Is Star Citizen Becoming Outdated?

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  • Опубліковано 14 лип 2023
  • Star Citizen is intended to be a realistic simulation of an entire universe, but will it hold up by the time it launches?
    Sources
    • Recreating NYC with Ci...
    • Unreal Engine 5.2 Feat...
    • Amazon Lumberyard | A ...
    • Incredible Made with U...
    • Enemies - real-time ci...
    • Ori and the Blind Fore...
    • Tony Hawk's Pro Skater...
    • Cyberpunk 2077 | 4K NV...
    • FORTNITE | Lumen & Nan...
    • Nanite Essentials Preview
    • Unity Terrain - HDRP D...
    • 370 Billion Triangles ...
    • Nanite in UE5: The End...
    #starcitizen
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КОМЕНТАРІ • 1,3 тис.

  • @DrTournevis
    @DrTournevis 11 місяців тому +2563

    That's the secret, can't be outdated if you don't release the game

    • @rexthewolf3149
      @rexthewolf3149 11 місяців тому +25

      There’s also this.

    • @Ricolaaaaaaaaaaaaaaaaa
      @Ricolaaaaaaaaaaaaaaaaa 11 місяців тому +23

      Enjoy your PNGs damn it.

    • @amayzinrayzin8783
      @amayzinrayzin8783 11 місяців тому +1

      lol

    • @leroyrussell8766
      @leroyrussell8766 11 місяців тому +8

      This comment won't age well.

    • @rexthewolf3149
      @rexthewolf3149 11 місяців тому +40

      @@leroyrussell8766 it’s been nearly 10 years. The game will likely release but it probably won’t have all the features that they want to add to it.

  • @lilbeartv9039
    @lilbeartv9039 10 місяців тому +567

    I have finished high school, gone to college dropped out, went back to college, got two degrees, met the love of my life, bought a house, and had a baby and this games full release still isn’t in sight 😂

    • @FuhqEwe
      @FuhqEwe 9 місяців тому +27

      That’s quite the old and tired joke.

    • @lilbeartv9039
      @lilbeartv9039 9 місяців тому +122

      @@FuhqEwe no it’s the truth, which I’m sure is true for many others

    • @FuhqEwe
      @FuhqEwe 9 місяців тому +1

      @@lilbeartv9039 🥱

    • @-eternal
      @-eternal 9 місяців тому +80

      @@FuhqEwe check your age now vs when you first heard about the game. It ain't a joke bro I got grey hairs.

    • @FuhqEwe
      @FuhqEwe 9 місяців тому +8

      @@-eternal You misunderstand. The development time is not being refuted. The forever alpha is an abysmal stain on the gaming industry.
      What I _am_ pointing it is the tired trope of, “got a degree, bought a house, got married, had kids, it’s still not out”. It’s an old tired joke people have made on SC for years already. While true in some cases, surely. It’s certainly an exhausted exaggeration by most - and yes, I too, have grey hairs now. 👴

  • @strongback6550
    @strongback6550 11 місяців тому +519

    You know what doesn't go out of date? Good core gameplay mechanics.
    We're still waiting Chris.

    • @-_Nuke_-
      @-_Nuke_- 10 місяців тому +2

      How much money have you invested?

    • @steellegacy555
      @steellegacy555 9 місяців тому +4

      17k here

    • @-_Nuke_-
      @-_Nuke_- 9 місяців тому

      @@steellegacy555 So that 17k was something that was accumulated over the years or something that was invested by you on one go?
      Do you ever consider selling your account? The black market right now has a lot of traffic, many people sell their accounts right now and very few are buying... That means that you don't have too much time left to get some of your money back...
      Or is 17k something easy for you to just give away and not really care?

    • @DotzekWork
      @DotzekWork 9 місяців тому +41

      @@steellegacy555sad, sad.

    • @robotsix6268
      @robotsix6268 9 місяців тому +14

      Star Citizen and Good core gameplay mechanics don't go well together.
      It's a heap of features that don't go well together.

  • @BboyCorrosive
    @BboyCorrosive 11 місяців тому +406

    Don't get me wrong, I'm into nice graphics, but I guess Battlebit is proof that graphics aren't everything, if anything, sometimes you can prove they can be nothing.

    • @LucidStrike
      @LucidStrike 11 місяців тому +49

      BattleBit ain't exactly Pong in the graphics department, but point made. The thing is, while gamers often think graphics are just for aesthetics and eye candy, the central thesis driving Chris Roberts with SC is that 'photorealism can drive immersion and continuous immersion can meaningfully enhance the player experience'.
      BattleBit may be fun to play - which is one important element of the player experience' -but I wouldn't say it's deeply immersive, not that it's even trying to be.

    • @shlk7
      @shlk7 11 місяців тому +12

      Definitely, but I don't think it works for every genre. Especially between a shooter and a Space sim (or whatever this star citizen genre is called). In fact, I remember reading that the devs of Battlebit found that even within shooters the milsim crowd did not find the roblox type graphic suitable. Realism has a place among a lot of genres.
      Furthermore, In my opinion, people are forgiving of the graphics IF the gameplay loop is incredible. BattleBit delivers on that.

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому

      So why aren't you playing DU ?

    • @dkcsi9256
      @dkcsi9256 11 місяців тому +19

      @@LucidStrike Star Citizen is the most immersive scam simulator ong

    • @chxd909
      @chxd909 11 місяців тому

      That's sorta diffrent cause competitive gamers couldn't care if the games looks like shit

  • @justalex4214
    @justalex4214 11 місяців тому +54

    I think LoD is the big thing that could make or break SC. Pop in is one thing, but the more important issue is maximum draw distance. Buildings on planets like bunkers usually only appear once you're about 2km away, that not only breaks immersion but is quite problematic for stuff like exploration/scanning or even electronic warfare. We already have torps ingame that have a 20km range, which is far beyond the max draw distance of ships. This will become a huge issue once actual large scale cap ship fleet battles are introduced.

  • @HomelessShoe
    @HomelessShoe 7 місяців тому +43

    Update: Is this video outdated?
    Seriously, after watching the CitizenCon I was blown away about how many improvements they shown. I was especially excited about the new graphics and their server meshing.

    • @sorexer4808
      @sorexer4808 7 місяців тому +4

      Update: Is this video outdated?
      yes.

    • @aaronlaughter6471
      @aaronlaughter6471 6 місяців тому +5

      The cope is strong with you, young one.

    • @CMDR_Hadion
      @CMDR_Hadion 6 місяців тому

      No, the video is not outdated. The title was kinda click bate though The upgrades being pushed from Citizen Con's demos are exactly what Cap is talking about. The project was designed to be both high quality and modular so it could be continually updated, which was a very wise decision at the time considering we are past a decade of development work without a beta release.

  • @YounGG97
    @YounGG97 11 місяців тому +255

    The ship design in Star Citizen is truly amazing. Even though there isn't much to do outside of grinding credits to buy ships, the feeling of stepping inside and flying a new ship for the first time is exceptional. It's what keeps me playing the game despite the bugs and server issues. I am excited to experience the ship builder in Starfield though.

    • @domusdebellum3042
      @domusdebellum3042 11 місяців тому +3

      the most fun things to do are outside the credit grinding missions. grinding is just that, and i recommend only using the credit grind to fun your other activities. thats where the most fun is to be had

    • @captaincrispier8155
      @captaincrispier8155 11 місяців тому +5

      Yeah, the ship builder in Starfield looks pretty awesome, I have to say.

    • @the_babbleboom
      @the_babbleboom 10 місяців тому

      or just think how incredibly stupid the aurora is. a bed-tube for no reason, doesn't even fold wings out like anyone looking at it would expect, the cargo pods are near unreachable and impossible to attach any cargo manually on to while landed. same thing for the very stupid forklift vehicle btw. possibly the dumbest design of them all.

    • @lisha403
      @lisha403 10 місяців тому +4

      as one which came from elite dangerous and trying out star citizen my immersion never got ripped apart harder as the moment i entered the ship and wasnt able to start due to the ships landing gear glitched through the floor. that was my first experience

    • @YounGG97
      @YounGG97 10 місяців тому +2

      @@lisha403 Yep..lol. That sounds about right. Sometimes you just need a little finesse. Don't hit the button too hard.

  • @Lexyboogie
    @Lexyboogie 7 місяців тому +12

    I felt like it was becoming outdated earlier this year, but Starfield is probably the best thing that ever happened to CIG. The mild disappointment of that game really gave Star Citizen's another lease on life.

  • @wdipuccio
    @wdipuccio 11 місяців тому +117

    Someone else mentioned in the comments that engines are built pretty robust. Honestly I feel like the biggest determining factors for a lot of games “being out of date” Is how much detail the developers put into asset creation. Crysis 3 would not look the way it does even now if the developers hadn’t created super high resolution textures for the game, even though most people wouldn’t even use them until years later. We know CIG is nothing if not detailed. We don’t even have graphics settings in the game yet. Im sure the developers have done their fair share of future-proofing assets

    • @OD-Zee
      @OD-Zee 11 місяців тому +7

      Yeah, this is true and iirc, all the assets are made using 8K textures, so hopefully that will allow them some future proofed room.

