Haha Blitz you architect, you should have known better than to mess with the all power enginner PS: This is a joke, in case you are wondering 😸 I respect both RCE and Blitz not because of their previous career, but because of the people they are now
Real land speed regulations only require a vehicle to have wheels. It may be propelled in any way and have any amount of wheels. Even the body shape doesn't matter
I mean a real engineer would know that you could just turn the wings upsidedown to increase your down force. Matt your pulling a real architect move there. 😏
Matt is actually, secretly a self-hating architect. Change my mind. 😂 I mean if you watch the Poly Bridge vids alone, clearly Matt is the type of architect with an affinity for knob aesthetics. Like the guy from HIMYM.
@@deeya This architect really be over here trying to call out the world's strongest shape. Knobs aren't aesthetic whatsoever, they're function over form all the way. But I guess architect school wouldn't have taught you that, huh?
A real engineer also knows that if you want stability in a straight line you build long and narrow vehicle, not flashy x-wings. That is 100% architect move to make it look "funky".
RCE playing ksp2 is like one of those AIs that just do stuff over and over again until they figure out how to do it right. He seemingly is clueless butt through sheer force of will and trial and error still succeeds.
@@tropicalvikingcreations Yes, but since IA can try things 1000 000 times per second and humans can't, humans tend to use a somewhat more structured and organized method called studying and learning before strart trying everything possible. I know, where is the fun in that.
The fun is in watching them fumbling around like mentally inept toddlers who where dropped and raised by pidgins and eventually gain a 3rd grade understanding of physics and game mechanics every episode 🤣 i love it
@6:14 by elevating the flaps, the air is flowing over the wing and then hitting the flap pushing it down, this would usually make the plane fly as an equal and opposite force, but because you have flaps before and after the centre of mass it is effectively just pushing your centre of mass into the ground, which is what you want, it's counter intuitive but it makes sense when you think about it
You should have tried the parachute deployment at immediate instead of risky. I think that would have made them deploy no matter what. All in all, love your videos. I have tried that challenge on my channel as well. Love it!
Actual record is 1038 m/s, after that its already in the air. Also, try rotation wings a little bit to have some additional force pushing you tho the ground. P.S. You could try moving your vehicle somewhere with flatter ground and more space with some kind of shuttle.
Last time I checked(more than 5 years ago) it was 1800m/s. Set at the North Pole with a lot of sacrificial fairings that systematically overheat and blow up.
You're aware that wings with 0 angle of attack like this provides neither lift nor downforce, until it at some point bounces causing the nose to point up a little which suddenly gives it lift. Try angling the wings very slightly down (leading edge lower than the trailing edge; think how spoilers on ridiculous 1980s sports cars were angled), and you'll have some actual downforce.
Hey Matt, I feel like you were *almost* onto something with the wheels-all-around design, but the fins might've messed it up. I suspect if you built something roughly in the shape of a throwing dart, it'd work, since passive aerodynamic forces would stabilise the direction of the craft. Not 100% on that one but it might be worth a shot!
You could: Set the wings to a fixed angle so you keep getting downforce Use several unfilled tanks and make the com of the empty tanks align with the com of partly full tanks. Only fill it up so much that you run out of fuel by the end of the runway Lower the degree at which your wheels turn when you steer or even make some of them unable to steer. That might make steering at high speeds more convenient. Pick bigger, heavier wheels. You generate tons of downforce and possibly the wheels aren't designed for that much downforce(or speed). Maybe this is a step backwards, maybe forwards, but it is worth trying
Btw you can adjust the wing's trim so the flaps are always pointing slightly down. If you hold alt+[direction key] after you deploy it slowly permanently adjusts the flaps. Could be useful to make sure it's always slightly pushed into the ground.
All due respect to RCE, Scott Manley is a KSP ace not to mention an actual pilot. He's in the pro class. Pulled off the bridge challenge first try at the KSP2 debut event. Below that is this class populated by ppl from other disciplines which is more fun to watch anyway imo. But hey, it's still good to have the professional world record to shoot for.
