Also I'd recommend utilizing the "small dungeons" option Daggerfall Unity provides (it might be hidden in some .ini file). The original game is balanced around hours-long dungeon crawls through random side dungeons which is just confusing, frustrating and boring. The option pares those down to be a few minutes or something like half an hour for questing dungeons, but leaves the (much more hand-crafted) main story dungeons untouched. The game also comes with a mod pre-installed for roads and making time run faster while traveling on them (though you might need to activate it in the menu), which is the best way to get a feeling for the sheer scale of the world. Moving at 15-20x makes you reach the next town in a bearable amount of time.
If you're talking about the Basic Roads mod, it only comes preinstalled on the "GOG Cut" version of DU, which hasn't been updated in years and still uses an alpha version of DU in addition to its apparently random grab-bag of mods. I believe Jon is playing the recently released 1.0 version of DU, which does not come with any mods by default.
I've seen retrospectives of this game and played a little bit myself, but I've never seen a proper playthrough from a channel I like so I really hope to see more of this. Your oblivion series was top notch so I'm looking forward to this for sure
Privateer’s Hold is just all about that ebony dagger, for me. Watching this is just like watching me shoot arrows into skeletons that don’t care at all, and being attacked by bears who have been sent to their bedrooms to think about their choices. What an absolute blast!
Khajiit actually have many different forms depending on the moon they were born under, ranging from "That's literally just a mountain lion" to anime catgirl
Your perception struck once again. It stated in the selection for Khajiit that they are a "tawny-skinned people, extremely hardy, intelligent and agile. Many Khajiit have taken to painting their faces to more resemble their legendary feline cousins, the predatory cats that hunt the Great Desert." Maybe they couldn't design a cat face with the digital interface of 1996?
That's the real world answer. The in universe answer is that there's, I think 17 different Khajit types with varying degrees of human/cat traits. Some could pass for an elf, some as house cats and everything in between.
@MartynWilkinson45 Of course, I know Khajiit can go from the human people with cat tails to full-grown lions. I, in fact, know the lore. Chill with the "um actually-"
Just a quick FYI, you can rest in dungeons, you just have to find someplace away from enemies. This whole video brought back fond memories and lots of laughs.
Before watching: someone warned him about the map, right? Jon: Immediately upon leaving the dungeon decides to try to walk to the closest town, which is like walking from Solitude to Riften. Oh, no...
What a pleasant surprise! I'm a huge fan of the later Elder Scrolls games but this is the first footage I've ever actually watched of Daggerfall. I'm looking forward to this! Technically not the same genre, this game's dungeon graphics and cinematic intro are giving me Dark Forces II vibes.
Gosh darn i need this as at the very least a mini series on this game, i mean id love to see a full blown run of this but yeh i just see you having loads of fun with this :)
This series will be gold. I will keep rewatching these because i find them a great dive into the real daggerfall experience from a new player's perspective. Ive always wanted to play this game but this video is a clear demonstration of the barrier for entry. This is also the Unity version, can only imagine what the OG Daggerfall vets experienced 🤣😭
Thank you jon for providing such lovely suffering content, daggerfall is an amazing game that really loves to give you a big middle finger until you figure it out, it's just lovely
I just joined the patroncast and was very much under the impression that Daggerfall wasn’t in near future. This is SO awesome. In my opinion, older games like this that are legends in their own right, are better watched than played. It benefits from some curation and explaining. 11/10!!!!!
Oh my gosh, Daggerfall! This was the very first Elder Scrolls game I ever played and it's wonderful to get to vicariously bask in that good old 90s RPG aesthetic again. It's cool someone made a more stable version of it, too. Though I'm curious to see if that includes making it less likely for you to fall through the dungeon and into the void. I look forward to seeing more of this, and here's hoping it becomes another series!
Uriel Septim in this game > Patrick Steward! This guy was perfect and in case you did not notice, the goatee guy in the background was Ocato, the Imperial Battlemage, the second highest authority in the whole of Empire! This scene was fire! And you get to be the BFF of the Emperor himself. How cool is that?
