I know this video is old and it doesn't seem like you are uploading videos anymore but you have no idea how much this video helped me! You saved my game lol
Cool, but How to make the IA more natural? make it move up, down, randomly go from one place to another avoiding obtacles, until it find a player to attack?
@@officialrhythmicthoughts I think it had something to do with the Collision Visibility. But I changed his projectile system to LineTracing and I did not have that problem anymore.
I know this video is old and it doesn't seem like you are uploading videos anymore but you have no idea how much this video helped me! You saved my game lol
This is a great video for not just drones, but also just a long range enemy in general lmao
This is very good. Thank you.
Excelente video 👍🏻
Dude you're are a life saver thx for great video
This is exactly what I was looking for. Thanks
Is there any way to use behavior trees for strafing
Cool, but How to make the IA more natural? make it move up, down, randomly go from one place to another avoiding obtacles, until it find a player to attack?
awesome.
Thank you a lot for this video
tnx you very much :)
THANK YOU!
How can you make it explode or despawn or both
now can you make a enemy that have a 2 state where it can walk and flying
My enemy isn't shooting
Nevermind I figured it out lol
@@officialrhythmicthoughts How did you? Mine is shooting but I can't see the projectiles...
@@MEXpartan I don't remember how I did
@@officialrhythmicthoughts I think it had something to do with the Collision Visibility. But I changed his projectile system to LineTracing and I did not have that problem anymore.
How you solved?
Thanks, but holy shit clean up your code.
6:26
My drone isnot shooting...