Man, I remember playing Daggerfall when I was like 8... You would be in those dungeons for days, and when you're a little kid those monsters' screams were terrifying.
Junko Lover guess you're the "little kid"-fraction spoken about. Don't worry, "past tense" will come in later grades and you're going to understand his sentence!
I played this on an ISO crack in the 90s, with no manual and no internet. Never got anywhere, but absolutely loved the experience of D&D in a Doom type atmosphere. Finally went back to it with Daggerfall Unity. Now that I know "what to do" with the main quest, speedruns make sense, because there are ways to get through most areas. But seeing all the exploits you can do here is still mindboggling. EDIT: God I wish I'd seen this before doing the Medora tower section naturally.
This is...astonishingly impressive and detailed for a 1996 game. I mean...I thought TIE Fighter was the most impressive DOS game, but this is quite impressive. And probably a lot less fun than TIE Fighter for a modern gamer.
@@TheWashableBomb I meant that RPGs have come a long way in making games more playable; some people like the old style, but most prefer more recent RPGs. (I'm personally somewhere in the middle - most of my favourites are from 1998 to 2004 or so, iirc) Conversely space sims are largely non-existent these days and while they have improved in a number of ways from a technical standpoint (more realistic navigation and ship design, better graphics, better enemy AI), the completely unrealistic space flight and bad AI gives you a huge amount of freedom to feel seriously badass playing the game while still being challenged by the game's mission design.
Support OnceLost games. Headed by the original Daggerfall devs, attempting to make a spiritual successor over 20 years later, Wayward Realms. Check it out, looks like it's gonna be awesome.
Now I understand why Bethesda wouldnt make a Elders Scroll II remake, the map is bloody enormous... just imagine the map design on that with today's graphics XD
Well you could technically just keep the code but have it generate in a newer engine with assets of higher graphical quality, kind of like what Daggerfall Unity is already doing.
Consider the map of Daggerfall is the size of a small continent on its own, and it's just procedurally generated towns/dungeons with vast open fields of "noise" separating any two locations of significance with a few exceptions here and there. It was an amazing feat in its day. Any remake won't look as interesting and capture the "magic" of the original release. Daggerfall is definitely a product of its time.
i dont understand why a massively multiplayer game like this hasnt been made. I could deal with the graphics. All the economy aspects would be cool as hell, and the size would make it so fun to play multiplayer. No man's land haha
Because they already existed. MUDs were the precusor to modern MMORPGs, in which you quite literally could do anything and nothing was really instanced (ie. your player house was physical) and everything you did affected the whole history of the game, which in turn affected all other players. However, WoW has set the standard for commercialized MMORPGs. Every player needs to have their own epic story, a linear questing experience, etc.
This games' map is unbelievably huge...about 62K sq. mi. That's roughly the size of Oklahoma or Cambodia. Very impressive for 1996! This game had the biggest map of any video game until the upcoming No Man's Sky, I believe.
The biggest is Space Engine since it simulates the known universe using mapped astronomical data and generates the rest of the universe like Daggerfall.
Wrong on one count, and comparing dissimilar things on the other. Minecraft's map is larger because it's a procedurally generated world with no story. Daggerfall's environment is curated, and has a story. The planet size in No Man's Sky is irrelevant. The area of a galaxy worth of planets is assuredly much, much, much larger than the world in Minecraft.
In Daggerfall you could loot people and be excited to get their whole gear set , in Skyrim you get legit pennies from raiders with all steel gear on . Oh how times have changed 😢
Skyrim dungeons: In-Out 6 minutes Daggerfall dungeons: Day 96, I still can't find stairs up. Can you guys imagine going into dungeon like this in 9:00 ???? Amazingggg
The best part for me is when I found out the hard way that Recall's anchor needs to be renewed after you teleports back and looked all the spaghetti BS I needed to navigate to get out of the dungeon.
For anyone watching this, do your self a favor and play Daggerfall Unity. It is hands down the best way to experience daggerfall today. And it's got some great mods, like... a less sickening skybox with a 3D sun, more miscellaneous quest variety, and my favourite: the terrain height variation fix!
I completed the game (blind run) on PC with a Redguard warrior, then later with a way OP vampire on my android phone. DF is actually surprisingly well suited for play on a touchscreen.
