Gloomhaven Monster AI - The Basics

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  • Опубліковано 30 чер 2019
  • This video covers everything you need to know to master the basics regarding the monster / minion AI system in the board game Gloomhaven. I cover monster activation order, focus, movement, focus tie-breaking scenarios, ranged focus and attacks, and interaction with traps and hazardous terrain, as found in the Gloomhaven rule book on pages 29-31. Additionally, I include visual examples to assist in rule book explanations.
    Once you've mastered the monster AI basics, check out the Gloomhaven Rules Quiz here on BoardGameGeek and test your knowledge:
    boardgamegeek.com/geeklist/23...

КОМЕНТАРІ • 109

  • @maxmustermann-zx9yq
    @maxmustermann-zx9yq Рік тому +1

    thx, very useful to get better at digital especially getting enemies to focus on specific characters

  • @Tremor1776
    @Tremor1776 5 років тому +51

    26 comments and no one says "drool" you're custom terrain and minis is off da hook! Well done sir!

    • @LambosNerdery
      @LambosNerdery  5 років тому +1

      Thanks so much!

    • @cc05jc
      @cc05jc 4 роки тому +1

      Yea how the heck did you get/do all this?!

    • @Cherem777
      @Cherem777 2 роки тому +1

      Right??!!

  • @Nikos7878
    @Nikos7878 4 роки тому +1

    I've seen lots of videos here and actually after seeing yours I understood the monsters' movement. Thanks!!

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      You're welcome! I learned a lot making the video as well, so you're not alone in not understanding every monster movement rule all at once.

  • @joshuasmith2259
    @joshuasmith2259 3 роки тому +3

    The moment I saw your incredible craftsmanship, I subscribed! Super impressive work - keep it up and please keep sharing. Many thanks from the UK.
    And now I’ll continue the video 🙌

    • @LambosNerdery
      @LambosNerdery  3 роки тому

      Thank you very much for the kind words! Hopefully you continue to find the content interesting and useful.

  • @pjsonpiano
    @pjsonpiano 4 роки тому +3

    Oh god thank you for this video I did the quiz and I was more ocnfused then before. Thank you so much the visuals I think help a lot.
    Also your terrain work is amazing

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Thanks! Glad you liked the video, and the terrain!

  • @DriedMoss
    @DriedMoss 4 роки тому +2

    Excellent! Still waiting on my 3D printed scenery for Gloomhaven, before I start playing proper, but I have been reading the Rulebook and watching videos like these along side play sessions to become better prepared to hit the stones running.

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Thanks! Glad you found the video helpful.

  • @Gamgan
    @Gamgan 5 років тому +2

    Dude thanks!! This is exactly what I needed. I will be watching this a few more times till get it.

    • @LambosNerdery
      @LambosNerdery  5 років тому

      Awesome, I'm glad it's helpful. I learned a lot making it myself, so I figured it could help others.

  • @djleroyjames
    @djleroyjames 3 роки тому +1

    So glad I found your channel. Liked and subscribed and notified! Thanks for this video and your creations look downright incredible!

    • @LambosNerdery
      @LambosNerdery  3 роки тому

      Thank you so much! Glad you enjoy the content.

  • @AllenM8
    @AllenM8 5 років тому +1

    Can’t wait for the advanced video. Great job!

    • @LambosNerdery
      @LambosNerdery  5 років тому

      Thanks! I'm hoping to get it finished and uploaded sometime in the next week.

  • @conradjames2745
    @conradjames2745 4 роки тому +2

    Awesome terrain. You have a very lucky gaming group.

  • @chasesmay7237
    @chasesmay7237 4 роки тому +1

    beautiful terrain and video, man. Thanks

  • @simonjohnson2897
    @simonjohnson2897 4 роки тому +1

    Brilliant video - thank you for making it!

  • @phillipnewton9029
    @phillipnewton9029 3 роки тому +3

    First of your videos I've watched. New player drawn in by JOTL. Fantastic breakdown and amazing set!

    • @LambosNerdery
      @LambosNerdery  3 роки тому +1

      Thank you very much! Glad you find it useful / interesting.

  • @cinematicac
    @cinematicac 5 років тому +1

    You make great videos!! Super helpful.

  • @BrianHazardVideos
    @BrianHazardVideos 4 роки тому +4

    Liked, subbed, appreciated.
    I have read through the quiz online and the rule book but your explanation, along with your gorgeous terrain, somehow made it much easier for me to comprehend. Thanks man. Very solid.

