I've been playing cragheart in a 4-person party and have been a huge fan of Second Skin to remove two "-1" modifiers. really makes the deck crazy consistent only having a single "-2" and a single "miss"
Yeah all the improvement ones are great and should be a priority on any attack focussed character. I like the -2 removal first because early levels the -1 don't hurt you as much against single shield enemies but the -2 does. There is a attack modifier calculator around online if you want to check the mathematical 'best' order to take the perks.
Tested crag for years and I totally agree. Best build is no rolling mods, so you cannot miss with ad. have 18 cards in mod deck and only 1 miss. This is the best IMO, the consistent damage increase and the guaranteed hit when you have ad (blunt force, goggles) is way more effective than any other chest, especially much better any defensive chest.
My brother and I have had a lot of spare time to play recently, and we’ve discovered that brutal momentum is possibly the most fun ability in the kit. He is triangles so he blasts enemies to pieces, and whoever survives meets my fist absolutely pulverizing the wall behind them with whatever idiot decided to be in it’s way. We nicknamed it the United States of smash. I forgot about adding forceful storm, so now it’s gonna be even stupider.
Great guide! One small thing: with creating an obstacle at range 4, you can move to the other side of it with “move 6 ending adjacent to an obstacle”, making it more reliable to get good distance. Still probably a worse card than lumbering bash, though.
Thanks for the guides, they've been super helpful. I'm playing the digital version, as I have kids so lack the money and friends for the taabletop, but it looks fun. I was pretty lost at the start but the guides have been very helpful. Still struggling with the synergies between cards and between mercenaries and so getting destroyed at hard but it's slowly coming. Love to see a guide covering a few rounds between common parties and how they work together if you're taking requests :P My only complaint is some of your videos are pretty quiet and my laptop doesn't have the best speakers, but that's a me issue lol.
Welcome to Gloomhaven :) glad you are liking the guides. I have been meaning to revisit my beginner tips video so perhaps in the future I can do a video like that. I balance my audio using headphones so it might not be great on some speakers. Thanks for the nice comment!
Thank you for this guide, it is awesome! Not to ask for too much, it would be nice to see your thoughts on synergies between classes (apologies if I missed it). Keep up the great work!
Really good video on one of my favorite characters. I typically like to go with the range-damage build for the Cragheart but this build looks really powerful and I may give it a try sometime in the future. Keep up the good work and I look forward to your other guides as well.
Went long on this one, but its much easier for me to make. Did you like this format? Become a Patron for early access to videos - www.patreon.com/mandatoryquest Grab some sweet merch - www.mandatoryquest.com
This was sick. I prefer this style to the style of the retaliate spellweaver video. I like the length too. Would go as far to say that this is my favourite video from you.
Raust Zeal That one was more of a stream highlight video to be honest. I felt like messing around with the build on stream and chat said they would enjoy a video on it. Thanks for the feedback I’ll keep this longer format I think going forward for the build guides.
I would really suggest to consider going back for 'Kinetic Assault' on level 5. Stone Pummel is great, but a top move and potential attack 6 served me much better. Cragheart already has enough AOE attacks and benefits much more from a strong single-target attack in my opinion. The low initiative is also extremely nice for him.
When I played Craigheart in the physical version this is basically the build I used when I played him in the end gamewith 2 caveats 1. The first time I played CH I took Explosive punch at level 2 and I think I got to use the top ability once to attack 2 enemies. So next time I took sentient growth. 2. At Level 8 I think I took Meteor instead of both level 8 cards and was fairly successful in targeting a lot of enemies, although lumbering bash might be a better pick once you get blind destruction at level 9.
Sentient Growth is a pretty common flex card as its very versatile and a decent pick in any build. I still like the move 4 decenti'sh early int and smash potential of explosive punch a little more for my playstyle, but you're right the top is often not used. Meteor I've found too limiting in its placement when I usually prefer to fill up a room with rock slide. Lumbering bash is just good raw stats so never bad, and combos with forceful storm bottom for huge boss hits.