@@tdog_ One posibility is if you take the rapier on closed cycle and point it in the wrong directon, but Block it with another Part like an aerocone. It reverses the thrust and due to a glitch gives you INSANE bugged thrust, while also saving weight for the lighter engine. Then one could ditch the thrust reverser Part to reverse the reversing and actually slow down.
Honestly either they do it for the lulz or they are just pissing bad at grasping concepts like center of lift, basic aerodynamics, etc A record series wouldn't go anywhere and as soon as a normal KSP Player takes over they can pack and go. Honestly him putting wings on that go that much forwards is painful to watch. Him missing the "immediately" button in the parachutes is painful to watch. His lack of understanding where air is flowing when he puls up/down is painful to watch
Fyi: Scott Manley also surpassed yalls land speed record (havent finished the vid, so not sure if you beat his score or not) But like, thats like comparin yourself to Reid Captain; ofc Scott Manley wud create some absurdly impressive vehicle. I cant even describe it, but the way it stops at the end is just ingenius; strongly rec checkin out his vid on it
@@darthrevan8640 Still, these are the basics. I'd guess most people who even have an interest in engineering, physics and/or aircraft would probably know the basics without needing a degree.
a little tip for ya on your next attempt, if you angle the wings down ever so slightly maybe like 2 degrees or something itll add a small amount of drag but in turn massive amounts of downforce
Hey RCE, what about putting the Cockpit in a position where you can decouple it to not crash and die? Put it on a decoupler and add some wheels and parachutes on it.
Ohh or what about a 2 stage vehicle? Stage one massive boost, decouple, then just the cockpit with a tiny engine to add that last 20-30 m\s before the chutes are pulled. From what I've seen of the game, I don't even think your idea would work nevermind strapping on another engine. BUT if it's not against the rules, The cockpit could jettison into the air and safely float back down on a parachute last second before the vehicle disintegrates. That might work.
when i was building a land speed car, I would fly it to the south pole first then attempt a run there in Ksp1, that land was super flat and really wide open
I don't know if your allowed to use certain glitches, but it technically works extremely well. Put a rapier engine on the front, facing backwards as if it were to slow you down. Add a nose cone, use the move tool to move it 2 notches away and bam! you have an insane engine that can get up to pretty high speeds. Tested a little plane and got to 1,815m/s on land.
You could also use a kraken drive/mass driver. It’s a glitch where if you grab the RAPPIER engine and put a panel/nosecone on it and ofset that panel/nosecone by 2/3 clicks, it gives an insane amount of thrust. Also make sure to put the engine on the front of the craft.
in my humble opinion there need to be clear rules on how we count this. my suggestion is the following. 1. the run must be preformed at the flat area where the KSC runway is located. 2. the vehicle must not get airborne at any time. 3. the vehicle must come to a safe stop. 4. the vehicle is not allowed to shed parts. 5. the vehicle must be intact after it comes to a safe stop.
Hey, I got a tip for ya RCE. I don't have KSP2 but it was insane in KSP1. Start with a small computer remote control thing. Add a fuel tank and a vector to the back of it, then using symmetry mode 8 you can fit 4 rows of 24 Sepatrons (they are tiny radially-moibtes solid fuel boosters made to repel unused stages)... Then protect it somehow, I used a structural payload nosecone, and then drogue chutes to the back. Ez game
Matt - you want downforce, look at any F1 car in the last 50 years. Upside down wings front and rear. They do cause drag so only need be big enough to provide minimum downforce necessary. Modern F1 cars produce way more downforce than what's required to drive upside down. Also, as said below, air under the nose is what explosively ended your runs in explosions every time. The more air you divert from going under the nose, the faster you go without liftoff. Plenty of vids of street car top speed runs that end in high altitude backflip carnage.