Ah, the Privateer's Hold. Frustrating at firsts, but honestly one of my favourite introductory areas in any TES game. It really tests your build against a bunch of enemies. Skeletons who love to block, enemies with bows, hard to hit enemies like bats, and imps with a weapon immunity. These days I can blitz through Privateer's Hold with relative ease, but I remember my first time there. I never got out, I decided pretty quickly that I must have done something wrong in character creation. Went back to the drawing board a few times and threw together an absolutely monstrous high speed hand-to-hand Khajiit build (that got stronger later after I became infected with Lycanthropy). A great game where you really make your own adventures and have your own stories, really.
Oh, I hope he sticks with this one. Hardest RPG I ever learned to COMPENTANTLY play (I'm no expert), but it's so rewarding once you start getting good. The learning curve is no joke, though. Good luck! Edit: There's no shame in save scumming with your first three playthrus lol
Jon: This is where the imp lives, that room there is where the bear lives (the bear IS still around) and this table is where I watch the skeleton. This is where I came in. I'm currently scratching at the mudslide to claw my way back out since advancing is clearly not an option.
Getting flashbacks to trying to be an archer in Morrowind with an xbox controller. That took some...okay, a LOT, of practice and levels to be effective.
I had to break Morrowind on Xbox in order to enjoy it 😂 There was a glitch you could use to increase stats, so I used that to stop me from MISSING THAT ENEMY I CLEARLY JUST HIT 😡 After that, 10/10, really enjoyed my time 😁
Sorry i forgot you cant post links in comments ;) Wanted to say gog released their own cut of Daggerfall unity with mods pre installed. Worth grabbing that version as it's far easier on the eyes. Hope to see a Morrowind playthrough soon(ish.)
The consensus among DU players is that the GOG Cut version of the game is junk; it's an old, buggy alpha version of DU that hasn't been updated in years, with a random assortment of equally outdated mods with no graphical or gameplay coherence. Far better to get the proper version of DU, and just download the mods you want.
The climbing is much more active than you expected! You can just walk directly into any wall and start climbing it. Based on your skill your climb for a bit and either succeed or fall. So when you get to a city, you can climb its walls
Rest in one-hour intervals to heal, rest in multi-hour intervals to farm. I recommend the Bazaar at Sentinel; there's an inn at the cusp of the cul de sac you can rest at and act as the night guard for. Loiter outside of it in multi-hour intervals at night, and you'll get attacked by all manner of brigands and ne'er-do-wells you can farm for gear and money, which I RP as the inn's owner 'paying' me in spoils, which I can resell for the gold to pay for room and board when I need to heal from combat. Every shop you could need, from booksellers to armorers to even a bank, are all located within walking distance of each other, and Sentinel itself also has multiple Guild Halls and questgivers for when you feel ready to start adventuring proper. It's a good way to start a combat-oriented character without immediately tying yourself to a faction.
John repeating the mantra "Just keep on keeping on" while on 1 health with half a dungeon left and no capacity to heal is the most British thing in the world
Wasn't expecting Daggerfall, I thought for sure he would have gone for Morrowind. A pleasant surprise, to be sure, but one I thought we'd only get after TES III
Game: Okay, so what you should do now is fast travel to the nearest town. Jon: I think I'm better off trying to walk through this notoriously gigantic game world on foot before wasting five of my 88 gold on fast travel.
Before watching, I already know his first run of the first dungeon is going to end very quick;y and painfully.
To such an extent, in fact, I had to bring back the Death Counter...
@ManyATrueNerd oh I cannot wait. XD
@@ManyATrueNerd- You missed one @ 25:40!
@@ManyATrueNerd Daggerfall YOLO when?
@@ManyATrueNerd They really weren't messing around with the Daggerfall intro, if you picked a non-combat role Bethesda absolutely were happy with slapping you to the ground and yelling "deal with it".
Every class is viable once you get out and have time to train, but they're letting you know how hard your early game is going to be now.
Officially, in the lore, there are like 17 different types of Khajiit, depending on the phases of the moons when they were born. They range from the magically-gifted Alfiq who look like housecats, to the giant Senche-raht "battlecats" (both of whom are every bit as intelligent as the humanoid Khajiits and equal in their society, even if people from outside of Elsewyr have trouble seeing them as anything other than beasts), to the human or Bosmer-like Ohmes & Ohmes-raht (-raht indicates the larger, more robust variants of the type) that you see in Daggerfall.
