Cyberpunk 2077 RT Overdrive - Ray Tracing vs Path Tracing On vs Off Comparison | RTX 4080 4K DLSS

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  • Опубліковано 10 кві 2023
  • Cyberpunk 2077 Patch 1.62 RT Overdrive Ray Tracing vs Path Tracing On vs Off graphics and performance benchmark at 4K DLSS 3.1.1 Quality with Ray Tracing Psycho and Ultra settings on i7 10700F + RTX 4080
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    WATCH NEXT:
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    ○ Dying Light 2 Ray Tracing On vs Off - Graphics/Performance Comparison - • Dying Light 2 Ray Trac...
    ○ Cyberpunk 2077 Ray Tracing On vs Off - Graphics/Performance Comparison - • Cyberpunk 2077 Ray Tra...
    Full specs:
    CPU: Intel Core i7-10700F
    GPU: Gigabyte RTX 4080 EAGLE OC 16GB
    RAM: 16GB (2x8) DDR4 2933MHz CL15
    Motherboard: Asus Prime B460-Plus
    SSD: Kingston NV1 1TB NVMe M.2
    PSU: be quiet! Pure Power 11 700W
    CPU Cooler: be quiet! Dark Rock 4
    Case: be quiet! Silent Base 601
    #cyberpunk2077 #pathtracing #rtx4080
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КОМЕНТАРІ • 467

  • @MxBenchmarkPC
    @MxBenchmarkPC  Рік тому +33

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    WATCH NEXT:
    ○ Cyberpunk 2077 DLAA 1440p TAA vs DLAA vs DLSS 3.1 - ua-cam.com/video/aC0Z8BzHbYw/v-deo.html
    ○ Dying Light 2 Ray Tracing On vs Off - Graphics/Performance Comparison - ua-cam.com/video/r9LtQhrHY24/v-deo.html
    ○ Cyberpunk 2077 Ray Tracing On vs Off - Graphics/Performance Comparison - ua-cam.com/video/gQ7YgcBqPBw/v-deo.html

    • @crescentmoon256
      @crescentmoon256 11 місяців тому

      can u give me ur pc ?

    • @Bababoi6973
      @Bababoi6973 4 місяці тому

      Bro really 4090 and 4080 are the best gpu for rt I am also using 4090 😊

    • @13zveroboy89
      @13zveroboy89 Місяць тому

      Can you please assist - i have 4080 but path tracing looks very dark in some areas, i prefer Ultra RT instead, is it game issue?

  • @xDeadlyWarriorX
    @xDeadlyWarriorX 8 місяців тому +158

    The accuracy for lightning and shadow Path Tracing gets is crazy dude

    • @TheTrueHolyDarkness
      @TheTrueHolyDarkness 7 місяців тому +11

      True, but beware; pay close attention to the FPS differences in this video. Thar be a reason this is labeled as a "technology preview."

    • @NBASFAN
      @NBASFAN 5 місяців тому +3

      Path tracing is physically accurate when it comes to lighting. Its basically unbiased, meaning it will fire off rays to an almost infinite degree until a pixel is solved, just like how your eye look at things in real life, until you closed them that is. Which is why its only 20-30fps at best, its not efficient because of how it doesn't really stop calculating.

  • @FSH-fv6ww
    @FSH-fv6ww Рік тому +207

    I cannot wait for this to become the new standard

    • @rentgen177
      @rentgen177 Рік тому +10

      never will 😏

    • @xanxenon1934
      @xanxenon1934 Рік тому +4

      Będzie tylko wtedy, jak RTX 4000 będą tańsze. Bez tego nie ma sensu tworzyć gry na path tracing, który tylko niewielkie garstki gracze mogą w to zagrać.

    • @pliat
      @pliat Рік тому +30

      @@rentgen177 it will…

    • @aniketnandi6141
      @aniketnandi6141 Рік тому

      ​@@rentgen177yes it will never be the standard..... only for you. as your poor ass cant afford new tech.

    • @SparklingTwinky
      @SparklingTwinky 11 місяців тому +17

      @@rentgen177 oh, it definitely will be the standard in a few years. Especially with Unreal Engine 5.3 (and newer versions in the near future). Lumen, Path Tracing, Ray Tracing... and possibly a RTX 50 Series in late 2025 as leaks said... it will be the standard really fast, especially when the prices of the RTX 4070 and 4080 drop in 1 or 2 years.

  • @CaptainBlaine
    @CaptainBlaine Рік тому +299

    I’m playing on a 4090 and I am just blown away by the difference. It gives everything a depth that just wasn’t there before. It helps take a way a big chunk of that uncanny feeling that even the Psycho RT couldn’t do.

    • @Serandi
      @Serandi Рік тому +44

      I don't see any or much difference. I'll play this game on my 5800X3D & RTX 4090 PC on 4k ultra without DLSS and without any raytracing effects. I just don't need this senseless bullshit what I don't really see while playing and concentrate on the gameplay and only pay more for throwing out more ⚡

    • @allevosyndicate2475
      @allevosyndicate2475 Рік тому +7

      ​@@Serandi Yeah, path tracing makes more sense with racing games.

    • @safettatarevic723
      @safettatarevic723 Рік тому +9

      Also gives deep to you wallet!😂😂

    • @CaptainBlaine
      @CaptainBlaine Рік тому +102

      @@Serandi no need to be a drama queen about it. It’s not “senseless” whatsoever. It’s the future of gaming, regardless of what you think. And if you don’t see a difference, then good for you, but no need to share your vision problems with the rest of us.

    • @SanctusBacchus
      @SanctusBacchus Рік тому +62

      @@Serandi if you don't see a difference - get glasses.