5:15 I went frame-by-frame, and you somehow reached 1180 m/s 7:20 and here we see him reach 1252 m/s 7:25 here we get to see beyond the 60fps limit to youtube videos and see he reached 1482 m/s
Yeah but usually (unless the wings are in weird places, and that would be noticeable) its down to go up and up to go down. It looked like he didn't know that to begin with since even with normalish wings he was a bit confused (previous videos)
Btw, one of the credible KSP and KSP 2 channels suggested the reason for turning off the auto friction on the front wheels. That explanation went something like this; The auto friction on the front wheels essentially behaves like pulling a parking break at any considerable speed. It creates tremendous friction around a single point that is already very unstable. At least, that's how I remember it.
You should use aeobrakes before deploying chutes (mains do deploy only under 250m/s and drogues I guess under 350 so you have to bleed of a lot speed first) Without areobrakes, you can use the deploy function on the wing control surfaces to deploy them like areobrakes, make sure the deploy towards the ground or you will be pushed upwards and dismantle.
Have you brought a land-speed vehicle up to the north pole ice sheet? I haven't been there yet in KSP2 so I don't know if it's the same giant flatness that KSP1 had. That'd be a better place for ultimate records if it's still super flat.
I think you're onto something here with the wings. If you adjust the angle of the wings slightly so that they point more towards the ground, they should act like a spoiler on a car and give it the downforce you need and avoid the lift. You only need to angle them slightly. Too much of an angle it creates too much drag.
RCE: try these: Use a shit ton of sepatrons for a fast initial boost along with vectors Try not to make It have a lot of lift, alternatively make It heavy or just no wings Make It go backwards from the ksc runway for more space i think Teleport craft to the south pole for a big flat area to do shenanigans in
Smaller wings. Disable engine gimble. Two wheels can work with good craft balance. 4 wheels is likely most ideal. It could also use a vertical stabilizer with flaps disabled and hotkeyed to deploy when you want to stop. Shouldn't need chutes at all. Worst case, reverse a solid rocket. Prolly can play with wing AoA to get just enough down force while maintaining high speed. I'd even disable steering on the landing gear. Pure reaction wheels. You can decrease friction on wheels for the run and max it out when finished. Edit: beyond this, just playing with craft weights and fuels. TWR is the most critical, obviously. You shouldn't need more than 30 seconds of burn.
It's fun watching youtubers try to beat records when I set a ridiculous one in my playthrough just to see how close they get. Current record I have is 5600m/s A good hint is it involves the radial boosters if you really wanna make your pc hurt.
Donut Media posted a video titled “The Evolution of Land Speed Records” just 4 hours before you posted this. Looks like Donut Media needs to update their video already
I hit 660m/s on the runway the day I bought the game, about a week ago. I haven’t tried since then but you’ve renewed my interest. Building my new hog now…
u should make a guided nuclear missile so you can blow up all of the architects houses or a Multiple Independently Targetable Reentry Vehicle (MIRV) if you want more of a challenge
I haven't played the game. But if you can choose starting positions. Start futher back. Or if not, have a tiny engine to "drive" slowly to a better position.
What a big brain plan to let the others do all the work and then optimize their strats. I mean, why else would he allow blitz and intern be take a temporary lead
make sure the center of mass is in front of the center of lift. that will make the back of your *car* want to lift up, which in return will always make it pitch down
I hit 20km/s at 20km high with this cool trick. Put a nose cone right behind the engines then use the move tool to move them 2 ticks out and you might want to limit your thrusters to 20% thrust because it might be to powerful for your vehicle and make sure the engines face the wrong way
Psh, that's an airplane, not a car.
Haha Blitz you architect, you should have known better than to mess with the all power enginner
PS: This is a joke, in case you are wondering 😸
I respect both RCE and Blitz not because of their previous career, but because of the people they are now
Lol
Who said it had to look like an automobile?
Does it matter
Real land speed regulations only require a vehicle to have wheels. It may be propelled in any way and have any amount of wheels. Even the body shape doesn't matter
I mean a real engineer would know that you could just turn the wings upsidedown to increase your down force. Matt your pulling a real architect move there. 😏
What a UA-cam
Matt is actually, secretly a self-hating architect.
