"treat this like a raid" is exactly the problem in my opinion... I did multiple runs respecting all the mechanism you mentioned, but just because the members of the squad are casuals (including me) that literally never or almost never do raid, we can never deal enough dps to the boss... Still thanks to the video, i was wondering if there was a way to differentiate the wave attack and her moving to the other side, now i will watch out for the presence of arrows
You really don't need to do that at all. There's no need to treat this like a raid. You just need to be willing to put in effort on the preparation side and being mindful of what you're doing in moment-to-moment gameplay, both with mechanics and what skills you're using. The problem is that a lot of people want to beat this fight without trying their best or putting in any effort. You can be a casual player and still try your very best. If your group still isn't improving, I would have every one ask themselves what they could be doing better, whether its their gear, their build, their choice of weapons, etc. The mechanics aren't hard or complex, you just need to do them right. If you're not melting the defiance bar as fast as in this video, then everyone should ask themselves if they understand which of their skills do CC damage and if they understand how CC works. The way raiders think is never about what everyone else is doing; each raider asks themselves what it is they specifically and individually need to be doing and only focus on that, because when everyone in the group thinks that way and only focuses on their own individual roles, then everyone in the party winds up where they're supposed to be anyway. So you should always ask yourself what you could be doing better or where you can improve. Even as a casual player, you have access to all the same stuff everyone else does, including all the exotic gear sold on the trading post, and ascended gear you can get very easily from vendors in your guild hall to vendors in places like Bitterfrost Frontier, Dragonfall, Lake Doric and/or Bloodstone Fen for map currencies you can get simply by mining and harvesting. There are tons of low-effort ways to get ascended gear, which is identical in stats to Legendary gear. You don't have to be a hardcore player or a raider to gear up through low-effort activities or be mindful of how your abilities work. A casual player can easily put together general-use builds with power or condition damage, and some sustain, and still be doing more than enough damage to beat this fight, just so long as the casual player isn't being LAZY and is willing to put in some effort into overcoming obstacles.
Been wondering about the whirlpools. Cause the break bar on them is insane. Wonder if they are bugged. xD Cause dying as the sole solution is a bit silly. But it works. I feel like condi damage might be superior here. With the attempts I've had the constant movement of the boss/tail/player the condi's keep working and also help with the bubbles.
My only complaint is they gated the turtle behind this fight. It's like saying you can only get the mount after you've done a raid. That pretty much gates out 99% of players.
I understand why you might feel that way, but I've barely touched raids and worked my butt into a decent one. It's just applying yourself... the main issue is how long the pre meta/meta is to try that. If it was a short thing, it would be fine. I like the difficulty, personally. Was exciting to get the kill. Find a comm that asks for build/gear pings, try to get yourself at LEAST a fully optimal exotic set (people have done raids in greens, so if someone boots you over optimal exotic with proper runes etc, they're just an asshole) & get a little practice at your build... and it should be gg. Problem is people not trying to do their best, even if they still suck (can't get mad at someone trying and still making improvements, even if small). Then again, I come from the EQ era of MMOs... so... this is... small. :^) Personally, I can't wait to see people hit the wall of the strike mission required for the turtle after the 15th.. lol. It's not exactly easy either (smaller group though so easier in general by default).
@@NazzyDragon You missed the point. There's a very large segment of players who play casually and frankly don't want to "apply themselves". If you force them to "apply themselves" a lot of them will likely get frustrated and move onto a less frustrating game and you'll end up with a dead GW2. Bottom line MMOs especially GW2 run on a casual player base. If you want to "apply yourself" go play raids. Keep the open world accessible since that's where a vast majority of the players go.
@@TeleologicalConsistency I support. I am a solo player. And I play very well. I follow the tactics do not fall into mortal blows. And I came here for an Iceborne or Mordermot level meta. BUT NOT REID! Here tactics and calculation of the level of the raid. You don't come to the exit. This is bad. Moreover, you are right, hiding this debility turtle behind this "meta raid ..." is stupid. After 16 failed attempts with randoms and following all tactics 20% . After a shitty weekend of bad luck. I'm sorry, I don't need this turtle...