  • @gravitymaster732
    @gravitymaster732 Рік тому +11

    Thanks for this video! And glad to see you reach 3.6k subs!

  • @spitfire1789
    @spitfire1789 9 місяців тому +45

    Path tracing is fucking incredible man. I only ever cared for RT reflections, in most games I could barely notice a difference with RT lighting, this comparison confirms that fact even more. In some games/scenes RT lighting even looks unrealistic. Path tracing is the real difference maker tho, it just adds a level of depth you didnt even think was possible. Coming from a 6800xt, I'm just waiting for the day where this is the norm in studios and even the lowest GPUs manage to get 60+ fps in low/med settings. It will likely take a while to get there but with the way things have been accelerating, you never know. Exciting times (even tho the current situation is ass)

    • @zaleskar
      @zaleskar 8 місяців тому +9

      Can't wait for the RTX 5070 to be priced at $1000

    • @rhyssaunders1323
      @rhyssaunders1323 8 місяців тому +3

      that cheap?@@zaleskar

    • @skeleton0_067
      @skeleton0_067 5 місяців тому

      @@rhyssaunders1323no, for example, 3070 started from 500 USD (if we're not gonna mention crypto boom)

    • @FunFunFun8888
      @FunFunFun8888 5 місяців тому

      How many games with Path Tracing?

  • @LordBelakor
    @LordBelakor Рік тому +1

    the street scene from the thumbnail looks just amazingly realistic

  • @daniilkarpiyevich9767
    @daniilkarpiyevich9767 Рік тому +1

    Awsome video, thanks !

  • @xamalion7334
    @xamalion7334 Рік тому +56

    I recently upgraded to a 4090 and a 5800x3D and play on WQHD and DLSS quality mode. I have around 140 FPS constant with Pathed Raytracing (around 200 with normal Raytracing). It looks great, but there is a lot of flickering in the world in random spots, so I hope they will fix this soon.

    • @dhaumya23gango75
      @dhaumya23gango75 Рік тому +37

      Don't forget to mention that you are using frame generation, otherwise your claims are false from the benchmarks i have seen.

    • @xamalion7334
      @xamalion7334 Рік тому +26

      @@dhaumya23gango75 Of course I do, not using the tech that helps would be stupid imho. I tried DLAA, it cuts the FPS almost in half. Average was only 75 FPS with DLAA instead of DLSS.

    • @alexcirco3347
      @alexcirco3347 Рік тому +19

      @@dhaumya23gango75 DLSS 3 frame gen really should've been called NFG 1 or something. Wish i could frame generate money to give nvidia so it looks like i'm paying $2000 for a gpu but i'm actually only paying $1000

    • @Serandi
      @Serandi Рік тому +7

      This is why I set on 4k ultra and turn raytracing off completely with my 5800X3D & RTX 4090 (undervolted only up to 250 watts max usage)
      This all raytracing hype is completely bullshit and I just don't get the sense of it!

    • @dhaumya23gango75
      @dhaumya23gango75 Рік тому +2

      @@xamalion7334 The 4090 manages around 40 fps at 1440p native with rt overdrive. Doesn't DLAA run similar to native ? I think you are using DLAA with frame gen to get 75 fps.

  • @matze2349
    @matze2349 Рік тому +1

    Impressing! Thank you!

  • @jmgalaxytab2325
    @jmgalaxytab2325 3 місяці тому +1

    From what I have seen so far from youtube videos (I will confirm as soon as I get my new gaming rig) is that ray tracing really makes a huge difference in scenes where there's water surfaces, lots of reflections and refractions, on those scenes with a side by side comparison, in some games the water surface would look unnatural without ray tracing and it would look stunning with ray tracing enabled. Path tracing gives an even better visual result and it seems that path tracing results in lighter scenes overall, like pushing the "gamma correction" slider up, making stuff less dark, removing strong contrasts between light and dark. But overall, when I look at common scenes where there's no water or other such materials that really "shine" with ray tracing, in those cases the visual differences are still noticeable, but it becomes a mere matter of taste... the scenes without ray tracing look different, but just as good... As a developper I would keep that in mind. If heavily depending on ray tracing, then at least adapt your model's poly count to improve overall performance. Nice graphics do not alway have to be super hires or fotorealistic... thnx for this video, mate! Especially because my GPU will be a cheaper one (4060Ti 8Gb), it's nice to know that the stuff I will be missing out on, I won't be missing it that much in the 1st place, and even then only partially, that is to say only in those scenes with a lot of glassy or watery surfaces 😋. I went for the 8Gb version because the 16Gb only makes a performance difference above 1080p and I prefer to go for maxed out effects at lower resolutions anyway, and it's at lower resolutions that antialiasing really improves the overall visual quality, especially at 640×480 and 800x600, anything higher than the native resolution of your monitor is overkill.

  • @ReveredDead
    @ReveredDead 6 місяців тому +4

    Good God I cannot imagine what graphics technology will look like in 10 years...unbelievable.

  • @4kPcGaming
    @4kPcGaming Рік тому +1

    Nice one 🙂 Good job. You got a new sub 😁

  • @Cocker_Spaniel
    @Cocker_Spaniel 8 місяців тому +2

    Do I need to have the rest of the rt settings on for overdrive to take full effect? Or is it enough to turn it alone? Does it provide the reflections shadows etc?