    • @thatboy799
      @thatboy799 11 місяців тому +6

      Creating extremely high quality assets (like crysis) in a multiplayer game has a lot of problems. What we're seeing is what we're getting

    • @Ghost572
      @Ghost572 11 місяців тому +3

      Just look at games like runescape, starcitizens wont have outdated graphics even in the future.

    • @Gigageorge
      @Gigageorge 11 місяців тому +7

      if you see some of the isc's they have done on prop creation there is some insane levl of detail in everything

    • @wdipuccio
      @wdipuccio 11 місяців тому +2

      @@thatboy799 what kind of problems are you thinking of?

  • @garrettl8247
    @garrettl8247 9 місяців тому +6

    I laugh seeing them saying starfield is going blow up gaming. it sucks, I played it and refunded before even a hour

  • @Super-id7bq
    @Super-id7bq 10 місяців тому +41

    Cyberpunk is actually a really good comparison as their texture fidelity isn't anywhere close to Star Citizen. You can press your face up against an elevator door in SC and see microdetail but you'd need a mod to do that in Cyberpunk. Yet it still looks beautiful. Take it from someone with over ten years experience as a cine artist and vfx sup, any time someone says "the graphics are amazing", 90% of it comes down to well placed lighting from a talented artist.

    • @RestrictedHades
      @RestrictedHades 8 місяців тому

      Halo 3 is a good example of that

    • @devilik3692
      @devilik3692 6 місяців тому +1

      its not, if texture your only comparison , cope more. cp is a released game unlike this scam

  • @Telrom
    @Telrom 11 місяців тому +61

    I believe they mentioned that all their assets are built in 8k to help future proof them. Also, if you read the most recent monthly reports, they talk about updating lighting with global illumination and even mention raytracing. As for the pop in assets while flying around I am not sure if or when they will tackle that. I do believe though that they will increase the density of assets on a planets surface as these assets get less expensive as a percent to modern hardware.

    • @SuperFriendBFG
      @SuperFriendBFG 11 місяців тому +9

      That's correct. In fact, any "high fidelity" modern game more often than not can be updated in a similar way because it's when you export the assets into a readable form for the Engine, it automatically handles the downscaling based on your settings. With how Physically Based Materials work, you don't have to actually change texture in Photoshop, you just load a plugin in Substance Designer and re-export your textures after a few tweaks in values. Those textures that are custom authored tend to be produced in VERY high resolutions and then downscaled when imported into the game. It's often times similar with 3D Models where an ultra high poly mesh is created to generate Height Map Data and such, that same mesh can be run through the new exporters in order to support modern LOD tech.

    • @billywashere6965
      @billywashere6965 11 місяців тому +3

      Well said. I don't think they'll address any pop-in/LOD issues until after they get Maelstrom finished and all of their material asset libraries up to par.

    • @JJS563
      @JJS563 11 місяців тому +2

      Monthly reports mean absolutely nothing. But I do feel like there has been more progression as of late compared to 2 years ago

    • @joseanl
      @joseanl 11 місяців тому +2

      Also, most of the devs SC has built up the Cryengine in the first place, they are really good and up for the task of mantaining the engine current. Amazon with only one game that generated hype to it's name might help with the engine they share with CIG. From the settlement CIG got with Crytek they could get via plugin some tech they don't have right now. I was worried too for a while but I think it won't be an issue for a long time.
      Still the best way to furutreproof their engine now it would be to release S42 as fast as possible and use that money to develop the engine further instead of building the boat as they, and their backers, navigate with it.
      With the multiplayer part having "less graphical umph" is not that unexpected. Even right now there are not that many MMOS with this level of fidelity and they tend to more cartoony isntead of focusing on hyperrealism, so in that front CIG is really safe. Their time runs out, again like Levelcap said "kinda", with S42. The sooner they finsih, the sooner they can start devleoping the next one and improve the tech

    • @finalform11
      @finalform11 11 місяців тому +1

      @@JJS563 they mean a lot, they've been great indicators for what's likely coming in the next patches or so for years, people just ignore them because its 99% text and not a video showing it. They were walking about getting components for instance before it was even shown to us a month or so later or things in the future. Hell it gave us our first info on gen12 coming before we got it at citcon and the recent one as @Telform mentioned, talks about them moving to upgrades like that which goes along with what the lead on graphic development stated he would do after Vulkan was done or close to it.

  • @JackFroster
    @JackFroster 11 місяців тому +38

    'the time that Star Citizen ships'
    ...you seriously believe Star Citizen will ever 'ship'?

    • @SternLX
      @SternLX 11 місяців тому +6

      Star Citizen will never get a "Ship date". The Engine and planned features will just gradually slip into a loose "finished state" with little to no fan fair while they continue to add content as long as people are still playing.

    • @Dooguk
      @Dooguk 11 місяців тому

      @@SternLX Like server meshing?

    • @CHEESYhairyGASH
      @CHEESYhairyGASH 11 місяців тому

      @@SternLX That's all SC does, ships and ships and ships.

    • @billywashere6965
      @billywashere6965 11 місяців тому +1

      @@Dooguk What about it? The PES team merged with the Star Engine team last month, and they ran object zoning tests to scale with 200 players this month as part of them testing the limits of meshed object container zones (i.e., effectively testing the stability of server meshing before completing the transition of PES to AWS).

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому +1

      Oh good, the Keyboard developers are here to tell us how they haven't made a game 😂

  • @AuricNova
    @AuricNova 11 місяців тому +13

    repeated ground textures and pop-in/out are my biggest concerns for SC visuals. If those are worked on, I'm happy.

    • @joseanl
      @joseanl 11 місяців тому +1

      I think they can do it, but they would need to release S42 that is their big way of pushing forward on engine improvements, the more they delay it the more difficult it gets to add pluggins or tech to be on par with future games.
      If they release it, they have really good devs, some built Cryengine back in the 2000 and I think that with their own render tech and Vulkan they can develop a lot of amazing tech similar to Unreal's. Plus Chris lets them expreriment a lot more than normal companies do. Planet tech is a good testament of that, it wasn't planned to get done as early as it did

    • @AuricNova
      @AuricNova 11 місяців тому +1

      @@joseanl more reason for me to hope SQ42 is released by the end of next year, as per recent speculation

    • @joseanl
      @joseanl 11 місяців тому +1

      @@AuricNova haha, yup, a lot of people, me incuded expect this citcon to have new info, release window etc about SQ42. If it gets released SOONtm right away people doesn't care anymore if it becomes "dated", as it becomes instatnly old news in a way, and CIG could upgrade it with plugins like CDPRED did with Cyberpunk and it frees a lot of workers.
      And then they could start on the second game but with waaay less pressure and eyes on them, and on the engine side they could tweak it a lot ahead of the future, even if they wanted to make a massive rework of it, as they can't do it now with SQ42 still mid gestation

  • @drong_the_drone
    @drong_the_drone 7 місяців тому +7

    This is such an interesting video to watch after Citizen Con having talked about doing like 90% of what has been mentioned as things to improve

  • @Kaskaal
    @Kaskaal 11 місяців тому +59

    I think considering World of Warcraft has been using the same engine, although heavily modified for nearing 20 years now, it is a good underscore that engines are built to be long term. While they will always be surpassed eventually, I think Lumberyard has some good innings left in it for quite a while yet.
    (Edit) and as you highlighted, they are doing a good job laying down future proofing and insulating the engine to still be able to compete long term.

    • @sangerzonnvolt6712
      @sangerzonnvolt6712 11 місяців тому +5

      Elden ring uses the same engine as Dark Souls too (Havoc engine)

    • @B.D.E.
      @B.D.E. 11 місяців тому +10

      This isn't WoW. This is a game whose appeal was based precisely on it being technologically cutting edge, including graphically. So yes, it's becoming outdated.

    • @leroyrussell8766
      @leroyrussell8766 11 місяців тому +6

      The more realistic a game engine allows the game to look, the longer it will be useful. Once the graphics get to the point that it looks good enough for immersion, what determines whether the game is fun, now falls on other things, such as narrative, game mechanics, etc..

    • @i3xt3blackeagle
      @i3xt3blackeagle 11 місяців тому +5

      Or EVE Online, that I think they are using the same engine but with time they are improving the visuals to more or less keep with current graphics

    • @billywashere6965
      @billywashere6965 11 місяців тому +6

      @@B.D.E. Outdated by what? Tech demos on UA-cam running in isolated runtime environments?

  • @MadsFeierskov
    @MadsFeierskov 11 місяців тому +44

    At this point there is no way Star Citizen can live up to it's own potential.
    A game in development this long and with this large a budget, would have to be mindbendingly spectacular, and if it ever releases, it's more likely to be an empty shell, that's some small core of people will throw money at. Like a Flight Simulator, but in space.