Your videos have been a lifesaver for me and my group for actually getting started in the game, thank you! I was wondering, we've just done the Barrow scenarios, for the Cragheart would you place getting the Warhammer before or after the Googles? (in a team of Crag, Tink, Scoundrel)
Goggles at early levels with your unmodified attack modifier deck are good for hopefully avoiding too many -1 pulls. I would say it depends a little bit on your play style too. If you are always setting up and doing dirt tornado every cycle (and long resting to refresh them) then goggles are going to be probably more valuable. War hammer is better for increased difficulty and room opening if that's your jam.
@@wellbornyouth Yeah that can take patience and practice to get the posistioning right on that one. It certianly isnt going to happen every scenario, but by god when it does ! :)
I actually really like the drakescale armor because I think poison and wound immunity makes it so much easier to heal efficiently. If a scenario doesn't have any poison on wound it's probably not a very difficult scenario anyway. (and you could easily have hide armor as a sidegrade when appropriate).
I would like some how to do this encounter guides. Im having huge problems with Angry Djinns fkg nightmare. The shields added to the metric tonne of x0 I get. 5 last game.
This is a very good video, I like the format and 50 minute flew by and it never seemed to drag. One thing though you're killing me on is that melee is pronounced MAY-lay not MEE-lee. Looking forward to the next one!
@@MandatoryQuest It's French in origin so all bets are off. I might have to give the MAY-lay CH a go with this guide. What do you think about keeping Avalanche around to use for Explosive Punch?
I love the Cragheart. I'd probably go Earthen Clod over a few of the cards you chose at level 1 but generally it sounds like we play in a similar way. I like Kinetic Assault over Cataclysm at level 6 I think.. The ability to go around and do Forceful Storm+Kinetic+Consume Obstacle (Stone Pummel) is pretty sick. Repeatable Move 1 Attack 9 turn? Combine with stuff like battle axe to hit two instead of one... big fan of this. (even though you get the bad version at level 8). Really love this single target build combined with the consume earth +2 damage on melee 1h. Plus you only have one card better than 26 initiative in your final hand, more reason to take Kinetic. Really surprised you kept Dirt Tornado all the way to level 9. In two-player I feel it is bad even at level 1, and overall has anti-synergy with backup ammo. Massive Boulder and Rumbling Advance I don't think I could take either of those out for dirt tornado. Blind Destruction might be good enough to put Backup Ammo back in your deck haha.. How do you feel about the buffed Digital Items? It seems to me that Leather Armor is better overall than Hide Armor and Studded Leather Armor is way better than Splint/Chainmail (especially given the saved perk)..
While I agree in general with making your own elements (re: the perks section and rolling earth) this build feels a little earth light to me, having played it a bit now. Only has 2 non-loss generators (Blind Destruction 9/10 played for top) vs. the conventional 4+ in a ranged build with Rumbling Advance and Massive Boulder. So I think this analysis makes sense for Elementalist, and even the ranged Crag build (because it has enough earth generation), but just feels this build could use some more earth generation.
Almost my build i only taky the sentient growth because you can upgrade it more and backup amunation insted of tornado because we have only 2 ranged cards (clear the way, Blind destruction) if you plan it well you basicly have 3X Blind destruction on 2 targets
Yes one new card to your available card pool every level up. The rules are that you can choose either 1 of the 2 cards from your new level, or go back and choose one from a previous level up you didn’t choose initially.
3 роки тому
Wait you can use backup ammunition with AoE ranged attacks? I've been playing wrong for a longtime.
@ I usually try to use most of the charges for massive bolder and crater top, and save the last charge for Forceful Storm just because its so much value.
@@MandatoryQuest What about this janky tech that just came to me! Cloak of Phasing for the armor? Cures his lack of jump permanently, while sometimes adding some rando invisible (gonna be more obstacles around with Crag than without) and he can still chuck boulders with Rock Slide even while disarmed. Gonna try it out I think, especially since the chest slot is so meh for him. PLUS let's you hide in the shadows and create infinite Dig Pit stun traps around you. Flavor. edit: I think Guildmaster mode provides a real challenge by only having 2 of each item- kinda fun to try and see where everything lands.
@@danhayes2456 That sounds like it would be pretty cool actually. I guess you would have to be careful about accidently getting yourself stuck, and not being able to attack, especially in small rooms!
