MODULAR Low Poly HOUSE (Speed Modeling) Blender to Unity | 3d Game Asset | Game-ready (Part 1)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 68

  • @metts4445
    @metts4445 2 роки тому +1

    Fajnie jest patrzeć jak ktoś z Polski robi takie fajne modele

    • @brainchildpl
      @brainchildpl  2 роки тому

      Jest masa świetnych artystów z PL :)

  • @eduardosoler3783
    @eduardosoler3783 3 роки тому +6

    Very inspiting, congrats. Bought a bunch of your alpha packs and are amazing. Full support!

    • @brainchildpl
      @brainchildpl  3 роки тому +2

      Much appreciated! Thank you for buying my packs, it allows me to create more free stuff :)

  • @culsud
    @culsud 10 місяців тому +1

    i love ur work

  • @Douye_Adedeji2696
    @Douye_Adedeji2696 3 роки тому +15

    Your tutorials are very interesting and catchy, but you're so underrated. Maybe one day a UA-cam algorithm would enter for you😀.

  • @sergeymaslovfp
    @sergeymaslovfp 3 роки тому +2

    nice/ i love modular stuff

  • @DenisGareev
    @DenisGareev 3 роки тому +1

    Nice house !!!

  • @StonedTrainRide
    @StonedTrainRide 3 роки тому +2

    Nice work ! But how do you avoid z-fighting whit this workflow ? Youre "wall side face" are identical whit the "wall front face" in corners. So they overlapping and should produce z-fighting. I thought you use some blender-addon but it even works in unity.

    • @brainchildpl
      @brainchildpl  3 роки тому +2

      I changed it in later videos (I made columns separate from walls) but you can avoid it by not making both sides perfect (so they don't z-fight)

  • @dianasaurstudio
    @dianasaurstudio Рік тому +2

    Looking to actually buy a pack of stylized medieval modular home kits like this, was hoping this would be in your store! If they ever get put into your store, let me know! Down to support your work and use these assets as a starting point for a project in the works.

    • @brainchildpl
      @brainchildpl  Рік тому +1

      Sadly I don't have time to prepare such a pack atm. :( Glad you like it though! Thx.

  • @foodteam730
    @foodteam730 3 роки тому +1

    Amazing 😍

  • @KalponicGames
    @KalponicGames 3 роки тому +1

    Well I found him when I type low poly blender

  • @aggie9707
    @aggie9707 2 роки тому +1

    newbie question!!! but why do you make them so small on the uv map?
    ps I love your style so much hehe ive been trying to follow along and learn from ur workflow! its so fun :>

    • @brainchildpl
      @brainchildpl  2 роки тому +2

      because the size doesn't matter in that case - you will end up using a Color palette (simple plain colors)

    • @aggie9707
      @aggie9707 2 роки тому

      @@brainchildpl oh that makes sense!!!!!

  • @mishabytes8209
    @mishabytes8209 2 роки тому +1

    I have attemp make something like that but I have a little issue it Is about collider, Do I should add collider on every wall, or first create the home after that add collider around them?

    • @brainchildpl
      @brainchildpl  2 роки тому +1

      Depends on your game and how you want to use modules. You can prepare finished houses from separate modules and then add simple colliders to them (one big collider for each wall instead of 1 collider for each small module) or you can add colliders for each module (it will be heavier on the performance though)

    • @mishabytes8209
      @mishabytes8209 2 роки тому

      @@brainchildpl thank u bro

  • @assasssin5328
    @assasssin5328 3 роки тому +1

    NIce work! Just a few questions. Is it ok that walls are overlapping cause in the video they do overlap? How do you avoid visible artifacts? The reason why i'm asking is because i was trying to create some modular assets like walls and floor to use them in unity (and eventually create a building system), but whenever I try to connect walls together or put them on the floor (or grid) they don't match properly and overlap

    • @brainchildpl
      @brainchildpl  3 роки тому +1

      Hey, I will have new videos fixing some of the problems you mentioned ;) I will simplify modules - so you have 2 separate objects a wall and a column/wooden frames (not 1, like in the video). They will be perfect 1x1 modules (or whatever grid size you want)

  • @longuemire748
    @longuemire748 3 роки тому +2

    Do the pieces of wood on the edges overlap when you put the walls next to each other?

