Weirdly enough the origin of the Bladerunner title is a book where Bladerunners are basically smugglers and suppliers for black market doctors. The movie just ripped off the title from the book while adapting another book.
I finished this today,the voiceacting,the fluidity of the movement,the story is good,but the difficulty is unforgiving......worth every penny and yeah nice review mate big fan
Everybody be talking about the voice acting but Mara's voice work in her fight makes me giggle every time I fight her. But yeah, other than that specific fight, voice work is fantastic
I can't think of many games in recent times where there are no cut scenes, its just a linear game and the way the game presents the story is just through dialogue as you play. I like these types of games because cut scenes or moments where control is taken away from you feels like the pacing just slams into a brick wall. I loved this game because it reminded me of some of the classic single player linear fps titles, and aside from doom eternal we havent gotten many of those recently.
Well i gotta admit, Half Life 2 did it right, it never took control away from player yet still made an engaging story. The ability to move around and interact with the enviroment during these cutscenes makes SUCH a difference.
Well, there are arcade style games but those are all indie nowadays and sell terribly, for example, Housemarque made some great games, Nex Machina coming to mind, and so few people bought that game that the developer swore to never make a simple fast paced game focusing only on gameplay ever again. It doesn't help that some of these games are shoot em ups or shmups, which tend to be really catered to a hardcore crowd, the one single exception i can think of being ZeroRanger which has some mechanics for casuals...funnily enough, it's a really great game. Like, aside from Ghostrunner, the only upcoming non-indie game that i know of that won't have much story is R-Type Final 2, i would say Puyo Puyo Tetris 2 as well but that has a story mode.
@@therealbubble4696 But Half Life 2 did stop the pacing in most of those interactive cutscene moments. It was frustrating to wait an elevator that won't arrive until an NPC gets to the end of a dialogue, or you are stuck in a room for the same reason cause you are waiting for a character to open a door, but he decides to do a drama play instead. Daaaaaaaaaaaaaamn...
Brutally difficult combination of Mirror's Edge, Dishonored, and Hotline Miami/Katana Zero Died 100 times on stage 6 alone. I really appreciate that there are secrets, though. A movement system like that absolutely NEEDS to encourage exploration
I would not say the difficulty is "punishing," since the checkpoints are really lenient. But it's a nice, reasonable challenge. I've yet to quit out of frustration.
Actually there’s a pretty clever reason for the power ups looking like that. If I remember correctly the power ups are this kind of exposed energy and your cybernetic perspective represents these as the power up looking things
@@dannyboi5887 It's just so annoying just how unoriginal the game is, like it takes every cliche it can and the dialogue is SO BORING. Good thing the gameplay is tight else I woulda refunded by now
@@expendableround6186 agreed. I have massive carpal tunnel in my right hand. I can't physically play with a mouse for more than a half hour before my hand is screaming in agony. It sucks. I switched to maining my consoles because controllers are far less of a problem for me. If I see any amount of controller support on a steam page, I get happy.
@@silenceburns1336 I have the same issue, though your case sounds a bit more intense. Though I'm still exclusively a PC gamer for now. I'm grateful that on Steam even if a game doesn't have any controller support you can still play the game with a controller seamlessly as a result of community submitted controller mappings. It saves a lot of time. For non-steam games without controller support I use a program called AntiMicro, pretty tedious to setup controller bindings for every individual game, but depending on the game it can be quite gratifying, playing old DOS games on a 360 pad for example, its fun.
@@expendableround6186 that's why we'll never see him review a game like devil may cry 5, because playing these kinda games with a mouse and keyboard is a chore.
I don't know if this game needs an "easy mode". Mayhaps an accessibility mode like Celeste and a few other games. I say this as someone with cerebral palsy, I literally can not move my right hand fast enough for qte's and stuff like that. And there are some with neurological deficiencies that make playing something like sekiro impossible to play as intended
I can understand your problem but that only means it's not for you. But yeah there should be an accessibility mode which doesn't change the gameplay which is difficult for a game like this. Don't let this discourage you.
@@aryabratsahoo7474 I actually am able to play nearly all games with keyboard and mouse. And while I get your argument about the nature of the game being difficulty I disagree with the idea that players shouldn't be able to tinker with features they have trouble with in a single player game. a difficult game is about overcoming challenge. If the challenge is impossible to overcome for some the game is exactly as bad as any game that doesn't even start. (At least for those people) Celeste is a perfect example because it's design and story is built around that struggle, but just about every game play feature can be altered in a menu that warns players that the point of the game is struggle and not to change features unless they absolutely have to.
@@FinlandFell that is a cool thing. I would like to say that I don't have trouble playing most games on pc I was just advocating for people that did since I have a mild disability and spent time at therapy watching people with minds as sharp as my own that had trouble even dressing themselves, but still did it anyway. I just believe that they should if possible be able to change stuff around so the difficulty becomes comparable to what we experience. I'm actually learning how to build controllers in hopes I can volunteer to help make custom solutions
@@aryabratsahoo7474 "That only means it's not for you." I can´t put into words how much I hate this statement and gate keeping in general. I think any game that has nothing but its difficulty going for it is a bad game. I had this exact same argument about Dark Souls and why it should have an easy mode. If the inclusion of an easier difficulty ruins the game it would only mean it wasn´t very good to begin with, because apparently its difficulty is everything the game has going for it and all the other aspects of the game are shit.
Who tf complained about this game being too hard? I swear to god people just expect to be great at every game within in the first 5 mins of playing without putting any real effort or conscious thought into learning the mechanics
That's what gaming is these days. There are negative Ghostrunner reviews on Steam from people who have played the game for less than an hour. Modern action games like those with the Arkham style combat have conditioned people to expect to look like a total badass within the first few minutes of starting the game. It's amazing to me that we even get incredible action games with high skill ceilings like Doom Eternal or Ghostrunner anymore, when you just know the Steam reviews and discussion pages are going to be flooded with people who just straight up refuse to learn the mechanics, and instead just whinge that the game is too difficult or unbalanced. I do think Ghostrunner could benefit from an easy mode that gives three hits instead of one, but it is absolutely not too difficult or unfair as it is, you can slow down time as much as you like for fuck sake. It's like people complaining about low ammo in Doom Eternal when the chainsaw literally gives you infinite ammo. Fucking stupid.
@@ThePhantomTommy yeah this game was not easy for me up until about half way through or maybe beyond that even. Which took like 3 - 4 hours of trail and error but it's such a satisfying experience. Can't believe people are willing to pass up on it just because they got fed up over their first hour into the game.