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Thanks, I appreciate the support. Glad you found it helpful.

  • @broganirwin864
    @broganirwin864 4 роки тому +1

    Awesome video. I appreciate your use of tokens and initiative markers and the like - made every situation quite clear. Thanks!

  • @michaeledmonds4849
    @michaeledmonds4849 3 роки тому +1

    Nice video, this popped up in the sidebar watching another GH video, we've definitely done a few things slightly wrong apparently ;)

    • @LambosNerdery
      @LambosNerdery  3 роки тому

      Thanks! I definitely know that feeling, as it's happened to me on multiple occasions, hence this video series.

  • @achipinthesugar
    @achipinthesugar 5 років тому

    Great! Thanks for this!

  • @vmstretch
    @vmstretch 5 років тому +2

    Thank you! New subscriber

    • @LambosNerdery
      @LambosNerdery  5 років тому

      You're welcome, I'm glad you like the content.

  • @tinstargames
    @tinstargames 5 років тому +2

    This is so GREAT. "Pondering their poor life choices" is the thing I say when they don't move too!

    • @LambosNerdery
      @LambosNerdery  5 років тому

      Glad you liked it, and clearly great minds think alike in this case!

  • @danieltownsend5893
    @danieltownsend5893 4 роки тому +1

    Nice vid champ. You have my thnx and my sub.

  • @TheHiflyer420
    @TheHiflyer420 5 років тому +2

    Yes make another video using the quiz.

    • @LambosNerdery
      @LambosNerdery  5 років тому +1

      Thanks for the input. I'll start working on it, although it might take a little bit to get a video ready.

    • @JFast-si8xu
      @JFast-si8xu 5 років тому +2

      @@LambosNerdery this is so much easier than reading the rulebook or forums. Please keepgoing. Maybe even a common mistakes vid? Seeing it really helps

    • @LambosNerdery
      @LambosNerdery  5 років тому +1

      I'm glad this video ended up being helpful. I have started working on the second video which covers the Monster AI quiz scenarios, but it will take a little bit to finish.

    • @joebarlow1667
      @joebarlow1667 5 років тому +1

      Absolutely fantastic! Thank you.

  • @Stonely1974
    @Stonely1974 2 роки тому +1

    Damn! Your gloomhaven looks damn good!

  • @recowabunga7200
    @recowabunga7200 5 років тому +1

    thanks!

  • @revbrentcolby
    @revbrentcolby 4 роки тому

    Thanks!

  • @darthemphatic4654
    @darthemphatic4654 4 роки тому +4

    Have returned to this video a couple times as a refresher. Thank you for the great explanation. It did leave one question unanswered. If two characters are both the same movement and crow-fly distance away and both are at initiative 99 due to both players resting, who is attacked?

    • @LambosNerdery
      @LambosNerdery  4 роки тому +2

      Thanks, glad the video is useful! My understanding is when all tie breaking scenarios are equal, it becomes the player's choice.

    • @darthemphatic4654
      @darthemphatic4654 4 роки тому +1

      @@LambosNerdery Perfect. That's what we did!

  • @guillaumegody5065
    @guillaumegody5065 4 роки тому +1

    Great video, very well explained. I really enjoyed it.
    I have one question: in your video at 13:56: if the bandit archer has move 2 instead of move 1, is he going to move two hex away ↗ ↗ to still get the brute has the focus, avoid the disavantage and use his target 2 attack?

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Exactly. First priority is lose disadvantage on the primary target, second priority is maximize the attack, so with movement two the Bandit Archer would move two spaces to be able to lose disadvantage and still hit two targets like you say.
      And thank you for the kind words, I'm glad you enjoyed the video!

  • @Chill528Heavens
    @Chill528Heavens 4 роки тому +1

    Thank You

  • @TemujinReads
    @TemujinReads 5 років тому +8

    Slight error with your example around 13:00. You showed the tiebreaker from the position the Archer had moved to. Monsters will select all of their targets from their initial position, not from their destination.
    The end result in this example was the same, but there are definitely cases where it matters (as I'm sure you'll bring up when covering the AI Quiz).
    Other than that, really great presentation!

    • @LambosNerdery
      @LambosNerdery  5 років тому +5

      Nice catch, and absolutely correct in your assessment, as it didn't change the outcome here, but it definitely can in more complex scenarios.
      And that's why my group shouldn't let me control the monsters, even after re-reading all the rules, I still manage to mess something up.