Also, the reason there are 17 different types of Khajiit when each form of Khajiit has a normal and -raht form is because when the Mane (think Khajiit Pope) dies, a secret third moon appears in the night sky and a specially chosen Mane Khajiit is born to take over.
@@Jboy2000000you've explained nothing about why there are 17 different types of Khajiit and just said the Kahjiit pope exists. Unless the existence of said cat pope is supposed to be the explanation, yet it tells me nothing.
Doesn't their intelligence vary as well?As in grandma could just be a normal house cat while grandson is a genius mage?
@@gillisparrish4873 To be fair, it does that in humans too 😂
@@donovanfaust3227 all kajiit have a more robust Rhat type, all but one, the mane.
So in actuality, there are 16+1.
I dont know how else too put this
Jon, here is a bit of the insider knowledge only Secret Masters of Daggerfall will know: certain creatures are actually immune to damage from weapons of certain materials, and those below it. For instance, an Imp is actually immune to any attack with an iron weapon (iron is the lowest quality weapon), so you need to have at least steel quality weapon to harm them, which is not something you get automatically.
Silver swords for the win! (against undead anyways)
Well... If you answer the damned questions (you know role play) then you can start with an Ebony Dagger. Daggerfall and Arena reward role play.
Hand to hand bypasses this problem, and can be quite powerful later on too.
The whole 'get the ebony dagger or run' is so ingrained into my mind, I always presumed the material chart is somewhere in the manual, but it only mentions silver. Damn you, failing memory.
Imps being immune to iron is the exact opposite of what a huge amount of folklore says. I think an Imp was on the Daggerfall team.
I once tried walking somewhere without using fast travel. As with Privateer's Hold and Gothgarden, they were directly adjacent pixels on the world map. It took about half an hour of walking in a straight line. Thirty minutes real time of just holding w. If you're going to play Daggerfall, make use of the fast travel. Unlike later bethsoft games there isn't anything to discover apart from the odd random encounter with a wild animal.
Oh. Oh NO.
Well there are mods for Daggerfall Unity that makes overland travel both quicker (basically super speeding you along) as well as giving things to find in the wilderness. But yeah, if you're not running those mods the Wilderness is... something you only go into really for specific reasons. Like there are locations you have to physically find like some of the Witch Covens, it will never appear on your in game map for fast travel.
And the Witch Covens are the only way without waiting for a specific day of the year to get a Daedric Prince Quest.
So... It's Starfield, then? 🤣
@@peterclarke7240
It's the same negative with every game that use procedural generation
@@peterclarke7240Not exactly Starfield. Daggerfall has fewer loading screens.
Jon rolls "worst build ever", asked to leave the Iliac Bay
Uriel Septim VII severely disappointed, refuses to comment
lmao not wrong, I've been playing the last week and my god this is worrisome. ideally, he needs to remake his class after like 2-5 hours of learning.
Jon that's just the basic character creator. The advanced character creator lets you pick special advantages/disadvantages (think traits in fallout), disposition bonuses, and a starting item. Darkness powered magery is really strong because most of the game takes place in dungeons and indoors. Also always take the ebony dagger if it shows up as a starting item.
Daggerfall is pretty (and I don't use this word lightly)..... epic!
Miss your content Micky. Hope you're doin' well.
@@danielmcelhatton1724 Tryin' to get there brother
Micky! Oh how I've missed that beautiful profile pic of yours!
Seeing micky here is like running into your teacher at a gas station
Big Ups MickyD I hope recovery is going good.
Classic sprite based games, and early 3D, really are just wonderful. As someone who wasn't born in that era, I think they still hold up as very aesthetically pleasing today. There's just so much charm to them.
If I’m not mistaken, Daggerfall has a mix between hand-drawn sprites and scanned 3D models (like the sprites of the original fallout). You can usually tell by the detail of the sprite which is which
@@eclipseRz They are all sprites, regardless of if they were hand-drawn or pre-rendered. But yeah, take the rat for instance, that was a pre-rendered sprite.
I do think Jon will really take to Daggerfall's real estate and banking systems
Never wrapped my head around it as a kid, but revisiting it as an adult I made a small fortune and the early game was a good bit more comfortable.