@@ThePhantomTommy I hate to bring it up because it's so often referenced in discussions about video game difficulty, but demon's souls/dark souls were like this for me. When I first started playing I had no idea what I was doing and I remember actually being anxious about exploring new areas. Once you get accustomed to the game though, the difficulty just slips away because your level of skill adapted to the difficulty. This is why if games offer a difficulty I always choose a harder difficulty. Eventually your level of skill will adapt to it, and frankly the souls series wouldn't be anywhere near as fun without the difficulty. But some people want an instant power fantasy without learning mechanics. The problem is, usually the easier a game is, the more simple the mechanics. A harder game will usually offer more complexity and depth, though that's not always the case
This game seems extremely well designed, but I learned in the demo that I still hate trial & error games and even though I enjoyed it enough over the length of the demo I know that I'd hate doing it over several hours
Thing is, it isnt that much trial and error because of the gadgets and abilities you get! If one path doesnt work, there are more than 2 paths almost always available! That or just one extra, but theres always another way to tackle enemies! And you have every tool and means to do it! Honestly, idk how people dont use strafe dodge against the robots that shoot out a line. You HAVE to dodge with slowmo or do what I did: dash straight into the ground after you get it to shoot up then cut the legs and repeat.
I never actually used the slow mo strafe. I didn't even know I had it until halfway through and I didn't bother with it until the end. It was way more satisfying to reflect mid air.
Or you could do both and then land on top of an enemy, only to dash into another! This is why I love this game! The placement of enemies is always the same, but the many paths that are open to taking them down make this game so damn fun! I love on the fly decisions, so this game was insanely fun for me/still is
It's a shame how reviewers fail to grasp the depth and brilliance of this game, and I'm not saying that's the reviewers' fault, it's the designer's job to show players the mechanics of the game. But this review just reeks of salt from someone who isn't into/ good at this type of game, which is fine, but be honest about it. You make multiple points in this review that are just flat-out false, and stem completely from your lack of understanding of the game. For example, the A.I. isn't "stupid", it's simple. The depth and complexity comes from how those pieces interact. You say the deflect "won't hit enemies that are moving", this is false. Deflect won't hit enemies that you don't hit. It's a projectile, lead the shot. You complain about the crawling enemies, which I understand, but there is literally a button you can press to get rid of them. Or just... Ya know... Move away from them... This entire review is just you complaining about what makes the game good. Awwh poor boy, your insant-win button is on a long cooldown? You actually have to engage with the games systems to win? Whatever shall you do? Sounds like the type of guy to complain about ammo in doom. "Why is there just a random power up floating in the middle of the level" Dude have you never played a videogame? This isn't a review it's an audition for Kotaku. Your lack of understanding of basic concepts like range and hitboxes baffles me, git gud. 9:40 - literally man just jump? "Countless hours"... Six hours... I'm pretty sure you can count to six. To be honest, Ghostrunner has probably the best first person platforming of all time (next to titanfall 2), the game just doesn't do enough to show new players what's possible. Go look up any casual speedrun and you'll see what I mean. The blatant sexism of the single mum joke is pathetic though, and while I'm perfectly willing to respect your opinions about a video game I enjoy, you lost all my respect the second you said that line. Real neck-beard incel shit. For that reason alone, I won't be watching any more of your videos. Have some self-respect.
my favorite boss fight in the game was actually the big inanimate tower thing with lasers and shit. i thought the ones where you fought people were very boring because it was only timing your left click rather than testing all of the rest of the skills you develop throughout playing the game
About this whole difficulty thing... I think that more options in a game is always good, as long as those extra options don't come at the expense of what's there. So if adding 3 difficulties would lead to the "intended" difficulty being less balanced or polished, then maybe stick with one difficulty. I like the Nintendo approach to difficulty, where completing a game is easy whereas 100%-ing it is super hard. It has a little something for everyone (9.5/10 IGN)
Hey Gg, if you crouch and jump, it accelerates you! So when you complained about movement speed, you also need to use your slide to help keep your speed after as well. Crouch, jump, slide, and youre going fast as hell, then repeat to go further. Hands down my favorite speedrunner game. Edit: also, the complaint about them speaking during the empty combat sections seems a little much man. Its not hard to listen to them speak while you play the game, and they actually explain in game about everything you complained about. There are times when they speak to you in combat, but I never found issue with that as it didnt distract me.
Also when he showed the grapple didnt connect to a wall run it's because he wasnt close enough to the wall. He needed to move closer after the grapple. And I even believe the drone shooting him part was because of the different speeds he gets there. Like if you just walk up to it then it has time to see you and shoot.
I definitely agree with how annoying replaying the cypervoid sections and wish there was an option to skip then when replaying the levels, but for me the most fun I had with this game was when i figured out that sliding directly after dashing gives you a huge speed boost and if you combine it with a well timed jump you can get some serious distance and speed out of it. Coupled with the ability to wallrun onalmost every surface and an airdash it opens up so many new ways to explore the levels.
Hey Gman, 2 things: No. 1 would you consider making a video about "Diabotical"? I know you are more into singleplayer, but this is just the perfect oldschool arena shooter old fucks like me have been waiting for, that fixes Quake Live's issues and it's free to play, yet I already find myself playing against the same people again and again, which probably means the publisher kinda doesn't do a good job promoting that thing. So, if you could use your mighty UA-cam-Power to support the game, I and many more would be very greatful! No.2: How does a pasty bastard like you survive in fucking Australia? isn't it fire and brimstone instead of weather down there? Anyway, cheers from Germany
You’re right about the toxic gatekeeping for this game. I was watching another review & someone wrote they didn’t like it. Someone commented under that “you’re just mad you couldn’t get past the first level.”
1:18 regarding the "difficulty gatekeeping" The whole "gatekeeping" argument is ridficulous, and is perpetrated by people who come to the Gaming media with same expectations as Movie or a Book - they paid for the experience and they expect to have access to the entirety of the content it has to offer. What they fail to realise is that in videogame "difficulty" can be that "content". Nobody would've praised Super Meat Boy if it wasn';t difficult. Where the core of the game is a story, "story mode" difficulty setting makes sense, but in a game where challenge is the main attraction, asking for an easier difficulty is like asking a book author to rewrite their work in simple english without any of the nuance, remove all allusions and say trhings straightforward.
This game would be so much cooler if it had the option to watch your run in 3rd person, in real time, between each segment of the game or something. Kinda like Maximum Action was going for but less janky.
I would love to see a level done without any deaths after I died 100 times on it. Something like katana zero does. I'm tempted to record and edit it together just because of how satisfying that would seem.
it's the 21st century every idea is already explored, and it's hard to have anything original. i think what matters is how well a game can make those ideas shine, And this game looks amazing. hard to be original, but harder to be good.