Change my mind. 😂
I mean if you watch the Poly Bridge vids alone, clearly Matt is the type of architect with an affinity for knob aesthetics. Like the guy from HIMYM.
@@deeya knob aren't for aesthetics they're advanced engineering which increases the efficiency/stability/durability of an structure by several folds.
@@deeya This architect really be over here trying to call out the world's strongest shape. Knobs aren't aesthetic whatsoever, they're function over form all the way. But I guess architect school wouldn't have taught you that, huh?
A real engineer also knows that if you want stability in a straight line you build long and narrow vehicle, not flashy x-wings. That is 100% architect move to make it look "funky".
21:18 i like how all the parts detached then magically reformed within a second. quality engineering
Only the best from the UK Speed Agency!
@@RealCivilEngineerGaming hi
have you ever seen The Iron Giant animation movie? this is just faster
@@RealCivilEngineerGaming Hi
Quick disconnects
It seems like we've got some healthy competition going on among UA-camrs
Can you guys start an official leaderboard for this? Probably wouldn't hurt to establish a few ground (heh) rules to ensure fair competition :)
Oh hello
I love how the comment from the official account is completely under the radar.
Oh no not again
Would you like some more salt with that?
Martincitopants will always hold the record in my book. He made a kerbal go 6x the speed of light with nothing but rockets
absolutely
Martin for president
That's not a LAND speed record though
@@MrToastyBuns it started on land. Jeb just had enough speed to escape the Kerbolar system
What about Scott Manley’s physics-less parts mono light speed “craft”
RCE playing ksp2 is like one of those AIs that just do stuff over and over again until they figure out how to do it right. He seemingly is clueless butt through sheer force of will and trial and error still succeeds.
Lol those generational AI are based on human behavior but lol yeah.
@@tropicalvikingcreations Yes, but since IA can try things 1000 000 times per second and humans can't, humans tend to use a somewhat more structured and organized method called studying and learning before strart trying everything possible.
I know, where is the fun in that.
Bridge/road engineering doesn’t translate into space engineering as much as some would think…
@@ccox4669 probably for the best really
The fun is in watching them fumbling around like mentally inept toddlers who where dropped and raised by pidgins and eventually gain a 3rd grade understanding of physics and game mechanics every episode 🤣 i love it
Your fuel tank emptying is changing your center of mass to far to the back which is why you take off.
His center of mass is behind his center of pressure, he needs to move his wings backwards.
Such a good engineer lol FAIL
@@Grandremone well, he's used to designing bridges which usually move a fair bit slower
@@possomboy3663 This is a joke man, come on now
@@Grandremone Possom made a good joke.
@6:14 by elevating the flaps, the air is flowing over the wing and then hitting the flap pushing it down, this would usually make the plane fly as an equal and opposite force, but because you have flaps before and after the centre of mass it is effectively just pushing your centre of mass into the ground, which is what you want, it's counter intuitive but it makes sense when you think about it
You should have tried the parachute deployment at immediate instead of risky. I think that would have made them deploy no matter what. All in all, love your videos. I have tried that challenge on my channel as well. Love it!
yeah that's what I thought the whole time.
But they get destroyed when you use them at super high speeds. So it doesn't matter.
The drogue chute will rip off at 500m/s ASL so it wouldn’t matter
There also appears to be an altitude limit set too, not sure if that matters
@@mikeprior4202 He already found that out in the video.
Actual record is 1038 m/s, after that its already in the air.
Also, try rotation wings a little bit to have some additional force pushing you tho the ground.
P.S. You could try moving your vehicle somewhere with flatter ground and more space with some kind of shuttle.
Scott Manley got 1150 m/s.
Zefzec got 2003 m/s I think
But it uses glitches and there's nothing is mentioned against the use of glitches
Last time I checked(more than 5 years ago) it was 1800m/s. Set at the North Pole with a lot of sacrificial fairings that systematically overheat and blow up.
that's some speed 😳
UA-cam has arrived here
Oh hello God
Only 7 likes?