I will disagree with you on the mount thing because of several reasons: 1) it's not uncommon in MMORPGs for a mount to be locked behind a raid as a reward, and this fight is mechanically very simple compared to the easiest casual difficulty fights in Final Fantasy XIV. GW2 has far more liberating movement and combat systems by comparison, and a 20-minute enrage timer is quite generous . 2) The mount isn't just a fun thing to do with a friend... it's called a "siege turtle" for a reason. If you pay attention during the meta, particularly if you're in the East-side group escorting Navan, they are literal siege artillery in the story of the meta. They are so powerful they can take out some of the tougher mobs in the meta with relative ease. It is very fitting that a mount like that, which has that functionality and is more than just a cosmetic skin, is the reward for being able to beat a fight with a DPS check. Otherwise, the mount would have to be nerfed if it was easier to obtain, which I suspect will happen in tomorrow's update. 3) Being a "casual" and not wanting to apply yourself are two very different things. We should stop using terms like "casual" and "hardcore" because that leaves no middle ground for people who expect to put in a bit of effort to overcome gameplay challenges but are by no means raiders or try-hards. There's no middle-ground if you use binary terms. You can certainly be a casual gamer without being downright lazy and expecting carries from others because you don't want to put in any effort. If a player chooses not to apply themselves, then them expecting a reward for effort they didn't put in is nothing short of entitlement. If those players choose to get frustrated and give up on the meta, I say that's fine by me. They aren't entitled to the reward for the encounter's completion simply because they bought the game. They have to overcome the obstacle and earn it. if they're unwilling to do that, they shouldn't expect to be handed the reward anyway. It's frankly on them to decide whether or not they want the reward badly enough for them to put in some effort to get it. If they don't, then all the other players who are willing to do what needs to be done to get it will be the ones running the content and those people will be able to run the content successfully once the AFKers and the low-effort people stop trying to take up spots in the meta.
@@frizo1126 It's not a raid by any means. It's literally not even on the level of the easiest encounters in other MMORPGs like Final Fantasy XIV, in terms of fight mechanics. You don't need to be doing a raid rotation to beat it, you just need to be willing to put in a little bit of effort to prepare for the fight and try to help with the DPS check. You need to put some thought into your build and what you're doing, take the time to prepare and don't be failing basic mechanics. You have to be willing to adjust to the needs of the content, too. Being a casual player doesn't mean being a player who puts in minimal effort and expects a reward by default. Even super casual MMOs like Final Fantasy XIV understand that if you want a reward from a boss encounter, you're not playing a visual novel, you have to overcome the challenge I'll tell you a story... yesterday, my guild decided to get the new guild hall that came with the expansion. There's an expedition quest you need to do which involves killing a bunch of enemies and several bosses. Not everyone was online when the guild leader wanted to get the hall, so they only had 3 players to do the guild acquisition quest. The first time they attempted it, they took too long and ran out of time not long after they got to the final boss. Did they whine and complain that the encounter was too hard for three people and that smaller guilds would be inconvenienced so the encounter should change or scale better to them? No. Did they cry that them having to beat bosses and fight enemies to get guild housing was unfair after they already paid gold for it? No. You know what they did? They decided to adjust their strategy to better deal with the encounter, with two of the players swapping to classes/builds that were better suited to handle the encounter. By doing this they were able to overcome the challenge on the second try. ^This is not asking a lot of you. It's just asking you to be mindful of what you're getting into. If you are saying "I support. I am a solo player. And I play very well," ask yourself the following: 1) You play very well... according to whom? According to your own self-estimation? If you talk about yourself like you think you're a good player, you don't exactly have the mind of someone who is open to the possibility of self-improvement... 2) What if the encounter doesn't need you to play support? Maybe it's a case of there being more than enough support. Maybe it's also a case of the encounter having specific requirements of what needs to be cleared and the party not having enough of that. In Guild Wars 2, not every encounter is equal. Some fights, all kinds of damage are fine. But sometimes, physical damage is better. Other fights, condition damage is favored. And in other fights, support is preferred for cleansing conditions. You have to understand what the boss fight is expecting of you and be willing to swap to that as needed. It's all about bringing the right tool for the right job. This is why the game gives you multiple character slots and different build and equipment templates you can swap to. This fight requires damage and CC, maybe with a little sustain. Are you bringing CC skills to help with the defiance bar? Are you bringing decent damage? Those are the two things that are most important. When I try the fight, I bring a Condi Rev or my Condi Mechanist which both bring truckloads of condition damage and CC damage. They are not raid builds at all, just basic PvE builds... but the thing about them is, they are self-healing and have good sustain. The Revenant build I use dishes out tons of Torment, can face-tank a one-hit-hill move while regenerating its own health in the process, with the added bonus being that it can give fury, might, quickness and protection to nearby party members but it can do that without sacrificing DPS and sustain as the primary purpose. My Mechanist can reach maximum might and has infinite stability and alacrity. So if I have all of that... why do I need another player to give me support? I have that covered for myself and I can still output decent DPS without even needing to use a raid rotation. In that situation, a support player is useless to me. They aren't "helping" me because I don't need the help. You know what would be really helpful? If they brought CC skills and damage to help so I'm not stressing about having to carry people who don't want to pull their own weight, in an encounter which expects everyone to do their own part. If I go to play WvW, I play support with my Scrapper. I like playing my support scrapper, but would I use it in this fight? HELL NO. It doesn't bring what this fight needs, so I adjust accordingly. If I'm going to be honest, you sound like a typical Healer Main, who refuses to play anything else other than that one narrow style of gameplay, because you want to be passive and sit back doing the bare minimum and still feel like you're being helpful/useful, and you are complaining that this particular fight has needs which expect you to be more flexible. Like the kind of player who will stamp his feet and decide it's the game's problem if you want to be stubborn and play how you like, encounter requirements be damned. If this is too much for you to accept and you're unwilling to adjust, then... no, you're not actually a good player. A good player would adjust to the needs of the encounter and learn to improve, not decide "I play this one way and the game must be changed to conform to me or I'm going to complain,".