  • @The15091Bravo
    @The15091Bravo 5 років тому +1

    Great vid mate! You should consider going into some sort of business involving Gloomhaven. Just a thought.

    • @LambosNerdery
      @LambosNerdery  5 років тому

      Getting paid for my hobby, wouldn't that be nice? When you figure out how to make that work, count me in.

  • @talkingtunevr4524
    @talkingtunevr4524 2 роки тому

    Hey man, I think I was stationed with you for a short while at Whiteman AFB. Small world.

    • @LambosNerdery
      @LambosNerdery  2 роки тому

      I've never been to Whiteman AFB, so unless we've been somewhere else at the same time together, there must be some service member out there who looks a lot like me (poor guy).

  • @bsgaming3773
    @bsgaming3773 3 роки тому +1

    Terrain is awesome

  • @djleroyjames
    @djleroyjames 3 роки тому +1

    Where did you get all of your figures?
    Where did you get all of those tiles and props?
    Seeing your setup REALLY makes me want what you have and makes me feel like the visual experience of your setup will TRULY change the game!

    • @LambosNerdery
      @LambosNerdery  3 роки тому +2

      Obviously I agree with the sentiment of how 3D terrain and minis really add to the immersive experience of playing the game, and I get quite a bit of enjoyment out of creating and building the levels, as well as finding the right miniatures to represent the monster standees.
      For miniatures, I have a few videos that cover where I get my miniatures from, so I suggest checking out that series here (with more to come when I finally finish finding replacement miniatures for every GH monster): ua-cam.com/play/PLryCVQ4gJgx_2LIVgdxQP8fDM9bo5hajH.html
      For tiles and props, those come from a variety of sources, all depending on which level build you are referring to. The simple answer is a mixture of Hirst Arts 3D terrain casts from my early terrain builds, and 3D printed items from my own 3D printers for more recent terrain builds. For specific terrain or scenic pieces, I usually have provided links or explanations for everything I use to build my scenarios (miniatures and terrain) in the descriptions of my 3D terrain board videos, which you can view here: ua-cam.com/play/PLryCVQ4gJgx8JOVNedf5UTuLTzp0doXE_.html
      If you have any other more specific questions, feel free to ask and I'd be happy to help out where I can. Enjoy!

  • @patrickdallaire5972
    @patrickdallaire5972 3 роки тому

    Love those miniatures. Did you make the monster ones yourself? Either way, I'm super jealous. 😁
    Edit: Nvm my question. I found your answer in another comment bellow.

  • @ajtaflan5387
    @ajtaflan5387 5 років тому

    Wonderful explanation! Very helpful. Do you have a link for the minis you used for the various monsters used in this video?

    • @LambosNerdery
      @LambosNerdery  5 років тому

      I certainly do. I have two videos which cover all the minis I have used to substitute for the Gloomhaven monsters in my game, and all links to those minis are found in the description of those two videos:
      ua-cam.com/video/ffAjcESi240/v-deo.html
      ua-cam.com/video/ZhOAJnAEmtU/v-deo.html

    • @cyclogenisis
      @cyclogenisis 4 роки тому +1

      @@LambosNerdery You are insane sir, in the right way.

  • @SpiderWaffle
    @SpiderWaffle 2 роки тому

    18:30 Is there any rule that would have the monster blocking the path of the bandit move out of the way, if say that monster had a range 4 and could attack its focus staying there?

    • @LambosNerdery
      @LambosNerdery  2 роки тому

      Monsters in Gloomhaven are lazy by default, they only move just as far as they need (or not move at all) to attack a single target. The only way the blocking monster would move was if its range was reduced, it was forced to move by an ability (such as by the Mindthief), or it was pushed/pulled by something. Basically, if it can attack an enemy at its current position, it will not voluntarily move, even if that means other monsters get the shaft because of its own laziness.

  • @GameHorder
    @GameHorder 4 роки тому

    Where did you get all the proxy minis for the game? Just various places or is there one place that has them all??? I have been contemplating doing this but I just spent $120 on a Go7 gaming insert for all the tokens etc and it seem silly to just leave everything in the box and use 3d everything now... but I still would like to eventually.