I remember playing this game's demo that I got on a demo cd from some computer game magazine (cant remember what other demos it had) and this game was amazing. I easily put 50 hours in that demo. I was just getting into D&D and this was like my imagination come to life. I remember just jumping everywhere to get my jumping skill up lol. I need to download this game and play it again just for the nostalgia. Also, this run was impossible to follow. I love speedrunning but I dont like it when speedrunners just break the games like this. Its one thing to go through levels really quickly. its another to just stare at the sky and broken ass textures for 30 minutes...
In the name of SPEED basically. Runners when defining rules for games collectively decide what's allowed based on a balance of what's entertaining and allows for player skill to dictate more of the run's outcome. I'm sure if they didn't allow it runners would have to use a lot more of the run on just boring leveling so that may factor into why that's allowed. U debug key is enabled by default, anyone who boots the game can use it anyways so I'm pretty sure that also likely factors into why it's allowed to be used as well.
guys coming up with wall-hacks and buffer jumps and shit like that should QA upcoming games. imagine how longer would dev cycle get, like they would have to redo everything so many times to get things right xD
We used to not use Alt-F11, if that's what you mean by debug shit. The reasoning the community accepts for including it is that it works without the CHEATMODE 1 line in the z.cfg file the game reads, which is why every Daggerfall attempt shows the contents of that file before or after runs. Alt-F11 saves about 2 minutes off the old route, but all it saves is just a little backtracking and the entire first dungeon.
Hi. Many thanks for your video. Can you please explain how to use the debug key to reset the counter after -50 during custom class character creation? Thanks in advance!!
@@11th_defender51 still not working. I think I will end up with some trainer just to modify the character in it's savegame. Will give the same results)
My first ES was Daggerfall, I really enjoyed it but I was a bit young to truly enjoy it even though I was playing MUDs & hardcore PKing. It felt almost too infinite and randomized for some things. That was double edged for me. I absolutely fell in love with Morrowind, and it was the last elder scrolls I enjoyed though. Gothic 1 & 2 were my favorite of the genre. Check the first 2 Gothic games out(you can skip 3 it was publisher rushed unfortunately) if you like elder scrolls and somehow missed gothic. I’ll never forgive Bethesda for what they did to the fallout series. The only decent one was new Vegas, and they screwed obsidian out of their bonus because it scored an 84 instead of an 85 on metacritic even though they made a better game with Bethesda’s own engine in 1 year than Bethesda has ever done with a decade. Obsidian nearly had to shut their doors. They took to kickstarter and made 3 amazing RPGs pillars of eternity 1/2 and Tyranny. Screw Bethesda they made what 3 good games? Only 2 I’d ever play again being daggerfall and morrowind
What do I press on the custom class screen to reset the skill point distribution? U key doesn't seem to work, and it sounds like he is saying that he just hits the U key?
That sweater looks sharper than a page of Oscar Wilde witticisms that have been folded to a point, dipped in lemon juice and stabbed into someones eye.
I recommend the channel Grimithr with the channel owner Grimith he is also known as the Demented Sage of Daggerfall He has some nice playthroughs of the game,and he is at a state of playing the game where he can the things these people need to go out of bounds for to find while navigating inside the dungeons
@@TheWashableBomb In what other TES game can you persuade a scamp to join your glorious warband or incite a daedric civil war in Oblivion??? Exactly! Play BATTLESPIRE yay !!!
I WISH they would make games THIS BIG AGAIN .. i dont CARE FOR 4k resolution . HD is FINE. make the WORLDs LARE AGAIN like in the old games . the Better the RESOLUTIONS GOT ON OUR SCREENS the SMALLER the MAP SIZES GOT thru the decades. Morrowind IS SUPER TINY compared to Daggerfall..
I love having RANDOM words be capitalized FOR no reason. IT REALLY adds to the POINT I'm trying TO convey. People WOULD ALSO be extremely CONFUSED if I didn'T.
I'm more impressed with how my guy manages to pull off a running commentary the whole time
Man, I remember playing Daggerfall when I was like 8... You would be in those dungeons for days, and when you're a little kid those monsters' screams were terrifying.
Nothing compares to the lichs in Arena though.
>when you're a little kid
Yeah, haha, sure, daggerfall dungeons are not scary at all anymore...
Junko Lover guess you're the "little kid"-fraction spoken about. Don't worry, "past tense" will come in later grades and you're going to understand his sentence!