I think they overestimated their playerbase. The majority of players have never seen a raid and have no idea of how to perform in one. They should not have tied the mount to this imo, that was a pretty crappy thing to do to the majority of players. This is far too mechanically challenging for players not used to raids or CM fractals. And there is a lot of anger at anet right now over it, its fine to have a boss like this, but to cut off a good many players from getting the mount because they dont play this way is wrong in this game. I dont mind personally I raid im used to playing that way, but I feel bad for those that cant.
Nothing to do with overestimation. Been in 3 runs where's it's 7-10 back to back tail phases and a single CC phase. The 4% fail I was in she just did bubbles>tornado>bubbles before 2 platform switches. It's absolute garbage RNG design. Cleared all raids. Run 100 CM daily. This is worse, because you can't just tell people "you're not going to run your Untamed/Machinist/Willbender here, much less any of you run your WvW stats sets." Content for which you cannot control the quality of players has no business making any demands on skill checks. Zerg content should stay zerg brained.
@@Necrostrike Hard disagree. Zerg content being zerg-brained for so long is what has made the player base flacid and spineless. Players don't need to use raid rotations to beat this fight, but they also shouldn't go into it expecting a carry from other players. Everyone needs to at least put in some effort to come prepared, and that means at the bare minimum trying to be mindful of the gear, weapons and build you're bringing into this encounter. Once people realize that this isn't something they can sleepwalk their way through, and need to help pull their own weight a bit, the natural reaction should be to put a little more effort into preparation, understanding what their CC skills are, etc. Promoting this idea that we get to blame the community or the fight's design is to negate personal accountability for the encounter and that de-incentivizes personal improvement because everyone can just blame everyone else. People need to think about what THEY as individuals can bring to the table and not concern themselves with what other people are doing. My guild just got the new hall today with three people doing the expedition. They ran out of time on the first run. Did they blame the encounter design or other people? No. Individuals in the group took it upon themselves to switch to other characters and builds they thought might be able to handle the encounter better and adjusted accordingly, and got it on the second try with ease. The community can benefit from learning that lesson. There's no RNG in this. People need to stop saying that. It's not like the attacks are scripted, but every 20% of her health bar she does a fixed set of mechanics with lengthy, obvious telegraphs and Aurene literally shouting out call-outs for mechanics as they're about to happen. The real issue is people not putting in effort to prepare, ragequitting early and even AFKing on the airship because they expected a carry. Stop blaming the encounter design when it's super basic. Also, this isn't at all on a raid level of encounter. Mechanically, it's literally not even as hard as the easiest difficulty fights in Final Fantasy XIV, which casual PUGs do all the time. It has a generous 20-minute enrage timer. The bigger issue is people blaming the fight's design instead of taking accountability for not paying attention and failing basic mechanics while spamming the auto-attack button and not using any CC when it counts.
For those that saw my previous iteration that was on YT for about 10 minutes... I took out the Jade Bot cheesing greens parts hahaha. I hope this helps people learn the fight and mechanics!
I started watching you back when New World was, well, new. I don’t even play GW2 but I still watch because you’ve such great energy. Keep up the good work!
Thanks so much for this!! I just did my first successful meta today (after about 5 failed ones in a span of the last few months 😆) and can finally get started on my turtle!! However I'm still far from understanding every step so this is super helpful, I can be a bigger help the next few times xD
One additional buff you missed was the participation prep event buff, Dragon's End Contributor, which stacks up to 10 times but get this, once you get 10 stacks, it becomes a 20% damage and health boost. Additionally, it persists through map changes and while logged off, and 1 event will refresh all stack timers, so I have had a necro (harbinger) just camp there and doing an event or two per pre-meta while I organize everyone else. Only the preparation events count, as the escorts for the actual meta (the pre) do not count (You do get 1% from the crystal charge or just because you got to the boss). This is the only thing I would like anet to change from the meta that has not been changed already (fixing the bugs and scaling the whirlpools is fine). I would like the escorts to give stacks, because that minimizes some of the time investment and helps people jumping in just to do the meta to build up stacks faster, increasing the chance of success for everyone (and they are still preparation events if you think what preparation means).
@@frizo1126 I managed to command one successfully last night, set up a discord server and began prep as soon as the map reset. Beat it with just 1s left on the clock…
The most important info that ppl dont get right now is that you CAN DAMAGE tail or boss during her animations, exception being her special attacks across the platform. So many ppl just stop dpsing tail or boss because it moved in animation a little with actually going anywhere, yet you can continue dpsing even tho the model is in moving animation because the target circle is on the ground on platform.
