Same. I introduced some house rules and evened it out a bit. I reintroduced the red picture cards and used them as Shields with the same values as the monster picture cards. I also used the jacks and made them unblockable with a Value of 10. Made it a little more interesting for me.
@@CptJohnHays thank you, this game is way too hard with the face cards taken out. it takes more luck than logic. what do you mean when you say "I also used the jacks and made them unblockable with a Value of 10"?
I added back the ace of diamonds because a good fighter always carries an extra weapon (or ace) up his sleeve. I also added the queen of hearts as an angel who can save your life. And for an extra kick I added the two jokers. The jokers immediately eliminate the highest enemy from the room and if there aren’t any enemies, they eliminate the highest red card. Could probably just eliminate the highest card regardless of being an enemy. First time I did it the jokers got rid of a 10 of hearts and ace of diamonds. Makes you second guess holding cards in a room. These changes evened the difficulty a bit and added a little more complexity.
I like them. I now let them take out the highest card regardless of suit. Still a little more like to be an enemy but a nice bit of randomness. Jokers also means you can’t run from a room after a joker which is a nice challenge.
@@riffleshuffleandroll You don't kill the joker, the joker kills one of the cards in the dungeon-kind of like a weapon from your hand but it's played directly from the dungeon cards and can target enemies, weapons, or potions. I'm still playing with different variations but I think having the joker eliminate the highest card in the dungeon regardless of suit is the best option. They could take out a huge enemy but could just as easily remove a great weapon or potion. And when there's a joker I can't run away from the room since the joker kills the top card before any other actions can take place. Adds a nice bit of randomness and potentially a little strategy if you can keep track of whether a joker has been played.
Wow, this is cool! As a person who is at entry level learning how to design games, this video really has motivated me to breakout my 52 deck cards and 20 die to play this game. Kinda reminds me of some of the card games I play on my Switch and iPhone/iPad the way the developers take game mechanics from cards similar to this game. I’ll definitely check out some more of your videos. Thanks 👍🏾
This game looks great. Thanks for sharing it. I've always disliked traditional solitaire games because there was no strategy. This one involves some strategic thinking and management of cards. I'd love to see more games like this.
Couldn’t you have run from the last room with two aces? It may have been prolonging the inevitable, but you didn’t run from the previous room so I assume you had the escape option.
Adding this to my playlist for thematic solo games using a standard deck (or tarot deck). I really like it! You could have run from that last room I think, but super fun. If you have the time, I'd love your opinion on "Haunted Solitaire" I just uploaded a video on it a few days ago. Love your content, thanks!
First time playing this game and my deck is almost empty, I have a ten diamonds and I been drawing 8 and 10 hearts but I been calculating points to see if I fight monsters head on and heal then fight them with my weapon to take small damage and so far it's been a blast killing everything. Honestly since it's a dungeon type game I left in my two jokers to play the role as poison dart to automatically kill any monster I want, just to make the game more interesting
I really like this game. I also play Clear the Castle/ Dungeon following your video on that (and will check out your V2 of the game next) I enjoy themed decks for certain games. This one would lend itself to an interesting Frankendeck using certain aspects to have the suits match their action (as close as possible at least)
Why not make the red faced cards fellow heroes you encounter in the dungeon. They could fight up to one monster in the room that is equal or lower value, they then get discarded. If there is a larger monster the monster kills them but the total of the monster gets subtracted by the difference. If there are no monsters they could join your party and help in a fight later on but once used they get discarded. If you want another hero you would have to discard the one you have. Idk if this would make the game to unbalanced but I feel like it could help you get out of unwinnable rooms so the game can go on longer.
Hi there, sorry, but I'm confused by your rules. At 4:30, you take the 10 of diamonds and kill a Jack, go into the next room, and kill all the enemies (8 , 5 and 4), and take no damage. But then, at, 5:30, you say you will take damage if you fight, but why? You still have the 10 of diamonds, right? Why can't you use it in this 3rd room? Also, what do you do if you have a weapon equipped and you are left with another diamond card. Let's say you hold a 10 of diamonds, and you end up in a room with 2 monsters and two diamond cards. You kill the two monsters, but you have two weapon cards left. You can leave on in the room, but you have a remaining diamond card. Do you just leave it in the room. Do you discard it? Or add it as additional power to your equipped weapon?
The strength of your weapon weakens with every enemy you fight, after you fight the first monster, forget the original value of the card. From then on the value of your weapon is the value of the monster
According to the rules, you must pick up one of the diamonds and replace your current weapon. In your example, the 10 of diamonds would be discarded with any monsters attached. The new diamond becomes your weapon. You are not allowed to discard from the room unfortunately.
