How to Make camera systems | UPBGE 0.36.1 #2

Поділитися
Вставка
  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 77

  • @loganpochatko2423
    @loganpochatko2423 4 місяці тому +2

    Hey Lox, thanks for the response. In my obsessive state, I was able to track down the solution, which is just using logic bricks for now.... Thank you for the great tutorials and explanations. Ill let you know how everything turns out, once I finish the lessons. Cheers my man.

    • @loxaevion
      @loxaevion  4 місяці тому

      Thank you, And I wish the best for your future projects!

  • @silassimus
    @silassimus Рік тому +3

    Superb content. Please continue UPBGE videos, you're one of the few that really help people like me create their dream game! Subbed and waiting for more :D

  • @KIR_0704
    @KIR_0704 Рік тому +2

    Thank you sir, you are great man !!! solved my problem so far. Your explanation is very easy to understand.

  • @johnthompson3614
    @johnthompson3614 Рік тому +1

    great stuff dude, keep them coming.

  • @Artisticity
    @Artisticity Рік тому

    You are Awesome bro. Please don't stop creating UPBGE tutorials.

  • @super_morto
    @super_morto Рік тому +1

    Great tutorial mate.

  • @davidbennettarts2205
    @davidbennettarts2205 Рік тому +1

    Awesome videos, keep it up!

  • @therecycle1332
    @therecycle1332 Рік тому +1

    keep up, UPBGE might get new fan waves since unity messed up their fan base.. it is good opportunity for UPBGE community to grow

  • @vedantbhatt7611
    @vedantbhatt7611 10 місяців тому +3

    hey man, im having a problem with the camera. When I click "p", it doesn't go to the camera for the POV. Is there any fix to this? Or do I have to go to the camera view everytime before hitting "P"?

    • @loxaevion
      @loxaevion  10 місяців тому +2

      When your playing the game you do have to enter the camera view. You could also set the active camera in the scene properties. This also applies when exporting your game. I usually just use 3d full view when exporting. That way its always in the camera view.

  • @Tertion
    @Tertion Рік тому +1

    Super useful.

  • @gamingvish1.0
    @gamingvish1.0 5 місяців тому +1

    amazing
    superhelpful

  • @hamzagamer0305
    @hamzagamer0305 10 місяців тому +1

    pro tip:keep object= ctrl + p

  • @a84334656
    @a84334656 Рік тому +1

    I been waiting for this for so long, last one was 3 months ago. May we get in game UI tutorial next? Like timer & collectable counter and win condition

    • @loxaevion
      @loxaevion  Рік тому +1

      Next one is already in the making but I don't know when it will be out. definitely not 3 month from now this time. Probably a week or 2 at the most. I want to do a game loop. and am working on a capture the flag system along with a score system.

    • @a84334656
      @a84334656 Рік тому

      @@loxaevion that would be great! After next video, I can show you what I have accomplish.

    • @a84334656
      @a84334656 Рік тому

      hello, 3:59 you said make sure to check frame tick option, where can i check that?@@loxaevion

    • @Tertion
      @Tertion Рік тому

      ​@@loxaevionNice ! Subbed !

  • @sanketsbrush
    @sanketsbrush Рік тому +2

    will you make tutorial on switching between tpp fpp cameras ?

    • @loxaevion
      @loxaevion  Рік тому +1

      Yeah, i can. Im focusing on the how to make a game series. But some specific tutorials will be posted between

  • @vedantbhatt7611
    @vedantbhatt7611 10 місяців тому

    this is awesome chat

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Рік тому +1

    Yeah ! =D

  • @BroSender
    @BroSender 4 місяці тому +1

    Thank you so much for this tutorial, I finallt can make some better games 💯

    • @loxaevion
      @loxaevion  4 місяці тому

      Im glad you find it helpful

  • @hunt3rdh104
    @hunt3rdh104 Рік тому +1

    Nice tutorial but for first person you need crouch and strafing as well as 3rd peson you need staffing.