So, everyone in the crystal has to jump up the tower again. Only if 10/30ppl are up again, the fight continuous? That would mean one person can f... up the whole phase/event?
@@RoadRunner217 I've finished the boss, he just asked if one person can fuck up the whole event, the answer is no. Even if one person stays at the bottom it's still doable now because of the patch.
Also I’d like to suggest something, there’s a phase every 20%, so if she’s on like. For example, 43%, it’d be best to just dps boss otherwise you’re killing the tail for no reason and would just be wasting tjme
I wish I could help with jumping puzzle but when I tried it first time my entire game froze and I died, I don’t know if it’ll do it again but I really don’t want to find out
They should have tied the turtle to the story line instead of the meta like they did with the Griffin mount. By doing it this way they are forcing people to do a meta they would other wise ignored because of the frustration factor. I find it fun and challenging but It is not rewarding to continually fail especially when your investing all the pre event bs time involved as well. If anything they are going to turn people off from the game all because of key mechanics built into it that you have no control over such as the spirit/ghost mode. When one person can totally derail a meta they need to tweak it, maybe "stop time" or a separate timer for the bosses on the side. You don't put raid level content in open world and expect regular players to rise and commit to that level. It is rather irritating to dangle the carrot that is the turtle, strongly implied that your to earn it though regular play then knowingly put stop gaps that the majority of the player base can not get past.They just need to tweak it a bit or well just have to wait a few months unfortunately until enough players properly learn the meta enough to help carry the rest. Can you imagine if they made HoT expansion that insanely difficult to get any of the mounts other than a raptor freebee? It would have been a hard fail.
Hard disagree for a couple of reasons: 1) Nobody, and I mean NOBODY should be advocating for anything to be tweaked so some people can put in the effort on behalf of everyone else. Expecting carries from better players discourages people from having to put in the effort to learn how to play the game. I'm not even talking about playing on a try-hard or raider level, a lot of people expect everyone else to do the work for them because they don't want to put in the effort, and then blame other people for what is effectively their own unwillingness to pull their own weight. To even say this is to absolve individuals from personal accountability, because it promotes the idea that it's always the other guy that's the problem. Okay, let's even assume that's true for a second... what can YOU do to pull your weight more? Is there anything that you can tweak in your build, maybe your weapon or gear, to better prepare yourself for the fight? If everyone stopped thinking about what other players are or aren't up to for a minute and thought instead about what they could do better, then everyone would take measures to better prepare for the encounter. This effectively promotes the notion that no one needs to accept personal responsibility for their own performance, because they can just blame other people or the majority of the community (i.e. "casuals") instead of promoting healthier ways of looking at the situation that actually help players to improve. We already have too many players who expect this, so they AFK on the airship if they die and don't help out with the DPS check. This attitude encourages that even further. As JFK once famously said, "Ask not what your country can do for you, ask what you can do for your country,". You do not need to know a raid rotation for this fight, but having some basic understanding of how the game works, what your CC abilities are, and putting in even the most basic effort to come prepared for an encounter like this (which is not actually hard mechanically; it is more lenient than most normal difficulty trials in Final Fantasy XIV). That means at least trying to be somewhat mindful about your gear, weapons, build and skill usage. You don't need to be performing raid rotations, but that doesn't mean you get to be spamming your auto-attack button and being generally oblivious to handling basic mechanics. 2) The siege turtle isn't just a fun QoL mount for you and a buddy. The mounts you get from PoF that are compulsory for clearing that expansion outperform it in terms of general mount locomotion. What makes it special is that it is very, very powerful and can easily clear out tougher mobs during the meta. It's not called a siege turtle for no reason... in the story of the meta itself, it is literal siege artillery. As such, I disagree with them just letting you purchase the collection starting on March 15th, because it does operate very much so like a fitting reward for being able to clear a fight like this with a certain degree of DPS output.
did this for the first time the other day. wisp on both of 2 times it showed up. made it up fast the first time. failed to make it up at all the second time. we still murdered soo won with time to spare so people must be a lot better at doing it these days.
fuck this meta till anet ditches the wisp wipe mechanic. Million other things I'd rather do in life than get my time wasted because 1 of 50+ people on the map derped or trolled a mechanic
"treat this like a raid" is exactly the problem in my opinion... I did multiple runs respecting all the mechanism you mentioned, but just because the members of the squad are casuals (including me) that literally never or almost never do raid, we can never deal enough dps to the boss... Still thanks to the video, i was wondering if there was a way to differentiate the wave attack and her moving to the other side, now i will watch out for the presence of arrows
You really don't need to do that at all. There's no need to treat this like a raid. You just need to be willing to put in effort on the preparation side and being mindful of what you're doing in moment-to-moment gameplay, both with mechanics and what skills you're using. The problem is that a lot of people want to beat this fight without trying their best or putting in any effort. You can be a casual player and still try your very best. If your group still isn't improving, I would have every one ask themselves what they could be doing better, whether its their gear, their build, their choice of weapons, etc. The mechanics aren't hard or complex, you just need to do them right. If you're not melting the defiance bar as fast as in this video, then everyone should ask themselves if they understand which of their skills do CC damage and if they understand how CC works. The way raiders think is never about what everyone else is doing; each raider asks themselves what it is they specifically and individually need to be doing and only focus on that, because when everyone in the group thinks that way and only focuses on their own individual roles, then everyone in the party winds up where they're supposed to be anyway. So you should always ask yourself what you could be doing better or where you can improve.
