(textmod) Quarked Up White Boy [Dee's Box]
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- Опубліковано 8 лют 2025
- Goated with the Sauce
Join my discord! / discord
Slice and Dice by tann:
tann.itch.io/s...
store.steampow...
Slice & Dice is a tactical dice battle roguelike.
Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Showcase: discord.com/channels/822896940412305478/1308373072977334325
Charcoalstyles: snd-textmod.charcoalstyles.com/
Dee's Box: snd-textmod.charcoalstyles.com/textmod/126
Skiff is funny thematically. He moves an oar back and forth like rowing a boat.
Quantum physics in your Slice&Dice mod? It’s more likely than you think
Bit late to the party, but from my fairly extensive testing, just copy-pasting monsters more times does not make you more likely to see them; they have to be at least subtly different. For example, you could give each copy void.N, with N being a different number for each copy. I expect the same is the case with itempools, but I could be wrong and I should do more testing.
Figured I'd mention it.
Edit: After doing some testing, adding more instances of an itempool does appear to make items in that pool appear more frequently.
After doing even more testing, Adding copies of a monsterpool just has very strange effects. Like, the monsters that I added more times appear to show up more often, but when I have thousands of instances of one monster in the pool, and only one instance of a second monster, I should never see the second monster, right?
Well apparently not because the second monster kept showing up.
In conclusion, monsterpools are weird and I do not understand them.
Clay needs more sides, otherwise the variance is just too high to be useful. Spade is OP 😂