There is also dash slide, and dash slide jump. And if you slide then jump right off a ledge you go much further faster. You can skip a lot of early wall running by doing ledge jumps. The game should make that more clear but it feels really good to pull it off.
This might be the best review I've seen on this game to date. No one else mentioned the inconsistencies in enemy AI behavior, which was one of my biggest gripes with the game (and the kamikaze enemies, seriously, fuck those). I mean I still love the game, but it definitely has its issues. Great video, man!
GOTY would need something besides raw gameplay backing it, at least SOME form of non-repeating gameplay loop. Look at games like L4D2 with their Realism mode and Expert difficulty combo.
I agree with everything except one. The first boss which you said was the worst is actually the best and most difficult. Each consecutive boss is easy and terrible. It felt like they got worse with each boss. The final boss was so anticlimactic. At least with the first boss you actually got tested
Once you actually master the movement and timing of enemy attacks this game becomes super fucking fun. Like dash sliding to a ledge and jumping off will launch you easily 3-4 times further than a regular jump. That’s when it truly becomes fast pace
I ran this on DX12 on ultra and DLSS, with the exception of ray tracing, which I turned off and was able to hit 120 fps easily on ultrawide with a 2080 super. Performance was really good for me, with no crashing.
I think the problem lies with both sides of the community: Dark souls veterans being toxic to average and newbies and noobs having the chronic disability of improvement. If a game feels difficult then there is a certain precent chance that the problem lies with both YOU and the Devs. Anyway Ruin sends his SWACKEDs to you Gmanlives
Yeah, people seem to not understand that a hard game doesn't just need to be hard, it has to be engaging and have SOME form of reward for getting past a segment. Can't have a dark souls like game without the reward of killing the bosses, and can't have a game like this (which owes it's design to the likes of Blood) without progression and skill being rewarded. If a game just takes a ton of skill to even PLAY then it's not gonna hold my attention if I have no room to improve once I've hit the fastest routes and combos.
Dark souls isnt dven that hard once you learn how it works and read the wiki. I truly believe it only got its reputation for difficulty because it subverts people idea of what video game combat is supposed to be. Cuphead pissed me off far more
Hope you have Games Pass or got a trial for it in order to play Doom Eternal. Doom Eternal is a great game, but I think Doom 2016 ended up being a little better.
Not metal gear rex, it looks like the gecko from metal gear 4,7:51 the game explains whats is that, the background talk is awesome, you can focus on the objetive while they keep you informed on the plot, its better than to stop and have a cutscene.
sigh... it's the same for dark souls style game, it's not for everyone but, once you learn to be patience with the learning step bit by bit, it's quite enjoyable regardless whether it's hardcore difficult or not, the same thing with Monster Hunter early on.
Don’t you hate it when people try to give you stock market tips while you ice skate? Urgh. My biggest pet peeve. I enjoy your reviews, Gman. I think I’ll pick this one up.
1:18 if you look on this DEAD dudes profile comments on steam, you can see that he's just a toxic player. There's comments that go back until April, although the people commenting aren't much better.
After dying too many times I got annoyed and took up a different tactic to playing it. I imagined that the enemies are the developers and toxic fanboys. Instantly improved my runs.
@@asteria9963 If the game tosses everything at with within the first run, and has NO replay value besides time trial like numbers pushing, then nah, that is a game problem. A way to solve it could be making levels that are short, sweet, to the point and giving them a weekly rotation system.
@@Waskomsause The game was made for speedrunning, figuring out all the strats *is* the replayability. Even then, there is a lot of collectibles to find as well, like lorestuff and different katanas.
@Burt Burlingham i don't think that's true. it depends on what it is, like Celeste's assist mode gives options to people that have a hard time with the game, but it's completely optional
Gman, since you love guns and shooting ... there's a little popular game called "Enter the Gungeon". Might interest you. Yea, I know it doesn't fall into the channel's usual FPS genre. But the game's damn cool.
Dude I hope this game sells like crazy. I enjoyed every bit of it and can’t get enough. Sonic, Hotline Miami, and Mirrors Edge as Cyborg Ninja from MGS. Couldn’t ask for something this dope in forever.
You should review dark wood. It’s a horror game that has some extremely effective mechanics and scares and pretty much zero jump scares. It’s in steam and I recommend you do a video on it.
Bought this Friday, money well spent. I love Cyberpunk. There is nothing like running off walls, slowing twirling your katana in your hand as you jump off the wall platform,slow down time only to dash and slice through enemies feeling a boss after dying numerous times.😂 This game is fun once you get the hang of it. I had to change the controller setup to classic on the Xbox One Series X.
I can see this turning into a game with a ton of problems if the devs don't TRY and work on a better way to add more time to the game then padding it out with deaths from unmoving enemies that just shoot faster/more of them. A good example of a game that works out well in having trial and error but also a LOT of skill is ULTRAKILL from New Blood Interactive, the same people that made Dusk. The game is seriously hard, but also has a LOT of great ways to go about each segment, and it even rewards you for fast skillful kills and movement. This game seems kinda like it doesn't want to change much, and people being as toxic as possible is gonna ruin this if the devs listen to them. Difficulty modes wouldn't change much, but making kills on enemies reward you, maybe with speed or powerful attacks to take down multiple enemies at once would work, or just doing SOMETHING that makes it so people that aren't constantly dying don't just have a game with brain-dead turret like foes.
This game is what happens when Titanfall 2, Cyberpunk 2077, Dishonored and Mirror's Edge "get busy" all together and when a kid is born nobody knows who the father is because it has parts kf all if them
Again with the difficulty/gatekeeping argument. This isn't The Witcher - it's not even Dark Souls. There's no deep lore to experience parallel to the gameplay. The difficulty _is_ the game. If some fans are going overboard defending the difficulty of the game it's because they are tired of having their shit ruined by whiny, vocal casuals with participation trophies. Games not having an easy mode isn't "a problem" - it's " _their_ problem".
At the same time it'll stay a niche game and they just cut the sales by 75% by catering to the hardcore gamers who won't refund it. Adding an easy mode where you die in 2-3 hits instead of 1 wouldn't affect the hardcore gamers either, unless they can't bear the idea of "noobs" finishing the same game, which in some way diminish their increadible feat that nobody gives a shot about except their own inflated ego. People raging about difficulty modes in a FUCKING GAME have a serious problem, they're problably the same retards sending death threats to developers when a game is delayed.
Looks cool but if the AI is brain-dead and you die a lot then aren't the deaths what we consider "artificial difficulty" in games? I mean typically in dark souls you usually die because you haven't learned the movesets of the enemies, it's not artificially difficult for the sake of padding.