Even as a casual player, you have access to all the same stuff everyone else does, including all the exotic gear sold on the trading post, and ascended gear you can get very easily from vendors in your guild hall to vendors in places like Bitterfrost Frontier, Dragonfall, Lake Doric and/or Bloodstone Fen for map currencies you can get simply by mining and harvesting. There are tons of low-effort ways to get ascended gear, which is identical in stats to Legendary gear.
You don't have to be a hardcore player or a raider to gear up through low-effort activities or be mindful of how your abilities work. A casual player can easily put together general-use builds with power or condition damage, and some sustain, and still be doing more than enough damage to beat this fight, just so long as the casual player isn't being LAZY and is willing to put in some effort into overcoming obstacles.
Finally a video explaining how to win this meta. TY BRO
Np! Glad to help!
TIL The jade buffs can stack ! I never knew that, thanks for the guide, had a lot of trouble trying to find where her tail was amongst the adds today.
Been wondering about the whirlpools. Cause the break bar on them is insane. Wonder if they are bugged. xD Cause dying as the sole solution is a bit silly. But it works.
I feel like condi damage might be superior here. With the attempts I've had the constant movement of the boss/tail/player the condi's keep working and also help with the bubbles.
My only complaint is they gated the turtle behind this fight. It's like saying you can only get the mount after you've done a raid. That pretty much gates out 99% of players.
I understand why you might feel that way, but I've barely touched raids and worked my butt into a decent one. It's just applying yourself... the main issue is how long the pre meta/meta is to try that. If it was a short thing, it would be fine. I like the difficulty, personally. Was exciting to get the kill. Find a comm that asks for build/gear pings, try to get yourself at LEAST a fully optimal exotic set (people have done raids in greens, so if someone boots you over optimal exotic with proper runes etc, they're just an asshole) & get a little practice at your build... and it should be gg. Problem is people not trying to do their best, even if they still suck (can't get mad at someone trying and still making improvements, even if small).
Then again, I come from the EQ era of MMOs... so... this is... small. :^)
Personally, I can't wait to see people hit the wall of the strike mission required for the turtle after the 15th.. lol. It's not exactly easy either (smaller group though so easier in general by default).
@@NazzyDragon You missed the point. There's a very large segment of players who play casually and frankly don't want to "apply themselves".
If you force them to "apply themselves" a lot of them will likely get frustrated and move onto a less frustrating game and you'll end up with a dead GW2. Bottom line MMOs especially GW2 run on a casual player base.
If you want to "apply yourself" go play raids. Keep the open world accessible since that's where a vast majority of the players go.
@@TeleologicalConsistency I support. I am a solo player. And I play very well. I follow the tactics do not fall into mortal blows. And I came here for an Iceborne or Mordermot level meta. BUT NOT REID! Here tactics and calculation of the level of the raid. You don't come to the exit. This is bad. Moreover, you are right, hiding this debility turtle behind this "meta raid ..." is stupid.
After 16 failed attempts with randoms and following all tactics 20% . After a shitty weekend of bad luck.
I'm sorry, I don't need this turtle...
I will disagree with you on the mount thing because of several reasons:
1) it's not uncommon in MMORPGs for a mount to be locked behind a raid as a reward, and this fight is mechanically very simple compared to the easiest casual difficulty fights in Final Fantasy XIV. GW2 has far more liberating movement and combat systems by comparison, and a 20-minute enrage timer is quite generous .
2) The mount isn't just a fun thing to do with a friend... it's called a "siege turtle" for a reason. If you pay attention during the meta, particularly if you're in the East-side group escorting Navan, they are literal siege artillery in the story of the meta. They are so powerful they can take out some of the tougher mobs in the meta with relative ease. It is very fitting that a mount like that, which has that functionality and is more than just a cosmetic skin, is the reward for being able to beat a fight with a DPS check. Otherwise, the mount would have to be nerfed if it was easier to obtain, which I suspect will happen in tomorrow's update.
3) Being a "casual" and not wanting to apply yourself are two very different things. We should stop using terms like "casual" and "hardcore" because that leaves no middle ground for people who expect to put in a bit of effort to overcome gameplay challenges but are by no means raiders or try-hards. There's no middle-ground if you use binary terms. You can certainly be a casual gamer without being downright lazy and expecting carries from others because you don't want to put in any effort.
