There is a wonderful phoneme software for hammer / source where you can enter text dialogue and match it up with the phonemes and the character model will have presets for each phoneme. pretty impressive.
The fact that valve has a whole SERIES reserved only to revolutionize gaming is insane. I think the reason it's taken this long to get a new HL is because these huge technological leaps have slowed down since 2007
they can easilly drop a hl2 beta style version of. it so it's officially "out* they don't need to drop something life changing I think life changing in itself would be the actual project between beta and the new engine eventually. look what black mesa was like I feel that's good enough if we got that even the story doesn't even have to fully fit epistle 3 like the ending and whatnot i mean it can but just wanna play more hl
Personally, I have a theory that Valve will release a standalone OS based on Linux alongside HL3. It makes sense since Valve has been trying to get Linux to a better state for gaming for the past 10 years or so.
Half-Life 3's announcement will be so groundbreaking, that even a black screen with the hazardous materials music, will get people hyped. That's how much people want HL3.
Fun fact: HL Alyx was made just because one of the devs was tired of infinite rebuilding of source 2 for every home project they was making. He just said "can we already make a game on source 2 at current state?" Source: mostly from my ass but also from dev notes
Honestly at this point Valve has proven themselves. No one is genuinely expecting them to change this much about the industry or be so far ahead that other studios genuinely have to study what they did *3 times* in a row. People will just accept a game with good Level design, a variety of enemies to fight, and a good overarching Story and call it a day.
Honestly yea I have to agree, I think if they just make a good game to wrap up the series, with all the aspects you mentioned, people will definitely be more than satisfied
Pointless comment. "Half Life is about solving difficult problems (in game design)" - Gabe Newell. That's literally the point of Half Life according to Valve
Despite this, Valve will try incessently to make the best-possible game they can, regardless of the expectations of their fans. Almost every game they've made has been nigh-perfect (we ignore Artifact, it was an outlier and should not be counted), and that's a standard they refuse to give up. There's been at least 3 previous attempts to make a Half-Life 3, and each one died out because it wasn't good enough. Alyx was the 4th attempt at another Half-Life game, and it's the first one since Episode 2 to succeed. Valve suffers from perfectionism, and while it definitely has it's perks, it makes expecting a consistent development schedule a pipe-dream...
@@chrisandino5311 Thats the only problem. You played HLAlyx as your first VR game? You wont find anything as good for the forseeable future. I kinda hope that the rumors about Valve working on another VR system (we got some leaks, so its probably true) are good and they revolutionize the industry again, and then make another like really good game for VR - It does not even need to be a HL game. I would be satisfied with litterally ANY game if they keep the quality on HL Alyx level or above. They made tech demos for the Index (like "The Lab" and "Aperture Hand Lab") that were short and not even that important but still are on a level that wasnt reached by other companys with games with bugets 100x that to this day.
@@chrisandino5311 The problem is not everyone likes gaming with half a kilo of heated diving mask strapped to their face. I wanted to buy alyx but it was vr only so i didnt. i very much doubt i am alone in having no interest at all in vr.
@@carosel43 Same thing here! Although I should add that I'm not capable of stereoscopic vision, so I always have to close one eye or would need to cover one of the headset screens :D But if I remember correctly, this disability is quite common. I heard something of abou 10-15% of the population is affected.
@@carosel43I feel like there could be a future where one struggles to remove a very lightweight VR headset, much like nowadays people struggle to put down their phones. Until then, I highly recommend playing through Alyx. Even if that means doing it in shorter sessions
Imagine they're making sequels to the source games in source 2. We might see Left 4 Dead 3, Team Fortress 3, Portal 3, Ricochet 2, Day of Defeat 2, Half-Life 3, and they can package it in Orange Box 2
No that was made by turtle rock studios. And as youll know if you did research, most of the important key devs were ones who stayed at Valve NOT the people who left and formed turtle rock. Which is why B4B turned out a soulless disaster. There are videos that go over this. You can YT "What went wrong with Back 4 Blood"@@fawkewe
Half-Life Alyx is the single most amazing gaming experience I've ever had. It is such a shame that there haven't been more VR games developed with the same quality.
It's more of a shame VR is still as inaccessible as it has ever been. NOBODY in my environment has a VR-set. Nobody. It's just not practical and needs another revolution in one way or another (for instance, not be such a massive block of tech to put on your eyes would be great, or requiring a massive room). Along with some sort of walking pad so you can get rid of teleporting and just walk instead, now *THAT* would be something I would find worth investing in. As it stand now though, no thanks you.
@@canalRetro269in what sense? In terms of being the next valve breakthrough yeah sure, but it doesn't fill the hole in our hearts that has been around since HL2
@@GamingRevenantTo be fair vr HAS become more accessible but the truth is that a lot of people just don't feel like they need to try it. I have gotten a quest 2 and it is fun but I don't use it often, the only thing in the vr space that's exciting me is the preospect of rhe valve deckard with I'm fucking hoping has mini led panels
With the Steam Deck selling as well as it did, they have a market where they can be innovative with some of their controls. I think the days of Half-Life 3 are coming closer but if they release it, you know for sure that it's going to be made with the graphic fidelity of the Steam Deck.
Tbf that would still be fine. Weve gotten games like god of war 2018 on Ps4 and given there track record with half life 2 with it barely even looking like an old game 20 years after launch (seriously I actually cannot believe how much of a step up it was compared to everything before and alot of what came after for atleast 5 years. Probably the best game graphically of all time) we can still expect Half Life 3 to look and run spectacularly
half life alyx did take a lot of compromises with its design but for a reason a lot of people will respect: motion sickness. boneworks, blade and sorcery, etc. they all pretty much take no compromises with their movement and handling of guns and weapons, but half life alyx not only doesnt allow you to hold a weapon 2 handed (besides that weird cup grip thing), but it doesnt let you sprint or jump. barely any movement options + small arsenal = bad game, right? but the way that it makes up for it is in the atmoshpere, storytelling and fun combat puzzles/normal puzzles. most vr games at the moment dont really excel at any of that at the moment and are just sandbox games. half life alyx gives you a set of enemies and like maximum 4 weapons to use to defeat them. its great most of the time! and after defeating them you sit back and look at the sky and beautiful graphics. tldr: half life alyx went the safe route with its gameplay for motion sickness but it still makes the most of what it has with graphics, storytelling, combat and puzzles i just wanted to yap about vr games for a little bit lol and great video
@@samik83 i was thinking that too but the comment was getting really long. in the future when they improve on their vr hardware they can make hl3 the best possible vr game
boneworks is the only VR game that has ever made me truly motion sick. It was unplayable. HL alyx was so immersive that I never even noticed that I couldn't sprint. The limitations just don't come to mind while you're playing it.
As sad as it is seeing a company like Valve not make games as regularly as they used to, I'm ultimately glad that they don't give in to the masses that constantly begs and pressures for them to make sequels to their games. Valve is in a very unique and fortunate position where they don't NEED to make games anymore, so whenever they do make a new game it's all the more special because it means the devs _really_ wanted to make that game and they always strive to innovate with game design or push tech forward in some way, and if there's no significant innovation or push for tech they want to make, they simply don't make a game, even if it means not seeing a game from Valve in over a decade at a time, I'm glad they do things that way.
Half-Life 3 will definitely be an AI showcase. There will certainly be a scene where you could spend real-world hours talking to an NPC on a rooftop, with constantly changing dialog. I can't imagine what that sort of tech will be like in a Valve game.
Hope not. Valve games used to have action and should continue to. Games where you just ciick on conversation options and wait for the cutscene to end fucking suck.
I just want a fan service game to finally scratch the itch I've been having to see Advisors in action and an actual outcome to the Aperture Science and Black Mesa teases with the Borealis. I've just sat here wondering for so long and to finally see these things come into play would be amazing to me lol.
I was actually impressed with the "lipsyncing" in half life 1. It was very unique for the time, based on the sound file that played. If you pay close attention, in some sequences when guards press buttons the beep-effect is actually a speech, so they very slightly move their mouth to it. Funny stuff.
I was working on mocap for animation and video games in 1998. Active magnetic induction was mainstream (Ascencion systems) but we were also pioneering optical tracking already. You’re right about lipsync. That was cutting edge although I’d say the keying was pre-encoded, even if the mix and rendering were RT.