As a kid, I used to "secure" my early game financially by taking loans i would never repay in a couple provinces and then never going back. That was fun (to be fair, I had no idea wtf I was doing, so it probably probably killed a few runs, but the fun wasn't in the main quest tbh).
I think you just guaranteed a hundred part series on it. "Welcome back to banking simulator everybody, I just set up an account for Lord Sheogorath and now we are going to calculate his interest rate."
I firmly agree. This game, silly though it might be, can EASILY gobble up hours, days… weeks… without you even realizing it. Watching John be disappointed with his mortgage in Starfield makes me hope he does some banking in Daggerfall. (To the tune of 100 plus parts).
The door opening noise! I love that stock door opening noise.
Jon decided to play a horror game. All of his weapons are largely inneffective, he's playing a character who's terrible at fighting and only good at running away and the enemies might as well be invincible. Good character build, Jon.
That's definitely one of the flaws of the older TES games, they are very much not newbie friendly when it comes to character builds. Of course Jon tends to make these things even more difficult for himself by prioritizing mainly skills that sound fun or goofy rather than practical...
@@Sp4rt4nSl4yaMost early video games didn’t have tutorials. They had a basic instruction manual for controls and some cursory fluff lore, then assumed the player would figure things the rest out through trial and error.
For games like Doom, that was fine. There was nothing particularly complex aside from discovering secrets.
But for something like TES, or Fallout, where you could write an essay on any individual mechanic and rule? Well the reputation they developed of being brutal, complex, and unforgiving was not unwarranted.
@@tournesol99 It's very much the reason I'm not keen on trying them out, I'm not smart enough to figure out complex stuff like this and remember it all. If I did try it out I would probably play on easiest or something lmao
it is definitely one of the scariest games i have ever played.
Even in Daggerfall, the bear is still around.
Balou comin' for that ass XD
Nice to see you playing one of my all-time favorite games Jon. A couple tips from a Daggerfall vet. 1) You can heal in dungeons, you just can't heal close to living enemies, (or undead) so next time back off and you should be able to rest until healed with a chance of some enemy interrupting your rest. 2) Certain enemies like the imps can't be hit by iron weapons, you need at least steel to hit imps and more powerful enemies like ghosts, vampires & liches need even higher tier materials like Silver, Ebony & Deadric, (there are 10 different tiers of material). 3) This game map is massive, fast travel will be your best friend in here. That said as soon as you can buy a horse as it will help with travel time and will speed up walking around in the towns/ cities. Also, buy a wagon if you plan on being a loot hound.
I could give you 50+ tips but then you would not get to experience them for yourself. Looking forward to seeing how high that death counter gets as this game pulls no punches.
Jon: "In this game, god only knows how much damage a bird can do to me."
1996: Welcome.
Begging Jon to take a rest in a room further away from enemies and it never happening 😂
The dude read "there's enemies nearby" and translated it to "i can't rest in dungeons🥺" lol
I've never played this game, but my first thought was, "Can't you just rest further away?"
Yea, that was 20 minutes of pure frustration 😂
Even outside of the dungeon his first thought was 'resting's not gonna work', when he was surprised by a rat. In reality Jon is just better suited for modern games, with clear indicators for everything.
@@larsg.2492 I mean resting still works the same way in the modern Fallout and Elder Scrolls games. He just assumed it works different because he thinks Daggerfall is more brutal than it is.
So... because of Jon, i have now downloaded Daggerfall Unity 1.0.0. I did a little modding (and will do a little more). I ran one character in the starter dungeon, and realized I was screwed. Created character 2 and vaguely remembered to set it up with short blades and answering the background questions, and was rewarded (iykyk). Second character still died a lot, but I'm on to the city of daggerfall... thank you Jon!
Shooting a bat, even a large one like that, with 10 arrows and 8 of them not hitting anything vital is quite an achievement. Well done, Jon.
This is definitely the way of early scrolls
@@generrosityit's reminiscint of FO1/F02 where you're shooting at near point blank range early on, even using tagged skills
it's likely the granddad of the god awful combat system in Morrowind. Whoosh, whoosh, whoosh, whoosh, hit, whoosh, whoosh..... Nothing you can do but skill up..
