Lens and Veil | EP #1: Daybreak

Поділитися
Вставка
  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 5

  • @GenesisMediusFin
    @GenesisMediusFin 2 місяці тому +2

    Very Excited for this Podcast!!! I love your conversations about trade offs in game design, how player interaction can be traded off for another mechanism that suits the game or vice versa. This insight is fantastic!

  • @snw7
    @snw7 2 місяці тому +2

    What a fun idea for a podcast - you all did fantastic - I hope more are coming in the future. I definitely learned some things about design choices, tension and the like. Good stuff.

  • @rollingwithrob6579
    @rollingwithrob6579 2 місяці тому +1

    In the solo mode, you can play any country but your starting resources/settings are on a separate card.
    For me, the replayability came from trying to solve the puzzle but I agree I felt the lack of tension from the crisis cards but yes it does force you to prepare for the worse.

  • @rollingwithrob6579
    @rollingwithrob6579 2 місяці тому +1

    I feel The Hunger, where you go out as the Vampire to hunt but must be back in the safe zone before sunrise, is one I would change the end. If you don't make it back, you score zero so everything you've done for 120+ mins was a complete waste of time (HOWEVER it may also be on that player to plan better (risk/reward - he stayed out longer to get better rewards and risked not making it home in time))

  • @sebastianruizromo637
    @sebastianruizromo637 2 місяці тому +3

    1st comment! 😬