Me watching the half life video before this: Impressive… now let’s see Major_trenton’s video. Me 7 minutes later: Look at that subtle on topic script writing… the tasteful brevity of it… (My face ceases in horror) Oh My God… it doesn’t even have a call to action at the end of it. (I loosen my tense grip dropping my smartphone at the foot of the toilet) My colleagues hanging out with me in the handicap stall, watching me shit : y-you okay?
The Half Life series is at a tricky spot right now. VR and augmented reality is probably the next big thing, but they already put out HL:Alyx. So what then? Wait until VR really hits mainstream to put out HL3? Or wait until the next big tech revolution, which no one can imagine right now? So no matter what, I think it's going to be years before the next HL game.
My guess is Half-Life 3 would be fully VR supported, but not inherently required to play. As the odd game out, a prequel spinoff without Freeman as the protagonist, I suspect Alyx can break more rules of the established Half-Life ethos. Though of course it will have some sort of groundbreaking innovation, because that's Valve MO when it comes to Half-Life.
@@oldgamer1330 there was an interview with Gabe where he said vavle does not care if HL Alyx will sell good(because it wont thx to vr exclusivity), the only metric is players feedback on how good the game is
Valve has said they felt hamstrung by developing Source and Half-Life 2 simultaneously. It's why they tried Episode 1 & 2, to see what HL2 would be when not forced to show off Source features. HL:A is more of a showcase title for HTC Vive, not Source 2 (although it was made in Source 2). We have not gotten a full Source 2 Half-Life game. That is probably what Valve is working on, as they've said they would not begin work in HL3 until Source 2 was finished. Source 2 is now finished.
@major_trenton I agree. I was immersed into this video so easily. The commentary, cutscenes, gameplay all flowed so well. The editing was flawless. Thanks for this video.
Really enjoyed this, you perfectly summed up exactly why we haven't seen half life 3 yet. It's not the fans expectations, it's valves. Welp, guess nothing better to do than play some of the amazing hl2 mods that have been dropping recently while we wait
With Valve taking 30% of game profits via Steam, they don't need to make Half-Life 3. They're set for money thanks to their shady practices via Steam. Plus, not having it ensures the other two seem super incredible. Time and time again we've seen sequels destroy a series or cheapen an original (not a video game but The Matrix is a prime example of this, the Star Wars from Disney some say do that as well).
Exactly. Gabes decision making after his success of Dota, Portal, Steam have made him complacent and weary of breaking this momentum with another Halflife game. But with things slowing down at Valve I think Halflife 3 will finally get its due attention now.
For half life 3 I want very little promotion only like one small trailer that only shows the it’s coming in the fall or something and you have to google when it releases
I feel like considering the major hype thats still around HL3, I feel like Valve would run a steam-wide promotion for it. With you going into the store and seeing a countdown, along with the interior of the Citadel, or something like that.
I know from a source inside valvue that they are working on HL3 but one of the biggest issues is coming up with a story that they feel works, but I also think you are also correct on the tech issue.
@@MyUsersDark No he is kinda right. I read it somewhere long ago that they actually had issues writing the story for 3 since they said it could just end up in another cliffhanger.I think they need to end it in a once and for all as the gens that played HL are already in their 40s and some in 50s.In Half life 2 is not really about yah!! we defeated the bad guys , they ruined Earth enough that is not really hospitable anymore.Thats why they got stuck in the story.HL3 would link to Portal 2
Really solid video for a small channel! Though I respect the opinion Valve desires setting the bar extremely high with every new HL, I do hope HL3 comes out in my lifetime. I was born three years before HL2, and started *college* by HLA's release - I really don't wanna be dead & buried before HL3 comes out.
not really. skins don't make them lots of money than steam itself. even if nobody open cases anymore, they're still making huge money. there was never an issue that skins and their money tree (steam) would hinder them from making games. the company's internal game management was the real problem in the 2010s. HLA: The Final Hourse stated that, and unfortunately people likes to blame things for which valve could do more to justify their frustrations.
@@Tyretes they do make money from steam obviously but do you think they would just stop making their own games the literally just released counter strike 2.
Well if they started making HL3 after Alyx then I guess they are 3-4 years in development.... Which I would imagine that they are since the story of Alyx tied into HL-Episode 2.
Ignoreing CS2 and the unfinished release I absolutely love valves decision making. Why? Because every other company is milking the crap out of their games. They release as many new games as possible, all are unfinished in terms of gameplay and story. Same with movies and series. When valve releases a game it's not just breaking records, but revolutionising gaming.
What i feel was smart about Alex was it set expectations back down again to reality the biggest problem with a long waited sequel is peoples thoughts on what the game is gonna be keep getting higher and higher and higher till they become unrealistic.
There have been insane game demos that showcase AI possibilities with the npc dialogue and even writing game codes by it's own, it's true that AI is controversial when it comes to art but for now AI seems to be the next technology that valve is looking for but who knows
I came to this conclusion myself, that in order for them to top all of their other work, The game will at least need to have actual believable NPCs. But with all the rendering technologies currently being tested and developed, and all of the work that is going into using AI to make things more efficient, I think it is probably going to take advantage of AI rendering and physics as well. They might want to use their position and all their money to be the first to create a truly believable game environment. In order for the game to have the same impact as the first two, it basically will have to come to that, inevitably, I think. And then half-life 4 will be the first realistic game to take place inside the matrix.
@@yesno1085 they are precisely going to have to change how games are developed and imagined such that they don't necessarily have to have everything be so forced or so on rails and have the story be so rigid. There are plenty of games in the past that have had multiple endings depending on your choices so it just would make sense for things to be like that in the future also because that's what life is like as well.
@@Jock-mj4zd and if not AI, whatever technology that enabled it was always going to be the catalyst for the creation of half-life 3, in my opinion. As someone who pre-ordered the game and played it on day one in 2004, I know that to recreate that magic would require a huge leap over any existing game. But games have progressed incredibly incrementally basically ever since Half-Life 2 came out. It came out on the tail end of an explosion of technology. So I think the next one is going to come out after the explosion of AI technology settles down a bit.
We have always been waiting for source 2 to be finished for half life 3 to show it off. I feel like people that actually research valve know this, and an exciting question to ask is.. if valve is creating a new source 2 engine.. why wouldn't they start making games with it? It wouldnt make sense to create an engine for nothing now would it? :D
You got this completely right, and it’s something I’ve thought of before. It’s just sad this makes the story take so long to continue. I think the new technology might be some crazy new ai and interactibilty with it and the environment. Maybe they’d respond more specifically to everything you do or look at, and at different rates and with different responses depending on their personality. That’s just a guess anyways.
I kind of feel this way with GTA6. The only reason Rockstar is making the game is because they have a reason to show off their latest and greatest technology in the RAGE engine, that's why it's taking a decade for them to make this one game
I think since half life 3 would most likely center on the borealis/have it as a major element, the new tech would be visual effects based, which would be used for the borealis's teleportation effects or showing it in multiple places at once
Valve isnt a game Studio anymore, they have found the holy grail and generate Infinte Money with it. They are the Gods of the Gaming industry that do Games because they want to, not becuase they need to
Good video honestly all you said was on point! My belief is that maybe valve will release Half-Life 3 with completely revolutionized A.I. I mean thats the only technology that my feeble mind can think of that can and will revolutionize gaming!
There will never be a HL3. Nothing involving "hype" every gets released from Valve. Heavy Update, HL3, Portal 3; never gonna happen because if it did, Valve would actually have to do something instead of sit on their ass and make shit games and tech no one wants or asked for.
At this point in time the only new tech for games that I think would still allow for a traditional FPS experience (i.e. not VR) is probably raytracing. Valve have pretty much nailed storytelling, graphics, animation, facial expressions, AI, and physics... so there's little that they need to pioneer or take to another level. Except maybe lighting and shadows, which would be the perfect excuse to come out with some mind blowing but highly optimized raytracing.
Ehhh idk, ray tracing has been around for a little while and there are some fully ray traced games like metro exodus that look amazing. The only way I can see valve using this for hl3 is if they make some sort of gameplay implication with ray tracing, like maybe seeing the reflection of other stuff off of your screen is important to the game?
@@mr_terminator5864 I knew somebody would come in and say about raytracing having been around a bit already, but that goes for all previous elements that Valve have been celebrated for. Other games did AI, other games did physics, other games did facial animation... but it didn't stop Valve doing it better and more cohesively. Honestly I think they've left it too long now, there's really nothing that hasn't already been done at this point and technology isn't moving in a direction that would benefit games in this way. They should have put out Episode Three and been done with it.
