Mechanical Rigging in blender | 6 bar mechanism
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- Опубліковано 20 сер 2024
- This video will demonstrate how to rig the 6 bar mechanism use as a hinge. mechanism also consist the spring system. but we use the piston cylinder instead of that. full video of process is below.
full process video:- • Mechanical rigging in ...
reference video :- • Mechanism Design: Furn...
my website : do-b.website/
#blender #blender3d #rigging #blenderrigging #blendertutorial #blenderanimation #blendertutorialforbeginners #mechanical #mechanicalrigging #maya #rig #b3d #animation #animationvideo
I look for this for several days straigh! I 'm so glad that finally youtube reviel this!!!!
Thank you 😇
0:47 The base bone is also called control bone but I appreciate simplifying the process of rigging this type of hinge that's pretty common in many products.
Yes, you are right, we can make base and control bone same, but I like to separate it and make base bone as a parent off all bone.
@@do-b Oh. Okay. That's what you meant. Sorry. There's so much to rigging I'm learning little bits here and there.
@@kenzietownsend6644 We all are learning here, btw check out my other videos for more mechanical rigging content. :)
So nice this tutorial sir
thank you brother, pls don't address me as a sir 😅
Weldon sir
Absolutely useless tutorial, these comments are definitely fake lmao
Excellent, thanks! I want to grab the red piece and move the whole mechanism, is it possible?
red piece ??? 🤔
@@do-b I mean the thing on the right. The lid that opens and closes.
@@polzol2 Correct me if I'm wrong, but is your question about moving the last link (both opening and closing links) to shift the entire mechanism? As far as I know, we can't do that because we don't know the exact path of the bone (link). We can move in any direction, but the child links (mechanism) behaves unpredictably. Currently, I've selected a control link that can drive the whole mechanism because it has only one degree of freedom, making it easier to control. If you create this assembly in CAD software like SolidWorks or Fusion, you can achieve this using constraints or mates. You can move the last link, and the entire mechanism will move as desired. However, in Blender, I don't think we can do this without specifying a path for the bone. I hope this clarifies things for you
@@do-b I see, what a shame, that's exactly what I wanted to know. Thank you very much for the thorough explanation!
This made me think of Portal 2.
never played it 😅
@@do-b There's like panels that extend outward and there's a character named Wheatly who plays around with them
Watched a UA-cam video, quite fascinating , thanks for future idea 👍
did you make the model yourself? do you have link?
I have added the reference video in starting of this video.