Cragheart is a bit more versatile than her, but you want to be making the earth element very regularly. A good first turn would be something like rumbling advance bottom with heaving swing or massive bolder top. Turn 2 would be using the earth for dirt tornado top, crater top, or for a big attack like unstable upheaval. Its quite hard to give a complete set of turns as he usually switches around a lot depending on scenario. He's not so locked into a combo to be good, but just make sure you make earth with a plan to use it the next turn and you'll do fine.
I really enjoyed this melee version is it possible for you to put out a ranged version with the same depth and explanation, I have a group of fellow players keen to see it and enjoy ur style of builds.
@@MandatoryQuest thanks for the response. One further question you mentioned hawk help with clear the way and it's interaction there is alot on reddit and the rules saying hawk helm would do nothing in this instances? Does it interact with clear the way and thus unstable upheaval or cards that have wording all hexes adjacent does it make it 2 hexes adj.? Cheers for the rules clarification if you know.
@@justinmaynard8305 the key difference between Clear the Way and Unstable Upheaval is the range 4 part when moving the obstacle. This makes this attack a ranged attack and so allows hawk helm to be activated to attack not just enemies adjacent but also 2 hexes away (I know kind of weird!) if a card just says target all X hexes away without using the word or range symbol its still considered a melee attack, so you cannot use hawk helm.
Haha yeah that became a bit of a meme on my channel to the point where I kept intentionally saying it wrong! I did change to the correct pronunciation in future videos :)
Re: Dig Pit. Is this the only spammable stun-trap ability in the game? I have to assume it was seen as a suitably powerful effect since stunning a monster during its OWN turn functionally lasts twice as long as any non-trap stun. That's as close to a defense as I'll attempt, lol.
Yeah I do think that honestly they thought a spammable stun ability in general is very strong, and being able to get enemies to stun themselves would be doubly useful. The problem is trying to engineer a clever way to stun the enemy you want is just too much extra work, plus a lot of the enemy abilities you want to stun might not even move or they have flying. I mean invis is still good though so there's that :)
It's a pretty meh card due to being a top action instead of being on bot (Craighart has lots of better options on tops), and it also has a bad initiative (and the Craighart doesn't really have good initiative in general to compensate 'Dig Pit' so it's hard to maneuver around). That said, if you happen to have a 'Doomed Compass' item or a Mindthief partner with the lvl 5 card 'Frozen Mind', then 'Dig Pit' might be worth a shot
@@RajamQED Just the fact you have to find other ways to combo a simple stun speaks volumes I think. Especially when other characters are just stunning things left and right in a single action. Like you said it takes up a top action too where you could be attacking or helping in other ways. Its just not good action efficiency unfortunately, but can be a fun card to mess around with at least.
Now that I've played Craigheart aging in the digital I realized that Brutal Momentum isn't an upgrade over Heaving Swing, it's actually a really horrible card because you need to place the enemy in such a way that you CANNOT push them in any other direction apart from an obstacle or a wall, otherwise it doesn't work. You just push the enemy 2 spaces away.
How would you rate the following item for the Cragheart (ITEM SPOILERS BELOW): Horned Helm. I often find myself dealing with a cluster of enemies, then use some ranged attack, then bum-rush towards or behind them to unleash some big melee/AoE or push them into obstacles, then rinse and repeat. In other words, moving and positioning myself are important to me, hence why I bought some Boots of Dashing and enhanced some bottom moves. I'm currently using an Iron Helmet, being the main tank in my party, but I've been looking for something with more value. That's when my eye fell on the Horned Helm.
I find the Cragheart to be a bit more all in with damage burns so prefer googles for advantage. Its not a bad item for them, but generally its better suited for characters with enough movement already on their cards who don't need the boots to trigger it. Its not a bad item by any means but I don't think its a huge damage upgrade over googles. Iron helm is also a good one if you are having to tank a bit for your team too.
As a newby i absolutely appreciate these videos, buuuut man your audio is suuuper quiet. For most videos i have the slider on 20-50% or so. If i turn it all the way up here, without headphones, i still couldnt head you over the sound of eating some snacks, while for other videos i wouldnt dare to do so later at night in fear of waking half the street.