@@FlyboyHelosim i think real time raytracing is not an important innovation. i just can't imagine it having anything interesting to do with game design on a mechanical gameplay level
It'll probably release when the source 3 engine releases based on how the previous installments were released Half Life: Goldsource Half Life 2: Source engine Half life Alyx: Source 2 engine
I think the tech may be BCI on Deckard. I know you are saying that VR is too small time, but if you follow Gabe's focus Brain Computer Interface is a huge turning point from which people will not want to go back and it has the potential to be the carrot people finally need to make the jump to a new (or their first) headset. As you said though, Valve are not on a timeline and I for one think that a lengthy delay here could well make the Deckard a compelling product but something that people might be able to afford (even if it's at a bit of a stretch)
Just wild speculations but my guess is HL Alyx 2 or HL3 will be released when valve is ready to release an index 2. With Alyx they wanted to show off the best of VR and I think they correctly assessed that trying to develop for traditional & VR simultaneously would make both experiences worse. Also giving us the post credit scene we saw I think hints at a continuation of VR gameplay. I think the timing of game development and hardware development in this case may line up, and a new HL game would be a great way to drive further VR adoption, move headsets, highlight any new tech on a headset.
With the AI revolution happening currently and major strides in the "inteligence" of it, might I interest you in a theory? Half-Life 3 will come out, and it will have fully conscious and autonomous characters, and you will be able to have conversations with them through your own microphone. They will have all of the knowledge of the character and will be absorbing more information in real time. They will not be aware that they are inside of a video game however. Now I believe Valve to be an ethical company, so they will have a failsafe for the instance of a character gaining that level of consciousness, save for one character: the G-Man. He will be allowed to gain not only the knowledge of one of your playthroughs but of everyone's playthroughs, and he will be able to act based on that knowledge somehow; think Flowey from Undertale or Monika from Doki Doki, but on steroids. It's 2035; you still haven't booked a therapy appointment, but you just bought a new game called Half-Life 3 and have spent the last several hours talking to a man named Eli in a hangar about your life's issues, and he has been patient with you. But Gordon, please, for the love of God, can we get a move on? The borealis is still out there along with Judith, and Alyx was taken by the G-man, so we can either talk about it on the way or after the combine is off this FUCKING PLANET!
One of the things that made me respect Valve as a developer is that they do not do the mistakes of 3D Realms and Ubisoft in announcing certain games and having the words: "when it's done" or something like that. Yes, people were expecting and hoping for Half Life 3 after the cliffhanger in Episode 2 but Valve as far as I can tell never hyped nor denied anything related to the game. If they want to work on Half Life 3, they had to have a good reason to and not just for the sake of appeasing paying customers. It is as you said, too. Each game (not including the Episodes) showcases a technological innovation. Half Life 1 provided a Quake-game with a very immersive story for it's time, Half Life 2 provided that and added new physics toys for it's players to enjoy. Episodes 1 and 2 were more or less an experiment to see if they could go for the less content, cheap price approach to expansions. And lastly, Half-Life Alyx showcased how great games can be even when using something as niche as VR.
Yeah instead they milk Steam and let their other IPs die slowly, how commendable. Let's not forget the bot problem with TF2 they refused to acknowledge for awhile.
@@ChaldeaWarmaster that they directly make revenue off off. Just last year they made 13 billon from Steam. There's clearly a reason why they haven't made a new game and it isn't because they're developing anything groundbreaking, their VR game after years of nothing was evidence of that.
When will people understand that, Valve want to get all the 3's right. You will not get Half-Life 3 on Source 2. They said they will make a few games in Source 2 and then release it for free to the public. So there's a lot of time until they make Source 3 and then make Half-Life 3, Portal 3, Left 4 Dead 3. CS 3 and Team Fortress 3.
I imagine if Half life 3 would come out, it could be a showcase of AI being used for dialogue generation and actions that would always give you a new but similar experience with each playthrough and maybe very large scale dynamic destruction of landscapes and buildings. Imagine if the citadel in half life 2 always exploded or crumbled differently in every playthrough because it's actually simulated and not completely scripted
would be neat to see some kind of vr set where instead of it just being a headset its a small room where if you would play inside of it it would literally feel like as if you're inside the game, i dont know how to describe this but think of it as in some sort of hologram screen technology that turns the room into the game you're playing with the floor being a kind of conveyor belt so you can move around freely and to use objects you are required to use special gloves but they also work like holograms, i dont know just something i thought of one day
I honestly hope they do great work with improving the AI. The only thing that seems to have aged a bit in HL2 is the pathfinding available. You'll see it easier in RTS mods for HL2, but it just shows that they need to look into it. Although, now that I think about it, it might be cool to get a hybrid fps RTS for half life. Like something official that takes notes from nuclear dawn
I found an old video called "Half Life 3 - The Probable Truth" from a few years back and it also covered your points quite well! Yes, Valve is different
@@Tomi-always-Tomi It won't feel like a step back just because it's not VR. HLA was only VR because that's what they were showing off. HL3 would be showing off something else. And making it VR would make it less accessible.
from what I read from you, you probably don't know that valve puts a ton of effort into integrating and developing a whole VR ecosystem into steam. That's why people are that bold about new Half life game being VR @@vibaj16
@@Tomi-always-Tomi it's still not really new technology. That's what HLA was for. I'm sure they'll make more VR games, and maybe more HL games in VR, but I'm pretty confident the _next_ HL game won't be VR
It could be a perfect killer application for the new valve index they're working on as we speak, expanding even further on what they showed in Alyx redefining what a video-game can be.
for half life 3 grafics needs to be better then real life, you need to play with your mind, feel the pain of the shoots and need to have a option if you die in the game youll die in real life
I think I might have an idea of what Half-Life could show off. The problem with a lot of modern games is that while the graphics look good, the physics engines are usually really bad. Not to mention that those graphics also cause even top of the line PCs to spontaneously combust. Enter Source 2, a new engine that HL:A, CS2, etc is built on. Having great physic, good graphics with fair requirements, “and so on and so forth”
6:20 min too long but yes, you nailed it. Wasn't Lord Gaben looking into controlling games using the mind? Whatever get's him excited will mean a chance to head back into half life.
1:31 It did not utilized mockup at all and mockup was very very common by 2004. Even Goldeneye from 1997 has all it's character animations done with mockup. Half-Life didn't use mockup at all till Alyx.
Would be crazy if generative ai was the tool hl3 used. Completely original npc callouts. Randomized ai generated events tying into the multiple universe thing. Would be crazy.
Thats' what I'm hopping for with AI in the game industry. We can Half Life 3 made by AI in mere weeks, release it on the Seven Seas of the internet. Same with games like Unreal Tournament and KOTOR 3. AI can just make it and we can profit as gamers. I'm over waiting for shitty valve to make it or for Epic to greenlight a real UT game. Fuck em'. They're mega billionaire companies, I don't give a fuck about them and I feel that Half Life belongs to US, the players, far more than belongs to valve. But that's just me.
Can you imagine if on November 16th, 2024, 20 years after the release of half life 2, Valve just shadow drops a youtube video of Gaben saying the word "Three", then radio silence.
Valve is like the Rolls Royce of game making I swear. The sheer quality and attention to detail is beyond anything I've seen from other games. Some have got close, and possibly been better in some areas. But no game creates an entire feeling, an experience, an atmosphere on the level of Valve. Every one of their story driven games feels unsettling, exciting, and just so incredibly immersive. They nail everything. The gameplay, the dialogue, story and art design. I reaaaaaaaly hope for more Half Life.
What surprised me is during the 2010s and even now if they made a open world half life they could have had a super rich and detailed world and could have redefined open world games similar to what GTA6 is probably going to do or some other category like that
That completely goes against half life being a linear story though, open world games just cannot make a compelling story with the right flow because of the player's freedom to do whatever whenever
With the recent breakthroughs in deep learning, machine learning, and AI-thanks to the recent advancements in computing power-I wouldn't be surprised if Valve tried to utilize these in Half-Life 3. Imagine a game where all NPCs are unique to some extent. Each NPC is free to say whatever they want based on their training, and each NPC is allowed to act in absolutely unique ways: hiding, attacking, crouching, deceiving players, and more. The possibilities are beyond human understanding. It's such a vast field of unexplored possibilities for the game industry, requiring a tremendous amount of data and an insanely high budget. If we were ever to encounter such a game, I think Valve would be the first to create one.