    • @artuno1207
      @artuno1207 11 місяців тому +9

      I meeeaaaan the fun with SC is the fact that it's a semi-sandbox game. A lot of the fun with it comes from the players and what they come up with. It's like how Minecraft or Halo are still fun today. It's not the game itself but the experiences.
      Playing the past 3 weeks daily with my group of friends, we've enjoyed salvaging and mercenary work, and messing around with randoms. So long as they keep providing us with new tools and stuff to mess around with, the game will continue to be relevant. It just needs optimization... if only this games performance was stable, I feel like people wouldn't have a problem with how long the development is taking.

    • @TruthIsKey369
      @TruthIsKey369 11 місяців тому +5

      You haven't followed the progress,, have you?

    • @Rehd66
      @Rehd66 11 місяців тому +2

      7 Days to Die says hello

    • @andreasaa2000
      @andreasaa2000 11 місяців тому +1

      @@artuno1207 Nah bro is comparing minecraft, arguably the best game of our generation, with some beta test buggy space flight sim?

    • @PrinceVoid7
      @PrinceVoid7 11 місяців тому +4

      @@andreasaa2000 Minecraft isn't complex it's literally blocks not a space sim.

  • @Nebarus
    @Nebarus 11 місяців тому +65

    Not a problem, they will just redo the engine again and add 3-5 years in Alpha just for that reason. After all, the purpose of SC is to keep 1000+ talented developers employed...

    • @brick-2000
      @brick-2000 11 місяців тому +8

      If they redo the engine we will be waiting for another 10 years

    • @dralberthofmann
      @dralberthofmann 11 місяців тому +8

      The primary purpose is to keep Chris Roberts and his inner circle at the highest standard of living that money can buy. Mansions, jets, yachts…swimming pools, movie stars.
      Nothing would be a bigger threat to their scam then delivering a production game. They’re making way more money selling dreams in the form of virtual spaceships for much more money then they could ever hope to make selling a game.
      As long as people keep spending three and even four digits merely for a game asset they will never finish the game. Why would they? What’s the business rationale for completing the game? There is none.

    • @billywashere6965
      @billywashere6965 11 місяців тому +7

      @@dralberthofmann No they are not. FIFA, once a year, makes twice as much as what CIG has accrued in a decade. Releasing a game makes way more money than what their intake is. They're also almost always in the red, only reaching the black in 2022.

    • @aguspuig6615
      @aguspuig6615 11 місяців тому

      now remind me how long they took the first time they actually redid the whole engine and not just the lighting. Ah, true

    • @r.daneel.90
      @r.daneel.90 11 місяців тому +2

      @@dralberthofmann yee bro, keep crying

  • @rexthewolf3149
    @rexthewolf3149 11 місяців тому +138

    Star Citizen is a game that lives and dies from its scale and ambition. It was inevitable that games with more focused design would surpass it. But the thing that will bring people in is that scale.

    • @I_enjoy_some_things
      @I_enjoy_some_things 11 місяців тому +34

      Yeah, the scale with no loading screens is nuts.

    • @echo5827
      @echo5827 11 місяців тому +14

      Yeah, any day now. Those games with more focused design are comin out, any day now. I'll be waiting

    • @anthonyd55
      @anthonyd55 11 місяців тому +5

      @@I_enjoy_some_thingsyea that’s definitely what I find the most impressive about SC

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому

      ​@@echo5827 so your argument is thin air? Brilliant, you're such an expert 😂

    • @arnie1046
      @arnie1046 10 місяців тому +2

      The scale that you can't play.

  • @dixcn
    @dixcn 11 місяців тому +7

    Convinced this game will never actually come out

  • @SternLX
    @SternLX 11 місяців тому +28

    DLSS and RTX support would go a long way to improving SC's lighting. They have the high fidelity 3D model details and textures down pat and the lighting looks good for what it is. Just needs that little extra kick that Ray Traced lighting can provide.

    • @vorpalrobot
      @vorpalrobot 11 місяців тому +7

      RTX global illumination has shown up on the newest dev reports

    • @BloodWolfXero
      @BloodWolfXero 11 місяців тому +10

      It's just RT, not RTX guys. And they are working on global illumination. whether it is pathtraced or not is what matters if it is RT or not.

    • @rooster1012
      @rooster1012 11 місяців тому +4

      MMO vs single player is why this video is flawed.

    • @garrettthefrank1903
      @garrettthefrank1903 11 місяців тому +3

      @@BloodWolfXero they did mention raytracing in the monthly report

    • @BloodWolfXero
      @BloodWolfXero 11 місяців тому

      @garrettthefrank1903 While that is true, it is hard to take things from face value anymore in the reports

  • @CrzBonKerz21
    @CrzBonKerz21 9 місяців тому +9

    Visuals and capabilities are still unmatched. Starfield has proven that.

    • @DhruvRed
      @DhruvRed 9 місяців тому +1

      Starfield is a modders paradise, don't think this comment will age well. I can see overhaul mods coming to Starfield that can make SC like an old gen game.

    • @TinTinGamez
      @TinTinGamez 9 місяців тому +8

      lol....starfield game sucks and the graphics sucks ever more

    • @thesupreme8062
      @thesupreme8062 8 місяців тому

      ​@@DhruvRedtrue but right now the game is mediocre.

    • @OG_ALviK
      @OG_ALviK 7 місяців тому

      ​@@thesupreme8062But atleast they got some core gameplay mechanics and some sweet physics to go along :)
      Also we must not forget that Bethesda games are the only ones that can track and save accurate positioning of every item in the game world for the entire game.

  • @nmd68
    @nmd68 11 місяців тому +9

    A lot of those long running games like say eve online, have had significant visual changes from since it's initial release.
    So if a game is popular enough and continues on for decades, it will likely get visual updates to some extent

    • @The_Lunatic_Toad
      @The_Lunatic_Toad 5 місяців тому

      Exactly this!
      I was thinking of EVE too.
      Some people forget that a Simulator is not just any game. Its a niche market.
      As long as there are things to do and people to enjoy the content Star Citizen will be successful.
      Don't see many people complaining about flight sims not having stuff to do...

  • @tammy1001
    @tammy1001 8 місяців тому +2

    "A remaster could take forever!"
    Star Citizen: yes that's fine, we got this...

  • @CrniWuk
    @CrniWuk 9 місяців тому +7

    Star Field aged like MILK here. It's a Loading-Screen Simulator.

  • @aguspuig6615
    @aguspuig6615 11 місяців тому +3

    Is it me or SC has some sort of raytracing? has anyone else noticed how when a lightsource hits a surface of a certain colour the whole room fills with that colour? and how some surfaces seem to reflect light in real time?

    • @billywashere6965
      @billywashere6965 11 місяців тому +7

      That's called physically based global illumination. It was already present in the CryEngine, which is one of the reasons they went with it. They've tweaked it and upgraded the shader libraries over the years to improve it, and will further improve it with proper global illumination to scale with ray tracing once they get the Vulkan update out the door.

  • @echo5827
    @echo5827 11 місяців тому +2

    People still think game engines are like car engines where you can only change them a bit before you say you might as well start all over with a new one

  • @xS1leNtRapt0rZ
    @xS1leNtRapt0rZ 11 місяців тому +3

    Theye still trying to do something that no else is doing but I really think they need to sit down and just focus on bug fixing so the game is at least playable.

  • @OddJobEntertainment
    @OddJobEntertainment 11 місяців тому +29

    Would love to see nanite fix up the pop in. That's one area where the visuals really fall apart.

    • @OviWanKeno9i
      @OviWanKeno9i 11 місяців тому +3

      They would have to switch engines first. That would take them years

    • @billywashere6965
      @billywashere6965 11 місяців тому +4

      Nanite has its own pop-in issues. Especially in large open-world scenes. Digital Foundry found this out when doing flybys in Fortnite. Nanite is a good fix for more condensed areas and linear pathways, but not so great for large open-world spaces.

    • @r.daneel.90
      @r.daneel.90 11 місяців тому +5

      Nanite is a proprietary only tech for UE. You cant "put it" in another game engine. And rebuilding SC from the ground up using UE would take almost the same amount of time, for almost no benefit at all.
      Besides, UE5 and Nanite are not a silver bullets for anything. Thats just marketing...

    • @lennysmileyface
      @lennysmileyface 11 місяців тому +2

      @@r.daneel.90 NVIDIA is already developing a similar thing anyway, micro meshes.