If a player chooses not to apply themselves, then them expecting a reward for effort they didn't put in is nothing short of entitlement. If those players choose to get frustrated and give up on the meta, I say that's fine by me. They aren't entitled to the reward for the encounter's completion simply because they bought the game. They have to overcome the obstacle and earn it. if they're unwilling to do that, they shouldn't expect to be handed the reward anyway. It's frankly on them to decide whether or not they want the reward badly enough for them to put in some effort to get it. If they don't, then all the other players who are willing to do what needs to be done to get it will be the ones running the content and those people will be able to run the content successfully once the AFKers and the low-effort people stop trying to take up spots in the meta.
@@frizo1126 It's not a raid by any means. It's literally not even on the level of the easiest encounters in other MMORPGs like Final Fantasy XIV, in terms of fight mechanics. You don't need to be doing a raid rotation to beat it, you just need to be willing to put in a little bit of effort to prepare for the fight and try to help with the DPS check. You need to put some thought into your build and what you're doing, take the time to prepare and don't be failing basic mechanics. You have to be willing to adjust to the needs of the content, too.
Being a casual player doesn't mean being a player who puts in minimal effort and expects a reward by default. Even super casual MMOs like Final Fantasy XIV understand that if you want a reward from a boss encounter, you're not playing a visual novel, you have to overcome the challenge
I'll tell you a story... yesterday, my guild decided to get the new guild hall that came with the expansion. There's an expedition quest you need to do which involves killing a bunch of enemies and several bosses. Not everyone was online when the guild leader wanted to get the hall, so they only had 3 players to do the guild acquisition quest. The first time they attempted it, they took too long and ran out of time not long after they got to the final boss.
Did they whine and complain that the encounter was too hard for three people and that smaller guilds would be inconvenienced so the encounter should change or scale better to them? No. Did they cry that them having to beat bosses and fight enemies to get guild housing was unfair after they already paid gold for it? No.
You know what they did? They decided to adjust their strategy to better deal with the encounter, with two of the players swapping to classes/builds that were better suited to handle the encounter. By doing this they were able to overcome the challenge on the second try.
^This is not asking a lot of you. It's just asking you to be mindful of what you're getting into.
If you are saying "I support. I am a solo player. And I play very well," ask yourself the following:
1) You play very well... according to whom? According to your own self-estimation? If you talk about yourself like you think you're a good player, you don't exactly have the mind of someone who is open to the possibility of self-improvement...
2) What if the encounter doesn't need you to play support? Maybe it's a case of there being more than enough support. Maybe it's also a case of the encounter having specific requirements of what needs to be cleared and the party not having enough of that.
In Guild Wars 2, not every encounter is equal. Some fights, all kinds of damage are fine. But sometimes, physical damage is better. Other fights, condition damage is favored. And in other fights, support is preferred for cleansing conditions. You have to understand what the boss fight is expecting of you and be willing to swap to that as needed. It's all about bringing the right tool for the right job. This is why the game gives you multiple character slots and different build and equipment templates you can swap to.
This fight requires damage and CC, maybe with a little sustain. Are you bringing CC skills to help with the defiance bar? Are you bringing decent damage? Those are the two things that are most important. When I try the fight, I bring a Condi Rev or my Condi Mechanist which both bring truckloads of condition damage and CC damage. They are not raid builds at all, just basic PvE builds... but the thing about them is, they are self-healing and have good sustain. The Revenant build I use dishes out tons of Torment, can face-tank a one-hit-hill move while regenerating its own health in the process, with the added bonus being that it can give fury, might, quickness and protection to nearby party members but it can do that without sacrificing DPS and sustain as the primary purpose. My Mechanist can reach maximum might and has infinite stability and alacrity.
So if I have all of that... why do I need another player to give me support? I have that covered for myself and I can still output decent DPS without even needing to use a raid rotation. In that situation, a support player is useless to me. They aren't "helping" me because I don't need the help. You know what would be really helpful? If they brought CC skills and damage to help so I'm not stressing about having to carry people who don't want to pull their own weight, in an encounter which expects everyone to do their own part.
If I go to play WvW, I play support with my Scrapper. I like playing my support scrapper, but would I use it in this fight? HELL NO. It doesn't bring what this fight needs, so I adjust accordingly.
If I'm going to be honest, you sound like a typical Healer Main, who refuses to play anything else other than that one narrow style of gameplay, because you want to be passive and sit back doing the bare minimum and still feel like you're being helpful/useful, and you are complaining that this particular fight has needs which expect you to be more flexible. Like the kind of player who will stamp his feet and decide it's the game's problem if you want to be stubborn and play how you like, encounter requirements be damned.
If this is too much for you to accept and you're unwilling to adjust, then... no, you're not actually a good player. A good player would adjust to the needs of the encounter and learn to improve, not decide "I play this one way and the game must be changed to conform to me or I'm going to complain,".