Of course, I believe that the main plot should be directed by people rather than AI. However, fight scenes are another matter. Let's take combines as an example. They can be fully powered by a model that is pre-trained on a large dataset of real users' actions (these can be gathered from games like CS:GO, for instance). Additionally, it trains based on the actions of the user who is playing the game at that moment. Did a certain tactic work against one opponent? Well, it seems like every other NPC who was there saw that and now anticipates such a move from you. You need to think quickly and find another way to take them down.
Great video. I've basically had this same theory for the past 10 years. One tech they were actually exploring is biometric sensing, which is what both Steam Controller and Valve Index came out of (they tried sensing stress level through hand sweat and face/eyes, but I assume neither of those really worked out. That's the thing with Valve, they are constantly experimenting but will never release anything that they aren't completely happy with. I'm sure they've scratched dozens of HL3's already
Oh, 4:50. A great reason would be the dramatic rise in generative AI technology. Generative gameplay/combat AI, AI voices and AI dialogue, advanced level generation, etc. Imagine beibg able to ask NPCs anything and having their AI create verbal dialogue answer it within the world of the game. Imagine a game where each level is intelligently generated by AI and enemies can act outside of what would previously have been scripted behaviors. Imagine if you could talk with NPCs as if ypu are having a normal verbal conversation with them.
I actually wanted to make a video about this called “Valve needs to be revolutionary” You beat me to the punch, and good job! You did it way better than I could’ve!
This has been a long held opinion ever since the delay between hl2 and episode 1 and episode 2 then nothing for so long. There's tons of videos out there about it already so don't feel like you can't cover it on your channel.
@@Agret I appreciate the encouragement but he's said more or less everything I wanted to say I maybe would've mentioned Valve, or at least Gabe's, enterest in brain interfacing tech but that seems like a far stretch to me now for half life three instead of a half-life alyx styled spin off
@@ShyBug42 Valve employees who worked on half-life alyx expressed an interest in making another half-life related project so who knows maybe the speculation won't hold true forever and we get something more traditional. Fingers crossed as the lore is cool. He also made an error in the video by citing Opposing Force & Blue Shift as examples of valve doing things quickly since they were both made by third party companies.
Valve is nostalgia for most of us. I started playing at 10 years old and have loved these games for a long time. It was the first horror type game I've ever played. Not only have they shown off with tech, but also the lore and pacing of each level...building up to climaxes and then slowing down again, adding in puzzles that force you to think differently. They include literally everything that makes a game an immersive, and meaningful experience. When you get wins, they're big wins. I've audibly cheered so many times after gaining achievements or beating a particularly difficult area. I think they know that there is a lot of pressure on this release specifically, so they are making sure it's something that will sum up everything in the best culmination possible...at least I hope for that.
realistically i think the main thing is valve just doesn't need to make games anymore. they make so much money already, there is no reason for them to make half life 3 if they don't want to. that isn't a bad thing.
It retconned one death through pretty specific ass circumstances, that by no means makes death meaningless. What people would normally mean by that is "why should i now care if a character dies when the other characters could just do and they'll be fine again?" Like Force Healing in TROS.
My new Portal 3 video: ua-cam.com/video/1IDgLMplQws/v-deo.htmlsi=PjgMp6iLIloDs1Wy
I think you should revisit Half - Life 3 because of the recent leaks.
The lipsyncing in Half-Life 2 will always be astounding to me.
It's something Bethesda, to this day, STILL can't pull off correctly.
To be fair to Bethesda half life 2 isn’t a 40+ hour game. Cyberpunk did it though and that’s a better comparison.
hai giberic :3
Including the fact it can also do other languages petty good as well.
There is a wonderful phoneme software for hammer / source where you can enter text dialogue and match it up with the phonemes and the character model will have presets for each phoneme. pretty impressive.
they've done it fine since oblivion, tf you waffling about
The fact that valve has a whole SERIES reserved only to revolutionize gaming is insane. I think the reason it's taken this long to get a new HL is because these huge technological leaps have slowed down since 2007
they're likely waiting until games look almost identical to real life
they can easilly drop a hl2 beta style version of. it so it's officially "out* they don't need to drop something life changing I think life changing in itself would be the actual project between beta and the new engine eventually. look what black mesa was like I feel that's good enough if we got that even the story doesn't even have to fully fit epistle 3 like the ending and whatnot i mean it can but just wanna play more hl
Personally, I have a theory that Valve will release a standalone OS based on Linux alongside HL3. It makes sense since Valve has been trying to get Linux to a better state for gaming for the past 10 years or so.
HL3 will FOR SURE incorporate RTX. Oh, and I’m telling you, it will look amazing. Look at HL2 RTX! The team is remaking all of the textures / models.
@@LambdaMiscellaneous prob not just standard rtx, knowing valve they’d prob somehow optimize path tracing to run on a 3080 lmao
Half-Life 3's announcement will be so groundbreaking, that even a black screen with the hazardous materials music, will get people hyped. That's how much people want HL3.
It’s already been 4 years since half life alyx, see you guys in 30 years for half life 3
Just gotta wait till source 3
@@jirttthebirtt702source 4
Fun fact: HL Alyx was made just because one of the devs was tired of infinite rebuilding of source 2 for every home project they was making. He just said "can we already make a game on source 2 at current state?"
Source: mostly from my ass but also from dev notes
We are closer to gta6 then half life 3 🗿
I just hope I live long enough to see that happen
Honestly at this point Valve has proven themselves. No one is genuinely expecting them to change this much about the industry or be so far ahead that other studios genuinely have to study what they did *3 times* in a row.
People will just accept a game with good Level design, a variety of enemies to fight, and a good overarching Story and call it a day.
Honestly yea I have to agree, I think if they just make a good game to wrap up the series, with all the aspects you mentioned, people will definitely be more than satisfied
People will be satisfied, Valve don't. That's the whole point.
No one but Valve is expecting that.
Pointless comment. "Half Life is about solving difficult problems (in game design)" - Gabe Newell. That's literally the point of Half Life according to Valve
Despite this, Valve will try incessently to make the best-possible game they can, regardless of the expectations of their fans. Almost every game they've made has been nigh-perfect (we ignore Artifact, it was an outlier and should not be counted), and that's a standard they refuse to give up. There's been at least 3 previous attempts to make a Half-Life 3, and each one died out because it wasn't good enough. Alyx was the 4th attempt at another Half-Life game, and it's the first one since Episode 2 to succeed. Valve suffers from perfectionism, and while it definitely has it's perks, it makes expecting a consistent development schedule a pipe-dream...
I remember playing alyx and I keep replaying it because no other VR game looks so real compared to others
Alyx leaves you spoiled from VR games. The isn't any other game that has the level of quality and inmersion comparable to Alyx
@@chrisandino5311 Thats the only problem.
You played HLAlyx as your first VR game? You wont find anything as good for the forseeable future.
I kinda hope that the rumors about Valve working on another VR system (we got some leaks, so its probably true) are good and they revolutionize the industry again, and then make another like really good game for VR - It does not even need to be a HL game. I would be satisfied with litterally ANY game if they keep the quality on HL Alyx level or above.
They made tech demos for the Index (like "The Lab" and "Aperture Hand Lab") that were short and not even that important but still are on a level that wasnt reached by other companys with games with bugets 100x that to this day.
@@chrisandino5311 The problem is not everyone likes gaming with half a kilo of heated diving mask strapped to their face. I wanted to buy alyx but it was vr only so i didnt. i very much doubt i am alone in having no interest at all in vr.
@@carosel43 Same thing here! Although I should add that I'm not capable of stereoscopic vision, so I always have to close one eye or would need to cover one of the headset screens :D
But if I remember correctly, this disability is quite common. I heard something of abou 10-15% of the population is affected.
@@carosel43I feel like there could be a future where one struggles to remove a very lightweight VR headset, much like nowadays people struggle to put down their phones. Until then, I highly recommend playing through Alyx. Even if that means doing it in shorter sessions
Half Life 2 was also to help create Steam, to give players a reason to try it, download it, then fall in love with it.