@@TomJakobW you are missing the joke smartass
I remember being stuck in one for like two weeks
who else watched this and had no idea what was happening.
All you need to do is remind yourself Bethesda made it and everything makes perfect sense
I got lost when he leveled up so fast.
@@bentosan it makes 16 times the sense
it just works
Ive played like a hundred hours of this game and I had no idea what was happening
puri's runs are the best, the commentary is always on point.
I was just thinking how good this guy is at commentating. It's an underrated skill.
I like this guy and DRTchops
They really make the runs alot more pleasant to watch! 10/10
I played this on an ISO crack in the 90s, with no manual and no internet. Never got anywhere, but absolutely loved the experience of D&D in a Doom type atmosphere. Finally went back to it with Daggerfall Unity. Now that I know "what to do" with the main quest, speedruns make sense, because there are ways to get through most areas. But seeing all the exploits you can do here is still mindboggling.
EDIT: God I wish I'd seen this before doing the Medora tower section naturally.
"why yes, floor man I do have a quest"
Quester of the floor, what is your wisdom?
Don't walk into a door after doing karate
This game was so ahead of it's time.
It is also very, very dated lmao
They say he's still kungfuing in the sky.
This is...astonishingly impressive and detailed for a 1996 game. I mean...I thought TIE Fighter was the most impressive DOS game, but this is quite impressive. And probably a lot less fun than TIE Fighter for a modern gamer.
@@TheWashableBomb I meant that RPGs have come a long way in making games more playable; some people like the old style, but most prefer more recent RPGs. (I'm personally somewhere in the middle - most of my favourites are from 1998 to 2004 or so, iirc)
Conversely space sims are largely non-existent these days and while they have improved in a number of ways from a technical standpoint (more realistic navigation and ship design, better graphics, better enemy AI), the completely unrealistic space flight and bad AI gives you a huge amount of freedom to feel seriously badass playing the game while still being challenged by the game's mission design.
rashkavar t4
I love this run 7 years later still loving it
You're wrong about the free part.
It costs your sanity.
But Trust me. It is worth. Its Very hard, but i am sure this my favorite game ever
@@vivec3999 Now that's a recommendation and a half!
The price of your sanity is to become Daggerfall my 2nd favorite Elder Scrolls game in the franchise
i liked this a year ago because I thought it was funny. i recently started playing daggerfall and I have to say, this is very very true
That torch lever in Shedungent though...
In every Elder Scrolls game your start out roleplaying a prisoner. I guess you can call this guy... the Puri Puri Prisoner.
Your actually start out as a loyal Blade who is a friend of Uriel Septim in daggerfall.
My favorite One Punch Man character~
Shep Adder >picking anyone other than Fubuki as your favorite character
Shep Adder - ANGEL DASH!!
@@FurryShep said no one ever
I would pay so much money for a new rpg with all those functions.
Try unity daggerfall
Support OnceLost games. Headed by the original Daggerfall devs, attempting to make a spiritual successor over 20 years later, Wayward Realms.
Check it out, looks like it's gonna be awesome.
So many dots... I wouldn't be able to memorize all those dots LOL
well he only memorised some key dots , others he looks for by typing
RandomAccount360 true , he did say that a modern computer had some trouble when they were setting it up. that s**t's whack yo
+Iron M he dead yo!
Area of Britain.
That's probably why they added a search option in the map xD
Never could get past the Werewolf quest (playing legit in... 1996?) ... ended up just climbing up city walls and sniping guards for infinite loot.
Now I understand why Bethesda wouldnt make a Elders Scroll II remake, the map is bloody enormous... just imagine the map design on that with today's graphics XD
Well you could technically just keep the code but have it generate in a newer engine with assets of higher graphical quality, kind of like what Daggerfall Unity is already doing.
Woah, I dont know jack shit about stuff like that X)
@@VaImorian you should check it out. its been progressing for 3 years. its like daggerfall but without its issues, with QOL content and mods
@@aztekenen1 I should check it out :thinking:
Consider the map of Daggerfall is the size of a small continent on its own, and it's just procedurally generated towns/dungeons with vast open fields of "noise" separating any two locations of significance with a few exceptions here and there. It was an amazing feat in its day. Any remake won't look as interesting and capture the "magic" of the original release. Daggerfall is definitely a product of its time.