This review gave more information about the serious issues of the game than bigger journalist reviews. Good job bro. The game does look fun but for a game that kills u in 1 hit those issues about hit detection, input delays & inconsistent A.I. behaviour are serious negatives that make the game unfair rather than challenging thus making for a more frustrating experience than a fun 1.
4:01 this is the most annoying video game trope ever. Last levels being stupid hard just because it's the last level. I really wish that would stop. How about instead do something to change things up a bit? Maybe make it crazy fun instead of crazy hard? Have a twist in the gameplay that is memorable in a good way instead of a frustrating way.
I was totally surprised when you said it looks like a lived in city. Up until then, it looked like it was a gauntlet of platforming challenges, and not city-like, at all.
I find the exploding enemies are way more fun if you don’t try to kill them/wait for them to explode, but instead run past them and fight the other enemies, as it puts pressure on you to go fast
I just wish I could get this aesthetic in a game that is not either brutally challenging or run-based. A sorta open world game, with quests, where you can freely move around and choose what to do.
Just finished Ghostrunner 2, hope you cover it! It took everything about this one, made it better and more epic. My mouse hand was literally sweating from the intensity a lot of the time.
Some one took "blade runner" to a literal game.
This game really misses some leafy commentary
Ghost runner
It cyberpunk
@@guy6411 *CyberRunner*
Weirdly enough the origin of the Bladerunner title is a book where Bladerunners are basically smugglers and suppliers for black market doctors. The movie just ripped off the title from the book while adapting another book.
"my death is close to 100 on some level" *nervously look at my 248 death on one level
I can top that: 298 deaths for the laser elevator level on my first playthrough. On my second I got 50 tho so that's pretty good
In the last level i had close to 500 but yeah the rest is like to 100 or 200 if its especially difficult.
I died 293 times in the laser elevator level 😂😂
@@joostvisser6508 276 is my top so far! I actually quite liked the laser tower boss. it was really satisfying to beat!
i died 299 times on the crawlers
This game is worth playing for the soundtrack alone. It is fantastic.
not really it all sounds like a porn video but the combat and story is amazing
The music was pulled of nicely for a cyberpunk game
yeah it’s like a more chilled out hotline miami2 soundtrack
Great soundtrack
Daniel deluxe is the man!!!!
14:15 "No girls in neon pink G-Strings." So does that mean G String review soon?
Jarek fans unite
@@nonenothing4412
I'm just glad he got back together with Hat.
GstringLives
@@nonenothing4412 the Gman vs the Fov dragon: battle of the ages.
It really did mean that
I finished this today,the voiceacting,the fluidity of the movement,the story is good,but the difficulty is unforgiving......worth every penny and yeah nice review mate big fan
I see that you carry the mark of the outsider
@@EthanKeef Yes i do,mate,big fan of the dishonored series,played it multiple time
@@Zs-DeaDPool easily one of my favorite game series. in fact I'm doing a High Chaos New Game Plus Run right now in Dishonored 2.
Everybody be talking about the voice acting but Mara's voice work in her fight makes me giggle every time I fight her. But yeah, other than that specific fight, voice work is fantastic
I can't think of many games in recent times where there are no cut scenes, its just a linear game and the way the game presents the story is just through dialogue as you play. I like these types of games because cut scenes or moments where control is taken away from you feels like the pacing just slams into a brick wall.
I loved this game because it reminded me of some of the classic single player linear fps titles, and aside from doom eternal we havent gotten many of those recently.
Well i gotta admit, Half Life 2 did it right, it never took control away from player yet still made an engaging story. The ability to move around and interact with the enviroment during these cutscenes makes SUCH a difference.
Well, there are arcade style games but those are all indie nowadays and sell terribly, for example, Housemarque made some great games, Nex Machina coming to mind, and so few people bought that game that the developer swore to never make a simple fast paced game focusing only on gameplay ever again.
It doesn't help that some of these games are shoot em ups or shmups, which tend to be really catered to a hardcore crowd, the one single exception i can think of being ZeroRanger which has some mechanics for casuals...funnily enough, it's a really great game.
Like, aside from Ghostrunner, the only upcoming non-indie game that i know of that won't have much story is R-Type Final 2, i would say Puyo Puyo Tetris 2 as well but that has a story mode.
@@Largentina. Cup of pee..? :D
It's like the good parts of a Half Life game in that respect
@@therealbubble4696 But Half Life 2 did stop the pacing in most of those interactive cutscene moments. It was frustrating to wait an elevator that won't arrive until an NPC gets to the end of a dialogue, or you are stuck in a room for the same reason cause you are waiting for a character to open a door, but he decides to do a drama play instead. Daaaaaaaaaaaaaamn...
a game : include exploding enemies
me: serious sam 3 flashbacks
Aaaaaaahhhhh your self
Serious Sam, period. Kamikazes are the mascot of the series for a reason.
@Lord Skeletor i know but personally i spent time with ss3
Aaaaaaaa... Put a sock in it!
Uh oh!
Best. Suicide. Enemies. Ever.
Brutally difficult combination of Mirror's Edge, Dishonored, and Hotline Miami/Katana Zero
Died 100 times on stage 6 alone.
I really appreciate that there are secrets, though. A movement system like that absolutely NEEDS to encourage exploration
I died 156 times on lvl 4. send help
Not a Pro tip: increase fov
It allows you to see more
@@aryabratsahoo7474 oh definitely. I believe I upped mine to 90
103 FOV here. I died 100 times on pretty much every level the first time I got through it. Re-ran it and much *much* better.
@@PhriekshoTV I finnished mirrors edge when i was like 6 not because i was good but because i had a year to do it
I would not say the difficulty is "punishing," since the checkpoints are really lenient. But it's a nice, reasonable challenge. I've yet to quit out of frustration.
you are correct but i find 0 death completion to be extremely difficult. not impossible but a deserving accomplishment if completed
@@CooZah Yeah, I'd say if you're going for 0 deaths, you're gonna have a bad time.
@Charlie Vetsworth Not when a death barely sets you back and doesn't ever put you through a long load screen.
@Charlie Vetsworth but the enemies are equally matched, you have just as much a chance of killing them as they do you
@@Allen.Christian punishing difficulty is long loading screens now?
I had so much fun playing this game.
No matter how many times I died I always kept coming back for more cause it was fun.