I think they overestimated their playerbase. The majority of players have never seen a raid and have no idea of how to perform in one. They should not have tied the mount to this imo, that was a pretty crappy thing to do to the majority of players. This is far too mechanically challenging for players not used to raids or CM fractals. And there is a lot of anger at anet right now over it, its fine to have a boss like this, but to cut off a good many players from getting the mount because they dont play this way is wrong in this game. I dont mind personally I raid im used to playing that way, but I feel bad for those that cant.
Nothing to do with overestimation. Been in 3 runs where's it's 7-10 back to back tail phases and a single CC phase. The 4% fail I was in she just did bubbles>tornado>bubbles before 2 platform switches.
It's absolute garbage RNG design.
Cleared all raids. Run 100 CM daily. This is worse, because you can't just tell people "you're not going to run your Untamed/Machinist/Willbender here, much less any of you run your WvW stats sets."
Content for which you cannot control the quality of players has no business making any demands on skill checks. Zerg content should stay zerg brained.
@@Necrostrike Hard disagree. Zerg content being zerg-brained for so long is what has made the player base flacid and spineless. Players don't need to use raid rotations to beat this fight, but they also shouldn't go into it expecting a carry from other players. Everyone needs to at least put in some effort to come prepared, and that means at the bare minimum trying to be mindful of the gear, weapons and build you're bringing into this encounter. Once people realize that this isn't something they can sleepwalk their way through, and need to help pull their own weight a bit, the natural reaction should be to put a little more effort into preparation, understanding what their CC skills are, etc. Promoting this idea that we get to blame the community or the fight's design is to negate personal accountability for the encounter and that de-incentivizes personal improvement because everyone can just blame everyone else. People need to think about what THEY as individuals can bring to the table and not concern themselves with what other people are doing. My guild just got the new hall today with three people doing the expedition. They ran out of time on the first run. Did they blame the encounter design or other people? No. Individuals in the group took it upon themselves to switch to other characters and builds they thought might be able to handle the encounter better and adjusted accordingly, and got it on the second try with ease. The community can benefit from learning that lesson.
There's no RNG in this. People need to stop saying that. It's not like the attacks are scripted, but every 20% of her health bar she does a fixed set of mechanics with lengthy, obvious telegraphs and Aurene literally shouting out call-outs for mechanics as they're about to happen. The real issue is people not putting in effort to prepare, ragequitting early and even AFKing on the airship because they expected a carry. Stop blaming the encounter design when it's super basic.
Also, this isn't at all on a raid level of encounter. Mechanically, it's literally not even as hard as the easiest difficulty fights in Final Fantasy XIV, which casual PUGs do all the time. It has a generous 20-minute enrage timer. The bigger issue is people blaming the fight's design instead of taking accountability for not paying attention and failing basic mechanics while spamming the auto-attack button and not using any CC when it counts.
For those that saw my previous iteration that was on YT for about 10 minutes... I took out the Jade Bot cheesing greens parts hahaha. I hope this helps people learn the fight and mechanics!
THANK YOU SO MUCH :D
Thank you for sharing the video! Although I still playing the story, it is appreciated having an idea for the meta.
I started watching you back when New World was, well, new. I don’t even play GW2 but I still watch because you’ve such great energy. Keep up the good work!
Thanks so much for this!! I just did my first successful meta today (after about 5 failed ones in a span of the last few months 😆) and can finally get started on my turtle!!
However I'm still far from understanding every step so this is super helpful, I can be a bigger help the next few times xD
One additional buff you missed was the participation prep event buff, Dragon's End Contributor, which stacks up to 10 times but get this, once you get 10 stacks, it becomes a 20% damage and health boost. Additionally, it persists through map changes and while logged off, and 1 event will refresh all stack timers, so I have had a necro (harbinger) just camp there and doing an event or two per pre-meta while I organize everyone else. Only the preparation events count, as the escorts for the actual meta (the pre) do not count (You do get 1% from the crystal charge or just because you got to the boss).
This is the only thing I would like anet to change from the meta that has not been changed already (fixing the bugs and scaling the whirlpools is fine). I would like the escorts to give stacks, because that minimizes some of the time investment and helps people jumping in just to do the meta to build up stacks faster, increasing the chance of success for everyone (and they are still preparation events if you think what preparation means).
Very true!
Man I have failed 18 times this week, no one seems to be able to get it going
High five!
16 attempts and nothing more than 20%.... It's impossible to get through with randoms hungry for freebies.
@@frizo1126 I managed to command one successfully last night, set up a discord server and began prep as soon as the map reset. Beat it with just 1s left on the clock…
Got it first try luckily, and was able to pull my own weight thanks to your helpful tips. Thanks for the video!
The most important info that ppl dont get right now is that you CAN DAMAGE tail or boss during her animations, exception being her special attacks across the platform. So many ppl just stop dpsing tail or boss because it moved in animation a little with actually going anywhere, yet you can continue dpsing even tho the model is in moving animation because the target circle is on the ground on platform.
