Your process makes you stand out from other tutorials. Please keep your videos like this in which we get to know your thinking process while you talk with us rather than speeding up which literally makes the tutorial emotionless. I hope you keep on making such insightful videos!
Thanks for the feedback! I always want to be conscious of my viewers' time. I think this is why many other tutorials try to keep things fast. I'll try to keep things thorough for those who prefer to understand the reasoning behind such decisions. :)
Most of the overseas rendering videos are fast in English, so I can't understand them well. Will, you are the best teacher and professor. The appropriate speed and diction embody a good situation for me to listen to while working on the computer. I hope you are always happy. Thank you.
Will, you are the best person ever. I have searched for information on many places and channels but there is no one explaining and teaching better than you do. You share free contents and studios and you explain everything so pure and clear. I am so thankful to see your channel and you taught me a lot and thanks for everything again.
I feel it’s better that the videos aren’t cut down, you can really see the process. I feel it is really important to understand how the final result was made!
Great tutorial, thank you! The long raw format is great - it shows your thought process and how you overcome problems. And you can always make an edited shorter version if you decide in the future.
this material nodes like bubbles/packaging foam etc is great, I usually end up using particle system simulation + making instances real/inverting normals to make it.
Learned a lot. I think you went off the handle a bit (as you confessed in your little text blurbs LOL), but there's plenty in here to digest for someone who's new to Keyshot. Thanks.
This was quite helpful. Thank you. Can you do a lesson on rendering a translucent PP cap? Where the cap is actually see through, but a bit of translucent and you could see the threads from the outside. The real struggle for me to achieve that is the fact that I cant achieve that just with cloudiness/cloudy plastic. Its a bit tricky and I am struggling a lot. Thanks again!
Hi Dhwanil, I'd still recommend checking out my cloudy plastic tutorial. However, if you've seen that and tried those methods and still don't like the results, you could try KeyShot's newer material called 'translucent medium'. It does help achieve this more 'glassy' effect but with some SSS which should give you what you're after. I haven't played with it too much, but it should behave a bit like cloudy plastic and a bit like the translucent material. I should do a tutorial on that at some point, but have to play with it a bit first.
@@WillGibbons I will surely check it out (your other video and the material suggested). Thanks a ton. And will also keep an eye on your upcoming videos. Your videos does help a lot.
Hi Will! first of all, great tutorial! Thank you so much. I have a question, I will take the liberty to ask it here. I am doing the same thing with a soda bottle and I want to show bubbles in it. I have the geometry for the soda inside the plastic bottle but it seems like the bubbles do not function on my geometry. Anything you would like to mention on the modeling part of this? I used Rhino 6 for the model. I have joined the surface, I capped the surface too. It would be great if you can help me out!
It might be due to scale. I'd make sure the bubbles are small enough to fit within the liquid volume. Or, maybe they're too small? Make sure they're big enough to see? That's my first guess.
Hi Will, thanks, all the posts are great. Is it possible to teach how to make animation of water movement with bubbles? (For example, water is poured into a glass and bubbles are created at the same time
I appreciate your suggestion. This however is not something that can be done with KeyShot. You'd need to find a way to simulate those in another software. Then, you would have to be able to export either an FBX sequence or Alembic sequence and import it into KeyShot.
OMG! I was just working on a plastic hand sanitizer bottle with a pump cap and, I was about to render it but first I had to know how to make bubbles and the first thing I see when I open UA-cam is THIS video Wooow, . But I still have one question if you could answer me I'd be more than grateful, I need to add one more flakes geometry to my liquid in addition to the bubbles put I can't find a way to add two geometries to the same one material, i had to duplicate the liquid layer and add new material with flake geometry this time instead of bubbles so now I have two liquids with two different materials, . is there a way to do it (add two geometries [Bubbles+Flakes]) into the same one material ? ??
Sure. Just duplicate the liquid model. Then, edit its material graph. Use the flakes node and plug it into geometry socket and adjust the flakes as needed. Then, you'll have both flakes and bubbles.
@@WillGibbons Yes thats excatly what I did, and this was the result imgur.com/8TenhSD , But I guess for now there's no way to do it without duplicating the model, Anyway if you figured out a way to do it (I mean to add multiple geometries to a single material) I hope you post a video of the process and I'll get notified, and thanks for your answer I appreciate it.
Hi could you give me a sugestion to make an animation about liquid flow in my design, I am a mechanical engineering and really strugle the way I have to show the system thank you
Hey. Most of the tools often used in the visual effects industry have fluid simulation capabilities. Blender is the only free tool that can do this. Otherwise, there's a standalone tool called realflow (quite costly, but very good). Otherwise, each too like 3ds max, maya, c4d etc. will have fluid sim tools in them. You'd then have to export the sim as an alembic file format which can be imported into KS. In short, it's quite involved.
first your videos r nice and second, i got some problems in animation.. plz make a tutorial that drone cam up & down moving & left-right too. i got axis problem to rotate cam..