This is why I gave up on Morrowind after dying 10 times in combat. 3 of the times were because of that stupid assassin. The rest were like ants or whatever and other smaller things in the world. I'd like to attempt it again, but I hate dying over and over again and not being able to hit anything.@@5Andysalive
@@DSoSJohnH In Morrowind you want to specialize early on. You'll still miss a decent amount but significantly less if you build a redguard around long blades or an orc around axes.
"Though paws-sibly I've got a tail." Never change, Jon
I'm pretty sure Daggerfall is the only main Elder Scrolls game where you don't start as a prisoner
Honestly they could do so many fun things with the start of the game rather than just being a prisoner. It's a shame they don't. Especially since gameplay wise and skill deterioration because of confinement, you could even make a case for "why" you're so weak in the beginning if they gave you actual lore :o
Yeah, TESI, TESIII, TESIV, and TESV all start with you as a prisoner; in TESI and TESIV you start in a locked cell, whereas in TESIII and TESV you're being taken somewhere in chains.
If you read the backstories the game assigns to your character, you'll see the PC was a prisoner in, like, 90% of them, but unjustly.
Heck you even start as a prisoner in the original version of Elder Scrolls online.
You're still a metaphorical prisoner.
Oh Jon, that's just what slopes are like in Daggerfall. If you want to climb you have to walk straight into walls.
Most of these old games aren’t that confusing, we just don’t have the paper manuals when we purely get them through the internet.
As for the khajit I think their forms depend on the moon and apparently they are khajit who look like house cats or like a lion(?) tiger
Khajiit culture is one of the more fascinating parts of Elder Scrolls lore. Apparently, the house cat forms are excellent mages, merchants, and of course spies
@@LordDarrenysusmakes sense
Bit bigger than a lion if i remember correctly. Somewhere between a saber tooth tiger and a bear. huge fuckers
Correction WAY BIGGER than a bear the damn things taller than a high elf and its on four legs. Imagine cat thats taller than you are.
Alfiq are the tiny house cat looking Khajiit, very rare. Senche Raht I think are the ones that are like massive talking tigers. The sort of Khajiit one plays in Skyrim and ESO are by far the most common. The ones in Morrowind and I think Oblivion have digigrade legs and are less common. The ones in Daggerfall are the most "human" looking ones, well rather elven looking actually.
Basically every cat-like creature in Elsweyr is a Khajjit, even the ones lacking in higher mental functions such as the Senche Tiger, not to be confused with the Senche Raht.
It's a very confusing race and culture.
Daggerfall! As a teen of the 90's, this (alongside with Thundescape, I have a LP of it in my channel) was literally my introduction to CRPGs and the Elder Scrolls games. That unlimited freedom to create the exact character you want, down to the tiniest details, was such a revolutionary consept in my tiny brain, it blew up. Escape the first dungeon! Loan money from provinces you will never visit again. Buy a house. Buy a viking ship! Make your own spells. Summon the Lords of Oblivion to give you quests to earn ancient artifacts! Please game, stop giving me so much!
Yeah, it was before Bethesda became dead set on gradually removing all the fun parts of their sandbox.
Take out a loan in a faraway land! Forget and neglect said loan in far away land! Use loaned money to buy ill-begotten house and ship!
You can commit loan fraud in this game; and better yet since many areas you *don't have to return to* you can get a loan on credit so you don't have to carry cash then take it somewhere else to reimburse yourself with. You can defraud many provinces and purchase powerful items a few weeks into the game, all without throwing a punch.
Whats funnier? You get options to represent yourself when caught inevitably for your crimes; and can use street smarts to get out of jail amazingly. What does that equate to?
"Your honour, although I was given the money they had it coming. I'm not bad, they are stupid for giving away money."
"Sounds legit, you can go free Nordy McNordface. Don't do that again"
You can guarantee getting out of jail with very minor social skills; no matter what you choose.
This is my favorite MATN video in years! And the editing feels especially better than usual too! Good work! I'd love a series of this!