This one is an older video so hopefully you see improvement on the more recent ones where I use a different mic setup. I'm also super cautious of peaking on some of these older ones due to the scuff mic.
@@MandatoryQuest The newer ones are indeed much better. Thanks for putting all this great content out, it really helps a lot! Currently having a lot of fun with Crag, Mind, Squid and Music :)
🍻Yep, people still using these guides! 🍻 Exxxxxcellent
I've been playing cragheart in a 4-person party and have been a huge fan of Second Skin to remove two "-1" modifiers. really makes the deck crazy consistent only having a single "-2" and a single "miss"
Yeah all the improvement ones are great and should be a priority on any attack focussed character. I like the -2 removal first because early levels the -1 don't hurt you as much against single shield enemies but the -2 does. There is a attack modifier calculator around online if you want to check the mathematical 'best' order to take the perks.
Tested crag for years and I totally agree. Best build is no rolling mods, so you cannot miss with ad. have 18 cards in mod deck and only 1 miss. This is the best IMO, the consistent damage increase and the guaranteed hit when you have ad (blunt force, goggles) is way more effective than any other chest, especially much better any defensive chest.
I got the full Rock Slide movement in once on Drake's Nest. Was pretty happy accomplishing that once.
My brother and I have had a lot of spare time to play recently, and we’ve discovered that brutal momentum is possibly the most fun ability in the kit. He is triangles so he blasts enemies to pieces, and whoever survives meets my fist absolutely pulverizing the wall behind them with whatever idiot decided to be in it’s way. We nicknamed it the United States of smash. I forgot about adding forceful storm, so now it’s gonna be even stupider.
Played my first three scenarios as Cragheart this weekend. Love this
Best character 😉
Great guide!
One small thing: with creating an obstacle at range 4, you can move to the other side of it with “move 6 ending adjacent to an obstacle”, making it more reliable to get good distance. Still probably a worse card than lumbering bash, though.
Yeah not too bad, but I just cant give up my forceful storm :)
Thanks for the guides, they've been super helpful. I'm playing the digital version, as I have kids so lack the money and friends for the taabletop, but it looks fun. I was pretty lost at the start but the guides have been very helpful. Still struggling with the synergies between cards and between mercenaries and so getting destroyed at hard but it's slowly coming. Love to see a guide covering a few rounds between common parties and how they work together if you're taking requests :P My only complaint is some of your videos are pretty quiet and my laptop doesn't have the best speakers, but that's a me issue lol.
Welcome to Gloomhaven :) glad you are liking the guides. I have been meaning to revisit my beginner tips video so perhaps in the future I can do a video like that. I balance my audio using headphones so it might not be great on some speakers. Thanks for the nice comment!
Thank you for this guide, it is awesome! Not to ask for too much, it would be nice to see your thoughts on synergies between classes (apologies if I missed it). Keep up the great work!
Nope i haven’t, it has been requested by others too and I will definitely be doing a video about this soon.
Really good video on one of my favorite characters. I typically like to go with the range-damage build for the Cragheart but this build looks really powerful and I may give it a try sometime in the future. Keep up the good work and I look forward to your other guides as well.
Thanks Anthony glad it inspired you to give the melee build a go 🙂
Went long on this one, but its much easier for me to make. Did you like this format?
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The video was great, the more in deapth and detailed the better
Low production value? Pffft. Just look at that thumbnail.
I’ll always try and deliver on the thumbnail at least 😉
This was sick. I prefer this style to the style of the retaliate spellweaver video. I like the length too. Would go as far to say that this is my favourite video from you.
Raust Zeal That one was more of a stream highlight video to be honest. I felt like messing around with the build on stream and chat said they would enjoy a video on it. Thanks for the feedback I’ll keep this longer format I think going forward for the build guides.
Very nice guide. Thank you!
I would really suggest to consider going back for 'Kinetic Assault' on level 5. Stone Pummel is great, but a top move and potential attack 6 served me much better. Cragheart already has enough AOE attacks and benefits much more from a strong single-target attack in my opinion. The low initiative is also extremely nice for him.
When I played Craigheart in the physical version this is basically the build I used when I played him in the end gamewith 2 caveats
1. The first time I played CH I took Explosive punch at level 2 and I think I got to use the top ability once to attack 2 enemies. So next time I took sentient growth.