  • @Funnky
    @Funnky Рік тому +57

    Looks amazing, can't wait to get 24 FPS on my RTX 3050 with DLSS Performance 😂

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +18

      I don't have a proper confirmation yet, but CDPR stated that 8GB GPUs can't run path tracing at all, only in photo mode at low resolutions 😂

    • @phileezor
      @phileezor Рік тому +3

      @@MxBenchmarkPC true anything below the 3090 (1080@30fps)or the 4070Ti can't run it

    • @Funnky
      @Funnky Рік тому +2

      @@MxBenchmarkPC I've seen someone say he got it working on a 2060 (and as expected, poor performance) and someone else on a 3070 Ti.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +4

      @Funnky that's interesting. I'm gonna try path tracing on my 3080 anyway, so we'll see how it runs.

    • @FATBOY_.
      @FATBOY_. Рік тому

      @@MxBenchmarkPC 😂

  • @Stef3m
    @Stef3m Рік тому +3

    Great comparison!

  • @SHUTENSEPC
    @SHUTENSEPC 4 місяці тому

    1:48
    Reflection map? Never heard of that thing. We just turned on RT :O

  • @Trusteft
    @Trusteft Рік тому +28

    Unlike others, I like what I see with path tracing, even though it's just in videos as I have a GTX 1660 Super. The differences from RT off to RT to PT are perhaps not day and night, but they are there and they do make the world feel more realistic. That's the best thing about it. This in turn will push graphics (textures and not just) become more realistic too.
    It's a great move by whoever did this and yes I do wish I could have a PC to run this game like this. It won't happen for...ever perhaps.
    Anyway, my point is even though I can't afford this and it is not perfect yet (at the very least performance wise), I think it's super cool and I hope they keep improving the technology.
    But we are going to need AMD to do their magic too, leaving this more or less on Nvidia alone is not good for quick advancement.

    • @redtro8678
      @redtro8678 Рік тому +1

      I‘m currently playing with it (1st playthrough as well) and it’s really good, and I can play just fine except for a couple pretty small issues. I can totally see this being the future but it‘ll really still take much more time. cbp77 is like one of the few games that has nice rt/pt and the hardware requirements are insane. So yeah both games and hardware is not quite there. Tbh I‘m excited for what will happen with Unreal Engine 5 because what is possible with that seems incredible too and their in built raytracing seems to work much better too, on lower end and non-rt hardware, so idk. Just hope it‘ll not make all of the next big games feel even more samey as they already are.
      PT definitely makes a big difference btw and is the goal i guess, just again implementation is not there. even in cbp it’s sometimes a little weird cause the game wasn’t designed around it, but once games can actually build their scenes with pt in mind (which will also be easier because devs can just experiment and place the lights, and don’t need to fake lighting effects manually for hundreds (or more) of lights) that issue will be gone too.

    • @Trusteft
      @Trusteft Рік тому +3

      @@redtro8678 Thank you for your reply. I agree competely, especially with your last paragraph. I was thinking about this too when I was looking at the scenes and how they compare. You can see that some are WAY too dark strictly because they relied on "fake" lighting. Whenever developers know that they develop games with PT in mind, we are going to see the next level of it, if not from a technical standpoint, from a game experience.
      Have a nice gaming weekend.

    • @lovesunset1703
      @lovesunset1703 11 місяців тому +1

      hello friend, you can play this with a 3080 on geforce now if you have the servers available in your country, and it should be decent. give it a few years and consoles will be playing it for 400$. things will only improve and I hope you get the best experience as soon as possible

    • @Trusteft
      @Trusteft 11 місяців тому +2

      @@lovesunset1703 Thank you. I don't use and I will never use stream to play schemes/services. It's just another way to take any remaining control away from the gamer/customer.
      As for the consoles, you are probably right, but I have given up on consoles with this current generation and I don't see me going back. For me it is now DRM free PC gaming (like from GOG) and nothing else. I am sick of the BS.
      Thanks for the suggestion though.
      Happy gaming.

    • @jasonking442
      @jasonking442 8 місяців тому +1

      @@Trusteft DRM free is the way.... and Geforce Now is just another money milker source for Nvidia... Don't accept that BS..

  • @phillysupra
    @phillysupra Рік тому +13

    I ended up getting 63ish fps (rtx4080) with dlss3 quality /ultra/ high mix settings. I'm at 5120x1440 tho so not the full 4k... Graphics are insane... I get reflections of reflections while looking into water.

    • @stranger.granger
      @stranger.granger Рік тому +2

      I'm at the same resolution, and I get 85-90 fps dlss3 quality, everything maxed. 4090. My cpu is a potato (5600x) but that doesn't seem to matter with path tracing because of how much it depends on your GPU. I'm sure I'd get 100+ with a 7800x3d, though.

    • @GeriatricMillenial
      @GeriatricMillenial Рік тому +1

      Neo G9 Gang? If so, im with you!

    • @phillysupra
      @phillysupra Рік тому

      @@GeriatricMillenial yessir!

  • @Dhrazor
    @Dhrazor Рік тому +39

    11-13GB of VRAM used with both RT and PT... tells a lot about how useful the 4070/4070Ti will be in 1-2 years... Nvidia is peak Planned obsolescence...

    • @sirtimatbob
      @sirtimatbob 5 місяців тому +3

      It doesn't help that this particular game needs much more optimization

    • @Braeden.F
      @Braeden.F 4 місяці тому +3

      They would definitely need to worry if AMD didn't perform so poorly with RT applications

    • @Mulmgott
      @Mulmgott 4 місяці тому +1

      4k resolution. Those cards are not capable of 4k anyways.

    • @wasteofskinofficial9253
      @wasteofskinofficial9253 4 місяці тому +7

      This literally makes no sense, the 4070 isn’t a 4k ray tracing card in the first place. AMD cards also suck in RT performance, so you aren’t getting anything with the extra vram.