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому

      They have their own version

  • @icespicefan4771
    @icespicefan4771 11 місяців тому +50

    This just makes me excited for Starfield, at least we know that game is coming out

    • @leroyrussell8766
      @leroyrussell8766 11 місяців тому +12

      So is Star Citizen, which unlike Starfield, is not only multiplayer, it's on track to be massively multiplayer.
      Many people seem to not understand that CiG was taken to court on two continents, and both courts found no shenanigans going on. Both courts determined it was NOT a scam.
      Now, to comply with the law, they have to focus on SQ42 first. So while they do have people working on the PU, it's no secret that SQ42 gets priority.
      They are also working on a couple of key technologies to make the game work on a massive scale, such as the systems that will make all the star systems work together as one living, breathing galaxy.
      Some will say, "But they've been working on the game for 11 years. Not true. First, let me point out that other, less ambitious games took 10 or more years. But the game we are presently playing, was not started in 2012, or before. Technically, the present game was started in 2015. What's that you say? Yes, 2015. First, search UA-cam for (Star Citizen CitizenCon 2014 Persistent Universe Demo). Important things to note as you watch. First, the ships look completely different. That's because they are. They were rebuilt. Everything made before 2015 was remade. The second thing to note is that this demo shows what going to planets was going to be like. Cool looking for sure, but not even close to what we have now. Why? Because planets weren't going to be real. You weren't going to be able to just fly down at any point on the planet, and explore that location. Landings and takeoffs were to be scripted because they were actually a separate instance. The fire, smoke and clouds all obscure your vision while you are being shifted to that instance. This was going to be more like the industry standard. Similar to what Starfield is going to do.
      So why did things change? I mean, they could have had the game out much sooner. But, they chose to go epic in scale and detail. Why? Because of the community. We demanded this. Similar to how the Devs for No Man's Sky were being beat up and crazy demands placed on them by the community, the same thing was happening to CiG and Star Citizen. I was in the huge thread where people demanded real planets. CiG initially said they couldn't do it. Some people got outright nasty, bringing up the amount of money they had raised, which was near 50 million at the time.
      So CiG sent out a survey, asking the Backers what they wanted. It was a very big survey...not just a handful of questions. Bottom line...the Backers who took the time to answer, wanted the game to be more, and they wanted it to be EPIC. A contest they did called, "The Next Great Starship" also had an impact, because the teams were making amazing ships, so some people got nasty, saying they were way better than what CiG was doing. Well, it was true, but CiG was trying to get a game out quickly, and was to industry standard...but could of course be better. During the competition, Chris Roberts himself said, "We are going to have to up our game," or similar words saying the same thing.
      So everything changed. Everything made prior to 2015, has been remade. The focus shifted on Squadron 42, also. Yes it was intended to be a single player game, but not the epic experience now in production. The main reason for its existence, prior to 2015, was that as a single player experience, it was going to be in actuality, a tutorial for Star Citizen. But again...the Backers wanted more, and they wanted it to be EPIC. So this is what they are getting.
      The AI is something else that is currently being worked on. Remember, high fidelity is the key. They weren't happy with the AI. So, they listened to the Backers, and want to give them the Epic they demanded...so the AI is in the process of being overhauled. They aren't far off from completing it, from what I heard.
      This goes way beyond NPCs standing on tables and chairs. We've seen a few glimpses. Simple stuff like how they traverse, to how they actively search for you and engage you. Looking behind crates, in hiding spots, etc., and how they operate as a team, with some providing covering fire, from good cover, to some flanking, to some pushing your position...but they can and will switch up what they do. It's not a hard set role they have. So one who is covering, may begin flanking you.
      As for there ever being a game...there already is a game. We play it every day. I know it's called an Alpha, but I see it more as a Live Service Game. We have a game to play. They are just going to keep adding to it.

    • @Dooguk
      @Dooguk 11 місяців тому +24

      @@leroyrussell8766 SC white knight bingo card is full

    • @TheBadacz
      @TheBadacz 11 місяців тому +1

      At least we can play now unfinished game Star Citizen.......isn't it buddy?

    • @Dooguk
      @Dooguk 11 місяців тому +3

      @@TheBadacz It's a bit boring I've heard

    • @klovasoszenovka
      @klovasoszenovka 11 місяців тому +5

      ​@@DoogukVery boring. And that's even if it works, there's so many bugs that happen and its so scuffed, things do not work as intended ALOT.

  • @shizzywizzy6169
    @shizzywizzy6169 9 місяців тому +3

    When cryengine 3 was released it was way ahead if its time in terms of visuals. Lumberyard is based on cryengine 3.8 and has plenty of modifications to keep its visual fidelity right up there with the best. However tech like Nanite is probably high on their list to integrate into Lumberyard.

    • @Wylie288
      @Wylie288 7 місяців тому

      Nanite isn't going to be useful. These people are actual devs and can do what nanite does, more efficiently. Nanite is a very generic method designed to work in most if not all situations with as little effort on the devs part as possible. Nanite can lead to a performance loss in some cases. They have already made major modification to the render pipleline. Its not all that difficult, if it hasn't been done already, to ensure all of the same material are done in the batches. Which is all Nanite does.

  • @PhilipZeplinDK
    @PhilipZeplinDK 10 місяців тому +2

    I'm sorry but lol that it took you guys this long to realize this was happening. It used to be a literal joke that "Star Citizen won't be out until 2020".

  • @NarattoRadians
    @NarattoRadians 7 місяців тому +6

    After seeing this years Citizen-Con, I gotta say this did not age well.

    • @Jamgcy
      @Jamgcy 7 місяців тому +1

      It makes Starfield looks like Smallfield

  • @moretea512
    @moretea512 11 місяців тому +4

    I've noticed they've really upped their advertising for Star Citizen since Starfield get a release date.

  • @alexanderw.5058
    @alexanderw.5058 10 місяців тому

    What is the soundtrack running in the background of the intro?

  • @apgdanielricardo8196
    @apgdanielricardo8196 9 місяців тому +4

    Nah, Starfield isn't even close to it, visuals, physics, anything.

  • @underscore_nick1344
    @underscore_nick1344 10 місяців тому +6

    I really really want SC to succeed. The concept alone is amazing to me. I do think that until Squadron 42 releases as a sort of proof that CIG can deliver a working game I guess, then after that the hype will be back in a greater amount. Along with the optimization that wont come for a while.
    Plebs like myself have a very hard time trying to play the game. Me especially with my gaming laptop. Which surprisingly was top of the line when i first started playing SC and even then it struggled hard.
    But I do have hope for the PU and SQ42.

    • @ultraprincesskenny6790
      @ultraprincesskenny6790 9 місяців тому

      My friend has an insanely powerful, albeit overpriced gaming laptop. It runs like butter in 1440p, but considering the nature of the game, it'll likely get outdated after 5 years since they constantly update this game.

  • @greedyyawgoo5635
    @greedyyawgoo5635 9 місяців тому +3

    Starfield is the Best Advertisement of Star Citizen...

  • @redicanprime1181
    @redicanprime1181 10 місяців тому +5

    The problem is Star Citizen is being compared to all these well known single player games. Making SC multiplayer changes the game. Any of those single player games mentioned would tank and be completely unplayable if converted to multiplayer. They don't even have the technology to do it. No game can compare to Star citizen unless it's open world, multiplayer, no load screens including no mission instances like GTA and must be able to allow players to share items like gear and exchange currency. This is tech what other games simply can not do.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому +5

      And no actual gameplay... :)

    • @marcosdheleno
      @marcosdheleno 8 місяців тому +1

      i compare it to a minecraft multiplayer server. it has pretty much everything people talk about SC being able to deliver in the future, just not as a space sim.

  • @maduraelknockout
    @maduraelknockout 7 місяців тому +8

    this didnt age well and its 3 months lmao

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 7 місяців тому +1

      The scene where things break up look like ps2.

  • @DUEL.FATALIS
    @DUEL.FATALIS 11 місяців тому +7

    Can’t wait for StarBit where we get the same game with worse graphics but it actually works

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому

      Yes, that thing that will magically appear and prove how bad CIG is
      ....😂

  • @hanzo52281
    @hanzo52281 11 місяців тому +8

    Those are really cool UE5 tech demos. Can a dev please use all those fancy tools to make an Star Citizen replacement so I can hop off this glacially paced development train? I don't care how pretty a game is I want a multiplayer online space game that doesn't cut corners and I don't care who gives it to me. But right now there are no other options.

    • @Dooguk
      @Dooguk 11 місяців тому +4

      Doesn't cut corners you say? Like SC with its no orbital mechanics, its 1/10th sized planets and its 1/6 sized moons. No object for the star at the centre of the only incomplete system it has. It's only a light source. You don't know as much as you think about the game you backed.

    • @hanzo52281
      @hanzo52281 11 місяців тому +8

      @@Dooguk Planet and moon size was purposefully done for gameplay reasons. Folks already complain about travel times in the game. Having giant planets for the sake of having giant plants is nonsensical. This is not a hard science based sim. They make concession for gameplay pretty frequently but that doesn't mean it is to cut corners.
      The star is a placeholder and orbital mechanics will eventually be added. As everyone is painfully aware the game is not complete and still has a long way to go. Why don't you sit this one out champ since you clearly don't follow the project.