A Internet connection still wasnt son the online DRM that was steam was at first hated
“Fall in love” is a pretty huge mischaracterization of what everyone thought of Steam at launch lmao
Water effects in HL2 are still astonishing today. After nearly 20 years very few games did that better.
Half life 2 and Sea of thieves are the only games that I noticed the amazing graphics in water. And i usually dont pay attention to detail like that
and those GLASS DOORS MAN them GLASS DOORS. Literally so beautiful
Gta5 and rdr2 as well have a good water
Imagine they're making sequels to the source games in source 2. We might see Left 4 Dead 3, Team Fortress 3, Portal 3, Ricochet 2, Day of Defeat 2, Half-Life 3, and they can package it in Orange Box 2
How the fuck am I supposed to sleep after reading this comment?
@@BolshoyZloyDed and maybe they’ll launch the games on all platforms
In the year 3000
Left 4 dead 3 technically already came out. It isn’t good though
No that was made by turtle rock studios. And as youll know if you did research, most of the important key devs were ones who stayed at Valve NOT the people who left and formed turtle rock. Which is why B4B turned out a soulless disaster. There are videos that go over this. You can YT "What went wrong with Back 4 Blood"@@fawkewe
Half-Life Alyx is the single most amazing gaming experience I've ever had. It is such a shame that there haven't been more VR games developed with the same quality.
It's more of a shame VR is still as inaccessible as it has ever been. NOBODY in my environment has a VR-set. Nobody. It's just not practical and needs another revolution in one way or another (for instance, not be such a massive block of tech to put on your eyes would be great, or requiring a massive room). Along with some sort of walking pad so you can get rid of teleporting and just walk instead, now *THAT* would be something I would find worth investing in. As it stand now though, no thanks you.
HL Alyx was the HL3.
@@canalRetro269in what sense? In terms of being the next valve breakthrough yeah sure, but it doesn't fill the hole in our hearts that has been around since HL2
@@GamingRevenantTo be fair vr HAS become more accessible but the truth is that a lot of people just don't feel like they need to try it. I have gotten a quest 2 and it is fun but I don't use it often, the only thing in the vr space that's exciting me is the preospect of rhe valve deckard with I'm fucking hoping has mini led panels
@@canalRetro269no, it was a prequel in a alternate timeline. It’s technically not cannon on the main timeline.
Think about the fans who passed away after Half Life 2 and their dream was to see and play Half Life 3
With the Steam Deck selling as well as it did, they have a market where they can be innovative with some of their controls. I think the days of Half-Life 3 are coming closer but if they release it, you know for sure that it's going to be made with the graphic fidelity of the Steam Deck.
Tbf that would still be fine. Weve gotten games like god of war 2018 on Ps4 and given there track record with half life 2 with it barely even looking like an old game 20 years after launch (seriously I actually cannot believe how much of a step up it was compared to everything before and alot of what came after for atleast 5 years. Probably the best game graphically of all time) we can still expect Half Life 3 to look and run spectacularly
Half life 3 will probably end up vr honestly
Graphical settings exist. Cyberpunk 2077 settings range from a steam deck compatible mode to a path tracing mode which a 4090 struggles with
@@nobodyspecial4676 but as said in the video, it can't. its too big to just end up vr
What about Valves' upcoming "Steam Deck TV" or their next VR headset?
Even if Half-Life 3 looked exactly like the first game, i would still enjoy the hell out of it with no complaints
same
Yep.
I much rather have it look like half life 2 than be another gimmicky VR thing
I would take an episode 2 era level of graphics to continue the story.
it was supposed to be HALF LIFE 2: EPISODE 3.
Anyone who says HL3 doesn't know what the hell they are talking about.
The contrast between halflife 1 and halflife 2 is jaw-dropping, only 5 years apart, and the technology advancing that much is amazing
Contract?
Wait only 5?
@TyWyer I'm 52 and watched games go from atari 2600 to what we have now. It's been awesome to see computer technology advance every year!
The idea of what halflife 3 will be has probably evolved more than halflife3 itself
I think the skeletal animation system was one of the biggest deals for HL. I remember articles in magazines talking about it even.
I do really want to know the ending of gordon freeman's world . Story like this always keep me hooked for years
half life alyx did take a lot of compromises with its design but for a reason a lot of people will respect: motion sickness. boneworks, blade and sorcery, etc. they all pretty much take no compromises with their movement and handling of guns and weapons, but half life alyx not only doesnt allow you to hold a weapon 2 handed (besides that weird cup grip thing), but it doesnt let you sprint or jump. barely any movement options + small arsenal = bad game, right? but the way that it makes up for it is in the atmoshpere, storytelling and fun combat puzzles/normal puzzles. most vr games at the moment dont really excel at any of that at the moment and are just sandbox games. half life alyx gives you a set of enemies and like maximum 4 weapons to use to defeat them. its great most of the time! and after defeating them you sit back and look at the sky and beautiful graphics.
tldr: half life alyx went the safe route with its gameplay for motion sickness but it still makes the most of what it has with graphics, storytelling, combat and puzzles
i just wanted to yap about vr games for a little bit lol and great video
That's a very good point!
valve must've really known that gamers are just fat and unhealthy bunch lol
Yeah and that's why HL3 has a lot of potential left as a VR game. Valve played it safe with Alyx so they can improve on that on so many levels.
@@samik83 i was thinking that too but the comment was getting really long. in the future when they improve on their vr hardware they can make hl3 the best possible vr game
boneworks is the only VR game that has ever made me truly motion sick. It was unplayable. HL alyx was so immersive that I never even noticed that I couldn't sprint. The limitations just don't come to mind while you're playing it.
I always "knew" this. Half life games are the sign of an era there has to be big enough evolution or tech as vr
As sad as it is seeing a company like Valve not make games as regularly as they used to, I'm ultimately glad that they don't give in to the masses that constantly begs and pressures for them to make sequels to their games. Valve is in a very unique and fortunate position where they don't NEED to make games anymore, so whenever they do make a new game it's all the more special because it means the devs _really_ wanted to make that game and they always strive to innovate with game design or push tech forward in some way, and if there's no significant innovation or push for tech they want to make, they simply don't make a game, even if it means not seeing a game from Valve in over a decade at a time, I'm glad they do things that way.
and as a private company, there are no shareholders to nag them
Half-Life 3 will definitely be an AI showcase. There will certainly be a scene where you could spend real-world hours talking to an NPC on a rooftop, with constantly changing dialog. I can't imagine what that sort of tech will be like in a Valve game.
Exactly my thought
Knowing Valve I don't think they'd ever do that until AI conversations are truly 100% immersive. Which I don't think will happen.
Hope not. Valve games used to have action and should continue to. Games where you just ciick on conversation options and wait for the cutscene to end fucking suck.
@@neattricks7678having ai in game doesn't necessarily mean that
@@neattricks7678 Hours of procedurally-generated Alex Vance content
I just want a fan service game to finally scratch the itch I've been having to see Advisors in action and an actual outcome to the Aperture Science and Black Mesa teases with the Borealis. I've just sat here wondering for so long and to finally see these things come into play would be amazing to me lol.
Play Entropy zero 2, it hits all the marks
@@andrewpezzoni9637 aint no way Entropy gonna show me advisors in action. I've wanted to see advisors tearing shit up for so so long
@@AldenDoble Well, play Entropy Zero 2 and find out for yourself. :3
Entropy zero 2 has an Advisor boss fight.
This gave me hope thank you so much you answered differently then other UA-camrs that said Half Life 3 wouldn’t be made at all
I was actually impressed with the "lipsyncing" in half life 1. It was very unique for the time, based on the sound file that played.
If you pay close attention, in some sequences when guards press buttons the beep-effect is actually a speech, so they very slightly move their mouth to it. Funny stuff.
I've seen half life sound replacement packs and the mouths always sync up
I was working on mocap for animation and video games in 1998. Active magnetic induction was mainstream (Ascencion systems) but we were also pioneering optical tracking already.
You’re right about lipsync. That was cutting edge although I’d say the keying was pre-encoded, even if the mix and rendering were RT.
its probably that real time moss that gabe wanted
Project White Sands, HLX. its happening
Don't give me hope, man.
@@meatyfork ua-cam.com/video/36gF6eiCsqU/v-deo.htmlsi=U8bv-3jLhyH-Hh3V
@@meatyforkits okay to hope because its real
Me watching the half life video before this: Impressive… now let’s see Major_trenton’s video.
