Hey Lox, thanks for the response. In my obsessive state, I was able to track down the solution, which is just using logic bricks for now.... Thank you for the great tutorials and explanations. Ill let you know how everything turns out, once I finish the lessons. Cheers my man.
Superb content. Please continue UPBGE videos, you're one of the few that really help people like me create their dream game! Subbed and waiting for more :D
hey man, im having a problem with the camera. When I click "p", it doesn't go to the camera for the POV. Is there any fix to this? Or do I have to go to the camera view everytime before hitting "P"?
When your playing the game you do have to enter the camera view. You could also set the active camera in the scene properties. This also applies when exporting your game. I usually just use 3d full view when exporting. That way its always in the camera view.
I been waiting for this for so long, last one was 3 months ago. May we get in game UI tutorial next? Like timer & collectable counter and win condition
Next one is already in the making but I don't know when it will be out. definitely not 3 month from now this time. Probably a week or 2 at the most. I want to do a game loop. and am working on a capture the flag system along with a score system.
It was mostly about the cameras them selves. Its pretty easy to do just depends on what stile of game your making. The third person player i made was more of a botw style. I may go over other player controllers in the future.
@@loxaevion Yeah,i set the animation on my camera, a little more near the character for zoom in, also i set the logic perfectly like you do on the video its there something i miss on?
i ran into problem when i tried to save my work and close out, it saves it as a blend file and sends me to blender and it dosnt save it as a upbge file and how do i fix that...
Its funny i just spent all day working on camera overlays. Its interesting that in the new versions its not very usable. Is there anything specific you would like to know?
I just realize, the whole thing was stuck for frame take icon of mouse motion node-brick. It almost took me 4 months to realize this stupendously dumb thing. what a relief from the pain in the ass 🤦♂ @@loxaevion
Are you making the TPS controller? If so make sure the empty is parented to the player hit box. I duplicated a single verticy and centered it in the hitbox. Then select the empty and then the hitbox. Tab into edit mode and press control + P to make a vertex parent. Then make sure the rest of the camera empties are parented to that main empty.
@@loxaevion so at the time i was making the top down type 1:44 at this part. but for some reason parenting the camera to the empty sphere wouldnt move the camera when playing the game. so i just swithed the sphere to a smol plane of 4 verts and that worked. (still curious if parenting to a bone could work too) but now im just at 5:18 and am wonder if you ment to parent just the start & end empties to the main sphere empty (or in my case the smol plane) or parent all the start, end, and safe zone to the main sphere empty
@@loxaevion I figured out why it wasn't working. I had no idea what the "frame tick" button was until i rewatched the whole video. I spent like probably an hour trying to make it work
@@Floofum its easy to miss and can lead to some long trouble shooting sessions. Its not always necessary to use but if its something that needs to check for an input often then it needs to be on. But its not something you want to do for everything since it is expensive if to many objects logic are running every frame.
@@theterpenater6414 best way is to export it as a fbx. Then import it into what ever engine you like. Most of the time the uv data should transfer with it. If you have issues it may just take some time to re add all the textures into the engine
Make sure visualize is checked and that you have applied the logic to an object. if its still not working make sure the condition has an on update node connected.
@@loxaevion Thank you, I have been doing this project since last year and it is ready, only the details are missing and "The Grand RollWater IV" will be released on Steam
Hey Lox, thanks for the response. In my obsessive state, I was able to track down the solution, which is just using logic bricks for now.... Thank you for the great tutorials and explanations. Ill let you know how everything turns out, once I finish the lessons. Cheers my man.
Thank you, And I wish the best for your future projects!
Superb content. Please continue UPBGE videos, you're one of the few that really help people like me create their dream game! Subbed and waiting for more :D
Thank you sir, you are great man !!! solved my problem so far. Your explanation is very easy to understand.
great stuff dude, keep them coming.
You are Awesome bro. Please don't stop creating UPBGE tutorials.
Great tutorial mate.
Awesome videos, keep it up!
keep up, UPBGE might get new fan waves since unity messed up their fan base.. it is good opportunity for UPBGE community to grow
hey man, im having a problem with the camera. When I click "p", it doesn't go to the camera for the POV. Is there any fix to this? Or do I have to go to the camera view everytime before hitting "P"?
When your playing the game you do have to enter the camera view. You could also set the active camera in the scene properties. This also applies when exporting your game. I usually just use 3d full view when exporting. That way its always in the camera view.
Super useful.
amazing
superhelpful
pro tip:keep object= ctrl + p
I been waiting for this for so long, last one was 3 months ago. May we get in game UI tutorial next? Like timer & collectable counter and win condition
Next one is already in the making but I don't know when it will be out. definitely not 3 month from now this time. Probably a week or 2 at the most. I want to do a game loop. and am working on a capture the flag system along with a score system.
@@loxaevion that would be great! After next video, I can show you what I have accomplish.
hello, 3:59 you said make sure to check frame tick option, where can i check that?@@loxaevion
@@loxaevionNice ! Subbed !
will you make tutorial on switching between tpp fpp cameras ?