    • @arcidalex910
      @arcidalex910 11 місяців тому +4

      @@DoogukSC currently does not have orbital mechanics for the ships for gameplay purposes last i remember, and its not there for the planets because the current starmap can’t track the planets while it’s moving. They do have the ability to do it though and have stated so many times over the years

    • @elixwhitetail
      @elixwhitetail 11 місяців тому +6

      @@Dooguk The star Stanton is an actual sphere that's a hollow emissive shell and players have crossed through the boundary after slow-boating it the whole way to the star. Look up Project Icarus before you tell people they "don't know as much as they think" about something while getting things wrong yourself lmao

    • @captaincrispier8155
      @captaincrispier8155 11 місяців тому +1

      @@hanzo52281 That's a real 180 going from asking anyone to deliver something that CIG seem unable, to reflexively defending the same game by bringing up how this or that is 'coming to the game' as a legitimate rebuttal, but like, after ten years, where is it all? Orbital mechanics when? Star 'placeholder' fixed when? Other systems when? Or is it all going to be revealed ready to ship at Citizencon this year?
      And cutting corners is exactly what Star Citizen does with it's miniature planets and other this, just as do all of the other games in one way or another, it's just that if it's a feature you don't mind the corner cut off of, it doesn't count as cutting corners? Which clearly makes no sense beyond marketing speak.

  • @bellissimo4520
    @bellissimo4520 10 місяців тому +2

    4:43 "Because everything is made with such high fidelity, it kinda featurecreeps the game to a certain extent..." - you don't say? There's a reason the devs have been working on basic engine stuff for about 10 years. Every time I get an email with a "development update" for Squadron 42 and read through the wall of text, half of it sound like very, very basic stuff (like NPCs being able to properly handle a certain item etc.). I'm waiting for the time when all the development update will be merely ironing out bugs and working on story content and mission design... or rather actually finalizing all that and releasing the game...
    Yeah, if you want to simulate the real world down to the last atom, obviously it takes literally forever to get anything done.

  • @PatEagle787
    @PatEagle787 10 місяців тому +6

    Star Citizen will remain as the game with the highest level of detail in a multi-player environment for a very long time.

    • @madzangels
      @madzangels 9 місяців тому

      unrenderable detail you mean?
      Yeah it's great putting all that detail into a game, when you're engine can't actually render it.

    • @PatEagle787
      @PatEagle787 9 місяців тому

      @@madzangels It's great putting all that detail in a game that will soon abandon DX11 and use the Vulkan renderer.

    • @madzangels
      @madzangels 9 місяців тому

      @@PatEagle787 Well good for them for abandoning DX friggin ELEVEN
      LOL jokers!

    • @PatEagle787
      @PatEagle787 9 місяців тому

      @@madzangels So you made an argument thinking this game was gonna be stuck with the ancient DX11 renderer forever? LOL. They don't have to dedicate resources fixing something that will inevitably be replaced later. If your knowledge of this project development is so piss poor, then please avoid wasting my time.

    • @madzangels
      @madzangels 9 місяців тому

      ​@@PatEagle787 You're talking like 'vulkan' is a new API. Your ability to make yourself look like a complete plant pot is really impressive. The fact you think 'vulcan' is a fiix-all vs DX12, shows you don't really understand the purpose or USP of both.
      Run along simpleton.

  • @ApeRSV4
    @ApeRSV4 11 місяців тому +28

    We all need to stop giving them money for a perpetual alpha.

    • @CHEESYhairyGASH
      @CHEESYhairyGASH 11 місяців тому +3

      Messaged a guy on Reddit yesterday who's sunk $26,100 into this game. He's pretty regretful about it.

    • @jimbeaux89
      @jimbeaux89 10 місяців тому

      @@CHEESYhairyGASH ouch..
      🤦‍♂️

    • @AstriaTVTruthExposed
      @AstriaTVTruthExposed 9 місяців тому

      ​@@CHEESYhairyGASHcan't feel bad for a dumb decision like that. This "game" was thrown together to milk ppl like him 🤣

    • @CHEESYhairyGASH
      @CHEESYhairyGASH 9 місяців тому

      @@AstriaTVTruthExposed Yeah, exactly. Also, he's minted, so him spending 26000 is like a normal person spending 260.

  • @JAT25
    @JAT25 7 місяців тому +3

    Well, apparently, this video is now outdated, oh the irony.

  • @Scroolewse
    @Scroolewse 10 місяців тому +2

    This game was always destined to take for-fucking-ever, the consumers and developers need to accept the fact that the graphics will gradually become more outdated. Even by the most hopeful release date for Star Citizen we'll already be well into the lifecycle of UE5 and AAA studios will have basically mastered it (on the visuals side not so much the performance aspect ofc). And that's FINE, the visual standard for the game is now set and it's beautiful. Time can't change that, look at Mirror's Edge or Doom 2016.

  • @TheChosenOne471
    @TheChosenOne471 8 місяців тому +1

    If star citizen actually released it would be practically perfect… if they hurried up and finished squadron 42 as well, I wish they gave us options for a solo player universe… I’d like to have a dreadnought with my own troops but still be my own player… would be so cool

  • @kavern9281
    @kavern9281 10 місяців тому +6

    star citizen is just so ahead of its time i can’t even imagine it being outdated in the future

    • @holy8782
      @holy8782 10 місяців тому +3

      Is it really...?

    • @dakurisu3431
      @dakurisu3431 10 місяців тому +2

      @@holy8782 Yes. Yes it is.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому +3

      @@dakurisu3431 It's so ahead of its time that it's dead before it even released :O

    • @dakurisu3431
      @dakurisu3431 10 місяців тому

      @@A55455In47I0n I wouldn't say dead. There's lots of people playing everyday. It's honestly hard to find a server that isn't full. Shit runs better when it's not .

  • @SmGTwist
    @SmGTwist 8 місяців тому +5

    After seeing Starfield's actual release, I feel this video could do with an update, because that game looks AMAZING for a 2009 game.

    • @SmGTwist
      @SmGTwist 7 місяців тому

      @mattc3510 bruh... did you stop reading at "Amazing"? Read the WHOLE comment again, and make sure you read the four words after "Amazing".

  • @tonyhodgez
    @tonyhodgez 11 місяців тому +1

    I played today and glitched outside of the building in Lorville and fell to my death. Then Alt F4

  • @TUROCK320
    @TUROCK320 7 місяців тому +2

    Squadron 42: I Held The Line

  • @raypalmer5125
    @raypalmer5125 11 місяців тому +20

    Not very concerned with the graphics of Star Citizen, I am way more concerned about the game design, the things you do in it. A lot of good looking games die off early because they were either not fun to play or just didn't have many things to do.
    With Starfield coming out this year which is looking like best of both worlds i.e. Little bit of Space Sim with loads of RPG, expectations about what a Space Game is might drastically change just like how Star Citizen did back when it came out in early access.

    • @paulw5039
      @paulw5039 11 місяців тому +6

      If I was a betting man, I would put money on Starfield causing the Star Citizen devs to once again feel the need to rework various elements of their game from the ground up, resulting in another 5 year delay. There will be aspects of Starfield that will invariably make the Star Citizen devs think "oh they implemented that feature, or that is more fun than how we've done it". Given the development time and money spent on it, Star Citizen can't afford to have ANY features that are better in Starfield, because that's the game it will be most measured against.

    • @Undisputed_mma
      @Undisputed_mma 10 місяців тому +1

      if star citizen ever comes out it looks like it will be a 6/10. empty world, buggy, not fun. calling it now.

    • @a.g.m8790
      @a.g.m8790 10 місяців тому

      There is nothing space sim about Starfield. Why do people keep saying this? Did nobody watch the Directs and listen to Bethesda and Todd Howard talk about it? They’ve described exactly what the game is and isn’t yet people keep making up their own narrative about it for some reason

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому

      @@a.g.m8790 it's because as consumers, we just consume.
      we don't care about the intent, we care about the product
      if starfield ends up being more fun than star shitizen then guess what we'll be playing :)

    • @a.g.m8790
      @a.g.m8790 10 місяців тому +1

      @@A55455In47I0n I didn’t say anything about intent I’m talking about what the product will be. Engaging in wishful thinking isn’t being a consumer it’s being stupid but judging by your childish comment you aren’t a stranger to that

  • @firiozifirion4718
    @firiozifirion4718 7 місяців тому +3

    This video is SO outdated after the 2023 CitizenCon! (It is still a good video tho!) Visuals that CIG presented were incredible and far better than in ANY current video game. Even the newer games like cyberpunk showed us that it is actually possible to create something truly incredible.
    I believe that Star Citizen and Squadron 42 will become something more than incredible.

  • @WhiskeyTangoFoxtrot_YT
    @WhiskeyTangoFoxtrot_YT 11 місяців тому +1

    I curious how well UE5 performs for an MMO. I only know of Ashes of Creation and Bellatores the South Korean MMO. But I don’t think any of those are out yet.

  • @Fighter05
    @Fighter05 9 місяців тому +1

    So one difference between UE5 and "Star Engine" is that the type of stuff they have in Star Citizen are just currently not possible with Unreal out of the box. Unreal is different from Creation Engine but how Starfield is set up is pretty much exactly how Unreal developers would approach it given the limitations of the technology.
    Unreal 5 has by far the most sophisticated and robust content streaming backend out of the popular non-proprietary engines as of 2023; but Star Citizen is on a completely different level. The sheer size of their assets and how they chunk them out and manage all that data so it can be played on a consumer grade PC is all really impressive stuff from an engine programmer standpoint.

