Looking forward to the current KS! I feel an interesting subject for discussion could be BGA given its seeming exponentially growing catalog of games. What was the process for deciding to put architects and hadrian's wall on BGA? Is BGA seen as marketing for developers, is it seen as something that will help sales of the product, or fears that it could suppress sales if people can play it on BGA? What relationship exists between game developers and BGA? What contractural benefits and risk exist for each party? Do you have any additional games that you are considering for BGA? I know I have experienced games on BGA that I have loved and went and bought the physical copy, but then games that I enjoyed, but was fine to restrict my play of the game to BGA and not get the physical copy, knowing that my collection is already too big, does existence on BGA give me a reason to not get the physical copy? Also, it seems to be a pattern that games generally only put the base game on BGA, which I suspect is intentional to drive sales of physical copies of the expansions. If you like the game and want to play the expansions, you have to buy physically. I think this conversation from the developer perspective would be interesting.
Thanks for your comment! There is a lot to dive into there. Perhaps it's something we could cover on a future episode. We definitely view BGA as a marketing tool, with the added benefit of it also bringing in sales of its own (usually breaking even on the development costs).
I am so excited for your next podcast episode! These last three have been fantastic!
Thank you!!
Looking forward to the current KS! I feel an interesting subject for discussion could be BGA given its seeming exponentially growing catalog of games. What was the process for deciding to put architects and hadrian's wall on BGA? Is BGA seen as marketing for developers, is it seen as something that will help sales of the product, or fears that it could suppress sales if people can play it on BGA? What relationship exists between game developers and BGA? What contractural benefits and risk exist for each party? Do you have any additional games that you are considering for BGA?
I know I have experienced games on BGA that I have loved and went and bought the physical copy, but then games that I enjoyed, but was fine to restrict my play of the game to BGA and not get the physical copy, knowing that my collection is already too big, does existence on BGA give me a reason to not get the physical copy? Also, it seems to be a pattern that games generally only put the base game on BGA, which I suspect is intentional to drive sales of physical copies of the expansions. If you like the game and want to play the expansions, you have to buy physically. I think this conversation from the developer perspective would be interesting.
Thanks for your comment! There is a lot to dive into there. Perhaps it's something we could cover on a future episode. We definitely view BGA as a marketing tool, with the added benefit of it also bringing in sales of its own (usually breaking even on the development costs).
Eager to play sakare bae