    • @Tmtrnr
      @Tmtrnr 4 місяці тому

      well they're capable of it but developers decide to make them so unoptimized that you have to use upscaling by default. They might as well say up to 4k with scaling.@@Mulmgott

  • @SciAntGaming
    @SciAntGaming Рік тому +3

    Awesome video, thanks! Can you please tell me the name of the track? It's so beautiful.

  • @Darkul
    @Darkul Рік тому +52

    The performance loss is definitely not worth it for path tracing in my opinion. Maybe after a couple more generations of graphics cards. Nice comparison.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +6

      Thanks! This path tracing update is playable only with DLSS Frame Generation enabled to compensate the performance loss. In this video it was disabled to show the actual performance hit between ray tracing and path tracing.

    • @michakaminski5335
      @michakaminski5335 Рік тому +1

      @@MxBenchmarkPC How is the performance of the 4080 with DLSS and Frame Generation? I'm curious about 1440p

    • @Remeran
      @Remeran Рік тому

      @@michakaminski5335 Yes me too. I have a 1440p Monitor and am awaiting my 4080. Curious if I can run this at 60 FPS in overdrive mode at 1440p with DLSS 3.

    • @imnotatimetraveler84yearsa39
      @imnotatimetraveler84yearsa39 Рік тому +1

      ​@@Remeran The 4080 runs it at 4k at around 60fps with DLSS on performance and frame generation on, As seen here. ua-cam.com/video/MGJpFyHEU0c/v-deo.html

    • @Remeran
      @Remeran Рік тому

      @@imnotatimetraveler84yearsa39 Thank you, so I should be more than fine at 1440p!

  • @gosudrm
    @gosudrm Рік тому +1

    Damn it looks amazing

  • @Aviiven
    @Aviiven 8 місяців тому +8

    Imagine in a few years when we can do path tracing without dlss at 144+hz at 4k!

    • @afentex
      @afentex Місяць тому

      that's would be cost 50000Watt powers

  • @Leo007619
    @Leo007619 Рік тому +1

    The picture reminds me of 2008's Fallout 3. Looks quite the same

  • @mind-less
    @mind-less Рік тому +2

    👍for your time and work.

  • @Manu9181
    @Manu9181 8 днів тому

    And this was the tutorial about how turn a super smooth 100 + fps gameplay in a book of photoes

  • @heyguyslolGAMING
    @heyguyslolGAMING 5 місяців тому

    I'm on my 1st pt on a 14700K + 4090. I've done quite a few tests and I'm still torn between RT vs PT. Some areas of the game look better w/ RT while others look better w/ PT. It's nice that we can toggle between them w/o having to restart the game. It almost seems that PT favors night scenes while RT favors day scenes but that could just be my personal pref.

    • @NBASFAN
      @NBASFAN 5 місяців тому

      RT adds reflections and refractions, and calculates edges of the shadows better (looks softer).
      PT will literally calculate everything to as close as how our eyes see in the real world, including extra bounces of light for specular and refractive surfaces. This causes a dip in fps though because it doesn't stop firing rays to calculate scenes. Not many rigs can play it without some issue over another.
      But as a game, these settings are really personal preference.
      RT will always be a biased renderer. Which make things look more like a game.
      PT is unbiased and will work very hard to get realistic results until you tell it to stop. Which is what filmmakers use with their UE5 screen on set (replacing greenscreen) to make everything look as real as possible.

    • @techknow9237
      @techknow9237 Місяць тому

      Yet there are times when the game looks better when RT is turned off.

  • @slayerr4365
    @slayerr4365 11 місяців тому +3

    Path tracing is what raytracing was back in the 20 series. Beautiful but the cards can't run it. Now in the 40 series even 60 class cards with 3rd gen rt cores can play games with rt easy I am guessing will be another 2 generations at least till 60 or even 70 class cards can actually use path tracing in proper gameplay

  • @beholda1258
    @beholda1258 5 місяців тому +1

    The cyberpunk genre (of which this game obviously represents, hence its name) has always had lighting as one of the key elements in its visual style. Cyberpunk 2077 is a game that clearly benefits heavily from better lighting. It's often said that graphics are less important than gameplay, which is a blanket statement with elements of truth in it. But it's very clear that the experience this game offers is greatly enhanced through better lighting which ray tracing and path tracing provide. From the neon, bustling streets to stylish, melancholy interiors the lighting sets the tone of everything in cyberpunk.

  • @METALADIX
    @METALADIX 8 місяців тому

    I play this maxed out with PT on my 3080ti. Dlss quality at 1440p and the fps is playable.

  • @niebuhr6197
    @niebuhr6197 Рік тому +2

    This gen is like the Turing of Path Tracing. It runs reasonably well but nothing special.
    Nowadays Turing gpus cant handle more than 720-960p internal resolution when running high RT workloads, it's required to tune the load down, for what the architecture can do.
    Ada already needs sub 1080p resolutions and frame gen and bla bla bla to get decent framerates. And there're people telling me that this isnt meant for future hardware lmao.

  • @mcbseb
    @mcbseb 3 місяці тому +1

    Maybe it's just me, but I don't see anything groundbreaking. Besides a few spots where reflections come into play, there are no significant differences between presented options.

    • @isaac.eb1
      @isaac.eb1 2 місяці тому

      There is not a huge difference in most of cases, for me it really doesn't matter.
      Still, I understand that for the most enthusiastic who can afford it, it may be worth it.