  • @Scottoest
    @Scottoest 10 місяців тому +11

    Star Citizen has really nice looking dense cityscape (with poor performance) and some really nice, detailed assets. In every other respect, it is becoming outdated or is already outdated.

    • @its_VAFELZ
      @its_VAFELZ 9 місяців тому +1

      @@Chandler490a playable game that won’t give me motion sickness because it moves at 12 FPS

    • @deangregoric4735
      @deangregoric4735 8 місяців тому +2

      until another game like it come then no it's never outdated look how far bethesda came with 8 year of SF barely 10% of SC and it would probably take another 10 years to make it seamless flying and procedural terrain.... no bugs? ok another 5 if its even possible for them

    • @ruok3351
      @ruok3351 8 місяців тому +2

      ​@@deangregoric4735 Define "Like it"? Star Citizen right now is just a glorified space flight simulator. The other aspects like fps combat, quests, missions or any sort of rpg elements are very barebones. Even as a flight sim, Microsoft Flight Simulator would still take the cake in terms of flight mechanics, complexity and rendering. Star Citizen are mostly generative vast empty space.
      And you missed the point about Starfield. It was never meant to have a space flight system like SC or NMS. Starfield is a typical and true Bethesda RPG. It's Skyrim or Fallout but in a space setting. The focus of Starfield is still the stories, narrative, quests, dialogue choices and freedom. Nobody asked for a flight sim. For those who love Bethesda games for the past 20 years, Starfield absolutely delivered.

    • @RealUlrichLeland
      @RealUlrichLeland 8 місяців тому

      ​​@@deangregoric4735
      I doubt you've played starfield much because for a game that just launched it really isn't very buggy at all. Cyberpunk 2077 and Hogwarts legacy were massively more unstable than starfield at launch. The only developers that have delivered a more stable rpg in recent years have either produced a much more linear game like god of war, or are industry giants like rockstar and nintendo.

  • @radekseky4571
    @radekseky4571 9 місяців тому +2

    Lol now with the Starfield leaks it looks entirely the opposite.

  • @ummerfarooq5383
    @ummerfarooq5383 8 місяців тому

    Does star citizen requite a Mi250 to run ?

  • @heathmorris6100
    @heathmorris6100 11 місяців тому +1

    I've never been a huge stickler for graphics. Star citizen looks amazing now and I can guarantee I'll be playing it for years to come as long as it's playable

  • @gold-818
    @gold-818 11 місяців тому +3

    For me it's the facial animations that look the most outdated.

  • @jeffsantos93
    @jeffsantos93 11 місяців тому +4

    That's true... Dang I didn't think of that, it's not going to compare to nanite unless they create something similar. UE5 is doing some crazy stuff with procedural generation too.

    • @SuperRedman76
      @SuperRedman76 11 місяців тому +4

      But UE5 has it's on drawbacks, you can only do so much with that engine. You can't take it to new or different heights bc of it's internal limitations.

    • @OD-Zee
      @OD-Zee 11 місяців тому +1

      Can you use UE5 to create high fidelity planets, in a multiplayer environment and with no loading screens between transitions from ground to space?

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому

      @@OD-Zee Can you actually have fun in Star Citizen?

  • @Richo_1
    @Richo_1 9 місяців тому +1

    If anyone can tell me better space game I'm waiting?

  • @fx3channel356
    @fx3channel356 11 місяців тому

    If you look around the rest stop space stations you can certainly see some older assets in elevators and such which look very outdated now. But overall SC has a good foundation for the future.
    The biggest issue IMO is the difference between some of the older assets, locations and ship vs the newly released ships and locations.
    There is a bit of a mismatch in the level of detail and quality overall. The hangar and lounge areas of a space station might be in high quality while the elevators and sleeping quarters are outdated if you compare what the planet landing zones have to offer.
    The real risk is amassing to much of a quality debt while expanding the size of the game world.

  • @tepkisiz
    @tepkisiz 11 місяців тому +5

    I dont think anyone worries about visuals of SC, my and I think everyones biggest worry is that they never intend to release it, selling ships and making shit ton of money as long as they can.

    • @billywashere6965
      @billywashere6965 11 місяців тому +1

      I mean, it is released now. You can play it and all of its loops so long as you have a $45 starter package.

    • @SozioTheRogue
      @SozioTheRogue 11 місяців тому +1

      @billywashere6965 honestly that's reasonable.

    • @OD-Zee
      @OD-Zee 11 місяців тому +2

      Can we please stop with these intuitive laiden and not at all reality based takes, that a business that wants to make money, would keep a game in development, when releasing a complete title would get them the same amount of money that took them 10 years to amass, but within a year. Smh 🤦🏾‍♂️

    • @SozioTheRogue
      @SozioTheRogue 11 місяців тому +1

      @@OD-Zee a game of this size could be made in a year?

  • @chicken10999999
    @chicken10999999 11 місяців тому +5

    This is a concern I've had for years! To be honest though I think sq42's engine may be better then what the citizen community has been playing with. The engine hasn't had much for graphical improvements for a while now and thats with a lot of developers working on it.

    • @arcidalex910
      @arcidalex910 11 місяців тому +9

      Sq42’s branch is much farther ahead in development with the new bells and whistles as its all being tested together like a normal game rather than piece by piece line SC.
      If i was a betting man, SC 4.0 will be on that branch of the engine with all the improvements they have been talking about dropping all at once. If the current roadmap is any indication this seems to be the case

    • @chicken10999999
      @chicken10999999 11 місяців тому +3

      @@arcidalex910 I mean it would cause a wow factor that CR needs at the moment. I don't want over hype this though, because I'm not 100% confident that this will be the case. I would say be causesly optimistic because CR may be trying to put out SC42 due to it becoming outdated.

    • @billywashere6965
      @billywashere6965 11 місяців тому +1

      @@arcidalex910 I believe you're right. A lot of stuff has wrapped last month and this month, according to the progress tracker, but none of it is being implemented into 3.20 as far as we can see, and likely won't arrive in 3.21 as well. I suspect you're right that all of the big ticket items will arrive with 4.0, and 4.0 will represent a lot of the work carried over from SQ42.

    • @amiththomas3884
      @amiththomas3884 11 місяців тому +1

      SQ42 definitely gets the priority for all features (including graphical features, character features like the new hair, assets etc). On top of that, there's just a lot more handcrafted visuals in SQ42 and that will be the thing that makes the biggest difference imo. There are leaks showing the space-scaping in SQ42 with the gas clouds. It's mindblowing, and well above what is in the PU.

    • @Dooguk
      @Dooguk 11 місяців тому

      @@arcidalex910 CIG purchased a full CryEngine license back in 2019. What makes you think they are still on the same branch as Lumberyard (now dead)?

  • @LoftyAssertions
    @LoftyAssertions 8 місяців тому +2

    Not only is Star Citizen not out of date, it's somehow persistently technologically ahead of every other game every year. I really thought we'd have this technology elsewhere a few years ago, yet still, Beyond Good & Evil 2 being the only game trying to do a 32-bit float system of this in single player and it fell into development hell ages ago.

    • @REYfromTX
      @REYfromTX 8 місяців тому

      Of course it’s technologically ahead. The game isn’t officially released, it’s in a constant state of development. Someone like you will make the same comment 5 years from now when it still hasn’t been completed. 😂

    • @LoftyAssertions
      @LoftyAssertions 8 місяців тому +1

      @@REYfromTX Star Citizen is obviously released, it has been since the day I bought it back in 2014 as I bought the product, then immediately played it, which is how a released product works.
      What you mean is it hasn't been abandoned yet, at some point in videogame development, we cut corners, shrink ambitions and let things go to round out what's been done, because you're making a market product and need to immediately get it out the door to move on to the next one to stay afloat.
      This game didn't follow the traditional business circuit because it never began that way, the consumer base voted to "not cut corners" and "work on it as far as possible" early after the Kickstarter because funding was massively higher than necessary for the very small initial game, so the vote was called, and the vast majority voted for this to happen, so they followed their consumers/publishers demands.
      It's entrepreneurial top contour is much more like significantly successful startup software with a one time purchase, the consumer buys it, they have it forever, but additionally so long as the consumer base remains it is constantly expanded upon, until demand has depleted.
      But of course simultaneously they are following the traditional model with Squadron 42, which like any single player only AAA game, we can't play until it's been let go. Really, over 600 staff probably isn't enough, given Red Dead Redemption 2 had over 1600 and over 8 years without much engineering innovation.
      A chunk of these years were given exclusively to the engineers to do various things in tandem that have never been done in an engine that doesn't support it, which can't be said for almost any game available, as that's typically reserved for the game engine staff themselves to be commissioned to do.