I cant get over how the skeleton warriors in this game sound like TIE Fighters from Star Wars
The Map of Daggerfall is so huge!!! It takes 69 hours to walk across the complete map. I know it because I did it.
nice
Nice
nice
Dice
Vice
Is this the only GDQ video to ever start with gameplay? Woowwww, good job guys, now make every other video like this one please.
As an Elder Scrolls fan for over a decade now, I understand less about Daggerfall than before I opened this video.
fun runner
he is really entertaining
Alucard .Tepes m
a funner?
i dont understand why a massively multiplayer game like this hasnt been made. I could deal with the graphics. All the economy aspects would be cool as hell, and the size would make it so fun to play multiplayer. No man's land haha
Daggerfall Unity plans to have multiplayer implemented into the game. It's essentially a remaster of Daggerfall onto the Unity engine. :D
Because they already existed. MUDs were the precusor to modern MMORPGs, in which you quite literally could do anything and nothing was really instanced (ie. your player house was physical) and everything you did affected the whole history of the game, which in turn affected all other players. However, WoW has set the standard for commercialized MMORPGs. Every player needs to have their own epic story, a linear questing experience, etc.
Except that MUDs are controlled via text input. Small difference.
It was made. It was called Meridian 59 and it was contemporary with this game (and graphically looked very similar)
how would you fill the wilderness without copy pasting quests?
watched this while i cooked breakfast. great run
This games' map is unbelievably huge...about 62K sq. mi. That's roughly the size of Oklahoma or Cambodia. Very impressive for 1996! This game had the biggest map of any video game until the upcoming No Man's Sky, I believe.
It's too bad it's mostly empty due to being randomly generated
nvmd that's arena my bad
The biggest is Space Engine since it simulates the known universe using mapped astronomical data and generates the rest of the universe like Daggerfall.
arena was MUCH larger, just it's much more packed here
Wrong on one count, and comparing dissimilar things on the other. Minecraft's map is larger because it's a procedurally generated world with no story. Daggerfall's environment is curated, and has a story.
The planet size in No Man's Sky is irrelevant. The area of a galaxy worth of planets is assuredly much, much, much larger than the world in Minecraft.
In Daggerfall you could loot people and be excited to get their whole gear set , in Skyrim you get legit pennies from raiders with all steel gear on . Oh how times have changed 😢
Have you and i been playing the same skyrim?
Daggerfall is still my favorite elder scrolls game
Good for you.
20:24 Disclaimer, Todd Howard did not make this game. His first project was Elder Scrolls Redguard, and then from Morrowind on he was on the team
He did work on it as a programmer tho
He did work on it, just not a as a lead programmer or designer.
Watching just to listen to the runner explain the run.
He explains the run?
Overdrive - Sensitive boi
Wow you really pulled that deep from within your ass, out of no where with the assumptions. Hahahahaha
@Caesar what s fucking loser you are hahah
Wonderful run and greatly entertaining streamer. Really sounds like a cool guy
Daggerfall rocked. My god, I put so many hours into this game.
Meanwhile I couldn't even get out of the first dungeon when I was a kid
Holy shit dagger fall is HUGE
Technically, not really. It's basically just a bunch of different areas with procedurally generated land between them
Skyrim dungeons: In-Out 6 minutes
Daggerfall dungeons: Day 96, I still can't find stairs up.
Can you guys imagine going into dungeon like this in 9:00 ???? Amazingggg
I love Daggerfall dungeons, all game are awesome. Not like today - ending game in 10h :C
The best part for me is when I found out the hard way that Recall's anchor needs to be renewed after you teleports back and looked all the spaghetti BS I needed to navigate to get out of the dungeon.
Highly entertaining! Great job all.
He kung-fu'd so hard it closed the game :o
I remember when this game was new. Lots of talk about bugs turned me away. I wish I had tried it. I didn't get into this series until Morrowind.
you should try it! Daggerfall unity is the way to play it. It is a port to the unity engine and most of the bugs are fixed. It also adds mod support.
this run was amazing
For anyone watching this, do your self a favor and play Daggerfall Unity. It is hands down the best way to experience daggerfall today. And it's got some great mods, like... a less sickening skybox with a 3D sun, more miscellaneous quest variety, and my favourite: the terrain height variation fix!