Me 7 minutes later: Look at that subtle on topic script writing… the tasteful brevity of it…
(My face ceases in horror)
Oh My God… it doesn’t even have a call to action at the end of it.
(I loosen my tense grip dropping my smartphone at the foot of the toilet)
My colleagues hanging out with me in the handicap stall, watching me shit : y-you okay?
nice american phsyco reference
This is hilarious lol.
I remember HL2 Lost Coast is also another tech breakthrough to introduce HDR lighting from Valve and then implemented in Episode 1 and 2
¿Guys do you think 20 years old of age would allow me to see half-life 3 in my lifetime ?
The Half Life series is at a tricky spot right now. VR and augmented reality is probably the next big thing, but they already put out HL:Alyx. So what then? Wait until VR really hits mainstream to put out HL3? Or wait until the next big tech revolution, which no one can imagine right now? So no matter what, I think it's going to be years before the next HL game.
AI
My guess is Half-Life 3 would be fully VR supported, but not inherently required to play. As the odd game out, a prequel spinoff without Freeman as the protagonist, I suspect Alyx can break more rules of the established Half-Life ethos. Though of course it will have some sort of groundbreaking innovation, because that's Valve MO when it comes to Half-Life.
Well if they wait too long most of their Half life fans will be dead and then they have to get sales from people that have never heard of it.
@@oldgamer1330
there was an interview with Gabe where he said vavle does not care if HL Alyx will sell good(because it wont thx to vr exclusivity), the only metric is players feedback on how good the game is
_Half-Life 3_ will come out when someone finally invents the holodeck from _Star Trek._
Valve has said they felt hamstrung by developing Source and Half-Life 2 simultaneously. It's why they tried Episode 1 & 2, to see what HL2 would be when not forced to show off Source features.
HL:A is more of a showcase title for HTC Vive, not Source 2 (although it was made in Source 2). We have not gotten a full Source 2 Half-Life game. That is probably what Valve is working on, as they've said they would not begin work in HL3 until Source 2 was finished. Source 2 is now finished.
Valve Index, you mean.
goddamn man you make top tier quality content
i thought you have atleast 100k subscribers, you deserve more.
Thank you, I appreciate you watching!
@major_trenton I agree. I was immersed into this video so easily. The commentary, cutscenes, gameplay all flowed so well. The editing was flawless. Thanks for this video.
Really enjoyed this, you perfectly summed up exactly why we haven't seen half life 3 yet. It's not the fans expectations, it's valves.
Welp, guess nothing better to do than play some of the amazing hl2 mods that have been dropping recently while we wait
With Valve taking 30% of game profits via Steam, they don't need to make Half-Life 3. They're set for money thanks to their shady practices via Steam.
Plus, not having it ensures the other two seem super incredible. Time and time again we've seen sequels destroy a series or cheapen an original (not a video game but The Matrix is a prime example of this, the Star Wars from Disney some say do that as well).
Exactly. Gabes decision making after his success of Dota, Portal, Steam have made him complacent and weary of breaking this momentum with another Halflife game. But with things slowing down at Valve I think Halflife 3 will finally get its due attention now.
For half life 3 I want very little promotion only like one small trailer that only shows the it’s coming in the fall or something and you have to google when it releases
I feel like considering the major hype thats still around HL3, I feel like Valve would run a steam-wide promotion for it. With you going into the store and seeing a countdown, along with the interior of the Citadel, or something like that.
I know from a source inside valvue that they are working on HL3 but one of the biggest issues is coming up with a story that they feel works, but I also think you are also correct on the tech issue.
"It was revealed to me in a dream"
@@MyUsersDark No he is kinda right. I read it somewhere long ago that they actually had issues writing the story for 3 since they said it could just end up in another cliffhanger.I think they need to end it in a once and for all as the gens that played HL are already in their 40s and some in 50s.In Half life 2 is not really about yah!! we defeated the bad guys , they ruined Earth enough that is not really hospitable anymore.Thats why they got stuck in the story.HL3 would link to Portal 2
@@discountmorty213 understandable, have a nice day
after seeing the gta 6 trailer i knew valve was thinking of hl3
i dont think valve gives a single shit about gta
Really solid video for a small channel!
Though I respect the opinion Valve desires setting the bar extremely high with every new HL, I do hope HL3 comes out in my lifetime. I was born three years before HL2, and started *college* by HLA's release - I really don't wanna be dead & buried before HL3 comes out.
I was in college when Half-Life 1 came out.
I'm about the same age as you, I think we've got plenty of years left
Thanks for the video i bet if people stopped gambling their money away on skins valve will start working on more single player games.
Lol very good point!
not really. skins don't make them lots of money than steam itself. even if nobody open cases anymore, they're still making huge money.
there was never an issue that skins and their money tree (steam) would hinder them from making games.
the company's internal game management was the real problem in the 2010s.
HLA: The Final Hourse stated that, and unfortunately people likes to blame things for which valve could do more to justify their frustrations.
definitely not true...
@@phillystevesteak6982 people would rather spend way more on money on skins than actually buy games.
@@Tyretes they do make money from steam obviously but do you think they would just stop making their own games the literally just released counter strike 2.
Well if they started making HL3 after Alyx then I guess they are 3-4 years in development.... Which I would imagine that they are since the story of Alyx tied into HL-Episode 2.
The algorithm chose you, and it did a good job because this video was great. Completely agree with your assessment 👍
Ignoreing CS2 and the unfinished release I absolutely love valves decision making. Why? Because every other company is milking the crap out of their games. They release as many new games as possible, all are unfinished in terms of gameplay and story. Same with movies and series. When valve releases a game it's not just breaking records, but revolutionising gaming.
Alyx was single handedly ground breaking not only for VR but for gaming in general. I’d almost compare what it accomplished to the original.
What i feel was smart about Alex was it set expectations back down again to reality the biggest problem with a long waited sequel is peoples thoughts on what the game is gonna be keep getting higher and higher and higher till they become unrealistic.
There have been insane game demos that showcase AI possibilities with the npc dialogue and even writing game codes by it's own, it's true that AI is controversial when it comes to art but for now AI seems to be the next technology that valve is looking for but who knows
I came to this conclusion myself, that in order for them to top all of their other work, The game will at least need to have actual believable NPCs.
But with all the rendering technologies currently being tested and developed, and all of the work that is going into using AI to make things more efficient, I think it is probably going to take advantage of AI rendering and physics as well.
They might want to use their position and all their money to be the first to create a truly believable game environment. In order for the game to have the same impact as the first two, it basically will have to come to that, inevitably, I think.
And then half-life 4 will be the first realistic game to take place inside the matrix.
I doubt it, it will be hard for the ai to follow the narrative valve wants the player to find
@@yesno1085 they are precisely going to have to change how games are developed and imagined such that they don't necessarily have to have everything be so forced or so on rails and have the story be so rigid. There are plenty of games in the past that have had multiple endings depending on your choices so it just would make sense for things to be like that in the future also because that's what life is like as well.
That's absolutely it in my opinion. It's gotta be AI. AI could be used to create a game world that actually, truly is "living & breathing".
@@Jock-mj4zd and if not AI, whatever technology that enabled it was always going to be the catalyst for the creation of half-life 3, in my opinion. As someone who pre-ordered the game and played it on day one in 2004, I know that to recreate that magic would require a huge leap over any existing game. But games have progressed incredibly incrementally basically ever since Half-Life 2 came out. It came out on the tail end of an explosion of technology. So I think the next one is going to come out after the explosion of AI technology settles down a bit.
We have always been waiting for source 2 to be finished for half life 3 to show it off. I feel like people that actually research valve know this, and an exciting question to ask is.. if valve is creating a new source 2 engine.. why wouldn't they start making games with it? It wouldnt make sense to create an engine for nothing now would it? :D
You got this completely right, and it’s something I’ve thought of before. It’s just sad this makes the story take so long to continue. I think the new technology might be some crazy new ai and interactibilty with it and the environment. Maybe they’d respond more specifically to everything you do or look at, and at different rates and with different responses depending on their personality. That’s just a guess anyways.
Its possible, yeah. Also combining it with the advanced Augmented Reality (that could surpass VR) tech in the far future would be kinda insane.