Hi UA-cam employee
Silence, BRAND
15:55 It’s interesting how the “strongest shape” was the only one to immediately fall apart.
take a look at the final design (top down, without the wings)
the whole thing will start again:
RCE sets new land speed record
intern beats that by a lot
blitz annihilates you both,
pattern repeats
it will repeat until they move faster than the speed of light
Acctually the Orb set the Land Speed record with 1318 m/s
@@Dave_2K His kerbal didn’t survive though
Meanwhile Reddit posts and less noticed content creators have already tripled their records
I agree
As a canadian, I approve of RCE using our colours on his vehicles
Agreed
agree
Ditto
Agreed
He was just trying to make part of the Union Jack but forgot to finish it
Do the water speed record next
Genius!!
Agreed
Somehow vehicles can't float in this game
@@Nimmm03 they can
THAT WAS MY IDEA GODDAMNIT
use a negative angle of attack with the rotate tool. this will make the wings generate downforce
So frustrating to watch
Also like shrink the wings, your going for a LAND speed record.
RCE:
*Puts 4 massive wings on his “ground vehicle”*
Also RCE:
“Nooo! Why is it taking off?”
You're aware that wings with 0 angle of attack like this provides neither lift nor downforce, until it at some point bounces causing the nose to point up a little which suddenly gives it lift.
Try angling the wings very slightly down (leading edge lower than the trailing edge; think how spoilers on ridiculous 1980s sports cars were angled), and you'll have some actual downforce.
Hey Matt, I feel like you were *almost* onto something with the wheels-all-around design, but the fins might've messed it up. I suspect if you built something roughly in the shape of a throwing dart, it'd work, since passive aerodynamic forces would stabilise the direction of the craft. Not 100% on that one but it might be worth a shot!
You could:
Set the wings to a fixed angle so you keep getting downforce
Use several unfilled tanks and make the com of the empty tanks align with the com of partly full tanks. Only fill it up so much that you run out of fuel by the end of the runway
Lower the degree at which your wheels turn when you steer or even make some of them unable to steer. That might make steering at high speeds more convenient.
Pick bigger, heavier wheels. You generate tons of downforce and possibly the wheels aren't designed for that much downforce(or speed). Maybe this is a step backwards, maybe forwards, but it is worth trying
Btw you can adjust the wing's trim so the flaps are always pointing slightly down. If you hold alt+[direction key] after you deploy it slowly permanently adjusts the flaps. Could be useful to make sure it's always slightly pushed into the ground.
Scott Manely beat your 1st record on the same day you published that video. He got 1020 m/s.
He did another attempt and got 1055
either way, this 1064 m/s is the new record
All due respect to RCE, Scott Manley is a KSP ace not to mention an actual pilot. He's in the pro class. Pulled off the bridge challenge first try at the KSP2 debut event. Below that is this class populated by ppl from other disciplines which is more fun to watch anyway imo. But hey, it's still good to have the professional world record to shoot for.
Can we have this become a series?
I’m 80% sure it will be a series until it’s so hard to improve the record that they don’t care anymore
@@Friendly_Neighborhood_Dozer can't wait for glitches that give you insane speeds and quickly slow down
@@tdog_ One posibility is if you take the rapier on closed cycle and point it in the wrong directon, but Block it with another Part like an aerocone. It reverses the thrust and due to a glitch gives you INSANE bugged thrust, while also saving weight for the lighter engine. Then one could ditch the thrust reverser Part to reverse the reversing and actually slow down.
Honestly either they do it for the lulz or they are just pissing bad at grasping concepts like center of lift, basic aerodynamics, etc
A record series wouldn't go anywhere and as soon as a normal KSP Player takes over they can pack and go.