@@freedoomer2524 so with the level 10 weapon, fighting a Jack, what would the sword deplete to? Cause he still used it on the next monsters. I’m still confused 😩
I'm also having trouble understanding the ay weapons work. I get the replacement. I *think* how it works is, if the monster is a higher value than the weapon, it doesn't degrade, but equivalent and lower does degrade it? or does an overwhelming value decrease the weapon value by one?
If a monster is higher valued than current weapon value, you take the hit, and your weapon's value does not change. How you think it works is correct. = ^)
I realize I'm a little late to comment, but I can't find any answers to my question online. Do I win when I get rid of all the cards, or when I get to the last room?
I've been playing this game and I really like it, but I'm unclear on the rules regarding using weapons. Say I have a 7 equipped and there is a 10 and a 2 in the room. I would like to still use the 7 and keep the 10 for the next room. Do I have to equip the 2 and discard the 7 or can I just discard the 2 and move to the next room?
If the room has nothing but hearts, discard all but one of them and fill the room back up. Essentially, you are saving a heart for future use. Hope that helps!
You must drink 3 of them. But your health can't go over 20. So any extra just quenches your thirst. OR, you can run, and all 4 hearts go to the bottom of the deck. (Unless you just ran. And running from this room means you can't run from the next room.)
@@davidmackie3497 @ 6:25 he mentions this rule. He also states that he said it in the beginning, but I think he may have missed this rule prior to this point. Pretty sure I remember reading this rule on the boardgamegeek site as well. So if you have a room full of hearts, you will have to either run to save them or choose which one to drink for effect and which ones to drink to no effect and/or which one to leave in the room as you progress to the next room.
@@riffleshuffleandroll also does there have to be 1 card left at the end of every room or if possible can I clear the room completely and draw 4 for the next room
These weapon rules just don’t make sense to me. Wanted to learn this game after reading about it with a series lack of details and rules lol. Thought a tutorial would help but the weapon rules don’t add up for me.
@@valkyrja- The weapon never degrades. It's just that the monsters you fight with it always must go down by at least one. So if you have a 7 weapon, you can fight 10, 9, and 8 monsters (only in that order), and take 3, 2, and 1 damage. If you instead fight 10, 4, 3 monsters then you take 3, 0, 0 damage BUT now you can only use that weapon on a 2 monster. If you like, you can think of the diamonds as cowardly mercenaries, who lose their resolve with each fight, and thereafter refuse to fight unless the monster is easier than the one they just fought. Eventually they are useless, and you abandon them in the dungeon. 😀
I've probably played this game 20 times and I've never won a single game, but it's still really fun!
For sure! It’s brutal.
Same. I introduced some house rules and evened it out a bit.
I reintroduced the red picture cards and used them as Shields with the same values as the monster picture cards.
I also used the jacks and made them unblockable with a Value of 10.
Made it a little more interesting for me.
@@CptJohnHays thank you, this game is way too hard with the face cards taken out. it takes more luck than logic. what do you mean when you say "I also used the jacks and made them unblockable with a Value of 10"?
@@gabby7787 I assume he meant Jokers?
I added back the ace of diamonds because a good fighter always carries an extra weapon (or ace) up his sleeve. I also added the queen of hearts as an angel who can save your life.
And for an extra kick I added the two jokers. The jokers immediately eliminate the highest enemy from the room and if there aren’t any enemies, they eliminate the highest red card. Could probably just eliminate the highest card regardless of being an enemy. First time I did it the jokers got rid of a 10 of hearts and ace of diamonds. Makes you second guess holding cards in a room.
These changes evened the difficulty a bit and added a little more complexity.
Neat!! Awesome idea!! How do you kill the jokers?
I like them. I now let them take out the highest card regardless of suit. Still a little more like to be an enemy but a nice bit of randomness. Jokers also means you can’t run from a room after a joker which is a nice challenge.
So how do you kill the Joker?
@@riffleshuffleandroll You don't kill the joker, the joker kills one of the cards in the dungeon-kind of like a weapon from your hand but it's played directly from the dungeon cards and can target enemies, weapons, or potions. I'm still playing with different variations but I think having the joker eliminate the highest card in the dungeon regardless of suit is the best option. They could take out a huge enemy but could just as easily remove a great weapon or potion. And when there's a joker I can't run away from the room since the joker kills the top card before any other actions can take place. Adds a nice bit of randomness and potentially a little strategy if you can keep track of whether a joker has been played.