    • @loxaevion
      @loxaevion  Рік тому

      It was mostly about the cameras them selves. Its pretty easy to do just depends on what stile of game your making. The third person player i made was more of a botw style. I may go over other player controllers in the future.

  • @watchlater8755
    @watchlater8755 2 місяці тому

    0:43 i spent like 5 minutes trying to figure out what he meant by check the frame "tick icon" but its the up arrow icon 💀good video tho thankyou

  • @NTCloudNine
    @NTCloudNine 17 днів тому +1

    hey man, I don't get the part that is like parent the camera to the object, you just get a camera out of nowhere.

    • @loxaevion
      @loxaevion  17 днів тому

      shift + D to add a new camera. then parent it to the object.

  • @ranvygaming6234
    @ranvygaming6234 5 місяців тому +1

    I have a problem with a camera zoom in and out, i do set the settings like you do, when i test the game, zoom not working

    • @loxaevion
      @loxaevion  5 місяців тому

      Make sure the logic is applied to the camera. also since I used an animation for this, make sure that you animated the camera with location keyframes.

    • @ranvygaming6234
      @ranvygaming6234 5 місяців тому

      @@loxaevion Yeah,i set the animation on my camera, a little more near the character for zoom in, also i set the logic perfectly like you do on the video its there something i miss on?

  • @ModelForgeTutorials
    @ModelForgeTutorials 7 місяців тому +1

    i ran into problem when i tried to save my work and close out, it saves it as a blend file and sends me to blender and it dosnt save it as a upbge file and how do i fix that...

    • @loxaevion
      @loxaevion  7 місяців тому

      Your upbge file will be a .blend file. I would recommend saving all of your upbge files into a new file. Then open upbge and select your save file.

  • @GoldenDesignsStudios
    @GoldenDesignsStudios 8 місяців тому +1

    can you make video about camera overlaying

    • @loxaevion
      @loxaevion  8 місяців тому

      Its funny i just spent all day working on camera overlays. Its interesting that in the new versions its not very usable. Is there anything specific you would like to know?

  • @sanketsbrush
    @sanketsbrush Рік тому +1

    is the mouse motion issue resolved ? which version are you using ?

    • @loxaevion
      @loxaevion  Рік тому +1

      Im using the latest version you can download 0.3.6.+ Within the stable versions. And yes it has been resolved.

    • @sanketsbrush
      @sanketsbrush Рік тому

      That's great! I can't wait to put my hands on upbge. @@loxaevion

    • @sanketsbrush
      @sanketsbrush Рік тому +1

      I just realize, the whole thing was stuck for frame take icon of mouse motion node-brick. It almost took me 4 months to realize this stupendously dumb thing. what a relief from the pain in the ass 🤦‍♂ @@loxaevion

  • @uboi9592
    @uboi9592 9 місяців тому

    I'm having a problem, the camera won't follow the empty when parented but it will follow the object. I dont know if I missed a step

    • @uboi9592
      @uboi9592 9 місяців тому

      i only got it to work by switching the empty to a plane, not even just a single vert will do it

    • @loxaevion
      @loxaevion  9 місяців тому

      Are you making the TPS controller?
      If so make sure the empty is parented to the player hit box. I duplicated a single verticy and centered it in the hitbox. Then select the empty and then the hitbox. Tab into edit mode and press control + P to make a vertex parent. Then make sure the rest of the camera empties are parented to that main empty.

    • @uboi9592
      @uboi9592 9 місяців тому

      @@loxaevion so at the time i was making the top down type 1:44 at this part. but for some reason parenting the camera to the empty sphere wouldnt move the camera when playing the game. so i just swithed the sphere to a smol plane of 4 verts and that worked. (still curious if parenting to a bone could work too) but now im just at 5:18 and am wonder if you ment to parent just the start & end empties to the main sphere empty (or in my case the smol plane) or parent all the start, end, and safe zone to the main sphere empty

  • @cgastonished
    @cgastonished Рік тому

    Can you create step-by-step videos demonstrating how to make enemy AI using the Blender game engine? please!!!!!!!!!🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺💯💯💯

  • @Floofum
    @Floofum 2 місяці тому +1

    the top down camera zoom literally does not work, it will not work no matter how hard i try

    • @loxaevion
      @loxaevion  2 місяці тому

      What version are you using?