AWESOME Run, AWESOME Runner & folks
This man is the ultimate gamer
Makes me wonder if you can even complete Daggerfall in the legit way, if it's so broken.
during the events of Daggerfall everything is so fucked that canonically all endings occur at the same time, so that's a solid no
Every time i've tried, i've gotten softlocked
i should mention in case anybody reads this at any point in the future that daggerfall unity exists and fixes a lot of bugs
I completed the game (blind run) on PC with a Redguard warrior, then later with a way OP vampire on my android phone. DF is actually surprisingly well suited for play on a touchscreen.
@@TheVacationist How did you play DF on android? :o
0:23
you're the MVP my friend :')
0:20 you mean?
0:23 is the original running start, instead of 1:23, which Jared MIller misplaced.
Actually, they edited the video down a bit fyi, so my time marker was correct when I placed it. Thanks for the new one.
Jared Miller No problem, matey.
Best game cover ever!
But is he the law tho
That dungeon is enormous!
Cool video. Many thanks
Daggerfall should get a remake.
it's like watching a university lecture....another level
This is a lot better than Stonekeep.
BEST GAME EVER! Thanks :)
One of my fav things to do in Daggerfall was to become a WereBear and go on a rampage on a city XD
This game allows loans , spell creation, spell use while holding items,
VENGENCE!
wow impressive for the first time he plays it
wait. the video stared immidetly? no click here to see the start of the run?
Wow if this game will run on my computer I should play it. It looks great:0
Try Daggerfall Unity
I remember playing this game's demo that I got on a demo cd from some computer game magazine (cant remember what other demos it had) and this game was amazing. I easily put 50 hours in that demo. I was just getting into D&D and this was like my imagination come to life. I remember just jumping everywhere to get my jumping skill up lol. I need to download this game and play it again just for the nostalgia. Also, this run was impossible to follow. I love speedrunning but I dont like it when speedrunners just break the games like this. Its one thing to go through levels really quickly. its another to just stare at the sky and broken ass textures for 30 minutes...
If you want to see that, I recomend looking up a "100%" speedrun of the game. That often means that they use little to no glitches while playing
23:08 bruh u just saved my night gaming shift
You can fix the sandblaster issues in the dosbox config file by doubling the bits.
"and then we are going to literally cheat"
this is gonna be a good one, isn't it?
cant even phantom trying to complete this game at a 100% ... O_O
cant phantom? I believe the term you're looking for is fathom.
+ShardtheWolf haha thx, not always a cake walk to have english as a 2nd language :p
No problem, just thought that I prefer when someone tells me when I make mistakes. Just a friendly correction.
I think 'phantom' might actually work in this context considering how elusive a 100% run would be.
Nah, I see your point but it still wouldn't fit well in the sentence.
How is the use of the "U" key during character creation not cheating? Most categories don't allow you to do things like use the debug console, so...?
In the name of SPEED basically. Runners when defining rules for games collectively decide what's allowed based on a balance of what's entertaining and allows for player skill to dictate more of the run's outcome. I'm sure if they didn't allow it runners would have to use a lot more of the run on just boring leveling so that may factor into why that's allowed. U debug key is enabled by default, anyone who boots the game can use it anyways so I'm pretty sure that also likely factors into why it's allowed to be used as well.
I tried this game, I got destroyed so many times just in the starting dungeon that is amazing
Could someone explain howtf to get out of the first dungeon withhin 3s?? "literally cheating"?? "community is fine with it"? 1:40
9:32 Isnt that a werewolf? opening the door ? for like a split second.
yes it was lol. he missed it.
You can check it using frame by frame, it's not a werewolf.
Some years old but it was a fire atronach ;-)
guys coming up with wall-hacks and buffer jumps and shit like that should QA upcoming games. imagine how longer would dev cycle get, like they would have to redo everything so many times to get things right xD
Bethesda has a policy of leaving in fun glitches. Like giant flying.
Stupid question real quick:
Is there a "no debug shit" category?
Yeah, speedrunners usually call that "glitchless".
AvoidingtheQuestion
No, not that category. None of the glitches used in a typical Quake speedrun, for example, involve any sort of debug code.
We used to not use Alt-F11, if that's what you mean by debug shit. The reasoning the community accepts for including it is that it works without the CHEATMODE 1 line in the z.cfg file the game reads, which is why every Daggerfall attempt shows the contents of that file before or after runs. Alt-F11 saves about 2 minutes off the old route, but all it saves is just a little backtracking and the entire first dungeon.
+puri_puri I think he means at the start of this run, where the custom class set defys daggerfalls balancing for custom classes via a devkey input.
