3. Target Shapes for Flexed muscles

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  • Опубліковано 6 лют 2025
  • We demonstrate different methods for creating activation target shapes either manually or procedurally. These are predefined shapes that the muscles blend to during the simulation when the muscles are flexed. You will learn how to transfer target shapes from polygonal geometry to the tetrahedralized muscles using an FEM deform node, how to check for tet inversions on the target shapes, how you can use the new Sculpt node to manually create target shapes, how to procedurally create target shapes using thickness and the tendon mask, and how to specify how you want the muscles to look when fully relaxed.
    See the full video series and download project files here - www.sidefx.com...
  • Фільми й анімація

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