Yeah, i can. Im focusing on the how to make a game series. But some specific tutorials will be posted between
this is awesome chat
Yeah ! =D
Thank you so much for this tutorial, I finallt can make some better games 💯
Im glad you find it helpful
Nice tutorial but for first person you need crouch and strafing as well as 3rd peson you need staffing.
It was mostly about the cameras them selves. Its pretty easy to do just depends on what stile of game your making. The third person player i made was more of a botw style. I may go over other player controllers in the future.
0:43 i spent like 5 minutes trying to figure out what he meant by check the frame "tick icon" but its the up arrow icon 💀good video tho thankyou
hey man, I don't get the part that is like parent the camera to the object, you just get a camera out of nowhere.
shift + D to add a new camera. then parent it to the object.
I have a problem with a camera zoom in and out, i do set the settings like you do, when i test the game, zoom not working
Make sure the logic is applied to the camera. also since I used an animation for this, make sure that you animated the camera with location keyframes.
@@loxaevion Yeah,i set the animation on my camera, a little more near the character for zoom in, also i set the logic perfectly like you do on the video its there something i miss on?
i ran into problem when i tried to save my work and close out, it saves it as a blend file and sends me to blender and it dosnt save it as a upbge file and how do i fix that...
Your upbge file will be a .blend file. I would recommend saving all of your upbge files into a new file. Then open upbge and select your save file.
can you make video about camera overlaying
Its funny i just spent all day working on camera overlays. Its interesting that in the new versions its not very usable. Is there anything specific you would like to know?
is the mouse motion issue resolved ? which version are you using ?
Im using the latest version you can download 0.3.6.+ Within the stable versions. And yes it has been resolved.
That's great! I can't wait to put my hands on upbge. @@loxaevion
I just realize, the whole thing was stuck for frame take icon of mouse motion node-brick. It almost took me 4 months to realize this stupendously dumb thing. what a relief from the pain in the ass 🤦♂ @@loxaevion
I'm having a problem, the camera won't follow the empty when parented but it will follow the object. I dont know if I missed a step
i only got it to work by switching the empty to a plane, not even just a single vert will do it
Are you making the TPS controller?
If so make sure the empty is parented to the player hit box. I duplicated a single verticy and centered it in the hitbox. Then select the empty and then the hitbox. Tab into edit mode and press control + P to make a vertex parent. Then make sure the rest of the camera empties are parented to that main empty.
@@loxaevion so at the time i was making the top down type 1:44 at this part. but for some reason parenting the camera to the empty sphere wouldnt move the camera when playing the game. so i just swithed the sphere to a smol plane of 4 verts and that worked. (still curious if parenting to a bone could work too) but now im just at 5:18 and am wonder if you ment to parent just the start & end empties to the main sphere empty (or in my case the smol plane) or parent all the start, end, and safe zone to the main sphere empty
Can you create step-by-step videos demonstrating how to make enemy AI using the Blender game engine? please!!!!!!!!!🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺💯💯💯
the top down camera zoom literally does not work, it will not work no matter how hard i try
What version are you using?
@@loxaevion I figured out why it wasn't working. I had no idea what the "frame tick" button was until i rewatched the whole video. I spent like probably an hour trying to make it work
@@Floofum its easy to miss and can lead to some long trouble shooting sessions.
Its not always necessary to use but if its something that needs to check for an input often then it needs to be on. But its not something you want to do for everything since it is expensive if to many objects logic are running every frame.
Will the tps collider work in armory 3d as well?
Probably not the same method. I haven't been able to get it to work at least.
whats next?
Game play loop is the next part of the series.
Can you do an enemy
if a game is made what can you export to?
Depends on what engine you used. If you used upbge, BGArmor is a good way to export.
How can i export a city with textures into a game engine@@loxaevion
@@theterpenater6414 best way is to export it as a fbx. Then import it into what ever engine you like. Most of the time the uv data should transfer with it. If you have issues it may just take some time to re add all the textures into the engine
@loxaevion the problem though is that I used blosm
the logic nodes are just not an option for me
Why Is That?
@@loxaevion found another video and you never mentioned the addon you had to enable thats off by default that lets you use the node logic.
6:04 Why doesn't my raycast red line appear?
Make sure visualize is checked and that you have applied the logic to an object. if its still not working make sure the condition has an on update node connected.
Estoy creando un gta4 en Upbge desde 2013
Thats a pretty big project!
@@loxaevion Thank you, I have been doing this project since last year and it is ready, only the details are missing and "The Grand RollWater IV" will be released on Steam
the box doesnt turn from top down view
@@sammymuros3575 what do you mean by that?
Wait nvm
Also I don't even remember what I meany by this. Soz
Ngl I hate this video cuz it skips of what to do
And also you go WAY TO FAST
@@SnapJackSFM how so, what does it skip? I am always trying to improve my content
@@loxaevion look at 3:07 after that i was lost the edit object are they the same as the first 1 or each one of them are different direction
@@animatorwisko442 the axis is the same for all empties. Most of the time its the positive X direction for me.