I think you can climb any vertical wall, continue walking as you face plant into it and you should start climbing (i *think* it's how it works, been a while.). Your walk to the next town might to be a long one, btw. Individual tiles are large.
we're never getting Morrowind are we /lh
edit: to actually try and be helpful:
- you can rest in dungeons if you're far enough away from enemies, but sometimes more will spawn and interrupt your rest, like when camping outside
- climbing is actually for vertical surfaces. that slope near the bear is just default claimable afaik. to climb, walk into a wall until you start to go up. it's possible to fail and fall back down, but from my experience, if you don't move sideways along the wall you'll slowly "get better" at climbing that spot and make it up a little further each time. this, for example, could be used to skip the lift in the throne room and just climb the wall instead, though there's no real advantage in that scenario.
So thought young LibrarianSeth5572 about his heart's desire. Never give up hope!
Maybe if we get a Daggerfall series then we can have a Morrowind series too after that. We do have 7 years to fill before the next Elder Scrolls game...
@@cleverman383we've gotten daggerfall due to the new release/remakes
Jon, you should consider playing with the "travel options" and "basic roads" mods. It makes it possible to travel between cities without fast travel and makes the game so much more immersive. There's so many good mods for DFU that you should check out.
28:37 is the first time I've ever jumped watching a MATN video. This is the most excited I've been for a playthrough series
YES! New Series? New Series!
Even if this is just a one off, I'm always very excited to see vids on the games preceding Morrowind.
Jon said it's going to be a mini-series. On Twitter.
@the_Book_778 I saw at the end of the video. I'm morer exciteder!
Morrowind was my intro to the Elder Scrolls
@@lurkingllama8364 Daggerfall was my first one. It is a rough game, but so worth it.
I'd love to see a full series on this, but please don't make it harder on yourself than it already is under the best of circumstances.
This is not an era of game where you'll just figure out how things work by playing. At least gloss over the manual once. Things like the map and resting in dungeons is really crucial to the game.
Also I'd recommend utilizing the "small dungeons" option Daggerfall Unity provides (it might be hidden in some .ini file). The original game is balanced around hours-long dungeon crawls through random side dungeons which is just confusing, frustrating and boring. The option pares those down to be a few minutes or something like half an hour for questing dungeons, but leaves the (much more hand-crafted) main story dungeons untouched.
The game also comes with a mod pre-installed for roads and making time run faster while traveling on them (though you might need to activate it in the menu), which is the best way to get a feeling for the sheer scale of the world. Moving at 15-20x makes you reach the next town in a bearable amount of time.
If you're talking about the Basic Roads mod, it only comes preinstalled on the "GOG Cut" version of DU, which hasn't been updated in years and still uses an alpha version of DU in addition to its apparently random grab-bag of mods. I believe Jon is playing the recently released 1.0 version of DU, which does not come with any mods by default.
I've seen retrospectives of this game and played a little bit myself, but I've never seen a proper playthrough from a channel I like so I really hope to see more of this. Your oblivion series was top notch so I'm looking forward to this for sure
Privateer’s Hold is just all about that ebony dagger, for me.
Watching this is just like watching me shoot arrows into skeletons that don’t care at all, and being attacked by bears who have been sent to their bedrooms to think about their choices.
What an absolute blast!
The smile on my face at the end, realising this may be a full playthrough :D
The moment Jon took a default class instead of making his own, I knew this was going to be something special.
Khajiit actually have many different forms depending on the moon they were born under, ranging from "That's literally just a mountain lion" to anime catgirl
Your perception struck once again.
It stated in the selection for Khajiit that they are a "tawny-skinned people, extremely hardy, intelligent and agile. Many Khajiit have taken to painting their faces to more resemble their legendary feline cousins, the predatory cats that hunt the Great Desert."
Maybe they couldn't design a cat face with the digital interface of 1996?
That's the real world answer. The in universe answer is that there's, I think 17 different Khajit types with varying degrees of human/cat traits. Some could pass for an elf, some as house cats and everything in between.
@MartynWilkinson45
Of course, I know Khajiit can go from the human people with cat tails to full-grown lions. I, in fact, know the lore.
Chill with the "um actually-"
Clearly they ran out of budget for pixels. :D
Just a quick FYI, you can rest in dungeons, you just have to find someplace away from enemies. This whole video brought back fond memories and lots of laughs.
I absolutely love that I can literally HEAR Jon smiling in the intro for this. Let's go.
A return to the elder scrolls
Never clicked on a video so fast
For once, same. Usually I save MATN videos for when I can savour them, but this one demanded being watched immediately.