Meanwhile, me playing this: STOP FUCKING KILLING ME DJJFJFJFHTH GRRR UCUCIDK
Same 🥲
@@astropan2765 but them you finaly did it and it fell good
dying is fun? you sound suicidal
@@jirrking3461 challange is fun
Actually there’s a pretty clever reason for the power ups looking like that. If I remember correctly the power ups are this kind of exposed energy and your cybernetic perspective represents these as the power up looking things
Yea the architect also explains you use a katana because guns could cause collateral damage to the tower.
Dude...that was my idea of the game I was working on this since months
😭
My idea is still better but am a beginner,someday I'll complete this
Here ua-cam.com/video/3_ZXa14odts/v-deo.html
Love how brutal you were about the game being 'Original' lol, definitely deserved.
I mean, nobody was claiming the idea of the game was insanely original in the first place so I don't get why he felt the need to point it out
@@dannyboi5887 look at the steampage
@@burnedbits8717 Ok nvm then lol
@@dannyboi5887 It's just so annoying just how unoriginal the game is, like it takes every cliche it can and the dialogue is SO BORING. Good thing the gameplay is tight else I woulda refunded by now
@@burnedbits8717 wow lol
Kinda funny hearing Gman give people crap for gatekeeping, when he himself is fairly notorious for doing that very thing.
Especially his “dOn’T uSe A cOnTrOlLeR1!” stance. Some people don’t really have a choice.
@@expendableround6186 agreed. I have massive carpal tunnel in my right hand. I can't physically play with a mouse for more than a half hour before my hand is screaming in agony. It sucks. I switched to maining my consoles because controllers are far less of a problem for me. If I see any amount of controller support on a steam page, I get happy.
@@silenceburns1336 I have the same issue, though your case sounds a bit more intense. Though I'm still exclusively a PC gamer for now. I'm grateful that on Steam even if a game doesn't have any controller support you can still play the game with a controller seamlessly as a result of community submitted controller mappings. It saves a lot of time.
For non-steam games without controller support I use a program called AntiMicro, pretty tedious to setup controller bindings for every individual game, but depending on the game it can be quite gratifying, playing old DOS games on a 360 pad for example, its fun.
@ look it up
@@expendableround6186 that's why we'll never see him review a game like devil may cry 5, because playing these kinda games with a mouse and keyboard is a chore.
"I think my record for deaths during one of the levels was honestly close to a hundred"
*_You gotta pump those numbers up, those are rookie numbers_*
Playing a cyberpunk Titanfall robo-ninja with a grappling hook is a wet dream come true. My GOTY 👐🏼
"Shy-ryu-kens" ""Adver-das-mints"
This game is what those flying dreams feel like
I've had dozens of those and they feel better than this.
I can confirm I load my checkpoints/saves in dreams after I die.
I don't know if this game needs an "easy mode". Mayhaps an accessibility mode like Celeste and a few other games. I say this as someone with cerebral palsy, I literally can not move my right hand fast enough for qte's and stuff like that. And there are some with neurological deficiencies that make playing something like sekiro impossible to play as intended
I can understand your problem but that only means it's not for you. But yeah there should be an accessibility mode which doesn't change the gameplay which is difficult for a game like this. Don't let this discourage you.
@@aryabratsahoo7474 I actually am able to play nearly all games with keyboard and mouse. And while I get your argument about the nature of the game being difficulty I disagree with the idea that players shouldn't be able to tinker with features they have trouble with in a single player game.
a difficult game is about overcoming challenge. If the challenge is impossible to overcome for some the game is exactly as bad as any game that doesn't even start. (At least for those people)
Celeste is a perfect example because it's design and story is built around that struggle, but just about every game play feature can be altered in a menu that warns players that the point of the game is struggle and not to change features unless they absolutely have to.
you could always download the early dev version of this that has developer menu included it has godmode.
@@FinlandFell that is a cool thing. I would like to say that I don't have trouble playing most games on pc I was just advocating for people that did since I have a mild disability and spent time at therapy watching people with minds as sharp as my own that had trouble even dressing themselves, but still did it anyway. I just believe that they should if possible be able to change stuff around so the difficulty becomes comparable to what we experience. I'm actually learning how to build controllers in hopes I can volunteer to help make custom solutions
@@aryabratsahoo7474 "That only means it's not for you." I can´t put into words how much I hate this statement and gate keeping in general. I think any game that has nothing but its difficulty going for it is a bad game. I had this exact same argument about Dark Souls and why it should have an easy mode.
If the inclusion of an easier difficulty ruins the game it would only mean it wasn´t very good to begin with, because apparently its difficulty is everything the game has going for it and all the other aspects of the game are shit.
Are you going to review Ancient Gods pt.1?
No
@@phoenixzappa7366 He wasn't asking you, kid.
He said no on twitter
I'm playing through on hardcore now and it has made the whole experience so incredible. No side stuff, just pain
0:30 "showes Runier and Katan Zero " you have my respect
Who tf complained about this game being too hard? I swear to god people just expect to be great at every game within in the first 5 mins of playing without putting any real effort or conscious thought into learning the mechanics
Edit: "Gaming" journalists
That's what gaming is these days. There are negative Ghostrunner reviews on Steam from people who have played the game for less than an hour. Modern action games like those with the Arkham style combat have conditioned people to expect to look like a total badass within the first few minutes of starting the game. It's amazing to me that we even get incredible action games with high skill ceilings like Doom Eternal or Ghostrunner anymore, when you just know the Steam reviews and discussion pages are going to be flooded with people who just straight up refuse to learn the mechanics, and instead just whinge that the game is too difficult or unbalanced.
I do think Ghostrunner could benefit from an easy mode that gives three hits instead of one, but it is absolutely not too difficult or unfair as it is, you can slow down time as much as you like for fuck sake. It's like people complaining about low ammo in Doom Eternal when the chainsaw literally gives you infinite ammo. Fucking stupid.
@@ThePhantomTommy yeah this game was not easy for me up until about half way through or maybe beyond that even. Which took like 3 - 4 hours of trail and error but it's such a satisfying experience. Can't believe people are willing to pass up on it just because they got fed up over their first hour into the game.
@@ThePhantomTommy I hate to bring it up because it's so often referenced in discussions about video game difficulty, but demon's souls/dark souls were like this for me. When I first started playing I had no idea what I was doing and I remember actually being anxious about exploring new areas. Once you get accustomed to the game though, the difficulty just slips away because your level of skill adapted to the difficulty. This is why if games offer a difficulty I always choose a harder difficulty. Eventually your level of skill will adapt to it, and frankly the souls series wouldn't be anywhere near as fun without the difficulty. But some people want an instant power fantasy without learning mechanics. The problem is, usually the easier a game is, the more simple the mechanics. A harder game will usually offer more complexity and depth, though that's not always the case
I took me until like 8 or 9 levels in to really get how to do combat correctly. Plus you feel so badass once you get good
This game seems extremely well designed, but I learned in the demo that I still hate trial & error games and even though I enjoyed it enough over the length of the demo I know that I'd hate doing it over several hours
Thing is, it isnt that much trial and error because of the gadgets and abilities you get! If one path doesnt work, there are more than 2 paths almost always available! That or just one extra, but theres always another way to tackle enemies! And you have every tool and means to do it!