  • @TheTrueHolyDarkness
    @TheTrueHolyDarkness 7 місяців тому +5

    As is often the case with these things, you don't REALLY notice the difference until after you get used to it, then downgrade. Been playing Cyberpunk 2.0 on my RTX 3090 with path tracing, but there were some moments that just bottlenecked things so I downgraded to RTX Psycho settings for a while to get my 55 FPS back. Many hours later, during some select cut scenes without too much activity, I turned PTX back on and it really popped out how much more realistic the lighting and skin textures are for everything (as if this game didn't look realistic enough already!) with PTX.
    Not as revolutionary as the leap from RTX off to RTX on but it's DEFINITELY there and has me sold to buy a 5090 when it comes out. It's been trickery though. There's been a tradeoff between this enhanced lighting and FPS. I'm looking forward to the future of games this decade with the 5090 whenever Nvidia releases it.
    The future is bright (and well shaded)!

  • @itsthemetho
    @itsthemetho 4 місяці тому

    In game the difference between Ray Tracing and Path Tracing isn't night and day, but it is a nice improvement on image quality. Especially in city environments. Sort of "warmer and more accurate". Of course getting 90+FPS with Ray Tracing vs 30+ with Path Tracing on my old OC RTX3070, makes the decision easy.

  • @Sengial
    @Sengial Рік тому +2

    Path Tracing looks like a CGI 3D render

  • @devinegamingtv3427
    @devinegamingtv3427 Рік тому +16

    Path tracing was always the correct direction for gaming. We must remember that out GPUs are still not able to "Fully" path trace a game, you would kill the GPU. It looks gorgeous though!

    • @UnrivaledEntertainment
      @UnrivaledEntertainment Рік тому +1

      This is fully path traced similar to Portal with RTX.

    • @devinegamingtv3427
      @devinegamingtv3427 Рік тому +8

      @@UnrivaledEntertainment No game today is fully traced. The amount of rays needed to get to a realistic point is simply not do-able at the moment

    • @UnrivaledEntertainment
      @UnrivaledEntertainment Рік тому +2

      @@devinegamingtv3427 I see you and I have two different definitions then, this game fully path trace 2 ray counts and 2 bounces per pixel then use denioser to remove inaccuracies rather than millions of rays which is not necessary because of the improve techniques (camara perspective) for the scene to look real. I think art style, texture and game assests make it look not "real life".

    • @devinegamingtv3427
      @devinegamingtv3427 Рік тому +3

      @@UnrivaledEntertainment Or perhaps you just don't want to understand what it is I'm trying to write. This game looks gorgeous, out right stunning.
      I am not saying the game doesn't look different, or nicer- I am simply saying for a game to resemble real life, or a life-like render you would need millions of rays.
      As you can imagine this requires a metric shit-ton (mathematical term) of rays just to produce a single image. The resulting image can be much more realistic, but could take a 4090 many seconds to many minutes (or hours) to render a single frame.

    • @ZalvaTionZ
      @ZalvaTionZ Рік тому

      @@devinegamingtv3427 The lighting techniques used here aren't that much off from ground truth offline path traced reference. Just few more bounces and better edge case material integration and it's close enough. From a pure visual standpoint it's not the same as a standard offline path tracer doing few samples due to how well it reuses data.

  • @BenkaiDebussy
    @BenkaiDebussy 8 місяців тому +1

    I feel like my eyes must be broken, because I feel like the only situation where I'd be able to tell the difference (without seeing them side by side) is when looking at reflections.

    • @dvls2945
      @dvls2945 2 місяці тому

      its hard to notice the difference just by looking at the images, when u play it thats when u see it. Path tracing makes it look so good its unbelievable but ofc. its unplayable at the same time (even with 4090).

    • @CyberDanilka
      @CyberDanilka Місяць тому

      @@dvls2945 dlss on quality = +-70fps on 4070 super

  • @samdovakin2977
    @samdovakin2977 4 місяці тому

    Chiplet gpu design is the only way we will be able to get massive jump in pathtrasing preformice were you can make a massive rt compute die to handle path tracing

  • @insatiateire4784
    @insatiateire4784 Рік тому +1

    Hey, minimum psu req is 750w for 4080. Did you have any problems with your 700w psu?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      I did not have any problems with my 350w 3080 for 2 years and there are definitely no problems with the 280w 4080.

  • @alexanderc3682
    @alexanderc3682 Рік тому +4

    Only way to run Path Tracing on a 4090 at 4K is to have Frame Generation ON, but then v-sync is disabled, therefore screen tearing 😞 Hopefully DLSS3 is compatible with v-sync soon!

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +11

      You can already play with V-sync on and Frame Generation even without G-sync capable panel. You need to disable any in-game framerate limiters and V-sync, then open the NVIDIA Control Panel and in Cyberpunk 2077 profile enable V-sync and limit your frame rate at 58fps (for 60Hz) or 142fps (for 144Hz). In that way you'll get rid of screen tearing without any increase in input latency.

    • @Pisscan
      @Pisscan Рік тому +1

      You have a 4K panel without g sync? why?

    • @alexanderc3682
      @alexanderc3682 Рік тому +2

      @@Pisscan Gaming on a B8 55” OLED, I think it’s one generation off from g-sync compatibility

    • @Pisscan
      @Pisscan Рік тому

      @@alexanderc3682 I went from a C6 (the curved 3d monstrosity) to a C1 about 2 years ago. Since you have a 4090 you need a vrr/g sync display

    • @Kingsplane
      @Kingsplane 10 місяців тому

      Well said, this information is completely accurate. As a note for any LG TV users, if you have a C2 or any 120hz Tv the same applies but lock your frames to 118 to match the fresh rate of display. Basic reasoning is to reduce screen tearing you want to lock your frames under the max refresh rate of the display if it does not have V-sync can also be useful for ones that do.@@MxBenchmarkPC

  • @Kryptic245
    @Kryptic245 Місяць тому

    I feel like you can get the same effect with almost none of the cost by simply tweaking settings in something like reshade.