  • @TheSeedVackerGaming
    @TheSeedVackerGaming 3 роки тому +2

    not gonna lie if someone cant help me imma break my desk. HOW TO YOU CUT BOTH SIDES EVENLY AT 0:42 I PRESS K AND IT ONLY CUTS THE FACE ON THE SIDE IM FACING!

  • @reilwaystation4372
    @reilwaystation4372 2 роки тому +1

    using boolean is it better than using alpha to make holes for windows and doors?

    • @brainchildpl
      @brainchildpl  2 роки тому

      Depends on your workflow. I don't use any textures so using alpha would be problematic

    • @reilwaystation4372
      @reilwaystation4372 2 роки тому +1

      @@brainchildpl I see thank you. I've been thinking that for 3 days now xD

  • @lucutes2936
    @lucutes2936 2 роки тому +1

    do you use appropriate measures or just go with it?

    • @brainchildpl
      @brainchildpl  2 роки тому

      if you want to do modular stuff you need some type of "measures" (so your modules work on a grid etc.)

    • @lucutes2936
      @lucutes2936 2 роки тому

      @@brainchildpl thx

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 роки тому +2

    Boots and pants boots and pants boots and pants boots and pants boots and pants boots and pants : this song

  • @KalponicGames
    @KalponicGames 3 роки тому

    How do you decide on the measurements? It's there a measure guide line to follow?

  • @importal201
    @importal201 3 роки тому +2

    wow......

  • @PatrickNusbaum
    @PatrickNusbaum 3 роки тому +1

    Any updates on your game, man?

    • @brainchildpl
      @brainchildpl  3 роки тому +1

      We should have an update in 1-2 months ;)

  • @이재혁-k6l
    @이재혁-k6l 2 роки тому +1

    How can Blender and unity have the same color and materials?

    • @brainchildpl
      @brainchildpl  2 роки тому

      I don't think you can have the same colors.

  • @juliocesardenizdasilva104
    @juliocesardenizdasilva104 3 роки тому +1

    ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

  • @samrudhdhondi5843
    @samrudhdhondi5843 3 роки тому +1

    Sir I want to collaborate with you

  • @lucutes2936
    @lucutes2936 2 роки тому

    3:10 whats the music btw :D

  • @Gartist45
    @Gartist45 3 роки тому

    how did you know how long to make the wall assets so they fit together ..?

    • @brainchildpl
      @brainchildpl  3 роки тому

      They are on the grid - 1x1 tiles

    • @Gartist45
      @Gartist45 3 роки тому

      @@brainchildpl thank you been used to making models non modular this is different for me

    • @brainchildpl
      @brainchildpl  3 роки тому

      @@Gartist45 Yeah, you just have to stick to the grid :)

    • @Gartist45
      @Gartist45 3 роки тому

      @@brainchildpl when making a game is prefab better or should I make a solid model

    • @brainchildpl
      @brainchildpl  3 роки тому

      @@Gartist45 Prefabs are just what unity uses inside their engine. You have to create models outside of unity and when exporting your models you should merge them into 1 solid model - but it depends on the game, and if you want to make models modular or if you want to make some of the objects animated, then you have to make some parts separate.
      In unity, less separate objects = more performance. (If you still want to have many separate objects on your screen, you can use some of the tricks like Object pooling etc.)

  • @veliaygul1884
    @veliaygul1884 17 днів тому +1

    video is good but music is suck :/

  • @ahmetfarukdemir8687
    @ahmetfarukdemir8687 3 роки тому +1

    plays slow

    • @brainchildpl
      @brainchildpl  3 роки тому +1

      Watch my newest modular series - it is a lot slower and better: ua-cam.com/video/13krMOj62dM/v-deo.html