@@WillGibbons Ok, thanks. I really like to use -1 depth of ray in Mitsuba/Maxwell. I wonder if its be set to 64-128 but light gets absorbed in some parts sooner - did it be taking more time and still calculating all of bounces? Like for final render I technically can without fear set up 64+ bunces right?
Your process makes you stand out from other tutorials. Please keep your videos like this in which we get to know your thinking process while you talk with us rather than speeding up which literally makes the tutorial emotionless. I hope you keep on making such insightful videos!
Thanks for the feedback! I always want to be conscious of my viewers' time. I think this is why many other tutorials try to keep things fast. I'll try to keep things thorough for those who prefer to understand the reasoning behind such decisions. :)
Most of the overseas rendering videos are fast in English, so I can't understand them well. Will, you are the best teacher and professor. The appropriate speed and diction embody a good situation for me to listen to while working on the computer. I hope you are always happy. Thank you.
You are welcome! Thanks for the compliment.
Will, you are the best person ever. I have searched for information on many places and channels but there is no one explaining and teaching better than you do. You share free contents and studios and you explain everything so pure and clear. I am so thankful to see your channel and you taught me a lot and thanks for everything again.
My pleasure! Thank for the compliment.
Rad tutorial again! Thank you! Looking forward to your Keyshot webinar tomorrow! Enjoy!
Thanks Daniel!
I feel it’s better that the videos aren’t cut down, you can really see the process. I feel it is really important to understand how the final result was made!
Noted, thanks Sharvil!
Great tip about the ray bounces! Thanks!
Hey Will..Really like the way you are thinking out loud! :) Looking forward for more... :)
Awesome, thank you!
I started learnign Keyshot about a month ago and your videos are incredible for that. Thanks and looking forward for more!
Cheers! That's rad!
Perfect for the kind of stuff I'm having to render out. Keep them coming. Thanks.
Glad to help!
Great tutorial, thank you!
The long raw format is great - it shows your thought process and how you overcome problems.
And you can always make an edited shorter version if you decide in the future.
Awesome, thank you!
Thank you so much for these Great tutorials , Easy to understand and apply!
You're very welcome!
best tutorial ever. Thank you very much for sharing your knowledge!
Wow, thanks Martina!
Another great tutorial! Keep them coming, thanks
Will do my best! It takes a lot of time to prepare and produce each video, but I'm glad everyone's enjoying them.
Your Tutorial's Are Very Helpful ✨💯
Glad you like them!
can't thank you enough...looking forward to more tutorials like this in the future...subscribed liked and hit bell icon :)
Cool. Thanks!
I like to See the hole process. That helps me! Thank you very much 😀👍
You're welcome
Thanks will !! Very helpful
You're welcome!
Like the slightly slower pace w explanations! Do more on lighting, environment and camera?! Thx Will
Thanks Mark! I appreciate your comment and suggestions!
Wow very good thanks
Most welcome
this material nodes like bubbles/packaging foam etc is great, I usually end up using particle system simulation + making instances real/inverting normals to make it.
Right, but most CAD tools AFAIK don't have such features.
Great tutorial 💯👍🏼
You're welcome!
Wow! Its interesting! Can you do a detailed lesson on staging lighting and highlights? To look like an expensive commercial product:)
Great suggestion! I know it can be tough to direct detailed, accurate highlights. I'll try to do something on that at some point.
@@WillGibbons Thanks in advance! That would be great!
Awesome tutorial Will, please make a video on "how to render burnt wood"
Great suggestion!
this is dope thanks
No problem
loved it
Cheers! Glad to hear that.
Learned a lot. I think you went off the handle a bit (as you confessed in your little text blurbs LOL), but there's plenty in here to digest for someone who's new to Keyshot.
Thanks.
Weeeelllll, yes. Sometimes that happens. :) Glad you made it through the other end alive!
This was quite helpful. Thank you. Can you do a lesson on rendering a translucent PP cap? Where the cap is actually see through, but a bit of translucent and you could see the threads from the outside. The real struggle for me to achieve that is the fact that I cant achieve that just with cloudiness/cloudy plastic. Its a bit tricky and I am struggling a lot. Thanks again!