  • @Jorasaurus
    @Jorasaurus 4 місяці тому

    Imagine doing this but with sound in video games

  • @maciejkula7390
    @maciejkula7390 Місяць тому

    whats the name of this version of the song in the background? It sounds like a darker, more sinister version of been good to know ya.

  • @thecarl1013
    @thecarl1013 Рік тому +3

    With DLSS Balanced or Performance + Frame Generation, you should have decent fps on 4080 with Path Tracing.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому

      Yeah, you are right.

    • @dontomaso11
      @dontomaso11 Рік тому +1

      I tried the benchmark on my 4080. FG+Dlss performance gave an average of 90, with lowest at 59 fps. A lot better than I expected actually.

    • @SubZyYT
      @SubZyYT Рік тому

      @@dontomaso11 that sounds fast but is there any input lag? I tried those exact settings on my 4080 and I can barely turn a car or aim my gun at 90 fps. It’s really nice for cinematic shots but I’m not sure about actually playing the game with these settings on a 4080, even 4090 needs it and gives a lot of input lag. This technology is definitely for the future, one day we will run it natively without any lag or AI enhancements.

    • @dontomaso11
      @dontomaso11 Рік тому

      @@SubZyYT lol, ran the test again, it was max fps that was 90, average was 75 :p
      But when playing I can't say that the FG latency bothers me, the same when playing through W3 with it. Which is weird because vsync latency have on occasions over the years made me turn it off even though I absolutly hate screen tearing.
      FG latency, for some reason, still feels responsive enough for me. Dunno why :s

  • @metalface_villain
    @metalface_villain 3 місяці тому

    ngl if you don't have a paused side by side comparison and you just play you won't tell the difference...beside the huge drop in fps that is :p
    when you got them side by side paused you can tell a noticeable difference on very specific stuff, like the reflection on glass. i noticed though that on certain stuff like the ads signs you would miss what they read because the light made the letters disappear with rt and pt on, i guess because the game is made with raster as a priority. keep in mind that cp is a game that's supposedly made for rt, normally the difference would be even smaller.
    i personally didn't have a clear winner even in cp, because sometimes the rt looked better, sometimes the path tracing did and some other times i preferred off.
    in general i feel this technology ain't there yet and it's not worth the extra money for a high end card and performance drop in fps, although it appears that's not a popular opinion :D

  • @ScottyDontNZ
    @ScottyDontNZ Рік тому +1

    When I enable Path Tracing all the other ray tracing options disappear, while yours still stay as a option, strange.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      They are intended to disappear when Path Tracing is enabled. I showed the Ray Tracing settings in full, so people could see that for Ray Tracing the Psycho settings was used, not Ultra settings like i usually do.

  • @Drunken_Hamster
    @Drunken_Hamster 7 місяців тому +1

    In many cases, it seems Ray Tracing is like an ENB or Reshade. Path tracing, on the other hand, is the real deal.

  • @olliecrayford
    @olliecrayford 2 місяці тому

    Path tracing to those cards below a 4090: im coming for your fps BOYZ!

  • @sofsuchti
    @sofsuchti Рік тому +6

    My 4070 Ti gets wrecked in 3440x1440. Getting around 60-70~ fps WITH Frame Generation enabled. Not playable due the low baseline fps and high inputlag.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +4

      CDPR has also updated the DLSS implementation to 3.1.1 version with this update, so don't be shy to use balanced or performance mode for DLSS if you need more performance.

    • @stranger.granger
      @stranger.granger Рік тому

      Did you enable reflex? it fixed the input lag for me.

  • @TruMoist
    @TruMoist 9 місяців тому +1

    yo what song is in the background? I can't find it, i know it's not the official ost

    • @MxBenchmarkPC
      @MxBenchmarkPC  9 місяців тому +1

      Marcin Przybylowicz - V's End (Cyberpunk 2077).

  • @Fairyhell
    @Fairyhell 3 місяці тому

    Without the comparison, I don't think human eyes can differentiate between RT and PT

  • @leosimvuiseng2926
    @leosimvuiseng2926 9 місяців тому

    damn path tracing literally so real like right now

  • @gobravo123
    @gobravo123 7 місяців тому

    Different between Path Tracing and Overdrive?

  • @GForceIntel
    @GForceIntel 29 днів тому

    I've realized a few issues with path tracing that are not in ray tracing.

  • @eskkarkid4425
    @eskkarkid4425 Місяць тому

    Is any of you actually looking at how much of a performance drop there is in comparison to the increase in visuals. Everything looks a little better yes, but no where near worth the performance drop. We're basically talking about 1080p with RT or PT on vs 2160p without, they'll cost the same GPU Load.

  • @Ersultan234
    @Ersultan234 8 місяців тому

    I hope 5090 will be able to do 4k ultra graphics rt psycho at 60+ fps in any area

    • @techknow9237
      @techknow9237 Місяць тому

      And pay a fortune plus huge electricity bills 😮

  • @VersuS464
    @VersuS464 Рік тому

    PhatTracing is ubersaturatión of the lights. Can't read some illuminated signs

  • @tobiasreaper3873
    @tobiasreaper3873 Рік тому

    nice comparison, clearly shows that improvement in just lighting and shadows eats riduculous amount of fps, not worth it imho.

  • @davepianist84
    @davepianist84 3 місяці тому

    I've a 3080Ti, with the frame reconstruction mod I can pull this game in 2 ways :
    2560*1080 Rt phyco, dlaa 97fps
    2560*1080 path tracing + frame reconstruction, dlss quality 70fps
    Which one would you pick?