    • @REYfromTX
      @REYfromTX 8 місяців тому

      @@LoftyAssertions If you’re enjoying Star Citizen, that’s great. I’m not here to argue a subjective point. It’s still considered an unfinished game by normal standards - the devs just elect to release “modules” every so often to grant some satisfaction to a way-overfunded project.
      You are basically paying to beta test that game.

  • @dero2430
    @dero2430 9 місяців тому +2

    It still looks better than Starfield to me and we're at a point where graphics don't matter that much anyway. Most games are visually fine even if they're not the latest ultra-photorealistic ray-tracing GPU killer...

  • @Dre2Dee2
    @Dre2Dee2 11 місяців тому +3

    by the time this game comes out, I'll be in a real life spaceship flying to my space job

    • @brick-2000
      @brick-2000 11 місяців тому +4

      You'd be dead before that happens

  • @Dazza_Doo
    @Dazza_Doo 11 місяців тому +2

    There are 2 issues that stop me playing right now, and it's been a while. NPC's and their behaviours and spawning are so unpredictable it's not immersion. Sadly RD2, CyberPunk77 have Amazing NPC's. The other issue I have is that Star Map (in game) - how could anyone leave like it is for that long, well it took them 5 years to update the Website and the information is still wrong or missing. Dysnc - It's a game killer

  • @Tyb3rious
    @Tyb3rious 11 місяців тому +1

    This video releases at the same time I get an email from SC trying to get me to refer more people for freebies.

  • @GasPoweredTomato
    @GasPoweredTomato 11 місяців тому +3

    By the time this game is out I’ll have graduated college and saved up enough money to buy a killer set up to experience this game.

    • @finalform11
      @finalform11 11 місяців тому

      nice

    • @LetsGetFizzikal
      @LetsGetFizzikal 10 місяців тому

      Doubt it. I've been following this game since middle school and I've since graduated college.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому

      you mean 'to waste on this whale carcass of a tech demo (not a game)'

    • @marcosdheleno
      @marcosdheleno 8 місяців тому

      either you are basically telling us, you will never be able to buy a "killer set up", or you are telling us you are capable of surviving the 5th world war, between the roachians, and the alien crabs from the andromeda galaxy... which should happen soon after the sun becoming a red giant...

  • @Morgan-ed2cb
    @Morgan-ed2cb 11 місяців тому +14

    The problem with Star Citizen is that it will never be feature complete. The game has been in alpha since 2014 (to be generous).

    • @brick-2000
      @brick-2000 11 місяців тому +1

      Well yeah development basically didn't start until then

    • @TheBadacz
      @TheBadacz 11 місяців тому +2

      There is no problem here..SC is SIM witch means evolving like real life until "dead"..

    • @garrettthefrank1903
      @garrettthefrank1903 11 місяців тому +2

      @@brick-2000 if you get more technical it didn't even start until 2016 since they switched engines and started nearly from scratch. The alpha as it is today started around 2018 with 3.0

    • @Alex7ati
      @Alex7ati 11 місяців тому +3

      Do you know how many years some of these lesser games have been in development? Beyond good and evil 2 has been in development for 14 years and not even out. Starfield has been in development for 8 years and you can't even fly or drive across the surface without reaching the end of the rendered terrain before the system can render more, thats why there are no ground vehicles or atmospheric flight.

    • @SuperRedman76
      @SuperRedman76 11 місяців тому +3

      you do realize that most AAA games take 10+ to make, WOW Halo and many other titles take the same amount of time. We just don't hear about it or are able to play it like Star Citizen. you comment is irrelevant.

  • @ligmasphere901
    @ligmasphere901 11 місяців тому

    Dang when that Delamar theme came on 1:01...its gonna be a while till we see it again 😭

  • @obriantucker2256
    @obriantucker2256 10 місяців тому +1

    Star citizen. "where everyday is groundhog day" perpetual development.

  • @ismbeatz
    @ismbeatz 9 місяців тому +3

    star citizen is way ahead in comparison to starfield for example

  • @KingLeonard89
    @KingLeonard89 10 місяців тому +2

    Look at the floor at anywhere in the verse. Crazy detail. Whoever does the floor tiles deserves a raise. Even wood floors don’t repeat their grain anywhere. It’s nuts

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 8 місяців тому +1

    I'd just like to be able to play the game without clipping through ship and elevator walls, dying because I sneezed, flying 400,000 miles to a mission objective to have it be broken, or get out of a fucking bed without it taking 500 years.

  • @cantrun5491
    @cantrun5491 8 місяців тому

    if SC is outdated what do you say about SF?

  • @ProPotato
    @ProPotato 11 місяців тому +5

    Star Citizen looks amazing in 8K, there's so much detail put into design, even the detail on a pair of gloves in this game is insane

    • @gazzy9136
      @gazzy9136 11 місяців тому +3

      It's outdated now though

    • @liveice1047
      @liveice1047 11 місяців тому

      @@gazzy9136 By what? Unreal engine demos that only make nice environments and almost no gameplay at all?

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому

      @@liveice1047 u basically described star citizen lol

  • @crazyjoe101
    @crazyjoe101 11 місяців тому +11

    Yes and if it ever gets released there will already be better games out, I called this exact point in 2020

    • @yous2244
      @yous2244 11 місяців тому +4

      There definitely won't be lol, takes decades to make a game better then this

    • @brick-2000
      @brick-2000 11 місяців тому +3

      ​@@yous2244yeah and no company would ever be brave enough to try it

    • @yous2244
      @yous2244 11 місяців тому +3

      @@brick-2000 also it's nearly impossible to do anyway. The only reason star citizen was able to is because of public funding. Investors want a return to their investors so of course they can't wait this lol so star citizen would've had to cut corners, but because it's crowd funded we're not looking for money but for the game.

    • @Slayer1235ish
      @Slayer1235ish 11 місяців тому +1

      ​@@yous2244sorry to break it to you. But you ain't getting the game either

    • @Dooguk
      @Dooguk 11 місяців тому

      @@yous2244 CIG has investors and they want their dividends

  • @jdranetz
    @jdranetz 10 місяців тому +1

    I wouldn't spend a dime on Star Citizen, let alone for one of the multi-thousand dollar ship packages. However, it is a great proof of concept and prototype for other games that would use some of the same concepts.

  • @NA-dt5sz
    @NA-dt5sz 11 місяців тому +1

    Correction: when it came out they were showing a trailer. They never released the game.

  • @Make_Saabs_Great_Again
    @Make_Saabs_Great_Again 11 місяців тому +4

    Surely it's not just about graphics. I don't care how good the game looks if the gameplay isn't there the games not worth playing. I'm quite a new player but the ships look amazing but not just that. The immersion in the game is amazing, hearing yourself breathing when you're on a planet for instance. AAA developers don't give a damn about the customer base, most games now are rinse and repeat unfinished games with a massive patch on day one release.

    • @ivoxx_
      @ivoxx_ 11 місяців тому +3

      Yeah, many people don't get immersion as a feature. SC is by far the most immersive game I've ever played. Attention to detail and making everything seamless and first person oriented (like real life) adds a lot to it.

    • @Make_Saabs_Great_Again
      @Make_Saabs_Great_Again 11 місяців тому +3

      @@ivoxx_ even down to the water vapour hitting the glass as you enter a planet or cloud cover. I was just above a planet and as the sun was coming up it looked amazing seeing the planet getting lighter. There so much going on with this game. Least you can debate about this game, you can't do that with starfield. Starfield has got to the point people are that excited about it and buying really expensive rigs to play it is getting really hyped up.

    • @garrettthefrank1903
      @garrettthefrank1903 11 місяців тому +4

      @@ivoxx_ my favorite bit is reading warning labels on the sides of my big ass ship weapons

    • @arcidalex910
      @arcidalex910 11 місяців тому +3

      @@Make_Saabs_Great_Againpersonally I believe everyone hyping Starfield to high heaven are expecting a game that Bethesda never had any intention of making. It’ll be fun sure, but their demos have been very deliberate to show that it is not SC or even No mans sky.
      A lot of people are going to be disappointed when it comes out because of placing expectations that they made up themselves

    • @ivoxx_
      @ivoxx_ 11 місяців тому +1

      @@garrettthefrank1903 you can scan the QR code on the back of soda cans... it works

  • @MrFWStoner
    @MrFWStoner 11 місяців тому +6

    Star citizen's graphics engine is good enough for the next years. They keep developing and updating their own custom engine with new features, it's in their own hands. Not worried about it. Like you said, all the assets are fully functional. The immersion I get from this game I have never found it anywhere. And I plan to play StarField but I don't expect the immersion I get from SC. And visuals and it's technique aren't everything, just look at battlebit. :) Good video!

    • @Dooguk
      @Dooguk 11 місяців тому +1

      It's Cryengine it's always looked good.