This game is fantastic!
Please consider this for a series.
Best Channel.
Before watching: someone warned him about the map, right?
Jon: Immediately upon leaving the dungeon decides to try to walk to the closest town, which is like walking from Solitude to Riften.
Oh, no...
What a pleasant surprise! I'm a huge fan of the later Elder Scrolls games but this is the first footage I've ever actually watched of Daggerfall. I'm looking forward to this! Technically not the same genre, this game's dungeon graphics and cinematic intro are giving me Dark Forces II vibes.
Funny coincidence there; this game and Dark Forces 1 used the same game engine.
This is in fact, the only Elder Scrolls main game that doesn't start you as a prisoner
Gosh darn i need this as at the very least a mini series on this game, i mean id love to see a full blown run of this but yeh i just see you having loads of fun with this :)
This series will be gold. I will keep rewatching these because i find them a great dive into the real daggerfall experience from a new player's perspective. Ive always wanted to play this game but this video is a clear demonstration of the barrier for entry. This is also the Unity version, can only imagine what the OG Daggerfall vets experienced 🤣😭
Would be amazing to see this game become a series at some point
I’m so excited for this adventure, genuinely hoping we get a series out of this, Jon always makes his adventures fun to be apart of!
Jon: _Uses climbing ability_
Also Jon: "No no no no that's a bear."
Thank you jon for providing such lovely suffering content, daggerfall is an amazing game that really loves to give you a big middle finger until you figure it out, it's just lovely
You know you're in for a good video when it has a death counter! :)
Wow, Daggerfall! Such a pleasant surprise!
oh this is a blast from the past! my family played this when I was a kid, and it's great seeing you do it now!
Not sure how many would get this reference, but the soundscape to this one immediately took me back to StoneKeep!
I hope you complete this game, your TES playthroughs are always fun to watch.
Keep on keeping on! Keep at it, Jon!
I just joined the patroncast and was very much under the impression that Daggerfall wasn’t in near future.
This is SO awesome. In my opinion, older games like this that are legends in their own right, are better watched than played. It benefits from some curation and explaining. 11/10!!!!!
Respect, Jon. You are truly brave:)
Oh my gosh, Daggerfall! This was the very first Elder Scrolls game I ever played and it's wonderful to get to vicariously bask in that good old 90s RPG aesthetic again. It's cool someone made a more stable version of it, too. Though I'm curious to see if that includes making it less likely for you to fall through the dungeon and into the void. I look forward to seeing more of this, and here's hoping it becomes another series!
I have to say, this was not what I was expecting to see today and it was a wonderful surprise.
I hope that end card pays off
Uriel Septim in this game > Patrick Steward! This guy was perfect and in case you did not notice, the goatee guy in the background was Ocato, the Imperial Battlemage, the second highest authority in the whole of Empire! This scene was fire! And you get to be the BFF of the Emperor himself. How cool is that?
Just FYI the original Daggerfall works wonderfully in DOSBox, there's even guides on the best setups to ensure the game runs perfectly.
For an action RPG, this game sure has a lot of jumpscare doors
Me: oh you're gonna die.
Jon: oh im going to die arent i?
Ah, the Privateer's Hold. Frustrating at firsts, but honestly one of my favourite introductory areas in any TES game. It really tests your build against a bunch of enemies. Skeletons who love to block, enemies with bows, hard to hit enemies like bats, and imps with a weapon immunity.
These days I can blitz through Privateer's Hold with relative ease, but I remember my first time there. I never got out, I decided pretty quickly that I must have done something wrong in character creation. Went back to the drawing board a few times and threw together an absolutely monstrous high speed hand-to-hand Khajiit build (that got stronger later after I became infected with Lycanthropy). A great game where you really make your own adventures and have your own stories, really.
Oh, I hope he sticks with this one. Hardest RPG I ever learned to COMPENTANTLY play (I'm no expert), but it's so rewarding once you start getting good. The learning curve is no joke, though. Good luck!
Edit: There's no shame in save scumming with your first three playthrus lol
Jon: This is where the imp lives, that room there is where the bear lives (the bear IS still around) and this table is where I watch the skeleton. This is where I came in. I'm currently scratching at the mudslide to claw my way back out since advancing is clearly not an option.