Honestly him putting wings on that go that much forwards is painful to watch. Him missing the "immediately" button in the parachutes is painful to watch. His lack of understanding where air is flowing when he puls up/down is painful to watch
Yo, just taking the record with 1422 m/s
That's 5119.2 KPH // 3180,9 MPH
Past RCE: Sets record
RCE a week or two into the future: Time to destroy it like I destroyed the monetization option on some of my videos.
16:14 It’s not about the size of your rocket ship, it’s about how long it can last.
Anyone can tell you that the strongest shape and speed rarely produce a happy ending for everyone involved.
6:14 Somehow RCE has made a rocket powered Mercedes W13 lol. That thing was porpoising at 1000 km/h
Fyi: Scott Manley also surpassed yalls land speed record (havent finished the vid, so not sure if you beat his score or not)
But like, thats like comparin yourself to Reid Captain; ofc Scott Manley wud create some absurdly impressive vehicle. I cant even describe it, but the way it stops at the end is just ingenius; strongly rec checkin out his vid on it
interesting choice: putting wings on the plane and being completely unaware of what a airfoil is, just put them upside-down Matt
For an engineer RCE really struggles to grasp the very basics of aerodynamics
Well
He is a civil engineer
Not a aerospace engineer
@@darthrevan8640 Still, these are the basics. I'd guess most people who even have an interest in engineering, physics and/or aircraft would probably know the basics without needing a degree.
@@zarnox3071 well he is playing a game
Just having some fun
@@darthrevan8640 But yet claiming real life results, go figure.
@@SMSCOOBY71 tf do you even even do in a game?
a little tip for ya on your next attempt, if you angle the wings down ever so slightly maybe like 2 degrees or something itll add a small amount of drag but in turn massive amounts of downforce
If you get a jet engine and put a nose cone in it and offset it by 2 it uses reverse thrust that is glitched in the game so goes really fast
2:45 Nice you made a ME-163 with a wingspan of a HO-229
Hey RCE, what about putting the Cockpit in a position where you can decouple it to not crash and die? Put it on a decoupler and add some wheels and parachutes on it.
Ohh or what about a 2 stage vehicle? Stage one massive boost, decouple, then just the cockpit with a tiny engine to add that last 20-30 m\s before the chutes are pulled.
From what I've seen of the game, I don't even think your idea would work nevermind strapping on another engine. BUT if it's not against the rules, The cockpit could jettison into the air and safely float back down on a parachute last second before the vehicle disintegrates. That might work.
when i was building a land speed car, I would fly it to the south pole first then attempt a run there in Ksp1, that land was super flat and really wide open
I don't know if your allowed to use certain glitches, but it technically works extremely well. Put a rapier engine on the front, facing backwards as if it were to slow you down. Add a nose cone, use the move tool to move it 2 notches away and bam! you have an insane engine that can get up to pretty high speeds. Tested a little plane and got to 1,815m/s on land.
You could also use a kraken drive/mass driver. It’s a glitch where if you grab the RAPPIER engine and put a panel/nosecone on it and ofset that panel/nosecone by 2/3 clicks, it gives an insane amount of thrust. Also make sure to put the engine on the front of the craft.
I have an idea.When the wings make you go up
why not turn them upside down for make you go down.
13:56 Star Wars design were accurate for best speed according to science in this video
Hats off to the UK Speed Agency. You guys really put the "meth" in "methodology"!
And "methane."
Parachute safety set to immediate is what you wanted, dork :P
"BlitzIsAnArchitect"
😱 shots fired
in my humble opinion there need to be clear rules on how we count this.
my suggestion is the following.
1. the run must be preformed at the flat area where the KSC runway is located.
2. the vehicle must not get airborne at any time.
3. the vehicle must come to a safe stop.
4. the vehicle is not allowed to shed parts.
5. the vehicle must be intact after it comes to a safe stop.
And 7 hours later.... Intern and Blitz are still hard at work trying to break this record. I can only imagine this friendly rivalry.
