Fantastic game, all elements of it are top notch. The writing especially surprised me, as often these Lo-Fi games (Not to insult the great art direction) come with low fi writing.
You can already add new weapons by writing lua code (for example, cangun is written in lua), create new modules and levels (leveleditor is built in game). You can't however add new monsters or modify them more than just changing their sprite. Everything is still undocumented, chaotic and there's no standard mod format yet
Looks interesting. How is exploration rewarded outside of getting weapons and power-ups? Is there a leveling system? Is it possible to unlock things for subsequent play-throughs?
as much i'm enjoying the demo, i'd like to try playing this with just a tad higher internal render resolution. kind defeats the whole purpose of playing games on a 23'' monitor at 1920x1080 if the game doesn't render to that resolution internally. i know you're going for the old-school look but maybe if you were willing to try at least the double of the current resolution you get in the demo (as far as i know, since i don't know if the full version allows for that already). good luck
You can alter guns quite extensively, you can even script whatever you want using the lua interface. The lua interface is an awful mess, however. You can also modify some of the monster stats, but as of now, you can´t add new ones. I might clean the inteface up and expand on monster modding, if enough people show interest.
It's just one definition, there's still a lot of discussion around that. Also, if you look at all the points, then you get:high value factors:7/9, low value factors: 3/5 Also from the berlin interpretation: "Missing some points does not mean the game is not a roguelike." You haven't really played it, haven't you?
Is it possible to save and quit in this game? Because I have yet to find that option anywhere; just that strange checkpoint system that puts you like 2 levels back from where you were (ie unlock level three start by getting to level 5.) Am I just expected to play through this in one setting?
Probably "roguelike-shooter hybrid" would have been more accurate. It obviously isn't an orthodox roguelike, but it has enough similar elements, that calling it a roguelike isnt far off. There isn't one exact definition for this word: for the general public even Spelunky is one, some emphasize grid-based movement, some say that it must be turn based and then others say it's not important at all. So, come back once you have universally approved definition for roguelikes.
The amount of spergery in the comments about the word "roguelike" amuses me. It wouldn't surprise me if you thought Nethack magically wasn't a roguelike because of the Sokoban bit, because clearly two genres (especially one with a vague definition) can't mix or else the result belongs to neither.
Pretty easy game. Died during level 1 in the demo, died during level 3 in the demo, beat the demo, bought the full version, killed myself on level 5 because I was locked out of the boss room, went from level 1 to level 10 and beat the game with about 200 armor remaining after that. In all, that's about 10 hours of playtime for 13 dollars.
Since when are unidentified items a rogue-like requirement? See DF. How is it not a dungeon? As per It being real time as a disqualifying factor, says who? At the very least you have to admit it has some pretty heavy roguelike elements in it.
How the hell is DF adventure mode not a Rogue-like? It's entirely procedurally generated, it's turn based, it's perma-death. It's literally everything that a roguelike is defined by. And really? having 2/3 of the major qualifiers of being a roguelike isn't even enough to call it "Roguelike-like"? Are you one of those people who sperg out if something that isn't a complete carbon copy of Rogue calls itself a rogue like?
won the game, damn that was fun. The balancing is perfect and it takes time to master the game mechanics and enemies. LOVED IT.
didnt expect to see you here man :o
@@skeleton8589 same haha
the gunshots and sound in general is awesome! really punchy, the game make you "feel" the shots fired!
✨⭐ Five years later and still one of my favorite games! ⭐✨
💗🧡💛💚💙💜🤍
Unconditional Love!
💗🧡💛💚💙💜🤍
That octobot with laser eye is BOSS!
Best enemy design EVAH!
This game seriously needs a forum.. Oh and also, I fucking love this game!
This game needs co-op!
The demo was good. I'll buy it as soon as it's on Desura.
Thank you for this game. I've been playing the demo and I just plain love it.
It seems that the shadows are really just black pillars on top of the level geometry, nice.
this is clearly a roguelikelike. I can tell from some of the pixels and from seeing quite a few roguelikelikes in my life
Fantastic game, all elements of it are top notch. The writing especially surprised me, as often these Lo-Fi games (Not to insult the great art direction) come with low fi writing.
looks very pretty and combat seems fluid and exciting
You can already add new weapons by writing lua code (for example, cangun is written in lua), create new modules and levels (leveleditor is built in game). You can't however add new monsters or modify them more than just changing their sprite. Everything is still undocumented, chaotic and there's no standard mod format yet
Looks interesting. How is exploration rewarded outside of getting weapons and power-ups? Is there a leveling system? Is it possible to unlock things for subsequent play-throughs?
This is pure gold. Hope you will release it for OsX tho.