I kind of feel this way with GTA6. The only reason Rockstar is making the game is because they have a reason to show off their latest and greatest technology in the RAGE engine, that's why it's taking a decade for them to make this one game
In my opinion if half life 3 will still be on VR, as it would feel like a backwards step otherwise
i dunno cause i havent even got to play alyx yet because i dont want or like VR. But a new half life on PC id play the shit out of
maybe they are waiting for VR to become more affordable and mainstream
Everyone waiting for half life 2 doesn’t realize we were supposed to get a HL2:EP3
I think since half life 3 would most likely center on the borealis/have it as a major element, the new tech would be visual effects based, which would be used for the borealis's teleportation effects or showing it in multiple places at once
Valve isnt a game Studio anymore, they have found the holy grail and generate Infinte Money with it. They are the Gods of the Gaming industry that do Games because they want to, not becuase they need to
Good video honestly all you said was on point!
My belief is that maybe valve will release Half-Life 3 with completely revolutionized A.I. I mean thats the only technology that my feeble mind can think of that can and will revolutionize gaming!
There will never be a HL3. Nothing involving "hype" every gets released from Valve. Heavy Update, HL3, Portal 3; never gonna happen because if it did, Valve would actually have to do something instead of sit on their ass and make shit games and tech no one wants or asked for.
At this point in time the only new tech for games that I think would still allow for a traditional FPS experience (i.e. not VR) is probably raytracing. Valve have pretty much nailed storytelling, graphics, animation, facial expressions, AI, and physics... so there's little that they need to pioneer or take to another level. Except maybe lighting and shadows, which would be the perfect excuse to come out with some mind blowing but highly optimized raytracing.
Ehhh idk, ray tracing has been around for a little while and there are some fully ray traced games like metro exodus that look amazing. The only way I can see valve using this for hl3 is if they make some sort of gameplay implication with ray tracing, like maybe seeing the reflection of other stuff off of your screen is important to the game?
L take
@@mr_terminator5864 I knew somebody would come in and say about raytracing having been around a bit already, but that goes for all previous elements that Valve have been celebrated for. Other games did AI, other games did physics, other games did facial animation... but it didn't stop Valve doing it better and more cohesively. Honestly I think they've left it too long now, there's really nothing that hasn't already been done at this point and technology isn't moving in a direction that would benefit games in this way. They should have put out Episode Three and been done with it.
@@humanharddrive1 Say what?
@@FlyboyHelosim i think real time raytracing is not an important innovation. i just can't imagine it having anything interesting to do with game design on a mechanical gameplay level
It'll probably release when the source 3 engine releases based on how the previous installments were released
Half Life: Goldsource
Half Life 2: Source engine
Half life Alyx: Source 2 engine
I think the tech may be BCI on Deckard. I know you are saying that VR is too small time, but if you follow Gabe's focus Brain Computer Interface is a huge turning point from which people will not want to go back and it has the potential to be the carrot people finally need to make the jump to a new (or their first) headset. As you said though, Valve are not on a timeline and I for one think that a lengthy delay here could well make the Deckard a compelling product but something that people might be able to afford (even if it's at a bit of a stretch)
Just wild speculations but my guess is HL Alyx 2 or HL3 will be released when valve is ready to release an index 2. With Alyx they wanted to show off the best of VR and I think they correctly assessed that trying to develop for traditional & VR simultaneously would make both experiences worse. Also giving us the post credit scene we saw I think hints at a continuation of VR gameplay. I think the timing of game development and hardware development in this case may line up, and a new HL game would be a great way to drive further VR adoption, move headsets, highlight any new tech on a headset.
With the AI revolution happening currently and major strides in the "inteligence" of it, might I interest you in a theory?
Half-Life 3 will come out, and it will have fully conscious and autonomous characters, and you will be able to have conversations with them through your own microphone. They will have all of the knowledge of the character and will be absorbing more information in real time. They will not be aware that they are inside of a video game however. Now I believe Valve to be an ethical company, so they will have a failsafe for the instance of a character gaining that level of consciousness, save for one character: the G-Man. He will be allowed to gain not only the knowledge of one of your playthroughs but of everyone's playthroughs, and he will be able to act based on that knowledge somehow; think Flowey from Undertale or Monika from Doki Doki, but on steroids.
It's 2035; you still haven't booked a therapy appointment, but you just bought a new game called Half-Life 3 and have spent the last several hours talking to a man named Eli in a hangar about your life's issues, and he has been patient with you. But Gordon, please, for the love of God, can we get a move on? The borealis is still out there along with Judith, and Alyx was taken by the G-man, so we can either talk about it on the way or after the combine is off this FUCKING PLANET!
One of the things that made me respect Valve as a developer is that they do not do the mistakes of 3D Realms and Ubisoft in announcing certain games and having the words: "when it's done" or something like that. Yes, people were expecting and hoping for Half Life 3 after the cliffhanger in Episode 2 but Valve as far as I can tell never hyped nor denied anything related to the game. If they want to work on Half Life 3, they had to have a good reason to and not just for the sake of appeasing paying customers. It is as you said, too. Each game (not including the Episodes) showcases a technological innovation. Half Life 1 provided a Quake-game with a very immersive story for it's time, Half Life 2 provided that and added new physics toys for it's players to enjoy. Episodes 1 and 2 were more or less an experiment to see if they could go for the less content, cheap price approach to expansions. And lastly, Half-Life Alyx showcased how great games can be even when using something as niche as VR.
Yeah instead they milk Steam and let their other IPs die slowly, how commendable. Let's not forget the bot problem with TF2 they refused to acknowledge for awhile.
@@that_deadeyegamer7920 they provide the storefront. That's it.
@@ChaldeaWarmaster that they directly make revenue off off. Just last year they made 13 billon from Steam. There's clearly a reason why they haven't made a new game and it isn't because they're developing anything groundbreaking, their VR game after years of nothing was evidence of that.
Half Life 3's revolution will be Artificial Intelligence, so here is your reason to make a Half Life game. Is Valve even aware of this though?
When will people understand that, Valve want to get all the 3's right. You will not get Half-Life 3 on Source 2. They said they will make a few games in Source 2 and then release it for free to the public. So there's a lot of time until they make Source 3 and then make Half-Life 3, Portal 3, Left 4 Dead 3. CS 3 and Team Fortress 3.
I imagine if Half life 3 would come out, it could be a showcase of AI being used for dialogue generation and actions that would always give you a new but similar experience with each playthrough and maybe very large scale dynamic destruction of landscapes and buildings.
Imagine if the citadel in half life 2 always exploded or crumbled differently in every playthrough because it's actually simulated and not completely scripted
I was wondering about leveraging generative AI. That would be so goddamn hard to get right in a story driven game though.
This is a great take. I also feel like it’s not a very farfetch’d next leap, if someone is going to take it it’s definitely Valve.
would be neat to see some kind of vr set where instead of it just being a headset its a small room where if you would play inside of it it would literally feel like as if you're inside the game, i dont know how to describe this but think of it as in some sort of hologram screen technology that turns the room into the game you're playing with the floor being a kind of conveyor belt so you can move around freely and to use objects you are required to use special gloves but they also work like holograms, i dont know just something i thought of one day
They have these actually, mostly used for vr shooters but they have vr spaces you can rent out in some places
Not sure how to incorporate this into small houses though. Installation sounds painful for what is essentially just a video game
I honestly hope they do great work with improving the AI. The only thing that seems to have aged a bit in HL2 is the pathfinding available. You'll see it easier in RTS mods for HL2, but it just shows that they need to look into it. Although, now that I think about it, it might be cool to get a hybrid fps RTS for half life. Like something official that takes notes from nuclear dawn
I found an old video called "Half Life 3 - The Probable Truth" from a few years back and it also covered your points quite well!
Yes, Valve is different
Knowing how AI stuff is becoming this big thing, what if Half-Life 3 is actually based on it?
each experience of half life 3 will be personalized based on your own IRL interaction with characters. sounds insane
Ew AI.
@@Hichigo. no HL3 for you
Holy shit it makes so much sense!
I can bet my balls on AI being key feature for hl3
@@BolshoyZloyDed dosen't even sound half-bad
God Bless you for your choice in music!