Hey, I got a tip for ya RCE. I don't have KSP2 but it was insane in KSP1. Start with a small computer remote control thing. Add a fuel tank and a vector to the back of it, then using symmetry mode 8 you can fit 4 rows of 24 Sepatrons (they are tiny radially-moibtes solid fuel boosters made to repel unused stages)... Then protect it somehow, I used a structural payload nosecone, and then drogue chutes to the back. Ez game
Actual Scott Manley has the land speed record in KSP 2 with 1150 m/s
Forward swept wings are notoriously unstable. Also, longer = better.
I genuinely thought you did a low record to start a battle with other creators lol
Im so happy it worked (:
RCE: Creates a suspiciously shaped vehicle.
Vehicle: Breaks apart.
Game: "What did we learn?"
Me: "Wasn't stiff enough."
It makes sense that the fastest shape had a bit of wiggle to it. It was just excited to be played with.
Matt - you want downforce, look at any F1 car in the last 50 years. Upside down wings front and rear. They do cause drag so only need be big enough to provide minimum downforce necessary. Modern F1 cars produce way more downforce than what's required to drive upside down.
Also, as said below, air under the nose is what explosively ended your runs in explosions every time. The more air you divert from going under the nose, the faster you go without liftoff. Plenty of vids of street car top speed runs that end in high altitude backflip carnage.
I like how Matt seemingly has never once Google Image searched "land speed record vehicles" and just dives head first into building a plane lol.
To be fair, some of his land speed record videos included an attempt to replicate ThrustSSC, so that is at least partially wrong ;-)
5:15 I went frame-by-frame, and you somehow reached 1180 m/s
7:20 and here we see him reach 1252 m/s
7:25 here we get to see beyond the 60fps limit to youtube videos and see he reached 1482 m/s
With planes and their control surfaces, you have to remember that the direction you move them is the opposite that they make you go.
Depends also on their position relative to center of mass
@@EntropicTroponin bingo
Yeah but usually (unless the wings are in weird places, and that would be noticeable) its down to go up and up to go down. It looked like he didn't know that to begin with since even with normalish wings he was a bit confused (previous videos)
Sorry if that was confusing, I had to get my thoughts down and am not great at organizing them after. (I blame my ADD for that)
Btw, one of the credible KSP and KSP 2 channels suggested the reason for turning off the auto friction on the front wheels. That explanation went something like this; The auto friction on the front wheels essentially behaves like pulling a parking break at any considerable speed. It creates tremendous friction around a single point that is already very unstable. At least, that's how I remember it.
You should use aeobrakes before deploying chutes (mains do deploy only under 250m/s and drogues I guess under 350 so you have to bleed of a lot speed first)
Without areobrakes, you can use the deploy function on the wing control surfaces to deploy them like areobrakes, make sure the deploy towards the ground or you will be pushed upwards and dismantle.
Still cant get over the engineer doesn't know how wing flaps work. XD quality comedy.
This man took X-Wing to a whole new level
I love the camaraderie between you guys this is so much fun for us to watch not very often conten creators play well with others
To be fair, Scott Manley reached 1150. You still need to go faster!
9:00 "WHEELY UNFORTUNATE" LMAO 😂😂
Anyone else think that if it flies and mostly explodes it might not be a true record?
Googled it, you have to do two runs. I doubt you get a second run done when you only have a cockpit
13:57 bro just make gru's car with wings
Have you brought a land-speed vehicle up to the north pole ice sheet? I haven't been there yet in KSP2 so I don't know if it's the same giant flatness that KSP1 had. That'd be a better place for ultimate records if it's still super flat.
I actually love this idea - contestants have to build their land speed vehicle AND a carrier vehicle to safely transport it to the north pole.
@@glittalogik takes too much time and is too easy so it just seems like a tedious and annoying requirement
Martincinopants has them all beat
I think you're onto something here with the wings. If you adjust the angle of the wings slightly so that they point more towards the ground, they should act like a spoiler on a car and give it the downforce you need and avoid the lift. You only need to angle them slightly. Too much of an angle it creates too much drag.