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      The miniatures have come from a variety of sources. I have a series of videos where I've covered the minis I use and their respective sources, which you can see here: ua-cam.com/play/PLryCVQ4gJgx_2LIVgdxQP8fDM9bo5hajH.html

  • @orangekeinechanche
    @orangekeinechanche 4 роки тому

    Amazing Content! Abo is out

  • @jesselynds5411
    @jesselynds5411 6 місяців тому

    if you can move an enemy closer by choosing 1 of several different hexes, do you get to choose which way it goes? i'm in jaws of the lion level 10, and the traps 'move 1 hex towards the nearest player' at the end of the round. if i can move a trap either into an empty space, or a space occupied by an enemy, and still get closer to the player, can i choose the monster and have it blow up in their face instead of mine? thank you!

  • @chrismccart173
    @chrismccart173 4 роки тому

    Do you have a list of the minis that you proxy with for the monsters?

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      I have two videos that cover a lot of the miniatures I use in my games. The list of the minis can be found in the description. You can view the first one here: ua-cam.com/video/ffAjcESi240/v-deo.html

  • @torbendijkstra286
    @torbendijkstra286 3 роки тому

    Thanks for this video!
    In the situation where a monster steps into a trap, will a monster also do so if the trap would kill him? Does the monster knows how much damage a trap is?

    • @LambosNerdery
      @LambosNerdery  3 роки тому +1

      If a monster is forced to step on a trap, it will in fact do so, even if that movement would kill it. Apparently monsters are more determined to attack their focused enemy than they are to learn basic math and hit point values.

  • @BrianWVickers
    @BrianWVickers 4 роки тому

    At 13:00 isn’t the scoundrel physically closer for 2nd tiebreaker? Like, if I took a ruler from edge of each of their hexes it would be closer so shouldn’t that be the tiebreaker #2 or have I misunderstood something on physical proximity?

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Sorry for the delayed response, I've been quite busy with work for the past few weeks. Proximity is in reference to the number of hex spaces away an enemy is. The physical distance measurement isn't used, it's simply counting the spaces to the enemy model by the shortest means possible. In the scenario at 13:00, both models are three spaces away, causing a tie.

  • @cyclogenisis
    @cyclogenisis 4 роки тому +2

    omg that terrain. Do you have any guides on how you're building those? I would love to use some of your ideas
    / technique if you're open to sharing.

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      Thanks! I have put together videos on each of my terrain levels where I talk about what went into each build, along with links to the various sources in the descriptions. I don't have tutorial videos as of yet, but if there's something in particular you're wanting to know more about I'll gladly do what I can, and will look into videos covering those topics in the future.

    • @cyclogenisis
      @cyclogenisis 4 роки тому

      @@LambosNerdery Thanks, actually I found the chain based on your videos to the full gloomhaven terrain videos by Hirst. Will be a great start to the project.

  • @xXSKAVENXx
    @xXSKAVENXx 4 роки тому

    Curious ...I bought the digital version of Gloomhaven, and its still in beta but the game is a lot of fun so far..i was wondering how close is the board game is to the digital version being sense iv never played the board game...just wondering if any one knows or could elaborate more ?

    • @LambosNerdery
      @LambosNerdery  4 роки тому +1

      My understanding is the digital version uses the exact same rules and mechanics as the board game, but in unique scenarios to this point. The creators stated they intend on releasing the board game scenarios in the future, but that hasn't happened yet.

  • @Soljah112
    @Soljah112 5 років тому +1

    Good video! When's the next stream!

    • @LambosNerdery
      @LambosNerdery  5 років тому

      I am trying to get my group to agree on a time for this week. I'll post a reply here once they make that decision.

    • @LambosNerdery
      @LambosNerdery  5 років тому

      The party has agreed to play on Wednesday, June 3 2019 at about 9:00 pm or 9:30 pm MST. Feel free to tune in on the Twitch channel ABardsSong. Or just wait a week or two and it will show up here on UA-cam.

  • @HeezyfoCheesy
    @HeezyfoCheesy 4 роки тому

    Have you ran into how monsters consuming/creating elements are used? I’ve searched forum after forum on google and am stuck in my scenario, only on #4 but I’m just stumped as I cannot find anything going into detail on this in the rule book or online

    • @HeezyfoCheesy
      @HeezyfoCheesy 4 роки тому

      For example. Scenario 4. Wind demon pulls shield 1, move -1, atk-1, then can consume (any):(create) air.. I understand this element is created for all other wind demons this round but how do you think this plays out? If their only card this round is them creating it, then it goes away at end of round, they have nothing on their card allowing them to use air buff any other attack they’re making.. I’m just wondering what exactly the point of that being on the card is doing for them. Thanks in advance if you’re able to get back on this!