^ This, PLEASE KEEP HITTING THE BOSS. DON'T JUST STAND THERE
So, everyone in the crystal has to jump up the tower again. Only if 10/30ppl are up again, the fight continuous? That would mean one person can f... up the whole phase/event?
This was the case but it was patched for anyone who stumbles on this comment.
@@Hexavash It wasn't patched, it was reduced. Now people can't fuck up the meta for the others as much anymore lmao.
@@RoadRunner217 I've finished the boss, he just asked if one person can fuck up the whole event, the answer is no. Even if one person stays at the bottom it's still doable now because of the patch.
This has helped me a lot. Thanks.
Also I’d like to suggest something, there’s a phase every 20%, so if she’s on like. For example, 43%, it’d be best to just dps boss otherwise you’re killing the tail for no reason and would just be wasting tjme
Time*
Didn't know about those offensive / defensive jade protocols. Will surely make a big difference.
En latinoamerica estamos muy agradecidos por esta explicacion!!! Gracias amigo!!! Aqui tienes tu like!!!
I wish I could help with jumping puzzle but when I tried it first time my entire game froze and I died, I don’t know if it’ll do it again but I really don’t want to find out
They should have tied the turtle to the story line instead of the meta like they did with the Griffin mount. By doing it this way they are forcing people to do a meta they would other wise ignored because of the frustration factor. I find it fun and challenging but It is not rewarding to continually fail especially when your investing all the pre event bs time involved as well. If anything they are going to turn people off from the game all because of key mechanics built into it that you have no control over such as the spirit/ghost mode. When one person can totally derail a meta they need to tweak it, maybe "stop time" or a separate timer for the bosses on the side. You don't put raid level content in open world and expect regular players to rise and commit to that level. It is rather irritating to dangle the carrot that is the turtle, strongly implied that your to earn it though regular play then knowingly put stop gaps that the majority of the player base can not get past.They just need to tweak it a bit or well just have to wait a few months unfortunately until enough players properly learn the meta enough to help carry the rest. Can you imagine if they made HoT expansion that insanely difficult to get any of the mounts other than a raptor freebee? It would have been a hard fail.
Hard disagree for a couple of reasons:
1) Nobody, and I mean NOBODY should be advocating for anything to be tweaked so some people can put in the effort on behalf of everyone else. Expecting carries from better players discourages people from having to put in the effort to learn how to play the game. I'm not even talking about playing on a try-hard or raider level, a lot of people expect everyone else to do the work for them because they don't want to put in the effort, and then blame other people for what is effectively their own unwillingness to pull their own weight.
To even say this is to absolve individuals from personal accountability, because it promotes the idea that it's always the other guy that's the problem. Okay, let's even assume that's true for a second... what can YOU do to pull your weight more? Is there anything that you can tweak in your build, maybe your weapon or gear, to better prepare yourself for the fight? If everyone stopped thinking about what other players are or aren't up to for a minute and thought instead about what they could do better, then everyone would take measures to better prepare for the encounter.
This effectively promotes the notion that no one needs to accept personal responsibility for their own performance, because they can just blame other people or the majority of the community (i.e. "casuals") instead of promoting healthier ways of looking at the situation that actually help players to improve. We already have too many players who expect this, so they AFK on the airship if they die and don't help out with the DPS check. This attitude encourages that even further.
As JFK once famously said, "Ask not what your country can do for you, ask what you can do for your country,". You do not need to know a raid rotation for this fight, but having some basic understanding of how the game works, what your CC abilities are, and putting in even the most basic effort to come prepared for an encounter like this (which is not actually hard mechanically; it is more lenient than most normal difficulty trials in Final Fantasy XIV). That means at least trying to be somewhat mindful about your gear, weapons, build and skill usage. You don't need to be performing raid rotations, but that doesn't mean you get to be spamming your auto-attack button and being generally oblivious to handling basic mechanics.
2) The siege turtle isn't just a fun QoL mount for you and a buddy. The mounts you get from PoF that are compulsory for clearing that expansion outperform it in terms of general mount locomotion. What makes it special is that it is very, very powerful and can easily clear out tougher mobs during the meta. It's not called a siege turtle for no reason... in the story of the meta itself, it is literal siege artillery. As such, I disagree with them just letting you purchase the collection starting on March 15th, because it does operate very much so like a fitting reward for being able to clear a fight like this with a certain degree of DPS output.
thank you great video!
did this for the first time the other day. wisp on both of 2 times it showed up. made it up fast the first time. failed to make it up at all the second time.
we still murdered soo won with time to spare so people must be a lot better at doing it these days.
For a second I thought this was Angry Joe
Haha was I yellin that much???
fuck this meta till anet ditches the wisp wipe mechanic. Million other things I'd rather do in life than get my time wasted because 1 of 50+ people on the map derped or trolled a mechanic
Hey, I see myself!
Haha do you like what you see??
@@pritch3328 editing def getting better and better every time :)