    • @Floofum
      @Floofum 2 місяці тому +2

      @@loxaevion I figured out why it wasn't working. I had no idea what the "frame tick" button was until i rewatched the whole video. I spent like probably an hour trying to make it work

    • @loxaevion
      @loxaevion  2 місяці тому

      @@Floofum its easy to miss and can lead to some long trouble shooting sessions.
      Its not always necessary to use but if its something that needs to check for an input often then it needs to be on. But its not something you want to do for everything since it is expensive if to many objects logic are running every frame.

  • @staylifted_1232
    @staylifted_1232 10 місяців тому

    Will the tps collider work in armory 3d as well?

    • @loxaevion
      @loxaevion  10 місяців тому

      Probably not the same method. I haven't been able to get it to work at least.

  • @johnthompson3614
    @johnthompson3614 Рік тому +1

    whats next?

  • @johnthompson3614
    @johnthompson3614 Рік тому +1

    if a game is made what can you export to?

    • @loxaevion
      @loxaevion  Рік тому +1

      Depends on what engine you used. If you used upbge, BGArmor is a good way to export.

    • @theterpenater6414
      @theterpenater6414 6 місяців тому +1

      How can i export a city with textures into a game engine​@@loxaevion

    • @loxaevion
      @loxaevion  6 місяців тому

      @@theterpenater6414 best way is to export it as a fbx. Then import it into what ever engine you like. Most of the time the uv data should transfer with it. If you have issues it may just take some time to re add all the textures into the engine

    • @theterpenater6414
      @theterpenater6414 6 місяців тому

      @loxaevion the problem though is that I used blosm

  • @MaxineDaBun
    @MaxineDaBun 5 місяців тому

    the logic nodes are just not an option for me

    • @loxaevion
      @loxaevion  5 місяців тому +1

      Why Is That?

    • @MaxineDaBun
      @MaxineDaBun 5 місяців тому +1

      @@loxaevion found another video and you never mentioned the addon you had to enable thats off by default that lets you use the node logic.

  • @watchingunfinelolmite2015
    @watchingunfinelolmite2015 9 місяців тому

    6:04 Why doesn't my raycast red line appear?

    • @loxaevion
      @loxaevion  9 місяців тому

      Make sure visualize is checked and that you have applied the logic to an object. if its still not working make sure the condition has an on update node connected.

  • @Grummystudios
    @Grummystudios 8 місяців тому +1

    Estoy creando un gta4 en Upbge desde 2013

    • @loxaevion
      @loxaevion  8 місяців тому

      Thats a pretty big project!

    • @Grummystudios
      @Grummystudios 8 місяців тому

      @@loxaevion Thank you, I have been doing this project since last year and it is ready, only the details are missing and "The Grand RollWater IV" will be released on Steam

  • @sammymuros3575
    @sammymuros3575 Місяць тому

    the box doesnt turn from top down view

    • @loxaevion
      @loxaevion  Місяць тому

      @@sammymuros3575 what do you mean by that?

    • @sammymuros3575
      @sammymuros3575 Місяць тому

      Wait nvm

    • @sammymuros3575
      @sammymuros3575 Місяць тому

      Also I don't even remember what I meany by this. Soz

  • @SnapJackSFM
    @SnapJackSFM 3 місяці тому

    Ngl I hate this video cuz it skips of what to do

    • @SnapJackSFM
      @SnapJackSFM 3 місяці тому

      And also you go WAY TO FAST

    • @loxaevion
      @loxaevion  3 місяці тому

      @@SnapJackSFM how so, what does it skip? I am always trying to improve my content

    • @animatorwisko442
      @animatorwisko442 2 місяці тому

      @@loxaevion look at 3:07 after that i was lost the edit object are they the same as the first 1 or each one of them are different direction

    • @loxaevion
      @loxaevion  2 місяці тому

      @@animatorwisko442 the axis is the same for all empties. Most of the time its the positive X direction for me.