2. At Level 8 I think I took Meteor instead of both level 8 cards and was fairly successful in targeting a lot of enemies, although lumbering bash might be a better pick once you get blind destruction at level 9.
Sentient Growth is a pretty common flex card as its very versatile and a decent pick in any build. I still like the move 4 decenti'sh early int and smash potential of explosive punch a little more for my playstyle, but you're right the top is often not used. Meteor I've found too limiting in its placement when I usually prefer to fill up a room with rock slide. Lumbering bash is just good raw stats so never bad, and combos with forceful storm bottom for huge boss hits.
12:56 unstable is 13 iniative :P
Would you ever not take one of the lvl 5/6 cards to go back and take kinetic assault?
Your videos have been a lifesaver for me and my group for actually getting started in the game, thank you! I was wondering, we've just done the Barrow scenarios, for the Cragheart would you place getting the Warhammer before or after the Googles? (in a team of Crag, Tink, Scoundrel)
Goggles at early levels with your unmodified attack modifier deck are good for hopefully avoiding too many -1 pulls. I would say it depends a little bit on your play style too. If you are always setting up and doing dirt tornado every cycle (and long resting to refresh them) then goggles are going to be probably more valuable. War hammer is better for increased difficulty and room opening if that's your jam.
@@MandatoryQuest Goggles it is then! Dirt Tornado has definitely been my goto so far (still haven't setup a good Unstable Upheaval moment yet)
@@wellbornyouth Yeah that can take patience and practice to get the posistioning right on that one. It certianly isnt going to happen every scenario, but by god when it does ! :)
Bombs + Blind Destruction (+ Extra Ammo) (+ Doomed Compass)
can just instakill an entire room full of enemies, it's insane.
I actually really like the drakescale armor because I think poison and wound immunity makes it so much easier to heal efficiently. If a scenario doesn't have any poison on wound it's probably not a very difficult scenario anyway. (and you could easily have hide armor as a sidegrade when appropriate).
There’s also a head item that gives immunity to poison and wound, so second skin could still be used
I would like some how to do this encounter guides. Im having huge problems with Angry Djinns fkg nightmare. The shields added to the metric tonne of x0 I get. 5 last game.
Great guide! Thanks.
Glad you enjoyed it!
This is a very good video, I like the format and 50 minute flew by and it never seemed to drag. One thing though you're killing me on is that melee is pronounced MAY-lay not MEE-lee. Looking forward to the next one!
I don’t see any A’s in it 😋
@@MandatoryQuest It's French in origin so all bets are off. I might have to give the MAY-lay CH a go with this guide.
What do you think about keeping Avalanche around to use for Explosive Punch?
it would give you a nice one turn combo, but playing any melee attack without forceful storm bottom makes me sad 😔
Yes! It took me almost 5 minutes to realize they weren't saying mealy! I was trying to figure out what that meant in relation to the game mechanics 😅
thank you so much for your amazing builds!
No problem, thanks for watching them :)
For real though, using Rocky End to the sound of Aerosmith is worth the card.
I found that dig pit is INCREDIBLE for a 2 player insane speed run with the MT!
Oh wait... that was you 🤣
Haha every card has its time to shine! :)
I love the Cragheart. I'd probably go Earthen Clod over a few of the cards you chose at level 1 but generally it sounds like we play in a similar way.
I like Kinetic Assault over Cataclysm at level 6 I think.. The ability to go around and do Forceful Storm+Kinetic+Consume Obstacle (Stone Pummel) is pretty sick. Repeatable Move 1 Attack 9 turn? Combine with stuff like battle axe to hit two instead of one... big fan of this. (even though you get the bad version at level 8). Really love this single target build combined with the consume earth +2 damage on melee 1h.
Plus you only have one card better than 26 initiative in your final hand, more reason to take Kinetic.
Really surprised you kept Dirt Tornado all the way to level 9. In two-player I feel it is bad even at level 1, and overall has anti-synergy with backup ammo. Massive Boulder and Rumbling Advance I don't think I could take either of those out for dirt tornado.
Blind Destruction might be good enough to put Backup Ammo back in your deck haha..