Wow, this is cool! As a person who is at entry level learning how to design games, this video really has motivated me to breakout my 52 deck cards and 20 die to play this game. Kinda reminds me of some of the card games I play on my Switch and iPhone/iPad the way the developers take game mechanics from cards similar to this game. I’ll definitely check out some more of your videos.
Thanks 👍🏾
Glad you enjoyed it! Thanks for watching. ☺️
This game looks great. Thanks for sharing it. I've always disliked traditional solitaire games because there was no strategy. This one involves some strategic thinking and management of cards. I'd love to see more games like this.
Thanks for watching. I’m always on the lookout for more modern solitaire games ☺️
Couldn’t you have run from the last room with two aces? It may have been prolonging the inevitable, but you didn’t run from the previous room so I assume you had the escape option.
Came to say the same thing.
Yep! I realized after I stopped recording. The next room was all black, so I was a dead duck regardless.
Really liked this game cant wait for follow up videos and tweaks or new rules.
Liked and Subscribed.
More games on the way! ☺️. Thank you for subbing. 🙏
Adding this to my playlist for thematic solo games using a standard deck (or tarot deck). I really like it! You could have run from that last room I think, but super fun. If you have the time, I'd love your opinion on "Haunted Solitaire" I just uploaded a video on it a few days ago. Love your content, thanks!
Haunted Solitaire link: ua-cam.com/video/HWeSyv3qfMY/v-deo.html
Great! Added to my watch later list. can’t wait to check it out.
@@riffleshuffleandroll Thank you!
First time playing this game and my deck is almost empty, I have a ten diamonds and I been drawing 8 and 10 hearts but I been calculating points to see if I fight monsters head on and heal then fight them with my weapon to take small damage and so far it's been a blast killing everything. Honestly since it's a dungeon type game I left in my two jokers to play the role as poison dart to automatically kill any monster I want, just to make the game more interesting
This is some cool stuff:D very easy to learn, fun and challenging to play, perfect ♥️
I really like this game. I also play Clear the Castle/ Dungeon following your video on that (and will check out your V2 of the game next)
I enjoy themed decks for certain games. This one would lend itself to an interesting Frankendeck using certain aspects to have the suits match their action (as close as possible at least)
Why not make the red faced cards fellow heroes you encounter in the dungeon. They could fight up to one monster in the room that is equal or lower value, they then get discarded. If there is a larger monster the monster kills them but the total of the monster gets subtracted by the difference. If there are no monsters they could join your party and help in a fight later on but once used they get discarded. If you want another hero you would have to discard the one you have. Idk if this would make the game to unbalanced but I feel like it could help you get out of unwinnable rooms so the game can go on longer.
Like this idea.
1:09 yeah
Thanks for the video. I'm going to try this one
You’re welcome. I hope you have fun. ☺️
Hi there, sorry, but I'm confused by your rules. At 4:30, you take the 10 of diamonds and kill a Jack, go into the next room, and kill all the enemies (8 , 5 and 4), and take no damage. But then, at, 5:30, you say you will take damage if you fight, but why? You still have the 10 of diamonds, right? Why can't you use it in this 3rd room?
Also, what do you do if you have a weapon equipped and you are left with another diamond card. Let's say you hold a 10 of diamonds, and you end up in a room with 2 monsters and two diamond cards. You kill the two monsters, but you have two weapon cards left. You can leave on in the room, but you have a remaining diamond card. Do you just leave it in the room. Do you discard it? Or add it as additional power to your equipped weapon?
The strength of your weapon weakens with every enemy you fight, after you fight the first monster, forget the original value of the card. From then on the value of your weapon is the value of the monster
According to the rules, you must pick up one of the diamonds and replace your current weapon. In your example, the 10 of diamonds would be discarded with any monsters attached. The new diamond becomes your weapon. You are not allowed to discard from the room unfortunately.
@@freedoomer2524 so with the level 10 weapon, fighting a Jack, what would the sword deplete to? Cause he still used it on the next monsters. I’m still confused 😩
@@valkyrja- from my understanding yes
@@valkyrja- You are 100% correct... this was totally confusing to me too and I can't the comments to find an answer (and have not)...
I'm also having trouble understanding the ay weapons work. I get the replacement.
I *think* how it works is, if the monster is a higher value than the weapon, it doesn't degrade, but equivalent and lower does degrade it?
or does an overwhelming value decrease the weapon value by one?
If a monster is higher valued than current weapon value, you take the hit, and your weapon's value does not change. How you think it works is correct. = ^)
I realize I'm a little late to comment, but I can't find any answers to my question online.
Do I win when I get rid of all the cards, or when I get to the last room?