Hard disagree. HL3 has to be in VR or it will feel like a step back from HL-A. Sure maybe more advancements on top of that but in VR for sure
I doubt that.
please elaborate.@@vibaj16
@@Tomi-always-Tomi It won't feel like a step back just because it's not VR. HLA was only VR because that's what they were showing off. HL3 would be showing off something else. And making it VR would make it less accessible.
from what I read from you, you probably don't know that valve puts a ton of effort into integrating and developing a whole VR ecosystem into steam. That's why people are that bold about new Half life game being VR @@vibaj16
@@Tomi-always-Tomi it's still not really new technology. That's what HLA was for. I'm sure they'll make more VR games, and maybe more HL games in VR, but I'm pretty confident the _next_ HL game won't be VR
Major Tenton: "physics on everything, everywhere, and it was all realistic"
me as I force a wooden pallet into my kneecaps: huh what?
They're definitely waiting for a new source engine to reveal new graphics and said engine for the games development.
Half-Life 3 can't not be a VR only game. without VR interactions, there is simply no more room for new technology.
It could be a perfect killer application for the new valve index they're working on as we speak, expanding even further on what they showed in Alyx redefining what a video-game can be.
for half life 3 grafics needs to be better then real life, you need to play with your mind, feel the pain of the shoots and need to have a option if you die in the game youll die in real life
And make lots of levels with drowning!
I think I might have an idea of what Half-Life could show off. The problem with a lot of modern games is that while the graphics look good, the physics engines are usually really bad. Not to mention that those graphics also cause even top of the line PCs to spontaneously combust. Enter Source 2, a new engine that HL:A, CS2, etc is built on. Having great physic, good graphics with fair requirements, “and so on and so forth”
I'm currently playing half life alyx and I just ate a big fucking spoiler ffs. Pls put a warning sign in your video tittle.
You're watching a video about HL3, of course he's gonna talk about previous HL games
@@vibaj16 yeah My Bad. Also this game is old enough to be spoiled.
@vibaj16 but not a vr title 1.5% players can play right now mb?
6:20 min too long but yes, you nailed it. Wasn't Lord Gaben looking into controlling games using the mind? Whatever get's him excited will mean a chance to head back into half life.
I was thinking about the same thing, but I think if that technology comes out it would be better to have a Portal 3 game, that's just my opinion tho
Oh, god... gabe want invite combine to the earth. gabe is their agent...
half-life 3 will be just real life.
1:31 It did not utilized mockup at all and mockup was very very common by 2004. Even Goldeneye from 1997 has all it's character animations done with mockup. Half-Life didn't use mockup at all till Alyx.
Would be crazy if generative ai was the tool hl3 used.
Completely original npc callouts. Randomized ai generated events tying into the multiple universe thing. Would be crazy.
Thats' what I'm hopping for with AI in the game industry. We can Half Life 3 made by AI in mere weeks, release it on the Seven Seas of the internet. Same with games like Unreal Tournament and KOTOR 3. AI can just make it and we can profit as gamers. I'm over waiting for shitty valve to make it or for Epic to greenlight a real UT game. Fuck em'. They're mega billionaire companies, I don't give a fuck about them and I feel that Half Life belongs to US, the players, far more than belongs to valve. But that's just me.
Can you imagine if on November 16th, 2024, 20 years after the release of half life 2, Valve just shadow drops a youtube video of Gaben saying the word "Three", then radio silence.
People would freak out!
Valve is like the Rolls Royce of game making I swear. The sheer quality and attention to detail is beyond anything I've seen from other games. Some have got close, and possibly been better in some areas. But no game creates an entire feeling, an experience, an atmosphere on the level of Valve. Every one of their story driven games feels unsettling, exciting, and just so incredibly immersive. They nail everything. The gameplay, the dialogue, story and art design. I reaaaaaaaly hope for more Half Life.
Source 3 = Half-Life 3
Release date: 3/3/33
Ngl, I think the lore reason why Half Life ALYX came out was to remove the possibility of Epsitle 3 thus making HL2:EP3 or HL3 possible
Really good quality for a small UA-camr! Keep up the detail, good editing, and excellent scripts!
What surprised me is during the 2010s and even now if they made a open world half life they could have had a super rich and detailed world and could have redefined open world games similar to what GTA6 is probably going to do or some other category like that
That completely goes against half life being a linear story though, open world games just cannot make a compelling story with the right flow because of the player's freedom to do whatever whenever
we need a half-life battle royale
With the recent breakthroughs in deep learning, machine learning, and AI-thanks to the recent advancements in computing power-I wouldn't be surprised if Valve tried to utilize these in Half-Life 3. Imagine a game where all NPCs are unique to some extent. Each NPC is free to say whatever they want based on their training, and each NPC is allowed to act in absolutely unique ways: hiding, attacking, crouching, deceiving players, and more. The possibilities are beyond human understanding. It's such a vast field of unexplored possibilities for the game industry, requiring a tremendous amount of data and an insanely high budget. If we were ever to encounter such a game, I think Valve would be the first to create one.
Of course, I believe that the main plot should be directed by people rather than AI. However, fight scenes are another matter. Let's take combines as an example. They can be fully powered by a model that is pre-trained on a large dataset of real users' actions (these can be gathered from games like CS:GO, for instance). Additionally, it trains based on the actions of the user who is playing the game at that moment. Did a certain tactic work against one opponent? Well, it seems like every other NPC who was there saw that and now anticipates such a move from you. You need to think quickly and find another way to take them down.
I hope Half-Life 3 comes out before I die...
Optimistic this one
_😂_
Great video. I've basically had this same theory for the past 10 years. One tech they were actually exploring is biometric sensing, which is what both Steam Controller and Valve Index came out of (they tried sensing stress level through hand sweat and face/eyes, but I assume neither of those really worked out. That's the thing with Valve, they are constantly experimenting but will never release anything that they aren't completely happy with. I'm sure they've scratched dozens of HL3's already
Oh, 4:50. A great reason would be the dramatic rise in generative AI technology. Generative gameplay/combat AI, AI voices and AI dialogue, advanced level generation, etc.
Imagine beibg able to ask NPCs anything and having their AI create verbal dialogue answer it within the world of the game. Imagine a game where each level is intelligently generated by AI and enemies can act outside of what would previously have been scripted behaviors.
Imagine if you could talk with NPCs as if ypu are having a normal verbal conversation with them.
I actually wanted to make a video about this called “Valve needs to be revolutionary”
You beat me to the punch, and good job! You did it way better than I could’ve!
This has been a long held opinion ever since the delay between hl2 and episode 1 and episode 2 then nothing for so long. There's tons of videos out there about it already so don't feel like you can't cover it on your channel.
@@Agret I appreciate the encouragement but he's said more or less everything I wanted to say
I maybe would've mentioned Valve, or at least Gabe's, enterest in brain interfacing tech but that seems like a far stretch to me now for half life three instead of a half-life alyx styled spin off
@@ShyBug42 Valve employees who worked on half-life alyx expressed an interest in making another half-life related project so who knows maybe the speculation won't hold true forever and we get something more traditional. Fingers crossed as the lore is cool. He also made an error in the video by citing Opposing Force & Blue Shift as examples of valve doing things quickly since they were both made by third party companies.
Half-Life 3 is going to be a BrainDance and I hope I'm around to see it.
I think HL3 will have a similar graphical fidelity level as Alan Wake 2.
Valve is nostalgia for most of us. I started playing at 10 years old and have loved these games for a long time. It was the first horror type game I've ever played. Not only have they shown off with tech, but also the lore and pacing of each level...building up to climaxes and then slowing down again, adding in puzzles that force you to think differently. They include literally everything that makes a game an immersive, and meaningful experience. When you get wins, they're big wins. I've audibly cheered so many times after gaining achievements or beating a particularly difficult area. I think they know that there is a lot of pressure on this release specifically, so they are making sure it's something that will sum up everything in the best culmination possible...at least I hope for that.
very nice video, please continue with same quality
I want the whole life not just the half
realistically i think the main thing is valve just doesn't need to make games anymore. they make so much money already, there is no reason for them to make half life 3 if they don't want to.
that isn't a bad thing.
Realistic AI-assisted physics based animation, there, make HL3 use that and it will revolutionize FPS again.
I'm amazed how uncritical people are of HL:Alyx, a game that removed ALL stakes from the story by making death meaningless
Well I think valve did a one off reversal of death for alyx because valve didnt like where the story was being taken after Eli's death.
It retconned one death through pretty specific ass circumstances, that by no means makes death meaningless. What people would normally mean by that is "why should i now care if a character dies when the other characters could just do and they'll be fine again?" Like Force Healing in TROS.