Getting flashbacks to trying to be an archer in Morrowind with an xbox controller. That took some...okay, a LOT, of practice and levels to be effective.
I had to break Morrowind on Xbox in order to enjoy it 😂 There was a glitch you could use to increase stats, so I used that to stop me from MISSING THAT ENEMY I CLEARLY JUST HIT 😡
After that, 10/10, really enjoyed my time 😁
@@TenderbitsGames my friend, I used the Xbox glitch that healed and restored health/mama so often, I may as well have had a God Mode engaged 🤣
Elder scrolls returns! Hopefully for a full series!!
One of the best things you’ve made in a while. The death counter is hilarious 😂
You did miss 1 though 😅
Sorry i forgot you cant post links in comments ;) Wanted to say gog released their own cut of Daggerfall unity with mods pre installed. Worth grabbing that version as it's far easier on the eyes.
Hope to see a Morrowind playthrough soon(ish.)
The consensus among DU players is that the GOG Cut version of the game is junk; it's an old, buggy alpha version of DU that hasn't been updated in years, with a random assortment of equally outdated mods with no graphical or gameplay coherence. Far better to get the proper version of DU, and just download the mods you want.
I absolutely ADORE daggerfall, love to see a video on it!
I was not expecting to see daggerfall. Haven't finished the video yet but I'd love to see a series on it at some point
Very excited for this series! I hope you keep it going
I never thought I'd see the day. So very much looking forward to this!
The same emperor Uriel Septim would later on be played by Patrick Steward in TES IV: Oblivion
I have to admit, i need a daggerfall series from jon...
Congrats, you have made it out of the starter dungeon. Oh, man. Brutal.
Omg. I hope this never stops.
Brilliant! I’m in for the run. Love it when you play games I’m never going to! - thanks for suffering for all of our enjoyment!
Every ES veteran knows you need to use bludgeon weapons against skeletons !
Because the player character is canonically a friend of the Emperor I like to imagine this particular one was his jester.
Awesome! Looking forward your play through!
This is my second favorite video game of all time, after Shadowrun on the Genesis.
He didn’t die on the 1st rat, I’m impressed
Oh a full series on this will be fantastic
The climbing is much more active than you expected! You can just walk directly into any wall and start climbing it. Based on your skill your climb for a bit and either succeed or fall. So when you get to a city, you can climb its walls
Rest in one-hour intervals to heal, rest in multi-hour intervals to farm. I recommend the Bazaar at Sentinel; there's an inn at the cusp of the cul de sac you can rest at and act as the night guard for. Loiter outside of it in multi-hour intervals at night, and you'll get attacked by all manner of brigands and ne'er-do-wells you can farm for gear and money, which I RP as the inn's owner 'paying' me in spoils, which I can resell for the gold to pay for room and board when I need to heal from combat. Every shop you could need, from booksellers to armorers to even a bank, are all located within walking distance of each other, and Sentinel itself also has multiple Guild Halls and questgivers for when you feel ready to start adventuring proper. It's a good way to start a combat-oriented character without immediately tying yourself to a faction.
“Is that a door?”
When I first played this game, it took me a full week to get out of this dungeon because I didn’t recognise that as a door. 😅
This was really fun, I do hope you continue it!
John repeating the mantra "Just keep on keeping on" while on 1 health with half a dungeon left and no capacity to heal is the most British thing in the world
I just started a Daggerfall game myself the other day. This was the first Elder Scrolls game I played way back when. it is absolutely HUGE!
Wasn't expecting Daggerfall, I thought for sure he would have gone for Morrowind. A pleasant surprise, to be sure, but one I thought we'd only get after TES III
Not the next elder scrolls game I expected you to cover, but boy am I happy
I know Jon is into classics, but this is a very pleasant surprise. More of these old games please.
OMG i never thought I'd see this on your channel this is awesome
Now I'm going to install my version and play it lol
Game: Okay, so what you should do now is fast travel to the nearest town.
Jon: I think I'm better off trying to walk through this notoriously gigantic game world on foot before wasting five of my 88 gold on fast travel.
Please please let this be a series😊❤
This is going to be hilarious but now I'm hyped for the inevitable Morrowind run.
Best part of the vid…To Be Continued! Yay Jon!