All of the cards. ☺️
@@riffleshuffleandroll That leaves me with a 0% win ratio. Thank you for the clarification!🙏
I've been playing this game and I really like it, but I'm unclear on the rules regarding using weapons. Say I have a 7 equipped and there is a 10 and a 2 in the room. I would like to still use the 7 and keep the 10 for the next room. Do I have to equip the 2 and discard the 7 or can I just discard the 2 and move to the next room?
Great question! You must discard the 7 and equip the 2 to move into the next room. ☺️
@@riffleshuffleandrollThanks for the reply!
Love this, but what happens if I draw multiple hearts? I can only take one potion so then what??
If the room has nothing but hearts, discard all but one of them and fill the room back up. Essentially, you are saving a heart for future use. Hope that helps!
I like this game
What if i draw 4 hearts? Do i just discard 3 and use one?
You must drink 3 of them. But your health can't go over 20. So any extra just quenches your thirst.
OR, you can run, and all 4 hearts go to the bottom of the deck. (Unless you just ran. And running from this room means you can't run from the next room.)
But I thought you could only use 1 health potion per room. Does that rule change if there are more than two in a room?
@@JayDude85 "Only 1 health potion per room" isn't a rule that I'm aware of.
@@davidmackie3497 @ 6:25 he mentions this rule. He also states that he said it in the beginning, but I think he may have missed this rule prior to this point. Pretty sure I remember reading this rule on the boardgamegeek site as well. So if you have a room full of hearts, you will have to either run to save them or choose which one to drink for effect and which ones to drink to no effect and/or which one to leave in the room as you progress to the next room.
Thanks for clarifying. Somehow I missed this whole conversation!
Im looking forward to playing this game with my Star Wars deck!
can you discard weapons in a room without equipping them?
No. You must remove them by equipping them.
@@riffleshuffleandroll Got it, thanks
@@riffleshuffleandrollwhat happens if there’s multiple weapon cards in one room? Can I equip the largest and discard the smaller ones
@@adorestatue4612 nope. You cannot discard weapon cards. You must equip them.
@@riffleshuffleandroll also does there have to be 1 card left at the end of every room or if possible can I clear the room completely and draw 4 for the next room
I don’t understand why you replace the big weapons with smaller ones 😅 is this a rule ?
Sometimes you have to replace big weapons with smaller ones. You have to clear the room. You cannot simply discard cards from the room.
Can you guys check duel 52 by judd maden please, i heard it's a very good game 😁
Hezzop by daniel mitchell also a very good game
I’ll check them out! Not sure how I feel about Duel 52, but Hezzop piques my interest.
So if I have a weapon such as 5, and fight and ace to take only 9 damage, does the ace become the new value?
The ace does not become the new value. 5 is still the value. The next monsters you have to fight however have to be lower than the ace
I just learned how to play this amazing game thanks to your incredibly helpful video! On my second attempt at the game i won!
Am I aloud to discard weapons?
As soon as you pick up a weapon from the room, the weapon you had equipped is discarded. You cannot discard a weapon straight from the room.
@@riffleshuffleandroll Okay, thanks for responding!
Why did you die? Why not clear the room?
Yep. I could have ran. Next room was all monsters anyway.
Can I not use all 4 cards before opening a new room? Or does it have to have one card of the previous room?
The rules say as soon as the room is down to one card, refill the room. ☺️
@ thankyou for your reply!
Has anyone beaten this game yet?
These weapon rules just don’t make sense to me. Wanted to learn this game after reading about it with a series lack of details and rules lol. Thought a tutorial would help but the weapon rules don’t add up for me.
What is throwing you off? I’d be more than happy to make a video clarifying. ☺️
@@riffleshuffleandroll I think I’m having trouble understanding who to fight, and how the degrading of the weapon works.
@@valkyrja- okay, I will put a little response video together for you and link it here on this comment. Keep an eye out!
@@valkyrja- The weapon never degrades. It's just that the monsters you fight with it always must go down by at least one.
So if you have a 7 weapon, you can fight 10, 9, and 8 monsters (only in that order), and take 3, 2, and 1 damage. If you instead fight 10, 4, 3 monsters then you take 3, 0, 0 damage BUT now you can only use that weapon on a 2 monster.
If you like, you can think of the diamonds as cowardly mercenaries, who lose their resolve with each fight, and thereafter refuse to fight unless the monster is easier than the one they just fought. Eventually they are useless, and you abandon them in the dungeon. 😀
The weapon rules are screwy (imo). I prefer "Diavolo":
ua-cam.com/video/u24V2qXvymE/v-deo.htmlsi=tdcFG4A4LlJOytDT
Saved to watch later. Thanks for sharing. Can’t wait to check it out.