    • @freddyespinoza5115
      @freddyespinoza5115 26 днів тому

      how do you have 70fps with path tracing and dlss in quality? I have a 3080, with path tracing and dlss quality I have 48-60fps in 1080p (average like 54fps)

    • @davepianist84
      @davepianist84 26 днів тому

      @@freddyespinoza5115 Try the fsr 3 mod (frame Gen)

  • @jeffpietkiewicz5908
    @jeffpietkiewicz5908 2 місяці тому

    DOES IT WORK IN VR RAY TRACING???

  • @proximityAlert
    @proximityAlert 7 місяців тому

    Do you use hdr or not? I don't have an oled monitor and I'm not sure it's worth it. It looks good, but waaaay to dark, and I'm not techy enough to know how to calibrate it correctly. I'm also only running at 1440p.

  • @michalsavatar7
    @michalsavatar7 Рік тому +2

    I plan to play overdrive mode on a 4080, capped at 60fps 4K. Can anyone tell me what settings would be best as far as DLSS, frame generation and all those options? Thanks.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      Ultra Settings, DLSS Super Resolution on Balanced with DLSS Frame Generation enabled should give you a 4K/60fps experience on a 4080.

    • @michalsavatar7
      @michalsavatar7 Рік тому

      @@MxBenchmarkPC excellent. Thank you :-)

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому

      @michalsavatar7 glad to help.

  • @CastleGameZ
    @CastleGameZ 5 місяців тому

    Personally i much prefer playing at 120-170fps so stick to raster with ray traced shadows only. The gameplay is slick then. Even 60fps feels really slow these days.

  • @CargoShorts7
    @CargoShorts7 3 місяці тому

    So doo you need a 4000 series card to run path tracing here? I have a 10gb 3080 and play at 1440p and haven't returned to CP2077 in probably a year. I've been waiting for both the game to improve and to decide whether my hardware is good enough to run it with the settings it deserves

    • @YukiDes-iq6jy
      @YukiDes-iq6jy 2 місяці тому

      You don't, I'm on 3060 ti and I can run path tracing and i get like 40-50 fps on 1080p, then you can turn on frame generation and you can easily get around 100ish fps in path tracing but turning on the vsync from nvidia control panel is recomennded as the screen might tear. It sure is not perfect but really worth it. But regardless you don't need 4000 series, it says on cyberpunk settings that any power graphic card like 3090 or 4070 ti will work

    • @13zveroboy89
      @13zveroboy89 Місяць тому

      Yes you need it especially in QHD resolution.

    • @freddyespinoza5115
      @freddyespinoza5115 26 днів тому

      just try the Frame Generation mod , with a 3080 I can run Cyberpunk 2077 with path tracing at 90-100FPS in 1080p

  • @GamerSpielerGermany
    @GamerSpielerGermany 24 дні тому

    I think ray tracing off is nicer, I don't need any reflections, I never pay attention to them anyway and I don't like the brightly lit signs either, which ray tracing also has I don't like functions like the bloom effect at all

  • @hitlas
    @hitlas 3 місяці тому +1

    Ну хз, если учесть сколько жрут эти фишки фпс и какая разница в принципе не большая в визуале, напомню если брать в расчет утрату фпс, то я лучше буду играть без лучей, но с плавностью. Слишком они требовательны короче

  • @bigdoublet
    @bigdoublet Рік тому +2

    Where is this spot on the map @1:00?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      It is near Lele Park fast travel point in Westbrook.

    • @bigdoublet
      @bigdoublet Рік тому

      @@MxBenchmarkPC Thanks! If you have a 4080 or above. Do you think RT Overdrive makes enough of a difference in image quality to keep it enabled?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому

      @Tony Tran yes, the difference with path tracing enabled is actually huge compared to ray tracing.

  • @expert8837
    @expert8837 Рік тому +2

    Bro can you make with rtx 3060 pls? thanks for all videos.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      I'll look into it.

    • @expert8837
      @expert8837 Рік тому

      @@MxBenchmarkPC Thanks bro you are the best of ones.

  • @ChristophelusPulps
    @ChristophelusPulps 5 місяців тому

    Is it weird that I prefer Ray Tracing to Path Tracing? At least, for this specific game. The lighting might not be as realistic, but it feels "more Cyberpunk."

  • @SUPABROS
    @SUPABROS 9 місяців тому

    Path tracinf is the most noticeable, but RTX on and off look, similar i guess? RTX on looks like 15% better

  • @chspg_alvis
    @chspg_alvis 3 місяці тому

    My 3060 couldn't even handle Path Tracing it's been giving me 30FPS at max with DLSS2 on Balanced

  • @thanekrios3211
    @thanekrios3211 2 місяці тому

    In that shot at 0:46 it's like a 'spot the difference' between ray tracing off and ray tracing yet nearly 70fps difference. So not worth it.

  • @SHUTENSEPC
    @SHUTENSEPC 4 місяці тому +1

    0:30
    Bro what hte hell? This sign in the middle. They could've just take a picture of baked lighting and put it behind the sign so it would've looked better.
    But they didn't.
    RT my ass.

  • @ErgonomicChair
    @ErgonomicChair 3 місяці тому

    Whew... 4k is sitll spicy, I am on 2k thankfully will be getting over 60fps haha. But yeah 4k is still no joke.

  • @adarshwhynot
    @adarshwhynot Рік тому +2

    can you do the same test but in 1440p?

  • @FunFunFun8888
    @FunFunFun8888 5 місяців тому +1

    Ray Tracing Off looks the best

  • @dilir2572
    @dilir2572 5 місяців тому

    In short what we thought games would look like with ray tracing turned on did, path tracing actually does that

  • @shayhan6227
    @shayhan6227 7 місяців тому

    What is the background music?