How do you feel about the buffed Digital Items?
It seems to me that Leather Armor is better overall than Hide Armor and Studded Leather Armor is way better than Splint/Chainmail (especially given the saved perk)..
While I agree in general with making your own elements (re: the perks section and rolling earth) this build feels a little earth light to me, having played it a bit now. Only has 2 non-loss generators (Blind Destruction 9/10 played for top) vs. the conventional 4+ in a ranged build with Rumbling Advance and Massive Boulder. So I think this analysis makes sense for Elementalist, and even the ranged Crag build (because it has enough earth generation), but just feels this build could use some more earth generation.
Almost my build i only taky the sentient growth because you can upgrade it more and backup amunation insted of tornado because we have only 2 ranged cards (clear the way, Blind destruction) if you plan it well you basicly have 3X Blind destruction on 2 targets
Nice, I think sentient growth is really good too so I totally get that change. I find wound/curse on tornado too good to pass up.
Have you done a mindtheif analysis similar to this one?
I have done a guide on how to play, but not a long form analysis m.ua-cam.com/video/ami33-DwW7I/v-deo.html
Would love to see a full mindthief guide too!
Shouldn't heavy swing work on flying enemies too? "into hexes containing obstacles"
Nope - because of the "flying" condition, they dont collide with obstacles but just hover above them, just like with their movement.
@@flawbertrobert I was thinking because it doesn't actually say collide, but probably just poor wording.
Do you have to choose only one card per level up? Some friends and I have been playing recently and we haven't been doing it.
Yes one new card to your available card pool every level up. The rules are that you can choose either 1 of the 2 cards from your new level, or go back and choose one from a previous level up you didn’t choose initially.
Wait you can use backup ammunition with AoE ranged attacks? I've been playing wrong for a longtime.
Yea you can but it just adds a single target at the range you have. Getting 4 targets with forceful storm is tasty.
@@MandatoryQuest yes, also just getting a third one that is just outside the pattern and that you would have missed otherwise will be so satisfying.
@ I usually try to use most of the charges for massive bolder and crater top, and save the last charge for Forceful Storm just because its so much value.
How about Mask of Terror for the helm? Maybe get strengthen from Blunt Force?
Mask of terrors a good one yeah, I'm just a die hard goggles wearer for my sins.
@@MandatoryQuest What about this janky tech that just came to me! Cloak of Phasing for the armor? Cures his lack of jump permanently, while sometimes adding some rando invisible (gonna be more obstacles around with Crag than without) and he can still chuck boulders with Rock Slide even while disarmed. Gonna try it out I think, especially since the chest slot is so meh for him.
PLUS let's you hide in the shadows and create infinite Dig Pit stun traps around you. Flavor.
edit: I think Guildmaster mode provides a real challenge by only having 2 of each item- kinda fun to try and see where everything lands.
@@danhayes2456 That sounds like it would be pretty cool actually. I guess you would have to be careful about accidently getting yourself stuck, and not being able to attack, especially in small rooms!
Can you do card plays first 5 turns like you did for the berserker class ?
Cragheart is a bit more versatile than her, but you want to be making the earth element very regularly. A good first turn would be something like rumbling advance bottom with heaving swing or massive bolder top. Turn 2 would be using the earth for dirt tornado top, crater top, or for a big attack like unstable upheaval. Its quite hard to give a complete set of turns as he usually switches around a lot depending on scenario. He's not so locked into a combo to be good, but just make sure you make earth with a plan to use it the next turn and you'll do fine.
@@MandatoryQuest Thank you. If it wasn't for your guides I would have bounced off of this game as "too hard". I am loving it. Have a great new year !
@@bullyellis1 That's awesome man glad you gave the game a chance :)
With original physical costs is cursenado the strongest?
Yes definitely, not even close.
I really enjoyed this melee version is it possible for you to put out a ranged version with the same depth and explanation, I have a group of fellow players keen to see it and enjoy ur style of builds.