That's why now I realize that the Thrust SSC land speed record (IRL) must have been a real pain in the b... to plan...
Man this game looks good, can't wait for full release!
It is fully released, its just expensive and buggy as hell. Wait until its stable and on sale.
@@BrainiacManiac142 It's early access, so it is not fully released at all
@@BrainiacManiac142 no it's not
just turn the wings down at the edge to give it more downforce
Fitting to watch right after Donut Media's video about land speed records.
Oh yesss. Yes it does
RCE: try these:
Use a shit ton of sepatrons for a fast initial boost along with vectors
Try not to make It have a lot of lift, alternatively make It heavy or just no wings
Make It go backwards from the ksc runway for more space i think
Teleport craft to the south pole for a big flat area to do shenanigans in
Only the real men know the actual record is 1.6B m/s by martino
Alright...
*Get martincitopants on the phone. Kerbal's Back.*
RCE calling Blitz an architect is an engineering mutiny.
Didn't Scott Manley do a 1050m/s run a little while ago? Deserves a shoutout in the preamble
in the end, the fastest shape WAS the strongest shape, it just needed wings
Make the back wheels higher than the front!
Smaller wings. Disable engine gimble. Two wheels can work with good craft balance. 4 wheels is likely most ideal. It could also use a vertical stabilizer with flaps disabled and hotkeyed to deploy when you want to stop. Shouldn't need chutes at all. Worst case, reverse a solid rocket.
Prolly can play with wing AoA to get just enough down force while maintaining high speed. I'd even disable steering on the landing gear. Pure reaction wheels. You can decrease friction on wheels for the run and max it out when finished.
Edit: beyond this, just playing with craft weights and fuels. TWR is the most critical, obviously. You shouldn't need more than 30 seconds of burn.
We need martiancinopants vs real civil engineer 🗣🗣🗣
You should've changed the parachute settings to "Immediately", that will make it deploy the moment you stage it.
It's fun watching youtubers try to beat records when I set a ridiculous one in my playthrough just to see how close they get.
Current record I have is 5600m/s
A good hint is it involves the radial boosters if you really wanna make your pc hurt.
Ground record of 5600?
Donut Media posted a video titled “The Evolution of Land Speed Records” just 4 hours before you posted this. Looks like Donut Media needs to update their video already
Fun fact: there was no architecture in the lunar lander, it was all functional and no messing around, every piece was essential
Truly amusing agency, considering your entire road network is splattered with speed cams :P
*cough martincintopants cough*
I hit 660m/s on the runway the day I bought the game, about a week ago. I haven’t tried since then but you’ve renewed my interest. Building my new hog now…
17:04 that's what she said
dont use wings use fins to extend the wheel span wings are made to provide lift fins are for stability
scot manley beating them all and not even making a full vido about it:
1:29 we’re still here for now
😂😂
0:30 The Power Of Engineering!!! - Civil Engineer playing with rocket parts
u should make a guided nuclear missile so you can blow up all of the architects houses or a Multiple Independently Targetable Reentry Vehicle (MIRV) if you want more of a challenge
HES LOST HIS MIND HE BECAME A ARCHITECT! AT 4:50
I haven't played the game. But if you can choose starting positions. Start futher back. Or if not, have a tiny engine to "drive" slowly to a better position.
What a big brain plan to let the others do all the work and then optimize their strats. I mean, why else would he allow blitz and intern be take a temporary lead
make sure the center of mass is in front of the center of lift. that will make the back of your *car* want to lift up, which in return will always make it pitch down
I hit 20km/s at 20km high with this cool trick. Put a nose cone right behind the engines then use the move tool to move them 2 ticks out and you might want to limit your thrusters to 20% thrust because it might be to powerful for your vehicle and make sure the engines face the wrong way
British Speed Agency
"How can we break the land speed record?"
"...Take an ICBM and mount it sideways?"
"..."
"..."
"Brilliant!"
Now blitz will go like 30000 mph just to beat you