Honestly, idk how people dont use strafe dodge against the robots that shoot out a line. You HAVE to dodge with slowmo or do what I did: dash straight into the ground after you get it to shoot up then cut the legs and repeat.
This looks almost identical to Shadow Warrior 2 in the Zilla City levels.
"The lost art of trial and error"
The Hotline Miami Franchise/Katana Zero/ Super Hot: *Are we a Joke to you?*
I never actually used the slow mo strafe. I didn't even know I had it until halfway through and I didn't bother with it until the end. It was way more satisfying to reflect mid air.
Or you could do both and then land on top of an enemy, only to dash into another!
This is why I love this game! The placement of enemies is always the same, but the many paths that are open to taking them down make this game so damn fun! I love on the fly decisions, so this game was insanely fun for me/still is
Aren't you forced into using it in the first level?
@@borgkingerei6993 ya lol
Legend has it that PUPPY is still somewhere out there trying to save his brother
It's a shame how reviewers fail to grasp the depth and brilliance of this game, and I'm not saying that's the reviewers' fault, it's the designer's job to show players the mechanics of the game.
But this review just reeks of salt from someone who isn't into/ good at this type of game, which is fine, but be honest about it. You make multiple points in this review that are just flat-out false, and stem completely from your lack of understanding of the game. For example, the A.I. isn't "stupid", it's simple. The depth and complexity comes from how those pieces interact.
You say the deflect "won't hit enemies that are moving", this is false. Deflect won't hit enemies that you don't hit. It's a projectile, lead the shot.
You complain about the crawling enemies, which I understand, but there is literally a button you can press to get rid of them. Or just... Ya know... Move away from them...
This entire review is just you complaining about what makes the game good. Awwh poor boy, your insant-win button is on a long cooldown? You actually have to engage with the games systems to win? Whatever shall you do?
Sounds like the type of guy to complain about ammo in doom.
"Why is there just a random power up floating in the middle of the level" Dude have you never played a videogame? This isn't a review it's an audition for Kotaku.
Your lack of understanding of basic concepts like range and hitboxes baffles me, git gud.
9:40 - literally man just jump?
"Countless hours"... Six hours... I'm pretty sure you can count to six.
To be honest, Ghostrunner has probably the best first person platforming of all time (next to titanfall 2), the game just doesn't do enough to show new players what's possible. Go look up any casual speedrun and you'll see what I mean.
The blatant sexism of the single mum joke is pathetic though, and while I'm perfectly willing to respect your opinions about a video game I enjoy, you lost all my respect the second you said that line. Real neck-beard incel shit.
For that reason alone, I won't be watching any more of your videos. Have some self-respect.
my favorite boss fight in the game was actually the big inanimate tower thing with lasers and shit. i thought the ones where you fought people were very boring because it was only timing your left click rather than testing all of the rest of the skills you develop throughout playing the game
Same man, that was the highlight of the game for me. One of the most satisfying boss fights I’ve ever played. Man that was so cool
I am so glad to see this game getting more coverage. It's a breath of fresh air and I hope that it inspires more developers.
This basically seems like destiny, mirrors edge, and dishonored mash so not bad at all.
@@Largentina.only thing you could compare it to in d2 is the current sword meta xD
@@Dmaz1337 this is what I wish destiny “swordplay” felt like.
It is really bad lmao
@@Largentina. Haha sorry I meant aesthetic wise for destiny only.
About this whole difficulty thing... I think that more options in a game is always good, as long as those extra options don't come at the expense of what's there. So if adding 3 difficulties would lead to the "intended" difficulty being less balanced or polished, then maybe stick with one difficulty.
I like the Nintendo approach to difficulty, where completing a game is easy whereas 100%-ing it is super hard. It has a little something for everyone (9.5/10 IGN)
You can reflect the projectiles perfectly fine, you they just go to where you were aiming, lead your target to hit them with the return fire.
I'd love to see an open world game in same style as this with a focus on movement and vertically
Hey Gg, if you crouch and jump, it accelerates you! So when you complained about movement speed, you also need to use your slide to help keep your speed after as well. Crouch, jump, slide, and youre going fast as hell, then repeat to go further.
Hands down my favorite speedrunner game.
Edit: also, the complaint about them speaking during the empty combat sections seems a little much man. Its not hard to listen to them speak while you play the game, and they actually explain in game about everything you complained about.
There are times when they speak to you in combat, but I never found issue with that as it didnt distract me.
Also when he showed the grapple didnt connect to a wall run it's because he wasnt close enough to the wall. He needed to move closer after the grapple.
And I even believe the drone shooting him part was because of the different speeds he gets there. Like if you just walk up to it then it has time to see you and shoot.
I definitely agree with how annoying replaying the cypervoid sections and wish there was an option to skip then when replaying the levels, but for me the most fun I had with this game was when i figured out that sliding directly after dashing gives you a huge speed boost and if you combine it with a well timed jump you can get some serious distance and speed out of it. Coupled with the ability to wallrun onalmost every surface and an airdash it opens up so many new ways to explore the levels.
Oh shoot didn't know about that speed boost trick. Going to be handy for me on the last half of the game!
Hey Gman, 2 things: No. 1 would you consider making a video about "Diabotical"? I know you are more into singleplayer, but this is just the perfect oldschool arena shooter old fucks like me have been waiting for, that fixes Quake Live's issues and it's free to play, yet I already find myself playing against the same people again and again, which probably means the publisher kinda doesn't do a good job promoting that thing. So, if you could use your mighty UA-cam-Power to support the game, I and many more would be very greatful!
No.2: How does a pasty bastard like you survive in fucking Australia? isn't it fire and brimstone instead of weather down there?
Anyway, cheers from Germany
You’re right about the toxic gatekeeping for this game. I was watching another review & someone wrote they didn’t like it. Someone commented under that “you’re just mad you couldn’t get past the first level.”
1:18 regarding the "difficulty gatekeeping"
The whole "gatekeeping" argument is ridficulous, and is perpetrated by people who come to the Gaming media with same expectations as Movie or a Book - they paid for the experience and they expect to have access to the entirety of the content it has to offer.
What they fail to realise is that in videogame "difficulty" can be that "content".