Maybe in the future I'm trying to just get at least 1 guide per class first. Glad you like the vid :)
@@MandatoryQuest thanks for the response. One further question you mentioned hawk help with clear the way and it's interaction there is alot on reddit and the rules saying hawk helm would do nothing in this instances? Does it interact with clear the way and thus unstable upheaval or cards that have wording all hexes adjacent does it make it 2 hexes adj.? Cheers for the rules clarification if you know.
@@justinmaynard8305 the key difference between Clear the Way and Unstable Upheaval is the range 4 part when moving the obstacle. This makes this attack a ranged attack and so allows hawk helm to be activated to attack not just enemies adjacent but also 2 hexes away (I know kind of weird!) if a card just says target all X hexes away without using the word or range symbol its still considered a melee attack, so you cannot use hawk helm.
What about, at turn 5, going back for Kinetic Assault rather than taking Stone Pummel?
That's what I generally do now actually, love the 19 initiative and the synergy with forceful storm bottom.
@@MandatoryQuest
Thank you for saying so! I will probably give this a go.
Amazing videos and thanks for all the info. Nice voiceover quality and accent - but please can you pronounce “melee” correctly, though?
Haha yeah that became a bit of a meme on my channel to the point where I kept intentionally saying it wrong! I did change to the correct pronunciation in future videos :)
Thanks
Re: Dig Pit. Is this the only spammable stun-trap ability in the game? I have to assume it was seen as a suitably powerful effect since stunning a monster during its OWN turn functionally lasts twice as long as any non-trap stun. That's as close to a defense as I'll attempt, lol.
Yeah I do think that honestly they thought a spammable stun ability in general is very strong, and being able to get enemies to stun themselves would be doubly useful. The problem is trying to engineer a clever way to stun the enemy you want is just too much extra work, plus a lot of the enemy abilities you want to stun might not even move or they have flying. I mean invis is still good though so there's that :)
It's a pretty meh card due to being a top action instead of being on bot (Craighart has lots of better options on tops), and it also has a bad initiative (and the Craighart doesn't really have good initiative in general to compensate 'Dig Pit' so it's hard to maneuver around). That said, if you happen to have a 'Doomed Compass' item or a Mindthief partner with the lvl 5 card 'Frozen Mind', then 'Dig Pit' might be worth a shot
@@RajamQED Just the fact you have to find other ways to combo a simple stun speaks volumes I think. Especially when other characters are just stunning things left and right in a single action. Like you said it takes up a top action too where you could be attacking or helping in other ways. Its just not good action efficiency unfortunately, but can be a fun card to mess around with at least.
Now that I've played Craigheart aging in the digital I realized that Brutal Momentum isn't an upgrade over Heaving Swing, it's actually a really horrible card because you need to place the enemy in such a way that you CANNOT push them in any other direction apart from an obstacle or a wall, otherwise it doesn't work. You just push the enemy 2 spaces away.
How would you rate the following item for the Cragheart (ITEM SPOILERS BELOW):
Horned Helm. I often find myself dealing with a cluster of enemies, then use some ranged attack, then bum-rush towards or behind them to unleash some big melee/AoE or push them into obstacles, then rinse and repeat. In other words, moving and positioning myself are important to me, hence why I bought some Boots of Dashing and enhanced some bottom moves. I'm currently using an Iron Helmet, being the main tank in my party, but I've been looking for something with more value. That's when my eye fell on the Horned Helm.
I find the Cragheart to be a bit more all in with damage burns so prefer googles for advantage. Its not a bad item for them, but generally its better suited for characters with enough movement already on their cards who don't need the boots to trigger it. Its not a bad item by any means but I don't think its a huge damage upgrade over googles. Iron helm is also a good one if you are having to tank a bit for your team too.
As a newby i absolutely appreciate these videos, buuuut man your audio is suuuper quiet. For most videos i have the slider on 20-50% or so. If i turn it all the way up here, without headphones, i still couldnt head you over the sound of eating some snacks, while for other videos i wouldnt dare to do so later at night in fear of waking half the street.
This one is an older video so hopefully you see improvement on the more recent ones where I use a different mic setup. I'm also super cautious of peaking on some of these older ones due to the scuff mic.
@@MandatoryQuest The newer ones are indeed much better. Thanks for putting all this great content out, it really helps a lot!
Currently having a lot of fun with Crag, Mind, Squid and Music :)
Mealy