Hi Dhwanil, I'd still recommend checking out my cloudy plastic tutorial. However, if you've seen that and tried those methods and still don't like the results, you could try KeyShot's newer material called 'translucent medium'. It does help achieve this more 'glassy' effect but with some SSS which should give you what you're after. I haven't played with it too much, but it should behave a bit like cloudy plastic and a bit like the translucent material. I should do a tutorial on that at some point, but have to play with it a bit first.
@@WillGibbons I will surely check it out (your other video and the material suggested). Thanks a ton. And will also keep an eye on your upcoming videos. Your videos does help a lot.
How about "Will it Render Mondays" eeeeh? :D
Keep up the good work bud.
lol, thanks for the comment :)
Hi Will! first of all, great tutorial! Thank you so much. I have a question, I will take the liberty to ask it here. I am doing the same thing with a soda bottle and I want to show bubbles in it. I have the geometry for the soda inside the plastic bottle but it seems like the bubbles do not function on my geometry. Anything you would like to mention on the modeling part of this? I used Rhino 6 for the model. I have joined the surface, I capped the surface too. It would be great if you can help me out!
It might be due to scale. I'd make sure the bubbles are small enough to fit within the liquid volume. Or, maybe they're too small? Make sure they're big enough to see? That's my first guess.
Thanks sir 👍
Most welcome
Hi Will, thanks, all the posts are great. Is it possible to teach how to make animation of water movement with bubbles? (For example, water is poured into a glass and bubbles are created at the same time
I appreciate your suggestion. This however is not something that can be done with KeyShot. You'd need to find a way to simulate those in another software. Then, you would have to be able to export either an FBX sequence or Alembic sequence and import it into KeyShot.
By the way what is that option for CAD models - render as nurbs. Like its render it as actual cad without tessellation into triangles?
Yes... infinite smoothness/resolution. (slower to render)
hello will, nice tutorial. may I know if your client will provide the picture and product specifications?
I don’t know what you mean.
OMG! I was just working on a plastic hand sanitizer bottle with a pump cap and, I was about to render it but first I had to know how to make bubbles and the first thing I see when I open UA-cam is THIS video Wooow,
.
But I still have one question if you could answer me I'd be more than grateful, I need to add one more flakes geometry to my liquid in addition to the bubbles put I can't find a way to add two geometries to the same one material, i had to duplicate the liquid layer and add new material with flake geometry this time instead of bubbles so now I have two liquids with two different materials,
.
is there a way to do it (add two geometries [Bubbles+Flakes]) into the same one material ? ??
Sure. Just duplicate the liquid model. Then, edit its material graph. Use the flakes node and plug it into geometry socket and adjust the flakes as needed. Then, you'll have both flakes and bubbles.
@@WillGibbons Yes thats excatly what I did, and this was the result imgur.com/8TenhSD , But I guess for now there's no way to do it without duplicating the model, Anyway if you figured out a way to do it (I mean to add multiple geometries to a single material) I hope you post a video of the process and I'll get notified, and thanks for your answer I appreciate it.
Great video as always. When i am applying a label to the bottle its reflected more then 3 times.
That's going to happen for each surface.
@@WillGibbonsthank you bro.. how can i get rid of it..?
Hi could you give me a sugestion to make an animation about liquid flow in my design,
I am a mechanical engineering and really strugle the way I have to show the system
thank you
Hey. Most of the tools often used in the visual effects industry have fluid simulation capabilities. Blender is the only free tool that can do this. Otherwise, there's a standalone tool called realflow (quite costly, but very good). Otherwise, each too like 3ds max, maya, c4d etc. will have fluid sim tools in them. You'd then have to export the sim as an alembic file format which can be imported into KS. In short, it's quite involved.
Just a week ago I cracked a code of how to render a shampoo bottle with double sided label and now this )
Keep the fire alive! hahah
first your videos r nice and second, i got some problems in animation.. plz make a tutorial that drone cam up & down moving & left-right too. i got axis problem to rotate cam..
Thanks. Really, it's just a simple rotation animation. You can choose to a pivot to rotate around which might help you out.
11:33 can I have infinite depth of ray (adaptive bounces until light gets entirely absorbed)?
Nope. You set your ray bounces. That's it.
@@WillGibbons Ok, thanks. I really like to use -1 depth of ray in Mitsuba/Maxwell. I wonder if its be set to 64-128 but light gets absorbed in some parts sooner - did it be taking more time and still calculating all of bounces? Like for final render I technically can without fear set up 64+ bunces right?
😍
Thanks :)
how to change the resolution to round how master
I'm not sure what you mean
@@WillGibbons hard to express because there are no pictures that help
SUUUUUUUBBBBBBBBBBED!!!!!
Thank you!
жалко что русского нет ( но спасибо за урок
True, I don't know how to do Russian tutorials
...
Yes?
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