    • @ShqipeInfo-bc3ss
      @ShqipeInfo-bc3ss 10 місяців тому +1

      ​@@Doogukit was cryengine, i think there is nothing from the original one

    • @Dooguk
      @Dooguk 10 місяців тому

      @@ShqipeInfo-bc3ss Of course it's still CryEngine. CIG even bought a perpetual license for it in 2017. It even says CryEngine on screenshots from devs computers. Don't believe all the garbage you hear from CIG videos and fanboys and do some actual research about yourself.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому +1

      yep, battlebit has good, solid gameplay while Star Shitizen has no gameplay
      "just look at battlebit"

    • @MrFWStoner
      @MrFWStoner 10 місяців тому

      @@A55455In47I0n I was talking about the graphics, frustrated boy. And come on. If you think SC had no gameplay it’s you who’s not seeing it. It’s a sandbox, you have to create it yourself.

  • @kingscorpion7346
    @kingscorpion7346 11 місяців тому

    LOL halfway through the video, a Star Citizen ad pops up!

  • @JohnSmith-tx1mz
    @JohnSmith-tx1mz 10 місяців тому +2

    The amount of apologists and the shear amount of denial for this half done tech demo of a game are insane .

  • @qawi272
    @qawi272 11 місяців тому +11

    Then: the technology will be so advanced that the game will definitely be great.
    Now: The technology isn't everything; it's the artstyle and design that matter.

    • @thesupreme8062
      @thesupreme8062 8 місяців тому

      Nobody says that imo. Its true that artstyle matters more than graphics. But technology is different. Therebis NO space games which does space better than sc

  • @AdolfoWWolf
    @AdolfoWWolf 11 місяців тому +3

    I kind of thought about SC becoming outdated, but that went away as i saw how any game is never at it's final graphical stage all the way from the beginning during development, and seeing the graphics in this video just shows that visual quality is not even close to outdated, now the weakest part in SC graphics for me has always been the character faces, the shading always looks low res or too smooth, giving that GTA V like character face quality, but from the Squadron 42 gameplay demo, it seems they have the tech and knowledge to do it look good, because the actors faces look incredible in the latest trailers and demo, and considering they are more than 4 years old, i guess we could expect more improvements coming anyways.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому

      and it will never achieve its final graphical stage, as it will never release, thank u

    • @AdolfoWWolf
      @AdolfoWWolf 10 місяців тому

      @@A55455In47I0n as bad as that sounds, it's also kind of good, but that stage of "released" ceased of having any importance for those who are in the game now, so at this point, i'm cool with that, not good, but also not bad, let's see what they can achieve.

    • @marcosdheleno
      @marcosdheleno 8 місяців тому +1

      that argument doesnt work for SC citzen's case because SC is not developed like a normal game is.
      in other games, its built from the inside up. for SC its the other way around. they are building from the outside in.
      sufice it to say, its far harder to do it that way. and it also leads to what's already been done to become outdated and in need of rework not that much later.

    • @AdolfoWWolf
      @AdolfoWWolf 8 місяців тому

      @@marcosdheleno I can see that, my gripe with characters is that they are not as impressive as the environments and ships currently, and other games have done better character models recently, although the recent update to faces made them look much better than they where before, but i would still like more updates for characters because they are still not top tier i would say, i can see them bringing another update in the future for sure.

  • @the_omg3242
    @the_omg3242 11 місяців тому +2

    At the current pace, by the time Star Citizen is finished the rest of the industry will have surpassed it will holodeck technology.

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому

      By the time you pass puberty the Golden Gate Bridge will have fallen down

  • @ubermk3
    @ubermk3 11 місяців тому +2

    This video addresses to near perfection exactly what has been on my mind about this game with production dragging on for more than a decade. At what point does technology outpace development to the point where the game simply becomes obsolete?

    • @sonic-bb
      @sonic-bb 7 місяців тому

      The game is almost obsolete already if we are being honest

    • @funkahontas
      @funkahontas 7 місяців тому

      @@sonic-bb dude, it's literally what Starfield devs tried to do but failed, bethesda couldn't do space to planet without 5 loading screens, Star Citizen does it. The graphics look honestly just as good if not better than starfield, the procedural generation is also better than Starfield, the fact that you say it is obsolete just tells me you don't know what the game is like. Btw I'm not even like a big fan until I saw the recent engine demo, that shit is really impressive and so is what you can do right now , it's honestly almost everything that I expected from starfield done better.

  • @kevinthompsonmusic1435
    @kevinthompsonmusic1435 11 місяців тому +11

    I’ve been playing SC more than I ever have as of recent. I used to just log in every few months with buddies to check in on the progress. Now I find myself wanting to get back and do more. It’s way less buggy than previous years and it is so fun. Runs great too.

    • @connorjamesmusica
      @connorjamesmusica 11 місяців тому +9

      I love Sc and have been a major fan for years but you cannot say "it runs great" with a straight face... even with the 4090 it doesnt run great 😂
      No hate, just dont want new people thinking this games optimised, buying a ship, and then getting 15 fps 😢

    • @Kevin-fl7mj
      @Kevin-fl7mj 11 місяців тому +3

      ​@@connorjamesmusicaSC is mostly CPU and ram bound you dont need a 4090 unless you want very high clounds at 4k,even a 3060 ti at 1440p ultra with medium clounds has enough horsepower if your are on intel 12th/13th gen or AM5.

    • @5erase
      @5erase 11 місяців тому +2

      Same, but check back after a month or two of having SC be your daily driver, once you do a bunker you've done them all. Once you do a VHRT, you've done them all. SC is a verrrryyyy barebones 'game' once you see and do everything that is currently offered.

    • @A55455In47I0n
      @A55455In47I0n 10 місяців тому +1

      wtf do you do in-game lol look at the sunrise

    • @kevinthompsonmusic1435
      @kevinthompsonmusic1435 10 місяців тому

      @@A55455In47I0n there are tons of missions/gameplay loops. Getting on with friends is ideal, so much possibility for fun/crazy stuff to happen lol it’s fun dude. Trust me for years I would only play an hour or two every couple months to check in. But right now I’m hooked

  • @Arccanos
    @Arccanos 7 місяців тому +5

    This isn't aging well

    • @mro9466
      @mro9466 7 місяців тому

      Sure, they showed you nice trailers. Doesn't mean shit until it's running on your computer

    • @slandshark
      @slandshark 7 місяців тому +2

      @@mro9466And that comment isn't aging well either. lol Now with Pyro, NPC AI from squadron 42, ship tractor beams and a bunch of other stuff in the next patch, plus more before the end of the year.
      I think really the telling sign will be what's in the Q1 patch of 2024. If they can keep up the momentum into next year then it'll be a big deal for CIG/Star Citizen.

  • @B1ndM4n
    @B1ndM4n 7 місяців тому +1

    when you make this video before citizencon 2023

  • @musc258
    @musc258 11 місяців тому +2

    Thought this was a starfield update video....
    Stanfield needs to release

    • @5erase
      @5erase 11 місяців тому +1

      its right around the corner

  • @SuperMontsta
    @SuperMontsta 11 місяців тому +3

    By time this releases, you can just fly your actual spaceship to other solar systems and see it in real life HD

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 місяців тому +2

      Maybe by then you'll have come up with your own thoughts and opinions
      Rather than copypasting others for attention

    • @Archmage9885
      @Archmage9885 11 місяців тому +1

      @@Uncanny_Mountain I think you're expecting a bit much from him.

    • @SuperMontsta
      @SuperMontsta 11 місяців тому

      @@Archmage9885 Oh no, a PewDiePie follower tried to insult me.

    • @Archmage9885
      @Archmage9885 11 місяців тому

      @@SuperMontsta Thank you for proving my point.

    • @SuperMontsta
      @SuperMontsta 11 місяців тому

      @@Archmage9885 Anyone subbed to PewDiePie has no point. How old are you?

  • @kurtbischoff8661
    @kurtbischoff8661 7 місяців тому +3

    Based on the new Star Engine demo.....No. Not even close.

  • @gbaysinger
    @gbaysinger 10 місяців тому

    I'll give them awhile before I make this call. Yes, an engine with UE5 would be a great place for a fresh start. But we haven't seen much change visually primarily due to the Vulkan conversion. I have strong hopes that ones Vulkan is 100% they will then be able to focus on things like RT global illumination (flat out one of the things we need the most visually). But if they can't pull off major updates to the graphics ... I'd argue it's already falling behind.

  • @dustycarrier4413
    @dustycarrier4413 11 місяців тому +2

    One of the huge issues with nanite, and many other LOD systems for that matter, is their restriction to static geometry and in many cases their memory footprint. Star Citizen is already a massive game that strangles the CPU and utilizes quite a bit of VRAM. Star Citizen would be a terrible application for a CPU-intensive, high memory footprint LOD system, and restriction to static geometry for many LOD systems may mean that a majority of the Star Citizen's assets simply cannot have LODs with these system.

    • @PatEagle787
      @PatEagle787 10 місяців тому

      I forgot about that aspect of the Nanite tech. That's a very good point.

  • @hedquarterz
    @hedquarterz 9 місяців тому +3

    Lmao no Star Citizen makes Starfield look dated