    • @MxBenchmarkPC
      @MxBenchmarkPC  7 місяців тому +1

      Marcin Przybylowicz - V's End (Cyberpunk 2077).

  • @JjjNnn-xy3ig
    @JjjNnn-xy3ig 27 днів тому

    honestly nobody should play this game till they got a 4080 minimum, the experience is just phenomenal

  • @ahmmadtanzim5633
    @ahmmadtanzim5633 7 днів тому

    PTX leveling coming soon

  • @pantelefon406
    @pantelefon406 8 місяців тому

    Rt Path adds bloom

  • @Adam-xb8xh
    @Adam-xb8xh 4 місяці тому

    How can the second most powerful card on the market barely handle RT

  • @pk417
    @pk417 Рік тому +2

    Make video also with 3060 at 1080p with dlss quality

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +2

      Have mercy for the 3060 😂
      RTX 3060 can run all ray tracing effects at ~60FPS with DLSS Quality. With Path Tracing it will drop below 30FPS for sure, you would have to use DLSS even in Performance mode at 1080p.

    • @pk417
      @pk417 Рік тому

      @@MxBenchmarkPC yeah but can u make a video on that

    • @TreSneaky
      @TreSneaky Рік тому

      not possible with 3060, or really any gpu with less than 10gb of VRAM.

    • @mobarakjama5570
      @mobarakjama5570 Рік тому +2

      @@TreSneaky RTX 3060 has 12 GB, but I see your point 🤷🏽‍♂

    • @TreSneaky
      @TreSneaky Рік тому +1

      @@mobarakjama5570 wow what the hell, I never took notice of it having more vram than a 3070 lmao. Nvidia makes no sense at all sometimes.

  • @cleopt338
    @cleopt338 3 місяці тому

    Even with 4090, under 90fps at 4k with all high setting.
    The era of RT is not yet come.
    Maybe 5090?

    • @13zveroboy89
      @13zveroboy89 Місяць тому

      I think after next 3-4 generation at least

  • @kurokage11
    @kurokage11 Рік тому +1

    Which song is this from the score?

  • @allseeingeye93
    @allseeingeye93 4 місяці тому

    Am I the only person who think RT off looks best? I've put almost 1000 hours into CyberPunk on an RTX 3090, and I purposefully leave ray tracing off.

  • @iplaybose
    @iplaybose Рік тому

    @ 0:45, path tracing kills the mood, rtx and no rtx looks so much better

    • @A42yearoldARAB
      @A42yearoldARAB 9 місяців тому

      def depends on the scene, look at 1:12 it looks much better, but yea sometimes it is kinda too bright and washed out. When I have it on and i'm trying to snipe, the lights are sometimes blinding lol

  • @geetarliving
    @geetarliving 8 місяців тому

    The whole damn game is a blinding, shiny, cluster-F

  • @chickendudik9737
    @chickendudik9737 8 місяців тому +2

    Короче, пацаны, не стоят эти лучи урезания производительности больше, чем в два раза! Долбался, долбался с графоном на RTX 3070, чтоб и лучи были, и фреймрейт хороший, искал компромиссы в настройках. В итоге плюнул, выключил RT и поставил все на ультра. Полет отличный

    • @Serandi
      @Serandi 4 місяці тому

      Да я тоже самое делаю даже на 4090👍🏼

  • @a.v.9561
    @a.v.9561 8 місяців тому

    to add shine and change brightness with palette shades - no rays are needed. This is manipulation and deception from Huang

  • @BH-us4ig
    @BH-us4ig 2 місяці тому

    I don't want to live without path tracing!

  • @user-xl6yo5dr6p
    @user-xl6yo5dr6p 5 місяців тому

    How do u get get those stats to show

    • @reo1418
      @reo1418 Місяць тому

      You mean the performance overlay?
      That is RivaTuner Statistics Server, or RTSS for short. Comes with MSI Afterburner. Great tools, I use them all the time.
      If you'd like to have it too, check out some tutorial on how to set it up.

  • @malikon6953
    @malikon6953 11 місяців тому +2

    the ray tracing looks fantastic

  • @andreybuzinov7209
    @andreybuzinov7209 4 місяці тому

    Как в рекламе, если не видишь разницы - зачем платить больше

  • @Melcalide
    @Melcalide 5 місяців тому

    Path tracing is way better than normal RT, normal RT feels very insufficient. In normal RT it feels nice to have accurate shadows and lighting but I feel like the colors look wrong and it gives this uncanny feeling. In RT OFF at least they tried to mimic Path tracing, there are no accurate shadows and reflactions yes but it feels more ¨natural colored¨.

  • @Dark-qx8rk
    @Dark-qx8rk Рік тому

    All that hype and it actually looks worse in many scenes. Tested it on my 3080FE and I prefer the standard RT mode or even the Raster mode for the framerate benefit.

    • @truthbringer8574
      @truthbringer8574 Рік тому +2

      This is a terrible game to test path tracing which it isn’t, it’s full blown ray traced lighting now. Path Tracing is more photo real and intense in every aspect of any 3D scene. Careful not to fall for the 4 eyed lie for that Benjamin in ur pocket 😉

  • @truthbringer8574
    @truthbringer8574 Рік тому

    Path tracing is used to be Brigade 3, now bought long ago by OTOY the makers of Octane Render, a Path Tracing Engine…. GO STUDY UP KIDS!

  • @flar2me240
    @flar2me240 6 місяців тому

    If you stand still its looks nice, but dont move.... It will pop in and load lights just in Front oft you. Dont Unserstand the hype

  • @iampnkj7031
    @iampnkj7031 6 місяців тому

    iam playing on 2050 with high settings but ray tracing is off