Run starts at 1:23
that was amazing.
Youre like the guy they put in movies thats smashing keys and hacking firewalls, but you're actually doing something😂
2:18 Now what other game have i seen that in
Hi. Many thanks for your video. Can you please explain how to use the debug key to reset the counter after -50 during custom class character creation?
Thanks in advance!!
pretty sure he said to press U on the keyboard.
@@11th_defender51 thanks a lot!
Tried now but did not help.
@@vinen I think you have to press "`" to go into debug mode. Might help.
@@11th_defender51 still not working.
I think I will end up with some trainer just to modify the character in it's savegame. Will give the same results)
How did he zoom in on the travel map?
Right click.
My first ES was Daggerfall, I really enjoyed it but I was a bit young to truly enjoy it even though I was playing MUDs & hardcore PKing. It felt almost too infinite and randomized for some things. That was double edged for me. I absolutely fell in love with Morrowind, and it was the last elder scrolls I enjoyed though. Gothic 1 & 2 were my favorite of the genre. Check the first 2 Gothic games out(you can skip 3 it was publisher rushed unfortunately) if you like elder scrolls and somehow missed gothic. I’ll never forgive Bethesda for what they did to the fallout series. The only decent one was new Vegas, and they screwed obsidian out of their bonus because it scored an 84 instead of an 85 on metacritic even though they made a better game with Bethesda’s own engine in 1 year than Bethesda has ever done with a decade. Obsidian nearly had to shut their doors. They took to kickstarter and made 3 amazing RPGs pillars of eternity 1/2 and Tyranny. Screw Bethesda they made what 3 good games? Only 2 I’d ever play again being daggerfall and morrowind
kong fu's out of the game, interesting
What do I press on the custom class screen to reset the skill point distribution? U key doesn't seem to work, and it sounds like he is saying that he just hits the U key?
You just press the u key but not while you're typing a class name.
I never looked into it but I like how TES II was a one-man version of Might & Magic.
How do you play this game without falling through floors?
carefully
You don't kung fu on the walls.
That sweater looks sharper than a page of Oscar Wilde witticisms that have been folded to a point, dipped in lemon juice and stabbed into someones eye.
Worth noting, if you buy ANY Elder Scrolls game on GOG, you get Daggerfall and Arena for free, so you don't have to bother with set up.
Not sure about Arena, but Daggerfall is free anyway on Bethesdas site.
Arena's free too.
yeah, nice try shill
I recommend the channel Grimithr with the channel owner Grimith
he is also known as the Demented Sage of Daggerfall
He has some nice playthroughs of the game,and he is at a state of playing the game where he can the things these people need to go out of bounds for to find while navigating inside the dungeons
Praise Grimith
degurkin It's also kinda funny that say he really hates the game several times.
also known as the reluctant sage of Daggerfall,exactly.
32:00 "Prune Juuuuuuuice"
the elder scrolls 2: start menu's
What's up with his hair?
It just works.
How do I get that face at 1:17
it's a mod
waow. no need for mithril then
Is this Daggerfall Unity with mods or the original ?
Looks like original to me
Play BATTLESPIRE !!!!!!!!!!!!! The best TES game ever!
@@TheWashableBomb In what other TES game can you persuade a scamp to join your glorious warband or incite a daedric civil war in Oblivion??? Exactly! Play BATTLESPIRE yay !!!
I WISH they would make games THIS BIG AGAIN .. i dont CARE FOR 4k resolution . HD is FINE. make the WORLDs LARE AGAIN like in the old games . the Better the RESOLUTIONS GOT ON OUR SCREENS the SMALLER the MAP SIZES GOT thru the decades. Morrowind IS SUPER TINY compared to Daggerfall..
I love having RANDOM words be capitalized FOR no reason. IT REALLY adds to the POINT I'm trying TO convey. People WOULD ALSO be extremely CONFUSED if I didn'T.
Does anybody have the vod for chat? Dreddgasm
kinda of necro comment here but this run was fucking hilarious
So what kind of key do I need to press and hold for all those keys together at the beginning?
Dreddgasm
This game is nuuuuts
I find it hard to believe that Bethesda has been making RPGs since the doom era and yet they can't make a decent Fallout game.
But why did they put alt f11 in the game?!?!
Do they have the violence lock on?
Do you watch spiffing brit 0:31
Ya done goofed.