Nobody would've praised Super Meat Boy if it wasn';t difficult. Where the core of the game is a story, "story mode" difficulty setting makes sense, but in a game where challenge is the main attraction, asking for an easier difficulty is like asking a book author to rewrite their work in simple english without any of the nuance, remove all allusions and say trhings straightforward.
This game would be so much cooler if it had the option to watch your run in 3rd person, in real time, between each segment of the game or something. Kinda like Maximum Action was going for but less janky.
I would love to see a level done without any deaths after I died 100 times on it. Something like katana zero does. I'm tempted to record and edit it together just because of how satisfying that would seem.
it's the 21st century every idea is already explored, and it's hard to have anything original.
i think what matters is how well a game can make those ideas shine,
And this game looks amazing.
hard to be original, but harder to be good.
You mean hard to be good harder to be original
great news! Now there is "Extreme mode" - every level is much harder, more enemies, additional obstacles, and NO CYBER SPACE LEVELS.
The default run speed is indeed slow, that's why I constantly used slide + jump combo to move around much much faster
There is also dash slide, and dash slide jump. And if you slide then jump right off a ledge you go much further faster. You can skip a lot of early wall running by doing ledge jumps. The game should make that more clear but it feels really good to pull it off.
Bunny hopping also works, the point is always keep momentum from sliding / dashing / wallrunning, pretty much how Titanfall vets moving around.
This might be the best review I've seen on this game to date. No one else mentioned the inconsistencies in enemy AI behavior, which was one of my biggest gripes with the game (and the kamikaze enemies, seriously, fuck those). I mean I still love the game, but it definitely has its issues.
Great video, man!
Cyberborn!
Imagine gate keeping a video game from having an additional difficulty setting even though it wouldn't affect others in the slightest bit. Yikes.
It would even bring more people to this gem, so both players and devs win. But yes, some people are just ...
You die a lot in this game, so you're saying it's *exactly* like Dark Souls, right?
/s
You die more than dark souls
"stop in mid air I remind you" is quete from Seinfeld, that is one magic lugu 😀
I honestly hope Ghostrunner gets GOTY but I fear the game might be considered to simple by people to even be in there.
GOTY would need something besides raw gameplay backing it, at least SOME form of non-repeating gameplay loop. Look at games like L4D2 with their Realism mode and Expert difficulty combo.
This game doesn't need difficulty settings. It's fine as it is
3:00, the upgrade system reminds me a ton of MegaMan Battle Network 3!
GmanLives is a really good reviewer. Always appreciate his insights
I agree with everything except one.
The first boss which you said was the worst is actually the best and most difficult. Each consecutive boss is easy and terrible. It felt like they got worse with each boss. The final boss was so anticlimactic. At least with the first boss you actually got tested
Once you actually master the movement and timing of enemy attacks this game becomes super fucking fun. Like dash sliding to a ledge and jumping off will launch you easily 3-4 times further than a regular jump. That’s when it truly becomes fast pace
This my game of the year so far. I know it's not the best game made this year quality wise, but I had so much fun playing through it.
I ran this on DX12 on ultra and DLSS, with the exception of ray tracing, which I turned off and was able to hit 120 fps easily on ultrawide with a 2080 super. Performance was really good for me, with no crashing.
I think the problem lies with both sides of the community:
Dark souls veterans being toxic to average and newbies and noobs having the chronic disability of improvement.
If a game feels difficult then there is a certain precent chance that the problem lies with both YOU and the Devs.
Anyway Ruin sends his SWACKEDs to you Gmanlives
Yeah, people seem to not understand that a hard game doesn't just need to be hard, it has to be engaging and have SOME form of reward for getting past a segment. Can't have a dark souls like game without the reward of killing the bosses, and can't have a game like this (which owes it's design to the likes of Blood) without progression and skill being rewarded. If a game just takes a ton of skill to even PLAY then it's not gonna hold my attention if I have no room to improve once I've hit the fastest routes and combos.
Dark souls isnt dven that hard once you learn how it works and read the wiki. I truly believe it only got its reputation for difficulty because it subverts people idea of what video game combat is supposed to be.
Cuphead pissed me off far more
Also im shit at games. Still got on with dark souls
@@markbaker4425 yeah although it take a bit too long and feels frustrating but after many hours, it will finally clicks to your mind.
4:50 and these comparisons are the reason why we all subscribed to your channel
Even tho I'm an awful casual I want to play this and Doom Eternal, I may suck but I will try to git gud
have fun and good luck!
@@smilejenkins thx mate
Hope you have Games Pass or got a trial for it in order to play Doom Eternal. Doom Eternal is a great game, but I think Doom 2016 ended up being a little better.
Not metal gear rex, it looks like the gecko from metal gear 4,7:51 the game explains whats is that, the background talk is awesome, you can focus on the objetive while they keep you informed on the plot, its better than to stop and have a cutscene.
sigh... it's the same for dark souls style game, it's not for everyone but, once you learn to be patience with the learning step bit by bit, it's quite enjoyable regardless whether it's hardcore difficult or not, the same thing with Monster Hunter early on.
Thank you 🙏 I loved the hotline Miami comparison first thing that popped into my head after I got the hang of it
Don’t you hate it when people try to give you stock market tips while you ice skate? Urgh. My biggest pet peeve.
I enjoy your reviews, Gman. I think I’ll pick this one up.
It really reminds me of Distance, except with sword play instead of driving. I'm interested.
1:18 if you look on this DEAD dudes profile comments on steam, you can see that he's just a toxic player. There's comments that go back until April, although the people commenting aren't much better.
4:36 I’ll pretend that was a purposeful Metal Gear reference
After dying too many times I got annoyed and took up a different tactic to playing it.
I imagined that the enemies are the developers and toxic fanboys.
Instantly improved my runs.
This is a game that will make you hate it, but keep playing it (to some extent). At least once anyway.
The replayability is pretty close to 0
@@cybercat1531 Sounds like a "You" problem.
@@asteria9963 If the game tosses everything at with within the first run, and has NO replay value besides time trial like numbers pushing, then nah, that is a game problem. A way to solve it could be making levels that are short, sweet, to the point and giving them a weekly rotation system.
@@Waskomsause The game was made for speedrunning, figuring out all the strats *is* the replayability. Even then, there is a lot of collectibles to find as well, like lorestuff and different katanas.
Is it possible to learn this power?
