it will give better performance if you use hard shadows instead soft shadows.
7 місяців тому
thanks for the tutorial. just one note: I ran into an issue when adding the overlay UI collection. It didn't work when using logic bricks. But when I used logic nodes, it worked fine. Here is what I did: new logic node tree applied to player's camera, add Set Overlay Collection, Camera: UI, Collection: UI, Condition: On update. I use UBPGE 0.36.1.
Thats interesting I use the same version but i found that the old nodes were more reliable. But there are issues like only being able to overlay one collection at a time. Then trying to switch between them caused a few issues.
it will give better performance if you use hard shadows instead soft shadows.
thanks for the tutorial. just one note: I ran into an issue when adding the overlay UI collection. It didn't work when using logic bricks. But when I used logic nodes, it worked fine. Here is what I did: new logic node tree applied to player's camera, add Set Overlay Collection, Camera: UI, Collection: UI, Condition: On update. I use UBPGE 0.36.1.
Thats interesting I use the same version but i found that the old nodes were more reliable. But there are issues like only being able to overlay one collection at a time. Then trying to switch between them caused a few issues.
Yeah baby, this is what I been waiting for!! UI here we go
Good stuff man ! Keep 'em coming !
I'm eagerly awaiting the part 4
Very Good !!
hey loxaevion can you make a tutorial about saving and loading ?
in range
Ill work on a way to do it. But i dont know how long it will be before i make a video on it.