Very Excited for this Podcast!!! I love your conversations about trade offs in game design, how player interaction can be traded off for another mechanism that suits the game or vice versa. This insight is fantastic!
What a fun idea for a podcast - you all did fantastic - I hope more are coming in the future. I definitely learned some things about design choices, tension and the like. Good stuff.
In the solo mode, you can play any country but your starting resources/settings are on a separate card. For me, the replayability came from trying to solve the puzzle but I agree I felt the lack of tension from the crisis cards but yes it does force you to prepare for the worse.
I feel The Hunger, where you go out as the Vampire to hunt but must be back in the safe zone before sunrise, is one I would change the end. If you don't make it back, you score zero so everything you've done for 120+ mins was a complete waste of time (HOWEVER it may also be on that player to plan better (risk/reward - he stayed out longer to get better rewards and risked not making it home in time))
Very Excited for this Podcast!!! I love your conversations about trade offs in game design, how player interaction can be traded off for another mechanism that suits the game or vice versa. This insight is fantastic!
What a fun idea for a podcast - you all did fantastic - I hope more are coming in the future. I definitely learned some things about design choices, tension and the like. Good stuff.
In the solo mode, you can play any country but your starting resources/settings are on a separate card.
For me, the replayability came from trying to solve the puzzle but I agree I felt the lack of tension from the crisis cards but yes it does force you to prepare for the worse.
I feel The Hunger, where you go out as the Vampire to hunt but must be back in the safe zone before sunrise, is one I would change the end. If you don't make it back, you score zero so everything you've done for 120+ mins was a complete waste of time (HOWEVER it may also be on that player to plan better (risk/reward - he stayed out longer to get better rewards and risked not making it home in time))
1st comment! 😬