Would totally buy it if it was for mac, but I'll have to wait until I get my pc. Looks rad!
I love teleglitch as is, but I feel like it might be more complete with some ambient music or ambient sound to go with the intensity.
you had me at OLDCHOOL SURVIVAL HORROR ROGUELIKE
You have my greenlight vote and as well as the vote of every friend within arm twisting distance :D
as much i'm enjoying the demo, i'd like to try playing this with just a tad higher internal render resolution. kind defeats the whole purpose of playing games on a 23'' monitor at 1920x1080 if the game doesn't render to that resolution internally. i know you're going for the old-school look but maybe if you were willing to try at least the double of the current resolution you get in the demo (as far as i know, since i don't know if the full version allows for that already).
good luck
Please add an option to disable screen shake while shooting.
You can alter guns quite extensively, you can even script whatever you want using the lua interface. The lua interface is an awful mess, however. You can also modify some of the monster stats, but as of now, you can´t add new ones. I might clean the inteface up and expand on monster modding, if enough people show interest.
That looks awesome. Demo ahoy!
I noticed on the website it says for windows and soon for linux. I was just wondering if a Mac port was ever gunna get thrown in as well?
This game is looking awesome !!!
Steam please !
Wow. I have to say this looks very fun.
Can it be modded ? I.e. altering values of guns and monsters ? Because then i buy it definitly !
I'll first do the linux version and then for mac. Because I'm using SDL, it shouldn't be much more work. By the end of the week it should be done.
It's just one definition, there's still a lot of discussion around that.
Also, if you look at all the points, then you get:high value factors:7/9, low value factors: 3/5
Also from the berlin interpretation: "Missing some points does not mean the game is not a roguelike."
You haven't really played it, haven't you?
My new Favorite game!
How is it not a rougelike? It's procedurally generated, permadeath, dungeon crawling.
Is it possible to save and quit in this game? Because I have yet to find that option anywhere; just that strange checkpoint system that puts you like 2 levels back from where you were (ie unlock level three start by getting to level 5.) Am I just expected to play through this in one setting?
looks rad
Bought to support the developers.
Probably "roguelike-shooter hybrid" would have been more accurate. It obviously isn't an orthodox roguelike, but it has enough similar elements, that calling it a roguelike isnt far off. There isn't one exact definition for this word: for the general public even Spelunky is one, some emphasize grid-based movement, some say that it must be turn based and then others say it's not important at all.
So, come back once you have universally approved definition for roguelikes.
Awesome!
You should get this game on GoG :)
How is this roguelike?
The amount of spergery in the comments about the word "roguelike" amuses me. It wouldn't surprise me if you thought Nethack magically wasn't a roguelike because of the Sokoban bit, because clearly two genres (especially one with a vague definition) can't mix or else the result belongs to neither.
So you made loaded, but with more shit. AWESOME!
Protip: the techniques from this trailer are going to get you killed.
I had no idea that Rogue was like a real-time arcade shooter
Pretty easy game. Died during level 1 in the demo, died during level 3 in the demo, beat the demo, bought the full version, killed myself on level 5 because I was locked out of the boss room, went from level 1 to level 10 and beat the game with about 200 armor remaining after that. In all, that's about 10 hours of playtime for 13 dollars.
0:45 This sequence shows why you should not retreat into unfamiliar territory.
This isn't a roguelike.
Looks cool, though.
Since when are unidentified items a rogue-like requirement? See DF. How is it not a dungeon?
As per It being real time as a disqualifying factor, says who? At the very least you have to admit it has some pretty heavy roguelike elements in it.
looks rather like left 4k by markus persson
Why is this not on Steam?!
This almost sounds like STALKER with top down view... and without the(very few) RPG elements.
Lol, just got to level 3 in the demo then threw a pzfaust to the face.
*sigh*
gg though.
Google the Berlin Interpretation.
Crimsonland2!
Seems like Nox with lasers
Awesome game!
steam plox
this game is very very VERY similar to left 4k dead by notch, before he made minecraft
like
It totally is.
get on steam plz
How the hell is DF adventure mode not a Rogue-like? It's entirely procedurally generated, it's turn based, it's perma-death. It's literally everything that a roguelike is defined by.
And really? having 2/3 of the major qualifiers of being a roguelike isn't even enough to call it "Roguelike-like"? Are you one of those people who sperg out if something that isn't a complete carbon copy of Rogue calls itself a rogue like?
Estonia
Don'`t like the controls deinstalled after 15 min.
WASD and mouse-aim too much for you? It's complicated, I know
You're going to miss something great, this game is a gem!
Please stop being so cought up on labeling things, ok?
please stop calling games that aren't roguelikes roguelikes, okay?