The enemy inconsistency is just a skill issue. If you play it the same the enemies will do the same
This game is crack cocaine. If you are on the fence just ignore this review and get it. You won't be disappointed
Bet I’ll get it
for me the laser boss fight was superb !! I hope for more levels like that in future games ; )
Imagine actually spending any time gatekeeping a single player focused game
Right it’s not like they would be taking out the difficulty just making it more accessible to other people
cFPS Is A SeCrEt ClUb GuyZz!!1! AmIritE US gAYmErrS!1!?? XDDDD
Some people just don't have a life outside of video games.
@Burt Burlingham i don't think that's true. it depends on what it is, like Celeste's assist mode gives options to people that have a hard time with the game, but it's completely optional
Or gatekeeping any game.
A game where you parkour/melee combat your way through a cyberpunk city as a robot ninja?
Sign me the hell up.
Gman, since you love guns and shooting ... there's a little popular game called "Enter the Gungeon". Might interest you.
Yea, I know it doesn't fall into the channel's usual FPS genre. But the game's damn cool.
It may not be a First person shooter, or a person shooter even, but you do shoot humanoids at least
@@tropicarls lol
I love the little "yeah okay", like we haven't seen this shit a hundred times already
Have you started playing Hunt:Showdown yet? Would love to hear your take on it
Dude I hope this game sells like crazy. I enjoyed every bit of it and can’t get enough. Sonic, Hotline Miami, and Mirrors Edge as Cyborg Ninja from MGS. Couldn’t ask for something this dope in forever.
I found it very difficult to play with gamepad. Mouse and keyboard is recommended
That or a lot of gamepad experience at high sensitivity!
This is a speed runner game for sure!
first person games in general i would recommend mouse and keyboard but its pretty much required for first person platformers like this.
I’m using a controller just fine. It’s the first game I’ve used the bumper jumper configuration for and it feels great
I see Doom eternal dlc footage! Can’t wait for the review!
You should review dark wood. It’s a horror game that has some extremely effective mechanics and scares and pretty much zero jump scares. It’s in steam and I recommend you do a video on it.
Bought this Friday, money well spent. I love Cyberpunk. There is nothing like running off walls, slowing twirling your katana in your hand as you jump off the wall platform,slow down time only to dash and slice through enemies feeling a boss after dying numerous times.😂 This game is fun once you get the hang of it. I had to change the controller setup to classic on the Xbox One Series X.
“Git Gud”
Is a fact.
🐍
💀 no step on SNEK! 🇺🇸🇭🇰
So basically 3D Katana Zero. I'm sold. for 400k you should review Senran Kagura or Nekopara haha
I can see this turning into a game with a ton of problems if the devs don't TRY and work on a better way to add more time to the game then padding it out with deaths from unmoving enemies that just shoot faster/more of them. A good example of a game that works out well in having trial and error but also a LOT of skill is ULTRAKILL from New Blood Interactive, the same people that made Dusk. The game is seriously hard, but also has a LOT of great ways to go about each segment, and it even rewards you for fast skillful kills and movement. This game seems kinda like it doesn't want to change much, and people being as toxic as possible is gonna ruin this if the devs listen to them. Difficulty modes wouldn't change much, but making kills on enemies reward you, maybe with speed or powerful attacks to take down multiple enemies at once would work, or just doing SOMETHING that makes it so people that aren't constantly dying don't just have a game with brain-dead turret like foes.
This game is what happens when Titanfall 2, Cyberpunk 2077, Dishonored and Mirror's Edge "get busy" all together and when a kid is born nobody knows who the father is because it has parts kf all if them
Again with the difficulty/gatekeeping argument. This isn't The Witcher - it's not even Dark Souls. There's no deep lore to experience parallel to the gameplay. The difficulty _is_ the game. If some fans are going overboard defending the difficulty of the game it's because they are tired of having their shit ruined by whiny, vocal casuals with participation trophies. Games not having an easy mode isn't "a problem" - it's " _their_ problem".
At the same time it'll stay a niche game and they just cut the sales by 75% by catering to the hardcore gamers who won't refund it. Adding an easy mode where you die in 2-3 hits instead of 1 wouldn't affect the hardcore gamers either, unless they can't bear the idea of "noobs" finishing the same game, which in some way diminish their increadible feat that nobody gives a shot about except their own inflated ego.
People raging about difficulty modes in a FUCKING GAME have a serious problem, they're problably the same retards sending death threats to developers when a game is delayed.
Top 3 Australian disasters
1. Ivan Milat
2. The bush fires
2. Gman ignoring the doom dlc
Looks cool but if the AI is brain-dead and you die a lot then aren't the deaths what we consider "artificial difficulty" in games? I mean typically in dark souls you usually die because you haven't learned the movesets of the enemies, it's not artificially difficult for the sake of padding.
no its not
@@ynpavo thank you for the well thought out reply
np bro
This review gave more information about the serious issues of the game than bigger journalist reviews. Good job bro. The game does look fun but for a game that kills u in 1 hit those issues about hit detection, input delays & inconsistent A.I. behaviour are serious negatives that make the game unfair rather than challenging thus making for a more frustrating experience than a fun 1.
The lost art of trial and error? Um the souls series, getting over it, traditionally most videogames with patterns
Furi, Eternal to a lesser extent
About 9:52, you can take off the upgrade to finish the puzzle and just slot it back in right after.
4:01 this is the most annoying video game trope ever. Last levels being stupid hard just because it's the last level. I really wish that would stop. How about instead do something to change things up a bit? Maybe make it crazy fun instead of crazy hard? Have a twist in the gameplay that is memorable in a good way instead of a frustrating way.
I was totally surprised when you said it looks like a lived in city. Up until then, it looked like it was a gauntlet of platforming challenges, and not city-like, at all.
Katana means "Japanese sword."
"Sword" in Japanese. Would be weird if Japanese people called their swords "Japanese swords".
@Foreign Wanderer Ah yes, the American Rifle 15
@@tazamane9705 Issa joke.
Arigato means "Japanese appreciation"
When Gman says a game is 6 hours, I'm like "yeah this is gonna take me 10 hours".
A few things you got wrong was a dash is a non focus strafe, when your in the air and hold shift, thats focus and you can move left and right.
I find the exploding enemies are way more fun if you don’t try to kill them/wait for them to explode, but instead run past them and fight the other enemies, as it puts pressure on you to go fast
"In mid-air, mind you"
Is this a cryptic Seinfeld reference?
I just wish I could get this aesthetic in a game that is not either brutally challenging or run-based. A sorta open world game, with quests, where you can freely move around and choose what to do.
i love this game! amazing graphics, amazing soundtrack, amazin gameplay...... finished 3 times already. (and yes, i hate those cybervoid segments!)
Just finished Ghostrunner 2, hope you cover it! It took everything about this one, made it better and more epic. My mouse hand was literally sweating from the intensity a lot of the time.