I would expect cooldown to equate to faster damage ticks on beams, and i think it does indeed. Either way, extra beams doesn't seem as good as it could be cause damage numbers plummet hard. I've never paid attention to whether or not the same thing happens when adding projectiles to other spells, to be fair.
Cooldown the time it takes for the spell to trigger another instance of damage. Adding more beams via augmentations does not hinder your damage, just adds another beam but that extra beam cannot hit the same target.
I would expect cooldown to equate to faster damage ticks on beams, and i think it does indeed. Either way, extra beams doesn't seem as good as it could be cause damage numbers plummet hard. I've never paid attention to whether or not the same thing happens when adding projectiles to other spells, to be fair.
Cooldown the time it takes for the spell to trigger another instance of damage. Adding more beams via augmentations does not hinder your damage, just adds another beam but that extra beam cannot hit the same target.