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      ​@@HeezyfoCheesy, you're right in stating the Wind Demons can't take advantage of the wind they created in that same round, but that holds true for every figure on the board. "It is not possible to create an element
      and consume it on the same turn" (p. 24). When an ability creates an element, "this is represented by moving the
      corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used" (p. 23). So the element is created after all actions and movement are completed by the creating figure, which means it can never take advantage of an element created by itself. "At the end of every round, however, all elemental infusions
      will wane, moving one step to the left in the table, from
      “Strong” to “Waning” or from “Waning” to “Inert”" (p. 24). Elements can be consumed from either the "Strong" or "Waning" columns, so a monster or character can take advantage of an element they created only by using it in the following round when it is in the "Waning" column, provided it is still there.
      So, in response to your question, the air created by the Wind Demons doesn't help them in the round they create it. But, if in the next round their card has an ability that consumes air and that air is still in the "Waning" column, they would be able to consume it there and take advantage of the added effect.

    • @HeezyfoCheesy
      @HeezyfoCheesy 4 роки тому

      Lambo Amazeballz gotcha. I understood it from the players standpoint but it was the first time running into it on a monster card and I trying to flip back and forth to find an in depth description on the monsters infusing/consuming. That does make it a little more clear for me! Thanks so much. Heading back to the crypt to knock it out! Have a good one

    • @LambosNerdery
      @LambosNerdery  4 роки тому

      You're welcome! Best of luck to you.

    • @HeezyfoCheesy
      @HeezyfoCheesy 4 роки тому +1

      Awesome terrain pieces btw. Look awesome! Keep it up man

  • @chumplor
    @chumplor 5 років тому

    Mistake at 8:20, since the living bones has multiple targets, it'll move to the hex where it can attack the tinkerer and summon. You address multiple targets later in the video but all living bones have target 2 or better.

    • @TemujinReads
      @TemujinReads 5 років тому +1

      True, but not really the point. The Living Bones is just used as "generic melee monster X" here, since that's the same monster the rulebook used for examples. (Or, just pretend it drew its "target one enemy with all attacks" card)

    • @LambosNerdery
      @LambosNerdery  5 років тому

      I put the stats that were relevant in the corner, and I hadn't given the living bones Target 2 at that section of the video yet, or addressed multiple targets, so the operating assumption is Target 1 for instructional purposes until specified otherwise. Obviously the real Living Bones stat card gives the Target 2, but we hadn't made it that far yet.

    • @chumplor
      @chumplor 5 років тому

      @@LambosNerdery My assumption was that the creature is what you're stating it is during the video. Calling it a Living Bones but it's not really a Living Bones is confusing, especially for a tutorial. The examples in the manual just say "Monster", not a specific creature name. Not trying to be super negative, it's a cool video.

    • @LambosNerdery
      @LambosNerdery  5 років тому +1

      @@chumplor You're absolutely correct that a real Living Bones would usually have a multiple target attack, so for those that know their monster stats, I apologize for the confusion. I was simply trying to set a basic foundation and then build upon it, and was not particular about what monster I had out there, he was just there to represent a monster. If it helps, I forgot to mention in that example that the Living Bones ability card I drew for that round must have been "Target one enemy with all attacks."

  • @deedanner6431
    @deedanner6431 4 роки тому

    So, what if no characters are within line of sight of the monater (like in another room with an open door separating them)

    • @LambosNerdery
      @LambosNerdery  4 роки тому +1

      Monsters don't need line of sight to focus an enemy, just an unobstructed path to a hex where they could eventually conduct an attack. If a monster is revealed somewhere on the map, and a path exists to an enemy model, they will move along that path using the least amount of movement hexes to eventually reach their focus.
      I don't know how the monsters sense their enemies across a dungeon, but in my party's case, I suppose they can hear all the looted coins in the Scoundrel's pockets that he prevents the rest of the party from getting to first.

    • @deedanner6431
      @deedanner6431 4 роки тому +1

      @@LambosNerdery 😂thx

  • @georgeallen4863
    @georgeallen4863 4 роки тому

    Will a monster with ranged multi target attack ever move into a position to maximize attack on all targets, if that location gives it disadvantage? e.g. If Archer had Target 3 and the Tinkerer was one space further away (right and down from space at ua-cam.com/video/7Z6_5HUD2oU/v-deo.html), would the archer move next to the Brute to target all three players at disadvantage?

    • @georgeallen4863
      @georgeallen4863 4 роки тому

      Never mind lol maybe I should hold all questions until i finish the video as this was answered at 14:10 lol